Compare commits

...

164 Commits

Author SHA1 Message Date
Benjamin Berg
ac8066a743 meson: Use sysprof interface defintion from correct prefix
The sysprof interface definition may be installed to a prefix different
from where mutter is going to be installed. Fetch the prefix from
pkgconfig instead.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/993
2020-01-08 14:12:51 +01:00
Jonas Dreßler
c4fa30ac7d backends/native: Fix relative motion calculation if monitor isn't found
The method `relative_motion_across_outputs` is used to adjust the
distance/delta of a mouse movement across multiple monitors to take the
different scale factors of those monitors into account. This works by
getting the adjacent monitors that the movement-line/vector intersects
with and adjusting the final position (or end point of the
movement-line) by multiplying the parts of the line spanning across
different monitors with the scale factors of those monitors.

In the end of this calculation, we always want to set the new end
coordinates of the relative motion to the new end coordinates of the
adjusted movement-line. We currently only do that if all adjacent
monitors the line is crossing actually exist, because only then we end
up inside the "We reached the dest logical monitor" else-block and set
`x` and `y` to the correct values. Fix that and make sure the returned
values are also correct in case an adjacent monitor doesn't exist by
adding separate `target_x` and `target_y` variables which we update during
each pass of the while loop so we're always prepared for the while loop
exiting before the destination monitor was found.

Thanks to Axel Kittenberger for reporting the initial bug and tracking
the issue down to `relative_motion_across_outputs`.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/774
2020-01-07 20:18:46 +00:00
Georges Basile Stavracas Neto
84ea4ad990 clutter/brightness-contrast-effect: Compare float with G_APPROX_VALUE
Nobody should ever compare float for equality. Use G_APPROX_VALUE to
check that.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:20:21 -03:00
Georges Basile Stavracas Neto
64685f4b20 clutter/offscreen-effect: Clear offscreen when pre-paint fails
Some ClutterOffscreenEffect subclasses, such as ClutterBrightnessContrastEffect,
early-return FALSE in pre-paint before chaining up. It's an important optimization
that avoids creating or updating the offscreen framebuffer.

However, if an offscreen framebuffer already exists by the time pre-paint fails,
it will be used *without* repaint the actor over it. That causes an old picture
of the actor to be displayed.

Fix that by always clearing the offscreen framebuffer when pre-paint fails.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:20:21 -03:00
Georges Basile Stavracas Neto
bf594e9fb6 clutter/offscreen-effect: Clear offscreen framebuffer when disabling
When changing the 'enabled' property and disabling the offscreen effect,
it doesn't make sense to preserve the offscreen framebuffer. It's not
drawing, after all.

Furthermore, because ClutterOffscreenEffect only checks if the offscreen
framebuffer exists to decide whether or not to redraw, keeping the fbo
alive is a waste of resources.

Clear the offscreen framebuffer when the effect is disabled or enabled.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:19:33 -03:00
Georges Basile Stavracas Neto
3958e75ed2 clutter/offscreen-effect: Use g_clear_pointer for cleanup
It does the exact same checks, and saves us a few lines of code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:02:25 -03:00
Sebastian Keller
802309caf9 x11-selection: Plug MetaX11SelectionOutputStream leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/991
2020-01-06 19:54:00 +00:00
Sebastian Keller
468b09c01e theme: Plug GdkPixbuf leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/991
2020-01-06 19:54:00 +00:00
Sebastian Keller
c13ea4f48d theme: Plug GtkIconInfo leak
https://gitlab.gnome.org/GNOME/mutter/merge_requests/991
2020-01-06 19:54:00 +00:00
Carlos Garnacho
1e7285b2bb backends: Always enable tap-to-click/drag on opaque Wacom tablets
Touch-wise, those are essentially giant touchpads, but have no buttons
associated to the "touchpad" device (There may be pad buttons, but
those are not mouse buttons).

Without tap-to-click/drag, touch in those devices is somewhat useless
out of the box. Have them always enable these features, despite the
setting.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/968
2020-01-06 13:52:55 +00:00
Robert Mader
a8cb84c711 window-actor: Also cull out clip_region
From `meta_cullable_cull_out`:
```
Actors that may have fully opaque parts should also subtract out a region
that is fully opaque from @unobscured_region and @clip_region.
```

As we do no check for the intersection of these two elsewhere in the code,
let's substract from the clip region, too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/985
2020-01-06 13:38:23 +00:00
Florian Müllner
9075a5bf1e Bump version to 3.35.3
Update NEWS.
2020-01-05 12:15:29 +01:00
Dz Chen
bd4ebd23f4 Update Chinese (China) translation 2019-12-27 08:15:48 +00:00
Fran Dieguez
31c7bcac29 Update Galician translation 2019-12-25 03:46:45 +00:00
Fran Dieguez
d3b1168e26 Update Galician translation 2019-12-25 02:05:34 +00:00
Sebastian Keller
674f52ba74 clutter/stage: Fix picking of rectangles with negative positions
FLT_MIN is the smallest *positive* number above 0 that can be
represented as floating point number. If this is used to initialize the
maximum x/y coordinates of a rectangle, this will always be used if all
x/y coordinates of the rectangle are negative. This means that picking
at 0,0 will always be a hit for such rectangles.

Since mutter creates such a window for server side decorations on X11,
this window will always be picked at 0,0 preventing clicking/hovering
the activities button in gnome-shell at that coordinate.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/893
2019-12-23 17:53:53 +01:00
Adam Jackson
498264959a cogl: Add support for GL_ANGLE_pack_reverse_row_order
This is the GLES equivalent of GL_MESA_pack_invert.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/980
2019-12-18 16:01:51 -05:00
Pascal Nowack
e89cea8e5a screen-cast: Fix window recording on HiDPI
Using the same scale for the window as the
logical monitor only works correctly when having
the experimental 'scale-monitor-framebuffer'
feature enabled.
Without this experimental feature, the stream
will contain a black screen, where the actual
window only takes a small part of it.

Therefore, use a scale of 1 for the non-
experimental case.

Patch is based on commit 3fa6a92cc5.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/976
2019-12-18 18:41:44 +01:00
Adam Jackson
e32e20521d cogl: Update documentation for COGL_PRIVATE_FEATURE_ANY_GL
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
9d5092cef5 cogl: Remove COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE
Only the backend cares about this at all, and it's always set.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
68d0c11d88 cogl: Remove COGL_PRIVATE_FEATURE_GL_EMBEDDED
Only the driver backend cares about this now, we can equivalently check
that the driver is COGL_DRIVER_GLES2.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
fdf830940b cogl: Remove COGL_PRIVATE_FEATURE_GL_WEB
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
10daade1c0 cogl: Remove COGL_PRIVATE_FEATURE_GL_FIXED, track it in the driver
At this point only the gl driver is at all aware of the difference
between core and compat contexts. COGL_PRIVATE_FEATURE_GL_FIXED is also
now quite misnamed, since we're using the GLSL pipeline even for pre-GL3
contexts. Remove the private feature and handle the few remaining
differences by checking the driver class inside the gl driver.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
9a3a6dc212 cogl: Move GL-specific context setup/teardown into the driver
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
f9599b64d0 cogl: Add context_{,de}init hooks to CoglDriverVtable
There's quite a bit of CoglContext that properly belongs to the driver.
Add some hooks to allow the context to create/destroy such state. We
don't have driver-private storage in the CoglContext yet, though we
probably should.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
2019-12-18 16:33:54 +00:00
Adam Jackson
a46fd33460 clutter: Remove unneeded X11 includes from various headers
https://gitlab.gnome.org/GNOME/mutter/merge_requests/977
2019-12-18 16:06:35 +00:00
Adam Jackson
d5a70c7669 cogl: Remove unneeded X11 includes from various headers
https://gitlab.gnome.org/GNOME/mutter/merge_requests/977
2019-12-18 16:06:35 +00:00
Adam Jackson
573ba108d9 cogl: Remove unused xlib state from CoglContext
https://gitlab.gnome.org/GNOME/mutter/merge_requests/977
2019-12-18 16:06:35 +00:00
Adam Jackson
9325bd9d8e cogl: Remove unneeded GLX includes from cogl-framebuffer-private.h
https://gitlab.gnome.org/GNOME/mutter/merge_requests/977
2019-12-18 16:06:35 +00:00
Adam Jackson
420fb28d3f cogl: Move GLX-related headers into winsys/
Makes it harder to accidentally include them from the core.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/977
2019-12-18 16:06:35 +00:00
Adam Jackson
5613f4f7f4 cogl: Remove unused explicit blend-enable controls
https://gitlab.gnome.org/GNOME/mutter/merge_requests/978
2019-12-18 15:58:52 +00:00
Daniel van Vugt
02db9ee577 cogl: Remove reference to nonexistent type CoglVertex2f
It is actually CoglVertexP2.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/979
2019-12-18 15:50:36 +00:00
Daniel van Vugt
4aab814c37 cogl: Upload clipping rectangles in parallel
That is as a single array in a single GL operation. Instead of doing
each one as a separate upload.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/971

https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
2019-12-18 11:52:23 +08:00
Daniel van Vugt
a48206e827 cogl: Simplify add_stencil_clip_region coordinates
https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
2019-12-18 11:46:58 +08:00
Daniel van Vugt
99cc435730 cogl: Add function cogl_2d_primitives_immediate
For use in batching multiple primitives as a single GL upload.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
2019-12-18 11:46:54 +08:00
Yariv Barkan
67d9995280 backends/native: Get the correct value for pinch dy
Fix a typo - use the correct libinput api.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/974
2019-12-13 21:57:33 +02:00
Florian Müllner
82233cce65 Bump version to 3.35.2
Update NEWS.
2019-12-11 18:53:50 +01:00
Benjamin Berg
2e97ba316d ci: Change instructions to use podman
Podman can also be used to create the image. The only thing to keep in
mind with podman is to add --format docker, so that the image will be
compatible with all CI runners.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/966
2019-12-11 12:56:28 +01:00
Bruce Cowan
7186d09085 Update British English translation
(cherry picked from commit c05328f76a)
2019-12-11 10:25:52 +00:00
Jonas Ådahl
4fccc903b5 xwayland: Don't queue frame callbacks when role assigned
'xwayland: Do not queue frame callbacks unconditionally' changed the
frame callback behavior of Xwayland surfaces so that they behave the
same way as other actor surfaces (e.g. xdg-shell ones), except for the
case when they are initially assigned.

Remove this special casing as well including the now incorrect comment,
so that the Xwayland surfaces behave the same as the others in this
regard also when assigning.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/964
2019-12-10 09:15:49 +00:00
Robert Mader
06fa131235 clutter-timeline: Fix some indentation
In Gnome Builder this looks very odd, much worse than in git.
We'll probably not touch the code soon, so fix indentation
for better readability.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/965
2019-12-09 17:53:51 +01:00
Jonas Ådahl
132fbf49d7 wayland: Let MetaWaylandXdgPopup dismiss incorrectly placed popups
It's a xdg_popup detail, and not until the actual position is finalized
is the actual correctness known.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
d02c124e1d wayland/surface-role: Rename commit() vfunc apply_state()
The vfunc is not called when a surface commits its state, but when the
state is applied. Make this clearer by changing the name to
"apply_state" (and "pre_apply_state").

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
554644f9e0 wayland: Rework asynchronous window configuration
This changes how asynchronous window configuration works. Prior to this
commit, it worked by MetaWindowWayland remembering the last
configuration it sent, then when the Wayland client got back to it, it
tried to figure out whether it was a acknowledgment of the configuration
or not, and finish the move. This failed if the client had acknowledged
a configuration older than the last one sent, and it had hacks to
somewhat deal with wl_shell's lack of configuration serial numbers.

This commits scraps that and makes the MetaWindowWayland take ownership
of sent configurations, including generating serial numbers. The
wl_shell implementation is changed to emulate serial numbers (assuming
each commit acknowledges the last sent configure event). Each
configuration sent to the client is kept around until the client one. At
this point, the position used for that particular configuration is used
when applying the acknowledged state, meaning cases where we have
already sent a new configuration when the client acknowledges a previous
one, we'll still use the correct position for the window.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
cc444d4991 window/wayland: Use G_DECLARE_FINAL_TYPE
https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
4bf5b7d78d window: Don't constrain an acked window geometry
In Wayland, window configuration is asynchronous. Window geometry is
constrained, the constrained geometry is sent to the client, and the
client will adapt its surface and acknowledge the configuration. When
acknowledged, we shouldn't reconstrain again, as that may invalidate the
constraint calculated for the configured size.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
cb91f44ba4 wayland/wl-shell: Use input region as window geometry if set
Historically, wl_shell clients used to pretend the input region was
equivalent to the window geometry, so for "correctness" lets do that
here too. This makes wl_shell clients with drop shadow behave marginally
better than before.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
f7e256e9a1 wayland/surface: Make cached subsurface state generic
This moves the cached subsurface surface state into the generic
MetaWaylandSurface namespace. Eventually it'll be used by other surface
roles which as well aim to implement synhcronization.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
bbec8abb68 wayland/surface: Rename MetaWaylandPendingState to MetaWaylandSurfaceState
The name didn't communicate it was about surface state, and it somewhat
confusingly had the name "pending" in it, which could be confused with
the fact that while it's used to collect pending state, it's also used
to cache previously committed pending state.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
d60d671fec wayland: Use helper to access pending state from the outside
With the eventual aim of exposing the internals of MetaWaylandSurface
outside of meta-wayland-surface.c, make users of the pending state use a
helper to fetch it. While at it, rename the struct field to something
more descriptive.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
8dc730e5ca wayland/surface: Move subsurface synchronization logic to role
It's an implementation detail of subsurfaces when to cache state
and when not to, so move that logic to the subsurface role
implementation.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
0cf98c5641 wayland/surface: Emit signal before applying state
Will be used to invalidate depending state that should be updated as
part of a surface state being applied.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
4bacb3621b window/wayland: Make .._wayland_move_resize() name more explanatory
The intention of meta_window_wayland_move_resize() is to finish a
move-resize requested previously, e.g. by a state change, or a
interactive resize. Make the function name carry this intention, by
renaming it to meta_window_wayland_finish_move_resize().

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Jonas Ådahl
aef865afc4 wayland/xdg-shell: Scope variable better
A window geometry rectangle was declared in the wrong scope. Both
xdg-shell and legacy xdg-shell had the same issue.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/907
2019-12-09 10:09:40 +01:00
Tim Crawford
d70ddc65ea backends/native: Fix double free of error
error is an autoptr, so must not be explicitly freed.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1852
Fixes: 5c500ad402 ("backend: Move GPU ownership from the monitor manager to the backend")

https://gitlab.gnome.org/GNOME/mutter/merge_requests/960
2019-12-06 11:33:26 -07:00
Pekka Paalanen
832a522cce kms-impl/simple: Fix meta_set_fallback_feedback_idle
Presumably this function is supposed to be like
meta_kms_impl_simple_handle_page_flip_callback() but the condition in the
if-statement is inverted. Fix the inversion to make these two functions look
alike.

This is part 2 of 2 fixing a complete desktop freeze when drmModePageFlip()
fails with EINVAL and the fallback to drmModeSetCrtc() succeeds but the success
is not registered correctly as completed "flip". The freeze occurs under
wait_for_pending_flips() which calls down into meta_kms_impl_device_dispatch()
which ends up poll()'ing the DRM fd even though drmModeSetCrtc() will not
produce a DRM event, hence the poll() never returns. The freeze was observed
when hotplugging a DisplayLink dock for the first time on Ubuntu 19.10.

This patch makes meta_set_fallback_feedback_idle() actually end up calling into
notify_view_crtc_presented() which decrements
secondary_gpu_state->pending_flips so that wait_for_pending_flips() can finish.

CC stable: gnome-3-34

https://gitlab.gnome.org/GNOME/mutter/merge_requests/953
2019-12-06 15:55:35 +00:00
Pekka Paalanen
79491df2b8 kms: Process impl idle callbacks before pre dispatch flush
mode_set_fallback() schedules a call to mode_set_fallback_feedback_idle(), but
it is possible for Mutter to repaint before the idle callbacks are dispatched.
If that happens, mode_set_fallback_feedback_idle() does not get called before
Mutter enters wait_for_pending_flips(), leading to a deadlock.

Add the needed interfaces so that meta_kms_device_dispatch_sync() can flush all
the implementation idle callbacks before it checks if any "events" are
available. This prevents the deadlock by ensuring
mode_set_fallback_feedback_idle() does get called before potentially waiting
for actual DRM events.

Presumably this call would not be needed if the implementation was running in
its own thread, since it would eventually dispatch its idle callbacks before
going to sleep polling on the DRM fd. This call might even be unnecessary
overhead in that case, synchronizing with the implementation thread needlessly.
But the thread does not exist yet, so this is needed for now.

This is part 1 of 2 fixing a complete desktop freeze when drmModePageFlip()
fails with EINVAL and the fallback to drmModeSetCrtc() succeeds but the success
is not registered correctly as completed "flip". The freeze occurs under
wait_for_pending_flips() which calls down into meta_kms_impl_device_dispatch()
which ends up poll()'ing the DRM fd even though drmModeSetCrtc() will not
produce a DRM event, hence the poll() never returns. The freeze was observed
when hotplugging a DisplayLink dock for the first time on Ubuntu 19.10.

CC stable: gnome-3-34

https://gitlab.gnome.org/GNOME/mutter/merge_requests/953
2019-12-06 15:55:35 +00:00
Christian Rauch
9f50b2cef2 startup: Fix build with 'startup_notification=false'
https://gitlab.gnome.org/GNOME/mutter/merge_requests/958
2019-12-05 01:27:14 +00:00
Robert Mader
96e1883361 xwayland: Do not queue frame callbacks unconditionally
The removed comment is not longer true: XWayland schedules its VSYNC
from frame callbacks nowadays. Only sending callbacks when the surface
actor is unobscured makes XWayland throttle its VSYNC to 1/sec,
reducing repaints in many cases.

Follow up of https://gitlab.gnome.org/GNOME/mutter/merge_requests/918

https://gitlab.gnome.org/GNOME/mutter/merge_requests/956
2019-12-04 18:59:24 +01:00
Georges Basile Stavracas Neto
0d1c18a4ce paint-context: Expose push and pop framebuffer
When rendering on-stage, it might be necessary to push offscreen
framebuffers to the paint context by external consumers, such as
GNOME Shell effects.

Expose clutter_paint_context_push|pop_framebuffer().

https://gitlab.gnome.org/GNOME/mutter/merge_requests/955
2019-12-03 16:41:34 -03:00
Jonas Ådahl
40205d8f1b cogl: Make pipeline creation introspectable
This means CoglContext is now also introspected, although its
constructor and some getters are skipped to avoid having to expose even
more types. This makes it possible to create pipelines using Javascript.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
4ede6ea8c5 cogl: Remove the framebuffer and source stacks
They have been deprecated for a long time, and all their uses in clutter
and mutter has been removed. This also removes some no longer needed
legacy state tracking, as they were only ever excercised in certain
circumstances when there was sources (pipelines or materials) on the now
removed source stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
77b3c0d670 cogl: Remove API implicitly switching between built in pipelines
This means cogl_set_source_color*() that switches to the opaque or
blending pipeline, or cogl_source_set_texture() which switches to the
texture pipeline.

Left is the opaque pipeline, as it is still used to compare other
pipelines to check whether they are opaque or not, and as the default
pipeline still pushed to the source stack during initialization.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
3819291cb7 cogl: Remove API implicitly using framebuffer stack
E.g. cogl_frustum(), cogl_push_matrix(), etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
30964051fe cogl: Remove declaration for long gone function
It was removed in 2011, but the declaration lingered. Until now.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
ae4ae61a5f cogl: Remove deprecated primitives functions
Such as cogl_rectangle() and cogl_polygon().

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
a91138c8f8 cogl/context: Remove unusued window_buffer field
It kept track of the last "window" (i.e. CoglOnscreen) was the active
on. It was used by API removed in the past, so also remove the left over
field.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
27b6d1892f cogl/path: Remove API using deprecated Cogl API
The implicit stacks are going away, so remove API that depend on it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
2a8f0c2801 cogl/tests: Port away from legacy implicit stack based API
Use the new API where state (framebuffer, pipeline) is always passed as
parameters, instead of using the implicit material and framebuffer
stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
9e2e44c0c2 cogl/tests/warp-modes: Test CoglPrimitive instead of cogl_polygon()
Change the warp modes test to sanity check CoglPrimitive based polygon
drawing instead of cogl_polygon(). This removes some checks, as
cogl_polygon() has explicitly documented special behaviour for automatic
wrap modes, which CoglPrimitive does not.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
5e117b3f5a cogl/tests: Remove testing of legacy API
Some tests just test that deprecated API still work as they should.
Those APIs are being removed, so prepare by removing their tests.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
294b4eda4c cogl/tests/backface-culling: Port to non-deprecated API
Usage of cogl_polygon() was ported to CoglPrimitive, and implicit
framebuffer stack API was ported to explicit framebuffer based API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
7faf9f91db cogl/tests/backface-culling: Stop testing legacy state
It's going away, so stop testing it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
4b5abdc988 cogl/tests: Remove test-materials
It wasn't compiled, nor ported to the new test suite, and tests
deprecated functionality that are being removed. Lets drop it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
629dc4c770 clutter/paint-nodes: Add missing newline
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
3f65837e0d clutter, core: Stop using the Cogl framebuffer stack
The Cogl framebuffer stack is going away; replace all its uses by the
framebuffer stack carried by the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
549f60fe49 texture-tower: Don't use implicit framebuffer stack Cogl API
Replace it with the non-deprecated counterparts.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
26147afb08 shadow-factory: Don't set implicit Cogl material
We only draw with non-deprecated API already, so there is no reason to
set the source material.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
fd0ce66ac1 clutter/paint-nodes: Stop using implicit framebuffer stack Cogl API
Stop using API that uses the implicit Cogl framebuffer stack, (e.g.
cogl_push_matrix()) and replace usage by the corresponding API taking an
explicit framebuffer (e.g. cogl_framebuffer_push_matrix()).

For offscreens etc, the offscreen framebuffer is still pushed to and
popped from the Cogl framebuffer stack, so that paint nodes still draw
to the right framebuffer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
c621d4d571 clutter/offscreen-effect: Don't use implicit framebuffer Cogl APIs
While we still push and pop to the Cogl framebuffer stack, as so is
still needed to render the actors correctly, don't use the API using the
implicit framebuffer stack ourself in the offscreen effect code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
6f30cf0004 tests/clutter/cogl-tex-polygon: Port to CoglPrimitive
Instead of using cogl_polygon(), which uses deprecated API, implement
polygon drawing using the CoglPrimitive API family. While the test might
have been used to explicitly test cogl_polygon() it could still be
useful to test the non-deprecated way of rendering polygons.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
8c7ec44681 tests/clutter: Port to using non-implicit framebuffer Cogl API
Port tests to use API such as cogl_framebuffer_push_matrix() instead of
cogl_push_matrix() all over the Clutter tests, with one exception:
cogl_polygon(). It'll be ported over in a separate commit, as it is less
straight forward.

Implicitly set CoglMaterial properties are changed to explicitly created
and destructed CoglPipelines with the equivalent properties set.
cogl_push|pop_framebuffer() is replaced by explicitly passing the right
framebuffer, but tests still rely on cogl_get_draw_framebuffer() to get
the target framebuffer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
8329c6b069 clutter/paint-node: Use non-deprecated Cogl API when drawing operations
The paint node drawing partly used deprecated Cogl implicit stack APIs.
Port that over to the non-deprecated variants.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
f11170fecb clutter/paint-node: Have caller of .._get_framebuffer() handle fallback
clutter_paint_node_get_framebuffer() fell back on
cogl_get_draw_framebuffer() when the root node didn't have a custom
get_framebuffer vfunc. As this relies on deprecated implicit Cogl stack
API, it needs to go away, so handle this in the caller that knows more
about the context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
48e6fccc95 clutter/pipeline-paint-node: Use draw framebuffer when drawing primitives
As with all the other draw operations, use the current draw framebuffer
to draw the primitives.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
61026d181b clutter/root-node: Require non-null framebuffer on construction
It's the only way it's used, and it removes a usage of deprecated Cogl
implicit stack API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
5145b33e01 clutter/paint-node: Remove unnecessary NULL check in get_framebuffer()
The only way we would ever get NULL there is if the node passed to the
function is NULL, and that is invalid input to begin with.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
8ce3b3d99e clutter/actor: Remove unnecessary NULL check from paint_node()
The function is static, only has one caller, that always passes a
non-NULL pointer, so the NULL check just adds confusion.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
e696f639ab cogl/pixel-buffer: Remove declaration hidden behind #if
Doesn't lead to anywhere, isn't used anywhere, so lets remove it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
9c43b12206 clutter/stage: Remove "active framebuffer" state
It has been replaced by the base framebuffer of the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
78a7c93802 clutter: Use paint context to get paint target framebuffer
Instead of using the intermediate stage state "active framebuffer" to
find the framebuffer a paint eventually targets, use the "base
framebuffer" of the paint context, as this more correctly corresponds to
the end point of a paint. It also means we can then later remove this
intermediate state from the stage.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
5c68596744 clutter/paint-context: Add API to get base framebuffer
This corresponds to the framebuffer the paint targets. For regular stage
redraws, this means the framebuffer of the stage view.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
61b1ead1a2 clutter: Use pick context to track the framebuffer
Instead of pushing and popping the Cogl framebuffer stack, use the
framebuffer passed around using the pick context. This removes usage of
the deprecated framebuffer stack when picking.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
138907c480 clutter/actor: Use paint context when culling to check render target
Rendering off stage we never cull, and previously this was checked by
comparing the "active framebuffer" of the stage, to the current
framebuffer in the cogl stack. Replace this by checking whether the
current paint context is currently drawing on stage or not.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
66f02ae93d cogl/pango: Remove deprecated API using implicit fb stack
Remove the implicit framebuffer stack using cogl_pango_render_*() API
that was replaced with the newer cogl_pango_show_*() API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
455535128a clutter/actor: Change comment to refer to non-deprecated API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
53431fce2a clutter/paint-nodes: Stop using deprecated cogl_pango API
As with ClutterText, use the one where you pass the framebuffer
explicitly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
339372ac99 clutter/text: Stop using deprecated cogl-pango API
Use the one passing a framebuffer instead of the one using the
deprecated implicit framebuffer stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
cb9d6b79ef clutter: Introduce pick contexts
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
e8e5ccf82d cogl/tests: Remove test-fixed
It was a non-built non-ported test case for removed code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
3f2a6f58eb tests/clutter: Remove unneeded gitignore files
We're using meson, so everything built ends up in the build directory.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
98c0fe934b cogl: Remove CoglVertexBuffer
It was deprecated, relied on deprecated API (implicit framebuffers,
mateiarls etc), and was unused. Lets remove it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
49c8d42317 clutter: Introduce paint contexts
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.

The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.

The same context is passed around for paint nodes, contents and effects
as well.

In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Niels De Graef
5c986060f0 wayland: Add documentation to wayland_shell_init
Especially preventing the confusion that it might only initalize the
wl_shell interface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/871
2019-12-03 14:43:43 +01:00
Niels De Graef
404e713227 wayland: Add documentation to the WaylandBuffer object
https://gitlab.gnome.org/GNOME/mutter/merge_requests/871
2019-12-03 14:43:43 +01:00
Niels De Graef
542bad60ba wayland: Add documentation for dma-buf namespace
It's not always clear how the dma-buf functions work (e.g. where memory
is allocated) without actually going in-depth in the code. This just
adds a few commments to more quickly gain understanding.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/871
2019-12-03 14:43:43 +01:00
Carlos Garnacho
6f4c7d66a4 x11: Check wacom button flags to determine whether button is mode switch
Checking the leds is not really accurate, since some devices have mode
switch buttons without leds. Check in the button flags whether they are
mode switch buttons for any of ring/ring2/strip/strip2, and return the
appropriate group.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/952
2019-11-29 18:10:14 +00:00
Florian Müllner
c843102eec stack: Delegate layer calculation to a window vfunc
While most of the code to compute a window's layer isn't explicitly
windowing backend specific, it is in practice: On wayland there are
no DESKTOP windows(*), docks(*) or groups.

Reflect that by introducing a calculate_layer() vfunc that computes
(and sets) a window's layer.

(*) they shall burn in hell, amen!

https://gitlab.gnome.org/GNOME/mutter/merge_requests/949
2019-11-29 15:14:38 +01:00
Florian Müllner
b753213f9b window: Add get_default_layer() helper
Most of the layer computation that the stack does actually depends
on the windowing backend, so we will move it to a vfunc.

However before we do that, split out the bit that will be shared.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/949
2019-11-29 15:14:38 +01:00
Florian Müllner
599d8e3287 stack: Move HAS_TRANSIENT_TYPE macro to window-private
We'll soon need it elsewhere, so move it to a shared location.
While at it, convert it to a function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/949
2019-11-29 15:14:38 +01:00
Florian Müllner
1c89fce30e stack: Allow promoting transient windows to their parent's layer
When a window that should be stacked above another one is placed in a lower
layer than the other window, we currently allow promoting it to the higher
layer when it has a "transient type". We should do the same when the window
is an actual transient of the other window.

This is particularly relevant for wayland windows, where types play a
much smaller role: Transient windows like non-modal dialogs (and since
commit 666bef7a, popup windows as well) currently end up underneath their
always-on-top parent.

https://gitlab.gnome.org/GNOME/mutter/issues/587
2019-11-28 21:10:47 +01:00
Robert Mader
0247d35e5a shaped-texture: Do not invalidate content on set_cogl_texture()
This was wrongly introduced in 75cffd0ec4. As the comment above explains, we
only want to queue redraws in response to surface/buffer damage.

This triggered a full redraw when using DMA buffers on Wayland as we currently
create a new texture on every buffer_attach(), breaking partial invalidation.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/947
2019-11-26 21:35:50 +01:00
Marco Trevisan (Treviño)
427670cc63 device-manager-x11: Ignore events if no source device is set
There might be some inconsistent event for which we don't have a known
source device.

In the current state we don't handle them and we could crash when getting
the current device tool.

So, add an utility function that retrieves the source device for an event
that warns if no device is found, and use this for Motion, Key and Button
events.

In case we don't have a valid source in such case, just return early instead
of trying to generate invalid clutter events.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/823
2019-11-23 01:38:16 +00:00
Jonas Ådahl
4af4b79123 window: Assert we have an up to date monitor after they changed
Add an assert that we don't have a MetaWindow::monitor pointer that
points to an old MetaLogicalMonitor. After this, and the other
monitors-changed callbacks have been called, the old MetaLogicalMonitor
will be destoryed, thus if we didn't update the pointer here, we'll
point to freed memory, and will eventually crash later on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/929
2019-11-23 00:58:19 +00:00
Corentin Noël
5582d7b3be background: set_file accepts NULL files
https://gitlab.gnome.org/GNOME/mutter/merge_requests/941
2019-11-22 22:13:35 +00:00
Corentin Noël
4cccba5cac workspace-manager: get_workspace_by_index can return NULL
https://gitlab.gnome.org/GNOME/mutter/merge_requests/941
2019-11-22 22:13:35 +00:00
Carlos Garnacho
f4bf48a7d7 clutter: Drop unused API
clutter_stage_*_get_clip_region_bounds() is no longer used and may be
removed.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/867
2019-11-22 21:07:05 +00:00
Carlos Garnacho
353d7909f6 clutter: Check updated devices with the current clip
We do check the clip area as an optimization to know which input devices
might need updating state after a relayout (Assuming that if a device is
under a non-painted area, it's actor beneath didn't change).

Use the clip region for this, and drop the last usage of the clip region
bounds.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/867
2019-11-22 21:07:05 +00:00
Carlos Garnacho
a586f6a152 cogl: Drop unused struct field
We only ever stored that the current clip uses the stencil buffer, but
never read it back. It doesn't seem like we'll have an use for it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/867
2019-11-22 21:07:05 +00:00
Carlos Garnacho
e44bd2edb4 compositor: Use redraw clip region to cull out children
This will avoid repainting too much of the background if the
bounding box turned out to be too large.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2019-11-22 21:07:05 +00:00
Carlos Garnacho
8598b654ba clutter/cogl: Use regions for clipping if necessary
Use the new cogl function to perform clipping if the clip area
consists of more than a single rectangle.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/867
2019-11-22 21:07:05 +00:00
Carlos Garnacho
a1116bc6c8 cogl: Add support for clipping regions
This uses the stencil buffer to poke holes in the shape of the
given cairo_region_t that we will draw through.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/867
2019-11-22 21:07:05 +00:00
Robert Mader
8e172aeecb cleanup: Use g_clear_handle_id() for g_source_remove()
It makes sure we do not forget to zero the id and lets us avoid
zero checks before. We use it for all new code, lets clean up the
existing code base.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/947
2019-11-22 01:27:40 +01:00
Robert Mader
51f68f1054 clutter/cally-root: Use g_clear_signal_handler and fix a signal leak
This commit was split out from `cleanup: Use g_clear_signal_handler()
where possible` as it fixes an actual signal leak and should therefore
get backported to stable releases.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
2019-11-21 15:02:27 +00:00
Robert Mader
92375c75f8 cleanup: Use g_clear_signal_handler() where possible
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.

A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.

No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
2019-11-21 15:02:27 +00:00
Adam Jackson
22d1febf3c cogl: Remove unused CoglShaderLanguage
There is only GLSL.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/819
2019-11-20 12:15:49 -05:00
Adam Jackson
5aa971b177 cogl: Collapse some COGL_PIPELINE_{VERT,FRAG,PROG}END arrays
There is only GLSL now.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/819
2019-11-20 12:15:49 -05:00
Adam Jackson
e922c640ef cogl: Remove unused CoglPipelineFragend::passthrough
https://gitlab.gnome.org/GNOME/mutter/merge_requests/819
2019-11-20 12:15:49 -05:00
Adam Jackson
f5050a4f80 cogl: Remove unused CoglPipelineFragend::pipeline_set_parent_notify
https://gitlab.gnome.org/GNOME/mutter/merge_requests/819
2019-11-20 12:15:49 -05:00
Adam Jackson
8cac82318f cogl: Remove unused CoglPipelineProgramType
There is only GLSL.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/819
2019-11-20 12:15:45 -05:00
Adam Jackson
23e9fd3dfa cogl: Remove unused COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
13fd213064 cogl: Remove unported test-vertex-buffer-mutability
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
c69dc7566b cogl: Remove unused includes of cogl-vertex-buffer-private.h
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
c6f5b7f1a1 cogl: Remove unused deprecated cogl_framebuffer_{,v}draw_*
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
1076b31464 cogl: Remove unused deprecated cogl_onscreen_{add,remove}_swap_buffers_callback
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
0d006bc8d9 cogl: Remove unused deprecated cogl_matrix_ortho
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Adam Jackson
794d3239c7 cogl: Remove deprecated cogl_color_set_from_*
https://gitlab.gnome.org/GNOME/mutter/merge_requests/933
2019-11-20 11:59:15 -05:00
Carlos Garnacho
e5af790acb wayland: Move "ownership" of the DnD selection source to the data device
On wl_data_source destruction we used to indirectly unset the DnD selection
owner via the wl_resource destructor triggering the destruction of the
MetaWaylandDataSource, which would be caught through the weak ref set by
the MetaWaylandDragGrab.

This works as long as the grab is held, however we have a window between
the button being released and the drop site replying with
wl_data_offer.finish that the MetaWaylandDataSource is alive, but its
destruction wouldn't result in the call chain above to unsetting the DnD
source.

In other selection sources, we let the MetaWaylandDataDevice hold the
"ownership" of the MetaWaylandDataSource, and its weak ref functions unset
the respective MetaSelection owners. Do the same here, so the
MetaWaylandDataSource destruction is listened for all its lifetime.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/591
2019-11-20 12:07:51 +01:00
Carlos Garnacho
48639ac5da wayland: Do not cancel data source on offer destruction
This is wrong for both clipboard and DnD, as the selection source
will still be able to focus another surface, and churn another
wl_offer.

We should just detach the data offer from the data source in this
case, and let the source live on. However, we should still check
that there is a source and an offer to finish DnD, do that when
handling the drop operation instead.

https://gitlab.gnome.org/GNOME/mutter/issues/591
2019-11-20 12:07:51 +01:00
Carlos Garnacho
e7b2f9603e wayland: Avoid redundant cancel() call
This is unnecessary as we are unsetting the DnD selection owner,
and will result in the related data source being cancelled already.

https://gitlab.gnome.org/GNOME/mutter/issues/591
2019-11-20 12:07:51 +01:00
Carlos Garnacho
46b3811e22 wayland: Drop unused wl_signal structs
Those were used to signal clipboard ownership around, but that got
replaced by MetaSelection and friends. These signals are no longer
listened on, so can be safely removed.

https://gitlab.gnome.org/GNOME/mutter/issues/591
2019-11-20 12:07:51 +01:00
Adam Jackson
7adaaab2d6 clutter: Remove deprecated ClutterTableLayout
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Adam Jackson
289e24f1f7 clutter: Remove some unused deprecated clutter_actor API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Adam Jackson
c4d1e150ba clutter: Remove some unused deprecated clutter_alpha API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Adam Jackson
293ec0a1cb clutter: Remove some unused deprecated clutter_state API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Adam Jackson
24b38a5059 clutter: Remove some unused deprecated clutter_animation API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Adam Jackson
c74f4f6340 clutter: Remove some unused deprecated clutter_table_layout API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:27 +00:00
Adam Jackson
3e9f8471fc clutter: Remove unused deprecated clutter_container_{add,remove}_valist
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:26 +00:00
Adam Jackson
0a41f0f855 clutter: Remove unused deprecated/clutter-bin-layout.h
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:26 +00:00
Adam Jackson
375d35be60 clutter: Remove unused deprecated/clutter-animatable.h
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:26 +00:00
Adam Jackson
6da568e29a clutter: Remove unused deprecated/clutter-stage-manager.h
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:26 +00:00
Adam Jackson
c039764d52 clutter: Remove unused deprecated/clutter-keysyms.h
https://gitlab.gnome.org/GNOME/mutter/merge_requests/921
2019-11-19 21:50:26 +00:00
Thomas Hindoe Paaboel Andersen
d3afe4308a test: use correct enum
The function create_texture() in test-wrap-modes.c takes a
TestUtilsTextureFlags. However a CoglTextureFlags is passed instead
in two calls. As the enums are identical this patch changes it to
use the TestUtils type.

The enum definitions:

typedef enum
{
  COGL_TEXTURE_NONE           = 0,
  COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
  COGL_TEXTURE_NO_SLICING     = 1 << 1,
  COGL_TEXTURE_NO_ATLAS       = 1 << 2
} CoglTextureFlags;

typedef enum
{
  TEST_UTILS_TEXTURE_NONE           = 0,
  TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
  TEST_UTILS_TEXTURE_NO_SLICING     = 1 << 1,
  TEST_UTILS_TEXTURE_NO_ATLAS       = 1 << 2
} TestUtilsTextureFlags;

https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
2019-11-16 00:14:20 +01:00
Thomas Hindoe Paaboel Andersen
d48fec8855 cogl: drop extraneous parentheses
Fixes a compile warning with clang

https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
2019-11-16 00:14:14 +01:00
Thomas Hindoe Paaboel Andersen
d992722c24 cogl: correct check for COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
In _cogl_offscreen_gl_allocate we only want to perform certain actions if
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL is not set in create_flags.

We perfrom this check with:

if (!offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL)

which is not correct as we negate the create_flags before the bitwise &.

It happens to work as intended though, as CoglOffscreenFlags only has one
element, and that element has the value 1. If the flag is not set then the
nagation of create_flags is true and the bitwise and with the element value
is true as well.
If any flag is set then the negation will give 0 and the bitwise & will be
false.

So while it works correctly it is fragile as either additional flags or a
change in the enum element value will break this check. This patch makes
things a bit more safe by adding parentheses to let the bitwise & happen
before the negation.

Definition of the enum:

typedef enum
{
  COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;

https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
2019-11-16 00:13:59 +01:00
Thomas Hindoe Paaboel Andersen
81bb4f0051 cogl: return correct enum type
cogl_pipeline_get_front_face_winding() is supposed to return a CoglWinding. It
takes a CoglPipeline as argument and does the following input validation:

g_return_val_if_fail (cogl_is_pipeline (pipeline),
                      COGL_PIPELINE_CULL_FACE_MODE_NONE);

The returned COGL_PIPELINE_CULL_FACE_MODE_NONE is not a winding.

The function was added with this check 8 years ago in
5369b3c601

I do not see any of the two options in the CoglWinding as particularly good
choice for a return value on bad input, but let's go with
COGL_WINDING_CLOCKWISE as that is equivalent with the behavior for all
these years.

Definitions of the two enums:

typedef enum
{
  COGL_WINDING_CLOCKWISE,
  COGL_WINDING_COUNTER_CLOCKWISE
} CoglWinding;

typedef enum
{
  COGL_PIPELINE_CULL_FACE_MODE_NONE,
  COGL_PIPELINE_CULL_FACE_MODE_FRONT,
  COGL_PIPELINE_CULL_FACE_MODE_BACK,
  COGL_PIPELINE_CULL_FACE_MODE_BOTH
} CoglPipelineCullFaceMode;

https://gitlab.gnome.org/GNOME/mutter/merge_requests/934
2019-11-13 20:37:05 +01:00
Jonas Ådahl
b078917500 clutter: Remove ClutterTexture
It was deprecated for a long time, and isn't used anymore. Would similar
functionality be needed, use a ClutterContent based approach, such as
ClutterImage.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
ec1c94d4a7 cally: Remove CallyTexture
CallyTexture is an accessibility object associated with ClutterTexture.
ClutterTexture is going away, so prepare by first removing the
accessibility object that would be constructed for it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
faad63adce clutter: Remove ClutterCairoTexture
No longer used, and has been deprecated for very long, so remove it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
244f55df28 tests/clutter: Remove tests testing or relying on ClutterTexture
ClutterTexture is going to be removed, so remove interactive tests that
stand in the way for that. Some test texture features, while some makes
heavy use of ClutterTexture to implement their testing. Remove these
tests to prepare for the removal of ClutterTexture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
f7ad7e6c0f tests/clutter/touch-events: Use ClutterCanvas to draw touch
Change the interactive touch events test case to use ClutterCanvas to
draw touch points instead of using ClutterCairoTexture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
e0ebc4de60 tests/clutter/easing: Use ClutterCanvas
Remove the usage of ClutterCairoTexture and use a ClutterCanvas content
instead.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
14bb104ef0 tests/clutter: Replace ClutterTexture from image with custom helper
ClutterTexture is deprecated, lets remove the trivial usage with a
simple gdk-pixbuf using constructor putting pixel contents into a
ClutterImage then putting said image in a plain ClutterActor.

Tested partially, as the interactive tests cannot be properly run at the
moment.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
Jonas Ådahl
f3b9fc8159 tests/clutter/interactive: Init backend and mutter context
As was with the tests run via meson test, for the interactive tests we
too need to configure the mutter backend and initialize things in order
to be able to run any tests.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
2019-11-13 13:56:08 +00:00
335 changed files with 3939 additions and 24784 deletions

View File

@@ -1,8 +1,8 @@
# Rebuild and push with
#
# cd .gitlab-ci/
# docker build --no-cache -t registry.gitlab.gnome.org/gnome/mutter/master:v3 .
# docker push registry.gitlab.gnome.org/gnome/mutter/master:v3
# podman build --format docker --no-cache -t registry.gitlab.gnome.org/gnome/mutter/master:v3 .
# podman push registry.gitlab.gnome.org/gnome/mutter/master:v3
#
FROM fedora:31

65
NEWS
View File

@@ -1,3 +1,68 @@
3.35.3
======
* backends/native: Correct dy value in pinch gesture event [Yariv; !974]
* Upload clipping rectangles in parallel [Daniel; !969]
* More cogl API cleanups [Adam; !978, !977, !973]
* Fix window recording on HiDPI [Pascal; !976]
* Fix top-left pixel being insensitive to clicks [Sebastian; #893]
* Misc. bug fixes and cleanups [Daniel, Adam; !979, !980]
Contributors:
Yariv Barkan, Adam Jackson, Sebastian Keller, Pascal Nowack, Daniel van Vugt
Translators:
Fran Dieguez [gl], Dz Chen [zh_CN]
3.35.2
======
* Don't emit focus event after destruction [Marco; gnome-shell#1704, !860]
* Add a notion of pixel format planes [Niels; !858]
* Replace various Cogl/Clutter types with Graphene [Georges; !458]
* Improve CoglJournal [Georges, Jasper; !402]
* Split pick and paint [Georges; !865]
* Remove deprecated/unused cogl/clutter APIs [Adam; !866, !878, !879, !880,
!885, !900, !902, !904, !896, !913, !922, !883, !903, !921, !933, !819]
* Fix hang when opening not-responding dialog on Xorg [Carlos; !876]
* Allow changing Clutter debug flags at runtime [Georges; !862]
* Fix frozen grabs on Xorg after weeks of inactivity [Jonas; !886]
* Fix triggering popups from stylus devices o wayland [Carlos; #886]
* Fix fallback to GLES2 [Adam; #635]
* Fix buffer age checks on multiple monitors [Carlos; !906]
* Adjust to Sysprof API change [Christian; !908]
* Improve support for (X11) fullscreen games under wayland [Hans; !739]
* Support shadow framebuffers for offscreen rendering [Olivier; !877]
* Fix hang after interacting with desktop icons on X11 [Marco; !909]
* Don't double scale when getting absolute surface coordinates [Xiang; !915]
* Respect NET_WM_TRANSIENT_FOR for override-redirect windows [Marco; !920]
* Kill window effects on destroy [Robert; !924]
* Remove deprecated ClutterTexture [Jonas; !932]
* Use regions instead of bounding box for clipping and culling [Carlos; !867]
* Use partial damage for dma-buf and EGLImage buffers on wayland [Robert; #947]
* Do not stack transients underneath their always-on-top parent [Florian; #587]
* Add explicit paint/pick contexts [Jonas; !935]
* Fix KMS freeze after pageflip fallback [Pekka; !953]
* Fixed crashes [Robert, Carlos, Jonas, Marco, Hans, Tim; !856, !869, !912,
!895, !928, #591, !823, !960]
* Plugged memory leaks [Niels, Robert, Carlos, Marco; !847, !868, !873, #908]
* Misc. bug fixes and cleanups [Niels, Robert, Jonas, Marco, Carlos, Daniel,
Jan, Adam, Cosimo, Florian, Thomas, Georges, Hans, Corentin, Christian,
Benjamin; !853, !822, !451, !854, !816, !857, !859, !734, !844, !851, #876,
!874, !673, !692, !888, !889, !894, !901, !905, !872, !898, !911, !918, !863,
#878, !811, !893, !925, !926, !890, !931, !927, !934, !938, !940, !947, !941,
!929, !949, !952, !871, !955, !956, !958, !907, !965, !964, !966]
Contributors:
Marco Trevisan (Treviño), Jan Alexander Steffens (heftig),
Thomas Hindoe Paaboel Andersen, Benjamin Berg, Cosimo Cecchi, Tim Crawford,
Piotr Drąg, Xiang Fan, Olivier Fourdan, Carlos Garnacho, Hans de Goede,
Niels De Graef, Christian Hergert, Adam Jackson, Robert Mader,
Florian Müllner, Georges Basile Stavracas Neto, Bastien Nocera, Corentin Noël,
Pekka Paalanen, Jasper St. Pierre, Christian Rauch, Daniel van Vugt,
Jonas Ådahl
Translators:
Bruce Cowan [en_GB]
3.35.1
======
* Fix immediate screen blank after releaseing inhibitor [Tim; #573]

View File

@@ -310,11 +310,7 @@ cally_actor_finalize (GObject *obj)
_cally_actor_clean_action_list (cally_actor);
if (priv->action_idle_handler)
{
g_source_remove (priv->action_idle_handler);
priv->action_idle_handler = 0;
}
g_clear_handle_id (&priv->action_idle_handler, g_source_remove);
if (priv->action_queue)
{

View File

@@ -75,8 +75,8 @@ struct _CallyRootPrivate
GSList *stage_list;
/* signals id */
guint stage_added_id;
guint stage_removed_id;
gulong stage_added_id;
gulong stage_removed_id;
};
G_DEFINE_TYPE_WITH_PRIVATE (CallyRoot, cally_root, ATK_TYPE_GOBJECT_ACCESSIBLE)
@@ -149,11 +149,9 @@ cally_root_finalize (GObject *object)
stage_manager = atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (root));
g_signal_handler_disconnect (stage_manager,
root->priv->stage_added_id);
g_clear_signal_handler (&root->priv->stage_added_id, stage_manager);
g_signal_handler_disconnect (stage_manager,
root->priv->stage_added_id);
g_clear_signal_handler (&root->priv->stage_removed_id, stage_manager);
G_OBJECT_CLASS (cally_root_parent_class)->finalize (object);
}

View File

@@ -247,11 +247,7 @@ cally_text_finalize (GObject *obj)
/* g_object_unref (cally_text->priv->textutil); */
/* cally_text->priv->textutil = NULL; */
if (cally_text->priv->insert_idle_handler)
{
g_source_remove (cally_text->priv->insert_idle_handler);
cally_text->priv->insert_idle_handler = 0;
}
g_clear_handle_id (&cally_text->priv->insert_idle_handler, g_source_remove);
G_OBJECT_CLASS (cally_text_parent_class)->finalize (obj);
}

View File

@@ -1,98 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-texture
* @Title: CallyTexture
* @short_description: Implementation of the ATK interfaces for a #ClutterTexture
* @see_also: #ClutterTexture
*
* #CallyTexture implements the required ATK interfaces of #ClutterTexture
*
* In particular it sets a proper role for the texture.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "cally-texture.h"
#include "cally-actor-private.h"
#include "deprecated/clutter-texture.h"
/* AtkObject */
static void cally_texture_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyTexture, cally_texture, CALLY_TYPE_ACTOR)
static void
cally_texture_class_init (CallyTextureClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_texture_real_initialize;
}
static void
cally_texture_init (CallyTexture *texture)
{
/* nothing to do yet */
}
/**
* cally_texture_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyTexture for the given @actor. @actor must be
* a #ClutterTexture.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_texture_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_TEXTURE (actor), NULL);
object = g_object_new (CALLY_TYPE_TEXTURE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_texture_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_texture_parent_class)->initialize (obj, data);
/* default role */
obj->role = ATK_ROLE_IMAGE;
}

View File

@@ -1,84 +0,0 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_TEXTURE_H__
#define __CALLY_TEXTURE_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <clutter/clutter.h>
#include <cally/cally-actor.h>
G_BEGIN_DECLS
#define CALLY_TYPE_TEXTURE (cally_texture_get_type ())
#define CALLY_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_TEXTURE, CallyTexture))
#define CALLY_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_TEXTURE, CallyTextureClass))
#define CALLY_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_TEXTURE))
#define CALLY_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_TEXTURE))
#define CALLY_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_TEXTURE, CallyTextureClass))
typedef struct _CallyTexture CallyTexture;
typedef struct _CallyTextureClass CallyTextureClass;
typedef struct _CallyTexturePrivate CallyTexturePrivate;
/**
* CallyTexture:
*
* The <structname>CallyTexture</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyTexture
{
/*< private >*/
CallyActor parent;
CallyTexturePrivate *priv;
};
/**
* CallyTextureClass:
*
* The <structname>CallyTextureClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _CallyTextureClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_texture_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject *cally_texture_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_TEXTURE_H__ */

View File

@@ -39,7 +39,6 @@
#include "cally-group.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
#include "cally-rectangle.h"
#include "cally-clone.h"
@@ -56,7 +55,6 @@ CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXTURE, cally_texture, cally_texture_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_RECTANGLE, cally_rectangle, cally_rectangle_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_CLONE, cally_clone, cally_clone_new)
@@ -78,7 +76,6 @@ cally_accessibility_init (void)
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXTURE, cally_texture);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_RECTANGLE, cally_rectangle);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_CLONE, cally_clone);

View File

@@ -32,7 +32,6 @@
#include "cally-root.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
#include "cally-util.h"
#undef __CALLY_H_INSIDE__

View File

@@ -51,7 +51,7 @@
struct _ClutterActorMetaPrivate
{
ClutterActor *actor;
guint destroy_id;
gulong destroy_id;
gchar *name;
@@ -91,11 +91,7 @@ clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
if (meta->priv->actor == actor)
return;
if (meta->priv->destroy_id != 0)
{
g_signal_handler_disconnect (meta->priv->actor, meta->priv->destroy_id);
meta->priv->destroy_id = 0;
}
g_clear_signal_handler (&meta->priv->destroy_id, meta->priv->actor);
meta->priv->actor = actor;
@@ -162,8 +158,8 @@ clutter_actor_meta_finalize (GObject *gobject)
{
ClutterActorMetaPrivate *priv = CLUTTER_ACTOR_META (gobject)->priv;
if (priv->destroy_id != 0 && priv->actor != NULL)
g_signal_handler_disconnect (priv->actor, priv->destroy_id);
if (priv->actor != NULL)
g_clear_signal_handler (&priv->destroy_id, priv->actor);
g_free (priv->name);

View File

@@ -315,7 +315,6 @@ void _clutter_actor_queue_relayout_on_clones
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
float *resource_scale);

View File

@@ -643,6 +643,7 @@
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-mutter.h"
#include "clutter-paint-context-private.h"
#include "clutter-paint-nodes.h"
#include "clutter-paint-node-private.h"
#include "clutter-paint-volume-private.h"
@@ -808,8 +809,8 @@ struct _ClutterActorPrivate
gpointer create_child_data;
GDestroyNotify create_child_notify;
guint resolution_changed_id;
guint font_changed_id;
gulong resolution_changed_id;
gulong font_changed_id;
/* bitfields: KEEP AT THE END */
@@ -1286,10 +1287,12 @@ clutter_actor_verify_map_state (ClutterActor *self)
static gboolean
_clutter_actor_transform_local_box_to_stage (ClutterActor *self,
ClutterStage *stage,
ClutterPickContext *pick_context,
const ClutterActorBox *box,
graphene_point_t vertices[4])
{
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
CoglFramebuffer *fb =
clutter_pick_context_get_framebuffer (pick_context);
CoglMatrix stage_transform, inv_stage_transform;
CoglMatrix modelview, transform_to_stage;
int v;
@@ -1330,6 +1333,7 @@ _clutter_actor_transform_local_box_to_stage (ClutterActor *self,
/**
* clutter_actor_pick_box:
* @self: The #ClutterActor being "pick" painted.
* @pick_context: The #ClutterPickContext
* @box: A rectangle in the actor's own local coordinates.
*
* Logs (does a virtual paint of) a rectangle for picking. Note that @box is
@@ -1340,6 +1344,7 @@ _clutter_actor_transform_local_box_to_stage (ClutterActor *self,
*/
void
clutter_actor_pick_box (ClutterActor *self,
ClutterPickContext *pick_context,
const ClutterActorBox *box)
{
ClutterStage *stage;
@@ -1353,12 +1358,14 @@ clutter_actor_pick_box (ClutterActor *self,
stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
if (_clutter_actor_transform_local_box_to_stage (self, stage, box, vertices))
if (_clutter_actor_transform_local_box_to_stage (self, stage, pick_context,
box, vertices))
clutter_stage_log_pick (stage, vertices, self);
}
static gboolean
_clutter_actor_push_pick_clip (ClutterActor *self,
ClutterPickContext *pick_context,
const ClutterActorBox *clip)
{
ClutterStage *stage;
@@ -1366,7 +1373,8 @@ _clutter_actor_push_pick_clip (ClutterActor *self,
stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
if (!_clutter_actor_transform_local_box_to_stage (self, stage, clip, vertices))
if (!_clutter_actor_transform_local_box_to_stage (self, stage, pick_context,
clip, vertices))
return FALSE;
clutter_stage_push_pick_clip (stage, vertices);
@@ -2028,29 +2036,6 @@ clutter_actor_hide (ClutterActor *self)
g_object_thaw_notify (G_OBJECT (self));
}
/**
* clutter_actor_hide_all:
* @self: a #ClutterActor
*
* Calls clutter_actor_hide() on all child actors (if any).
*
* Since: 0.2
*
* Deprecated: 1.10: Using clutter_actor_hide() on the actor will
* prevent its children from being painted as well.
*/
void
clutter_actor_hide_all (ClutterActor *self)
{
ClutterActorClass *klass;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
klass = CLUTTER_ACTOR_GET_CLASS (self);
if (klass->hide_all)
klass->hide_all (self);
}
/**
* clutter_actor_realize:
* @self: A #ClutterActor
@@ -2344,7 +2329,8 @@ _clutter_actor_rerealize (ClutterActor *self,
}
static void
clutter_actor_real_pick (ClutterActor *self)
clutter_actor_real_pick (ClutterActor *self,
ClutterPickContext *pick_context)
{
if (clutter_actor_should_pick_paint (self))
{
@@ -2355,7 +2341,7 @@ clutter_actor_real_pick (ClutterActor *self)
.y2 = clutter_actor_get_height (self),
};
clutter_actor_pick_box (self, &box);
clutter_actor_pick_box (self, pick_context, &box);
}
/* XXX - this thoroughly sucks, but we need to maintain compatibility
@@ -2372,7 +2358,7 @@ clutter_actor_real_pick (ClutterActor *self)
for (iter = self->priv->first_child;
iter != NULL;
iter = iter->priv->next_sibling)
clutter_actor_pick (iter);
clutter_actor_pick (iter, pick_context);
}
}
@@ -3452,11 +3438,11 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
n_vertices,
(CoglVertexP3 *)line_ends);
cogl_color_set_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
color->alpha);
cogl_color_init_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
color->alpha);
cogl_pipeline_set_color (outline, &cogl_color);
pipeline_node = clutter_pipeline_node_new (outline);
@@ -3614,8 +3600,9 @@ in_clone_paint (void)
* means there's no point in trying to cull descendants of the current
* node. */
static gboolean
cull_actor (ClutterActor *self,
ClutterCullResult *result_out)
cull_actor (ClutterActor *self,
ClutterPaintContext *paint_context,
ClutterCullResult *result_out)
{
ClutterActorPrivate *priv = self->priv;
ClutterStage *stage;
@@ -3642,10 +3629,10 @@ cull_actor (ClutterActor *self,
return FALSE;
}
if (cogl_get_draw_framebuffer () != _clutter_stage_get_active_framebuffer (stage))
if (clutter_paint_context_is_drawing_off_stage (paint_context))
{
CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): "
"Current framebuffer doesn't correspond to stage",
"Drawing off stage",
_clutter_actor_get_debug_name (self));
return FALSE;
}
@@ -3783,7 +3770,8 @@ add_or_remove_flatten_effect (ClutterActor *self)
}
static void
clutter_actor_real_paint (ClutterActor *actor)
clutter_actor_real_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
ClutterActorPrivate *priv = actor->priv;
ClutterActor *iter;
@@ -3800,21 +3788,19 @@ clutter_actor_real_paint (ClutterActor *actor)
iter->priv->allocation.x2 - iter->priv->allocation.x1,
iter->priv->allocation.y2 - iter->priv->allocation.y1);
clutter_actor_paint (iter);
clutter_actor_paint (iter, paint_context);
}
}
static gboolean
clutter_actor_paint_node (ClutterActor *actor,
ClutterPaintNode *root)
clutter_actor_paint_node (ClutterActor *actor,
ClutterPaintNode *root,
ClutterPaintContext *paint_context)
{
ClutterActorPrivate *priv = actor->priv;
ClutterActorBox box;
ClutterColor bg_color;
if (root == NULL)
return FALSE;
box.x1 = 0.f;
box.y1 = 0.f;
box.x2 = clutter_actor_box_get_width (&priv->allocation);
@@ -3828,7 +3814,7 @@ clutter_actor_paint_node (ClutterActor *actor,
CoglFramebuffer *fb;
CoglBufferBit clear_flags;
fb = _clutter_stage_get_active_framebuffer (CLUTTER_STAGE (actor));
fb = clutter_paint_context_get_base_framebuffer (paint_context);
if (clutter_stage_get_use_alpha (CLUTTER_STAGE (actor)))
{
@@ -3870,7 +3856,7 @@ clutter_actor_paint_node (ClutterActor *actor,
}
if (priv->content != NULL)
_clutter_content_paint_content (priv->content, actor, root);
_clutter_content_paint_content (priv->content, actor, root, paint_context);
if (CLUTTER_ACTOR_GET_CLASS (actor)->paint_node != NULL)
CLUTTER_ACTOR_GET_CLASS (actor)->paint_node (actor, root);
@@ -3886,7 +3872,7 @@ clutter_actor_paint_node (ClutterActor *actor,
}
#endif /* CLUTTER_ENABLE_DEBUG */
clutter_paint_node_paint (root);
clutter_paint_node_paint (root, paint_context);
return TRUE;
}
@@ -3910,7 +3896,8 @@ clutter_actor_paint_node (ClutterActor *actor,
* unless it is performing a pick paint.
*/
void
clutter_actor_paint (ClutterActor *self)
clutter_actor_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
g_autoptr (ClutterPaintNode) actor_node = NULL;
g_autoptr (ClutterPaintNode) root_node = NULL;
@@ -4075,7 +4062,7 @@ clutter_actor_paint (ClutterActor *self)
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
_clutter_actor_update_last_paint_volume (self);
success = cull_actor (self, &result);
success = cull_actor (self, paint_context, &result);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS))
_clutter_actor_paint_cull_result (self, success, result, actor_node);
@@ -4092,7 +4079,7 @@ clutter_actor_paint (ClutterActor *self)
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES))
_clutter_actor_draw_paint_volume (self, actor_node);
clutter_paint_node_paint (root_node);
clutter_paint_node_paint (root_node, paint_context);
/* If we make it here then the actor has run through a complete
paint run including all the effects so it's no longer dirty */
@@ -4112,7 +4099,8 @@ clutter_actor_paint (ClutterActor *self)
* Since: 1.8
*/
void
clutter_actor_continue_paint (ClutterActor *self)
clutter_actor_continue_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
ClutterActorPrivate *priv;
@@ -4132,6 +4120,7 @@ clutter_actor_continue_paint (ClutterActor *self)
actual actor */
if (priv->next_effect_to_paint == NULL)
{
CoglFramebuffer *framebuffer;
ClutterPaintNode *dummy;
/* XXX - this will go away in 2.0, when we can get rid of this
@@ -4139,21 +4128,22 @@ clutter_actor_continue_paint (ClutterActor *self)
* for the entire frame, starting from the Stage; the paint()
* virtual function can then be called directly.
*/
dummy = _clutter_dummy_node_new (self);
framebuffer = clutter_paint_context_get_base_framebuffer (paint_context);
dummy = _clutter_dummy_node_new (self, framebuffer);
clutter_paint_node_set_name (dummy, "Root");
/* XXX - for 1.12, we use the return value of paint_node() to
* decide whether we should emit the ::paint signal.
*/
clutter_actor_paint_node (self, dummy);
clutter_actor_paint_node (self, dummy, paint_context);
clutter_paint_node_unref (dummy);
/* XXX:2.0 - Call the paint() virtual directly */
if (g_signal_has_handler_pending (self, actor_signals[PAINT],
0, TRUE))
g_signal_emit (self, actor_signals[PAINT], 0);
g_signal_emit (self, actor_signals[PAINT], 0, paint_context);
else
CLUTTER_ACTOR_GET_CLASS (self)->paint (self);
CLUTTER_ACTOR_GET_CLASS (self)->paint (self, paint_context);
}
else
{
@@ -4180,7 +4170,7 @@ clutter_actor_continue_paint (ClutterActor *self)
run_flags |= CLUTTER_EFFECT_PAINT_ACTOR_DIRTY;
}
_clutter_effect_paint (priv->current_effect, run_flags);
_clutter_effect_paint (priv->current_effect, paint_context, run_flags);
priv->current_effect = old_current_effect;
}
@@ -4193,9 +4183,11 @@ clutter_actor_continue_paint (ClutterActor *self)
* Asks @actor to perform a pick.
*/
void
clutter_actor_pick (ClutterActor *actor)
clutter_actor_pick (ClutterActor *actor,
ClutterPickContext *pick_context)
{
ClutterActorPrivate *priv;
CoglFramebuffer *framebuffer;
ClutterActorBox clip;
gboolean clip_set = FALSE;
@@ -4215,15 +4207,16 @@ clutter_actor_pick (ClutterActor *actor)
/* mark that we are in the paint process */
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_IN_PICK);
cogl_push_matrix ();
framebuffer = clutter_pick_context_get_framebuffer (pick_context);
cogl_framebuffer_push_matrix (framebuffer);
if (priv->enable_model_view_transform)
{
CoglMatrix matrix;
cogl_get_modelview_matrix (&matrix);
cogl_framebuffer_get_modelview_matrix (framebuffer, &matrix);
_clutter_actor_apply_modelview_transform (actor, &matrix);
cogl_set_modelview_matrix (&matrix);
cogl_framebuffer_set_modelview_matrix (framebuffer, &matrix);
}
if (priv->has_clip)
@@ -4244,7 +4237,7 @@ clutter_actor_pick (ClutterActor *actor)
}
if (clip_set)
clip_set = _clutter_actor_push_pick_clip (actor, &clip);
clip_set = _clutter_actor_push_pick_clip (actor, pick_context, &clip);
priv->next_effect_to_paint = NULL;
if (priv->effects)
@@ -4253,12 +4246,12 @@ clutter_actor_pick (ClutterActor *actor)
_clutter_meta_group_peek_metas (priv->effects);
}
clutter_actor_continue_pick (actor);
clutter_actor_continue_pick (actor, pick_context);
if (clip_set)
_clutter_actor_pop_pick_clip (actor);
cogl_pop_matrix ();
cogl_framebuffer_pop_matrix (framebuffer);
/* paint sequence complete */
CLUTTER_UNSET_PRIVATE_FLAGS (actor, CLUTTER_IN_PICK);
@@ -4275,7 +4268,8 @@ clutter_actor_pick (ClutterActor *actor)
* is the last effect in the chain.
*/
void
clutter_actor_continue_pick (ClutterActor *actor)
clutter_actor_continue_pick (ClutterActor *actor,
ClutterPickContext *pick_context)
{
ClutterActorPrivate *priv;
@@ -4301,9 +4295,9 @@ clutter_actor_continue_pick (ClutterActor *actor)
*/
if (g_signal_has_handler_pending (actor, actor_signals[PICK],
0, TRUE))
g_signal_emit (actor, actor_signals[PICK], 0);
g_signal_emit (actor, actor_signals[PICK], 0, pick_context);
else
CLUTTER_ACTOR_GET_CLASS (actor)->pick (actor);
CLUTTER_ACTOR_GET_CLASS (actor)->pick (actor, pick_context);
}
else
{
@@ -4317,7 +4311,7 @@ clutter_actor_continue_pick (ClutterActor *actor)
priv->current_effect = priv->next_effect_to_paint->data;
priv->next_effect_to_paint = priv->next_effect_to_paint->next;
_clutter_effect_pick (priv->current_effect);
_clutter_effect_pick (priv->current_effect, pick_context);
priv->current_effect = old_current_effect;
}
@@ -4531,7 +4525,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
clutter_actor_queue_compute_expand (self);
}
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child) &&
!CLUTTER_ACTOR_IN_DESTRUCTION (child))
{
@@ -6165,17 +6158,8 @@ clutter_actor_dispose (GObject *object)
g_assert (!CLUTTER_ACTOR_IS_REALIZED (self));
}
if (priv->resolution_changed_id)
{
g_signal_handler_disconnect (backend, priv->resolution_changed_id);
priv->resolution_changed_id = 0;
}
if (priv->font_changed_id)
{
g_signal_handler_disconnect (backend, priv->font_changed_id);
priv->font_changed_id = 0;
}
g_clear_signal_handler (&priv->resolution_changed_id, backend);
g_clear_signal_handler (&priv->font_changed_id, backend);
g_clear_object (&priv->pango_context);
g_clear_object (&priv->actions);
@@ -8567,6 +8551,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
/**
* ClutterActor::paint:
* @actor: the #ClutterActor that received the signal
* @paint_context: a #ClutterPaintContext
*
* The ::paint signal is emitted each time an actor is being painted.
*
@@ -8594,7 +8579,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_SIGNAL_DEPRECATED,
G_STRUCT_OFFSET (ClutterActorClass, paint),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
G_TYPE_NONE, 1,
CLUTTER_TYPE_PAINT_CONTEXT);
/**
* ClutterActor::realize:
* @actor: the #ClutterActor that received the signal
@@ -8637,6 +8623,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
/**
* ClutterActor::pick:
* @actor: the #ClutterActor that received the signal
* @pick_context: a #ClutterPickContext
*
* The ::pick signal is emitted each time an actor is being painted
* in "pick mode". The pick mode is used to identify the actor during
@@ -8658,7 +8645,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_SIGNAL_RUN_LAST | G_SIGNAL_DEPRECATED,
G_STRUCT_OFFSET (ClutterActorClass, pick),
NULL, NULL, NULL,
G_TYPE_NONE, 0);
G_TYPE_NONE, 1,
CLUTTER_TYPE_PICK_CONTEXT);
/**
* ClutterActor::allocation-changed:
@@ -11727,45 +11715,6 @@ clutter_actor_set_scale_full (ClutterActor *self,
g_object_thaw_notify (G_OBJECT (self));
}
/**
* clutter_actor_set_scale_with_gravity:
* @self: A #ClutterActor
* @scale_x: double factor to scale actor by horizontally.
* @scale_y: double factor to scale actor by vertically.
* @gravity: the location of the scale center expressed as a compass
* direction.
*
* Scales an actor with the given factors around the given
* center point. The center point is specified as one of the compass
* directions in #ClutterGravity. For example, setting it to north
* will cause the top of the actor to remain unchanged and the rest of
* the actor to expand left, right and downwards.
*
* The #ClutterActor:scale-x and #ClutterActor:scale-y properties are
* animatable.
*
* Since: 1.0
*
* Deprecated: 1.12: Use clutter_actor_set_pivot_point() to set the
* scale center using normalized coordinates instead.
*/
void
clutter_actor_set_scale_with_gravity (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
ClutterGravity gravity)
{
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_object_freeze_notify (G_OBJECT (self));
clutter_actor_set_scale_factor (self, CLUTTER_X_AXIS, scale_x);
clutter_actor_set_scale_factor (self, CLUTTER_Y_AXIS, scale_y);
clutter_actor_set_scale_gravity (self, gravity);
g_object_thaw_notify (G_OBJECT (self));
}
/**
* clutter_actor_get_scale:
* @self: A #ClutterActor
@@ -12156,27 +12105,6 @@ clutter_actor_get_name (ClutterActor *self)
return self->priv->name;
}
/**
* clutter_actor_get_gid:
* @self: A #ClutterActor
*
* Retrieves the unique id for @self.
*
* Return value: Globally unique value for this object instance.
*
* Since: 0.6
*
* Deprecated: 1.8: The id is not used any longer, and this function
* always returns 0.
*/
guint32
clutter_actor_get_gid (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
return 0;
}
static inline void
clutter_actor_set_depth_internal (ClutterActor *self,
float depth)
@@ -13164,7 +13092,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
clutter_actor_queue_compute_expand (self);
}
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
{
child->priv->needs_compute_resource_scale = TRUE;
@@ -13685,89 +13612,6 @@ clutter_actor_unparent (ClutterActor *self)
REMOVE_CHILD_LEGACY_FLAGS);
}
/**
* clutter_actor_reparent:
* @self: a #ClutterActor
* @new_parent: the new #ClutterActor parent
*
* Resets the parent actor of @self.
*
* This function is logically equivalent to calling clutter_actor_unparent()
* and clutter_actor_set_parent(), but more efficiently implemented, as it
* ensures the child is not finalized when unparented, and emits the
* #ClutterActor::parent-set signal only once.
*
* In reality, calling this function is less useful than it sounds, as some
* application code may rely on changes in the intermediate state between
* removal and addition of the actor from its old parent to the @new_parent.
* Thus, it is strongly encouraged to avoid using this function in application
* code.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_remove_child() and
* clutter_actor_add_child() instead; remember to take a reference on
* the actor being removed before calling clutter_actor_remove_child()
* to avoid the reference count dropping to zero and the actor being
* destroyed.
*/
void
clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent)
{
ClutterActorPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (CLUTTER_IS_ACTOR (new_parent));
g_return_if_fail (self != new_parent);
if (CLUTTER_ACTOR_IS_TOPLEVEL (self))
{
g_warning ("Cannot set a parent on a toplevel actor");
return;
}
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
{
g_warning ("Cannot set a parent currently being destroyed");
return;
}
priv = self->priv;
if (priv->parent != new_parent)
{
ClutterActor *old_parent;
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
old_parent = priv->parent;
g_object_ref (self);
if (old_parent != NULL)
{
/* this will have to call unparent() */
clutter_container_remove_actor (CLUTTER_CONTAINER (old_parent), self);
}
/* Note, will call set_parent() */
clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
priv->needs_compute_resource_scale = TRUE;
/* we emit the ::parent-set signal once */
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
/* the IN_REPARENT flag suspends state updates */
clutter_actor_update_map_state (self, MAP_STATE_CHECK);
g_object_unref (self);
}
}
/**
* clutter_actor_contains:
* @self: A #ClutterActor
@@ -13935,134 +13779,6 @@ clutter_actor_set_child_at_index (ClutterActor *self,
clutter_actor_queue_relayout (self);
}
/**
* clutter_actor_raise:
* @self: A #ClutterActor
* @below: (allow-none): A #ClutterActor to raise above.
*
* Puts @self above @below.
*
* Both actors must have the same parent, and the parent must implement
* the #ClutterContainer interface
*
* This function calls clutter_container_raise_child() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() instead.
*/
void
clutter_actor_raise (ClutterActor *self,
ClutterActor *below)
{
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
parent = clutter_actor_get_parent (self);
if (parent == NULL)
{
g_warning ("%s: Actor '%s' is not inside a container",
G_STRFUNC,
_clutter_actor_get_debug_name (self));
return;
}
if (below != NULL)
{
if (parent != clutter_actor_get_parent (below))
{
g_warning ("%s Actor '%s' is not in the same container as "
"actor '%s'",
G_STRFUNC,
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (below));
return;
}
}
clutter_container_raise_child (CLUTTER_CONTAINER (parent), self, below);
}
/**
* clutter_actor_lower:
* @self: A #ClutterActor
* @above: (allow-none): A #ClutterActor to lower below
*
* Puts @self below @above.
*
* Both actors must have the same parent, and the parent must implement
* the #ClutterContainer interface.
*
* This function calls clutter_container_lower_child() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() instead.
*/
void
clutter_actor_lower (ClutterActor *self,
ClutterActor *above)
{
ClutterActor *parent;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
parent = clutter_actor_get_parent (self);
if (parent == NULL)
{
g_warning ("%s: Actor of type %s is not inside a container",
G_STRFUNC,
_clutter_actor_get_debug_name (self));
return;
}
if (above)
{
if (parent != clutter_actor_get_parent (above))
{
g_warning ("%s: Actor '%s' is not in the same container as "
"actor '%s'",
G_STRFUNC,
_clutter_actor_get_debug_name (self),
_clutter_actor_get_debug_name (above));
return;
}
}
clutter_container_lower_child (CLUTTER_CONTAINER (parent), self, above);
}
/**
* clutter_actor_raise_top:
* @self: A #ClutterActor
*
* Raises @self to the top.
*
* This function calls clutter_actor_raise() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_above_sibling() with
* a %NULL sibling, instead.
*/
void
clutter_actor_raise_top (ClutterActor *self)
{
clutter_actor_raise (self, NULL);
}
/**
* clutter_actor_lower_bottom:
* @self: A #ClutterActor
*
* Lowers @self to the bottom.
*
* This function calls clutter_actor_lower() internally.
*
* Deprecated: 1.10: Use clutter_actor_set_child_below_sibling() with
* a %NULL sibling, instead.
*/
void
clutter_actor_lower_bottom (ClutterActor *self)
{
clutter_actor_lower (self, NULL);
}
/*
* Event handling
*/
@@ -14205,34 +13921,6 @@ clutter_actor_get_reactive (ClutterActor *actor)
return CLUTTER_ACTOR_IS_REACTIVE (actor) ? TRUE : FALSE;
}
/**
* clutter_actor_get_anchor_point:
* @self: a #ClutterActor
* @anchor_x: (out): return location for the X coordinate of the anchor point
* @anchor_y: (out): return location for the Y coordinate of the anchor point
*
* Gets the current anchor point of the @actor in pixels.
*
* Since: 0.6
*
* Deprecated: 1.12: Use #ClutterActor:pivot-point instead
*/
void
clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y)
{
const ClutterTransformInfo *info;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
info = _clutter_actor_get_transform_info_or_defaults (self);
clutter_anchor_coord_get_units (self, &info->anchor,
anchor_x,
anchor_y,
NULL);
}
/**
* clutter_actor_set_anchor_point:
* @self: a #ClutterActor
@@ -15993,7 +15681,7 @@ update_pango_context (ClutterBackend *backend,
* stored by the #ClutterBackend change.
*
* You can use the returned #PangoContext to create a #PangoLayout
* and render text using cogl_pango_render_layout() to reuse the
* and render text using cogl_pango_show_layout() to reuse the
* glyphs cache also used by Clutter.
*
* Return value: (transfer none): the #PangoContext for a #ClutterActor.
@@ -16492,25 +16180,6 @@ clutter_actor_unset_flags (ClutterActor *self,
g_object_thaw_notify (obj);
}
/**
* clutter_actor_get_transformation_matrix:
* @self: a #ClutterActor
* @matrix: (out caller-allocates): the return location for a #ClutterMatrix
*
* Retrieves the transformations applied to @self relative to its
* parent.
*
* Since: 1.0
*
* Deprecated: 1.12: Use clutter_actor_get_transform() instead
*/
void
clutter_actor_get_transformation_matrix (ClutterActor *self,
ClutterMatrix *matrix)
{
clutter_actor_get_transform (self, matrix);
}
static void
clutter_actor_set_transform_internal (ClutterActor *self,
const ClutterMatrix *transform)
@@ -19352,7 +19021,7 @@ transition_closure_free (gpointer data)
* so that we don't end up inside on_transition_stopped() from
* a call to g_hash_table_remove().
*/
g_signal_handler_disconnect (clos->transition, clos->completed_id);
g_clear_signal_handler (&clos->completed_id, clos->transition);
if (clutter_timeline_is_playing (timeline))
clutter_timeline_stop (timeline);
@@ -21145,32 +20814,6 @@ clutter_actor_has_mapped_clones (ClutterActor *self)
return FALSE;
}
CoglFramebuffer *
_clutter_actor_get_active_framebuffer (ClutterActor *self)
{
ClutterStage *stage;
if (!CLUTTER_ACTOR_IN_PAINT (self))
{
g_critical ("The active framebuffer of actor '%s' can only be "
"retrieved during the paint sequence. Please, check "
"your code.",
_clutter_actor_get_debug_name (self));
return NULL;
}
stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
if (stage == NULL)
{
g_critical ("The active framebuffer of actor '%s' is only available "
"if the actor is associated to a ClutterStage.",
_clutter_actor_get_debug_name (self));
return NULL;
}
return _clutter_stage_get_active_framebuffer (stage);
}
static void
clutter_actor_child_model__items_changed (GListModel *model,
guint position,

View File

@@ -39,6 +39,8 @@
#include <clutter/clutter-types.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-pick-context.h>
G_BEGIN_DECLS
@@ -228,12 +230,14 @@ struct _ClutterActorClass
void (* unrealize) (ClutterActor *self);
void (* map) (ClutterActor *self);
void (* unmap) (ClutterActor *self);
void (* paint) (ClutterActor *self);
void (* paint) (ClutterActor *self,
ClutterPaintContext *paint_context);
void (* parent_set) (ClutterActor *actor,
ClutterActor *old_parent);
void (* destroy) (ClutterActor *self);
void (* pick) (ClutterActor *actor);
void (* pick) (ClutterActor *actor,
ClutterPickContext *pick_context);
gboolean (* queue_redraw) (ClutterActor *actor,
ClutterActor *leaf_that_queued,
@@ -349,13 +353,17 @@ void clutter_actor_map
CLUTTER_EXPORT
void clutter_actor_unmap (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_paint (ClutterActor *self);
void clutter_actor_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_actor_continue_paint (ClutterActor *self);
void clutter_actor_continue_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_actor_pick (ClutterActor *actor);
void clutter_actor_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_actor_continue_pick (ClutterActor *actor);
void clutter_actor_continue_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_actor_queue_redraw (ClutterActor *self);
CLUTTER_EXPORT
@@ -907,6 +915,7 @@ void clutter_actor_bind_model_with_properties
CLUTTER_EXPORT
void clutter_actor_pick_box (ClutterActor *self,
ClutterPickContext *pick_context,
const ClutterActorBox *box);
G_END_DECLS

View File

@@ -54,7 +54,6 @@
#include "clutter-debug.h"
#include "clutter-private.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
@@ -64,80 +63,6 @@ clutter_animatable_default_init (ClutterAnimatableInterface *iface)
{
}
/**
* clutter_animatable_animate_property:
* @animatable: a #ClutterAnimatable
* @animation: a #ClutterAnimation
* @property_name: the name of the animated property
* @initial_value: the initial value of the animation interval
* @final_value: the final value of the animation interval
* @progress: the progress factor
* @value: return location for the animation value
*
* Calls the animate_property() virtual function for @animatable.
*
* The @initial_value and @final_value #GValue<!-- -->s must contain
* the same type; @value must have been initialized to the same
* type of @initial_value and @final_value.
*
* All implementation of the #ClutterAnimatable interface must
* implement this function.
*
* Return value: %TRUE if the value has been validated and can
* be applied to the #ClutterAnimatable, and %FALSE otherwise
*
* Since: 1.0
*
* Deprecated: 1.8: Use clutter_animatable_interpolate_value()
* instead
*/
gboolean
clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value)
{
ClutterAnimatableInterface *iface;
gboolean res;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), FALSE);
g_return_val_if_fail (property_name != NULL, FALSE);
g_return_val_if_fail (initial_value != NULL && final_value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID, FALSE);
g_return_val_if_fail (value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value),
FALSE);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->animate_property == NULL)
{
ClutterInterval *interval;
interval = clutter_animation_get_interval (animation, property_name);
if (interval == NULL)
return FALSE;
res = clutter_animatable_interpolate_value (animatable, property_name,
interval,
progress,
value);
}
else
res = iface->animate_property (animatable, animation,
property_name,
initial_value, final_value,
progress,
value);
return res;
}
/**
* clutter_animatable_find_property:
* @animatable: a #ClutterAnimatable

View File

@@ -90,6 +90,7 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorBox, clutter_actor_box_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColor, clutter_color_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMargin, clutter_margin_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMatrix, clutter_matrix_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintContext, clutter_paint_context_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintNode, clutter_paint_node_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintVolume, clutter_paint_volume_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free)

View File

@@ -141,9 +141,6 @@ gint32 _clutter_backend_get_units_serial (Clutter
PangoDirection _clutter_backend_get_keymap_direction (ClutterBackend *backend);
CLUTTER_EXPORT
void _clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend);
void clutter_set_allowed_drivers (const char *drivers);
CLUTTER_EXPORT

View File

@@ -1009,27 +1009,6 @@ _clutter_backend_get_keymap_direction (ClutterBackend *backend)
return PANGO_DIRECTION_NEUTRAL;
}
void
_clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend)
{
if (backend->dummy_onscreen == NULL)
{
GError *internal_error = NULL;
backend->dummy_onscreen = cogl_onscreen_new (backend->cogl_context, 1, 1);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (backend->dummy_onscreen),
&internal_error))
{
g_critical ("Unable to create dummy onscreen: %s", internal_error->message);
g_error_free (internal_error);
return;
}
}
cogl_set_framebuffer (COGL_FRAMEBUFFER (backend->dummy_onscreen));
}
void
clutter_set_allowed_drivers (const char *drivers)
{

View File

@@ -49,10 +49,10 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-bin-layout.h"
#include "clutter-actor-private.h"
#include "clutter-animatable.h"
#include "clutter-bin-layout.h"
#include "clutter-child-meta.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
@@ -698,187 +698,3 @@ clutter_bin_layout_new (ClutterBinAlignment x_align,
"y-align", y_align,
NULL);
}
/**
* clutter_bin_layout_set_alignment:
* @self: a #ClutterBinLayout
* @child: (allow-none): a child of @container
* @x_align: the horizontal alignment policy to be used for the @child
* inside @container
* @y_align: the vertical aligment policy to be used on the @child
* inside @container
*
* Sets the horizontal and vertical alignment policies to be applied
* to a @child of @self
*
* If @child is %NULL then the @x_align and @y_align values will
* be set as the default alignment policies
*
* Since: 1.2
*
* Deprecated: 1.12: Use the #ClutterActor:x-align and
* #ClutterActor:y-align properties of #ClutterActor instead.
*/
void
clutter_bin_layout_set_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
g_return_if_fail (child == NULL || CLUTTER_IS_ACTOR (child));
priv = self->priv;
if (priv->container == NULL)
{
if (child == NULL)
{
set_x_align (self, x_align);
set_y_align (self, y_align);
}
else
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before setting the alignment "
"on its children",
G_OBJECT_TYPE_NAME (self));
return;
}
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
}
/**
* clutter_bin_layout_get_alignment:
* @self: a #ClutterBinLayout
* @child: (allow-none): a child of @container
* @x_align: (out) (allow-none): return location for the horizontal
* alignment policy
* @y_align: (out) (allow-none): return location for the vertical
* alignment policy
*
* Retrieves the horizontal and vertical alignment policies for
* a child of @self
*
* If @child is %NULL the default alignment policies will be returned
* instead
*
* Since: 1.2
*
* Deprecated: 1.12: Use the #ClutterActor:x-align and the
* #ClutterActor:y-align properties of #ClutterActor instead.
*/
void
clutter_bin_layout_get_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment *x_align,
ClutterBinAlignment *y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
ClutterBinLayer *layer;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
priv = self->priv;
if (priv->container == NULL)
{
if (child == NULL)
{
if (x_align)
*x_align = priv->x_align;
if (y_align)
*y_align = priv->y_align;
}
else
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before getting the alignment "
"of its children",
G_OBJECT_TYPE_NAME (self));
return;
}
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
layer = CLUTTER_BIN_LAYER (meta);
if (x_align)
*x_align = layer->x_align;
if (y_align)
*y_align = layer->y_align;
}
/**
* clutter_bin_layout_add:
* @self: a #ClutterBinLayout
* @child: a #ClutterActor
* @x_align: horizontal alignment policy for @child
* @y_align: vertical alignment policy for @child
*
* Adds a #ClutterActor to the container using @self and
* sets the alignment policies for it
*
* This function is equivalent to clutter_container_add_actor()
* and clutter_layout_manager_child_set_property() but it does not
* require a pointer to the #ClutterContainer associated to the
* #ClutterBinLayout
*
* Since: 1.2
*
* Deprecated: 1.12: Use clutter_actor_add_child() instead.
*/
void
clutter_bin_layout_add (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
priv = self->priv;
if (priv->container == NULL)
{
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before adding children",
G_OBJECT_TYPE_NAME (self));
return;
}
clutter_container_add_actor (priv->container, child);
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
}

View File

@@ -99,7 +99,8 @@ G_DEFINE_TYPE (ClutterBlurEffect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
clutter_blur_effect_pre_paint (ClutterEffect *effect)
clutter_blur_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -124,7 +125,7 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect)
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
if (parent_class->pre_paint (effect))
if (parent_class->pre_paint (effect, paint_context))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -157,10 +158,12 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect)
}
static void
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (self->actor);

View File

@@ -121,16 +121,17 @@ G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
static gboolean
will_have_no_effect (ClutterBrightnessContrastEffect *self)
{
return (self->brightness_red == no_change &&
self->brightness_green == no_change &&
self->brightness_blue == no_change &&
self->contrast_red == no_change &&
self->contrast_green == no_change &&
self->contrast_blue == no_change);
return (G_APPROX_VALUE (self->brightness_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_blue, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_blue, no_change, FLT_EPSILON));
}
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -156,7 +157,7 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
if (parent_class->pre_paint (effect))
if (parent_class->pre_paint (effect, paint_context))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -175,10 +176,12 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
}
static void
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
ClutterActor *actor;
guint8 paint_opacity;
@@ -494,9 +497,9 @@ clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContras
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (red == effect->brightness_red &&
green == effect->brightness_green &&
blue == effect->brightness_blue)
if (G_APPROX_VALUE (red, effect->brightness_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->brightness_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->brightness_blue, FLT_EPSILON))
return;
effect->brightness_red = red;
@@ -584,9 +587,9 @@ clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastE
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (red == effect->contrast_red &&
green == effect->contrast_green &&
blue == effect->contrast_blue)
if (G_APPROX_VALUE (red, effect->contrast_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->contrast_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->contrast_blue, FLT_EPSILON))
return;
effect->contrast_red = red;

View File

@@ -328,9 +328,10 @@ clutter_canvas_init (ClutterCanvas *self)
}
static void
clutter_canvas_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
clutter_canvas_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root,
ClutterPaintContext *paint_context)
{
ClutterCanvas *self = CLUTTER_CANVAS (content);
ClutterCanvasPrivate *priv = self->priv;

View File

@@ -105,8 +105,8 @@ struct _ClutterClickActionPrivate
{
ClutterActor *stage;
guint event_id;
guint capture_id;
gulong event_id;
gulong capture_id;
guint long_press_id;
gint long_press_threshold;
@@ -202,11 +202,7 @@ click_action_emit_long_press (gpointer data)
CLUTTER_LONG_PRESS_ACTIVATE,
&result);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
@@ -261,8 +257,7 @@ click_action_cancel_long_press (ClutterClickAction *action)
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
g_clear_handle_id (&priv->long_press_id, g_source_remove);
g_signal_emit (action, click_signals[LONG_PRESS], 0,
actor,
@@ -375,17 +370,9 @@ on_captured_event (ClutterActor *stage,
click_action_cancel_long_press (action);
/* disconnect the capture */
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->long_press_id != 0)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
return CLUTTER_EVENT_PROPAGATE;
@@ -453,7 +440,7 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_signal_handler_disconnect (old_actor, priv->event_id);
g_clear_signal_handler (&priv->event_id, old_actor);
priv->event_id = 0;
}
@@ -461,17 +448,13 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
if (priv->capture_id != 0)
{
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);
g_clear_signal_handler (&priv->capture_id, priv->stage);
priv->capture_id = 0;
priv->stage = NULL;
}
if (priv->long_press_id != 0)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
@@ -545,24 +528,12 @@ clutter_click_action_dispose (GObject *gobject)
{
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
if (priv->event_id)
{
g_signal_handler_disconnect (clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)),
priv->event_id);
priv->event_id = 0;
}
g_clear_signal_handler (&priv->event_id,
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)));
if (priv->capture_id)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->long_press_id)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
G_OBJECT_CLASS (clutter_click_action_parent_class)->dispose (gobject);
}
@@ -760,11 +731,7 @@ clutter_click_action_release (ClutterClickAction *action)
return;
/* disconnect the capture */
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
click_action_cancel_long_press (action);
click_action_set_held (action, FALSE);

View File

@@ -152,7 +152,8 @@ clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
}
static void
clutter_clone_paint (ClutterActor *actor)
clutter_clone_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
ClutterClone *self = CLUTTER_CLONE (actor);
ClutterClonePrivate *priv = self->priv;
@@ -189,7 +190,7 @@ clutter_clone_paint (ClutterActor *actor)
if (clutter_actor_is_realized (priv->clone_source))
{
_clutter_actor_push_clone_paint ();
clutter_actor_paint (priv->clone_source);
clutter_actor_paint (priv->clone_source, paint_context);
_clutter_actor_pop_clone_paint ();
}
@@ -400,8 +401,7 @@ clutter_clone_set_source_internal (ClutterClone *self,
if (priv->clone_source != NULL)
{
g_signal_handler_disconnect (priv->clone_source, priv->source_destroy_id);
priv->source_destroy_id = 0;
g_clear_signal_handler (&priv->source_destroy_id, priv->clone_source);
_clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
g_object_unref (priv->clone_source);
priv->clone_source = NULL;

View File

@@ -105,7 +105,8 @@ G_DEFINE_TYPE (ClutterColorizeEffect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
clutter_colorize_effect_pre_paint (ClutterEffect *effect)
clutter_colorize_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -126,7 +127,7 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect)
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
if (parent_class->pre_paint (effect))
if (parent_class->pre_paint (effect, paint_context))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -145,10 +146,12 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect)
}
static void
clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
ClutterActor *actor;
guint8 paint_opacity;

View File

@@ -48,7 +48,7 @@
* Constraints provide a way to build user interfaces by using
* relations between #ClutterActors, without explicit fixed
* positioning and sizing, similarly to how fluid layout managers like
* #ClutterBoxLayout and #ClutterTableLayout lay out their children.
* #ClutterBoxLayout lay out their children.
*
* Constraints are attached to a #ClutterActor, and are available
* for inspection using clutter_actor_get_constraints().

View File

@@ -384,33 +384,6 @@ clutter_container_add_actor (ClutterContainer *container,
container_add_actor (container, actor);
}
/**
* clutter_container_add_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to add, followed by %NULL
*
* Alternative va_list version of clutter_container_add().
*
* This function will call #ClutterContainerIface.add(), which is a
* deprecated virtual function. The default implementation will
* call clutter_actor_add_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_add_valist (container, first_actor, var_args);
}
/**
* clutter_container_remove: (skip)
* @container: a #ClutterContainer
@@ -474,33 +447,6 @@ clutter_container_remove_actor (ClutterContainer *container,
container_remove_actor (container, actor);
}
/**
* clutter_container_remove_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to remove, followed by %NULL
*
* Alternative va_list version of clutter_container_remove().
*
* This function will call #ClutterContainerIface.remove(), which is a
* deprecated virtual function. The default implementation will call
* clutter_actor_remove_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_remove_valist (container, first_actor, var_args);
}
/**
* clutter_container_get_children:
* @container: a #ClutterContainer

View File

@@ -34,9 +34,10 @@ void _clutter_content_attached (ClutterContent *conte
void _clutter_content_detached (ClutterContent *content,
ClutterActor *actor);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
G_END_DECLS

View File

@@ -96,9 +96,10 @@ clutter_content_real_invalidate_size (ClutterContent *content)
}
static void
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context)
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context,
ClutterPaintContext *paint_context)
{
}
@@ -300,7 +301,8 @@ _clutter_content_detached (ClutterContent *content,
* _clutter_content_paint_content:
* @content: a #ClutterContent
* @actor: a #ClutterActor
* @context: a #ClutterPaintNode
* @node: a #ClutterPaintNode
* @paint_context: a #ClutterPaintContext
*
* Creates the render tree for the @content and @actor.
*
@@ -308,11 +310,13 @@ _clutter_content_detached (ClutterContent *content,
* virtual function.
*/
void
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node)
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node);
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node,
paint_context);
}
/**

View File

@@ -65,9 +65,10 @@ struct _ClutterContentInterface
gboolean (* get_preferred_size) (ClutterContent *content,
gfloat *width,
gfloat *height);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* attached) (ClutterContent *content,
ClutterActor *actor);

View File

@@ -147,7 +147,7 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_signal_handler_disconnect (old_actor, priv->allocation_id);
g_clear_signal_handler (&priv->allocation_id, old_actor);
priv->allocation_id = 0;
}
@@ -166,14 +166,16 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
}
static void
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
ClutterDeformEffectPrivate *priv = self->priv;
CoglHandle material;
CoglPipeline *pipeline;
CoglDepthState depth_state;
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
CoglFramebuffer *fb =
clutter_paint_context_get_framebuffer (paint_context);
if (priv->is_dirty)
{

View File

@@ -5,20 +5,13 @@
#include "deprecated/clutter-actor.h"
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"
#include "deprecated/clutter-table-layout.h"
#include "deprecated/clutter-texture.h"
#include "deprecated/clutter-timeline.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__

View File

@@ -112,7 +112,8 @@ G_DEFINE_TYPE (ClutterDesaturateEffect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -133,7 +134,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
if (parent_class->pre_paint (effect))
if (parent_class->pre_paint (effect, paint_context))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -152,10 +153,12 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
}
static void
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
ClutterActor *actor;
CoglHandle texture;
guint8 paint_opacity;

View File

@@ -315,11 +315,7 @@ emit_drag_end (ClutterDragAction *action,
goto out;
/* disconnect the capture */
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
clutter_stage_set_motion_events_enabled (priv->stage,
priv->motion_events_enabled);
@@ -478,8 +474,8 @@ clutter_drag_action_set_actor (ClutterActorMeta *meta,
old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
{
g_signal_handler_disconnect (old_actor, priv->button_press_id);
g_signal_handler_disconnect (old_actor, priv->touch_begin_id);
g_clear_signal_handler (&priv->button_press_id, old_actor);
g_clear_signal_handler (&priv->touch_begin_id, old_actor);
}
priv->button_press_id = 0;
@@ -489,7 +485,7 @@ clutter_drag_action_set_actor (ClutterActorMeta *meta,
if (priv->capture_id != 0)
{
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);
g_clear_signal_handler (&priv->capture_id, priv->stage);
priv->capture_id = 0;
priv->stage = NULL;
@@ -668,7 +664,7 @@ clutter_drag_action_dispose (GObject *gobject)
priv->motion_events_enabled);
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);
g_clear_signal_handler (&priv->capture_id, priv->stage);
priv->capture_id = 0;
priv->stage = NULL;
@@ -681,8 +677,8 @@ clutter_drag_action_dispose (GObject *gobject)
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject));
if (actor != NULL)
{
g_signal_handler_disconnect (actor, priv->button_press_id);
g_signal_handler_disconnect (actor, priv->touch_begin_id);
g_clear_signal_handler (&priv->button_press_id, actor);
g_clear_signal_handler (&priv->touch_begin_id, actor);
}
priv->button_press_id = 0;

View File

@@ -107,7 +107,7 @@ drop_target_free (gpointer _data)
{
DropTarget *data = _data;
g_signal_handler_disconnect (data->stage, data->capture_id);
g_clear_signal_handler (&data->capture_id, data->stage);
g_hash_table_destroy (data->actions);
g_free (data);
}
@@ -326,12 +326,10 @@ clutter_drop_action_set_actor (ClutterActorMeta *meta,
{
drop_action_unregister (CLUTTER_DROP_ACTION (meta));
if (priv->mapped_id != 0)
g_signal_handler_disconnect (priv->actor, priv->mapped_id);
g_clear_signal_handler (&priv->mapped_id, priv->actor);
priv->stage = NULL;
priv->actor = NULL;
priv->mapped_id = 0;
}
priv->actor = actor;

View File

@@ -5,14 +5,18 @@
G_BEGIN_DECLS
gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
void _clutter_effect_post_paint (ClutterEffect *effect);
gboolean _clutter_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context);
void _clutter_effect_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context);
gboolean _clutter_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume);
gboolean _clutter_effect_has_custom_paint_volume (ClutterEffect *effect);
void _clutter_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void _clutter_effect_pick (ClutterEffect *effect);
void _clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context);
G_END_DECLS

View File

@@ -177,13 +177,15 @@ G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
CLUTTER_TYPE_ACTOR_META);
static gboolean
clutter_effect_real_pre_paint (ClutterEffect *effect)
clutter_effect_real_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
return TRUE;
}
static void
clutter_effect_real_post_paint (ClutterEffect *effect)
clutter_effect_real_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
}
@@ -196,6 +198,7 @@ clutter_effect_real_modify_paint_volume (ClutterEffect *effect,
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
@@ -206,23 +209,24 @@ clutter_effect_real_paint (ClutterEffect *effect,
effects that haven't migrated to use the 'paint' virtual yet. This
just calls the old pre and post virtuals before chaining on */
pre_paint_succeeded = _clutter_effect_pre_paint (effect);
pre_paint_succeeded = _clutter_effect_pre_paint (effect, paint_context);
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_paint (actor);
clutter_actor_continue_paint (actor, paint_context);
if (pre_paint_succeeded)
_clutter_effect_post_paint (effect);
_clutter_effect_post_paint (effect, paint_context);
}
static void
clutter_effect_real_pick (ClutterEffect *effect)
clutter_effect_real_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_pick (actor);
clutter_actor_continue_pick (actor, pick_context);
}
static void
@@ -262,36 +266,40 @@ clutter_effect_init (ClutterEffect *self)
}
gboolean
_clutter_effect_pre_paint (ClutterEffect *effect)
_clutter_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->pre_paint (effect);
return CLUTTER_EFFECT_GET_CLASS (effect)->pre_paint (effect, paint_context);
}
void
_clutter_effect_post_paint (ClutterEffect *effect)
_clutter_effect_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect);
CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect, paint_context);
}
void
_clutter_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, flags);
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, paint_context, flags);
}
void
_clutter_effect_pick (ClutterEffect *effect)
_clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect);
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, pick_context);
}
gboolean

View File

@@ -30,6 +30,8 @@
#endif
#include <clutter/clutter-actor-meta.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-pick-context.h>
G_BEGIN_DECLS
@@ -74,15 +76,19 @@ struct _ClutterEffectClass
ClutterActorMetaClass parent_class;
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect);
void (* post_paint) (ClutterEffect *effect);
gboolean (* pre_paint) (ClutterEffect *effect,
ClutterPaintContext *paint_context);
void (* post_paint) (ClutterEffect *effect,
ClutterPaintContext *paint_context);
gboolean (* modify_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect);
void (* pick) (ClutterEffect *effect,
ClutterPickContext *pick_context);
/*< private >*/
void (* _clutter_effect4) (void);

View File

@@ -1183,29 +1183,6 @@ typedef enum /*< prefix=CLUTTER_PAN >*/
CLUTTER_PAN_AXIS_AUTO
} ClutterPanAxis;
/**
* ClutterTableAlignment:
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
* left of a cell in the table, depending on the axis
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
* a cell in the table
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
* right of a cell in the table, depending on the axis
*
* The alignment policies available on each axis of the #ClutterTableLayout
*
* Since: 1.4
*
* Deprecated: 1.22: Use the alignment properties of #ClutterActor
*/
typedef enum
{
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
} ClutterTableAlignment;
/**
* ClutterTextureFlags:
* @CLUTTER_TEXTURE_NONE: No flags

View File

@@ -118,7 +118,7 @@ struct _ClutterGestureActionPrivate
gint requested_nb_points;
GArray *points;
guint actor_capture_id;
gulong actor_capture_id;
gulong stage_capture_id;
ClutterGestureTriggerEdge edge;
@@ -308,11 +308,7 @@ cancel_gesture (ClutterGestureAction *action)
priv->in_gesture = FALSE;
if (priv->stage_capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
}
g_clear_signal_handler (&priv->stage_capture_id, priv->stage);
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_signal_emit (action, gesture_signals[GESTURE_CANCEL], 0, actor);
@@ -481,11 +477,8 @@ stage_captured_event_cb (ClutterActor *stage,
break;
}
if (priv->points->len == 0 && priv->stage_capture_id)
{
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
}
if (priv->points->len == 0)
g_clear_signal_handler (&priv->stage_capture_id, priv->stage);
return CLUTTER_EVENT_PROPAGATE;
}
@@ -538,7 +531,7 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_signal_handler_disconnect (old_actor, priv->actor_capture_id);
g_clear_signal_handler (&priv->actor_capture_id, old_actor);
priv->actor_capture_id = 0;
}
@@ -546,7 +539,7 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
if (priv->stage_capture_id != 0)
{
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
g_clear_signal_handler (&priv->stage_capture_id, priv->stage);
priv->stage_capture_id = 0;
priv->stage = NULL;

View File

@@ -44,12 +44,12 @@
* SECTION:clutter-grid-layout
* @Short_description: A layout manager for a grid of actors
* @Title: ClutterGridLayout
* @See_also: #ClutterTableLayout, #ClutterBoxLayout
* @See_also: #ClutterBoxLayout
*
* #ClutterGridLayout is a layout manager which arranges its child widgets in
* rows and columns. It is a very similar to #ClutterTableLayout and
* #ClutterBoxLayout, but it consistently uses #ClutterActor's
* alignment and expansion flags instead of custom child properties.
* rows and columns. It is a very similar to #ClutterBoxLayout, but it
* consistently uses #ClutterActor's alignment and expansion flags instead of
* custom child properties.
*
* Children are added using clutter_grid_layout_attach(). They can span
* multiple rows or columns. It is also possible to add a child next to an

View File

@@ -118,9 +118,10 @@ clutter_image_init (ClutterImage *self)
}
static void
clutter_image_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
clutter_image_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root,
ClutterPaintContext *paint_context)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
ClutterPaintNode *node;

View File

@@ -197,8 +197,8 @@ stop_secondary_click_timeout (ClutterInputDevice *device)
{
if (device->ptr_a11y_data->secondary_click_timer)
{
g_source_remove (device->ptr_a11y_data->secondary_click_timer);
device->ptr_a11y_data->secondary_click_timer = 0;
g_clear_handle_id (&device->ptr_a11y_data->secondary_click_timer,
g_source_remove);
g_signal_emit_by_name (device->device_manager,
"ptr-a11y-timeout-stopped",
@@ -511,8 +511,7 @@ stop_dwell_timeout (ClutterInputDevice *device)
{
if (device->ptr_a11y_data->dwell_timer)
{
g_source_remove (device->ptr_a11y_data->dwell_timer);
device->ptr_a11y_data->dwell_timer = 0;
g_clear_handle_id (&device->ptr_a11y_data->dwell_timer, g_source_remove);
device->ptr_a11y_data->dwell_gesture_started = FALSE;
g_signal_emit_by_name (device->device_manager,

View File

@@ -58,10 +58,6 @@ die "Could not open file keysymdef.h: $!\n"
die "Could not open file clutter-keysyms.h: $!\n"
unless open(OUT_KEYSYMS, ">:utf8", "clutter-keysyms.h");
# Output: clutter/clutter/deprecated/clutter-keysyms.h
die "Could not open file clutter-keysyms-compat.h: $!\n"
unless open(OUT_KEYSYMS_COMPAT, ">:utf8", "deprecated/clutter-keysyms.h");
my $LICENSE_HEADER= <<EOF;
/* Clutter
*
@@ -85,7 +81,6 @@ my $LICENSE_HEADER= <<EOF;
EOF
print OUT_KEYSYMS $LICENSE_HEADER;
print OUT_KEYSYMS_COMPAT $LICENSE_HEADER;
print OUT_KEYSYMS<<EOF;
@@ -104,23 +99,6 @@ print OUT_KEYSYMS<<EOF;
EOF
print OUT_KEYSYMS_COMPAT<<EOF;
/*
* Compatibility version of clutter-keysyms.h.
*
* Since Clutter 1.4, the key symbol defines have been changed to have
* a KEY_ prefix. This is a compatibility header that is included when
* deprecated symbols are enabled. Consider porting to the new names
* instead.
*/
#ifndef __CLUTTER_KEYSYMS_DEPRECATED_H__
#define __CLUTTER_KEYSYMS_DEPRECATED_H__
#ifndef CLUTTER_DISABLE_DEPRECATED
EOF
while (<IN_KEYSYMDEF>)
{
next if ( ! /^#define / );
@@ -137,13 +115,8 @@ while (<IN_KEYSYMDEF>)
my $element = $keysymelements[1];
my $binding = $element;
$binding =~ s/^XK_/CLUTTER_KEY_/g;
my $compat_binding = $element;
$compat_binding =~ s/^XK_/CLUTTER_/g;
my $deprecation = "CLUTTER_DEPRECATED_MACRO_FOR(\"Deprecated key symbol. Use $binding instead.\")";
printf OUT_KEYSYMS "#define %s 0x%03x\n", $binding, hex($keysymelements[2]);
printf OUT_KEYSYMS_COMPAT "#define %s 0x%03x %s\n", $compat_binding, hex($keysymelements[2]), $deprecation;
}
close IN_KEYSYMDEF;
@@ -187,11 +160,8 @@ while (<IN_XF86KEYSYM>)
my $element = $keysymelements[1];
my $binding = $element;
$binding =~ s/^XF86XK_/CLUTTER_KEY_/g;
my $compat_binding = $element;
$compat_binding =~ s/^XF86XK_/CLUTTER_/g;
printf OUT_KEYSYMS "#define %s 0x%03x\n", $binding, hex($keysymelements[2]);
printf OUT_KEYSYMS_COMPAT "#define %s 0x%03x\n", $compat_binding, hex($keysymelements[2]);
}
close IN_XF86KEYSYM;
@@ -202,13 +172,6 @@ print OUT_KEYSYMS<<EOF;
#endif /* __CLUTTER_KEYSYMS_H__ */
EOF
print OUT_KEYSYMS_COMPAT<<EOF;
#endif /* CLUTTER_DISABLE_DEPRECATED */
#endif /* __CLUTTER_KEYSYMS_DEPRECATED_H__ */
EOF
foreach my $f (qw/ keysymdef.h XF86keysym.h /) {
unlink $f or die "Unable to delete $f: $!";
}

View File

@@ -98,11 +98,11 @@
* |[
* {
* "type" : "ClutterBox",
* "layout-manager" : { "type" : "ClutterTableLayout" },
* "layout-manager" : { "type" : "ClutterGridLayout" },
* "children" : [
* {
* "type" : "ClutterTexture",
* "filename" : "image-00.png",
* "type" : "ClutterText",
* "text" : "Some text",
*
* "layout::row" : 0,
* "layout::column" : 0,
@@ -112,8 +112,8 @@
* "layout::y-expand" : true
* },
* {
* "type" : "ClutterTexture",
* "filename" : "image-01.png",
* "type" : "ClutterText",
* "text" : "Some more text",
*
* "layout::row" : 0,
* "layout::column" : 1,

View File

@@ -2311,8 +2311,7 @@ clutter_threads_remove_repaint_func (guint handle_id)
* that it does not block, otherwise the frame time budget may be lost.
*
* A repaint function is useful to ensure that an update of the scenegraph
* is performed before the scenegraph is repainted; for instance, uploading
* a frame from a video into a #ClutterTexture. By default, a repaint
* is performed before the scenegraph is repainted. By default, a repaint
* function added using this function will be invoked prior to the frame
* being processed.
*
@@ -2361,8 +2360,7 @@ clutter_threads_add_repaint_func (GSourceFunc func,
* that it does not block, otherwise the frame time budget may be lost.
*
* A repaint function is useful to ensure that an update of the scenegraph
* is performed before the scenegraph is repainted; for instance, uploading
* a frame from a video into a #ClutterTexture. The @flags passed to this
* is performed before the scenegraph is repainted. The @flags passed to this
* function will determine the section of the frame processing that will
* result in @func being called.
*

View File

@@ -74,6 +74,7 @@
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-paint-context-private.h"
#include "clutter-paint-volume-private.h"
#include "clutter-actor-box-private.h"
@@ -117,11 +118,7 @@ clutter_offscreen_effect_set_actor (ClutterActorMeta *meta,
meta_class->set_actor (meta, actor);
/* clear out the previous state */
if (priv->offscreen != NULL)
{
cogl_object_unref (priv->offscreen);
priv->offscreen = NULL;
}
g_clear_pointer (&priv->offscreen, cogl_object_unref);
/* we keep a back pointer here, to avoid going through the ActorMeta */
priv->actor = clutter_actor_meta_get_actor (meta);
@@ -197,17 +194,8 @@ update_fbo (ClutterEffect *effect,
ensure_pipeline_filter_for_scale (self, resource_scale);
}
if (priv->texture != NULL)
{
cogl_object_unref (priv->texture);
priv->texture = NULL;
}
if (priv->offscreen != NULL)
{
cogl_object_unref (priv->offscreen);
priv->offscreen = NULL;
}
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
priv->texture =
clutter_offscreen_effect_create_texture (self, target_width, target_height);
@@ -237,7 +225,8 @@ update_fbo (ClutterEffect *effect,
}
static gboolean
clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
@@ -248,6 +237,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
CoglColor transparent;
gfloat stage_width, stage_height;
gfloat target_width = -1, target_height = -1;
CoglFramebuffer *framebuffer;
gfloat resource_scale;
gfloat ceiled_resource_scale;
graphene_point3d_t local_offset;
@@ -312,10 +302,10 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
if (!update_fbo (effect, target_width, target_height, resource_scale))
return FALSE;
cogl_get_modelview_matrix (&old_modelview);
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_get_modelview_matrix (framebuffer, &old_modelview);
/* let's draw offscreen */
cogl_push_framebuffer (priv->offscreen);
clutter_paint_context_push_framebuffer (paint_context, priv->offscreen);
/* We don't want the FBO contents to be transformed. That could waste memory
* (e.g. during zoom), or result in something that's not rectangular (clipped
@@ -325,7 +315,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
* contents on screen...
*/
clutter_actor_get_transform (priv->stage, &modelview);
cogl_set_modelview_matrix (&modelview);
cogl_framebuffer_set_modelview_matrix (priv->offscreen, &modelview);
/* Save the original viewport for calculating priv->position */
_clutter_stage_get_viewport (CLUTTER_STAGE (priv->stage),
@@ -337,10 +327,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
/* Set up the viewport so that it has the same size as the stage (avoid
* distortion), but translated to account for the FBO offset...
*/
cogl_set_viewport (-priv->fbo_offset_x,
-priv->fbo_offset_y,
stage_width,
stage_height);
cogl_framebuffer_set_viewport (priv->offscreen,
-priv->fbo_offset_x,
-priv->fbo_offset_y,
stage_width,
stage_height);
/* Copy the stage's projection matrix across to the framebuffer */
_clutter_stage_get_projection_matrix (CLUTTER_STAGE (priv->stage),
@@ -357,14 +348,15 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
&priv->position,
1);
cogl_set_projection_matrix (&projection);
cogl_framebuffer_set_projection_matrix (priv->offscreen, &projection);
cogl_color_init_from_4ub (&transparent, 0, 0, 0, 0);
cogl_clear (&transparent,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH);
cogl_framebuffer_clear (priv->offscreen,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH,
&transparent);
cogl_push_matrix ();
cogl_framebuffer_push_matrix (priv->offscreen);
/* Override the actor's opacity to fully opaque - we paint the offscreen
* texture with the actor's paint opacity, so we need to do this to avoid
@@ -378,10 +370,12 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
}
static void
clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
@@ -407,18 +401,21 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
}
static void
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglMatrix modelview;
float resource_scale;
cogl_push_matrix ();
cogl_framebuffer_push_matrix (framebuffer);
/* The current modelview matrix is *almost* perfect already. It's only
* missing a correction for the expanded FBO and offset rendering within...
*/
cogl_get_modelview_matrix (&modelview);
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
resource_scale != 1.0f)
@@ -431,21 +428,23 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
priv->fbo_offset_x,
priv->fbo_offset_y,
0.0f);
cogl_set_modelview_matrix (&modelview);
cogl_framebuffer_set_modelview_matrix (framebuffer, &modelview);
/* paint the target material; this is virtualized for
* sub-classes that require special hand-holding
*/
clutter_offscreen_effect_paint_target (effect);
clutter_offscreen_effect_paint_target (effect, paint_context);
cogl_pop_matrix ();
cogl_framebuffer_pop_matrix (framebuffer);
}
static void
clutter_offscreen_effect_post_paint (ClutterEffect *effect)
clutter_offscreen_effect_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
CoglFramebuffer *framebuffer;
if (priv->offscreen == NULL ||
priv->target == NULL ||
@@ -455,14 +454,16 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect)
/* Restore the previous opacity override */
clutter_actor_set_opacity_override (priv->actor, priv->old_opacity_override);
cogl_pop_matrix ();
cogl_pop_framebuffer ();
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
clutter_paint_context_pop_framebuffer (paint_context);
clutter_offscreen_effect_paint_texture (self);
clutter_offscreen_effect_paint_texture (self, paint_context);
}
static void
clutter_offscreen_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -473,13 +474,33 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
*/
if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
{
/* Chain up to the parent paint method which will call the pre and
post paint functions to update the image */
CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class)->
paint (effect, flags);
ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
gboolean pre_paint_succeeded;
pre_paint_succeeded = effect_class->pre_paint (effect, paint_context);
clutter_actor_continue_paint (priv->actor, paint_context);
if (pre_paint_succeeded)
effect_class->post_paint (effect, paint_context);
else
g_clear_pointer (&priv->offscreen, cogl_object_unref);
}
else
clutter_offscreen_effect_paint_texture (self);
clutter_offscreen_effect_paint_texture (self, paint_context);
}
static void
clutter_offscreen_effect_notify (GObject *gobject,
GParamSpec *pspec)
{
ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (gobject);
ClutterOffscreenEffectPrivate *priv = offscreen_effect->priv;
if (strcmp (pspec->name, "enabled") == 0)
g_clear_pointer (&priv->offscreen, cogl_object_unref);
G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->notify (gobject, pspec);
}
static void
@@ -488,14 +509,9 @@ clutter_offscreen_effect_finalize (GObject *gobject)
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (gobject);
ClutterOffscreenEffectPrivate *priv = self->priv;
if (priv->offscreen)
cogl_object_unref (priv->offscreen);
if (priv->target)
cogl_object_unref (priv->target);
if (priv->texture)
cogl_object_unref (priv->texture);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_pointer (&priv->target, cogl_object_unref);
G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);
}
@@ -517,6 +533,7 @@ clutter_offscreen_effect_class_init (ClutterOffscreenEffectClass *klass)
effect_class->paint = clutter_offscreen_effect_paint;
gobject_class->finalize = clutter_offscreen_effect_finalize;
gobject_class->notify = clutter_offscreen_effect_notify;
}
static void
@@ -582,17 +599,20 @@ clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect)
/**
* clutter_offscreen_effect_paint_target:
* @effect: a #ClutterOffscreenEffect
* @paint_context: a #ClutterPaintContext
*
* Calls the paint_target() virtual function of the @effect
*
* Since: 1.4
*/
void
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
g_return_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect));
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect);
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect,
paint_context);
}
/**

View File

@@ -79,7 +79,8 @@ struct _ClutterOffscreenEffectClass
CoglHandle (* create_texture) (ClutterOffscreenEffect *effect,
gfloat width,
gfloat height);
void (* paint_target) (ClutterOffscreenEffect *effect);
void (* paint_target) (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context);
/*< private >*/
void (* _clutter_offscreen1) (void);
@@ -101,7 +102,8 @@ CLUTTER_EXPORT
CoglHandle clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
CLUTTER_EXPORT
void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect);
void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
gfloat width,

View File

@@ -0,0 +1,29 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_PAINT_CONTEXT_PRIVATE_H
#define CLUTTER_PAINT_CONTEXT_PRIVATE_H
#include "clutter-paint-context.h"
ClutterPaintContext * clutter_paint_context_new_for_view (ClutterStageView *view);
gboolean clutter_paint_context_is_drawing_off_stage (ClutterPaintContext *paint_context);
CoglFramebuffer * clutter_paint_context_get_base_framebuffer (ClutterPaintContext *paint_context);
#endif /* CLUTTER_PAINT_CONTEXT_PRIVATE_H */

View File

@@ -0,0 +1,161 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-paint-context-private.h"
struct _ClutterPaintContext
{
grefcount ref_count;
GList *framebuffers;
ClutterStageView *view;
};
G_DEFINE_BOXED_TYPE (ClutterPaintContext, clutter_paint_context,
clutter_paint_context_ref,
clutter_paint_context_unref)
ClutterPaintContext *
clutter_paint_context_new_for_view (ClutterStageView *view)
{
ClutterPaintContext *paint_context;
CoglFramebuffer *framebuffer;
paint_context = g_new0 (ClutterPaintContext, 1);
g_ref_count_init (&paint_context->ref_count);
paint_context->view = view;
framebuffer = clutter_stage_view_get_framebuffer (view);
clutter_paint_context_push_framebuffer (paint_context, framebuffer);
return paint_context;
}
/**
* clutter_paint_context_new_for_framebuffer: (skip)
*/
ClutterPaintContext *
clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer)
{
ClutterPaintContext *paint_context;
paint_context = g_new0 (ClutterPaintContext, 1);
g_ref_count_init (&paint_context->ref_count);
clutter_paint_context_push_framebuffer (paint_context, framebuffer);
return paint_context;
}
ClutterPaintContext *
clutter_paint_context_ref (ClutterPaintContext *paint_context)
{
g_ref_count_inc (&paint_context->ref_count);
return paint_context;
}
static void
clutter_paint_context_dispose (ClutterPaintContext *paint_context)
{
g_list_free_full (paint_context->framebuffers,
cogl_object_unref);
paint_context->framebuffers = NULL;
}
void
clutter_paint_context_unref (ClutterPaintContext *paint_context)
{
if (g_ref_count_dec (&paint_context->ref_count))
{
clutter_paint_context_dispose (paint_context);
g_free (paint_context);
}
}
void
clutter_paint_context_destroy (ClutterPaintContext *paint_context)
{
clutter_paint_context_dispose (paint_context);
clutter_paint_context_unref (paint_context);
}
void
clutter_paint_context_push_framebuffer (ClutterPaintContext *paint_context,
CoglFramebuffer *framebuffer)
{
paint_context->framebuffers = g_list_prepend (paint_context->framebuffers,
cogl_object_ref (framebuffer));
}
void
clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context)
{
g_return_if_fail (paint_context->framebuffers);
cogl_object_unref (paint_context->framebuffers->data);
paint_context->framebuffers =
g_list_delete_link (paint_context->framebuffers,
paint_context->framebuffers);
}
/**
* clutter_paint_context_get_framebuffer:
* @paint_context: The #ClutterPaintContext
*
* Returns: (transfer none): The #CoglFramebuffer used for drawing
*/
CoglFramebuffer *
clutter_paint_context_get_framebuffer (ClutterPaintContext *paint_context)
{
g_return_val_if_fail (paint_context->framebuffers, NULL);
return paint_context->framebuffers->data;
}
CoglFramebuffer *
clutter_paint_context_get_base_framebuffer (ClutterPaintContext *paint_context)
{
return g_list_last (paint_context->framebuffers)->data;
}
/**
* clutter_paint_context_get_stage_view: (skip)
*/
ClutterStageView *
clutter_paint_context_get_stage_view (ClutterPaintContext *paint_context)
{
return paint_context->view;
}
/**
* clutter_paint_context_is_drawing_off_stage: (skip)
*
* Return %TRUE if the paint context is currently drawing off stage.
* This happens if there are any framebuffers pushed, and the base framebuffer
* comes from the stage view.
*/
gboolean
clutter_paint_context_is_drawing_off_stage (ClutterPaintContext *paint_context)
{
if (g_list_length (paint_context->framebuffers) > 1)
return TRUE;
return !paint_context->view;
}

View File

@@ -0,0 +1,62 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_PAINT_CONTEXT_H
#define CLUTTER_PAINT_CONTEXT_H
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib-object.h>
#include "clutter-macros.h"
#include "clutter-stage-view.h"
typedef struct _ClutterPaintContext ClutterPaintContext;
#define CLUTTER_TYPE_PAINT_CONTEXT (clutter_paint_context_get_type ())
CLUTTER_EXPORT
GType clutter_paint_context_get_type (void);
CLUTTER_EXPORT
ClutterPaintContext * clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer);
CLUTTER_EXPORT
ClutterPaintContext * clutter_paint_context_ref (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_paint_context_unref (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_paint_context_destroy (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
CoglFramebuffer * clutter_paint_context_get_framebuffer (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
ClutterStageView * clutter_paint_context_get_stage_view (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_paint_context_push_framebuffer (ClutterPaintContext *paint_context,
CoglFramebuffer *framebuffer);
CLUTTER_EXPORT
void clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context);
#endif /* CLUTTER_PAINT_CONTEXT_H */

View File

@@ -27,6 +27,7 @@
#include <glib-object.h>
#include <json-glib/json-glib.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-paint-node.h>
G_BEGIN_DECLS
@@ -63,9 +64,12 @@ struct _ClutterPaintNodeClass
void (* finalize) (ClutterPaintNode *node);
gboolean (* pre_draw) (ClutterPaintNode *node);
void (* draw) (ClutterPaintNode *node);
void (* post_draw) (ClutterPaintNode *node);
gboolean (* pre_draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* post_draw) (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
JsonNode*(* serialize) (ClutterPaintNode *node);
@@ -111,7 +115,8 @@ void _clutter_paint_node_init_types (void);
gpointer _clutter_paint_node_create (GType gtype);
ClutterPaintNode * _clutter_transform_node_new (const CoglMatrix *matrix);
ClutterPaintNode * _clutter_dummy_node_new (ClutterActor *actor);
ClutterPaintNode * _clutter_dummy_node_new (ClutterActor *actor,
CoglFramebuffer *framebuffer);
void _clutter_paint_node_dump_tree (ClutterPaintNode *root);

View File

@@ -202,18 +202,21 @@ clutter_paint_node_real_finalize (ClutterPaintNode *node)
}
static gboolean
clutter_paint_node_real_pre_draw (ClutterPaintNode *node)
clutter_paint_node_real_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return FALSE;
}
static void
clutter_paint_node_real_draw (ClutterPaintNode *node)
clutter_paint_node_real_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
static void
clutter_paint_node_real_post_draw (ClutterPaintNode *node)
clutter_paint_node_real_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
}
@@ -997,29 +1000,30 @@ clutter_paint_node_add_primitive (ClutterPaintNode *node,
* its children, if any.
*/
void
clutter_paint_node_paint (ClutterPaintNode *node)
clutter_paint_node_paint (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
ClutterPaintNode *iter;
gboolean res;
res = klass->pre_draw (node);
res = klass->pre_draw (node, paint_context);
if (res)
{
klass->draw (node);
klass->draw (node, paint_context);
}
for (iter = node->first_child;
iter != NULL;
iter = iter->next_sibling)
{
clutter_paint_node_paint (iter);
clutter_paint_node_paint (iter, paint_context);
}
if (res)
{
klass->post_draw (node);
klass->post_draw (node, paint_context);
}
}
@@ -1199,9 +1203,10 @@ clutter_paint_node_get_root (ClutterPaintNode *node)
* @node: a #ClutterPaintNode
*
* Retrieves the #CoglFramebuffer that @node will draw
* into.
* into, if it the root node has a custom framebuffer set.
*
* Returns: (transfer none): a #CoglFramebuffer
* Returns: (transfer none): a #CoglFramebuffer or %NULL if no custom one is
* set.
*/
CoglFramebuffer *
clutter_paint_node_get_framebuffer (ClutterPaintNode *node)
@@ -1209,12 +1214,9 @@ clutter_paint_node_get_framebuffer (ClutterPaintNode *node)
ClutterPaintNode *root = clutter_paint_node_get_root (node);
ClutterPaintNodeClass *klass;
if (root == NULL)
return NULL;
klass = CLUTTER_PAINT_NODE_GET_CLASS (root);
if (klass->get_framebuffer != NULL)
return klass->get_framebuffer (root);
return cogl_get_draw_framebuffer ();
else
return NULL;
}

View File

@@ -50,7 +50,8 @@ CLUTTER_EXPORT
void clutter_paint_node_unref (ClutterPaintNode *node);
CLUTTER_EXPORT
void clutter_paint_node_paint (ClutterPaintNode *node);
void clutter_paint_node_paint (ClutterPaintNode *node,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_paint_node_set_name (ClutterPaintNode *node,

View File

@@ -44,6 +44,7 @@
#include "clutter-color.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-paint-context-private.h"
#include "clutter-paint-nodes.h"
@@ -103,11 +104,12 @@ struct _ClutterRootNode
G_DEFINE_TYPE (ClutterRootNode, clutter_root_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_root_node_pre_draw (ClutterPaintNode *node)
clutter_root_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterRootNode *rnode = (ClutterRootNode *) node;
cogl_push_framebuffer (rnode->framebuffer);
clutter_paint_context_push_framebuffer (paint_context, rnode->framebuffer);
cogl_framebuffer_clear (rnode->framebuffer,
rnode->clear_flags,
@@ -117,9 +119,10 @@ clutter_root_node_pre_draw (ClutterPaintNode *node)
}
static void
clutter_root_node_post_draw (ClutterPaintNode *node)
clutter_root_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
cogl_pop_framebuffer ();
clutter_paint_context_pop_framebuffer (paint_context);
}
static void
@@ -163,6 +166,8 @@ clutter_root_node_new (CoglFramebuffer *framebuffer,
{
ClutterRootNode *res;
g_return_val_if_fail (framebuffer, NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_ROOT_NODE);
cogl_color_init_from_4ub (&res->clear_color,
@@ -172,11 +177,7 @@ clutter_root_node_new (CoglFramebuffer *framebuffer,
clear_color->alpha);
cogl_color_premultiply (&res->clear_color);
if (G_LIKELY (framebuffer != NULL))
res->framebuffer = cogl_object_ref (framebuffer);
else
res->framebuffer = cogl_object_ref (cogl_get_draw_framebuffer ());
res->framebuffer = cogl_object_ref (framebuffer);
res->clear_flags = clear_flags;
return (ClutterPaintNode *) res;
@@ -201,10 +202,12 @@ struct _ClutterTransformNodeClass
G_DEFINE_TYPE (ClutterTransformNode, clutter_transform_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_transform_node_pre_draw (ClutterPaintNode *node)
clutter_transform_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterTransformNode *transform_node = (ClutterTransformNode *) node;
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
CoglFramebuffer *fb =
clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_transform (fb, &transform_node->transform);
@@ -213,9 +216,11 @@ clutter_transform_node_pre_draw (ClutterPaintNode *node)
}
static void
clutter_transform_node_post_draw (ClutterPaintNode *node)
clutter_transform_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
CoglFramebuffer *fb =
clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_pop_matrix (fb);
}
@@ -278,7 +283,8 @@ struct _ClutterDummyNode
G_DEFINE_TYPE (ClutterDummyNode, clutter_dummy_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_dummy_node_pre_draw (ClutterPaintNode *node)
clutter_dummy_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
}
@@ -315,6 +321,16 @@ clutter_dummy_node_get_framebuffer (ClutterPaintNode *node)
return dnode->framebuffer;
}
static void
clutter_dummy_node_finalize (ClutterPaintNode *node)
{
ClutterDummyNode *dnode = (ClutterDummyNode *) node;
cogl_clear_object (&dnode->framebuffer);
CLUTTER_PAINT_NODE_CLASS (clutter_dummy_node_parent_class)->finalize (node);
}
static void
clutter_dummy_node_class_init (ClutterDummyNodeClass *klass)
{
@@ -323,6 +339,7 @@ clutter_dummy_node_class_init (ClutterDummyNodeClass *klass)
node_class->pre_draw = clutter_dummy_node_pre_draw;
node_class->serialize = clutter_dummy_node_serialize;
node_class->get_framebuffer = clutter_dummy_node_get_framebuffer;
node_class->finalize = clutter_dummy_node_finalize;
}
static void
@@ -331,7 +348,8 @@ clutter_dummy_node_init (ClutterDummyNode *self)
}
ClutterPaintNode *
_clutter_dummy_node_new (ClutterActor *actor)
_clutter_dummy_node_new (ClutterActor *actor,
CoglFramebuffer *framebuffer)
{
ClutterPaintNode *res;
ClutterDummyNode *dnode;
@@ -340,7 +358,7 @@ _clutter_dummy_node_new (ClutterActor *actor)
dnode = (ClutterDummyNode *) res;
dnode->actor = actor;
dnode->framebuffer = _clutter_actor_get_active_framebuffer (actor);
dnode->framebuffer = cogl_object_ref (framebuffer);
return res;
}
@@ -383,22 +401,34 @@ clutter_pipeline_node_finalize (ClutterPaintNode *node)
}
static gboolean
clutter_pipeline_node_pre_draw (ClutterPaintNode *node)
clutter_pipeline_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (node);
if (node->operations != NULL &&
pnode->pipeline != NULL)
{
cogl_push_source (pnode->pipeline);
return TRUE;
}
return TRUE;
return FALSE;
}
static CoglFramebuffer *
get_target_framebuffer (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *framebuffer;
framebuffer = clutter_paint_node_get_framebuffer (node);
if (framebuffer)
return framebuffer;
return clutter_paint_context_get_framebuffer (paint_context);
}
static void
clutter_pipeline_node_draw (ClutterPaintNode *node)
clutter_pipeline_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterPipelineNode *pnode = CLUTTER_PIPELINE_NODE (node);
CoglFramebuffer *fb;
@@ -410,7 +440,7 @@ clutter_pipeline_node_draw (ClutterPaintNode *node)
if (node->operations == NULL)
return;
fb = clutter_paint_node_get_framebuffer (node);
fb = clutter_paint_context_get_framebuffer (paint_context);
for (i = 0; i < node->operations->len; i++)
{
@@ -424,18 +454,20 @@ clutter_pipeline_node_draw (ClutterPaintNode *node)
break;
case PAINT_OP_TEX_RECT:
cogl_rectangle_with_texture_coords (op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
op->op.texrect[4],
op->op.texrect[5],
op->op.texrect[6],
op->op.texrect[7]);
cogl_framebuffer_draw_textured_rectangle (fb,
pnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
op->op.texrect[4],
op->op.texrect[5],
op->op.texrect[6],
op->op.texrect[7]);
break;
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (cogl_get_draw_framebuffer (),
cogl_framebuffer_draw_multitextured_rectangle (fb,
pnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
@@ -446,7 +478,7 @@ clutter_pipeline_node_draw (ClutterPaintNode *node)
break;
case PAINT_OP_PATH:
cogl_path_fill (op->op.path);
cogl_framebuffer_fill_path (fb, pnode->pipeline, op->op.path);
break;
case PAINT_OP_PRIMITIVE:
@@ -459,9 +491,9 @@ clutter_pipeline_node_draw (ClutterPaintNode *node)
}
static void
clutter_pipeline_node_post_draw (ClutterPaintNode *node)
clutter_pipeline_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
cogl_pop_source ();
}
static JsonNode *
@@ -780,7 +812,8 @@ clutter_text_node_finalize (ClutterPaintNode *node)
}
static gboolean
clutter_text_node_pre_draw (ClutterPaintNode *node)
clutter_text_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterTextNode *tnode = CLUTTER_TEXT_NODE (node);
@@ -788,7 +821,8 @@ clutter_text_node_pre_draw (ClutterPaintNode *node)
}
static void
clutter_text_node_draw (ClutterPaintNode *node)
clutter_text_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterTextNode *tnode = CLUTTER_TEXT_NODE (node);
PangoRectangle extents;
@@ -798,7 +832,7 @@ clutter_text_node_draw (ClutterPaintNode *node)
if (node->operations == NULL)
return;
fb = clutter_paint_node_get_framebuffer (node);
fb = get_target_framebuffer (node, paint_context);
pango_layout_get_pixel_extents (tnode->layout, NULL, &extents);
@@ -831,11 +865,11 @@ clutter_text_node_draw (ClutterPaintNode *node)
clipped = TRUE;
}
cogl_pango_render_layout (tnode->layout,
op->op.texrect[0],
op->op.texrect[1],
&tnode->color,
0);
cogl_pango_show_layout (fb,
tnode->layout,
op->op.texrect[0],
op->op.texrect[1],
&tnode->color);
if (clipped)
cogl_framebuffer_pop_clip (fb);
@@ -974,7 +1008,8 @@ struct _ClutterClipNodeClass
G_DEFINE_TYPE (ClutterClipNode, clutter_clip_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_clip_node_pre_draw (ClutterPaintNode *node)
clutter_clip_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
gboolean retval = FALSE;
CoglFramebuffer *fb;
@@ -983,7 +1018,7 @@ clutter_clip_node_pre_draw (ClutterPaintNode *node)
if (node->operations == NULL)
return FALSE;
fb = clutter_paint_node_get_framebuffer (node);
fb = get_target_framebuffer (node, paint_context);
for (i = 0; i < node->operations->len; i++)
{
@@ -1018,7 +1053,8 @@ clutter_clip_node_pre_draw (ClutterPaintNode *node)
}
static void
clutter_clip_node_post_draw (ClutterPaintNode *node)
clutter_clip_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *fb;
guint i;
@@ -1026,7 +1062,7 @@ clutter_clip_node_post_draw (ClutterPaintNode *node)
if (node->operations == NULL)
return;
fb = clutter_paint_node_get_framebuffer (node);
fb = get_target_framebuffer (node, paint_context);
for (i = 0; i < node->operations->len; i++)
{
@@ -1100,7 +1136,8 @@ struct _ClutterActorNodeClass
G_DEFINE_TYPE (ClutterActorNode, clutter_actor_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_actor_node_pre_draw (ClutterPaintNode *node)
clutter_actor_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
@@ -1110,15 +1147,17 @@ clutter_actor_node_pre_draw (ClutterPaintNode *node)
}
static void
clutter_actor_node_draw (ClutterPaintNode *node)
clutter_actor_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
clutter_actor_continue_paint (actor_node->actor);
clutter_actor_continue_paint (actor_node->actor, paint_context);
}
static void
clutter_actor_node_post_draw (ClutterPaintNode *node)
clutter_actor_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
@@ -1143,6 +1182,7 @@ clutter_actor_node_serialize (ClutterPaintNode *node)
return json_builder_get_root (builder);
}
static void
clutter_actor_node_class_init (ClutterActorNodeClass *klass)
{
@@ -1217,9 +1257,11 @@ struct _ClutterLayerNodeClass
G_DEFINE_TYPE (ClutterLayerNode, clutter_layer_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_layer_node_pre_draw (ClutterPaintNode *node)
clutter_layer_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterLayerNode *lnode = (ClutterLayerNode *) node;
CoglFramebuffer *framebuffer;
CoglMatrix matrix;
/* if we were unable to create an offscreen buffer for this node, then
@@ -1235,9 +1277,10 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node)
/* copy the same modelview from the current framebuffer to the one we
* are going to use
*/
cogl_get_modelview_matrix (&matrix);
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_get_modelview_matrix (framebuffer, &matrix);
cogl_push_framebuffer (lnode->offscreen);
clutter_paint_context_push_framebuffer (paint_context, lnode->offscreen);
cogl_framebuffer_set_modelview_matrix (lnode->offscreen, &matrix);
@@ -1255,7 +1298,7 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node)
COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH,
0.f, 0.f, 0.f, 0.f);
cogl_push_matrix ();
cogl_framebuffer_push_matrix (lnode->offscreen);
/* every draw operation after this point will happen an offscreen
* framebuffer
@@ -1265,17 +1308,18 @@ clutter_layer_node_pre_draw (ClutterPaintNode *node)
}
static void
clutter_layer_node_post_draw (ClutterPaintNode *node)
clutter_layer_node_post_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterLayerNode *lnode = CLUTTER_LAYER_NODE (node);
CoglFramebuffer *fb;
guint i;
/* switch to the previous framebuffer */
cogl_pop_matrix ();
cogl_pop_framebuffer ();
cogl_framebuffer_pop_matrix (lnode->offscreen);
clutter_paint_context_pop_framebuffer (paint_context);
fb = cogl_get_draw_framebuffer ();
fb = clutter_paint_context_get_framebuffer (paint_context);
for (i = 0; i < node->operations->len; i++)
{
@@ -1289,20 +1333,20 @@ clutter_layer_node_post_draw (ClutterPaintNode *node)
case PAINT_OP_TEX_RECT:
/* now we need to paint the texture */
cogl_push_source (lnode->state);
cogl_rectangle_with_texture_coords (op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
op->op.texrect[4],
op->op.texrect[5],
op->op.texrect[6],
op->op.texrect[7]);
cogl_pop_source ();
cogl_framebuffer_draw_textured_rectangle (fb,
lnode->state,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
op->op.texrect[4],
op->op.texrect[5],
op->op.texrect[6],
op->op.texrect[7]);
break;
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (cogl_get_draw_framebuffer (),
cogl_framebuffer_draw_multitextured_rectangle (fb,
lnode->state,
op->op.texrect[0],
op->op.texrect[1],
@@ -1313,9 +1357,7 @@ clutter_layer_node_post_draw (ClutterPaintNode *node)
break;
case PAINT_OP_PATH:
cogl_push_source (lnode->state);
cogl_path_fill (op->op.path);
cogl_pop_source ();
cogl_framebuffer_fill_path (fb, lnode->state, op->op.path);
break;
case PAINT_OP_PRIMITIVE:

View File

@@ -0,0 +1,25 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_PICK_CONTEXT_PRIVATE_H
#define CLUTTER_PICK_CONTEXT_PRIVATE_H
#include "clutter-pick-context.h"
ClutterPickContext * clutter_pick_context_new_for_view (ClutterStageView *view);
#endif /* CLUTTER_PICK_CONTEXT_PRIVATE_H */

View File

@@ -0,0 +1,83 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-pick-context-private.h"
struct _ClutterPickContext
{
grefcount ref_count;
CoglFramebuffer *framebuffer;
};
G_DEFINE_BOXED_TYPE (ClutterPickContext, clutter_pick_context,
clutter_pick_context_ref,
clutter_pick_context_unref)
ClutterPickContext *
clutter_pick_context_new_for_view (ClutterStageView *view)
{
ClutterPickContext *pick_context;
pick_context = g_new0 (ClutterPickContext, 1);
g_ref_count_init (&pick_context->ref_count);
pick_context->framebuffer =
cogl_object_ref (clutter_stage_view_get_framebuffer (view));
return pick_context;
}
ClutterPickContext *
clutter_pick_context_ref (ClutterPickContext *pick_context)
{
g_ref_count_inc (&pick_context->ref_count);
return pick_context;
}
static void
clutter_pick_context_dispose (ClutterPickContext *pick_context)
{
g_clear_pointer (&pick_context->framebuffer, cogl_object_unref);
}
void
clutter_pick_context_unref (ClutterPickContext *pick_context)
{
if (g_ref_count_dec (&pick_context->ref_count))
{
clutter_pick_context_dispose (pick_context);
g_free (pick_context);
}
}
void
clutter_pick_context_destroy (ClutterPickContext *pick_context)
{
clutter_pick_context_dispose (pick_context);
clutter_pick_context_unref (pick_context);
}
/**
* clutter_pick_context_get_framebuffer: (skip)
*/
CoglFramebuffer *
clutter_pick_context_get_framebuffer (ClutterPickContext *pick_context)
{
return pick_context->framebuffer;
}

View File

@@ -1,9 +1,5 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 OpenedHand
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -17,26 +13,37 @@
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef CLUTTER_PICK_CONTEXT_H
#define CLUTTER_PICK_CONTEXT_H
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_STAGE_MANAGER_DEPRECATED_H__
#define __CLUTTER_STAGE_MANAGER_DEPRECATED_H__
#include <glib-object.h>
#include <clutter/clutter-stage-manager.h>
#include "clutter-macros.h"
#include "clutter-stage-view.h"
G_BEGIN_DECLS
typedef struct _ClutterPickContext ClutterPickContext;
CLUTTER_DEPRECATED
void clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
ClutterStage *stage);
#define CLUTTER_TYPE_PICK_CONTEXT (clutter_pick_context_get_type ())
G_END_DECLS
CLUTTER_EXPORT
GType clutter_pick_context_get_type (void);
#endif /*__CLUTTER_STAGE_MANAGER_DEPRECATED_H__ */
CLUTTER_EXPORT
ClutterPickContext * clutter_pick_context_ref (ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_pick_context_unref (ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_pick_context_destroy (ClutterPickContext *pick_context);
CLUTTER_EXPORT
CoglFramebuffer * clutter_pick_context_get_framebuffer (ClutterPickContext *pick_context);
#endif /* CLUTTER_PICK_CONTEXT_H */

View File

@@ -175,7 +175,6 @@
#include "clutter-actor.h"
#include "clutter-stage.h"
#include "clutter-texture.h"
#include "clutter-script.h"
#include "clutter-script-private.h"

View File

@@ -395,7 +395,8 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
}
static void
clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect)
clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ClutterShaderEffect *self = CLUTTER_SHADER_EFFECT (effect);
ClutterShaderEffectPrivate *priv = self->priv;
@@ -425,7 +426,7 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect)
out:
/* paint the offscreen buffer */
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (clutter_shader_effect_parent_class);
parent->paint_target (effect);
parent->paint_target (effect, paint_context);
}

View File

@@ -44,8 +44,6 @@
#include "clutter-debug.h"
#include "clutter-private.h"
#include "deprecated/clutter-stage-manager.h"
enum
{
PROP_0,
@@ -183,23 +181,6 @@ clutter_stage_manager_get_default (void)
return context->stage_manager;
}
/**
* clutter_stage_manager_set_default_stage:
* @stage_manager: a #ClutterStageManager
* @stage: a #ClutterStage
*
* Sets @stage as the default stage.
*
* Since: 0.8
*
* Deprecated: 1.2: Calling this function has no effect
*/
void
clutter_stage_manager_set_default_stage (ClutterStageManager *stage_manager,
ClutterStage *stage)
{
}
/*< private >
* _clutter_stage_manager_set_default_stage:
* @stage_manager: a #ClutterStageManager

View File

@@ -104,8 +104,6 @@ ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (Clut
const ClutterPaintVolume *clip);
void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry);
CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage);
void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
ClutterInputDevice *device,
ClutterActor *actor);

View File

@@ -33,5 +33,7 @@ gboolean clutter_stage_view_is_dirty_projection (ClutterStageView *view);
void clutter_stage_view_set_dirty_projection (ClutterStageView *view,
gboolean dirty);
void clutter_stage_view_add_redraw_clip (ClutterStageView *view,
cairo_rectangle_int_t *clip);
#endif /* __CLUTTER_STAGE_VIEW_PRIVATE_H__ */

View File

@@ -249,23 +249,6 @@ _clutter_stage_window_get_redraw_clip (ClutterStageWindow *window)
return NULL;
}
gboolean
_clutter_stage_window_get_redraw_clip_bounds (ClutterStageWindow *window,
cairo_rectangle_int_t *stage_clip)
{
cairo_region_t *redraw_clip;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
redraw_clip = _clutter_stage_window_get_redraw_clip (window);
if (!redraw_clip)
return FALSE;
cairo_region_get_extents (redraw_clip, stage_clip);
cairo_region_destroy (redraw_clip);
return TRUE;
}
void
_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
gboolean accept_focus)

View File

@@ -98,8 +98,6 @@ void _clutter_stage_window_add_redraw_clip (ClutterStageWin
cairo_rectangle_int_t *stage_clip);
gboolean _clutter_stage_window_has_redraw_clips (ClutterStageWindow *window);
gboolean _clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window);
gboolean _clutter_stage_window_get_redraw_clip_bounds (ClutterStageWindow *window,
cairo_rectangle_int_t *clip);
cairo_region_t * _clutter_stage_window_get_redraw_clip (ClutterStageWindow *window);
void _clutter_stage_window_set_accept_focus (ClutterStageWindow *window,

View File

@@ -68,7 +68,9 @@
#include "clutter-marshal.h"
#include "clutter-master-clock.h"
#include "clutter-mutter.h"
#include "clutter-paint-context-private.h"
#include "clutter-paint-volume-private.h"
#include "clutter-pick-context-private.h"
#include "clutter-private.h"
#include "clutter-stage-manager-private.h"
#include "clutter-stage-private.h"
@@ -120,8 +122,6 @@ struct _ClutterStagePrivate
GList *pending_queue_redraws;
CoglFramebuffer *active_framebuffer;
gint sync_delay;
GTimer *fps_timer;
@@ -443,9 +443,9 @@ is_inside_axis_aligned_rectangle (const graphene_point_t *point,
const graphene_point_t *vertices)
{
float min_x = FLT_MAX;
float max_x = FLT_MIN;
float max_x = -FLT_MAX;
float min_y = FLT_MAX;
float max_y = FLT_MIN;
float max_y = -FLT_MAX;
int i;
for (i = 0; i < 3; i++)
@@ -838,20 +838,6 @@ _cogl_util_get_eye_planes_for_screen_poly (float *polygon,
graphene_vec3_normalize (&plane->n, &plane->n);
}
static void
_clutter_stage_update_active_framebuffer (ClutterStage *stage,
CoglFramebuffer *framebuffer)
{
ClutterStagePrivate *priv = stage->priv;
/* We track the CoglFramebuffer that corresponds to the stage itself
* so, for example, we can disable culling when rendering to an
* offscreen framebuffer.
*/
priv->active_framebuffer = framebuffer;
}
/* XXX: Instead of having a toplevel 2D clip region, it might be
* better to have a clip volume within the view frustum. This could
* allow us to avoid projecting actors into window coordinates to
@@ -863,7 +849,6 @@ setup_view_for_pick_or_paint (ClutterStage *stage,
const cairo_rectangle_int_t *clip)
{
ClutterStagePrivate *priv = stage->priv;
CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
cairo_rectangle_int_t view_layout;
float clip_poly[8];
float viewport[4];
@@ -914,7 +899,6 @@ setup_view_for_pick_or_paint (ClutterStage *stage,
priv->current_clip_planes);
_clutter_stage_paint_volume_stack_free_all (stage);
_clutter_stage_update_active_framebuffer (stage, framebuffer);
}
static void
@@ -922,8 +906,13 @@ clutter_stage_do_paint_view (ClutterStage *stage,
ClutterStageView *view,
const cairo_rectangle_int_t *clip)
{
ClutterPaintContext *paint_context;
paint_context = clutter_paint_context_new_for_view (view);
setup_view_for_pick_or_paint (stage, view, clip);
clutter_actor_paint (CLUTTER_ACTOR (stage));
clutter_actor_paint (CLUTTER_ACTOR (stage), paint_context);
clutter_paint_context_destroy (paint_context);
}
/* This provides a common point of entry for painting the scenegraph
@@ -963,18 +952,20 @@ _clutter_stage_emit_after_paint (ClutterStage *stage)
* respect the Z order as it uses our empty sort_depth_order.
*/
static void
clutter_stage_paint (ClutterActor *self)
clutter_stage_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
ClutterActorIter iter;
ClutterActor *child;
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_paint (child);
clutter_actor_paint (child, paint_context);
}
static void
clutter_stage_pick (ClutterActor *self)
clutter_stage_pick (ClutterActor *self,
ClutterPickContext *pick_context)
{
ClutterActorIter iter;
ClutterActor *child;
@@ -985,7 +976,7 @@ clutter_stage_pick (ClutterActor *self)
*/
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_pick (child);
clutter_actor_pick (child, pick_context);
}
static gboolean
@@ -1394,11 +1385,10 @@ _clutter_stage_check_updated_pointers (ClutterStage *stage)
ClutterDeviceManager *device_manager;
GSList *updating = NULL;
const GSList *devices;
cairo_rectangle_int_t clip;
cairo_region_t *clip;
graphene_point_t point;
gboolean has_clip;
has_clip = _clutter_stage_window_get_redraw_clip_bounds (priv->impl, &clip);
clip = _clutter_stage_window_get_redraw_clip (priv->impl);
device_manager = clutter_device_manager_get_default ();
devices = clutter_device_manager_peek_devices (device_manager);
@@ -1421,9 +1411,7 @@ _clutter_stage_check_updated_pointers (ClutterStage *stage)
if (!clutter_input_device_get_coords (dev, NULL, &point))
continue;
if (!has_clip ||
(point.x >= clip.x && point.x < clip.x + clip.width &&
point.y >= clip.y && point.y < clip.y + clip.height))
if (!clip || cairo_region_contains_point (clip, point.x, point.y))
updating = g_slist_prepend (updating, dev);
break;
default:
@@ -1632,41 +1620,6 @@ clutter_stage_get_redraw_clip (ClutterStage *stage)
return cairo_region_create_rectangle (&clip);
}
/**
* clutter_stage_get_redraw_clip_bounds:
* @stage: A #ClutterStage
* @clip: (out caller-allocates): Return location for the clip bounds
*
* Gets the bounds of the current redraw for @stage in stage pixel
* coordinates. E.g., if only a single actor has queued a redraw then
* Clutter may redraw the stage with a clip so that it doesn't have to
* paint every pixel in the stage. This function would then return the
* bounds of that clip. An application can use this information to
* avoid some extra work if it knows that some regions of the stage
* aren't going to be painted. This should only be called while the
* stage is being painted. If there is no current redraw clip then
* this function will set @clip to the full extents of the stage.
*
* Since: 1.8
*/
void
clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
cairo_rectangle_int_t *clip)
{
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
g_return_if_fail (clip != NULL);
priv = stage->priv;
if (!_clutter_stage_window_get_redraw_clip_bounds (priv->impl, clip))
{
/* Set clip to the full extents of the stage */
_clutter_stage_window_get_geometry (priv->impl, clip);
}
}
static ClutterActor *
_clutter_stage_do_pick_on_view (ClutterStage *stage,
float x,
@@ -1676,24 +1629,25 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterStagePrivate *priv = stage->priv;
CoglFramebuffer *fb = clutter_stage_view_get_framebuffer (view);
int i;
g_assert (context->pick_mode == CLUTTER_PICK_NONE);
if (mode != priv->cached_pick_mode)
{
ClutterPickContext *pick_context;
_clutter_stage_clear_pick_stack (stage);
cogl_push_framebuffer (fb);
pick_context = clutter_pick_context_new_for_view (view);
context->pick_mode = mode;
setup_view_for_pick_or_paint (stage, view, NULL);
clutter_actor_pick (CLUTTER_ACTOR (stage));
clutter_actor_pick (CLUTTER_ACTOR (stage), pick_context);
context->pick_mode = CLUTTER_PICK_NONE;
priv->cached_pick_mode = mode;
cogl_pop_framebuffer ();
clutter_pick_context_destroy (pick_context);
add_pick_stack_weak_refs (stage);
}
@@ -2203,6 +2157,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
/**
* ClutterStage::after-paint:
* @stage: the stage that received the event
* @paint_Context: the paint context
*
* The ::after-paint signal is emitted after the stage is painted,
* but before the results are displayed on the screen.
@@ -2814,7 +2769,6 @@ clutter_stage_read_pixels (ClutterStage *stage,
return NULL;
framebuffer = clutter_stage_view_get_framebuffer (view);
cogl_push_framebuffer (framebuffer);
clutter_stage_do_paint_view (stage, view, &clip_rect);
view_scale = clutter_stage_view_get_scale (view);
@@ -2829,8 +2783,6 @@ clutter_stage_read_pixels (ClutterStage *stage,
COGL_PIXEL_FORMAT_RGBA_8888,
pixels);
cogl_pop_framebuffer ();
return pixels;
}
@@ -4050,18 +4002,6 @@ clutter_stage_get_motion_events_enabled (ClutterStage *stage)
return stage->priv->motion_events_enabled;
}
/* NB: The presumption shouldn't be that a stage can't be comprised
* of multiple internal framebuffers, so instead of simply naming
* this function _clutter_stage_get_framebuffer(), the "active"
* infix is intended to clarify that it gets the framebuffer that
* is currently in use/being painted.
*/
CoglFramebuffer *
_clutter_stage_get_active_framebuffer (ClutterStage *stage)
{
return stage->priv->active_framebuffer;
}
void
_clutter_stage_add_pointer_drag_actor (ClutterStage *stage,
ClutterInputDevice *device,
@@ -4471,7 +4411,6 @@ capture_view_into (ClutterStage *stage,
if (paint)
{
cogl_push_framebuffer (framebuffer);
_clutter_stage_maybe_setup_viewport (stage, view);
clutter_stage_do_paint_view (stage, view, rect);
}
@@ -4496,9 +4435,6 @@ capture_view_into (ClutterStage *stage,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
if (paint)
cogl_pop_framebuffer ();
cogl_object_unref (bitmap);
}

View File

@@ -206,9 +206,6 @@ guchar * clutter_stage_read_pixels (ClutterStage
gint height);
CLUTTER_EXPORT
void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
cairo_rectangle_int_t *clip);
CLUTTER_EXPORT
cairo_region_t * clutter_stage_get_redraw_clip (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_ensure_viewport (ClutterStage *stage);

View File

@@ -178,17 +178,17 @@ struct _ClutterTextPrivate
guint password_hint_timeout;
/* Signal handler for when the backend changes its font settings */
guint settings_changed_id;
gulong settings_changed_id;
/* Signal handler for when the :text-direction changes */
guint direction_changed_id;
gulong direction_changed_id;
ClutterInputFocus *input_focus;
ClutterInputContentHintFlags input_hints;
ClutterInputContentPurpose input_purpose;
/* Signal handler for when the :resource-scale changes */
guint resource_scale_changed_id;
gulong resource_scale_changed_id;
/* bitfields */
guint alignment : 2;
@@ -1758,30 +1758,12 @@ clutter_text_dispose (GObject *gobject)
/* get rid of the entire cache */
clutter_text_dirty_cache (self);
if (priv->direction_changed_id)
{
g_signal_handler_disconnect (self, priv->direction_changed_id);
priv->direction_changed_id = 0;
}
g_clear_signal_handler (&priv->direction_changed_id, self);
g_clear_signal_handler (&priv->resource_scale_changed_id, self);
g_clear_signal_handler (&priv->settings_changed_id,
clutter_get_default_backend ());
if (priv->resource_scale_changed_id)
{
g_signal_handler_disconnect (self, priv->resource_scale_changed_id);
priv->resource_scale_changed_id = 0;
}
if (priv->settings_changed_id)
{
g_signal_handler_disconnect (clutter_get_default_backend (),
priv->settings_changed_id);
priv->settings_changed_id = 0;
}
if (priv->password_hint_id)
{
g_source_remove (priv->password_hint_id);
priv->password_hint_id = 0;
}
g_clear_handle_id (&priv->password_hint_id, g_source_remove);
clutter_text_set_buffer (self, NULL);
@@ -2009,7 +1991,7 @@ selection_paint (ClutterText *self,
color->blue,
paint_opacity * color->alpha / 255);
cogl_pango_render_layout (layout, priv->text_x, 0, &cogl_color, 0);
cogl_pango_show_layout (fb, layout, priv->text_x, 0, &cogl_color);
cogl_framebuffer_pop_clip (fb);
}
@@ -2464,8 +2446,7 @@ clutter_text_key_press (ClutterActor *actor,
if (priv->show_password_hint)
{
if (priv->password_hint_id != 0)
g_source_remove (priv->password_hint_id);
g_clear_handle_id (&priv->password_hint_id, g_source_remove);
priv->password_hint_visible = TRUE;
priv->password_hint_id =
@@ -2567,7 +2548,8 @@ clutter_text_compute_layout_offsets (ClutterText *self,
#define TEXT_PADDING 2
static void
clutter_text_paint (ClutterActor *self)
clutter_text_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
ClutterText *text = CLUTTER_TEXT (self);
ClutterTextPrivate *priv = text->priv;
@@ -2585,7 +2567,7 @@ clutter_text_paint (ClutterActor *self)
float alloc_height;
float resource_scale;
fb = cogl_get_draw_framebuffer ();
fb = clutter_paint_context_get_framebuffer (paint_context);
/* Note that if anything in this paint method changes it needs to be
reflected in the get_paint_volume implementation which is tightly
@@ -2773,7 +2755,7 @@ clutter_text_paint (ClutterActor *self)
priv->text_color.green,
priv->text_color.blue,
real_opacity);
cogl_pango_render_layout (layout, priv->text_x, priv->text_y, &color, 0);
cogl_pango_show_layout (fb, layout, priv->text_x, priv->text_y, &color);
selection_paint (text, fb);

View File

@@ -1,130 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TEXTURE_H__
#define __CLUTTER_TEXTURE_H__
#include <cogl/cogl.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TEXTURE (clutter_texture_get_type ())
#define CLUTTER_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexture))
#define CLUTTER_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
#define CLUTTER_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TEXTURE))
#define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE))
#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
/**
* ClutterTextureError:
* @CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY: OOM condition
* @CLUTTER_TEXTURE_ERROR_NO_YUV: YUV operation attempted but no YUV support
* found
* @CLUTTER_TEXTURE_ERROR_BAD_FORMAT: The requested format for
* clutter_texture_set_from_rgb_data is unsupported.
*
* Error enumeration for #ClutterTexture
*
* Since: 0.4
*/
typedef enum
{
CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY,
CLUTTER_TEXTURE_ERROR_NO_YUV,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT
} ClutterTextureError;
/**
* CLUTTER_TEXTURE_ERROR:
*
* Error domain for #ClutterTexture errors
*
* Since: 0.4
*/
#define CLUTTER_TEXTURE_ERROR (clutter_texture_error_quark ())
CLUTTER_EXPORT
GQuark clutter_texture_error_quark (void);
typedef struct _ClutterTexture ClutterTexture;
typedef struct _ClutterTextureClass ClutterTextureClass;
typedef struct _ClutterTexturePrivate ClutterTexturePrivate;
/**
* ClutterTexture:
*
* The #ClutterTexture structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterTexture
{
/*< private >*/
ClutterActor parent;
ClutterTexturePrivate *priv;
};
/**
* ClutterTextureClass:
* @size_change: handler for the #ClutterTexture::size-change signal
* @pixbuf_change: handler for the #ClutterTexture::pixbuf-change signal
* @load_finished: handler for the #ClutterTexture::load-finished signal
*
* The #ClutterTextureClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterTextureClass
{
/*< private >*/
ClutterActorClass parent_class;
/*< public >*/
void (* size_change) (ClutterTexture *texture,
gint width,
gint height);
void (* pixbuf_change) (ClutterTexture *texture);
void (* load_finished) (ClutterTexture *texture,
const GError *error);
/*< private >*/
/* padding, for future expansion */
void (*_clutter_texture1) (void);
void (*_clutter_texture2) (void);
void (*_clutter_texture3) (void);
void (*_clutter_texture4) (void);
void (*_clutter_texture5) (void);
};
CLUTTER_EXPORT
GType clutter_texture_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_TEXTURE_H__ */

View File

@@ -1038,15 +1038,15 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
* to correpondingly reduce elapsed_time_delta to reflect the correct
* range of times */
if (priv->direction == CLUTTER_TIMELINE_FORWARD)
{
elapsed_time_delta -= (priv->elapsed_time - priv->duration);
priv->elapsed_time = priv->duration;
}
{
elapsed_time_delta -= (priv->elapsed_time - priv->duration);
priv->elapsed_time = priv->duration;
}
else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
{
elapsed_time_delta -= - priv->elapsed_time;
priv->elapsed_time = 0;
}
{
elapsed_time_delta -= - priv->elapsed_time;
priv->elapsed_time = 0;
}
end_msecs = priv->elapsed_time;
@@ -1756,12 +1756,12 @@ _clutter_timeline_do_tick (ClutterTimeline *timeline,
}
if (msecs != 0)
{
/* Avoid accumulating error */
{
/* Avoid accumulating error */
priv->last_frame_time += msecs;
priv->msecs_delta = msecs;
clutter_timeline_do_frame (timeline);
}
priv->msecs_delta = msecs;
clutter_timeline_do_frame (timeline);
}
}
}

View File

@@ -103,7 +103,6 @@
#include "clutter-stage-manager.h"
#include "clutter-stage-view.h"
#include "clutter-tap-action.h"
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
#include "clutter-transition-group.h"

View File

@@ -869,7 +869,6 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
}
cogl_push_framebuffer (fb);
if (use_clipped_redraw && clip_region_empty)
{
CLUTTER_NOTE (CLIPPING, "Empty stage output paint\n");
@@ -879,27 +878,34 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
cairo_rectangle_int_t clip_rect;
cairo_rectangle_int_t scissor_rect;
cairo_region_get_extents (fb_clip_region, &clip_rect);
calculate_scissor_region (&clip_rect,
subpixel_compensation,
fb_width, fb_height,
&scissor_rect);
CLUTTER_NOTE (CLIPPING,
"Stage clip pushed: x=%d, y=%d, width=%d, height=%d\n",
scissor_rect.x,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
stage_cogl->using_clipped_redraw = TRUE;
cogl_framebuffer_push_scissor_clip (fb,
scissor_rect.x,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
if (cairo_region_num_rectangles (fb_clip_region) == 1)
{
cairo_region_get_extents (fb_clip_region, &clip_rect);
calculate_scissor_region (&clip_rect,
subpixel_compensation,
fb_width, fb_height,
&scissor_rect);
CLUTTER_NOTE (CLIPPING,
"Stage clip pushed: x=%d, y=%d, width=%d, height=%d\n",
scissor_rect.x,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
cogl_framebuffer_push_scissor_clip (fb,
scissor_rect.x,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
}
else
{
cogl_framebuffer_push_region_clip (fb, fb_clip_region);
}
paint_stage (stage_cogl, view, fb_clip_region);
@@ -953,7 +959,6 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
cairo_region_destroy (view_region);
}
}
cogl_pop_framebuffer ();
cairo_region_get_extents (redraw_clip, &redraw_rect);

View File

@@ -5,12 +5,6 @@
#include <clutter/clutter-backend.h>
#include <clutter/clutter-stage.h>
#ifdef COGL_HAS_X11_SUPPORT
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#endif
#include "clutter/clutter-stage-window.h"
G_BEGIN_DECLS

View File

@@ -33,16 +33,9 @@
G_BEGIN_DECLS
CLUTTER_DEPRECATED
guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
@@ -50,20 +43,6 @@ void clutter_actor_set_parent (ClutterActor
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling)
void clutter_actor_raise (ClutterActor *self,
ClutterActor *below);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling)
void clutter_actor_lower (ClutterActor *self,
ClutterActor *above);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
void clutter_actor_raise_top (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
void clutter_actor_lower_bottom (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_push_internal (ClutterActor *self);
@@ -73,9 +52,6 @@ void clutter_actor_pop_internal (ClutterActor
CLUTTER_DEPRECATED
void clutter_actor_show_all (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_hide_all (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_z_position)
void clutter_actor_set_depth (ClutterActor *self,
gfloat depth);
@@ -109,11 +85,6 @@ void clutter_actor_set_scale_full (ClutterActor
gdouble scale_y,
gfloat center_x,
gfloat center_y);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
void clutter_actor_set_scale_with_gravity (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
ClutterGravity gravity);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point)
void clutter_actor_get_scale_center (ClutterActor *self,
gfloat *center_x,
@@ -130,10 +101,6 @@ void clutter_actor_move_anchor_point (ClutterActor
gfloat anchor_x,
gfloat anchor_y);
CLUTTER_DEPRECATED
void clutter_actor_get_anchor_point (ClutterActor *self,
gfloat *anchor_x,
gfloat *anchor_y);
CLUTTER_DEPRECATED
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
@@ -141,9 +108,6 @@ void clutter_actor_set_anchor_point_from_gravity (ClutterActor
CLUTTER_DEPRECATED
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
CLUTTER_DEPRECATED
void clutter_actor_get_transformation_matrix (ClutterActor *self,
ClutterMatrix *matrix);
G_END_DECLS

View File

@@ -43,9 +43,8 @@
*
* You should provide a #ClutterTimeline and bind it to the #ClutterAlpha
* instance using clutter_alpha_set_timeline(). You should also set an
* "animation mode", either by using the #ClutterAnimationMode values that
* Clutter itself provides or by registering custom functions using
* clutter_alpha_register_func().
* "animation mode", by using the #ClutterAnimationMode values that
* Clutter provides.
*
* Instead of a #ClutterAnimationMode you may provide a function returning
* the alpha value depending on the progress of the timeline, using
@@ -362,9 +361,8 @@ clutter_alpha_class_init (ClutterAlphaClass *klass)
/**
* ClutterAlpha:mode:
*
* The progress function logical id - either a value from the
* #ClutterAnimationMode enumeration or a value returned by
* clutter_alpha_register_func().
* The progress function logical id - a value from the
* #ClutterAnimationMode enumeration.
*
* If %CLUTTER_CUSTOM_MODE is used then the function set using
* clutter_alpha_set_closure() or clutter_alpha_set_func()
@@ -679,44 +677,6 @@ clutter_alpha_new_full (ClutterTimeline *timeline,
NULL);
}
/**
* clutter_alpha_new_with_func:
* @timeline: a #ClutterTimeline
* @func: a #ClutterAlphaFunc
* @data: data to pass to the function, or %NULL
* @destroy: function to call when removing the alpha function, or %NULL
*
* Creates a new #ClutterAlpha instances and sets the timeline
* and the alpha function.
*
* This function will not register @func as a global alpha function.
*
* See also clutter_alpha_set_timeline() and clutter_alpha_set_func().
*
* Return value: the newly created #ClutterAlpha
*
* Since: 1.0
*
* Deprecated: 1.12: Use #ClutterTimeline instead
*/
ClutterAlpha *
clutter_alpha_new_with_func (ClutterTimeline *timeline,
ClutterAlphaFunc func,
gpointer data,
GDestroyNotify destroy)
{
ClutterAlpha *retval;
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (func != NULL, NULL);
retval = clutter_alpha_new ();
clutter_alpha_set_timeline (retval, timeline);
clutter_alpha_set_func (retval, func, data, destroy);
return retval;
}
/**
* clutter_alpha_get_mode:
* @alpha: a #ClutterAlpha
@@ -771,8 +731,7 @@ clutter_alpha_easing_func (ClutterAlpha *alpha,
* @mode: a #ClutterAnimationMode
*
* Sets the progress function of @alpha using the symbolic value
* of @mode, as taken by the #ClutterAnimationMode enumeration or
* using the value returned by clutter_alpha_register_func().
* of @mode, as taken by the #ClutterAnimationMode enumeration.
*
* Since: 1.0
*
@@ -826,9 +785,7 @@ clutter_alpha_set_mode (ClutterAlpha *alpha,
if (G_UNLIKELY (clutter_alphas == NULL))
{
g_warning ("No alpha functions defined for ClutterAlpha to use. "
"Use clutter_alpha_register_func() to register an "
"alpha function.");
g_warning ("No alpha functions defined for ClutterAlpha to use. ");
return;
}
@@ -860,81 +817,3 @@ clutter_alpha_set_mode (ClutterAlpha *alpha,
g_object_notify_by_pspec (G_OBJECT (alpha), obj_props[PROP_MODE]);
}
static gulong
register_alpha_internal (AlphaData *alpha_data)
{
if (G_UNLIKELY (clutter_alphas == NULL))
clutter_alphas = g_ptr_array_new ();
g_ptr_array_add (clutter_alphas, alpha_data);
return clutter_alphas->len + CLUTTER_ANIMATION_LAST;
}
/**
* clutter_alpha_register_func: (skip)
* @func: a #ClutterAlphaFunc
* @data: user data to pass to @func, or %NULL
*
* Registers a global alpha function and returns its logical id
* to be used by clutter_alpha_set_mode() or by #ClutterAnimation.
*
* The logical id is always greater than %CLUTTER_ANIMATION_LAST.
*
* Return value: the logical id of the alpha function
*
* Since: 1.0
*
* Deprecated: 1.12: There is no direct replacement for this
* function. Use clutter_timeline_set_progress_func() on each
* specific #ClutterTimeline instance
*/
gulong
clutter_alpha_register_func (ClutterAlphaFunc func,
gpointer data)
{
AlphaData *alpha_data;
g_return_val_if_fail (func != NULL, 0);
alpha_data = g_slice_new (AlphaData);
alpha_data->closure_set = FALSE;
alpha_data->func = func;
alpha_data->data = data;
return register_alpha_internal (alpha_data);
}
/**
* clutter_alpha_register_closure: (rename-to clutter_alpha_register_func)
* @closure: a #GClosure
*
* #GClosure variant of clutter_alpha_register_func().
*
* Registers a global alpha function and returns its logical id
* to be used by clutter_alpha_set_mode() or by #ClutterAnimation.
*
* The logical id is always greater than %CLUTTER_ANIMATION_LAST.
*
* Return value: the logical id of the alpha function
*
* Since: 1.0
*
* Deprecated: 1.12: There is no direct replacement for this
* function. Use clutter_timeline_set_progress_func() on each
* specific #ClutterTimeline instance
*/
gulong
clutter_alpha_register_closure (GClosure *closure)
{
AlphaData *alpha_data;
g_return_val_if_fail (closure != NULL, 0);
alpha_data = g_slice_new (AlphaData);
alpha_data->closure_set = TRUE;
alpha_data->closure = closure;
return register_alpha_internal (alpha_data);
}

View File

@@ -113,12 +113,6 @@ CLUTTER_DEPRECATED
ClutterAlpha * clutter_alpha_new_full (ClutterTimeline *timeline,
gulong mode);
CLUTTER_DEPRECATED
ClutterAlpha * clutter_alpha_new_with_func (ClutterTimeline *timeline,
ClutterAlphaFunc func,
gpointer data,
GDestroyNotify destroy);
CLUTTER_DEPRECATED
gdouble clutter_alpha_get_alpha (ClutterAlpha *alpha);
CLUTTER_DEPRECATED
void clutter_alpha_set_func (ClutterAlpha *alpha,
@@ -139,12 +133,6 @@ void clutter_alpha_set_mode (ClutterAlpha *alpha,
CLUTTER_DEPRECATED
gulong clutter_alpha_get_mode (ClutterAlpha *alpha);
CLUTTER_DEPRECATED
gulong clutter_alpha_register_func (ClutterAlphaFunc func,
gpointer data);
CLUTTER_DEPRECATED
gulong clutter_alpha_register_closure (GClosure *closure);
G_END_DECLS
#endif /* __CLUTTER_ALPHA_H__ */

View File

@@ -1,47 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_ANIMATABLE_DEPRECATED_H__
#define __CLUTTER_ANIMATABLE_DEPRECATED_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-animatable.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_animatable_interpolate_value)
gboolean clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
G_END_DECLS
#endif /* __CLUTTER_ANIMATABLE_DEPRECATED_H__ */

View File

@@ -50,9 +50,6 @@
* emitted if #ClutterAnimation:loop is set to %TRUE - that is, a looping
* animation never completes.
*
* If your animation depends on user control you can force its completion
* using clutter_animation_completed().
*
* If the #GObject instance bound to a #ClutterAnimation implements the
* #ClutterAnimatable interface it is possible for that instance to
* control the way the initial and final states are interpolated.
@@ -638,231 +635,6 @@ clutter_animation_update_property_internal (ClutterAnimation *animation,
g_object_ref_sink (interval));
}
static GParamSpec *
clutter_animation_validate_bind (ClutterAnimation *animation,
const char *property_name,
GType argtype)
{
ClutterAnimationPrivate *priv;
GParamSpec *pspec;
GType pspec_type;
priv = animation->priv;
if (G_UNLIKELY (!priv->object))
{
g_warning ("Cannot bind property '%s': the animation has no "
"object set. You need to call clutter_animation_set_object() "
"first to be able to bind a property",
property_name);
return NULL;
}
if (G_UNLIKELY (clutter_animation_has_property (animation, property_name)))
{
g_warning ("Cannot bind property '%s': the animation already has "
"a bound property with the same name",
property_name);
return NULL;
}
if (CLUTTER_IS_ANIMATABLE (priv->object))
{
ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
pspec = clutter_animatable_find_property (animatable, property_name);
}
else
{
GObjectClass *klass = G_OBJECT_GET_CLASS (priv->object);
pspec = g_object_class_find_property (klass, property_name);
}
if (pspec == NULL)
{
g_warning ("Cannot bind property '%s': objects of type '%s' have "
"no such property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
return NULL;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("Cannot bind property '%s': the property is not writable",
property_name);
return NULL;
}
pspec_type = G_PARAM_SPEC_VALUE_TYPE (pspec);
if (g_value_type_transformable (argtype, pspec_type))
return pspec;
else
{
g_warning ("Cannot bind property '%s': the interval value of "
"type '%s' is not compatible with the property value "
"of type '%s'",
property_name,
g_type_name (argtype),
g_type_name (pspec_type));
return NULL;
}
}
/**
* clutter_animation_bind_interval:
* @animation: a #ClutterAnimation
* @property_name: the property to control
* @interval: (transfer full): a #ClutterInterval
*
* Binds @interval to the @property_name of the #GObject
* attached to @animation. The #ClutterAnimation will take
* ownership of the passed #ClutterInterval. For more information
* about animations, see clutter_actor_animate().
*
* If you need to update the interval instance use
* clutter_animation_update_interval() instead.
*
* Return value: (transfer none): The animation itself.
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
ClutterAnimation *
clutter_animation_bind_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval)
{
GParamSpec *pspec;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
g_return_val_if_fail (CLUTTER_IS_INTERVAL (interval), NULL);
pspec = clutter_animation_validate_bind (animation, property_name,
clutter_interval_get_value_type (interval));
if (pspec == NULL)
return NULL;
clutter_animation_bind_property_internal (animation, property_name,
pspec,
interval);
return animation;
}
/**
* clutter_animation_bind:
* @animation: a #ClutterAnimation
* @property_name: the property to control
* @final: The final value of the property
*
* Adds a single property with name @property_name to the
* animation @animation. For more information about animations,
* see clutter_actor_animate().
*
* This method returns the animation primarily to make chained
* calls convenient in language bindings.
*
* Return value: (transfer none): The animation itself.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
ClutterAnimation *
clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final)
{
ClutterAnimationPrivate *priv;
GParamSpec *pspec;
ClutterInterval *interval;
GType type;
GValue initial = G_VALUE_INIT;
GValue real_final = G_VALUE_INIT;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
priv = animation->priv;
type = G_VALUE_TYPE (final);
pspec = clutter_animation_validate_bind (animation, property_name, type);
if (pspec == NULL)
return NULL;
g_value_init (&real_final, G_PARAM_SPEC_VALUE_TYPE (pspec));
if (!g_value_transform (final, &real_final))
{
g_value_unset (&real_final);
g_warning ("Unable to transform the value of type '%s' to a value "
"of '%s' compatible with the property '%s'of the object "
"of type '%s'",
g_type_name (type),
g_type_name (G_PARAM_SPEC_VALUE_TYPE (pspec)),
property_name,
G_OBJECT_TYPE_NAME (priv->object));
return NULL;
}
g_value_init (&initial, G_PARAM_SPEC_VALUE_TYPE (pspec));
if (CLUTTER_IS_ANIMATABLE (priv->object))
clutter_animatable_get_initial_state (CLUTTER_ANIMATABLE (priv->object),
property_name,
&initial);
else
g_object_get_property (priv->object, property_name, &initial);
interval = clutter_interval_new_with_values (G_PARAM_SPEC_VALUE_TYPE (pspec),
&initial,
&real_final);
g_value_unset (&initial);
g_value_unset (&real_final);
clutter_animation_bind_property_internal (animation, property_name,
pspec,
interval);
return animation;
}
/**
* clutter_animation_unbind_property:
* @animation: a #ClutterAnimation
* @property_name: name of the property
*
* Removes @property_name from the list of animated properties.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
void
clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name)
{
ClutterAnimationPrivate *priv;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (property_name != NULL);
priv = animation->priv;
if (!clutter_animation_has_property (animation, property_name))
{
g_warning ("Cannot unbind property '%s': the animation has "
"no bound property with that name",
property_name);
return;
}
g_hash_table_remove (priv->properties, property_name);
}
/**
* clutter_animation_has_property:
* @animation: a #ClutterAnimation
@@ -890,137 +662,6 @@ clutter_animation_has_property (ClutterAnimation *animation,
return g_hash_table_lookup (priv->properties, property_name) != NULL;
}
/**
* clutter_animation_update_interval:
* @animation: a #ClutterAnimation
* @property_name: name of the property
* @interval: a #ClutterInterval
*
* Changes the @interval for @property_name. The #ClutterAnimation
* will take ownership of the passed #ClutterInterval.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
void
clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval)
{
ClutterAnimationPrivate *priv;
GParamSpec *pspec;
GType pspec_type, int_type;
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (property_name != NULL);
g_return_if_fail (CLUTTER_IS_INTERVAL (interval));
priv = animation->priv;
if (!clutter_animation_has_property (animation, property_name))
{
g_warning ("Cannot update property '%s': the animation has "
"no bound property with that name",
property_name);
return;
}
if (CLUTTER_IS_ANIMATABLE (priv->object))
{
ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (priv->object);
pspec = clutter_animatable_find_property (animatable, property_name);
}
else
{
GObjectClass *klass = G_OBJECT_GET_CLASS (priv->object);
pspec = g_object_class_find_property (klass, property_name);
}
if (pspec == NULL)
{
g_warning ("Cannot update property '%s': objects of type '%s' have "
"no such property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
return;
}
pspec_type = G_PARAM_SPEC_VALUE_TYPE (pspec);
int_type = clutter_interval_get_value_type (interval);
if (!g_value_type_compatible (int_type, pspec_type) ||
!g_value_type_transformable (int_type, pspec_type))
{
g_warning ("Cannot update property '%s': the interval value of "
"type '%s' is not compatible with the property value "
"of type '%s'",
property_name,
g_type_name (int_type),
g_type_name (pspec_type));
return;
}
clutter_animation_update_property_internal (animation, property_name,
pspec,
interval);
}
/**
* clutter_animation_update:
* @animation: a #ClutterAnimation
* @property_name: name of the property
* @final: The final value of the property
*
* Updates the @final value of the interval for @property_name
*
* Return value: (transfer none): The animation itself.
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
ClutterAnimation *
clutter_animation_update (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final)
{
ClutterInterval *interval;
GType int_type;
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
g_return_val_if_fail (property_name != NULL, NULL);
g_return_val_if_fail (final != NULL, NULL);
g_return_val_if_fail (G_VALUE_TYPE (final) != G_TYPE_INVALID, NULL);
interval = clutter_animation_get_interval (animation, property_name);
if (interval == NULL)
{
g_warning ("Cannot update property '%s': the animation has "
"no bound property with that name",
property_name);
return NULL;
}
int_type = clutter_interval_get_value_type (interval);
if (!g_value_type_compatible (G_VALUE_TYPE (final), int_type) ||
!g_value_type_transformable (G_VALUE_TYPE (final), int_type))
{
g_warning ("Cannot update property '%s': the interval value of "
"type '%s' is not compatible with the property value "
"of type '%s'",
property_name,
g_type_name (int_type),
g_type_name (G_VALUE_TYPE (final)));
return NULL;
}
clutter_interval_set_final_value (interval, final);
return animation;
}
/**
* clutter_animation_get_interval:
* @animation: a #ClutterAnimation
@@ -1284,10 +925,6 @@ out:
* set the duration with clutter_animation_set_duration() and the
* easing mode using clutter_animation_set_mode().
*
* Use clutter_animation_bind() or clutter_animation_bind_interval()
* to define the properties to be animated. The interval and the
* animated properties can be updated at runtime.
*
* The clutter_actor_animate() and relative family of functions provide
* an easy way to animate a #ClutterActor and automatically manage the
* lifetime of a #ClutterAnimation instance, so you should consider using
@@ -1341,25 +978,6 @@ clutter_animation_set_object (ClutterAnimation *animation,
g_object_notify_by_pspec (G_OBJECT (animation), obj_props[PROP_OBJECT]);
}
/**
* clutter_animation_get_object:
* @animation: a #ClutterAnimation
*
* Retrieves the #GObject attached to @animation.
*
* Return value: (transfer none): a #GObject
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
GObject *
clutter_animation_get_object (ClutterAnimation *animation)
{
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
return animation->priv->object;
}
/**
* clutter_animation_set_mode:
* @animation: a #ClutterAnimation
@@ -1650,76 +1268,6 @@ clutter_animation_get_timeline (ClutterAnimation *animation)
return clutter_animation_get_timeline_internal (animation);
}
/**
* clutter_animation_set_alpha:
* @animation: a #ClutterAnimation
* @alpha: a #ClutterAlpha, or %NULL to unset the current #ClutterAlpha
*
* Sets @alpha as the #ClutterAlpha used by @animation.
*
* If @alpha is not %NULL, the #ClutterAnimation will take ownership
* of the #ClutterAlpha instance.
*
* Since: 1.0
*
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
* clutter_timeline_set_progress_mode() instead.
*/
void
clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha)
{
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_return_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha));
clutter_animation_set_alpha_internal (animation, alpha);
}
/**
* clutter_animation_get_alpha:
* @animation: a #ClutterAnimation
*
* Retrieves the #ClutterAlpha used by @animation.
*
* Return value: (transfer none): the alpha object used by the animation
*
* Since: 1.0
*
* Deprecated: 1.10: Use clutter_animation_get_timeline() and
* clutter_timeline_get_progress_mode() instead.
*/
ClutterAlpha *
clutter_animation_get_alpha (ClutterAnimation *animation)
{
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), NULL);
return clutter_animation_get_alpha_internal (animation);
}
/**
* clutter_animation_completed:
* @animation: a #ClutterAnimation
*
* Emits the ::completed signal on @animation
*
* When using this function with a #ClutterAnimation created
* by the clutter_actor_animate() family of functions, @animation
* will be unreferenced and it will not be valid anymore,
* unless g_object_ref() was called before calling this function
* or unless a reference was taken inside a handler for the
* #ClutterAnimation::completed signal
*
* Since: 1.0
* Deprecated: 1.12: Use #ClutterPropertyTransition instead
*/
void
clutter_animation_completed (ClutterAnimation *animation)
{
g_return_if_fail (CLUTTER_IS_ANIMATION (animation));
g_signal_emit (animation, animation_signals[COMPLETED], 0);
}
/*
* starts the timeline
*/
@@ -1853,55 +1401,6 @@ done:
g_value_unset (&real_value);
}
static void
clutter_animation_setupv (ClutterAnimation *animation,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimationPrivate *priv = animation->priv;
ClutterAnimatable *animatable = NULL;
GObjectClass *klass = NULL;
gint i;
if (CLUTTER_IS_ANIMATABLE (priv->object))
animatable = CLUTTER_ANIMATABLE (priv->object);
else
klass = G_OBJECT_GET_CLASS (priv->object);
for (i = 0; i < n_properties; i++)
{
const gchar *property_name = properties[i];
GParamSpec *pspec;
gboolean is_fixed = FALSE;
if (g_str_has_prefix (property_name, "fixed::"))
{
property_name += 7; /* strlen("fixed::") */
is_fixed = TRUE;
}
if (animatable != NULL)
pspec = clutter_animatable_find_property (animatable, property_name);
else
pspec = g_object_class_find_property (klass, property_name);
if (pspec == NULL)
{
g_warning ("Cannot bind property '%s': objects of type '%s' do "
"not have this property",
property_name,
g_type_name (G_OBJECT_TYPE (priv->object)));
break;
}
clutter_animation_setup_property (animation, property_name,
&values[i],
pspec,
is_fixed);
}
}
static const struct
{
const gchar *name;
@@ -2055,67 +1554,6 @@ animation_create_for_actor (ClutterActor *actor)
return animation;
}
/**
* clutter_actor_animate_with_alpha:
* @actor: a #ClutterActor
* @alpha: a #ClutterAlpha
* @first_property_name: the name of a property
* @...: a %NULL terminated list of property names and
* property values
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite behaviour given by the passed @alpha.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing #ClutterAlpha
* to animate @actor.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
* #ClutterActor and should not be unreferenced with g_object_unref()
*
* Since: 1.0
*
* Deprecated: 1.10: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...)
{
ClutterAnimation *animation;
ClutterTimeline *timeline;
va_list args;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
g_return_val_if_fail (first_property_name != NULL, NULL);
timeline = clutter_alpha_get_timeline (alpha);
if (timeline == NULL)
{
g_warning ("The passed ClutterAlpha does not have an "
"associated ClutterTimeline.");
return NULL;
}
animation = animation_create_for_actor (actor);
clutter_animation_set_alpha_internal (animation, alpha);
va_start (args, first_property_name);
clutter_animation_setup_valist (animation, first_property_name, args);
va_end (args);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_timeline:
* @actor: a #ClutterActor
@@ -2359,263 +1797,3 @@ clutter_actor_animate (ClutterActor *actor,
return animation;
}
/**
* clutter_actor_animatev:
* @actor: a #ClutterActor
* @mode: an animation mode logical id
* @duration: duration of the animation, in milliseconds
* @n_properties: number of property names and values
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite duration and a speed given by the @mode.
*
* This is the vector-based variant of clutter_actor_animate(), useful
* for language bindings.
*
* Unlike clutter_actor_animate(), this function will not
* allow you to specify "signal::" names and callbacks.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is
* owned by the #ClutterActor and should not be unreferenced with
* g_object_unref()
*
* Since: 1.0
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (mode != CLUTTER_CUSTOM_MODE, NULL);
g_return_val_if_fail (duration > 0, NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
animation = animation_create_for_actor (actor);
clutter_animation_set_mode (animation, mode);
clutter_animation_set_duration (animation, duration);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_timelinev:
* @actor: a #ClutterActor
* @mode: an animation mode logical id
* @timeline: a #ClutterTimeline
* @n_properties: number of property names and values
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite duration given by @timeline and a speed given by the @mode.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing timeline
* to animate @actor.
*
* This is the vector-based variant of clutter_actor_animate_with_timeline(),
* useful for language bindings.
*
* Unlike clutter_actor_animate_with_timeline(), this function
* will not allow you to specify "signal::" names and callbacks.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is
* owned by the #ClutterActor and should not be unreferenced with
* g_object_unref()
*
* Since: 1.0
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
animation = animation_create_for_actor (actor);
clutter_animation_set_mode (animation, mode);
clutter_animation_set_timeline (animation, timeline);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_animate_with_alphav:
* @actor: a #ClutterActor
* @alpha: a #ClutterAlpha
* @n_properties: number of property names and values
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the
* property values to set
*
* Animates the given list of properties of @actor between the current
* value for each property and a new final value. The animation has a
* definite behaviour given by the passed @alpha.
*
* See clutter_actor_animate() for further details.
*
* This function is useful if you want to use an existing #ClutterAlpha
* to animate @actor.
*
* This is the vector-based variant of clutter_actor_animate_with_alpha(),
* useful for language bindings.
*
* Unlike clutter_actor_animate_with_alpha(), this function will
* not allow you to specify "signal::" names and callbacks.
*
* Return value: (transfer none): a #ClutterAnimation object. The object is owned by the
* #ClutterActor and should not be unreferenced with g_object_unref()
*
* Since: 1.0
*
* Deprecated: 1.10: Use the implicit transition for animatable properties
* in #ClutterActor instead. See clutter_actor_save_easing_state(),
* clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(),
* clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().
*/
ClutterAnimation *
clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterAnimation *animation;
ClutterTimeline *timeline;
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
g_return_val_if_fail (CLUTTER_IS_ALPHA (alpha), NULL);
g_return_val_if_fail (properties != NULL, NULL);
g_return_val_if_fail (values != NULL, NULL);
timeline = clutter_alpha_get_timeline (alpha);
if (timeline == NULL)
{
g_warning ("The passed ClutterAlpha does not have an "
"associated ClutterTimeline.");
return NULL;
}
animation = animation_create_for_actor (actor);
clutter_animation_set_alpha_internal (animation, alpha);
clutter_animation_setupv (animation, n_properties, properties, values);
clutter_animation_start (animation);
return animation;
}
/**
* clutter_actor_get_animation:
* @actor: a #ClutterActor
*
* Retrieves the #ClutterAnimation used by @actor, if clutter_actor_animate()
* has been called on @actor.
*
* Return value: (transfer none): a #ClutterAnimation, or %NULL
*
* Since: 1.0
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead, and clutter_actor_get_transition() to retrieve
* the transition.
*/
ClutterAnimation *
clutter_actor_get_animation (ClutterActor *actor)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
return g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
}
/**
* clutter_actor_detach_animation:
* @actor: a #ClutterActor
*
* Detaches the #ClutterAnimation used by @actor, if clutter_actor_animate()
* has been called on @actor.
*
* Once the animation has been detached, it loses a reference. If it was
* the only reference then the #ClutterAnimation becomes invalid.
*
* The #ClutterAnimation::completed signal will not be emitted.
*
* Since: 1.4
* Deprecated: 1.12: Use the implicit transition for animatable properties
* in #ClutterActor instead, and clutter_actor_remove_transition() to
* remove the transition.
*/
void
clutter_actor_detach_animation (ClutterActor *actor)
{
ClutterAnimation *animation;
ClutterAnimationPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
animation = g_object_get_qdata (G_OBJECT (actor), quark_object_animation);
if (animation == NULL)
return;
priv = animation->priv;
g_assert (priv->object == G_OBJECT (actor));
/* we can't call get_timeline_internal() here because it would be
* pointless to create a timeline on an animation we want to detach
*/
if (priv->alpha != NULL)
{
ClutterTimeline *timeline;
timeline = clutter_alpha_get_timeline (priv->alpha);
if (timeline != NULL)
clutter_timeline_stop (timeline);
}
/* disconnect the ::destroy handler added by animation_create_for_actor() */
g_signal_handlers_disconnect_by_func (actor,
G_CALLBACK (on_actor_destroy),
animation);
clutter_animation_set_object (animation, NULL);
/* drop the reference on the animation */
g_object_unref (animation);
}

View File

@@ -103,8 +103,6 @@ ClutterAnimation * clutter_animation_new (void);
CLUTTER_DEPRECATED_FOR(clutter_transition_set_animatable)
void clutter_animation_set_object (ClutterAnimation *animation,
GObject *object);
CLUTTER_DEPRECATED_FOR(clutter_transition_get_animatable)
GObject * clutter_animation_get_object (ClutterAnimation *animation);
CLUTTER_DEPRECATED_FOR(clutter_timeline_set_progress_mode)
void clutter_animation_set_mode (ClutterAnimation *animation,
gulong mode);
@@ -125,38 +123,12 @@ void clutter_animation_set_timeline (ClutterAnimatio
ClutterTimeline *timeline);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
CLUTTER_DEPRECATED_FOR(clutter_animation_set_timeline)
void clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha);
CLUTTER_DEPRECATED_FOR(clutter_animation_get_timeline)
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
CLUTTER_DEPRECATED_FOR(clutter_transition_set_interval)
ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
CLUTTER_DEPRECATED
gboolean clutter_animation_has_property (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
CLUTTER_DEPRECATED
void clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
CLUTTER_DEPRECATED
void clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED
void clutter_animation_completed (ClutterAnimation *animation);
/*
* ClutterActor API
@@ -174,36 +146,6 @@ ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor
ClutterTimeline *timeline,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timeline)
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate_with_timelinev)
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
CLUTTER_DEPRECATED
void clutter_actor_detach_animation (ClutterActor *actor);
G_END_DECLS

View File

@@ -1,56 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BIN_LAYOUT_DEPRECATED_H__
#define __CLUTTER_BIN_LAYOUT_DEPRECATED_H__
#include <clutter/clutter-bin-layout.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED
void clutter_bin_layout_set_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align);
CLUTTER_DEPRECATED
void clutter_bin_layout_get_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment *x_align,
ClutterBinAlignment *y_align);
CLUTTER_DEPRECATED
void clutter_bin_layout_add (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align);
G_END_DECLS
#endif /* __CLUTTER_BIN_LAYOUT_DEPRECATED_H__ */

File diff suppressed because it is too large Load Diff

View File

@@ -1,139 +0,0 @@
/*
* Clutter
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
* Matthew Allum <mallum@o-hand.com>
* Chris Lord <chris@o-hand.com>
* Iain Holmes <iain@o-hand.com>
* Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2008, 2009, 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_CAIRO_TEXTURE_H__
#define __CLUTTER_CAIRO_TEXTURE_H__
#include <clutter/clutter-texture.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_CAIRO_TEXTURE (clutter_cairo_texture_get_type ())
#define CLUTTER_CAIRO_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CAIRO_TEXTURE, ClutterCairoTexture))
#define CLUTTER_CAIRO_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CAIRO_TEXTURE, ClutterCairoTextureClass))
#define CLUTTER_IS_CAIRO_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CAIRO_TEXTURE))
#define CLUTTER_IS_CAIRO_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CAIRO_TEXTURE))
#define CLUTTER_CAIRO_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CAIRO_TEXTURE, ClutterCairoTextureClass))
typedef struct _ClutterCairoTexture ClutterCairoTexture;
typedef struct _ClutterCairoTextureClass ClutterCairoTextureClass;
typedef struct _ClutterCairoTexturePrivate ClutterCairoTexturePrivate;
/**
* ClutterCairoTexture:
*
* The #ClutterCairoTexture struct contains only private data.
*
* Since: 1.0
*
* Deprecated: 1.12: Use #ClutterCanvas instead
*/
struct _ClutterCairoTexture
{
/*< private >*/
ClutterTexture parent_instance;
ClutterCairoTexturePrivate *priv;
};
/**
* ClutterCairoTextureClass:
* @create_surface: class handler for the #ClutterCairoTexture::create-surface
* signal
* @draw: class handler for the #ClutterCairoTexture::draw signal
*
* The #ClutterCairoTextureClass struct contains only private data.
*
* Since: 1.0
*
* Deprecated: 1.12: Use #ClutterCanvas instead
*/
struct _ClutterCairoTextureClass
{
/*< private >*/
ClutterTextureClass parent_class;
/*< public >*/
cairo_surface_t *(* create_surface) (ClutterCairoTexture *texture,
guint width,
guint height);
gboolean (* draw) (ClutterCairoTexture *texture,
cairo_t *cr);
/*< private >*/
void (*_clutter_cairo_3) (void);
void (*_clutter_cairo_4) (void);
};
CLUTTER_DEPRECATED_FOR(clutter_canvas_get_type)
GType clutter_cairo_texture_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_canvas_new)
ClutterActor * clutter_cairo_texture_new (guint width,
guint height);
CLUTTER_DEPRECATED_FOR(clutter_canvas_set_size)
void clutter_cairo_texture_set_surface_size (ClutterCairoTexture *self,
guint width,
guint height);
CLUTTER_DEPRECATED_FOR(clutter_canvas_get_size)
void clutter_cairo_texture_get_surface_size (ClutterCairoTexture *self,
guint *width,
guint *height);
CLUTTER_DEPRECATED
void clutter_cairo_texture_set_auto_resize (ClutterCairoTexture *self,
gboolean value);
CLUTTER_DEPRECATED
gboolean clutter_cairo_texture_get_auto_resize (ClutterCairoTexture *self);
CLUTTER_DEPRECATED
void clutter_cairo_texture_clear (ClutterCairoTexture *self);
CLUTTER_DEPRECATED
void clutter_cairo_texture_invalidate_rectangle (ClutterCairoTexture *self,
cairo_rectangle_int_t *rect);
CLUTTER_DEPRECATED
void clutter_cairo_texture_invalidate (ClutterCairoTexture *self);
CLUTTER_DEPRECATED_FOR(clutter_cairo_texture_invalidate_rectangle)
cairo_t * clutter_cairo_texture_create_region (ClutterCairoTexture *self,
gint x_offset,
gint y_offset,
gint width,
gint height);
CLUTTER_DEPRECATED_FOR(clutter_cairo_texture_invalidate)
cairo_t * clutter_cairo_texture_create (ClutterCairoTexture *self);
G_END_DECLS
#endif /* __CLUTTER_CAIRO_TEXTURE_DEPRECATED_H__ */

View File

@@ -43,11 +43,6 @@ CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_container_add_actor (ClutterContainer *container,
ClutterActor *actor);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_container_remove (ClutterContainer *container,
ClutterActor *first_actor,
@@ -57,11 +52,6 @@ CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_container_remove_actor (ClutterContainer *container,
ClutterActor *actor);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_children)
GList * clutter_container_get_children (ClutterContainer *container);

View File

@@ -277,28 +277,30 @@ clutter_container_iface_init (ClutterContainerIface *iface)
}
static void
clutter_group_real_paint (ClutterActor *actor)
clutter_group_real_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
_clutter_actor_get_debug_name (actor));
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, paint_context);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
_clutter_actor_get_debug_name (actor));
}
static void
clutter_group_real_pick (ClutterActor *actor)
clutter_group_real_pick (ClutterActor *actor,
ClutterPickContext *pick_context)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
/* Chain up so we get a bounding box pained (if we are reactive) */
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor);
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick_context);
g_list_foreach (priv->children, (GFunc) clutter_actor_pick, NULL);
g_list_foreach (priv->children, (GFunc) clutter_actor_pick, pick_context);
}
static void

File diff suppressed because it is too large Load Diff

View File

@@ -78,10 +78,12 @@ static const ClutterColor default_border_color = { 0, 0, 0, 255 };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR)
static void
clutter_rectangle_paint (ClutterActor *self)
clutter_rectangle_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
static CoglPipeline *default_color_pipeline = NULL;
CoglPipeline *content_pipeline;
ClutterActorBox alloc;

View File

@@ -1217,143 +1217,6 @@ clutter_state_get_states (ClutterState *state)
return g_hash_table_get_keys (state->priv->states);
}
/**
* clutter_state_get_keys:
* @state: a #ClutterState instance.
* @source_state_name: (allow-none): the source transition name to query,
* or %NULL for all source states
* @target_state_name: (allow-none): the target transition name to query,
* or %NULL for all target states
* @object: (allow-none): the specific object instance to list keys for,
* or %NULL for all managed objects
* @property_name: (allow-none): the property name to search for, or %NULL
* for all properties.
*
* Returns a list of pointers to opaque structures with accessor functions
* that describe the keys added to an animator.
*
* Return value: (transfer container) (element-type Clutter.StateKey): a
* newly allocated #GList of #ClutterStateKey<!-- -->s. The contents of
* the returned list are owned by the #ClutterState and should not be
* modified or freed. Use g_list_free() to free the resources allocated
* by the returned list when done using it
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
GList *
clutter_state_get_keys (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name)
{
GList *s, *state_list;
GList *targets = NULL;
State *source_state = NULL;
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
source_state_name = g_intern_string (source_state_name);
target_state_name = g_intern_string (target_state_name);
property_name = g_intern_string (property_name);
if (target_state_name != NULL)
state_list = g_list_append (NULL, (gpointer) target_state_name);
else
state_list = clutter_state_get_states (state);
if (source_state_name)
source_state = clutter_state_fetch_state (state, source_state_name, FALSE);
for (s = state_list; s != NULL; s = s->next)
{
State *target_state;
target_state = clutter_state_fetch_state (state, s->data, FALSE);
if (target_state != NULL)
{
GList *k;
for (k = target_state->keys; k; k = k->next)
{
ClutterStateKey *key = k->data;
if ((object == NULL || (object == key->object)) &&
(source_state_name == NULL ||
source_state == key->source_state) &&
(property_name == NULL ||
(property_name == key->property_name)))
{
targets = g_list_prepend (targets, key);
}
}
}
}
g_list_free (state_list);
return g_list_reverse (targets);
}
/**
* clutter_state_remove_key:
* @state: a #ClutterState instance.
* @source_state_name: (allow-none): the source state name to query,
* or %NULL for all source states
* @target_state_name: (allow-none): the target state name to query,
* or %NULL for all target states
* @object: (allow-none): the specific object instance to list keys for,
* or %NULL for all managed objects
* @property_name: (allow-none): the property name to search for,
* or %NULL for all properties.
*
* Removes all keys matching the search criteria passed in arguments.
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
void
clutter_state_remove_key (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name)
{
g_return_if_fail (CLUTTER_IS_STATE (state));
clutter_state_remove_key_internal (state,
source_state_name, target_state_name,
object, property_name,
FALSE);
}
/**
* clutter_state_get_timeline:
* @state: a #ClutterState
*
* Gets the timeline driving the #ClutterState
*
* Return value: (transfer none): the #ClutterTimeline that drives
* the state change animations. The returned timeline is owned
* by the #ClutterState and it should not be unreferenced directly
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
ClutterTimeline *
clutter_state_get_timeline (ClutterState *state)
{
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
return state->priv->timeline;
}
static void
clutter_state_set_property (GObject *object,
guint prop_id,
@@ -1510,227 +1373,12 @@ G_DEFINE_BOXED_TYPE (ClutterStateKey, clutter_state_key,
clutter_state_key_copy,
clutter_state_key_free);
/**
* clutter_state_key_get_pre_delay:
* @state_key: a #ClutterStateKey
*
* Retrieves the pause before transitioning starts as a fraction of
* the total transition time.
*
* Return value: the pre delay used before starting the transition.
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
gdouble
clutter_state_key_get_pre_delay (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key != NULL, 0.0);
return state_key->pre_delay;
}
/**
* clutter_state_key_get_post_delay:
* @state_key: a #ClutterStateKey
*
* Retrieves the duration of the pause after transitioning is complete
* as a fraction of the total transition time.
*
* Return value: the post delay, used after doing the transition.
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
gdouble
clutter_state_key_get_post_delay (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key != NULL, 0.0);
return state_key->post_delay;
}
/**
* clutter_state_key_get_mode:
* @state_key: a #ClutterStateKey
*
* Retrieves the easing mode used for @state_key.
*
* Return value: the mode of a #ClutterStateKey
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
gulong
clutter_state_key_get_mode (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key != NULL, 0);
return state_key->mode;
}
/**
* clutter_state_key_get_value:
* @state_key: a #ClutterStateKey
* @value: a #GValue initialized with the correct type for the @state_key
*
* Retrieves a copy of the value for a #ClutterStateKey.
*
* The #GValue needs to be already initialized for the value type
* of the property or to a type that allow transformation from the value
* type of the key.
*
* Use g_value_unset() when done.
*
* Return value: %TRUE if the value was successfully retrieved,
* and %FALSE otherwise
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
gboolean
clutter_state_key_get_value (const ClutterStateKey *state_key,
GValue *value)
{
g_return_val_if_fail (state_key != NULL, FALSE);
g_return_val_if_fail (value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (value) != G_TYPE_INVALID, FALSE);
if (!g_type_is_a (G_VALUE_TYPE (&state_key->value), G_VALUE_TYPE (value)))
{
if (g_value_type_compatible (G_VALUE_TYPE (&state_key->value),
G_VALUE_TYPE (value)))
{
g_value_copy (&state_key->value, value);
return TRUE;
}
if (g_value_type_transformable (G_VALUE_TYPE (&state_key->value),
G_VALUE_TYPE (value)))
{
if (g_value_transform (&state_key->value, value))
return TRUE;
}
g_warning ("%s: Unable to convert from %s to %s for the "
"property '%s' of object %s in the state key",
G_STRLOC,
g_type_name (G_VALUE_TYPE (&state_key->value)),
g_type_name (G_VALUE_TYPE (value)),
state_key->property_name,
G_OBJECT_TYPE_NAME (state_key->object));
return FALSE;
}
else
g_value_copy (&state_key->value, value);
return TRUE;
}
/**
* clutter_state_key_get_object:
* @state_key: a #ClutterStateKey
*
* Retrieves the object instance this #ClutterStateKey applies to.
*
* Return value: (transfer none): the object this state key applies to.
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
GObject *
clutter_state_key_get_object (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key, NULL);
return state_key->object;
}
/**
* clutter_state_key_get_property_name:
* @state_key: a #ClutterStateKey
*
* Retrieves the name of the property this #ClutterStateKey applies to
*
* Return value: the name of the property. The returned string is owned
* by the #ClutterStateKey and should never be modified or freed
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
const gchar *
clutter_state_key_get_property_name (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key, NULL);
return state_key->property_name;
}
/**
* clutter_state_key_get_source_state_name:
* @state_key: a #ClutterStateKey
*
* Retrieves the name of the source state of the @state_key
*
* Return value: the name of the source state for this key, or %NULL
* if this is the generic state key for the given property when
* transitioning to the target state. The returned string is owned
* by the #ClutterStateKey and should never be modified or freed
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
const gchar *
clutter_state_key_get_source_state_name (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key, NULL);
if (state_key->source_state != NULL)
return state_key->source_state->name;
return NULL;
}
/**
* clutter_state_key_get_target_state_name:
* @state_key: a #ClutterStateKey
*
* Get the name of the source state this #ClutterStateKey contains,
* or NULL if this is the generic state key for the given property
* when transitioning to the target state.
*
* Return value: the name of the source state for this key, or NULL if
* the key is generic
*
* Since: 1.4
* Deprecated: 1.12: Use #ClutterKeyframeTransition and
* #ClutterTransitionGroup instead
*/
const gchar *
clutter_state_key_get_target_state_name (const ClutterStateKey *state_key)
{
g_return_val_if_fail (state_key, NULL);
return state_key->target_state->name;
}
/**
* clutter_state_key_get_property_type:
* @key: a #ClutterStateKey
*
* Retrieves the #GType of the property a key applies to
*
* You can use this type to initialize the #GValue to pass to
* clutter_state_key_get_value()
*
* Return value: the #GType of the property
*
* Since: 1.4

View File

@@ -131,20 +131,6 @@ void clutter_state_set (ClutterState *state,
CLUTTER_DEPRECATED
GList * clutter_state_get_states (ClutterState *state);
CLUTTER_DEPRECATED
GList * clutter_state_get_keys (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name);
CLUTTER_DEPRECATED
void clutter_state_remove_key (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
CLUTTER_DEPRECATED
const gchar * clutter_state_get_state (ClutterState *state);
/*
@@ -154,24 +140,7 @@ const gchar * clutter_state_get_state (ClutterState *state);
CLUTTER_DEPRECATED
GType clutter_state_key_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
gdouble clutter_state_key_get_pre_delay (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
gdouble clutter_state_key_get_post_delay (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
gulong clutter_state_key_get_mode (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
gboolean clutter_state_key_get_value (const ClutterStateKey *state_key,
GValue *value);
CLUTTER_DEPRECATED
GType clutter_state_key_get_property_type (const ClutterStateKey *key);
CLUTTER_DEPRECATED
GObject * clutter_state_key_get_object (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
const gchar * clutter_state_key_get_property_name (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
const gchar * clutter_state_key_get_source_state_name (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
const gchar * clutter_state_key_get_target_state_name (const ClutterStateKey *state_key);
G_END_DECLS

File diff suppressed because it is too large Load Diff

View File

@@ -1,172 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Jose Dapena Paz <jdapena@igalia.com>
*
* Based on the MX MxTable actor by:
* Thomas Wood <thomas.wood@intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TABLE_LAYOUT_H__
#define __CLUTTER_TABLE_LAYOUT_H__
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TABLE_LAYOUT (clutter_table_layout_get_type ())
#define CLUTTER_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayout))
#define CLUTTER_IS_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
#define CLUTTER_IS_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
typedef struct _ClutterTableLayout ClutterTableLayout;
typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
/**
* ClutterTableLayout:
*
* The #ClutterTableLayout structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.4
*
* Deprecated: 1.18: Use #ClutterGridLayout instead
*/
struct _ClutterTableLayout
{
/*< private >*/
ClutterLayoutManager parent_instance;
ClutterTableLayoutPrivate *priv;
};
/**
* ClutterTableLayoutClass:
*
* The #ClutterTableLayoutClass structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.4
*
* Deprecated: 1.18: Use #ClutterGridLayout instead
*/
struct _ClutterTableLayoutClass
{
/*< private >*/
ClutterLayoutManagerClass parent_class;
};
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_get_type)
GType clutter_table_layout_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_new)
ClutterLayoutManager *clutter_table_layout_new (void);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_attach)
void clutter_table_layout_pack (ClutterTableLayout *layout,
ClutterActor *actor,
gint column,
gint row);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_set_column_spacing)
void clutter_table_layout_set_column_spacing (ClutterTableLayout *layout,
guint spacing);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_set_row_spacing)
void clutter_table_layout_set_row_spacing (ClutterTableLayout *layout,
guint spacing);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_get_column_spacing)
guint clutter_table_layout_get_column_spacing (ClutterTableLayout *layout);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_get_row_spacing)
guint clutter_table_layout_get_row_spacing (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_span (ClutterTableLayout *layout,
ClutterActor *actor,
gint column_span,
gint row_span);
CLUTTER_DEPRECATED
void clutter_table_layout_get_span (ClutterTableLayout *layout,
ClutterActor *actor,
gint *column_span,
gint *row_span);
CLUTTER_DEPRECATED
void clutter_table_layout_set_alignment (ClutterTableLayout *layout,
ClutterActor *actor,
ClutterTableAlignment x_align,
ClutterTableAlignment y_align);
CLUTTER_DEPRECATED
void clutter_table_layout_get_alignment (ClutterTableLayout *layout,
ClutterActor *actor,
ClutterTableAlignment *x_align,
ClutterTableAlignment *y_align);
CLUTTER_DEPRECATED
void clutter_table_layout_set_fill (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean x_fill,
gboolean y_fill);
CLUTTER_DEPRECATED
void clutter_table_layout_get_fill (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean *x_fill,
gboolean *y_fill);
CLUTTER_DEPRECATED
void clutter_table_layout_set_expand (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean x_expand,
gboolean y_expand);
CLUTTER_DEPRECATED
void clutter_table_layout_get_expand (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean *x_expand,
gboolean *y_expand);
CLUTTER_DEPRECATED
gint clutter_table_layout_get_row_count (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
gint clutter_table_layout_get_column_count (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_use_animations (ClutterTableLayout *layout,
gboolean animate);
CLUTTER_DEPRECATED
gboolean clutter_table_layout_get_use_animations (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_easing_mode (ClutterTableLayout *layout,
gulong mode);
CLUTTER_DEPRECATED
gulong clutter_table_layout_get_easing_mode (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_easing_duration (ClutterTableLayout *layout,
guint msecs);
CLUTTER_DEPRECATED
guint clutter_table_layout_get_easing_duration (ClutterTableLayout *layout);
G_END_DECLS
#endif /* __CLUTTER_TABLE_LAYOUT_H__ */

File diff suppressed because it is too large Load Diff

View File

@@ -1,128 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TEXTURE_DEPRECATED_H__
#define __CLUTTER_TEXTURE_DEPRECATED_H__
#include <clutter/clutter-texture.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_image_new)
ClutterActor * clutter_texture_new (void);
CLUTTER_DEPRECATED_FOR(ClutterImage and platform-specific image loading)
ClutterActor * clutter_texture_new_from_file (const gchar *filename,
GError **error);
CLUTTER_DEPRECATED_FOR(ClutterImage and platform-specific image loading)
gboolean clutter_texture_set_from_file (ClutterTexture *texture,
const gchar *filename,
GError **error);
CLUTTER_DEPRECATED_FOR(clutter_image_set_data)
gboolean clutter_texture_set_from_rgb_data (ClutterTexture *texture,
const guchar *data,
gboolean has_alpha,
gint width,
gint height,
gint rowstride,
gint bpp,
ClutterTextureFlags flags,
GError **error);
CLUTTER_DEPRECATED_FOR(clutter_image_set_area)
gboolean clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
const guchar *data,
gboolean has_alpha,
gint x,
gint y,
gint width,
gint height,
gint rowstride,
gint bpp,
ClutterTextureFlags flags,
GError **error);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_content_get_preferred_size)
void clutter_texture_get_base_size (ClutterTexture *texture,
gint *width,
gint *height);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_actor_set_content_scaling_filters)
void clutter_texture_set_filter_quality (ClutterTexture *texture,
ClutterTextureQuality filter_quality);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_actor_get_content_scaling_filters)
ClutterTextureQuality clutter_texture_get_filter_quality (ClutterTexture *texture);
CLUTTER_DEPRECATED
CoglHandle clutter_texture_get_cogl_texture (ClutterTexture *texture);
CLUTTER_DEPRECATED
void clutter_texture_set_cogl_texture (ClutterTexture *texture,
CoglHandle cogl_tex);
CLUTTER_DEPRECATED
CoglHandle clutter_texture_get_cogl_material (ClutterTexture *texture);
CLUTTER_DEPRECATED
void clutter_texture_set_cogl_material (ClutterTexture *texture,
CoglHandle cogl_material);
CLUTTER_DEPRECATED
void clutter_texture_set_sync_size (ClutterTexture *texture,
gboolean sync_size);
CLUTTER_DEPRECATED
gboolean clutter_texture_get_sync_size (ClutterTexture *texture);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_actor_set_content_repeat)
void clutter_texture_set_repeat (ClutterTexture *texture,
gboolean repeat_x,
gboolean repeat_y);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_actor_get_content_repeat)
void clutter_texture_get_repeat (ClutterTexture *texture,
gboolean *repeat_x,
gboolean *repeat_y);
CLUTTER_DEPRECATED
gint clutter_texture_get_max_tile_waste (ClutterTexture *texture);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_actor_set_content_gravity)
void clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture,
gboolean keep_aspect);
CLUTTER_DEPRECATED_FOR(ClutterImage and clutter_actor_get_content_gravity)
gboolean clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture);
CLUTTER_DEPRECATED
void clutter_texture_set_load_async (ClutterTexture *texture,
gboolean load_async);
CLUTTER_DEPRECATED
gboolean clutter_texture_get_load_async (ClutterTexture *texture);
CLUTTER_DEPRECATED
void clutter_texture_set_load_data_async (ClutterTexture *texture,
gboolean load_async);
CLUTTER_DEPRECATED
gboolean clutter_texture_get_load_data_async (ClutterTexture *texture);
CLUTTER_DEPRECATED
void clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
gboolean pick_with_alpha);
CLUTTER_DEPRECATED
gboolean clutter_texture_get_pick_with_alpha (ClutterTexture *texture);
CLUTTER_DEPRECATED_FOR(ClutterOffscreenEffect)
ClutterActor * clutter_texture_new_from_actor (ClutterActor *actor);
G_END_DECLS
#endif /* __CLUTTER_TEXTURE_DEPRECATED_H__ */

View File

@@ -37,12 +37,6 @@
#include <glib.h>
#ifdef COGL_HAS_XLIB_SUPPORT
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#endif
#include "clutter-egl-headers.h"
#include <clutter/clutter.h>

View File

@@ -58,11 +58,13 @@ clutter_headers = [
'clutter-mutter.h',
'clutter-offscreen-effect.h',
'clutter-page-turn-effect.h',
'clutter-paint-context.h',
'clutter-paint-nodes.h',
'clutter-paint-node.h',
'clutter-pan-action.h',
'clutter-path-constraint.h',
'clutter-path.h',
'clutter-pick-context.h',
'clutter-property-transition.h',
'clutter-rotate-action.h',
'clutter-script.h',
@@ -77,7 +79,6 @@ clutter_headers = [
'clutter-stage-manager.h',
'clutter-stage-view.h',
'clutter-tap-action.h',
'clutter-texture.h',
'clutter-text.h',
'clutter-text-buffer.h',
'clutter-timeline.h',
@@ -147,11 +148,13 @@ clutter_sources = [
'clutter-master-clock-default.c',
'clutter-offscreen-effect.c',
'clutter-page-turn-effect.c',
'clutter-paint-context.c',
'clutter-paint-nodes.c',
'clutter-paint-node.c',
'clutter-pan-action.c',
'clutter-path-constraint.c',
'clutter-path.c',
'clutter-pick-context.c',
'clutter-property-transition.c',
'clutter-rotate-action.c',
'clutter-script.c',
@@ -201,6 +204,7 @@ clutter_private_headers = [
'clutter-master-clock.h',
'clutter-master-clock-default.h',
'clutter-offscreen-effect-private.h',
'clutter-paint-context-private.h',
'clutter-paint-node-private.h',
'clutter-paint-volume-private.h',
'clutter-private.h',
@@ -220,20 +224,13 @@ clutter_nonintrospected_sources = [
clutter_deprecated_headers = [
'deprecated/clutter-actor.h',
'deprecated/clutter-alpha.h',
'deprecated/clutter-animatable.h',
'deprecated/clutter-animation.h',
'deprecated/clutter-bin-layout.h',
'deprecated/clutter-box.h',
'deprecated/clutter-cairo-texture.h',
'deprecated/clutter-container.h',
'deprecated/clutter-group.h',
'deprecated/clutter-keysyms.h',
'deprecated/clutter-rectangle.h',
'deprecated/clutter-stage-manager.h',
'deprecated/clutter-stage.h',
'deprecated/clutter-state.h',
'deprecated/clutter-table-layout.h',
'deprecated/clutter-texture.h',
'deprecated/clutter-timeline.h',
]
@@ -241,12 +238,9 @@ clutter_deprecated_sources = [
'deprecated/clutter-alpha.c',
'deprecated/clutter-animation.c',
'deprecated/clutter-box.c',
'deprecated/clutter-cairo-texture.c',
'deprecated/clutter-group.c',
'deprecated/clutter-rectangle.c',
'deprecated/clutter-state.c',
'deprecated/clutter-table-layout.c',
'deprecated/clutter-texture.c',
]
clutter_backend_sources = []
@@ -309,7 +303,6 @@ cally_headers = [
'cally/cally-root.h',
'cally/cally-stage.h',
'cally/cally-text.h',
'cally/cally-texture.h',
'cally/cally-util.h',
]
@@ -322,7 +315,6 @@ cally_sources = [
'cally/cally-root.c',
'cally/cally-stage.c',
'cally/cally-text.c',
'cally/cally-texture.c',
'cally/cally-util.c',
]

View File

@@ -454,34 +454,6 @@ cogl_pango_show_layout (CoglFramebuffer *fb,
}
}
void
cogl_pango_render_layout_subpixel (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags)
{
cogl_pango_show_layout (cogl_get_draw_framebuffer (),
layout,
x / (float) PANGO_SCALE,
y / (float) PANGO_SCALE,
color);
}
void
cogl_pango_render_layout (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags)
{
cogl_pango_render_layout_subpixel (layout,
x * PANGO_SCALE,
y * PANGO_SCALE,
color,
flags);
}
void
cogl_pango_show_layout_line (CoglFramebuffer *fb,
PangoLayoutLine *line,
@@ -519,19 +491,6 @@ cogl_pango_show_layout_line (CoglFramebuffer *fb,
priv->display_list = NULL;
}
void
cogl_pango_render_layout_line (PangoLayoutLine *line,
int x,
int y,
const CoglColor *color)
{
cogl_pango_show_layout_line (cogl_get_draw_framebuffer (),
line,
x / (float) PANGO_SCALE,
y / (float) PANGO_SCALE,
color);
}
void
_cogl_pango_renderer_clear_glyph_cache (CoglPangoRenderer *renderer)
{

View File

@@ -229,71 +229,6 @@ typedef struct _CoglPangoRendererClass CoglPangoRendererClass;
GType cogl_pango_renderer_get_type (void) G_GNUC_CONST;
/**
* cogl_pango_render_layout_subpixel:
* @layout: a #PangoLayout
* @x: X coordinate (in Pango units) to render the layout at
* @y: Y coordinate (in Pango units) to render the layout at
* @color: color to use when rendering the layout
* @flags:
*
* Draws a solidly coloured @layout on the given @framebuffer at (@x,
* @y) within the @framebuffer<!-- -->'s current model-view coordinate
* space.
*
* Since: 1.0
* Deprecated: 1.16: Use cogl_pango_show_layout() instead
*/
COGL_DEPRECATED_FOR (cogl_pango_show_layout)
void
cogl_pango_render_layout_subpixel (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags);
/**
* cogl_pango_render_layout:
* @layout: a #PangoLayout
* @x: X coordinate to render the layout at
* @y: Y coordinate to render the layout at
* @color: color to use when rendering the layout
* @flags:
*
* Draws a solidly coloured @layout on the given @framebuffer at (@x,
* @y) within the @framebuffer<!-- -->'s current model-view coordinate
* space.
*
* Since: 1.0
* Deprecated: 1.16: Use cogl_pango_show_layout() instead
*/
COGL_DEPRECATED_FOR (cogl_pango_show_layout)
void
cogl_pango_render_layout (PangoLayout *layout,
int x,
int y,
const CoglColor *color,
int flags);
/**
* cogl_pango_render_layout_line:
* @line: a #PangoLayoutLine
* @x: X coordinate to render the line at
* @y: Y coordinate to render the line at
* @color: color to use when rendering the line
*
* Renders @line at the given coordinates using the given color.
*
* Since: 1.0
* Deprecated: 1.16: Use cogl_pango_show_layout() instead
*/
COGL_DEPRECATED_FOR (cogl_pango_show_layout_line)
void
cogl_pango_render_layout_line (PangoLayoutLine *line,
int x,
int y,
const CoglColor *color);
G_END_DECLS
#endif /* __COGL_PANGO_H__ */

View File

@@ -7,6 +7,3 @@ cogl_pango_font_map_new
cogl_pango_font_map_set_resolution
cogl_pango_font_map_set_use_mipmapping
cogl_pango_renderer_get_type
cogl_pango_render_layout
cogl_pango_render_layout_line
cogl_pango_render_layout_subpixel

View File

@@ -422,26 +422,6 @@ cogl_path_set_fill_rule (CoglPath *path, CoglPathFillRule fill_rule);
CoglPathFillRule
cogl_path_get_fill_rule (CoglPath *path);
#define cogl_path_fill cogl2_path_fill
/**
* cogl_path_fill:
*
* Fills the interior of the constructed shape using the current
* drawing color.
*
* The interior of the shape is determined using the fill rule of the
* path. See %CoglPathFillRule for details.
*
* <note>The result of referencing sliced textures in your current
* pipeline when filling a path are undefined. You should pass
* the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will
* use while filling a path.</note>
*
* Since: 2.0
*/
void
cogl_path_fill (CoglPath *path);
/**
* cogl_framebuffer_fill_path:
* @framebuffer: A #CoglFramebuffer
@@ -466,19 +446,6 @@ cogl_framebuffer_fill_path (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglPath *path);
#define cogl_path_stroke cogl2_path_stroke
/**
* cogl_path_stroke:
*
* Strokes the constructed shape using the current drawing color and a
* width of 1 pixel (regardless of the current transformation
* matrix).
*
* Since: 2.0
*/
void
cogl_path_stroke (CoglPath *path);
/**
* cogl_framebuffer_stroke_path:
* @framebuffer: A #CoglFramebuffer
@@ -513,22 +480,6 @@ void
cogl_framebuffer_push_path_clip (CoglFramebuffer *framebuffer,
CoglPath *path);
#define cogl_clip_push_from_path cogl2_clip_push_from_path
/**
* cogl_clip_push_from_path:
* @path: The path to clip with.
*
* Sets a new clipping area using the silhouette of the specified,
* filled @path. The clipping area is intersected with the previous
* clipping area. To restore the previous clipping area, call
* call cogl_clip_pop().
*
* Since: 1.8
* Stability: Unstable
*/
void
cogl_clip_push_from_path (CoglPath *path);
G_END_DECLS
#endif /* __COGL_PATH_FUNCTIONS_H__ */

View File

@@ -385,38 +385,6 @@ _cogl_path_fill_nodes (CoglPath *path,
}
}
/* TODO: Update to the protoype used in the Cogl master branch.
* This is experimental API but not in sync with the cogl_path_fill()
* api in Cogl master which takes explicit framebuffer and pipeline
* arguments */
void
cogl2_path_fill (CoglPath *path)
{
g_return_if_fail (cogl_is_path (path));
_cogl_path_fill_nodes (path,
cogl_get_draw_framebuffer (),
cogl_get_source (),
0 /* flags */);
}
/* TODO: Update to the protoype used in the Cogl master branch.
* This is experimental API but not in sync with the cogl_path_fill()
* api in Cogl master which takes explicit framebuffer and pipeline
* arguments */
void
cogl2_path_stroke (CoglPath *path)
{
g_return_if_fail (cogl_is_path (path));
if (path->data->path_nodes->len == 0)
return;
_cogl_path_stroke_nodes (path,
cogl_get_draw_framebuffer (),
cogl_get_source ());
}
void
cogl2_path_move_to (CoglPath *path,
float x,
@@ -1504,12 +1472,6 @@ cogl_framebuffer_push_path_clip (CoglFramebuffer *framebuffer,
COGL_FRAMEBUFFER_STATE_CLIP;
}
void
cogl_clip_push_from_path (CoglPath *path)
{
cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (), path);
}
static void
_cogl_path_build_stroke_attribute_buffer (CoglPath *path)
{

View File

@@ -90,17 +90,16 @@ typedef enum
COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
COGL_DRAW_SKIP_LEGACY_STATE = 1 << 3,
/* By default the vertex attribute drawing code will assume that if
there is a color attribute array enabled then we can't determine
if the colors will be opaque so we need to enabling
blending. However when drawing from the journal we know what the
contents of the color array is so we can override this by passing
this flag. */
COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 4,
COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3,
/* This forcibly disables the debug option to divert all drawing to
* wireframes */
COGL_DRAW_SKIP_DEBUG_WIREFRAME = 1 << 5
COGL_DRAW_SKIP_DEBUG_WIREFRAME = 1 << 4
} CoglDrawFlags;
/* During CoglContext initialization we register the "cogl_color_in"

View File

@@ -650,15 +650,6 @@ _cogl_flush_attributes_state (CoglFramebuffer *framebuffer,
* when the framebuffer really does get drawn to. */
_cogl_framebuffer_mark_clear_clip_dirty (framebuffer);
if (G_UNLIKELY (!(flags & COGL_DRAW_SKIP_LEGACY_STATE)) &&
G_UNLIKELY (ctx->legacy_state_set) &&
_cogl_get_enable_legacy_state ())
{
copy = cogl_pipeline_copy (pipeline);
pipeline = copy;
_cogl_pipeline_apply_legacy_state (pipeline);
}
ctx->driver_vtable->flush_attributes_state (framebuffer,
pipeline,
&layers_state,

Some files were not shown because too many files have changed in this diff Show More