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Author SHA1 Message Date
Carlos Garnacho
162d6d45a0 cogl/egl: Use EGL_IMG_context_priority
As long as the context_priority extension is available request a high
priority context, to help the compositor look fluid despite heavy GPU usage
from other applications at a regular priority.

This becomes sort of pointless if/when unredirection applies, should still
help with overview/workspace switch animations, or if the application is
not fullscreen.

Based on a similar patch by Daniel Stone to Weston.
2019-01-21 16:33:44 +01:00
266 changed files with 995 additions and 2631 deletions

View File

@@ -7,7 +7,7 @@ stages:
build-mutter:
stage: build
script:
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror
- meson . build -Degl_device=true -Dwayland_eglstream=true
- ninja -C build
- ninja -C build install

View File

@@ -11,7 +11,10 @@ RUN dnf -y update && dnf -y upgrade && \
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 && \
# Unpackaged versions
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00836095-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00836095-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
# Packages not yet in stable
dnf install -y https://kojipkgs.fedoraproject.org//packages/pipewire/0.2.5/1.fc29/x86_64/pipewire-0.2.5-1.fc29.x86_64.rpm https://kojipkgs.fedoraproject.org//packages/pipewire/0.2.5/1.fc29/x86_64/pipewire-devel-0.2.5-1.fc29.x86_64.rpm https://kojipkgs.fedoraproject.org//packages/pipewire/0.2.5/1.fc29/x86_64/pipewire-libs-0.2.5-1.fc29.x86_64.rpm && \
dnf install -y intltool redhat-rpm-config make && \
dnf clean all

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@@ -1,12 +0,0 @@
#ifndef __CLUTTER_ACTOR_BOX_PRIVATE_H__
#define __CLUTTER_ACTOR_BOX_PRIVATE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
void _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_BOX_PRIVATE_H__ */

View File

@@ -5,7 +5,6 @@
#include "clutter-types.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-actor-box-private.h"
/**
* clutter_actor_box_new:
@@ -543,57 +542,6 @@ clutter_actor_box_set_size (ClutterActorBox *box,
box->y2 = box->y1 + height;
}
void
_clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
{
float width, height;
/* The aim here is that for a given rectangle defined with floating point
* coordinates we want to determine a stable quantized size in pixels
* that doesn't vary due to the original box's sub-pixel position.
*
* The reason this is important is because effects will use this
* API to determine the size of offscreen framebuffers and so for
* a fixed-size object that may be animated accross the screen we
* want to make sure that the stage paint-box has an equally stable
* size so that effects aren't made to continuously re-allocate
* a corresponding fbo.
*
* The other thing we consider is that the calculation of this box is
* subject to floating point precision issues that might be slightly
* different to the precision issues involved with actually painting the
* actor, which might result in painting slightly leaking outside the
* user's calculated paint-volume. For this we simply aim to pad out the
* paint-volume by at least half a pixel all the way around.
*/
width = box->x2 - box->x1;
height = box->y2 - box->y1;
width = CLUTTER_NEARBYINT (width);
height = CLUTTER_NEARBYINT (height);
/* XXX: NB the width/height may now be up to 0.5px too small so we
* must also pad by 0.25px all around to account for this. In total we
* must padd by at least 0.75px around all sides. */
/* XXX: The furthest that we can overshoot the bottom right corner by
* here is 1.75px in total if you consider that the 0.75 padding could
* just cross an integer boundary and so ceil will effectively add 1.
*/
box->x2 = ceilf (box->x2 + 0.75);
box->y2 = ceilf (box->y2 + 0.75);
/* Now we redefine the top-left relative to the bottom right based on the
* rounded width/height determined above + a constant so that the overall
* size of the box will be stable and not dependant on the box's
* position.
*
* Adding 3px to the width/height will ensure we cover the maximum of
* 1.75px padding on the bottom/right and still ensure we have > 0.75px
* padding on the top/left.
*/
box->x1 = box->x2 - width - 3;
box->y1 = box->y2 - height - 3;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,

View File

@@ -36,7 +36,7 @@ G_BEGIN_DECLS
typedef struct _ClutterBezier ClutterBezier;
ClutterBezier *_clutter_bezier_new (void);
ClutterBezier *_clutter_bezier_new ();
void _clutter_bezier_free (ClutterBezier * b);

View File

@@ -38,7 +38,6 @@
#include "clutter-build-config.h"
#include "clutter-actor-private.h"
#include "clutter-content-private.h"
#include "clutter-debug.h"
@@ -92,11 +91,6 @@ clutter_content_real_invalidate (ClutterContent *content)
{
}
static void
clutter_content_real_invalidate_size (ClutterContent *content)
{
}
static void
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
@@ -114,7 +108,6 @@ clutter_content_default_init (ClutterContentInterface *iface)
iface->attached = clutter_content_real_attached;
iface->detached = clutter_content_real_detached;
iface->invalidate = clutter_content_real_invalidate;
iface->invalidate_size = clutter_content_real_invalidate_size;
/**
* ClutterContent::attached:
@@ -195,45 +188,6 @@ clutter_content_invalidate (ClutterContent *content)
}
}
/**
* clutter_content_invalidate_size:
* @content: a #ClutterContent
*
* Signals that @content's size changed. Attached actors with request mode
* set to %CLUTTER_REQUEST_CONTENT_SIZE will have a relayout queued.
*
* Attached actors with other request modes are not redrawn. To redraw them
* too, use clutter_content_invalidate().
*/
void
clutter_content_invalidate_size (ClutterContent *content)
{
ClutterActor *actor;
GHashTable *actors;
GHashTableIter iter;
g_return_if_fail (CLUTTER_IS_CONTENT (content));
CLUTTER_CONTENT_GET_IFACE (content)->invalidate_size (content);
actors = g_object_get_qdata (G_OBJECT (content), quark_content_actors);
if (actors == NULL)
return;
g_hash_table_iter_init (&iter, actors);
while (g_hash_table_iter_next (&iter, (gpointer *) &actor, NULL))
{
ClutterRequestMode request_mode;
g_assert (actor != NULL);
request_mode = clutter_actor_get_request_mode (actor);
if (request_mode == CLUTTER_REQUEST_CONTENT_SIZE)
_clutter_actor_queue_only_relayout (actor);
}
}
/*< private >
* _clutter_content_attached:
* @content: a #ClutterContent

View File

@@ -86,8 +86,6 @@ struct _ClutterContentIface
ClutterActor *actor);
void (* invalidate) (ClutterContent *content);
void (* invalidate_size) (ClutterContent *content);
};
CLUTTER_EXPORT
@@ -100,9 +98,6 @@ gboolean clutter_content_get_preferred_size (ClutterContent *content
CLUTTER_EXPORT
void clutter_content_invalidate (ClutterContent *content);
CLUTTER_EXPORT
void clutter_content_invalidate_size (ClutterContent *content);
G_END_DECLS
#endif /* __CLUTTER_CONTENT_H__ */

View File

@@ -80,9 +80,9 @@ extern guint clutter_pick_debug_flags;
extern guint clutter_paint_debug_flags;
void _clutter_debug_messagev (const char *format,
va_list var_args) G_GNUC_PRINTF (1, 0);
va_list var_args);
void _clutter_debug_message (const char *format,
...) G_GNUC_PRINTF (1, 2);
...);
G_END_DECLS

View File

@@ -53,8 +53,6 @@
struct _ClutterImagePrivate
{
CoglTexture *texture;
gint width;
gint height;
};
static void clutter_content_iface_init (ClutterContentIface *iface);
@@ -70,27 +68,6 @@ clutter_image_error_quark (void)
return g_quark_from_static_string ("clutter-image-error-quark");
}
static void
update_image_size (ClutterImage *self)
{
gint width, height;
if (self->priv->texture == NULL)
return;
width = cogl_texture_get_width (self->priv->texture);
height = cogl_texture_get_height (self->priv->texture);
if (self->priv->width == width &&
self->priv->height == height)
return;
self->priv->width = width;
self->priv->height = height;
clutter_content_invalidate_size (CLUTTER_CONTENT (self));
}
static void
clutter_image_finalize (GObject *gobject)
{
@@ -261,7 +238,6 @@ clutter_image_set_data (ClutterImage *image,
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
update_image_size (image);
return TRUE;
}
@@ -330,7 +306,6 @@ clutter_image_set_bytes (ClutterImage *image,
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
update_image_size (image);
return TRUE;
}
@@ -424,7 +399,6 @@ clutter_image_set_area (ClutterImage *image,
}
clutter_content_invalidate (CLUTTER_CONTENT (image));
update_image_size (image);
return TRUE;
}

View File

@@ -72,8 +72,6 @@
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-paint-volume-private.h"
#include "clutter-actor-box-private.h"
struct _ClutterOffscreenEffectPrivate
{
@@ -84,10 +82,8 @@ struct _ClutterOffscreenEffectPrivate
ClutterActor *actor;
ClutterActor *stage;
ClutterVertex position;
int fbo_offset_x;
int fbo_offset_y;
gfloat x_offset;
gfloat y_offset;
/* This is the calculated size of the fbo before being passed
through create_texture(). This needs to be tracked separately so
@@ -97,6 +93,16 @@ struct _ClutterOffscreenEffectPrivate
int fbo_height;
gint old_opacity_override;
/* The matrix that was current the last time the fbo was updated. We
need to keep track of this to detect when we can reuse the
contents of the fbo without redrawing the actor. We need the
actual matrix rather than just detecting queued redraws on the
actor because any change in the parent hierarchy (even just a
translation) could cause the actor to look completely different
and it won't cause a redraw to be queued on the parent's
children. */
CoglMatrix last_matrix_drawn;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterOffscreenEffect,
@@ -216,15 +222,15 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
ClutterActorBox raw_box, box;
ClutterActorBox box;
ClutterActor *stage;
CoglMatrix projection, old_modelview, modelview;
const ClutterPaintVolume *volume;
CoglMatrix projection;
CoglColor transparent;
gfloat stage_width, stage_height;
gfloat fbo_width = -1, fbo_height = -1;
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
gfloat old_viewport[4];
gfloat width, height;
gfloat xexpand, yexpand;
int texture_width, texture_height;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
@@ -235,82 +241,92 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
stage = _clutter_actor_get_stage_internal (priv->actor);
clutter_actor_get_size (stage, &stage_width, &stage_height);
/* Get the minimal bounding box for what we want to paint, relative to the
* parent of priv->actor. Note that we may actually be painting a clone of
* priv->actor so we need to be careful to avoid querying the transformation
* of priv->actor (like clutter_actor_get_paint_box would). Just stay in
* local coordinates for now...
*/
volume = clutter_actor_get_paint_volume (priv->actor);
if (volume)
/* The paint box is the bounding box of the actor's paint volume in
* stage coordinates. This will give us the size for the framebuffer
* we need to redirect its rendering offscreen and its position will
* be used to setup an offset viewport */
if (clutter_actor_get_paint_box (priv->actor, &box))
{
ClutterPaintVolume mutable_volume;
clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
clutter_actor_box_get_origin (&box, &priv->x_offset, &priv->y_offset);
_clutter_paint_volume_copy_static (volume, &mutable_volume);
_clutter_paint_volume_get_bounding_box (&mutable_volume, &raw_box);
clutter_paint_volume_free (&mutable_volume);
fbo_width = MIN (fbo_width, stage_width);
fbo_height = MIN (fbo_height, stage_height);
}
else
{
clutter_actor_get_allocation_box (priv->actor, &raw_box);
fbo_width = stage_width;
fbo_height = stage_height;
}
box = raw_box;
_clutter_actor_box_enlarge_for_effects (&box);
priv->fbo_offset_x = box.x1 - raw_box.x1;
priv->fbo_offset_y = box.y1 - raw_box.y1;
clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
if (fbo_width == stage_width)
priv->x_offset = 0.0f;
if (fbo_height == stage_height)
priv->y_offset = 0.0f;
/* First assert that the framebuffer is the right size... */
if (!update_fbo (effect, fbo_width, fbo_height))
return FALSE;
cogl_get_modelview_matrix (&old_modelview);
texture_width = cogl_texture_get_width (priv->texture);
texture_height = cogl_texture_get_height (priv->texture);
/* get the current modelview matrix so that we can copy it to the
* framebuffer. We also store the matrix that was last used when we
* updated the FBO so that we can detect when we don't need to
* update the FBO to paint a second time */
cogl_get_modelview_matrix (&priv->last_matrix_drawn);
/* let's draw offscreen */
cogl_push_framebuffer (priv->offscreen);
/* We don't want the FBO contents to be transformed. That could waste memory
* (e.g. during zoom), or result in something that's not rectangular (clipped
* incorrectly). So drop the modelview matrix of the current paint chain.
* This is fine since paint_texture runs with the same modelview matrix,
* so it will come out correctly whenever that is used to put the FBO
* contents on screen...
*/
clutter_actor_get_transform (priv->stage, &modelview);
cogl_set_modelview_matrix (&modelview);
/* Copy the modelview that would have been used if rendering onscreen */
cogl_set_modelview_matrix (&priv->last_matrix_drawn);
/* Save the original viewport for calculating priv->position */
_clutter_stage_get_viewport (CLUTTER_STAGE (priv->stage),
&old_viewport[0],
&old_viewport[1],
&old_viewport[2],
&old_viewport[3]);
/* Set up the viewport so that it has the same size as the stage,
* but offset it so that the actor of interest lands on our
* framebuffer. */
clutter_actor_get_size (priv->stage, &width, &height);
/* Set up the viewport so that it has the same size as the stage (avoid
* distortion), but translated to account for the FBO offset...
/* Expand the viewport if the actor is partially off-stage,
* otherwise the actor will end up clipped to the stage viewport
*/
cogl_set_viewport (-priv->fbo_offset_x,
-priv->fbo_offset_y,
stage_width,
stage_height);
xexpand = 0.f;
if (priv->x_offset < 0.f)
xexpand = -priv->x_offset;
if (priv->x_offset + texture_width > width)
xexpand = MAX (xexpand, (priv->x_offset + texture_width) - width);
yexpand = 0.f;
if (priv->y_offset < 0.f)
yexpand = -priv->y_offset;
if (priv->y_offset + texture_height > height)
yexpand = MAX (yexpand, (priv->y_offset + texture_height) - height);
/* Set the viewport */
cogl_set_viewport (-(priv->x_offset + xexpand), -(priv->y_offset + yexpand),
width + (2 * xexpand), height + (2 * yexpand));
/* Copy the stage's projection matrix across to the framebuffer */
_clutter_stage_get_projection_matrix (CLUTTER_STAGE (priv->stage),
&projection);
/* Now save the global position of the effect (not just of the actor).
* It doesn't appear anyone actually uses this yet, but get_target_rect is
* documented as returning it. So we should...
/* If we've expanded the viewport, make sure to scale the projection
* matrix accordingly (as it's been initialised to work with the
* original viewport and not our expanded one).
*/
_clutter_util_fully_transform_vertices (&old_modelview,
&projection,
old_viewport,
&local_offset,
&priv->position,
1);
if (xexpand > 0.f || yexpand > 0.f)
{
gfloat new_width, new_height;
new_width = width + (2 * xexpand);
new_height = height + (2 * yexpand);
cogl_matrix_scale (&projection,
width / new_width,
height / new_height,
1);
}
cogl_set_projection_matrix (&projection);
@@ -369,14 +385,13 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
cogl_push_matrix ();
/* The current modelview matrix is *almost* perfect already. It's only
* missing a correction for the expanded FBO and offset rendering within...
*/
cogl_get_modelview_matrix (&modelview);
cogl_matrix_translate (&modelview,
priv->fbo_offset_x,
priv->fbo_offset_y,
0.0f);
/* Now reset the modelview to put us in stage coordinates so
* we can drawn the result of our offscreen render as a textured
* quad... */
cogl_matrix_init_identity (&modelview);
_clutter_actor_apply_modelview_transform (priv->stage, &modelview);
cogl_matrix_translate (&modelview, priv->x_offset, priv->y_offset, 0.0f);
cogl_set_modelview_matrix (&modelview);
/* paint the target material; this is virtualized for
@@ -413,11 +428,16 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
CoglMatrix matrix;
/* If we've already got a cached image and the actor hasn't been redrawn
* then we can just use the cached image in the FBO.
*/
if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
cogl_get_modelview_matrix (&matrix);
/* If we've already got a cached image for the same matrix and the
actor hasn't been redrawn then we can just use the cached image
in the fbo */
if (priv->offscreen == NULL ||
(flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) ||
!cogl_matrix_equal (&matrix, &priv->last_matrix_drawn))
{
/* Chain up to the parent paint method which will call the pre and
post paint functions to update the image */
@@ -643,8 +663,8 @@ clutter_offscreen_effect_get_target_rect (ClutterOffscreenEffect *effect,
return FALSE;
clutter_rect_init (rect,
priv->position.x,
priv->position.y,
priv->x_offset,
priv->y_offset,
cogl_texture_get_width (priv->texture),
cogl_texture_get_height (priv->texture));

View File

@@ -77,7 +77,6 @@ struct _ClutterPaintNodeClass
typedef enum {
PAINT_OP_INVALID = 0,
PAINT_OP_TEX_RECT,
PAINT_OP_MULTITEX_RECT,
PAINT_OP_PATH,
PAINT_OP_PRIMITIVE
} PaintOpCode;
@@ -86,8 +85,6 @@ struct _ClutterPaintOperation
{
PaintOpCode opcode;
GArray *multitex_coords;
union {
float texrect[8];
@@ -145,6 +142,30 @@ ClutterPaintNode * clutter_paint_node_get_parent (Clutter
G_GNUC_INTERNAL
CoglFramebuffer * clutter_paint_node_get_framebuffer (ClutterPaintNode *node);
#define CLUTTER_TYPE_LAYER_NODE (_clutter_layer_node_get_type ())
#define CLUTTER_LAYER_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_LAYER_NODE, ClutterLayerNode))
#define CLUTTER_IS_LAYER_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_LAYER_NODE))
/*
* ClutterLayerNode:
*
* The #ClutterLayerNode structure is an opaque
* type whose members cannot be directly accessed.
*
* Since: 1.10
*/
typedef struct _ClutterLayerNode ClutterLayerNode;
typedef struct _ClutterLayerNodeClass ClutterLayerNodeClass;
GType _clutter_layer_node_get_type (void) G_GNUC_CONST;
ClutterPaintNode * _clutter_layer_node_new (const CoglMatrix *projection,
const cairo_rectangle_t *viewport,
float width,
float height,
guint8 opacity);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODE_PRIVATE_H__ */

View File

@@ -761,11 +761,6 @@ clutter_paint_operation_clear (ClutterPaintOperation *op)
case PAINT_OP_TEX_RECT:
break;
case PAINT_OP_MULTITEX_RECT:
if (op->multitex_coords != NULL)
g_array_unref (op->multitex_coords);
break;
case PAINT_OP_PATH:
if (op->op.path != NULL)
cogl_object_unref (op->op.path);
@@ -799,27 +794,6 @@ clutter_paint_op_init_tex_rect (ClutterPaintOperation *op,
op->op.texrect[7] = y_2;
}
static inline void
clutter_paint_op_init_multitex_rect (ClutterPaintOperation *op,
const ClutterActorBox *rect,
const float *tex_coords,
unsigned int tex_coords_len)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_MULTITEX_RECT;
op->multitex_coords = g_array_sized_new (FALSE, FALSE,
sizeof (float),
tex_coords_len);
g_array_append_vals (op->multitex_coords, tex_coords, tex_coords_len);
op->op.texrect[0] = rect->x1;
op->op.texrect[1] = rect->y1;
op->op.texrect[2] = rect->x2;
op->op.texrect[3] = rect->y2;
}
static inline void
clutter_paint_op_init_path (ClutterPaintOperation *op,
CoglPath *path)
@@ -907,33 +881,6 @@ clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_multitexture_rectangle:
* @node: a #ClutterPaintNode
* @rect: a #ClutterActorBox
* @text_coords: array of multitexture values
* @text_coords_len: number of items of @text_coords
*
* Adds a rectangle region to the @node, with multitexture coordinates.
*/
void
clutter_paint_node_add_multitexture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
const float *text_coords,
unsigned int text_coords_len)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (rect != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_multitex_rect (&operation, rect, text_coords, text_coords_len);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_path: (skip)
* @node: a #ClutterPaintNode
@@ -1059,7 +1006,7 @@ clutter_paint_node_to_json (ClutterPaintNode *node)
if (node->operations != NULL)
{
guint i, j;
guint i;
for (i = 0; i < node->operations->len; i++)
{
@@ -1084,19 +1031,6 @@ clutter_paint_node_to_json (ClutterPaintNode *node)
json_builder_end_array (builder);
break;
case PAINT_OP_MULTITEX_RECT:
json_builder_set_member_name (builder, "texrect");
json_builder_begin_array (builder);
for (j = 0; i < op->multitex_coords->len; j++)
{
float coord = g_array_index (op->multitex_coords, float, j);
json_builder_add_double_value (builder, coord);
}
json_builder_end_array (builder);
break;
case PAINT_OP_PATH:
json_builder_set_member_name (builder, "path");
json_builder_add_int_value (builder, (gint64) op->op.path);

View File

@@ -67,12 +67,6 @@ void clutter_paint_node_add_texture_rectangle (Clutter
float x_2,
float y_2);
CLUTTER_EXPORT
void clutter_paint_node_add_multitexture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
const float *text_coords,
unsigned int text_coords_len);
CLUTTER_EXPORT
void clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path);

View File

@@ -431,17 +431,6 @@ clutter_pipeline_node_draw (ClutterPaintNode *node)
op->op.texrect[7]);
break;
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (cogl_get_draw_framebuffer (),
pnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
(float*) op->multitex_coords->data,
op->multitex_coords->len);
break;
case PAINT_OP_PATH:
cogl_path_fill (op->op.path);
break;
@@ -838,7 +827,6 @@ clutter_text_node_draw (ClutterPaintNode *node)
cogl_framebuffer_pop_clip (fb);
break;
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PATH:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
@@ -1004,7 +992,6 @@ clutter_clip_node_pre_draw (ClutterPaintNode *node)
retval = TRUE;
break;
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
break;
@@ -1038,7 +1025,6 @@ clutter_clip_node_post_draw (ClutterPaintNode *node)
cogl_framebuffer_pop_clip (fb);
break;
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
break;
@@ -1079,9 +1065,11 @@ clutter_clip_node_new (void)
}
/*
* ClutterLayerNode
* ClutterLayerNode (private)
*/
#define clutter_layer_node_get_type _clutter_layer_node_get_type
struct _ClutterLayerNode
{
ClutterPaintNode parent_instance;
@@ -1192,17 +1180,6 @@ clutter_layer_node_post_draw (ClutterPaintNode *node)
cogl_pop_source ();
break;
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (cogl_get_draw_framebuffer (),
lnode->state,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
op->op.texrect[3],
(float*) op->multitex_coords->data,
op->multitex_coords->len);
break;
case PAINT_OP_PATH:
cogl_push_source (lnode->state);
cogl_path_fill (op->op.path);
@@ -1267,11 +1244,11 @@ clutter_layer_node_init (ClutterLayerNode *self)
* Since: 1.10
*/
ClutterPaintNode *
clutter_layer_node_new (const CoglMatrix *projection,
const cairo_rectangle_t *viewport,
float width,
float height,
guint8 opacity)
_clutter_layer_node_new (const CoglMatrix *projection,
const cairo_rectangle_t *viewport,
float width,
float height,
guint8 opacity)
{
ClutterLayerNode *res;
CoglColor color;

View File

@@ -143,29 +143,6 @@ CLUTTER_EXPORT
ClutterPaintNode * clutter_text_node_new (PangoLayout *layout,
const ClutterColor *color);
#define CLUTTER_TYPE_LAYER_NODE (clutter_layer_node_get_type ())
#define CLUTTER_LAYER_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_LAYER_NODE, ClutterLayerNode))
#define CLUTTER_IS_LAYER_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_LAYER_NODE))
/*
* ClutterLayerNode:
*
* The #ClutterLayerNode structure is an opaque
* type whose members cannot be directly accessed.
*/
typedef struct _ClutterLayerNode ClutterLayerNode;
typedef struct _ClutterLayerNodeClass ClutterLayerNodeClass;
CLUTTER_EXPORT
GType clutter_layer_node_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterPaintNode * clutter_layer_node_new (const CoglMatrix *projection,
const cairo_rectangle_t *viewport,
float width,
float height,
guint8 opacity);
G_END_DECLS
#endif /* __CLUTTER_PAINT_NODES_H__ */

View File

@@ -35,7 +35,6 @@
#include "clutter-paint-volume-private.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-actor-box-private.h"
G_DEFINE_BOXED_TYPE (ClutterPaintVolume, clutter_paint_volume,
clutter_paint_volume_copy,
@@ -1139,6 +1138,8 @@ _clutter_paint_volume_get_stage_paint_box (ClutterPaintVolume *pv,
CoglMatrix modelview;
CoglMatrix projection;
float viewport[4];
float width;
float height;
_clutter_paint_volume_copy_static (pv, &projected_pv);
@@ -1178,7 +1179,50 @@ _clutter_paint_volume_get_stage_paint_box (ClutterPaintVolume *pv,
return;
}
_clutter_actor_box_enlarge_for_effects (box);
/* The aim here is that for a given rectangle defined with floating point
* coordinates we want to determine a stable quantized size in pixels
* that doesn't vary due to the original box's sub-pixel position.
*
* The reason this is important is because effects will use this
* API to determine the size of offscreen framebuffers and so for
* a fixed-size object that may be animated accross the screen we
* want to make sure that the stage paint-box has an equally stable
* size so that effects aren't made to continuously re-allocate
* a corresponding fbo.
*
* The other thing we consider is that the calculation of this box is
* subject to floating point precision issues that might be slightly
* different to the precision issues involved with actually painting the
* actor, which might result in painting slightly leaking outside the
* user's calculated paint-volume. For this we simply aim to pad out the
* paint-volume by at least half a pixel all the way around.
*/
width = box->x2 - box->x1;
height = box->y2 - box->y1;
width = CLUTTER_NEARBYINT (width);
height = CLUTTER_NEARBYINT (height);
/* XXX: NB the width/height may now be up to 0.5px too small so we
* must also pad by 0.25px all around to account for this. In total we
* must padd by at least 0.75px around all sides. */
/* XXX: The furthest that we can overshoot the bottom right corner by
* here is 1.75px in total if you consider that the 0.75 padding could
* just cross an integer boundary and so ceil will effectively add 1.
*/
box->x2 = ceilf (box->x2 + 0.75);
box->y2 = ceilf (box->y2 + 0.75);
/* Now we redefine the top-left relative to the bottom right based on the
* rounded width/height determined above + a constant so that the overall
* size of the box will be stable and not dependant on the box's
* position.
*
* Adding 3px to the width/height will ensure we cover the maximum of
* 1.75px padding on the bottom/right and still ensure we have > 0.75px
* padding on the top/left.
*/
box->x1 = box->x2 - width - 3;
box->y1 = box->y2 - height - 3;
clutter_paint_volume_free (&projected_pv);
}

View File

@@ -961,7 +961,6 @@ clutter_pan_action_get_motion_delta (ClutterPanAction *self,
return clutter_pan_action_get_interpolated_delta (self, delta_x, delta_y);
default:
g_assert_not_reached ();
return 0.0f;
}
}

View File

@@ -202,7 +202,7 @@ gboolean _clutter_feature_init (GError **error);
/* Diagnostic mode */
gboolean _clutter_diagnostic_enabled (void);
void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
void _clutter_diagnostic_message (const char *fmt, ...);
/* Picking code */
guint _clutter_pixel_to_id (guchar pixel[4]);

View File

@@ -333,7 +333,6 @@ clutter_shader_effect_create_shader (ClutterShaderEffect *self)
default:
g_assert_not_reached ();
return COGL_INVALID_HANDLE;
}
}

View File

@@ -1474,8 +1474,8 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
{
CLUTTER_NOTE (PICK, "Pushing pick scissor clip x: %d, y: %d, 1x1",
(int) (dirty_x * fb_scale),
(int) (dirty_y * fb_scale));
(int) dirty_x * fb_scale,
(int) dirty_y * fb_scale);
cogl_framebuffer_push_scissor_clip (fb, dirty_x * fb_scale, dirty_y * fb_scale, 1, 1);
}
@@ -1495,7 +1495,7 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
read_x = dirty_x * fb_scale;
read_y = dirty_y * fb_scale;
CLUTTER_NOTE (PICK, "Performing pick at %i,%i on view %dx%d+%d+%d s: %f",
CLUTTER_NOTE (PICK, "Performing pick at %i,%i on view %dx%d+%d+%d s: %d",
x, y,
view_layout.width, view_layout.height,
view_layout.x, view_layout.y, fb_scale);

View File

@@ -766,7 +766,6 @@ discrete_to_direction (double discrete_dx,
return CLUTTER_SCROLL_UP;
else
g_assert_not_reached ();
return 0;
}
void

View File

@@ -491,7 +491,7 @@ clutter_marshal = gnome.genmarshal('clutter-marshal',
prefix: '_clutter_marshal',
sources: 'clutter-marshal.list',
valist_marshallers: true,
extra_args: ['--quiet'],
extra_args: ['--prototypes', '--quiet'],
install_dir: clutter_clutter_includedir,
install_header: true,
)
@@ -519,12 +519,10 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
cally_headers,
cally_private_headers,
],
version: '0.0.0',
soversion: 0,
soversion: '0.0.0',
c_args: clutter_c_args,
include_directories: clutter_includes,
dependencies: [clutter_deps],
gnu_symbol_visibility: 'hidden',
link_with: [
libmutter_cogl,
libmutter_cogl_pango,

View File

@@ -480,7 +480,7 @@ xsettings_client_new_with_grab_funcs (Display *display,
{
XSettingsClient *client;
char buffer[256];
const char *atom_names[3];
char *atom_names[3];
Atom atoms[3];
client = malloc (sizeof *client);

View File

@@ -29,30 +29,26 @@ endif
clutter_c_args += clutter_debug_c_args
clutter_pkg_deps = [
atk_dep,
gdk_pixbuf_dep,
cairo_gobject_dep,
glib_dep,
gobject_dep,
gio_dep,
json_glib_dep,
pango_dep,
]
clutter_pkg_private_deps = [
gdk_pixbuf_dep,
gthread_dep,
gmodule_no_export_dep,
atk_dep,
pangocairo_dep,
json_glib_dep,
]
if have_pango_ft2
clutter_pkg_private_deps += [
clutter_pkg_deps += [
pangoft2_dep,
]
endif
if have_wayland
clutter_pkg_private_deps += [
clutter_pkg_deps += [
wayland_egl_dep,
wayland_server_dep,
]
@@ -61,8 +57,6 @@ endif
if have_x11
clutter_pkg_deps += [
x11_dep,
]
clutter_pkg_private_deps += [
xext_dep,
xdamage_dep,
xcomposite_dep,
@@ -72,7 +66,7 @@ if have_x11
endif
if have_native_backend
clutter_pkg_private_deps += [
clutter_pkg_deps += [
libudev_dep,
libinput_dep,
xkbcommon_dep,
@@ -80,14 +74,13 @@ if have_native_backend
endif
if have_libwacom
clutter_pkg_private_deps += [
clutter_pkg_deps += [
libwacom_dep,
]
endif
clutter_deps = [
clutter_pkg_deps,
clutter_pkg_private_deps,
libmutter_cogl_dep,
m_dep
]

View File

@@ -0,0 +1,119 @@
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include <clutter/clutter.h>
#define STAGE_WIDTH (300)
#define STAGE_HEIGHT (300)
typedef struct
{
ClutterActor *stage;
ClutterActor *actor_group1;
ClutterEffect *blur_effect1;
ClutterActor *actor_group2;
ClutterEffect *blur_effect2;
} Data;
static void
check_results (ClutterStage *stage, gpointer user_data)
{
Data *data = user_data;
gfloat width, height;
ClutterRect rect;
clutter_offscreen_effect_get_target_rect (CLUTTER_OFFSCREEN_EFFECT (data->blur_effect1),
&rect);
width = clutter_rect_get_width (&rect);
height = clutter_rect_get_height (&rect);
if (g_test_verbose ())
g_print ("Checking effect1 size: %.2f x %.2f\n",
clutter_rect_get_width (&rect),
clutter_rect_get_height (&rect));
g_assert_cmpint (width, <, STAGE_WIDTH);
g_assert_cmpint (height, <, STAGE_HEIGHT);
clutter_offscreen_effect_get_target_rect (CLUTTER_OFFSCREEN_EFFECT (data->blur_effect2),
&rect);
width = clutter_rect_get_width (&rect);
height = clutter_rect_get_height (&rect);
if (g_test_verbose ())
g_print ("Checking effect2 size: %.2f x %.2f\n", width, height);
g_assert_cmpint (width, ==, STAGE_WIDTH);
g_assert_cmpint (height, ==, STAGE_HEIGHT);
clutter_main_quit ();
}
static ClutterActor *
create_actor (gfloat x, gfloat y,
gfloat width, gfloat height,
const ClutterColor *color)
{
return g_object_new (CLUTTER_TYPE_ACTOR,
"x", x,
"y", y,
"width", width,
"height", height,
"background-color", color,
NULL);
}
static void
actor_offscreen_limit_max_size (void)
{
Data data;
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
return;
data.stage = clutter_test_get_stage ();
g_signal_connect (data.stage, "after-paint",
G_CALLBACK (check_results), &data);
clutter_actor_set_size (data.stage, STAGE_WIDTH, STAGE_HEIGHT);
data.actor_group1 = clutter_actor_new ();
clutter_actor_add_child (data.stage, data.actor_group1);
data.blur_effect1 = clutter_blur_effect_new ();
clutter_actor_add_effect (data.actor_group1, data.blur_effect1);
clutter_actor_add_child (data.actor_group1,
create_actor (10, 10,
100, 100,
CLUTTER_COLOR_Blue));
clutter_actor_add_child (data.actor_group1,
create_actor (100, 100,
100, 100,
CLUTTER_COLOR_Gray));
data.actor_group2 = clutter_actor_new ();
clutter_actor_add_child (data.stage, data.actor_group2);
data.blur_effect2 = clutter_blur_effect_new ();
clutter_actor_add_effect (data.actor_group2, data.blur_effect2);
clutter_actor_add_child (data.actor_group2,
create_actor (-10, -10,
100, 100,
CLUTTER_COLOR_Yellow));
clutter_actor_add_child (data.actor_group2,
create_actor (250, 10,
100, 100,
CLUTTER_COLOR_ScarletRed));
clutter_actor_add_child (data.actor_group2,
create_actor (10, 250,
100, 100,
CLUTTER_COLOR_Yellow));
clutter_actor_show (data.stage);
clutter_main ();
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/actor/offscreen/limit-max-size", actor_offscreen_limit_max_size)
)

View File

@@ -189,11 +189,10 @@ verify_redraws (gpointer user_data)
clutter_actor_queue_redraw (data->child);
verify_redraw (data, 1);
/* Modifying the transformation on the parent should not cause a redraw,
since the FBO stores pre-transformed rendering that can be reused with
any transformation. */
/* Modifying the transformation on the parent should cause a
redraw */
clutter_actor_set_anchor_point (data->parent_container, 0, 1);
verify_redraw (data, 0);
verify_redraw (data, 1);
/* Redrawing an unrelated actor shouldn't cause a redraw */
clutter_actor_set_position (data->unrelated_actor, 0, 1);

View File

@@ -19,6 +19,7 @@ clutter_conform_tests_actor_tests = [
'actor-iter',
'actor-layout',
'actor-meta',
'actor-offscreen-limit-max-size',
'actor-offscreen-redirect',
'actor-paint-opacity',
'actor-pick',

View File

@@ -27,9 +27,6 @@ typedef struct SuperOH
static gint n_hands = NHANDS;
int
test_actors_main (int argc, char *argv[]);
static GOptionEntry super_oh_entries[] = {
{
"num-hands", 'n',

View File

@@ -4,12 +4,6 @@
static gboolean is_expanded = FALSE;
int
test_animation_main (int argc, char *argv[]);
const char *
test_animation_describe (void);
static void
on_rect_transitions_completed (ClutterActor *actor)
{

View File

@@ -5,10 +5,6 @@
static ClutterAnimator *animator;
gint
test_animator_main (gint argc,
gchar **argv);
static ClutterActor *new_rect (gint r,
gint g,
gint b,

View File

@@ -47,12 +47,6 @@ static const gchar *desaturare_glsl_shader =
static gboolean is_expanded = FALSE;
const char *
test_bind_constraint_describe (void);
int
test_bind_constraint_main (int argc, char *argv[]);
static gboolean
on_button_release (ClutterActor *actor,
ClutterEvent *event,

View File

@@ -31,14 +31,6 @@ struct _KeyGroupClass
ClutterActor *child);
};
GType key_group_get_type (void);
int
test_binding_pool_main (int argc, char *argv[]);
const char *
test_binding_pool_describe (void);
G_DEFINE_TYPE (KeyGroup, key_group, CLUTTER_TYPE_ACTOR)
enum

View File

@@ -3,12 +3,6 @@
#include <cairo.h>
#include <clutter/clutter.h>
int
test_cairo_clock_main (int argc, char *argv[]);
const char *
test_cairo_clock_describe (void);
static gboolean
draw_clock (ClutterCanvas *canvas,
cairo_t *cr,

View File

@@ -25,12 +25,6 @@ Flower;
static ClutterActor *stage = NULL;
int
test_cairo_flowers_main (int argc, char **argv);
const char *
test_cairo_flowers_describe (void);
static gboolean
draw_flower (ClutterCanvas *canvas,
cairo_t *cr,

View File

@@ -30,11 +30,6 @@ typedef struct _TestMultiLayerMaterialState
} TestMultiLayerMaterialState;
int
test_cogl_multitexture_main (int argc, char *argv[]);
const char *
test_cogl_multitexture_describe (void);
static void
frame_cb (ClutterTimeline *timeline,

View File

@@ -56,12 +56,6 @@ struct _TestCoglboxClass
static GType test_coglbox_get_type (void) G_GNUC_CONST;
int
test_cogl_offscreen_main (int argc, char *argv[]);
const char *
test_cogl_offscreen_describe (void);
G_END_DECLS
/* Coglbox private declaration
@@ -159,7 +153,7 @@ test_coglbox_dispose (GObject *object)
* This sets up a Clutter like coordinate system for a Cogl
* framebuffer
*/
static void
void
setup_viewport (unsigned int width,
unsigned int height,
float fovy,

View File

@@ -51,12 +51,6 @@ struct _Data
CoglMaterial *material;
};
int
test_cogl_point_sprites_main (int argc, char *argv[]);
const char *
test_cogl_point_sprites_describe (void);
static CoglHandle
generate_round_texture (void)
{

View File

@@ -7,13 +7,10 @@
typedef struct
{
const char *name;
const char *source;
char *name;
char *source;
} ShaderSource;
int
test_cogl_shader_glsl_main (int argc, char *argv[]);
/* a couple of boilerplate defines that are common amongst all the
* sample shaders
*/
@@ -54,6 +51,22 @@ static ShaderSource shaders[]=
{"box-blur",
FRAGMENT_SHADER_VARS
#if GPU_SUPPORTS_DYNAMIC_BRANCHING
"uniform float radius;"
FRAGMENT_SHADER_BEGIN
"float u, v;"
"int count = 1;"
"for (u=-radius;u<radius;u++)"
" for (v=-radius;v<radius;v++)"
" {"
" color += texture2D(tex, "
" vec2(cogl_tex_coord_in[0].s + u * 2.0 * x_step, "
" cogl_tex_coord_in[0].t + v * 2.0 * y_step));"
" count ++;"
" }"
"color = color / float(count);"
FRAGMENT_SHADER_END
#else
"vec4 get_rgba_rel(sampler2D tex, float dx, float dy)"
"{"
" return texture2D (tex, cogl_tex_coord_in[0].st "
@@ -73,6 +86,7 @@ static ShaderSource shaders[]=
" color += get_rgba_rel (tex, x_step, y_step); count++;"
" color = color / count;"
FRAGMENT_SHADER_END
#endif
},
{"invert",

View File

@@ -56,12 +56,6 @@ struct _TestCoglboxClass
static GType test_coglbox_get_type (void) G_GNUC_CONST;
int
test_cogl_tex_convert_main (int argc, char *argv[]);
const char *
test_cogl_tex_convert_describe (void);
G_END_DECLS
/* Coglbox private declaration

View File

@@ -60,9 +60,6 @@ typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
const char *
test_cogl_tex_foreign_describe (void);
struct _TestCoglbox
{
ClutterActor parent;
@@ -119,9 +116,6 @@ G_DEFINE_TYPE_WITH_PRIVATE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
int
test_cogl_tex_foreign_main (int argc, char *argv[]);
/* Coglbox implementation
*--------------------------------------------------*/

View File

@@ -56,12 +56,6 @@ struct _TestCoglboxClass
static GType test_coglbox_get_type (void) G_GNUC_CONST;
int
test_cogl_tex_polygon_main (int argc, char *argv[]);
const char *
test_cogl_tex_polygon_describe (void);
G_END_DECLS
/* Coglbox private declaration

View File

@@ -57,12 +57,6 @@ struct _TestCoglboxClass
static GType test_coglbox_get_type (void) G_GNUC_CONST;
int
test_cogl_tex_tile_main (int argc, char *argv[]);
const char *
test_cogl_tex_tile_describe (void);
G_END_DECLS
/* Coglbox private declaration

View File

@@ -53,12 +53,6 @@ typedef struct _TestState
guint frame_id;
} TestState;
int
test_cogl_vertex_buffer_main (int argc, char *argv[]);
const char *
test_cogl_vertex_buffer_describe (void);
static void
frame_cb (ClutterTimeline *timeline,
gint elapsed_msecs,

View File

@@ -19,14 +19,6 @@ typedef struct _ColorContentClass {
static void clutter_content_iface_init (ClutterContentIface *iface);
GType color_content_get_type (void);
int
test_content_main (int argc, char *argv[]);
const char *
test_content_describe (void);
G_DEFINE_TYPE_WITH_CODE (ColorContent, color_content, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTENT,
clutter_content_iface_init))

View File

@@ -12,9 +12,6 @@ typedef struct {
GHashTable *devices;
} TestDevicesApp;
int
test_devices_main (int argc, char **argv);
static const gchar *
device_type_name (ClutterInputDevice *device)
{

View File

@@ -55,12 +55,6 @@ static ClutterActor *easing_mode_label = NULL;
static ClutterAnimation *last_animation = NULL;
int
test_easing_main (int argc, char *argv[]);
const char *
test_easing_describe (void);
/* recenter_bouncer:
*
* repositions (through an animation) the bouncer at the center of the stage

View File

@@ -4,12 +4,6 @@
gboolean IsFullScreen = FALSE, IsMotion = TRUE;
int
test_events_main (int argc, char *argv[]);
const char *
test_events_describe (void);
static const gchar *
get_event_type_name (const ClutterEvent *event)
{
@@ -59,7 +53,7 @@ get_event_type_name (const ClutterEvent *event)
static gchar *
get_event_state_string (const ClutterEvent *event)
{
const char *mods[18];
gchar *mods[18];
int i = 0;
ClutterModifierType state = clutter_event_get_state (event);
@@ -102,7 +96,7 @@ get_event_state_string (const ClutterEvent *event)
mods[i++] = "-";
mods[i] = NULL;
return g_strjoinv (",", (char **) mods);
return g_strjoinv (",", mods);
}
static void
@@ -428,15 +422,15 @@ test_events_main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Events");
clutter_actor_set_name (stage, "Stage");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
g_signal_connect (stage, "event", G_CALLBACK (input_cb), (char *) "stage");
g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), (char *) "fullscreen");
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), (char *) "unfullscreen");
G_CALLBACK (stage_state_cb), "unfullscreen");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), (char *) "activate");
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), (char *) "deactivate");
G_CALLBACK (stage_state_cb), "deactivate");
focus_box = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black);
clutter_actor_set_name (focus_box, "Focus Box");
@@ -448,7 +442,7 @@ test_events_main (int argc, char *argv[])
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "red box");
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Toggle motion - enter/leave capture */
@@ -463,7 +457,7 @@ test_events_main (int argc, char *argv[])
clutter_actor_set_position (actor, 250, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "green box");
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
@@ -474,7 +468,7 @@ test_events_main (int argc, char *argv[])
clutter_actor_set_position (actor, 400, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "blue box");
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Fullscreen */
@@ -487,7 +481,7 @@ test_events_main (int argc, char *argv[])
clutter_actor_set_size (actor, 400, 50);
clutter_actor_set_position (actor, 100, 250);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "blue box");
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
@@ -499,7 +493,7 @@ test_events_main (int argc, char *argv[])
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), (char *) "yellow box");
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
/* note group not reactive */
group = clutter_group_new ();

View File

@@ -8,13 +8,7 @@
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 600
int
test_fbo_main (int argc, char *argv[]);
const char *
test_fbo_describe (void);
static ClutterActor *
ClutterActor *
make_source (void)
{
ClutterActor *source, *actor;

View File

@@ -1,12 +1,6 @@
#include <gmodule.h>
#include <clutter/clutter.h>
int
test_grab_main (int argc, char *argv[]);
const char *
test_grab_describe (void);
static void
stage_state_cb (ClutterStage *stage,
gpointer data)
@@ -217,22 +211,22 @@ test_grab_main (int argc, char *argv[])
clutter_stage_set_title (CLUTTER_STAGE (stage), "Grabs");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
g_signal_connect (stage, "event",
G_CALLBACK (debug_event_cb), (char *) "stage");
G_CALLBACK (debug_event_cb), "stage");
g_signal_connect (stage, "fullscreen",
G_CALLBACK (stage_state_cb), (char *) "fullscreen");
G_CALLBACK (stage_state_cb), "fullscreen");
g_signal_connect (stage, "unfullscreen",
G_CALLBACK (stage_state_cb), (char *) "unfullscreen");
G_CALLBACK (stage_state_cb), "unfullscreen");
g_signal_connect (stage, "activate",
G_CALLBACK (stage_state_cb), (char *) "activate");
G_CALLBACK (stage_state_cb), "activate");
g_signal_connect (stage, "deactivate",
G_CALLBACK (stage_state_cb), (char *) "deactivate");
G_CALLBACK (stage_state_cb), "deactivate");
actor = clutter_rectangle_new_with_color (&rcol);
clutter_actor_set_size (actor, 100, 100);
clutter_actor_set_position (actor, 100, 100);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), (char *) "red box");
g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), "red box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (grab_pointer_cb), NULL);
g_signal_connect (actor, "button-release-event",
@@ -243,7 +237,7 @@ test_grab_main (int argc, char *argv[])
clutter_actor_set_position (actor, 100, 300);
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), (char *) "yellow box");
g_signal_connect (actor, "event", G_CALLBACK (debug_event_cb), "yellow box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (toggle_grab_pointer_cb), NULL);
@@ -253,7 +247,7 @@ test_grab_main (int argc, char *argv[])
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event",
G_CALLBACK (debug_event_cb), (char *) "blue box");
G_CALLBACK (debug_event_cb), "blue box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (grab_pointer_cb), NULL);
g_signal_connect (actor, "button-release-event",
@@ -265,7 +259,7 @@ test_grab_main (int argc, char *argv[])
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event",
G_CALLBACK (debug_event_cb), (char *) "green box");
G_CALLBACK (debug_event_cb), "green box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (green_press_cb), NULL);
@@ -276,7 +270,7 @@ test_grab_main (int argc, char *argv[])
clutter_actor_set_reactive (actor, TRUE);
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event",
G_CALLBACK (debug_event_cb), (char *) "cyan box");
G_CALLBACK (debug_event_cb), "cyan box");
g_signal_connect (actor, "button-press-event",
G_CALLBACK (cyan_press_cb), NULL);

View File

@@ -20,14 +20,6 @@ typedef struct _SolidContentClass {
static void clutter_content_iface_init (ClutterContentIface *iface);
GType solid_content_get_type (void);
const char *
test_image_describe (void);
int
test_image_main (int argc, char *argv[]);
G_DEFINE_TYPE_WITH_CODE (SolidContent, solid_content, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTENT,
clutter_content_iface_init))

View File

@@ -11,12 +11,6 @@ static const ClutterColor colors[] = {
#define PADDING (64.0f)
#define SIZE (64.0f)
const char *
test_keyframe_transition_describe (void);
int
test_keyframe_transition_main (int argc, char *argv[]);
static void
on_transition_stopped (ClutterActor *actor,
const gchar *transition_name,

View File

@@ -48,14 +48,6 @@ struct _MyThingPrivate
guint use_transformed_box : 1;
};
GType my_thing_get_type (void);
int
test_layout_main (int argc, char *argv[]);
const char *
test_layout_describe (void);
G_DEFINE_TYPE_WITH_PRIVATE (MyThing, my_thing, CLUTTER_TYPE_ACTOR)
#define MY_THING_GET_PRIVATE(obj) \
@@ -425,7 +417,7 @@ my_thing_init (MyThing *thing)
thing->priv = MY_THING_GET_PRIVATE (thing);
}
static ClutterActor *
ClutterActor *
my_thing_new (gfloat padding,
gfloat spacing)
{

View File

@@ -4,9 +4,6 @@
static GList *stages = NULL;
static gint n_stages = 1;
int
test_multistage_main (int argc, char *argv[]);
static gboolean
tex_button_cb (ClutterActor *actor,
ClutterEvent *event,

View File

@@ -56,12 +56,6 @@ static GOptionEntry super_oh_entries[] = {
{ NULL }
};
int
test_paint_wrapper_main (int argc, char *argv[]);
const char *
test_paint_wrapper_describe (void);
static gboolean
on_button_press_event (ClutterActor *actor,
ClutterEvent *event,

View File

@@ -11,10 +11,6 @@
static gboolean toggled = FALSE;
int
test_path_constraint_main (int argc,
char *argv[]);
static gboolean
on_button_press (ClutterActor *actor,
const ClutterEvent *event,

View File

@@ -23,12 +23,6 @@
static gboolean disable_x11 = FALSE;
static gboolean disable_animation = FALSE;
int
test_pixmap_main (int argc, char **argv);
const char *
test_pixmap_describe (void);
static GOptionEntry g_options[] =
{
{ "disable-x11",
@@ -137,7 +131,7 @@ stage_button_press_cb (ClutterActor *actor,
return CLUTTER_EVENT_STOP;
}
static Pixmap
Pixmap
create_pixmap (guint *width, guint *height, guint *depth)
{
Display *dpy = clutter_x11_get_default_display ();

View File

@@ -26,12 +26,6 @@
#define STAGE_WIDTH 800
#define STAGE_HEIGHT 550
int
test_rotate_zoom_main (int argc, char *argv[]);
const char *
test_rotate_zoom_describe (void);
static ClutterActor *
create_hand (void)
{

View File

@@ -18,12 +18,6 @@ static const ClutterGravity gravities[] = {
static gint gindex = 0;
static ClutterActor *label;
int
test_scale_main (int argc, char *argv[]);
const char *
test_scale_describe (void);
static void
set_next_gravity (ClutterActor *actor)
{

View File

@@ -10,9 +10,6 @@
static ClutterScript *script = NULL;
static guint merge_id = 0;
int
test_script_main (int argc, char *argv[]);
static const gchar *test_unmerge =
"["
" {"
@@ -78,6 +75,28 @@ static const gchar *test_behaviour =
" }"
"]";
gdouble
sine_alpha (ClutterAlpha *alpha,
gpointer dummy G_GNUC_UNUSED)
{
ClutterTimeline *timeline = clutter_alpha_get_timeline (alpha);
return sin (clutter_timeline_get_progress (timeline) * G_PI);
}
gdouble
double_ramp_alpha (ClutterAlpha *alpha,
gpointer dummy G_GNUC_UNUSED)
{
ClutterTimeline *timeline = clutter_alpha_get_timeline (alpha);
gdouble progress = clutter_timeline_get_progress (timeline);
if (progress >= 0.5)
return 1.0 - progress;
return progress;
}
static gboolean
blue_button_press (ClutterActor *actor,
ClutterButtonEvent *event,

View File

@@ -20,9 +20,6 @@ static const gchar *rect_color[N_RECTS] = {
static ClutterActor *rectangle[N_RECTS];
static ClutterActor *viewport = NULL;
int
test_scrolling_main (int argc, char *argv[]);
static void
on_drag_end (ClutterDragAction *action,
ClutterActor *actor,

View File

@@ -7,9 +7,6 @@
#include <clutter/clutter.h>
int
test_shader_effects_main (int argc, char *argv[]);
G_MODULE_EXPORT int
test_shader_effects_main (int argc, char *argv[])
{

View File

@@ -16,23 +16,17 @@ struct _CallbackData
guint idle_source;
};
int
test_stage_read_pixels_main (int argc, char **argv);
const char *
test_stage_read_pixels_describe (void);
static ClutterActor *
make_label (void)
{
ClutterActor *label;
gchar *text;
const char *argv[] = { "ls", "--help", NULL };
gchar *argv[] = { "ls", "--help", NULL };
label = clutter_text_new ();
clutter_text_set_font_name (CLUTTER_TEXT (label), "Sans 10");
if (g_spawn_sync (NULL, (char **) argv, NULL,
if (g_spawn_sync (NULL, argv, NULL,
G_SPAWN_STDERR_TO_DEV_NULL | G_SPAWN_SEARCH_PATH,
NULL, NULL, &text, NULL, NULL, NULL))
{

View File

@@ -2,12 +2,6 @@
#include <gmodule.h>
#include <clutter/clutter.h>
int
test_stage_sizing_main (int argc, char *argv[]);
const char *
test_stage_sizing_describe (void);
static gboolean
fullscreen_clicked_cb (ClutterStage *stage)
{

View File

@@ -6,13 +6,6 @@
static ClutterState *state;
static ClutterAnimator *animator;
gint
test_state_animator_main (gint argc,
gchar **argv);
const char *
test_state_animator_describe (void);
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)

View File

@@ -6,8 +6,15 @@
#define TEST_STATE_SCRIPT_FILE "test-script-signals.json"
int
test_state_script_main (int argc, char *argv[]);
gboolean
on_button_press (ClutterActor *actor,
ClutterEvent *event,
gpointer dummy G_GNUC_UNUSED)
{
g_print ("Button pressed!\n");
return FALSE;
}
G_MODULE_EXPORT int
test_state_script_main (int argc, char *argv[])

View File

@@ -13,12 +13,6 @@
#define ROWS (STAGE_HEIGHT/ACTOR_HEIGHT)
#define TOTAL (ROWS*COLS)
gint
test_state_main (gint argc,
gchar **argv);
const char *
test_state_describe (void);
static gboolean press_event (ClutterActor *actor,
ClutterEvent *event,

View File

@@ -7,12 +7,6 @@ enum {
BOTH = 2
};
int
test_swipe_action_main (int argc, char *argv[]);
const char *
test_swipe_action_describe (void);
static void
swept_cb (ClutterSwipeAction *action,
ClutterActor *actor,

View File

@@ -9,12 +9,6 @@
#define FONT "Sans 12"
int
test_table_layout_main (int argc, char *argv[]);
const char *
test_table_layout_describe (void);
static void
set_text (ClutterActor *actor, const gchar *text)
{

View File

@@ -2,13 +2,6 @@
#include <gmodule.h>
#include <clutter/clutter.h>
gint
test_text_field_main (gint argc,
gchar **argv);
const char *
test_text_field_describe (void);
static void
on_entry_activate (ClutterText *text,
gpointer data)

View File

@@ -10,13 +10,6 @@ static const gchar *runes =
"ᛋᚳᛖᚪᛚ᛫ᚦᛖᚪᚻ᛫ᛗᚪᚾᚾᚪ᛫ᚷᛖᚻᚹᛦᛚᚳ᛫ᛗᛁᚳᛚᚢᚾ᛫ᚻᛦᛏ᛫ᛞᚫᛚᚪᚾ\n"
"ᚷᛁᚠ᛫ᚻᛖ᛫ᚹᛁᛚᛖ᛫ᚠᚩᚱ᛫ᛞᚱᛁᚻᛏᚾᛖ᛫ᛞᚩᛗᛖᛋ᛫ᚻᛚᛇᛏᚪᚾ᛬\n";
gint
test_text_main (gint argc,
gchar **argv);
const char *
test_text_describe (void);
G_MODULE_EXPORT gint
test_text_main (gint argc,
gchar **argv)

View File

@@ -11,12 +11,6 @@ enum
static ClutterActor *stage = NULL;
const char *
test_texture_async_describe (void);
gint
test_texture_async_main (int argc, char *argv[]);
static void
on_load_finished (ClutterTexture *texture,
const GError *error,

View File

@@ -3,9 +3,6 @@
#include <gmodule.h>
#include <clutter/clutter.h>
int
test_texture_material_main (int argc, char *argv[]);
G_MODULE_EXPORT int
test_texture_material_main (int argc, char *argv[])
{

View File

@@ -2,12 +2,6 @@
#include <gmodule.h>
#include <clutter/clutter.h>
gint
test_texture_quality_main (int argc, char *argv[]);
const char *
test_texture_quality_describe (void);
/* each time the timeline animating the label completes, swap the direction */
static void
timeline_completed (ClutterTimeline *timeline,

View File

@@ -3,13 +3,7 @@
#include <clutter/clutter.h>
int
test_textures_main (int argc, char *argv[]);
const char *
test_texture_slicing_describe (void);
static guchar *
guchar*
make_rgba_data (int width, int height, int bpp, int has_alpha, int *rowstride_p)
{
#define CHECK_SIZE 20

View File

@@ -45,12 +45,6 @@ static const ClutterColor static_colors[] = {
};
static GHashTable *sequence_to_color = NULL;
int
test_touch_events_main (int argc, char *argv[]);
const char *
test_touch_events_describe (void);
static void
canvas_paint (ClutterCairoTexture *canvas)
{

View File

@@ -7,8 +7,7 @@ static gint testframes = 0;
static float testmaxtime = 1.0;
/* initialize environment to be suitable for fps testing */
static inline void
clutter_perf_fps_init (void)
void clutter_perf_fps_init (void)
{
/* Force not syncing to vblank, we want free-running maximum FPS */
g_setenv ("vblank_mode", "0", FALSE);
@@ -28,20 +27,17 @@ clutter_perf_fps_init (void)
static void perf_stage_paint_cb (ClutterStage *stage, gpointer *data);
static gboolean perf_fake_mouse_cb (gpointer stage);
static inline void
clutter_perf_fps_start (ClutterStage *stage)
void clutter_perf_fps_start (ClutterStage *stage)
{
g_signal_connect (stage, "paint", G_CALLBACK (perf_stage_paint_cb), NULL);
}
static inline void
clutter_perf_fake_mouse (ClutterStage *stage)
void clutter_perf_fake_mouse (ClutterStage *stage)
{
clutter_threads_add_timeout (1000/60, perf_fake_mouse_cb, stage);
}
static inline void
clutter_perf_fps_report (const gchar *id)
void clutter_perf_fps_report (const gchar *id)
{
g_print ("\n@ %s: %.2f fps \n",
id, testframes / g_timer_elapsed (testtimer, NULL));

View File

@@ -1,4 +1,6 @@
{
global:
gl*;
local:
*;
};
}

View File

@@ -8,20 +8,16 @@ cogl_gles2_sources = [
'cogl-gles2-api.c',
]
libmutter_cogl_gles2_map = 'libmutter-cogl-gles2.map'
libmutter_cogl_gles2_link_args = [
'-Wl,--version-script,@0@/@1@'.format(meson.current_source_dir(),
libmutter_cogl_gles2_map),
]
libmutter_cogl_gles2 = shared_library('mutter-cogl-gles2-' + libmutter_api_version,
sources: [cogl_gles2_sources, cogl_gles2_public_headers],
version: '0.0.0',
soversion: 0,
soversion: '0.0.0',
c_args: cogl_c_args,
include_directories: [cogl_includepath, cogl_path_includepath],
link_depends: libmutter_cogl_gles2_map,
link_args: libmutter_cogl_gles2_link_args,
dependencies: libmutter_cogl_dep,
link_depends: 'libmutter-cogl-gles2.map',
dependencies: [
cogl_deps,
libmutter_cogl_dep
],
install_rpath: pkglibdir,
install_dir: pkglibdir,
install: true,

View File

@@ -3,4 +3,4 @@ global:
cogl_pango_*;
local:
*;
};
}

View File

@@ -15,24 +15,18 @@ cogl_pango_public_headers = [
]
cogl_pango_deps = [
cogl_deps,
pango_dep,
pangocairo_dep,
libmutter_cogl_dep,
]
libmutter_cogl_pango_map = 'libmutter-cogl-pango.map'
libmutter_cogl_pango_link_args = [
'-Wl,--version-script,@0@/@1@'.format(meson.current_source_dir(),
libmutter_cogl_pango_map),
]
libmutter_cogl_pango = shared_library('mutter-cogl-pango-' + libmutter_api_version,
sources: [cogl_pango_sources, cogl_pango_public_headers],
version: '0.0.0',
soversion: 0,
soversion: '0.0.0',
c_args: cogl_c_args,
include_directories: [cogl_includepath, cogl_path_includepath],
link_depends: libmutter_cogl_pango_map,
link_args: libmutter_cogl_pango_link_args,
link_depends: 'libmutter-cogl-pango.map',
dependencies: [cogl_pango_deps],
install_rpath: pkglibdir,
install_dir: pkglibdir,

View File

@@ -1358,13 +1358,13 @@ _cogl_path_build_fill_attribute_buffer (CoglPath *path)
gluTessNormal (tess.glu_tess, 0.0, 0.0, 1.0);
gluTessCallback (tess.glu_tess, GLU_TESS_BEGIN_DATA,
(GCallback) _cogl_path_tesselator_begin);
_cogl_path_tesselator_begin);
gluTessCallback (tess.glu_tess, GLU_TESS_VERTEX_DATA,
(GCallback) _cogl_path_tesselator_vertex);
_cogl_path_tesselator_vertex);
gluTessCallback (tess.glu_tess, GLU_TESS_END_DATA,
(GCallback) _cogl_path_tesselator_end);
_cogl_path_tesselator_end);
gluTessCallback (tess.glu_tess, GLU_TESS_COMBINE_DATA,
(GCallback) _cogl_path_tesselator_combine);
_cogl_path_tesselator_combine);
gluTessBeginPolygon (tess.glu_tess, &tess);

View File

@@ -14,4 +14,4 @@ global:
cogl2_set_*;
local:
*;
};
}

View File

@@ -33,9 +33,10 @@ cogl_path_sources = [
'tesselator/tesselator.h',
'tesselator/tessmono.c',
'tesselator/tessmono.h',
'tesselator/GL/glu.h',
]
cogl_path_includepath = include_directories('.')
cogl_path_includepath = include_directories('.', 'tesselator')
libmutter_cogl_path_enum_types = gnome.mkenums('cogl-path-enum-types',
sources: 'cogl-path-types.h',
@@ -48,24 +49,13 @@ libmutter_cogl_path_enum_types_h = libmutter_cogl_path_enum_types[1]
cogl_path_sources += libmutter_cogl_path_enum_types
cogl_path_c_args = [
cogl_c_args,
]
libmutter_cogl_path_map = 'libmutter-cogl-path.map'
libmutter_cogl_path_link_args = [
'-Wl,--version-script,@0@/@1@'.format(meson.current_source_dir(),
libmutter_cogl_path_map),
]
libmutter_cogl_path = shared_library('mutter-cogl-path-' + libmutter_api_version,
sources: [cogl_path_sources, cogl_path_public_headers],
version: '0.0.0',
soversion: 0,
c_args: cogl_path_c_args,
soversion: '0.0.0',
c_args: cogl_c_args,
include_directories: [cogl_includepath, cogl_path_includepath],
link_depends: libmutter_cogl_path_map,
link_args: libmutter_cogl_path_link_args,
dependencies: libmutter_cogl_dep,
link_depends: 'libmutter-cogl-path.map',
dependencies: [libmutter_cogl_dep, cogl_deps],
install_rpath: pkglibdir,
install_dir: pkglibdir,
install: true,

View File

@@ -0,0 +1,47 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
/* This is just a wrapper to use our simplified version of glu.h so
that the tesselator code can still #include <GL/glu.h> */
#include "../tesselator.h"
/* These aren't defined on GLES and we don't really want the
tesselator code to use them but we're also trying to avoid
modifying the C files so we just force them to be empty here */
#undef GLAPI
#define GLAPI
#undef GLAPIENTRY
#define GLAPIENTRY
/* GLES doesn't define a GLdouble type so lets just force it to a
regular double */
#define GLdouble double

View File

@@ -45,12 +45,12 @@
#define FALSE 0
#endif
static GLUvertex *allocVertex(void)
static GLUvertex *allocVertex()
{
return (GLUvertex *)memAlloc( sizeof( GLUvertex ));
}
static GLUface *allocFace(void)
static GLUface *allocFace()
{
return (GLUface *)memAlloc( sizeof( GLUface ));
}

View File

@@ -35,7 +35,7 @@
#ifndef __mesh_h_
#define __mesh_h_
#include <GL/gl.h>
#include <GL/glu.h>
typedef struct GLUmesh GLUmesh;

View File

@@ -36,7 +36,6 @@
#define __normal_h_
#include "tess.h"
#include "tesselator.h"
/* __gl_projectPolygon( tess ) determines the polygon normal
* and project vertices onto the plane of the polygon.

View File

@@ -36,7 +36,6 @@
#define __render_h_
#include "mesh.h"
#include "tesselator.h"
/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
* fans, strips, and separate triangles. A substantial effort is made

View File

@@ -36,7 +36,6 @@
#define __sweep_h_
#include "mesh.h"
#include "tesselator.h"
/* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement

View File

@@ -35,6 +35,7 @@
#ifndef __tess_h_
#define __tess_h_
#include <GL/glu.h>
#include <setjmp.h>
#include "mesh.h"
#include "dict.h"

View File

@@ -45,7 +45,7 @@ void gluBeginPolygon (GLUtesselator* tess);
void gluDeleteTess (GLUtesselator* tess);
void gluEndPolygon (GLUtesselator* tess);
typedef void (_GLUfuncptr)(void);
typedef void (_GLUfuncptr)();
void gluGetTessProperty (GLUtesselator* tess, GLenum which, double* data);

View File

@@ -52,7 +52,7 @@ typedef enum
typedef struct _CoglAttributeNameState
{
const char *name;
char *name;
CoglAttributeNameID name_id;
int name_index;
CoglBool normalized_default;

View File

@@ -67,7 +67,7 @@ COGL_GTYPE_DEFINE_CLASS (Attribute, attribute);
static CoglBool
validate_cogl_attribute_name (const char *name,
const char **real_attribute_name,
char **real_attribute_name,
CoglAttributeNameID *name_id,
CoglBool *normalized,
int *layer_number)

View File

@@ -355,7 +355,6 @@ _cogl_bitmap_needs_short_temp_buffer (CoglPixelFormat format)
}
g_assert_not_reached ();
return FALSE;
}
CoglBool

View File

@@ -360,7 +360,7 @@ struct _CoglContext
};
CoglContext *
_cogl_context_get_default (void);
_cogl_context_get_default ();
const CoglWinsysVtable *
_cogl_context_get_winsys (CoglContext *context);

View File

@@ -377,6 +377,9 @@ CoglPipelineLayer *
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
unsigned long difference);
CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
int
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);

View File

@@ -805,6 +805,9 @@ _cogl_pipeline_weak_copy (CoglPipeline *pipeline,
void
_cogl_pipeline_set_progend (CoglPipeline *pipeline, int progend);
CoglPipeline *
_cogl_pipeline_get_parent (CoglPipeline *pipeline);
void
_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
uint8_t *color);
@@ -880,6 +883,10 @@ _cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
unsigned long
_cogl_pipeline_get_age (CoglPipeline *pipeline);
CoglPipeline *
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
unsigned long difference);
void
_cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
CoglPipelineLayer *layer,

View File

@@ -53,8 +53,8 @@ _cogl_profile_trace_message (const char *format, ...);
#else
#define COGL_STATIC_TIMER(A,B,C,D,E) G_STMT_START{ (void)0; }G_STMT_END
#define COGL_STATIC_COUNTER(A,B,C,D) G_STMT_START{ (void)0; }G_STMT_END
#define COGL_STATIC_TIMER(A,B,C,D,E) extern void _cogl_dummy_decl (void)
#define COGL_STATIC_COUNTER(A,B,C,D) extern void _cogl_dummy_decl (void)
#define COGL_COUNTER_INC(A,B) G_STMT_START{ (void)0; }G_STMT_END
#define COGL_COUNTER_DEC(A,B) G_STMT_START{ (void)0; }G_STMT_END
#define COGL_TIMER_START(A,B) G_STMT_START{ (void)0; }G_STMT_END

View File

@@ -57,6 +57,9 @@ void
_cogl_shader_compile_real (CoglHandle handle,
CoglPipeline *pipeline);
CoglShaderLanguage
_cogl_program_get_language (CoglHandle handle);
void
_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
GLenum shader_gl_type,

View File

@@ -389,7 +389,7 @@ strideof (CoglAttributeType type, int n_components)
static char *
canonize_attribute_name (const char *attribute_name)
{
const char *detail_seperator = NULL;
char *detail_seperator = NULL;
int name_len;
if (strncmp (attribute_name, "gl_", 3) != 0)

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