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Author SHA1 Message Date
Florian Müllner
9622733140 window: Handle broken icon themes more gracefully
We assert that the icons used as default window icons are loaded correctly,
but currently this can fail simply because of an incomplete icon theme. After
all, "image-missing" was only added to the icon-naming spec in 2005 🙄

Handle this case more gracefully by falling back to a completely
transparent "icon".

https://bugzilla.gnome.org/show_bug.cgi?id=720583
https://gitlab.gnome.org/GNOME/mutter/merge_requests/462
2019-02-27 22:46:19 +01:00
382 changed files with 20838 additions and 10580 deletions

View File

@@ -1,4 +1,4 @@
image: registry.gitlab.gnome.org/gnome/mutter/master:v2
image: registry.gitlab.gnome.org/gnome/mutter/master:v1
stages:
- review
@@ -7,8 +7,6 @@ stages:
check-commit-log:
stage: review
variables:
GIT_DEPTH: "100"
script:
- ./.gitlab-ci/check-commit-log.sh
only:
@@ -17,7 +15,7 @@ check-commit-log:
build-mutter:
stage: build
script:
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror
- ninja -C build
- ninja -C build install
artifacts:
@@ -35,29 +33,12 @@ test-mutter:
variables:
XDG_RUNTIME_DIR: "$CI_PROJECT_DIR/runtime-dir"
GSETTINGS_SCHEMA_DIR: "$CI_PROJECT_DIR/build/data"
MALLOC_CHECK_: "3"
NO_AT_BRIDGE: "1"
script:
- mkdir -m 700 $XDG_RUNTIME_DIR
- glib-compile-schemas $GSETTINGS_SCHEMA_DIR
- >
env MALLOC_PERTURB_="$((RANDOM % 256 + 1))"
dbus-run-session -- xvfb-run -s '+iglx -noreset'
meson test -C build --no-rebuild -t 10 --verbose --no-stdsplit --wrap catchsegv
only:
- merge_requests
- /^.*$/
can-build-gnome-shell:
stage: test
dependencies:
- build-mutter
before_script:
- meson install --no-rebuild -C build
script:
- .gitlab-ci/checkout-gnome-shell.sh
- meson gnome-shell gnome-shell/build --prefix /usr
- ninja -C gnome-shell/build install
only:
- merge_requests
- /^.*$/

View File

@@ -1,26 +1,17 @@
FROM fedora:30
FROM fedora:29
RUN dnf -y update && dnf -y upgrade && \
dnf install -y 'dnf-command(builddep)' && \
dnf install -y 'dnf-command(copr)' && \
dnf copr enable -y fmuellner/gnome-shell-ci && \
dnf builddep -y mutter && \
# Until Fedora catches up with meson build-deps
dnf install -y meson xorg-x11-server-Xorg gnome-settings-daemon-devel egl-wayland-devel xorg-x11-server-Xwayland && \
# For running unit tests
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 '*/xvfb-run' gdm-lib accountsservice-libs && \
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 && \
# Unpackaged versions
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00834984-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00834984-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y intltool redhat-rpm-config make && \
# GNOME Shell
dnf builddep -y gnome-shell --setopt=install_weak_deps=False && \
dnf remove -y gnome-bluetooth-libs-devel dbus-glib-devel upower-devel python3-devel && \
dnf remove -y --noautoremove mutter mutter-devel && \
dnf clean all

View File

@@ -23,35 +23,9 @@ function commit_message_has_url() {
return $?
}
function commit_message_subject_is_compliant() {
commit=$1
commit_message_subject=$(git show -s --format='format:%s' $commit)
if echo "$commit_message_subject" | grep -qe "\(^meta-\|^Meta\)"; then
echo " - message subject should not be prefixed with 'meta-' or 'Meta'"
return 1
fi
if echo "$commit_message_subject" | grep -qe "\.[ch]:"; then
echo " - message subject prefix should not include .c, .h, etc."
return 1
fi
return 0
}
for commit in $commits; do
commit_short=$(echo $commit | cut -c -8)
if ! commit_message_has_url $commit; then
echo "Missing merge request or issue URL on commit $commit_short"
exit 1
fi
errors=$(commit_message_subject_is_compliant $commit)
if [ $? != 0 ]; then
echo "Commit message for $commit_short is not compliant:"
echo "$errors"
echo "Missing merge request or issue URL on commit $(echo $commit | cut -c -8)"
exit 1
fi
done

View File

@@ -1,35 +0,0 @@
#!/usr/bin/bash
mutter_branch=$(git describe --contains --all HEAD)
gnome_shell_target=
git clone https://gitlab.gnome.org/GNOME/gnome-shell.git
if [ $? -ne 0 ]; then
echo Checkout failed
exit 1
fi
cd gnome-shell
if [ "$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" ]; then
merge_request_remote=${CI_MERGE_REQUEST_SOURCE_PROJECT_URL//mutter/gnome-shell}
merge_request_branch=$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME
echo Looking for $merge_request_branch on remote ...
if git fetch -q $merge_request_remote $merge_request_branch 2>/dev/null; then
gnome_shell_target=FETCH_HEAD
else
gnome_shell_target=origin/$CI_MERGE_REQUEST_TARGET_BRANCH_NAME
echo Using $gnome_shell_target instead
fi
fi
if [ -z "$gnome_shell_target" ]; then
gnome_shell_target=$(git branch -r -l origin/$mutter_branch)
gnome_shell_target=${gnome_shell_target:-$(git branch -r -l ${mutter_branch#remotes/})}
gnome_shell_target=${gnome_shell_target:-origin/master}
echo Using $gnome_shell_target instead
fi
git checkout -q $gnome_shell_target

88
NEWS
View File

@@ -1,91 +1,3 @@
3.33.1
======
* Remove unused APIs and outdated driver support
[Adam; !481, !468, !489, !487, !546]
* Enable EGL_IMG_context_priority [Adam; !454]
* Disable mouse keys with Numlock on [Olivier; #530]
* Fix crash when restarting on X11 [Marco; #576]
* Implement clipboard manager [Carlos; !320]
* Fix spurious idle signals that prevent session unblank [Jonas Å.; !543]
* Fix mapping of touchscreens that don't report dimensions [Carlos; #581]
* Fix propagating fractional scaling factor [Robert; !537]
* Add experimental RT scheduling support [Carlos; !460]
* Misc. bug fixes and cleanups [Robert, Carlos, Olivier, Ray, Marco, Jonas D.,
Georges, Daniel V., Daniel M; !467, !504, !551, !552, #575, #556, !557, !442,
!562, !535, !548, #586, !567, !396, !422, !507]
Contributors:
Jonas Ådahl, Piotr Drąg, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Adam Jackson, Robert Mader, Daniel García Moreno, Florian Müllner,
Georges Basile Stavracas Neto, Ray Strode, Marco Trevisan (Treviño),
Daniel van Vugt
Translators:
Daniel Mustieles [es], Fabio Tomat [fur], Kukuh Syafaat [id]
3.32.1
======
* Fix fallback app menu on wayland [Florian; #493]
* Fix elogind support [Tom; !491]
* Fix startup notifications not timing out [Carlos; #501]
* Fix keyboard accessibility toggle from keys
[Olivier, Carlos; !501, #529, !531]
* Fix touchscreen input on rotated displays [Carlos; #514]
* Work around hangul text input bug [Carlos; #1365]
* Fix blurry wallpaper scaling [Daniel; !505]
* Fix placement of window menu when using fractional scaling [Jan; #527]
* Fix repaint issues of offscreen effects on secondary monitors [Daniel; !511]
* Fix windows not getting focus after launch [Daniel; #505]
* Properly advertise support for 'underscan' property [Jonas; !507]
* Improve power-saving handling [Jonas; !506]
* Fix moving windows by super+touch [Jonas D.; !495]
* Misc. bug fixes and cleanups [Benjamin, Florian, Adam, Marco, Pablo,
Erik, Jonas, Heiher, Pekka, Daniel, Olivier, Carlos; !478, !475, !480,
!482, #490, !488, #491, #480, !477, !496, !492, !485, !515, !519, !521,
!216, !538, #541, #523]
Contributors:
Jonas Ådahl, Pablo Barciela, Benjamin Berg, Tom Briden, Jonas Dreßler,
Olivier Fourdan, Carlos Garnacho, Jan Alexander Steffens (heftig), Heiher,
Adam Jackson, Erik Kurzinger, Florian Müllner, Pekka Paalanen,
Marco Trevisan (Treviño), Daniel van Vugt
Translators:
Khaled Hosny [ar], Goran Vidović [hr], Daniel Mustieles [es]
3.32.0
======
* Fix deadlock when cancelling a theme sound [Andrea; !474]
* Stop swizzling BGRA buffers (bye-bye inverted colors in screenshots
and animations) [Carlos; !486]
Contributors:
Andrea Azzarone, Carlos Garnacho, Robert Mader
3.31.92
=======
* Fix flicker of apps that use multiple SHM buffers [Jonas Å.; #199]
* Don't disable page flips after temporary failues [Jonas Å.; #460]
* Improve redraw performance [Carlos; !196]
* Add cursor-mode support to window screencasting [Jonas Å.; !413]
* Add back support for system-wide monitor configurations [Jonas Å.; !253]
* Add fractional scaling support [Marco, Jonas Å.; !3]
* Consider remapped keys when guessing keycode from keysym [Andrea; #443]
* Stop turning on-screen-keyboard off on focus changes [Carlos; !432]
* Fix crashes [Robert, Carlos, Jonas D., Florian; !447, #361, !426, #479]
* Misc. bug fixes and cleanups [Benjamin, Adam, Olivier, Niels, Piotr; !457,
!452, !459, !380, !361, !461, !464, !471, !473, !463]
Contributors:
Jonas Ådahl, Andrea Azzarone, Benjamin Berg, Piotr Drąg, Jonas Dreßler,
Olivier Fourdan, Carlos Garnacho, Niels De Graef, Adam Jackson, Robert Mader,
Florian Müllner, Marco Trevisan (Treviño)
Translators:
Milo Casagrande [it], Tim Sabsch [de], Trần Ngọc Quân [vi],
Gwan-gyeong Mun [ko], Марко Костић [sr], Daniel Mustieles [es],
Rūdolfs Mazurs [lv], Nathan Follens [nl]
3.31.91
=======
* Fix infinite loop in EDID matching [Marco; #459]

View File

@@ -1044,8 +1044,10 @@ _cally_actor_clean_action_list (CallyActor *cally_actor)
if (priv->action_list)
{
g_list_free_full (priv->action_list,
(GDestroyNotify) _cally_actor_destroy_action_info);
g_list_foreach (priv->action_list,
(GFunc) _cally_actor_destroy_action_info,
NULL);
g_list_free (priv->action_list);
priv->action_list = NULL;
}
}

View File

@@ -594,27 +594,6 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
box->y1 = box->y2 - height - 3;
}
/**
* clutter_actor_box_scale:
* @box: a #ClutterActorBox
* @scale: scale factor for resizing this box
*
* Rescale the @box by provided @scale factor.
*
* Since: 1.6
*/
void
clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale)
{
g_return_if_fail (box != NULL);
box->x1 *= scale;
box->x2 *= scale;
box->y1 *= scale;
box->y2 *= scale;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,

View File

@@ -577,7 +577,8 @@ _clutter_meta_group_clear_metas (ClutterMetaGroup *group)
{
g_list_foreach (group->meta, (GFunc) _clutter_actor_meta_set_actor, NULL);
g_list_free_full (group->meta, g_object_unref);
g_list_foreach (group->meta, (GFunc) g_object_unref, NULL);
g_list_free (group->meta);
group->meta = NULL;
}

View File

@@ -53,8 +53,7 @@ typedef enum
* Controls some options for how clutter_actor_traverse() iterates
* through the graph.
*/
typedef enum
{
typedef enum {
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
} ClutterActorTraverseFlags;
@@ -75,8 +74,7 @@ typedef enum
* the continuing traversal. It may stop traversal completely, just
* skip over children for the current actor or continue as normal.
*/
typedef enum
{
typedef enum {
CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN = 1L<<1,
CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2
@@ -315,11 +313,8 @@ void _clutter_actor_detach_clone
void _clutter_actor_queue_redraw_on_clones (ClutterActor *actor);
void _clutter_actor_queue_relayout_on_clones (ClutterActor *actor);
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
float *resource_scale);
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture *texture);

View File

@@ -656,8 +656,7 @@
* which indicates when to do something other than just enforce
* invariants.
*/
typedef enum
{
typedef enum {
MAP_STATE_CHECK, /* just enforce invariants. */
MAP_STATE_MAKE_UNREALIZED, /* force unrealize, ignoring invariants,
* used when about to unparent.
@@ -699,8 +698,6 @@ struct _ClutterActorPrivate
/* the cached transformation matrix; see apply_transform() */
CoglMatrix transform;
float resource_scale;
guint8 opacity;
gint opacity_override;
@@ -807,9 +804,6 @@ struct _ClutterActorPrivate
gpointer create_child_data;
GDestroyNotify create_child_notify;
guint resolution_changed_id;
guint font_changed_id;
/* bitfields: KEEP AT THE END */
/* fixed position and sizes */
@@ -849,7 +843,6 @@ struct _ClutterActorPrivate
guint needs_y_expand : 1;
guint needs_paint_volume_update : 1;
guint had_effects_on_last_paint_volume_update : 1;
guint needs_compute_resource_scale : 1;
};
enum
@@ -922,7 +915,6 @@ enum
PROP_SCALE_CENTER_X, /* XXX:2.0 remove */
PROP_SCALE_CENTER_Y, /* XXX:2.0 remove */
PROP_SCALE_GRAVITY, /* XXX:2.0 remove */
PROP_RESOURCE_SCALE,
PROP_ROTATION_ANGLE_X, /* XXX:2.0 rename to rotation-x */
PROP_ROTATION_ANGLE_Y, /* XXX:2.0 rename to rotation-y */
@@ -1102,8 +1094,6 @@ static void clutter_actor_set_child_transform_internal (ClutterActor *sel
static void clutter_actor_realize_internal (ClutterActor *self);
static void clutter_actor_unrealize_internal (ClutterActor *self);
static gboolean clutter_actor_update_resource_scale (ClutterActor *self);
static void clutter_actor_ensure_resource_scale (ClutterActor *self);
static void clutter_actor_push_in_cloned_branch (ClutterActor *self,
gulong count);
@@ -1530,8 +1520,6 @@ clutter_actor_real_map (ClutterActor *self)
priv->pick_id,
_clutter_actor_get_debug_name (self));
clutter_actor_ensure_resource_scale (self);
/* notify on parent mapped before potentially mapping
* children, so apps see a top-down notification.
*/
@@ -2789,16 +2777,6 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
return FALSE;
}
static inline gboolean
clutter_actor_needs_relayout (ClutterActor *self)
{
ClutterActorPrivate *priv = self->priv;
return (priv->needs_width_request ||
priv->needs_height_request ||
priv->needs_allocation);
}
static void
clutter_actor_real_queue_relayout (ClutterActor *self)
{
@@ -3858,8 +3836,6 @@ clutter_actor_paint (ClutterActor *self)
if (!CLUTTER_ACTOR_IS_MAPPED (self))
return;
clutter_actor_ensure_resource_scale (self);
stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
/* mark that we are in the paint process */
@@ -4010,12 +3986,12 @@ clutter_actor_paint (ClutterActor *self)
pick_mode == CLUTTER_PICK_NONE))
_clutter_actor_draw_paint_volume (self);
done:
/* If we make it here then the actor has run through a complete
paint run including all the effects so it's no longer dirty */
if (pick_mode == CLUTTER_PICK_NONE)
priv->is_dirty = FALSE;
done:
if (clip_set)
{
CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
@@ -4225,8 +4201,7 @@ remove_child (ClutterActor *self,
child->priv->next_sibling = NULL;
}
typedef enum
{
typedef enum {
REMOVE_CHILD_DESTROY_META = 1 << 0,
REMOVE_CHILD_EMIT_PARENT_SET = 1 << 1,
REMOVE_CHILD_EMIT_ACTOR_REMOVED = 1 << 2,
@@ -4362,10 +4337,7 @@ clutter_actor_remove_child_internal (ClutterActor *self,
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
{
child->priv->needs_compute_resource_scale = TRUE;
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
}
g_signal_emit (child, actor_signals[PARENT_SET], 0, self);
/* if the child was mapped then we need to relayout ourselves to account
* for the removed child
@@ -5690,16 +5662,6 @@ clutter_actor_get_property (GObject *object,
g_value_set_enum (value, clutter_actor_get_scale_gravity (actor));
break;
case PROP_RESOURCE_SCALE:
if (priv->needs_compute_resource_scale)
{
if (!clutter_actor_update_resource_scale (actor))
g_warning ("Getting invalid resource scale property");
}
g_value_set_float (value, priv->resource_scale);
break;
case PROP_REACTIVE:
g_value_set_boolean (value, clutter_actor_get_reactive (actor));
break;
@@ -5986,7 +5948,6 @@ clutter_actor_dispose (GObject *object)
{
ClutterActor *self = CLUTTER_ACTOR (object);
ClutterActorPrivate *priv = self->priv;
ClutterBackend *backend = clutter_get_default_backend ();
CLUTTER_NOTE (MISC, "Dispose actor (name='%s', ref_count:%d) of type '%s'",
_clutter_actor_get_debug_name (self),
@@ -6023,18 +5984,6 @@ clutter_actor_dispose (GObject *object)
g_assert (!CLUTTER_ACTOR_IS_REALIZED (self));
}
if (priv->resolution_changed_id)
{
g_signal_handler_disconnect (backend, priv->resolution_changed_id);
priv->resolution_changed_id = 0;
}
if (priv->font_changed_id)
{
g_signal_handler_disconnect (backend, priv->font_changed_id);
priv->font_changed_id = 0;
}
g_clear_object (&priv->pango_context);
g_clear_object (&priv->actions);
g_clear_object (&priv->constraints);
@@ -7166,19 +7115,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_PARAM_STATIC_STRINGS |
G_PARAM_DEPRECATED);
/**
* ClutterActor:resource-scale:
*
* The resource-scale of the #ClutterActor if any or -1 if not available
*/
obj_props[PROP_RESOURCE_SCALE] =
g_param_spec_float ("resource-scale",
P_("Resource Scale"),
P_("The Scaling factor for resources painting"),
-1.0f, G_MAXFLOAT,
1.0f,
CLUTTER_PARAM_READABLE);
/**
* ClutterActor:rotation-angle-x:
*
@@ -8618,13 +8554,11 @@ clutter_actor_init (ClutterActor *self)
priv->opacity = 0xff;
priv->show_on_set_parent = TRUE;
priv->resource_scale = -1.0f;
priv->needs_width_request = TRUE;
priv->needs_height_request = TRUE;
priv->needs_allocation = TRUE;
priv->needs_paint_volume_update = TRUE;
priv->needs_compute_resource_scale = TRUE;
priv->cached_width_age = 1;
priv->cached_height_age = 1;
@@ -8849,9 +8783,9 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
*
* later during _clutter_stage_do_update(), once relayouting is done
* and the scenegraph has been updated we will call:
* clutter_stage_maybe_finish_queue_redraws().
* _clutter_stage_finish_queue_redraws().
*
* clutter_stage_maybe_finish_queue_redraws() will call
* _clutter_stage_finish_queue_redraws() will call
* _clutter_actor_finish_queue_redraw() for each listed actor.
*
* Note: actors *are* allowed to queue further redraws during this
@@ -9584,8 +9518,6 @@ clutter_actor_get_preferred_width (ClutterActor *self,
return;
}
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_WIDTH);
/* the remaining cases are:
*
* - either min_width or natural_width have been set
@@ -9677,8 +9609,6 @@ clutter_actor_get_preferred_width (ClutterActor *self,
if (natural_width_p)
*natural_width_p = request_natural_width;
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_WIDTH);
}
/**
@@ -9732,8 +9662,6 @@ clutter_actor_get_preferred_height (ClutterActor *self,
return;
}
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_HEIGHT);
/* the remaining cases are:
*
* - either min_height or natural_height have been set
@@ -9824,8 +9752,6 @@ clutter_actor_get_preferred_height (ClutterActor *self,
if (natural_height_p)
*natural_height_p = request_natural_height;
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_PREF_HEIGHT);
}
/**
@@ -10168,9 +10094,6 @@ clutter_actor_allocate (ClutterActor *self,
if (CLUTTER_ACTOR_IS_MAPPED (self))
self->priv->needs_paint_volume_update = TRUE;
if (stage_allocation_changed)
priv->needs_compute_resource_scale = TRUE;
if (!stage_allocation_changed)
{
/* If the actor didn't move but needs_allocation is set, we just
@@ -12833,8 +12756,7 @@ typedef void (* ClutterActorAddChildFunc) (ClutterActor *parent,
ClutterActor *child,
gpointer data);
typedef enum
{
typedef enum {
ADD_CHILD_CREATE_META = 1 << 0,
ADD_CHILD_EMIT_PARENT_SET = 1 << 1,
ADD_CHILD_EMIT_ACTOR_ADDED = 1 << 2,
@@ -13019,10 +12941,7 @@ clutter_actor_add_child_internal (ClutterActor *self,
/* clutter_actor_reparent() will emit ::parent-set for us */
if (emit_parent_set && !CLUTTER_ACTOR_IN_REPARENT (child))
{
child->priv->needs_compute_resource_scale = TRUE;
g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
}
g_signal_emit (child, actor_signals[PARENT_SET], 0, NULL);
if (check_state)
{
@@ -13055,7 +12974,9 @@ clutter_actor_add_child_internal (ClutterActor *self,
/* maintain the invariant that if an actor needs layout,
* its parents do as well
*/
if (clutter_actor_needs_relayout (child))
if (child->priv->needs_width_request ||
child->priv->needs_height_request ||
child->priv->needs_allocation)
{
/* we work around the short-circuiting we do
* in clutter_actor_queue_relayout() since we
@@ -13624,8 +13545,6 @@ clutter_actor_reparent (ClutterActor *self,
insert_child_at_depth,
NULL);
priv->needs_compute_resource_scale = TRUE;
/* we emit the ::parent-set signal once */
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
@@ -15900,12 +15819,10 @@ clutter_actor_get_pango_context (ClutterActor *self)
{
priv->pango_context = clutter_actor_create_pango_context (self);
priv->resolution_changed_id =
g_signal_connect_object (backend, "resolution-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
priv->font_changed_id =
g_signal_connect_object (backend, "font-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
g_signal_connect_object (backend, "resolution-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
g_signal_connect_object (backend, "font-changed",
G_CALLBACK (update_pango_context), priv->pango_context, 0);
}
else
update_pango_context (backend, priv->pango_context);
@@ -17797,171 +17714,6 @@ clutter_actor_get_paint_box (ClutterActor *self,
return TRUE;
}
static gboolean
_clutter_actor_get_resource_scale_for_rect (ClutterActor *self,
ClutterRect *bounding_rect,
float *resource_scale)
{
ClutterActor *stage;
float max_scale = 0;
stage = _clutter_actor_get_stage_internal (self);
if (!stage)
return FALSE;
if (!_clutter_stage_get_max_view_scale_factor_for_rect (CLUTTER_STAGE (stage),
bounding_rect,
&max_scale))
return FALSE;
*resource_scale = max_scale;
return TRUE;
}
static gboolean
_clutter_actor_compute_resource_scale (ClutterActor *self,
float *resource_scale)
{
ClutterRect bounding_rect;
ClutterActorPrivate *priv = self->priv;
if (CLUTTER_ACTOR_IN_DESTRUCTION (self) ||
CLUTTER_ACTOR_IN_PREF_SIZE (self) ||
!clutter_actor_is_mapped (self))
{
return FALSE;
}
clutter_actor_get_transformed_position (self,
&bounding_rect.origin.x,
&bounding_rect.origin.y);
clutter_actor_get_transformed_size (self,
&bounding_rect.size.width,
&bounding_rect.size.height);
if (bounding_rect.size.width == 0.0 ||
bounding_rect.size.height == 0.0 ||
!_clutter_actor_get_resource_scale_for_rect (self,
&bounding_rect,
resource_scale))
{
if (priv->parent)
return _clutter_actor_compute_resource_scale (priv->parent,
resource_scale);
else
return FALSE;
}
return TRUE;
}
static ClutterActorTraverseVisitFlags
queue_update_resource_scale_cb (ClutterActor *actor,
int depth,
void *user_data)
{
actor->priv->needs_compute_resource_scale = TRUE;
return CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE;
}
void
_clutter_actor_queue_update_resource_scale_recursive (ClutterActor *self)
{
_clutter_actor_traverse (self,
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST,
queue_update_resource_scale_cb,
NULL,
NULL);
}
static gboolean
clutter_actor_update_resource_scale (ClutterActor *self)
{
ClutterActorPrivate *priv;
float resource_scale;
float old_resource_scale;
priv = self->priv;
g_return_val_if_fail (priv->needs_compute_resource_scale, FALSE);
old_resource_scale = priv->resource_scale;
priv->resource_scale = -1.0f;
if (_clutter_actor_compute_resource_scale (self, &resource_scale))
{
priv->resource_scale = resource_scale;
priv->needs_compute_resource_scale = FALSE;
return fabsf (old_resource_scale - resource_scale) > FLT_EPSILON;
}
return FALSE;
}
static void
clutter_actor_ensure_resource_scale (ClutterActor *self)
{
ClutterActorPrivate *priv = self->priv;
if (!priv->needs_compute_resource_scale)
return;
if (clutter_actor_update_resource_scale (self))
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_RESOURCE_SCALE]);
}
gboolean
_clutter_actor_get_real_resource_scale (ClutterActor *self,
gfloat *resource_scale)
{
ClutterActorPrivate *priv = self->priv;
clutter_actor_ensure_resource_scale (self);
if (!priv->needs_compute_resource_scale)
{
*resource_scale = priv->resource_scale;
return TRUE;
}
*resource_scale = -1.0f;
return FALSE;
}
/**
* clutter_actor_get_resource_scale:
* @self: A #ClutterActor
* @resource_scale: (out): return location for the resource scale
*
* Retrieves the resource scale for this actor, if available.
*
* The resource scale refers to the scale the actor should use for its resources.
* For example if an actor draws a a picture of size 100 x 100 in the stage
* coordinate space, it should use a texture of twice the size (i.e. 200 x 200)
* if the resource scale is 2.
*
* The resource scale is determined by calculating the highest #ClutterStageView
* scale the actor will get painted on.
*
* Returns: TRUE if resource scale is set for the actor, otherwise FALSE
*/
gboolean
clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
g_return_val_if_fail (resource_scale != NULL, FALSE);
if (_clutter_actor_get_real_resource_scale (self, resource_scale))
{
*resource_scale = ceilf (*resource_scale);
return TRUE;
}
return FALSE;
}
/**
* clutter_actor_has_overlaps:
* @self: A #ClutterActor

View File

@@ -584,11 +584,6 @@ gboolean clutter_actor_is_in_clone_paint
CLUTTER_EXPORT
gboolean clutter_actor_get_paint_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
gboolean clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale);
CLUTTER_EXPORT
gboolean clutter_actor_has_overlaps (ClutterActor *self);

View File

@@ -160,6 +160,8 @@ void _clutter_backend_reset_cogl_framebuffer (Clutter
void clutter_set_allowed_drivers (const char *drivers);
void clutter_try_set_windowing_backend (const char *drivers);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_PRIVATE_H__ */

View File

@@ -1094,6 +1094,61 @@ clutter_wayland_set_compositor_display (void *display)
}
#endif
/**
* clutter_set_windowing_backend:
* @backend_type: a comma separated list of windowing backends
*
* Restricts Clutter to only use the specified backend or list of backends.
*
* You can use one of the `CLUTTER_WINDOWING_*` symbols, e.g.
*
* |[<!-- language="C" -->
* clutter_set_windowing_backend (CLUTTER_WINDOWING_X11);
* ]|
*
* Will force Clutter to use the X11 windowing and input backend, and terminate
* if the X11 backend could not be initialized successfully.
*
* Since Clutter 1.26, you can also use a comma-separated list of windowing
* system backends to provide a fallback in case backends are not available or
* enabled, e.g.:
*
* |[<!-- language="C" -->
* clutter_set_windowing_backend ("gdk,wayland,x11");
* ]|
*
* Will make Clutter test for the GDK, Wayland, and X11 backends in that order.
*
* You can use the `*` special value to ask Clutter to use the internally
* defined list of backends. For instance:
*
* |[<!-- language="C" -->
* clutter_set_windowing_backend ("x11,wayland,*");
* ]|
*
* Will make Clutter test the X11 and Wayland backends, and then fall back
* to the internal list of available backends.
*
* This function must be called before the first API call to Clutter, including
* clutter_get_option_context()
*
* Since: 1.16
*/
void
clutter_set_windowing_backend (const char *backend_type)
{
g_return_if_fail (backend_type != NULL);
allowed_backends = g_strdup (backend_type);
}
void
clutter_try_set_windowing_backend (const char *backend_type)
{
if (allowed_backends == NULL)
clutter_set_windowing_backend (backend_type);
}
PangoDirection
_clutter_backend_get_keymap_direction (ClutterBackend *backend)
{

View File

@@ -60,6 +60,9 @@ GType clutter_backend_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterBackend * clutter_get_default_backend (void);
CLUTTER_EXPORT
void clutter_set_windowing_backend (const char *backend_type);
CLUTTER_EXPORT
gdouble clutter_backend_get_resolution (ClutterBackend *backend);

View File

@@ -1146,60 +1146,29 @@ clutter_rect_inset (ClutterRect *rect,
rect->size.height = 0.f;
}
/**
* clutter_rect_scale:
* @rect: a #ClutterRect
* @s_x: an horizontal scale value
* @s_y: a vertical scale value
*
* Scale the rectangle coordinates and size by @s_x horizontally and
* @s_y vertically.
*/
void
clutter_rect_scale (ClutterRect *rect,
float s_x,
float s_y)
{
g_return_if_fail (rect != NULL);
g_return_if_fail (s_x > 0.f);
g_return_if_fail (s_y > 0.f);
clutter_rect_normalize_internal (rect);
rect->origin.x *= s_x;
rect->origin.y *= s_y;
rect->size.width *= s_x;
rect->size.height *= s_y;
}
/**
* clutter_rect_clamp_to_pixel:
* @rect: a #ClutterRect
*
* Rounds the origin of @rect downwards to the nearest integer, and recompute the
* the size using the @rect origin and size rounded upwards to the nearest integer,
* so that @rect is updated to the smallest rectangle capable of fully containing
* the original, fractional rectangle in the coordinates space.
* Rounds the origin of @rect downwards to the nearest integer, and rounds
* the size of @rect upwards to the nearest integer, so that @rect is
* updated to the smallest rectangle capable of fully containing the
* original, fractional rectangle.
*
* Since: 1.12
*/
void
clutter_rect_clamp_to_pixel (ClutterRect *rect)
{
float x2, y2;
g_return_if_fail (rect != NULL);
clutter_rect_normalize_internal (rect);
x2 = rect->origin.x + rect->size.width;
y2 = rect->origin.y + rect->size.height;
rect->origin.x = floorf (rect->origin.x);
rect->origin.y = floorf (rect->origin.y);
rect->size.width = ceilf (x2) - rect->origin.x;
rect->size.height = ceilf (y2) - rect->origin.y;
rect->size.width = ceilf (rect->size.width);
rect->size.height = ceilf (rect->size.height);
}
/**

View File

@@ -235,7 +235,8 @@ clutter_binding_pool_finalize (GObject *gobject)
g_hash_table_destroy (pool->entries_hash);
g_slist_free_full (pool->entries, (GDestroyNotify) binding_entry_free);
g_slist_foreach (pool->entries, (GFunc) binding_entry_free, NULL);
g_slist_free (pool->entries);
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->finalize (gobject);
}

View File

@@ -249,7 +249,9 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@@ -438,7 +438,9 @@ clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@@ -44,7 +44,6 @@
#include "clutter-build-config.h"
#include <math.h>
#include <cogl/cogl.h>
#include <cairo-gobject.h>
@@ -70,7 +69,6 @@ struct _ClutterCanvasPrivate
int width;
int height;
float scale_factor;
CoglTexture *texture;
gboolean dirty;
@@ -84,7 +82,6 @@ enum
PROP_WIDTH,
PROP_HEIGHT,
PROP_SCALE_FACTOR,
LAST_PROP
};
@@ -181,19 +178,6 @@ clutter_canvas_set_property (GObject *gobject,
}
break;
case PROP_SCALE_FACTOR:
{
gfloat new_scale_factor = g_value_get_float (value);
if (priv->scale_factor != new_scale_factor)
{
priv->scale_factor = new_scale_factor;
clutter_content_invalidate (CLUTTER_CONTENT (gobject));
}
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
@@ -218,10 +202,6 @@ clutter_canvas_get_property (GObject *gobject,
g_value_set_int (value, priv->height);
break;
case PROP_SCALE_FACTOR:
g_value_set_float (value, priv->scale_factor);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
@@ -265,19 +245,6 @@ clutter_canvas_class_init (ClutterCanvasClass *klass)
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterCanvas:scale-factor:
*
* The height of the canvas.
*/
obj_props[PROP_SCALE_FACTOR] =
g_param_spec_float ("scale-factor",
P_("Scale Factor"),
P_("The Scale factor of the canvas"),
0.01f, G_MAXFLOAT,
1.0f,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterCanvas::draw:
@@ -324,7 +291,6 @@ clutter_canvas_init (ClutterCanvas *self)
self->priv->width = -1;
self->priv->height = -1;
self->priv->scale_factor = 1.0f;
}
static void
@@ -374,8 +340,8 @@ clutter_canvas_emit_draw (ClutterCanvas *self)
priv->dirty = TRUE;
real_width = ceilf (priv->width * priv->scale_factor);
real_height = ceilf (priv->height * priv->scale_factor);
real_width = priv->width;
real_height = priv->height;
CLUTTER_NOTE (MISC, "Creating Cairo surface with size %d x %d",
priv->width, priv->height);
@@ -421,10 +387,6 @@ clutter_canvas_emit_draw (ClutterCanvas *self)
mapped_buffer = FALSE;
}
cairo_surface_set_device_scale (surface,
priv->scale_factor,
priv->scale_factor);
self->priv->cr = cr = cairo_create (surface);
g_signal_emit (self, canvas_signals[DRAW], 0,
@@ -486,10 +448,10 @@ clutter_canvas_get_preferred_size (ClutterContent *content,
return FALSE;
if (width != NULL)
*width = ceilf (priv->width * priv->scale_factor);
*width = priv->width;
if (height != NULL)
*height = ceilf (priv->height * priv->scale_factor);
*height = priv->height;
return TRUE;
}
@@ -598,48 +560,3 @@ clutter_canvas_set_size (ClutterCanvas *canvas,
return clutter_canvas_invalidate_internal (canvas, width, height);
}
/**
* clutter_canvas_set_scale_factor:
* @canvas: a #ClutterCanvas
* @scale: the integer scaling factor of the canvas
*
* Sets the scaling factor of the @canvas, and invalidates the content.
*
* This function will cause the @canvas to be invalidated only
* if the scale factor of the canvas surface has changed.
*/
void
clutter_canvas_set_scale_factor (ClutterCanvas *canvas,
float scale)
{
g_return_if_fail (CLUTTER_IS_CANVAS (canvas));
g_return_if_fail (scale > 0.0f);
if (canvas->priv->scale_factor != scale)
{
canvas->priv->scale_factor = scale;
g_object_freeze_notify (G_OBJECT (canvas));
clutter_content_invalidate (CLUTTER_CONTENT (canvas));
g_object_thaw_notify (G_OBJECT (canvas));
g_object_notify_by_pspec (G_OBJECT (canvas), obj_props[PROP_SCALE_FACTOR]);
}
}
/**
* clutter_canvas_get_scale_factor:
* @canvas: a #ClutterCanvas
*
* Gets the scale factor of the @canvas.
*
* Return value: the current @canvas scale factor or -1 if invalid
*/
float
clutter_canvas_get_scale_factor (ClutterCanvas *canvas)
{
g_return_val_if_fail (CLUTTER_IS_CANVAS (canvas), -1.0f);
return canvas->priv->scale_factor;
}

View File

@@ -97,9 +97,9 @@ gboolean clutter_canvas_set_size (ClutterCanvas *
CLUTTER_EXPORT
void clutter_canvas_set_scale_factor (ClutterCanvas *canvas,
float scale);
int scale);
CLUTTER_EXPORT
float clutter_canvas_get_scale_factor (ClutterCanvas *canvas);
int clutter_canvas_get_scale_factor (ClutterCanvas *canvas);
G_END_DECLS

View File

@@ -355,10 +355,6 @@ on_captured_event (ClutterActor *stage,
switch (clutter_event_type (event))
{
case CLUTTER_TOUCH_CANCEL:
clutter_click_action_release (action);
break;
case CLUTTER_TOUCH_END:
has_button = FALSE;
case CLUTTER_BUTTON_RELEASE:

View File

@@ -293,7 +293,9 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@@ -6,8 +6,7 @@
G_BEGIN_DECLS
typedef enum
{
typedef enum {
CLUTTER_DEBUG_MISC = 1 << 0,
CLUTTER_DEBUG_ACTOR = 1 << 1,
CLUTTER_DEBUG_TEXTURE = 1 << 2,
@@ -27,14 +26,12 @@ typedef enum
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16
} ClutterDebugFlag;
typedef enum
{
typedef enum {
CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
} ClutterPickDebugFlag;
typedef enum
{
typedef enum {
CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
CLUTTER_DEBUG_REDRAWS = 1 << 2,

View File

@@ -282,7 +282,6 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
/* enable depth testing */
cogl_depth_state_init (&depth_state);
cogl_depth_state_set_test_enabled (&depth_state, TRUE);
cogl_depth_state_set_test_function (&depth_state, COGL_DEPTH_TEST_FUNCTION_LEQUAL);
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
/* enable backface culling if we have a back material */

View File

@@ -9,16 +9,23 @@
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-ellipse.h"
#include "deprecated/clutter-behaviour-opacity.h"
#include "deprecated/clutter-behaviour-path.h"
#include "deprecated/clutter-behaviour-rotate.h"
#include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-input-device.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-list-model.h"
#include "deprecated/clutter-main.h"
#include "deprecated/clutter-model.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"

View File

@@ -297,7 +297,9 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@@ -167,6 +167,10 @@ struct _ClutterInputDeviceClass
gboolean (* is_grouped) (ClutterInputDevice *device,
ClutterInputDevice *other_device);
gboolean (* get_physical_size) (ClutterInputDevice *device,
gdouble *width,
gdouble *height);
/* Keyboard accessbility */
void (* process_kbd_a11y_event) (ClutterEvent *event,
ClutterInputDevice *device,

View File

@@ -550,7 +550,13 @@ static gboolean
are_kbd_a11y_settings_equal (ClutterKbdA11ySettings *a,
ClutterKbdA11ySettings *b)
{
return (memcmp (a, b, sizeof (ClutterKbdA11ySettings)) == 0);
return (a->controls == b->controls &&
a->slowkeys_delay == b->slowkeys_delay &&
a->debounce_delay == b->debounce_delay &&
a->timeout_delay == b->timeout_delay &&
a->mousekeys_init_delay == b->mousekeys_init_delay &&
a->mousekeys_max_speed == b->mousekeys_max_speed &&
a->mousekeys_accel_time == b->mousekeys_accel_time);
}
void

View File

@@ -51,8 +51,7 @@ G_BEGIN_DECLS
*
* Deprecated: 1.22: Use the normalized #ClutterActor pivot point instead
*/
typedef enum /*< prefix=CLUTTER_GRAVITY >*/
{
typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
CLUTTER_GRAVITY_NONE = 0,
CLUTTER_GRAVITY_NORTH,
CLUTTER_GRAVITY_NORTH_EAST,
@@ -75,8 +74,7 @@ typedef enum /*< prefix=CLUTTER_GRAVITY >*/
*
* Since: 0.4
*/
typedef enum /*< prefix=CLUTTER >*/
{
typedef enum { /*< prefix=CLUTTER >*/
CLUTTER_X_AXIS,
CLUTTER_Y_AXIS,
CLUTTER_Z_AXIS
@@ -93,8 +91,7 @@ typedef enum /*< prefix=CLUTTER >*/
*
* Deprecated: 1.22
*/
typedef enum /*< prefix=CLUTTER_ROTATE >*/
{
typedef enum { /*< prefix=CLUTTER_ROTATE >*/
CLUTTER_ROTATE_CW,
CLUTTER_ROTATE_CCW
} ClutterRotateDirection;
@@ -110,8 +107,7 @@ typedef enum /*< prefix=CLUTTER_ROTATE >*/
*
* Since: 0.8
*/
typedef enum /*< prefix=CLUTTER_REQUEST >*/
{
typedef enum { /*< prefix=CLUTTER_REQUEST >*/
CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
CLUTTER_REQUEST_WIDTH_FOR_HEIGHT,
CLUTTER_REQUEST_CONTENT_SIZE
@@ -204,8 +200,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
*
* Since: 1.0
*/
typedef enum
{
typedef enum {
CLUTTER_CUSTOM_MODE = 0,
/* linear */
@@ -289,8 +284,7 @@ typedef enum
*
* Deprecated: 1.22: Use #cairo_font_options_t instead
*/
typedef enum /*< prefix=CLUTTER_FONT >*/
{
typedef enum { /*< prefix=CLUTTER_FONT >*/
CLUTTER_FONT_MIPMAPPING = (1 << 0),
CLUTTER_FONT_HINTING = (1 << 1)
} ClutterFontFlags;
@@ -306,8 +300,7 @@ typedef enum /*< prefix=CLUTTER_FONT >*/
*
* Since: 1.2
*/
typedef enum
{
typedef enum {
CLUTTER_TEXT_DIRECTION_DEFAULT,
CLUTTER_TEXT_DIRECTION_LTR,
CLUTTER_TEXT_DIRECTION_RTL
@@ -322,8 +315,7 @@ typedef enum
*
* Since: 1.4
*/
typedef enum
{
typedef enum {
CLUTTER_VERTEX_SHADER,
CLUTTER_FRAGMENT_SHADER
} ClutterShaderType;
@@ -358,8 +350,7 @@ typedef enum
*
* Since: 0.4
*/
typedef enum
{
typedef enum {
CLUTTER_SHIFT_MASK = 1 << 0,
CLUTTER_LOCK_MASK = 1 << 1,
CLUTTER_CONTROL_MASK = 1 << 2,
@@ -425,8 +416,7 @@ typedef enum
* Keyboard accessibility features applied to a ClutterInputDevice keyboard.
*
*/
typedef enum
{
typedef enum {
CLUTTER_A11Y_KEYBOARD_ENABLED = 1 << 0,
CLUTTER_A11Y_TIMEOUT_ENABLED = 1 << 1,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED = 1 << 2,
@@ -458,8 +448,7 @@ typedef enum
*
* Flags used to signal the state of an actor.
*/
typedef enum /*< prefix=CLUTTER_ACTOR >*/
{
typedef enum { /*< prefix=CLUTTER_ACTOR >*/
CLUTTER_ACTOR_MAPPED = 1 << 1,
CLUTTER_ACTOR_REALIZED = 1 << 2,
CLUTTER_ACTOR_REACTIVE = 1 << 3,
@@ -479,8 +468,7 @@ typedef enum /*< prefix=CLUTTER_ACTOR >*/
*
* Since: 1.8
*/
typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
{
typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
} ClutterOffscreenRedirect;
@@ -504,8 +492,7 @@ typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
*
* Since: 1.0
*/
typedef enum
{
typedef enum {
CLUTTER_ALLOCATION_NONE = 0,
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
CLUTTER_DELEGATE_LAYOUT = 1 << 2
@@ -522,8 +509,7 @@ typedef enum
*
* Since: 1.4
*/
typedef enum /*< prefix=CLUTTER_ALIGN >*/
{
typedef enum { /*< prefix=CLUTTER_ALIGN >*/
CLUTTER_ALIGN_X_AXIS,
CLUTTER_ALIGN_Y_AXIS,
CLUTTER_ALIGN_BOTH
@@ -540,8 +526,7 @@ typedef enum /*< prefix=CLUTTER_ALIGN >*/
*
* Deprecated: 1.22
*/
typedef enum
{
typedef enum {
CLUTTER_INTERPOLATION_LINEAR,
CLUTTER_INTERPOLATION_CUBIC
} ClutterInterpolation;
@@ -566,8 +551,7 @@ typedef enum
* Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
* API instead
*/
typedef enum
{
typedef enum {
CLUTTER_BIN_ALIGNMENT_FIXED,
CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_START,
@@ -592,8 +576,7 @@ typedef enum
*
* Since: 1.4
*/
typedef enum /*< prefix=CLUTTER_BIND >*/
{
typedef enum { /*< prefix=CLUTTER_BIND >*/
CLUTTER_BIND_X,
CLUTTER_BIND_Y,
CLUTTER_BIND_WIDTH,
@@ -612,8 +595,7 @@ typedef enum /*< prefix=CLUTTER_BIND >*/
*
* Flags passed to the paint or pick method of #ClutterEffect.
*/
typedef enum /*< prefix=CLUTTER_EFFECT_PAINT >*/
{
typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
} ClutterEffectPaintFlags;
@@ -629,8 +611,7 @@ typedef enum /*< prefix=CLUTTER_EFFECT_PAINT >*/
*
* Since: 1.2
*/
typedef enum
{
typedef enum {
CLUTTER_BOX_ALIGNMENT_START,
CLUTTER_BOX_ALIGNMENT_END,
CLUTTER_BOX_ALIGNMENT_CENTER
@@ -647,8 +628,7 @@ typedef enum
*
* Since: 1.8
*/
typedef enum /*< prefix=CLUTTER_LONG_PRESS >*/
{
typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
CLUTTER_LONG_PRESS_QUERY,
CLUTTER_LONG_PRESS_ACTIVATE,
CLUTTER_LONG_PRESS_CANCEL
@@ -706,8 +686,7 @@ typedef enum /*< prefix=CLUTTER_LONG_PRESS >*/
*
* Since: 1.6
*/
typedef enum /*< prefix=CLUTTER_COLOR >*/
{
typedef enum { /*< prefix=CLUTTER_COLOR >*/
/* CGA/EGA-like palette */
CLUTTER_COLOR_WHITE = 0,
CLUTTER_COLOR_BLACK,
@@ -771,8 +750,7 @@ typedef enum /*< prefix=CLUTTER_COLOR >*/
*
* Since: 1.4
*/
typedef enum /*< prefix=CLUTTER_DRAG >*/
{
typedef enum { /*< prefix=CLUTTER_DRAG >*/
CLUTTER_DRAG_AXIS_NONE = 0,
CLUTTER_DRAG_X_AXIS,
@@ -789,8 +767,7 @@ typedef enum /*< prefix=CLUTTER_DRAG >*/
*
* Since: 0.6
*/
typedef enum /*< flags prefix=CLUTTER_EVENT >*/
{
typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
CLUTTER_EVENT_NONE = 0,
CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0,
CLUTTER_EVENT_FLAG_INPUT_METHOD = 1 << 1,
@@ -835,8 +812,7 @@ typedef enum /*< flags prefix=CLUTTER_EVENT >*/
*
* Since: 0.4
*/
typedef enum /*< prefix=CLUTTER >*/
{
typedef enum { /*< prefix=CLUTTER >*/
CLUTTER_NOTHING = 0,
CLUTTER_KEY_PRESS,
CLUTTER_KEY_RELEASE,
@@ -881,8 +857,7 @@ typedef enum /*< prefix=CLUTTER >*/
*
* Since: 0.4
*/
typedef enum /*< prefix=CLUTTER_SCROLL >*/
{
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
CLUTTER_SCROLL_UP,
CLUTTER_SCROLL_DOWN,
CLUTTER_SCROLL_LEFT,
@@ -900,8 +875,7 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
*
* Since: 0.4
*/
typedef enum
{
typedef enum {
CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
@@ -909,6 +883,7 @@ typedef enum
/**
* ClutterFeatureFlags:
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
* @CLUTTER_FEATURE_SWAP_THROTTLE: Set if backend throttles buffer swaps.
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
@@ -927,6 +902,7 @@ typedef enum
*/
typedef enum
{
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
CLUTTER_FEATURE_SWAP_THROTTLE = (1 << 3),
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
@@ -951,8 +927,7 @@ typedef enum
*
* Since: 1.2
*/
typedef enum /*< prefix=CLUTTER_FLOW >*/
{
typedef enum { /*< prefix=CLUTTER_FLOW >*/
CLUTTER_FLOW_HORIZONTAL,
CLUTTER_FLOW_VERTICAL
} ClutterFlowOrientation;
@@ -979,8 +954,7 @@ typedef enum /*< prefix=CLUTTER_FLOW >*/
*
* Since: 1.0
*/
typedef enum
{
typedef enum {
CLUTTER_POINTER_DEVICE,
CLUTTER_KEYBOARD_DEVICE,
CLUTTER_EXTENSION_DEVICE,
@@ -1008,8 +982,7 @@ typedef enum
*
* Since: 1.6
*/
typedef enum
{
typedef enum {
CLUTTER_INPUT_MODE_MASTER,
CLUTTER_INPUT_MODE_SLAVE,
CLUTTER_INPUT_MODE_FLOATING
@@ -1034,8 +1007,7 @@ typedef enum
*
* Since: 1.6
*/
typedef enum
{
typedef enum {
CLUTTER_INPUT_AXIS_IGNORE,
CLUTTER_INPUT_AXIS_X,
@@ -1062,8 +1034,7 @@ typedef enum
*
* Since: 1.6
*/
typedef enum
{
typedef enum {
CLUTTER_SNAP_EDGE_TOP,
CLUTTER_SNAP_EDGE_RIGHT,
CLUTTER_SNAP_EDGE_BOTTOM,
@@ -1080,8 +1051,7 @@ typedef enum
*
* Since: 1.0
*/
typedef enum
{
typedef enum {
CLUTTER_PICK_NONE = 0,
CLUTTER_PICK_REACTIVE,
CLUTTER_PICK_ALL
@@ -1098,8 +1068,7 @@ typedef enum
*
* Since: 1.8
*/
typedef enum /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
{
typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
@@ -1119,8 +1088,7 @@ typedef enum /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
*
* Since: 1.12
*/
typedef enum /*< prefix=CLUTTER_PAN >*/
{
typedef enum { /*< prefix=CLUTTER_PAN >*/
CLUTTER_PAN_AXIS_NONE = 0,
CLUTTER_PAN_X_AXIS,
@@ -1145,8 +1113,7 @@ typedef enum /*< prefix=CLUTTER_PAN >*/
*
* Deprecated: 1.22: Use the alignment properties of #ClutterActor
*/
typedef enum
{
typedef enum {
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
@@ -1167,8 +1134,7 @@ typedef enum
* Deprecated: 1.22: The #ClutterTexture class was the only user of
* this API
*/
typedef enum /*< prefix=CLUTTER_TEXTURE >*/
{
typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
CLUTTER_TEXTURE_NONE = 0,
CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
@@ -1192,8 +1158,7 @@ typedef enum /*< prefix=CLUTTER_TEXTURE >*/
* this API; use #ClutterImage and clutter_actor_set_content_scaling_filters()
* instead.
*/
typedef enum /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
{
typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
CLUTTER_TEXTURE_QUALITY_LOW,
CLUTTER_TEXTURE_QUALITY_MEDIUM,
CLUTTER_TEXTURE_QUALITY_HIGH
@@ -1208,8 +1173,7 @@ typedef enum /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
*
* Since: 0.6
*/
typedef enum
{
typedef enum {
CLUTTER_TIMELINE_FORWARD,
CLUTTER_TIMELINE_BACKWARD
} ClutterTimelineDirection;
@@ -1228,8 +1192,7 @@ typedef enum
*
* Since: 1.0
*/
typedef enum /*< prefix=CLUTTER_UNIT >*/
{
typedef enum { /*< prefix=CLUTTER_UNIT >*/
CLUTTER_UNIT_PIXEL,
CLUTTER_UNIT_EM,
CLUTTER_UNIT_MM,
@@ -1259,8 +1222,7 @@ typedef enum /*< prefix=CLUTTER_UNIT >*/
*
* Since: 1.0
*/
typedef enum
{
typedef enum {
CLUTTER_PATH_MOVE_TO = 0,
CLUTTER_PATH_LINE_TO = 1,
CLUTTER_PATH_CURVE_TO = 2,
@@ -1291,8 +1253,7 @@ typedef enum
*
* Since: 1.10
*/
typedef enum
{
typedef enum {
CLUTTER_ACTOR_ALIGN_FILL,
CLUTTER_ACTOR_ALIGN_START,
CLUTTER_ACTOR_ALIGN_CENTER,
@@ -1312,8 +1273,7 @@ typedef enum
*
* Since: 1.10
*/
typedef enum
{
typedef enum {
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
@@ -1338,8 +1298,7 @@ typedef enum
*
* Since: 1.10
*/
typedef enum
{
typedef enum {
CLUTTER_CONTENT_GRAVITY_TOP_LEFT,
CLUTTER_CONTENT_GRAVITY_TOP,
CLUTTER_CONTENT_GRAVITY_TOP_RIGHT,
@@ -1369,8 +1328,7 @@ typedef enum
*
* Since: 1.10
*/
typedef enum
{
typedef enum {
CLUTTER_SCALING_FILTER_LINEAR,
CLUTTER_SCALING_FILTER_NEAREST,
CLUTTER_SCALING_FILTER_TRILINEAR
@@ -1385,8 +1343,7 @@ typedef enum
*
* Since: 1.12
*/
typedef enum
{
typedef enum {
CLUTTER_ORIENTATION_HORIZONTAL,
CLUTTER_ORIENTATION_VERTICAL
} ClutterOrientation;
@@ -1402,8 +1359,7 @@ typedef enum
*
* Since: 1.12
*/
typedef enum /*< prefix=CLUTTER_SCROLL >*/
{
typedef enum { /*< prefix=CLUTTER_SCROLL >*/
CLUTTER_SCROLL_NONE = 0,
CLUTTER_SCROLL_HORIZONTALLY = 1 << 0,
@@ -1423,8 +1379,7 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
*
* Since: 1.12
*/
typedef enum
{
typedef enum {
CLUTTER_GRID_POSITION_LEFT,
CLUTTER_GRID_POSITION_RIGHT,
CLUTTER_GRID_POSITION_TOP,
@@ -1442,8 +1397,7 @@ typedef enum
*
* Since: 1.12
*/
typedef enum
{
typedef enum {
CLUTTER_REPEAT_NONE = 0,
CLUTTER_REPEAT_X_AXIS = 1 << 0,
CLUTTER_REPEAT_Y_AXIS = 1 << 1,
@@ -1465,8 +1419,7 @@ typedef enum
*
* Since: 1.12
*/
typedef enum
{
typedef enum {
CLUTTER_STEP_MODE_START,
CLUTTER_STEP_MODE_END
} ClutterStepMode;
@@ -1482,8 +1435,7 @@ typedef enum
*
* Since: 1.12
*/
typedef enum /*< prefix=CLUTTER_ZOOM >*/
{
typedef enum { /*< prefix=CLUTTER_ZOOM >*/
CLUTTER_ZOOM_X_AXIS,
CLUTTER_ZOOM_Y_AXIS,
CLUTTER_ZOOM_BOTH
@@ -1506,8 +1458,7 @@ typedef enum /*< prefix=CLUTTER_ZOOM >*/
*
* Since: 1.18
*/
typedef enum
{
typedef enum {
CLUTTER_GESTURE_TRIGGER_EDGE_NONE = 0,
CLUTTER_GESTURE_TRIGGER_EDGE_AFTER,
CLUTTER_GESTURE_TRIGGER_EDGE_BEFORE
@@ -1543,8 +1494,7 @@ typedef enum
*
* Since: 1.24
*/
typedef enum
{
typedef enum {
CLUTTER_TOUCHPAD_GESTURE_PHASE_BEGIN,
CLUTTER_TOUCHPAD_GESTURE_PHASE_UPDATE,
CLUTTER_TOUCHPAD_GESTURE_PHASE_END,
@@ -1566,8 +1516,7 @@ typedef enum
*
* Since: 1.26
*/
typedef enum
{
typedef enum {
CLUTTER_SCROLL_SOURCE_UNKNOWN,
CLUTTER_SCROLL_SOURCE_WHEEL,
CLUTTER_SCROLL_SOURCE_FINGER,
@@ -1585,8 +1534,7 @@ typedef enum
*
* Since: 1.26
*/
typedef enum
{
typedef enum {
CLUTTER_SCROLL_FINISHED_NONE = 0,
CLUTTER_SCROLL_FINISHED_HORIZONTAL = 1 << 0,
CLUTTER_SCROLL_FINISHED_VERTICAL = 1 << 1
@@ -1607,8 +1555,7 @@ typedef enum
*
* Since: 1.28
*/
typedef enum
{
typedef enum {
CLUTTER_INPUT_DEVICE_TOOL_NONE,
CLUTTER_INPUT_DEVICE_TOOL_PEN,
CLUTTER_INPUT_DEVICE_TOOL_ERASER,
@@ -1619,20 +1566,17 @@ typedef enum
CLUTTER_INPUT_DEVICE_TOOL_LENS
} ClutterInputDeviceToolType;
typedef enum
{
typedef enum {
CLUTTER_INPUT_DEVICE_PAD_SOURCE_UNKNOWN,
CLUTTER_INPUT_DEVICE_PAD_SOURCE_FINGER,
} ClutterInputDevicePadSource;
typedef enum
{
typedef enum {
CLUTTER_INPUT_DEVICE_MAPPING_ABSOLUTE,
CLUTTER_INPUT_DEVICE_MAPPING_RELATIVE,
} ClutterInputDeviceMapping;
typedef enum
{
typedef enum {
CLUTTER_INPUT_CONTENT_HINT_COMPLETION = 1 << 0,
CLUTTER_INPUT_CONTENT_HINT_SPELLCHECK = 1 << 1,
CLUTTER_INPUT_CONTENT_HINT_AUTO_CAPITALIZATION = 1 << 2,
@@ -1645,8 +1589,7 @@ typedef enum
CLUTTER_INPUT_CONTENT_HINT_MULTILINE = 1 << 9,
} ClutterInputContentHintFlags;
typedef enum
{
typedef enum {
CLUTTER_INPUT_CONTENT_PURPOSE_NORMAL,
CLUTTER_INPUT_CONTENT_PURPOSE_ALPHA,
CLUTTER_INPUT_CONTENT_PURPOSE_DIGITS,
@@ -1662,8 +1605,7 @@ typedef enum
CLUTTER_INPUT_CONTENT_PURPOSE_TERMINAL,
} ClutterInputContentPurpose;
typedef enum
{
typedef enum {
CLUTTER_INPUT_PANEL_STATE_OFF,
CLUTTER_INPUT_PANEL_STATE_ON,
CLUTTER_INPUT_PANEL_STATE_TOGGLE,

View File

@@ -14,8 +14,7 @@ G_BEGIN_DECLS
typedef struct _ClutterEventTranslator ClutterEventTranslator;
typedef struct _ClutterEventTranslatorIface ClutterEventTranslatorIface;
typedef enum
{
typedef enum {
CLUTTER_TRANSLATE_CONTINUE,
CLUTTER_TRANSLATE_REMOVE,
CLUTTER_TRANSLATE_QUEUE

View File

@@ -1021,9 +1021,6 @@ clutter_event_get_event_sequence (const ClutterEvent *event)
event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
return event->touch.sequence;
else if (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE)
return event->crossing.sequence;
return NULL;
}

View File

@@ -269,7 +269,6 @@ struct _ClutterCrossingEvent
gfloat x;
gfloat y;
ClutterInputDevice *device;
ClutterEventSequence *sequence;
ClutterActor *related;
};

View File

@@ -64,13 +64,17 @@ clutter_features_from_cogl (guint cogl_flags)
{
ClutterFeatureFlags clutter_flags = 0;
if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT;
if (cogl_flags & COGL_FEATURE_TEXTURE_YUV)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV;
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN)
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;

View File

@@ -63,8 +63,7 @@ typedef struct _ClutterImageClass ClutterImageClass;
*
* Since: 1.10
*/
typedef enum
{
typedef enum {
CLUTTER_IMAGE_ERROR_INVALID_DATA
} ClutterImageError;

View File

@@ -35,8 +35,7 @@ struct _ClutterInputDeviceToolPrivate
guint64 id;
};
enum
{
enum {
PROP_0,
PROP_TYPE,
PROP_SERIAL,

View File

@@ -834,7 +834,6 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.x = device->current_x;
event->crossing.y = device->current_y;
event->crossing.related = actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* we need to make sure that this event is processed
@@ -871,7 +870,6 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
event->crossing.y = device->current_y;
event->crossing.source = actor;
event->crossing.related = old_actor;
event->crossing.sequence = sequence;
clutter_event_set_device (event, device);
/* see above */
@@ -1036,10 +1034,9 @@ _clutter_input_device_update (ClutterInputDevice *device,
ClutterActor *new_cursor_actor;
ClutterActor *old_cursor_actor;
ClutterPoint point = { -1, -1 };
ClutterInputDeviceType device_type = device->device_type;
g_assert (device_type != CLUTTER_KEYBOARD_DEVICE &&
device_type != CLUTTER_PAD_DEVICE);
if (device->device_type == CLUTTER_KEYBOARD_DEVICE)
return NULL;
stage = device->stage;
if (G_UNLIKELY (stage == NULL))
@@ -2287,3 +2284,15 @@ clutter_input_device_is_grouped (ClutterInputDevice *device,
return CLUTTER_INPUT_DEVICE_GET_CLASS (device)->is_grouped (device, other_device);
}
gboolean
clutter_input_device_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height)
{
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), FALSE);
return CLUTTER_INPUT_DEVICE_GET_CLASS (device)->get_physical_size (device,
width,
height);
}

View File

@@ -171,6 +171,10 @@ void clutter_input_device_set_mapping_mode (ClutterInputDev
CLUTTER_EXPORT
gboolean clutter_input_device_is_grouped (ClutterInputDevice *device,
ClutterInputDevice *other_device);
CLUTTER_EXPORT
gboolean clutter_input_device_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height);
G_END_DECLS

View File

@@ -175,8 +175,7 @@ clutter_input_focus_set_can_show_preedit (ClutterInputFocus *focus,
}
void
clutter_input_focus_set_input_panel_state (ClutterInputFocus *focus,
ClutterInputPanelState state)
clutter_input_focus_request_toggle_input_panel (ClutterInputFocus *focus)
{
ClutterInputFocusPrivate *priv;
@@ -185,7 +184,7 @@ clutter_input_focus_set_input_panel_state (ClutterInputFocus *focus,
priv = clutter_input_focus_get_instance_private (focus);
clutter_input_method_set_input_panel_state (priv->im, state);
clutter_input_method_toggle_input_panel (priv->im);
}
void

View File

@@ -78,7 +78,6 @@ CLUTTER_EXPORT
void clutter_input_focus_set_can_show_preedit (ClutterInputFocus *focus,
gboolean can_show_preedit);
CLUTTER_EXPORT
void clutter_input_focus_set_input_panel_state (ClutterInputFocus *focus,
ClutterInputPanelState state);
void clutter_input_focus_request_toggle_input_panel (ClutterInputFocus *focus);
#endif /* __CLUTTER_INPUT_FOCUS_H__ */

View File

@@ -37,8 +37,7 @@ struct _ClutterInputMethodPrivate
gboolean can_show_preedit;
};
enum
{
enum {
COMMIT,
DELETE_SURROUNDING,
REQUEST_SURROUNDING,
@@ -47,8 +46,7 @@ enum
N_SIGNALS,
};
enum
{
enum {
PROP_0,
PROP_CONTENT_HINTS,
PROP_CONTENT_PURPOSE,
@@ -266,6 +264,9 @@ clutter_input_method_focus_out (ClutterInputMethod *im)
klass = CLUTTER_INPUT_METHOD_GET_CLASS (im);
klass->focus_out (im);
g_signal_emit (im, signals[INPUT_PANEL_STATE],
0, CLUTTER_INPUT_PANEL_STATE_OFF);
}
ClutterInputFocus *
@@ -360,12 +361,12 @@ clutter_input_method_notify_key_event (ClutterInputMethod *im,
}
void
clutter_input_method_set_input_panel_state (ClutterInputMethod *im,
ClutterInputPanelState state)
clutter_input_method_toggle_input_panel (ClutterInputMethod *im)
{
g_return_if_fail (CLUTTER_IS_INPUT_METHOD (im));
g_signal_emit (im, signals[INPUT_PANEL_STATE], 0, state);
g_signal_emit (im, signals[INPUT_PANEL_STATE], 0,
CLUTTER_INPUT_PANEL_STATE_TOGGLE);
}
void

View File

@@ -83,8 +83,7 @@ void clutter_input_method_notify_key_event (ClutterInputMethod *im,
const ClutterEvent *event,
gboolean filtered);
CLUTTER_EXPORT
void clutter_input_method_set_input_panel_state (ClutterInputMethod *im,
ClutterInputPanelState state);
void clutter_input_method_request_toggle_input_panel (ClutterInputMethod *im);
CLUTTER_EXPORT
void clutter_input_method_forward_key (ClutterInputMethod *im,

View File

@@ -193,6 +193,17 @@ clutter_config_read_from_key_file (GKeyFile *keyfile)
if (!g_key_file_has_group (keyfile, ENVIRONMENT_GROUP))
return;
str_value =
g_key_file_get_string (keyfile, ENVIRONMENT_GROUP,
"Backends",
&key_error);
if (key_error != NULL)
g_clear_error (&key_error);
else
clutter_try_set_windowing_backend (str_value);
g_free (str_value);
str_value =
g_key_file_get_string (keyfile, ENVIRONMENT_GROUP,
"Drivers",
@@ -2004,36 +2015,6 @@ emit_pointer_event (ClutterEvent *event,
}
}
static inline void
emit_crossing_event (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
ClutterActor *grab_actor = NULL;
if (_clutter_event_process_filters (event))
return;
if (sequence)
{
if (device->sequence_grab_actors != NULL)
grab_actor = g_hash_table_lookup (device->sequence_grab_actors, sequence);
}
else
{
if (context->pointer_grab_actor != NULL)
grab_actor = context->pointer_grab_actor;
else if (device != NULL && device->pointer_grab_actor != NULL)
grab_actor = device->pointer_grab_actor;
}
if (grab_actor != NULL)
clutter_actor_event (grab_actor, event, FALSE);
else
emit_event_chain (event);
}
static inline void
emit_touch_event (ClutterEvent *event,
ClutterInputDevice *device)
@@ -2207,7 +2188,7 @@ _clutter_process_event_details (ClutterActor *stage,
{
ClutterActor *actor = NULL;
emit_crossing_event (event, device);
emit_pointer_event (event, device);
actor = _clutter_input_device_update (device, NULL, FALSE);
if (actor != stage)
@@ -2219,12 +2200,12 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.related = stage;
crossing->crossing.source = actor;
emit_crossing_event (crossing, device);
emit_pointer_event (crossing, device);
clutter_event_free (crossing);
}
}
else
emit_crossing_event (event, device);
emit_pointer_event (event, device);
break;
case CLUTTER_LEAVE:
@@ -2243,10 +2224,10 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.related = stage;
crossing->crossing.source = device->cursor_actor;
emit_crossing_event (crossing, device);
emit_pointer_event (crossing, device);
clutter_event_free (crossing);
}
emit_crossing_event (event, device);
emit_pointer_event (event, device);
break;
case CLUTTER_DESTROY_NOTIFY:

View File

@@ -53,8 +53,7 @@ G_BEGIN_DECLS
*
* Since: 0.2
*/
typedef enum
{
typedef enum {
CLUTTER_INIT_SUCCESS = 1,
CLUTTER_INIT_ERROR_UNKNOWN = 0,
CLUTTER_INIT_ERROR_THREADS = -1,

View File

@@ -412,7 +412,8 @@ master_clock_advance_timelines (ClutterMasterClockDefault *master_clock)
for (l = timelines; l != NULL; l = l->next)
_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
g_slist_free_full (timelines, g_object_unref);
g_slist_foreach (timelines, (GFunc) g_object_unref, NULL);
g_slist_free (timelines);
#ifdef CLUTTER_ENABLE_DEBUG
if (_clutter_diagnostic_enabled ())
@@ -573,7 +574,8 @@ clutter_clock_dispatch (GSource *source,
master_clock_reschedule_stage_updates (master_clock, stages);
g_slist_free_full (stages, g_object_unref);
g_slist_foreach (stages, (GFunc) g_object_unref, NULL);
g_slist_free (stages);
master_clock->prev_tick = master_clock->cur_tick;

View File

@@ -49,9 +49,6 @@ void clutter_stage_freeze_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_thaw_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_update_resource_scales (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);

View File

@@ -66,8 +66,6 @@
#include "clutter-offscreen-effect.h"
#include <math.h>
#include "cogl/cogl.h"
#include "clutter-actor-private.h"
@@ -95,8 +93,8 @@ struct _ClutterOffscreenEffectPrivate
through create_texture(). This needs to be tracked separately so
that we can detect when a different size is calculated and
regenerate the fbo */
int target_width;
int target_height;
int fbo_width;
int fbo_height;
gint old_opacity_override;
};
@@ -137,35 +135,8 @@ clutter_offscreen_effect_real_create_texture (ClutterOffscreenEffect *effect,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
}
static void
ensure_pipeline_filter_for_scale (ClutterOffscreenEffect *self,
float resource_scale)
{
CoglPipelineFilter filter;
if (!self->priv->target)
return;
/* If no fractional scaling is set, we're always going to render the texture
at a 1:1 texel:pixel ratio so, in such case we can use 'nearest' filtering
to decrease the effects of rounding errors in the geometry calculation;
if instead we we're using a global fractional scaling we need to make sure
that we're using the default linear effect, not to create artifacts when
scaling down the texture */
if (fmodf (resource_scale, 1.0f) == 0)
filter = COGL_PIPELINE_FILTER_NEAREST;
else
filter = COGL_PIPELINE_FILTER_LINEAR;
cogl_pipeline_set_layer_filters (self->priv->target, 0 /* layer_index */,
filter, filter);
}
static gboolean
update_fbo (ClutterEffect *effect,
int target_width,
int target_height,
float resource_scale)
update_fbo (ClutterEffect *effect, int fbo_width, int fbo_height)
{
ClutterOffscreenEffect *self = CLUTTER_OFFSCREEN_EFFECT (effect);
ClutterOffscreenEffectPrivate *priv = self->priv;
@@ -180,13 +151,10 @@ update_fbo (ClutterEffect *effect,
return FALSE;
}
if (priv->target_width == target_width &&
priv->target_height == target_height &&
if (priv->fbo_width == fbo_width &&
priv->fbo_height == fbo_height &&
priv->offscreen != NULL)
{
ensure_pipeline_filter_for_scale (self, resource_scale);
return TRUE;
}
if (priv->target == NULL)
{
@@ -194,7 +162,14 @@ update_fbo (ClutterEffect *effect,
clutter_backend_get_cogl_context (clutter_get_default_backend ());
priv->target = cogl_pipeline_new (ctx);
ensure_pipeline_filter_for_scale (self, resource_scale);
/* We're always going to render the texture at a 1:1 texel:pixel
ratio so we can use 'nearest' filtering to decrease the
effects of rounding errors in the geometry calculation */
cogl_pipeline_set_layer_filters (priv->target,
0, /* layer_index */
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
}
if (priv->texture != NULL)
@@ -210,14 +185,14 @@ update_fbo (ClutterEffect *effect,
}
priv->texture =
clutter_offscreen_effect_create_texture (self, target_width, target_height);
clutter_offscreen_effect_create_texture (self, fbo_width, fbo_height);
if (priv->texture == NULL)
return FALSE;
cogl_pipeline_set_layer_texture (priv->target, 0, priv->texture);
priv->target_width = target_width;
priv->target_height = target_height;
priv->fbo_width = fbo_width;
priv->fbo_height = fbo_height;
priv->offscreen = cogl_offscreen_new_to_texture (priv->texture);
if (priv->offscreen == NULL)
@@ -227,8 +202,8 @@ update_fbo (ClutterEffect *effect,
cogl_handle_unref (priv->target);
priv->target = NULL;
priv->target_width = 0;
priv->target_height = 0;
priv->fbo_width = 0;
priv->fbo_height = 0;
return FALSE;
}
@@ -247,9 +222,7 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
const ClutterPaintVolume *volume;
CoglColor transparent;
gfloat stage_width, stage_height;
gfloat target_width = -1, target_height = -1;
gfloat resource_scale;
gfloat ceiled_resource_scale;
gfloat fbo_width = -1, fbo_height = -1;
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
gfloat old_viewport[4];
@@ -262,18 +235,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
stage = _clutter_actor_get_stage_internal (priv->actor);
clutter_actor_get_size (stage, &stage_width, &stage_height);
if (_clutter_actor_get_real_resource_scale (priv->actor, &resource_scale))
{
ceiled_resource_scale = ceilf (resource_scale);
stage_width *= ceiled_resource_scale;
stage_height *= ceiled_resource_scale;
}
else
{
/* We are sure we have a resource scale set to a good value at paint */
g_assert_not_reached ();
}
/* Get the minimal bounding box for what we want to paint, relative to the
* parent of priv->actor. Note that we may actually be painting a clone of
* priv->actor so we need to be careful to avoid querying the transformation
@@ -300,14 +261,10 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
priv->fbo_offset_x = box.x1 - raw_box.x1;
priv->fbo_offset_y = box.y1 - raw_box.y1;
clutter_actor_box_scale (&box, ceiled_resource_scale);
clutter_actor_box_get_size (&box, &target_width, &target_height);
target_width = ceilf (target_width);
target_height = ceilf (target_height);
clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
/* First assert that the framebuffer is the right size... */
if (!update_fbo (effect, target_width, target_height, resource_scale))
if (!update_fbo (effect, fbo_width, fbo_height))
return FALSE;
cogl_get_modelview_matrix (&old_modelview);
@@ -409,7 +366,6 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglMatrix modelview;
float resource_scale;
cogl_push_matrix ();
@@ -417,14 +373,6 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect)
* missing a correction for the expanded FBO and offset rendering within...
*/
cogl_get_modelview_matrix (&modelview);
if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
}
cogl_matrix_translate (&modelview,
priv->fbo_offset_x,
priv->fbo_offset_y,

View File

@@ -74,8 +74,7 @@ struct _ClutterPaintNodeClass
#define PAINT_OP_INIT { PAINT_OP_INVALID }
typedef enum
{
typedef enum {
PAINT_OP_INVALID = 0,
PAINT_OP_TEX_RECT,
PAINT_OP_MULTITEX_RECT,

View File

@@ -75,7 +75,8 @@ _clutter_paint_node_init_types (void)
cogl_pipeline_set_color (default_color_pipeline, &cogl_color);
default_texture_pipeline = cogl_pipeline_new (ctx);
cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0);
cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0,
COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
COGL_PIPELINE_WRAP_MODE_AUTOMATIC);

View File

@@ -295,7 +295,8 @@ clutter_path_clear (ClutterPath *path)
{
ClutterPathPrivate *priv = path->priv;
g_slist_free_full (priv->nodes, (GDestroyNotify) clutter_path_node_full_free);
g_slist_foreach (priv->nodes, (GFunc) clutter_path_node_full_free, NULL);
g_slist_free (priv->nodes);
priv->nodes = priv->nodes_tail = NULL;
priv->nodes_dirty = TRUE;
@@ -658,7 +659,8 @@ clutter_path_parse_description (const gchar *p,
return TRUE;
fail:
g_slist_free_full (nodes, (GDestroyNotify) clutter_path_node_full_free);
g_slist_foreach (nodes, (GFunc) clutter_path_node_full_free, NULL);
g_slist_free (nodes);
return FALSE;
}

View File

@@ -69,9 +69,6 @@ typedef struct _ClutterVertex4 ClutterVertex4;
#define CLUTTER_ACTOR_IN_REPARENT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_REPARENT) != FALSE)
#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
#define CLUTTER_ACTOR_IN_PREF_WIDTH(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_WIDTH) != FALSE)
#define CLUTTER_ACTOR_IN_PREF_HEIGHT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PREF_HEIGHT) != FALSE)
#define CLUTTER_ACTOR_IN_PREF_SIZE(a) ((CLUTTER_PRIVATE_FLAGS (a) & (CLUTTER_IN_PREF_HEIGHT|CLUTTER_IN_PREF_WIDTH)) != FALSE)
#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
@@ -94,24 +91,21 @@ typedef struct _ClutterVertex4 ClutterVertex4;
* because it will break for negative numbers. */
#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
typedef enum
{
typedef enum {
CLUTTER_ACTOR_UNUSED_FLAG = 0,
CLUTTER_IN_DESTRUCTION = 1 << 0,
CLUTTER_IS_TOPLEVEL = 1 << 1,
CLUTTER_IN_REPARENT = 1 << 2,
CLUTTER_IN_PREF_WIDTH = 1 << 3,
CLUTTER_IN_PREF_HEIGHT = 1 << 4,
/* Used to avoid recursion */
CLUTTER_IN_PAINT = 1 << 5,
CLUTTER_IN_PAINT = 1 << 3,
/* Used to avoid recursion */
CLUTTER_IN_RELAYOUT = 1 << 6,
CLUTTER_IN_RELAYOUT = 1 << 4,
/* a flag for internal children of Containers (DEPRECATED) */
CLUTTER_INTERNAL_CHILD = 1 << 7
CLUTTER_INTERNAL_CHILD = 1 << 5
} ClutterPrivateFlags;
/*
@@ -246,17 +240,6 @@ void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
ClutterVertex *vertices_out,
int n_vertices);
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
ClutterRect *dest);
void _clutter_util_rectangle_int_extents (const ClutterRect *src,
cairo_rectangle_int_t *dest);
void _clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
int x,
int y,
cairo_rectangle_int_t *dest);
void _clutter_util_rectangle_union (const cairo_rectangle_int_t *src1,
const cairo_rectangle_int_t *src2,
cairo_rectangle_int_t *dest);
@@ -303,11 +286,6 @@ gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
ClutterVertex *translate_p,
ClutterVertex4 *perspective_p);
PangoDirection _clutter_pango_unichar_direction (gunichar ch);
PangoDirection _clutter_pango_find_base_dir (const gchar *text,
gint length);
typedef struct _ClutterPlane
{
float v0[3];

View File

@@ -2021,7 +2021,8 @@ add_children (ClutterScript *script,
clutter_container_add_actor (container, CLUTTER_ACTOR (object));
}
g_list_free_full (oinfo->children, g_free);
g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
g_list_free (oinfo->children);
oinfo->children = unresolved;
}

View File

@@ -346,12 +346,15 @@ object_info_free (gpointer data)
g_free (oinfo->class_name);
g_free (oinfo->type_func);
g_list_free_full (oinfo->properties, property_info_free);
g_list_foreach (oinfo->properties, (GFunc) property_info_free, NULL);
g_list_free (oinfo->properties);
g_list_free_full (oinfo->signals, signal_info_free);
g_list_foreach (oinfo->signals, (GFunc) signal_info_free, NULL);
g_list_free (oinfo->signals);
/* these are ids */
g_list_free_full (oinfo->children, g_free);
g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
g_list_free (oinfo->children);
/* we unref top-level objects and leave the actors alone,
* unless we are unmerging in which case we have to destroy
@@ -843,7 +846,8 @@ clutter_script_unmerge_objects (ClutterScript *script,
for (l = data.ids; l != NULL; l = l->next)
g_hash_table_remove (priv->objects, l->data);
g_slist_free_full (data.ids, g_free);
g_slist_foreach (data.ids, (GFunc) g_free, NULL);
g_slist_free (data.ids);
clutter_script_ensure_objects (script);
}

View File

@@ -79,8 +79,7 @@ typedef void (* ClutterScriptConnectFunc) (ClutterScript *script,
*
* Since: 0.6
*/
typedef enum
{
typedef enum {
CLUTTER_SCRIPT_ERROR_INVALID_TYPE_FUNCTION,
CLUTTER_SCRIPT_ERROR_INVALID_PROPERTY,
CLUTTER_SCRIPT_ERROR_INVALID_VALUE

View File

@@ -89,8 +89,8 @@ clutter_stage_manager_dispose (GObject *gobject)
stage_manager = CLUTTER_STAGE_MANAGER (gobject);
g_slist_free_full (stage_manager->stages,
(GDestroyNotify) clutter_actor_destroy);
g_slist_foreach (stage_manager->stages, (GFunc) clutter_actor_destroy, NULL);
g_slist_free (stage_manager->stages);
stage_manager->stages = NULL;
G_OBJECT_CLASS (clutter_stage_manager_parent_class)->dispose (gobject);

View File

@@ -124,16 +124,11 @@ gboolean _clutter_stage_update_state (ClutterStage *stag
void _clutter_stage_set_scale_factor (ClutterStage *stage,
int factor);
gboolean _clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
ClutterRect *rect,
float *view_scale);
void _clutter_stage_presented (ClutterStage *stage,
CoglFrameEvent frame_event,
ClutterFrameInfo *frame_info);
GList * _clutter_stage_peek_stage_views (ClutterStage *stage);
G_END_DECLS
#endif /* __CLUTTER_STAGE_PRIVATE_H__ */

View File

@@ -87,8 +87,7 @@
*
* A series of hints that enable or disable behaviours on the stage
*/
typedef enum /*< prefix=CLUTTER_STAGE >*/
{
typedef enum { /*< prefix=CLUTTER_STAGE >*/
CLUTTER_STAGE_HINT_NONE = 0,
CLUTTER_STAGE_NO_CLEAR_ON_PAINT = 1 << 0
@@ -202,12 +201,6 @@ static const ClutterColor default_stage_color = { 255, 255, 255, 255 };
static void clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
static void free_queue_redraw_entry (ClutterStageQueueRedrawEntry *entry);
static void capture_view_into (ClutterStage *stage,
gboolean paint,
ClutterStageView *view,
cairo_rectangle_int_t *rect,
uint8_t *data,
int stride);
static void clutter_container_iface_init (ClutterContainerIface *iface);
@@ -1303,8 +1296,14 @@ clutter_stage_real_queue_redraw (ClutterActor *actor,
return TRUE;
if (_clutter_stage_window_ignoring_redraw_clips (stage_window))
return FALSE;
{
_clutter_stage_window_add_redraw_clip (stage_window, NULL);
return FALSE;
}
/* Convert the clip volume into stage coordinates and then into an
* axis aligned stage coordinates bounding box...
*/
if (redraw_clip == NULL)
{
_clutter_stage_window_add_redraw_clip (stage_window, NULL);
@@ -1314,8 +1313,6 @@ clutter_stage_real_queue_redraw (ClutterActor *actor,
if (redraw_clip->is_empty)
return TRUE;
/* Convert the clip volume into stage coordinates and then into an
* axis aligned stage coordinates bounding box... */
_clutter_paint_volume_get_stage_paint_box (redraw_clip,
stage,
&bounding_box);
@@ -2940,9 +2937,6 @@ clutter_stage_read_pixels (ClutterStage *stage,
cairo_region_t *clip;
cairo_rectangle_int_t clip_rect;
CoglFramebuffer *framebuffer;
float view_scale;
float pixel_width;
float pixel_height;
uint8_t *pixels;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
@@ -2985,15 +2979,10 @@ clutter_stage_read_pixels (ClutterStage *stage,
cogl_push_framebuffer (framebuffer);
clutter_stage_do_paint_view (stage, view, &clip_rect);
view_scale = clutter_stage_view_get_scale (view);
pixel_width = roundf (clip_rect.width * view_scale);
pixel_height = roundf (clip_rect.height * view_scale);
pixels = g_malloc0 (pixel_width * pixel_height * 4);
pixels = g_malloc0 (clip_rect.width * clip_rect.height * 4);
cogl_framebuffer_read_pixels (framebuffer,
clip_rect.x * view_scale,
clip_rect.y * view_scale,
pixel_width, pixel_height,
clip_rect.x, clip_rect.y,
clip_rect.width, clip_rect.height,
COGL_PIXEL_FORMAT_RGBA_8888,
pixels);
@@ -4767,33 +4756,62 @@ static void
capture_view (ClutterStage *stage,
gboolean paint,
ClutterStageView *view,
cairo_rectangle_int_t *rect,
ClutterCapture *capture)
{
CoglFramebuffer *framebuffer;
ClutterBackend *backend;
CoglContext *context;
cairo_surface_t *image;
uint8_t *data;
int stride;
cairo_rectangle_int_t *rect;
CoglBitmap *bitmap;
cairo_rectangle_int_t view_layout;
float view_scale;
float texture_width;
float texture_height;
rect = &capture->rect;
framebuffer = clutter_stage_view_get_framebuffer (view);
if (paint)
{
cogl_push_framebuffer (framebuffer);
_clutter_stage_maybe_setup_viewport (stage, view);
clutter_stage_do_paint_view (stage, view, rect);
}
view_scale = clutter_stage_view_get_scale (view);
texture_width = roundf (rect->width * view_scale);
texture_height = roundf (rect->height * view_scale);
image = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
texture_width, texture_height);
rect->width * view_scale,
rect->height * view_scale);
cairo_surface_set_device_scale (image, view_scale, view_scale);
data = cairo_image_surface_get_data (image);
stride = cairo_image_surface_get_stride (image);
capture_view_into (stage, paint, view, rect, data, stride);
backend = clutter_get_default_backend ();
context = clutter_backend_get_cogl_context (backend);
bitmap = cogl_bitmap_new_for_data (context,
rect->width * view_scale,
rect->height * view_scale,
CLUTTER_CAIRO_FORMAT_ARGB32,
stride,
data);
clutter_stage_view_get_layout (view, &view_layout);
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
(rect->x - view_layout.x) * view_scale,
(rect->y - view_layout.y) * view_scale,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
if (paint)
cogl_pop_framebuffer ();
capture->rect = *rect;
capture->image = image;
cairo_surface_mark_dirty (capture->image);
cogl_object_unref (bitmap);
}
gboolean
@@ -4809,91 +4827,34 @@ clutter_stage_capture (ClutterStage *stage,
ClutterCapture *captures;
int n_captures;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
captures = g_new0 (ClutterCapture, g_list_length (views));
n_captures = 0;
for (l = views; l; l = l->next)
{
ClutterStageView *view = l->data;
ClutterCapture *capture;
cairo_rectangle_int_t view_layout;
cairo_region_t *region;
cairo_rectangle_int_t view_capture_rect;
clutter_stage_view_get_layout (view, &view_layout);
region = cairo_region_create_rectangle (&view_layout);
cairo_region_intersect_rectangle (region, rect);
capture = &captures[n_captures];
cairo_region_get_extents (region, &capture->rect);
cairo_region_get_extents (region, &view_capture_rect);
cairo_region_destroy (region);
if (capture->rect.width == 0 || capture->rect.height == 0)
if (view_capture_rect.width == 0 || view_capture_rect.height == 0)
continue;
capture_view (stage, paint, view, capture);
capture_view (stage, paint, view, &view_capture_rect,
&captures[n_captures]);
n_captures++;
}
if (n_captures == 0)
g_clear_pointer (&captures, g_free);
*out_captures = captures;
*out_n_captures = n_captures;
return n_captures > 0;
}
gboolean
clutter_stage_get_capture_final_size (ClutterStage *stage,
cairo_rectangle_int_t *rect,
int *out_width,
int *out_height,
float *out_scale)
{
float max_scale;
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
if (rect)
{
ClutterRect capture_rect;
_clutter_util_rect_from_rectangle (rect, &capture_rect);
if (!_clutter_stage_get_max_view_scale_factor_for_rect (stage,
&capture_rect,
&max_scale))
return FALSE;
if (out_width)
*out_width = (gint) roundf (rect->width * max_scale);
if (out_height)
*out_height = (gint) roundf (rect->height * max_scale);
}
else
{
ClutterActorBox alloc;
float stage_width, stage_height;
clutter_actor_get_allocation_box (CLUTTER_ACTOR (stage), &alloc);
clutter_actor_box_get_size (&alloc, &stage_width, &stage_height);
if (!_clutter_actor_get_real_resource_scale (CLUTTER_ACTOR (stage),
&max_scale))
return FALSE;
if (out_width)
*out_width = (gint) roundf (stage_width * max_scale);
if (out_height)
*out_height = (gint) roundf (stage_height * max_scale);
}
if (out_scale)
*out_scale = max_scale;
return TRUE;
}
@@ -4910,11 +4871,6 @@ capture_view_into (ClutterStage *stage,
CoglContext *context;
CoglBitmap *bitmap;
cairo_rectangle_int_t view_layout;
float view_scale;
float texture_width;
float texture_height;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
framebuffer = clutter_stage_view_get_framebuffer (view);
@@ -4925,14 +4881,10 @@ capture_view_into (ClutterStage *stage,
clutter_stage_do_paint_view (stage, view, rect);
}
view_scale = clutter_stage_view_get_scale (view);
texture_width = roundf (rect->width * view_scale);
texture_height = roundf (rect->height * view_scale);
backend = clutter_get_default_backend ();
context = clutter_backend_get_cogl_context (backend);
bitmap = cogl_bitmap_new_for_data (context,
texture_width, texture_height,
rect->width, rect->height,
CLUTTER_CAIRO_FORMAT_ARGB32,
stride,
data);
@@ -4940,8 +4892,8 @@ capture_view_into (ClutterStage *stage,
clutter_stage_view_get_layout (view, &view_layout);
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
roundf ((rect->x - view_layout.x) * view_scale),
roundf ((rect->y - view_layout.y) * view_scale),
rect->x - view_layout.x,
rect->y - view_layout.y,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
@@ -5050,46 +5002,3 @@ clutter_stage_thaw_updates (ClutterStage *stage)
_clutter_master_clock_set_paused (master_clock, FALSE);
}
}
GList *
_clutter_stage_peek_stage_views (ClutterStage *stage)
{
ClutterStagePrivate *priv = stage->priv;
return _clutter_stage_window_get_views (priv->impl);
}
void
clutter_stage_update_resource_scales (ClutterStage *stage)
{
_clutter_actor_queue_update_resource_scale_recursive (CLUTTER_ACTOR (stage));
}
gboolean
_clutter_stage_get_max_view_scale_factor_for_rect (ClutterStage *stage,
ClutterRect *rect,
float *view_scale)
{
ClutterStagePrivate *priv = stage->priv;
float scale = 0.0f;
GList *l;
for (l = _clutter_stage_window_get_views (priv->impl); l; l = l->next)
{
ClutterStageView *view = l->data;
cairo_rectangle_int_t view_layout;
ClutterRect view_rect;
clutter_stage_view_get_layout (view, &view_layout);
_clutter_util_rect_from_rectangle (&view_layout, &view_rect);
if (clutter_rect_intersection (&view_rect, rect, NULL))
scale = MAX (clutter_stage_view_get_scale (view), scale);
}
if (scale == 0.0)
return FALSE;
*view_scale = scale;
return TRUE;
}

View File

@@ -261,13 +261,6 @@ CLUTTER_EXPORT
void clutter_stage_skip_sync_delay (ClutterStage *stage);
#endif
CLUTTER_EXPORT
gboolean clutter_stage_get_capture_final_size (ClutterStage *stage,
cairo_rectangle_int_t *rect,
int *width,
int *height,
float *scale);
CLUTTER_EXPORT
gboolean clutter_stage_capture (ClutterStage *stage,
gboolean paint,

View File

@@ -50,8 +50,7 @@
/* Initial size of buffer, in bytes */
#define MIN_SIZE 16
enum
{
enum {
PROP_0,
PROP_TEXT,
PROP_LENGTH,
@@ -61,8 +60,7 @@ enum
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
enum
{
enum {
INSERTED_TEXT,
DELETED_TEXT,
LAST_SIGNAL

View File

@@ -144,17 +144,15 @@ struct _ClutterTextPrivate
*/
gint x_pos;
/* the x position of the PangoLayout (in both physical and logical pixels)
* when in single line mode, to scroll the contents of the
/* the x position of the PangoLayout when in
* single line mode, to scroll the contents of the
* text actor
*/
gint text_x;
gint text_logical_x;
/* the y position of the PangoLayout (in both physical and logical pixels),
* fixed to 0 by default for now */
/* the y position of the PangoLayout, fixed to 0 by
* default for now */
gint text_y;
gint text_logical_y;
/* Where to draw the cursor */
ClutterRect cursor_rect;
@@ -187,9 +185,6 @@ struct _ClutterTextPrivate
ClutterInputContentHintFlags input_hints;
ClutterInputContentPurpose input_purpose;
/* Signal handler for when the :resource-scale changes */
guint resource_scale_changed_id;
/* bitfields */
guint alignment : 2;
guint wrap : 1;
@@ -295,33 +290,6 @@ G_DECLARE_FINAL_TYPE (ClutterTextInputFocus, clutter_text_input_focus,
G_DEFINE_TYPE (ClutterTextInputFocus, clutter_text_input_focus,
CLUTTER_TYPE_INPUT_FOCUS)
/* Utilities pango to (logical) pixels functions */
static float
pixels_to_pango (float px)
{
return ceilf (px * (float) PANGO_SCALE);
}
static float
logical_pixels_to_pango (float px,
float scale)
{
return pixels_to_pango (px * scale);
}
static float
pango_to_pixels (float size)
{
return ceilf (size / (float) PANGO_SCALE);
}
static float
pango_to_logical_pixels (float size,
float scale)
{
return pango_to_pixels (size / scale);
}
static void
clutter_text_input_focus_request_surrounding (ClutterInputFocus *focus)
{
@@ -582,63 +550,6 @@ clutter_text_get_display_text (ClutterText *self)
}
}
static void
ensure_effective_pango_scale_attribute (ClutterText *self)
{
float resource_scale;
ClutterTextPrivate *priv = self->priv;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale) ||
resource_scale == 1.0)
return;
if (priv->effective_attrs != NULL)
{
PangoAttrIterator *iter;
PangoAttribute *scale_attrib;
PangoAttrList *old_attributes;
old_attributes = priv->effective_attrs;
priv->effective_attrs = pango_attr_list_copy (priv->effective_attrs);
pango_attr_list_unref (old_attributes);
iter = pango_attr_list_get_iterator (priv->effective_attrs);
scale_attrib = pango_attr_iterator_get (iter, PANGO_ATTR_SCALE);
if (scale_attrib != NULL)
resource_scale *= ((PangoAttrFloat *) scale_attrib)->value;
pango_attr_iterator_destroy (iter);
}
else
priv->effective_attrs = pango_attr_list_new ();
pango_attr_list_change (priv->effective_attrs,
pango_attr_scale_new (resource_scale));
}
static void
set_effective_pango_attributes (ClutterText *self,
PangoAttrList *attributes)
{
ClutterTextPrivate *priv = self->priv;
if (attributes != NULL)
{
PangoAttrList *old_attributes = priv->effective_attrs;
priv->effective_attrs = pango_attr_list_ref (attributes);
if (old_attributes != NULL)
pango_attr_list_unref (old_attributes);
}
else
{
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
}
ensure_effective_pango_scale_attribute (self);
}
static inline void
clutter_text_ensure_effective_attributes (ClutterText *self)
{
@@ -652,25 +563,21 @@ clutter_text_ensure_effective_attributes (ClutterText *self)
/* Same as if we don't have any attribute at all.
* We also ignore markup attributes for editable. */
if (priv->attrs == NULL && (priv->editable || priv->markup_attrs == NULL))
{
set_effective_pango_attributes (self, NULL);
return;
}
return;
if (priv->attrs != NULL)
{
/* If there are no markup attributes, or if this is editable (in which
* case we ignore markup), then we can just use these attrs directly */
if (priv->editable || priv->markup_attrs == NULL)
set_effective_pango_attributes (self, priv->attrs);
priv->effective_attrs = pango_attr_list_ref (priv->attrs);
else
{
/* Otherwise we need to merge the two lists */
PangoAttrList *effective_attrs;
PangoAttrIterator *iter;
GSList *attributes, *l;
effective_attrs = pango_attr_list_copy (priv->markup_attrs);
priv->effective_attrs = pango_attr_list_copy (priv->markup_attrs);
iter = pango_attr_list_get_iterator (priv->attrs);
do
@@ -681,7 +588,7 @@ clutter_text_ensure_effective_attributes (ClutterText *self)
{
PangoAttribute *attr = l->data;
pango_attr_list_insert (effective_attrs, attr);
pango_attr_list_insert (priv->effective_attrs, attr);
}
g_slist_free (attributes);
@@ -689,14 +596,12 @@ clutter_text_ensure_effective_attributes (ClutterText *self)
while (pango_attr_iterator_next (iter));
pango_attr_iterator_destroy (iter);
set_effective_pango_attributes (self, effective_attrs);
pango_attr_list_unref (effective_attrs);
}
}
else if (priv->markup_attrs != NULL)
{
set_effective_pango_attributes (self, priv->markup_attrs);
/* We can just use the markup attributes directly */
priv->effective_attrs = pango_attr_list_ref (priv->markup_attrs);
}
}
@@ -751,7 +656,7 @@ clutter_text_create_layout_no_cache (ClutterText *text,
if (priv->password_char != 0)
pango_dir = PANGO_DIRECTION_NEUTRAL;
else
pango_dir = _clutter_pango_find_base_dir (contents, contents_len);
pango_dir = pango_find_base_dir (contents, contents_len);
if (pango_dir == PANGO_DIRECTION_NEUTRAL)
{
@@ -905,18 +810,6 @@ clutter_text_direction_changed_cb (GObject *gobject,
/* no need to queue a relayout: set_text_direction() will do that for us */
}
static void
clutter_text_resource_scale_changed_cb (GObject *gobject,
GParamSpec *pspec)
{
ClutterText *self = CLUTTER_TEXT (gobject);
ClutterTextPrivate *priv = self->priv;
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (gobject));
}
/*
* clutter_text_create_layout:
* @text: a #ClutterText
@@ -984,7 +877,7 @@ clutter_text_create_layout (ClutterText *text,
!((priv->editable && priv->single_line_mode) ||
(priv->ellipsize == PANGO_ELLIPSIZE_NONE && !priv->wrap))))
{
width = pixels_to_pango (allocation_width);
width = allocation_width * 1024 + 0.5f;
}
/* Pango only uses height if ellipsization is enabled, so don't set
@@ -1001,7 +894,7 @@ clutter_text_create_layout (ClutterText *text,
priv->ellipsize != PANGO_ELLIPSIZE_NONE &&
!priv->single_line_mode)
{
height = pixels_to_pango (allocation_height);
height = allocation_height * 1024 + 0.5f;
}
/* Search for a cached layout with the same width and keep
@@ -1098,37 +991,6 @@ clutter_text_create_layout (ClutterText *text,
return oldest_cache->layout;
}
static PangoLayout *
create_text_layout_with_scale (ClutterText *text,
gfloat allocation_width,
gfloat allocation_height,
gfloat scale)
{
if (allocation_width > 0)
allocation_width = roundf (allocation_width * scale);
if (allocation_height > 0)
allocation_height = roundf (allocation_height * scale);
return clutter_text_create_layout (text, allocation_width, allocation_height);
}
static PangoLayout *
maybe_create_text_layout_with_resource_scale (ClutterText *text,
gfloat allocation_width,
gfloat allocation_height)
{
float resource_scale;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
return NULL;
return create_text_layout_with_scale (text,
allocation_width,
allocation_height,
resource_scale);
}
/**
* clutter_text_coords_to_position:
* @self: a #ClutterText
@@ -1149,18 +1011,14 @@ clutter_text_coords_to_position (ClutterText *self,
gint index_;
gint px, py;
gint trailing;
gfloat resource_scale;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return 0;
/* Take any offset due to scrolling into account, and normalize
* the coordinates to PangoScale units
*/
px = logical_pixels_to_pango (x - self->priv->text_logical_x, resource_scale);
py = logical_pixels_to_pango (y - self->priv->text_logical_y, resource_scale);
px = (x - self->priv->text_x) * PANGO_SCALE;
py = (y - self->priv->text_y) * PANGO_SCALE;
pango_layout_xy_to_index (clutter_text_get_layout (self),
px, py,
@@ -1169,12 +1027,26 @@ clutter_text_coords_to_position (ClutterText *self,
return index_ + trailing;
}
static gboolean
clutter_text_position_to_coords_internal (ClutterText *self,
gint position,
gfloat *x,
gfloat *y,
gfloat *line_height)
/**
* clutter_text_position_to_coords:
* @self: a #ClutterText
* @position: position in characters
* @x: (out): return location for the X coordinate, or %NULL
* @y: (out): return location for the Y coordinate, or %NULL
* @line_height: (out): return location for the line height, or %NULL
*
* Retrieves the coordinates of the given @position.
*
* Return value: %TRUE if the conversion was successful
*
* Since: 1.0
*/
gboolean
clutter_text_position_to_coords (ClutterText *self,
gint position,
gfloat *x,
gfloat *y,
gfloat *line_height)
{
ClutterTextPrivate *priv;
PangoRectangle rect;
@@ -1240,7 +1112,7 @@ clutter_text_position_to_coords_internal (ClutterText *self,
if (x)
{
*x = pango_to_pixels (rect.x);
*x = (gfloat) rect.x / 1024.0f;
/* Take any offset due to scrolling into account */
if (priv->single_line_mode)
@@ -1248,58 +1120,14 @@ clutter_text_position_to_coords_internal (ClutterText *self,
}
if (y)
*y = pango_to_pixels (rect.y);
*y = (gfloat) rect.y / 1024.0f;
if (line_height)
*line_height = pango_to_pixels (rect.height);
*line_height = (gfloat) rect.height / 1024.0f;
return TRUE;
}
/**
* clutter_text_position_to_coords:
* @self: a #ClutterText
* @position: position in characters
* @x: (out): return location for the X coordinate, or %NULL
* @y: (out): return location for the Y coordinate, or %NULL
* @line_height: (out): return location for the line height, or %NULL
*
* Retrieves the coordinates of the given @position.
*
* Return value: %TRUE if the conversion was successful
*
* Since: 1.0
*/
gboolean
clutter_text_position_to_coords (ClutterText *self,
gint position,
gfloat *x,
gfloat *y,
gfloat *line_height)
{
gfloat resource_scale;
gboolean ret;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return FALSE;
ret = clutter_text_position_to_coords_internal (self, position,
x, y, line_height);
if (x)
*x /= resource_scale;
if (y)
*y /= resource_scale;
if (line_height)
*line_height /= resource_scale;
return ret;
}
static inline void
update_cursor_location (ClutterText *self)
{
@@ -1317,8 +1145,7 @@ update_cursor_location (ClutterText *self)
}
static inline void
clutter_text_ensure_cursor_position (ClutterText *self,
float scale)
clutter_text_ensure_cursor_position (ClutterText *self)
{
ClutterTextPrivate *priv = self->priv;
gfloat x, y, cursor_height;
@@ -1341,15 +1168,15 @@ clutter_text_ensure_cursor_position (ClutterText *self,
priv->preedit_set ? priv->preedit_cursor_pos : 0);
x = y = cursor_height = 0;
clutter_text_position_to_coords_internal (self, position,
&x, &y,
&cursor_height);
clutter_text_position_to_coords (self, position,
&x, &y,
&cursor_height);
clutter_rect_init (&cursor_rect,
x,
y + CURSOR_Y_PADDING * scale,
priv->cursor_size * scale,
cursor_height - 2 * CURSOR_Y_PADDING * scale);
y + CURSOR_Y_PADDING,
priv->cursor_size,
cursor_height - 2 * CURSOR_Y_PADDING);
if (!clutter_rect_equals (&priv->cursor_rect, &cursor_rect))
{
@@ -1772,12 +1599,6 @@ clutter_text_dispose (GObject *gobject)
priv->direction_changed_id = 0;
}
if (priv->resource_scale_changed_id)
{
g_signal_handler_disconnect (self, priv->resource_scale_changed_id);
priv->resource_scale_changed_id = 0;
}
if (priv->settings_changed_id)
{
g_signal_handler_disconnect (clutter_get_default_backend (),
@@ -1830,7 +1651,6 @@ typedef void (* ClutterTextSelectionFunc) (ClutterText *text,
static void
clutter_text_foreach_selection_rectangle (ClutterText *self,
float scale,
ClutterTextSelectionFunc func,
gpointer user_data)
{
@@ -1882,9 +1702,9 @@ clutter_text_foreach_selection_rectangle (ClutterText *self,
&n_ranges);
pango_layout_line_x_to_index (line, 0, &index_, NULL);
clutter_text_position_to_coords_internal (self,
bytes_to_offset (utf8, index_),
NULL, &y, &height);
clutter_text_position_to_coords (self,
bytes_to_offset (utf8, index_),
NULL, &y, &height);
box.y1 = y;
box.y2 = y + height;
@@ -1894,18 +1714,18 @@ clutter_text_foreach_selection_rectangle (ClutterText *self,
gfloat range_x;
gfloat range_width;
range_x = pango_to_pixels (ranges[i * 2]);
range_x = ranges[i * 2] / PANGO_SCALE;
/* Account for any scrolling in single line mode */
if (priv->single_line_mode)
range_x += priv->text_x;
range_width = pango_to_pixels (ranges[i * 2 + 1] - ranges[i * 2]);
box.x1 = range_x;
box.x2 = ceilf (range_x + range_width);
range_width = ((gfloat) ranges[i * 2 + 1] - (gfloat) ranges[i * 2])
/ PANGO_SCALE;
clutter_actor_box_scale (&box, scale);
box.x1 = range_x;
box.x2 = ceilf (range_x + range_width + .5f);
func (self, &box, user_data);
}
@@ -1924,14 +1744,6 @@ add_selection_rectangle_to_path (ClutterText *text,
cogl_path_rectangle (user_data, box->x1, box->y1, box->x2, box->y2);
}
static void
clutter_text_foreach_selection_rectangle_prescaled (ClutterText *self,
ClutterTextSelectionFunc func,
gpointer user_data)
{
clutter_text_foreach_selection_rectangle (self, 1.0f, func, user_data);
}
/* Draws the selected text, its background, and the cursor */
static void
selection_paint (ClutterText *self,
@@ -1987,9 +1799,9 @@ selection_paint (ClutterText *self,
else
color = &priv->text_color;
clutter_text_foreach_selection_rectangle_prescaled (self,
add_selection_rectangle_to_path,
selection_path);
clutter_text_foreach_selection_rectangle (self,
add_selection_rectangle_to_path,
selection_path);
cogl_path_fill (selection_path);
@@ -2186,8 +1998,7 @@ clutter_text_press (ClutterActor *actor,
return CLUTTER_EVENT_PROPAGATE;
clutter_actor_grab_key_focus (actor);
clutter_input_focus_set_input_panel_state (priv->input_focus,
CLUTTER_INPUT_PANEL_STATE_TOGGLE);
clutter_input_focus_request_toggle_input_panel (priv->input_focus);
/* if the actor is empty we just reset everything and not
* set up the dragging of the selection since there's nothing
@@ -2579,7 +2390,6 @@ clutter_text_paint (ClutterActor *self)
guint n_chars;
float alloc_width;
float alloc_height;
float resource_scale;
fb = cogl_get_draw_framebuffer ();
@@ -2589,6 +2399,8 @@ clutter_text_paint (ClutterActor *self)
n_chars = clutter_text_buffer_get_length (get_buffer (text));
clutter_actor_get_allocation_box (self, &alloc);
alloc_width = alloc.x2 - alloc.x1;
alloc_height = alloc.y2 - alloc.y1;
if (G_UNLIKELY (default_color_pipeline == NULL))
{
@@ -2621,8 +2433,7 @@ clutter_text_paint (ClutterActor *self)
cogl_framebuffer_draw_rectangle (fb,
color_pipeline,
0, 0,
clutter_actor_box_get_width (&alloc),
clutter_actor_box_get_height (&alloc));
alloc_width, alloc_height);
cogl_object_unref (color_pipeline);
}
@@ -2635,12 +2446,6 @@ clutter_text_paint (ClutterActor *self)
!clutter_text_should_draw_cursor (text))
return;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return;
clutter_actor_box_scale (&alloc, resource_scale);
clutter_actor_box_get_size (&alloc, &alloc_width, &alloc_height);
if (priv->editable && priv->single_line_mode)
layout = clutter_text_create_layout (text, -1, -1);
else
@@ -2672,15 +2477,8 @@ clutter_text_paint (ClutterActor *self)
}
}
if (resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_framebuffer_push_matrix (fb);
cogl_framebuffer_scale (fb, paint_scale, paint_scale, 1.0f);
}
if (clutter_text_should_draw_cursor (text))
clutter_text_ensure_cursor_position (text, resource_scale);
clutter_text_ensure_cursor_position (text);
if (priv->editable && priv->single_line_mode)
{
@@ -2694,7 +2492,7 @@ clutter_text_paint (ClutterActor *self)
clip_set = TRUE;
actor_width = alloc_width - 2 * TEXT_PADDING;
text_width = pango_to_pixels (logical_rect.width);
text_width = logical_rect.width / PANGO_SCALE;
rtl = priv->resolved_direction == PANGO_DIRECTION_RTL;
@@ -2751,10 +2549,8 @@ clutter_text_paint (ClutterActor *self)
{
priv->text_x = text_x;
priv->text_y = text_y;
priv->text_logical_x = roundf ((float) text_x / resource_scale);
priv->text_logical_y = roundf ((float) text_y / resource_scale);
clutter_text_ensure_cursor_position (text, resource_scale);
clutter_text_ensure_cursor_position (text);
}
real_opacity = clutter_actor_get_paint_opacity (self)
@@ -2773,9 +2569,6 @@ clutter_text_paint (ClutterActor *self)
selection_paint (text, fb);
if (resource_scale != 1.0f)
cogl_framebuffer_pop_matrix (fb);
if (clip_set)
cogl_framebuffer_pop_clip (fb);
}
@@ -2805,32 +2598,26 @@ add_selection_to_paint_volume (ClutterText *text,
static void
clutter_text_get_paint_volume_for_cursor (ClutterText *text,
float resource_scale,
ClutterPaintVolume *volume)
{
ClutterTextPrivate *priv = text->priv;
ClutterVertex origin;
clutter_text_ensure_cursor_position (text, resource_scale);
clutter_text_ensure_cursor_position (text);
if (priv->position == priv->selection_bound)
{
float width, height;
width = priv->cursor_rect.size.width / resource_scale;
height = priv->cursor_rect.size.height / resource_scale;
origin.x = priv->cursor_rect.origin.x / resource_scale;
origin.y = priv->cursor_rect.origin.y / resource_scale;
origin.x = priv->cursor_rect.origin.x;
origin.y = priv->cursor_rect.origin.y;
origin.z = 0;
clutter_paint_volume_set_origin (volume, &origin);
clutter_paint_volume_set_width (volume, width);
clutter_paint_volume_set_height (volume, height);
clutter_paint_volume_set_width (volume, priv->cursor_rect.size.width);
clutter_paint_volume_set_height (volume, priv->cursor_rect.size.height);
}
else
{
clutter_text_foreach_selection_rectangle (text,
1.0f / resource_scale,
add_selection_to_paint_volume,
volume);
}
@@ -2853,7 +2640,6 @@ clutter_text_get_paint_volume (ClutterActor *self,
PangoLayout *layout;
PangoRectangle ink_rect;
ClutterVertex origin;
float resource_scale;
/* If the text is single line editable then it gets clipped to
the allocation anyway so we can just use that */
@@ -2868,24 +2654,19 @@ clutter_text_get_paint_volume (ClutterActor *self,
if (!clutter_actor_has_allocation (self))
return FALSE;
if (!clutter_actor_get_resource_scale (self, &resource_scale))
return FALSE;
_clutter_paint_volume_init_static (&priv->paint_volume, self);
layout = clutter_text_get_layout (text);
pango_layout_get_extents (layout, &ink_rect, NULL);
origin.x = pango_to_logical_pixels (ink_rect.x, resource_scale);
origin.y = pango_to_logical_pixels (ink_rect.y, resource_scale);
origin.x = ink_rect.x / (float) PANGO_SCALE;
origin.y = ink_rect.y / (float) PANGO_SCALE;
origin.z = 0;
clutter_paint_volume_set_origin (&priv->paint_volume, &origin);
clutter_paint_volume_set_width (&priv->paint_volume,
pango_to_logical_pixels (ink_rect.width,
resource_scale));
ink_rect.width / (float) PANGO_SCALE);
clutter_paint_volume_set_height (&priv->paint_volume,
pango_to_logical_pixels (ink_rect.height,
resource_scale));
ink_rect.height / (float) PANGO_SCALE);
/* If the cursor is visible then that will likely be drawn
outside of the ink rectangle so we should merge that in */
@@ -2895,8 +2676,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
_clutter_paint_volume_init_static (&cursor_paint_volume, self);
clutter_text_get_paint_volume_for_cursor (text, resource_scale,
&cursor_paint_volume);
clutter_text_get_paint_volume_for_cursor (text, &cursor_paint_volume);
clutter_paint_volume_union (&priv->paint_volume,
&cursor_paint_volume);
@@ -2924,12 +2704,9 @@ clutter_text_get_preferred_width (ClutterActor *self,
PangoLayout *layout;
gint logical_width;
gfloat layout_width;
gfloat resource_scale;
if (!clutter_actor_get_resource_scale (self, &resource_scale))
resource_scale = 1;
layout = clutter_text_create_layout (text, -1, -1);
pango_layout_get_extents (layout, NULL, &logical_rect);
/* the X coordinate of the logical rectangle might be non-zero
@@ -2939,7 +2716,7 @@ clutter_text_get_preferred_width (ClutterActor *self,
logical_width = logical_rect.x + logical_rect.width;
layout_width = logical_width > 0
? pango_to_logical_pixels (logical_width, resource_scale)
? ceilf (logical_width / 1024.0f)
: 1;
if (min_width_p)
@@ -2981,16 +2758,12 @@ clutter_text_get_preferred_height (ClutterActor *self,
PangoRectangle logical_rect = { 0, };
gint logical_height;
gfloat layout_height;
gfloat resource_scale;
if (!clutter_actor_get_resource_scale (self, &resource_scale))
resource_scale = 1;
if (priv->single_line_mode)
for_width = -1;
layout = create_text_layout_with_scale (CLUTTER_TEXT (self),
for_width, -1, resource_scale);
layout = clutter_text_create_layout (CLUTTER_TEXT (self),
for_width, -1);
pango_layout_get_extents (layout, NULL, &logical_rect);
@@ -2999,7 +2772,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
* the height accordingly
*/
logical_height = logical_rect.y + logical_rect.height;
layout_height = pango_to_logical_pixels (logical_height, resource_scale);
layout_height = ceilf (logical_height / 1024.0f);
if (min_height_p)
{
@@ -3015,8 +2788,7 @@ clutter_text_get_preferred_height (ClutterActor *self,
pango_layout_line_get_extents (line, NULL, &logical_rect);
logical_height = logical_rect.y + logical_rect.height;
line_height = pango_to_logical_pixels (logical_height,
resource_scale);
line_height = ceilf (logical_height / 1024.0f);
*min_height_p = line_height;
}
@@ -3047,9 +2819,9 @@ clutter_text_allocate (ClutterActor *self,
if (text->priv->editable && text->priv->single_line_mode)
clutter_text_create_layout (text, -1, -1);
else
maybe_create_text_layout_with_resource_scale (text,
box->x2 - box->x1,
box->y2 - box->y1);
clutter_text_create_layout (text,
box->x2 - box->x1,
box->y2 - box->y1);
parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
parent_class->allocate (self, box, flags);
@@ -4620,11 +4392,6 @@ clutter_text_init (ClutterText *self)
NULL);
priv->input_focus = clutter_text_input_focus_new (self);
priv->resource_scale_changed_id =
g_signal_connect (self, "notify::resource-scale",
G_CALLBACK (clutter_text_resource_scale_changed_cb),
NULL);
}
/**
@@ -5735,7 +5502,6 @@ clutter_text_set_markup (ClutterText *self,
PangoLayout *
clutter_text_get_layout (ClutterText *self)
{
PangoLayout *layout;
gfloat width, height;
g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL);
@@ -5744,12 +5510,8 @@ clutter_text_get_layout (ClutterText *self)
return clutter_text_create_layout (self, -1, -1);
clutter_actor_get_size (CLUTTER_ACTOR (self), &width, &height);
layout = maybe_create_text_layout_with_resource_scale (self, width, height);
if (!layout)
layout = clutter_text_create_layout (self, width, height);
return layout;
return clutter_text_create_layout (self, width, height);
}
/**
@@ -6753,10 +6515,10 @@ clutter_text_get_layout_offsets (ClutterText *self,
priv = self->priv;
if (x != NULL)
*x = priv->text_logical_x;
*x = priv->text_x;
if (y != NULL)
*y = priv->text_logical_y;
*y = priv->text_y;
}
/**

View File

@@ -53,8 +53,7 @@ G_BEGIN_DECLS
*
* Since: 0.4
*/
typedef enum
{
typedef enum {
CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY,
CLUTTER_TEXTURE_ERROR_NO_YUV,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT

View File

@@ -361,10 +361,6 @@ void clutter_rect_inset (ClutterRect *rect
float d_x,
float d_y);
CLUTTER_EXPORT
void clutter_rect_scale (ClutterRect *rect,
float s_x,
float s_y);
CLUTTER_EXPORT
void clutter_rect_clamp_to_pixel (ClutterRect *rect);
CLUTTER_EXPORT
float clutter_rect_get_x (ClutterRect *rect);
@@ -564,10 +560,6 @@ void clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height);
CLUTTER_EXPORT
void clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale);
/**
* ClutterGeometry:
* @x: X coordinate of the top left corner of an actor

View File

@@ -32,7 +32,6 @@
#include "clutter-build-config.h"
#include <fribidi.h>
#include <math.h>
#include "clutter-debug.h"
@@ -106,50 +105,6 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
}
}
void
_clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
ClutterRect *dest)
{
*dest = (ClutterRect) {
.origin = {
.x = src->x,
.y = src->y
},
.size = {
.width = src->width,
.height = src->height
}
};
}
void
_clutter_util_rectangle_int_extents (const ClutterRect *src,
cairo_rectangle_int_t *dest)
{
ClutterRect tmp = *src;
clutter_rect_clamp_to_pixel (&tmp);
*dest = (cairo_rectangle_int_t) {
.x = tmp.origin.x,
.y = tmp.origin.y,
.width = tmp.size.width,
.height = tmp.size.height,
};
}
void
_clutter_util_rectangle_offset (const cairo_rectangle_int_t *src,
int x,
int y,
cairo_rectangle_int_t *dest)
{
*dest = *src;
dest->x += x;
dest->y += y;
}
/*< private >
* _clutter_util_rectangle_union:
* @src1: first rectangle to union
@@ -700,45 +655,3 @@ clutter_interval_register_progress_func (GType value_type,
G_UNLOCK (progress_funcs);
}
PangoDirection
_clutter_pango_unichar_direction (gunichar ch)
{
FriBidiCharType fribidi_ch_type;
G_STATIC_ASSERT (sizeof (FriBidiChar) == sizeof (gunichar));
fribidi_ch_type = fribidi_get_bidi_type (ch);
if (!FRIBIDI_IS_STRONG (fribidi_ch_type))
return PANGO_DIRECTION_NEUTRAL;
else if (FRIBIDI_IS_RTL (fribidi_ch_type))
return PANGO_DIRECTION_RTL;
else
return PANGO_DIRECTION_LTR;
}
PangoDirection
_clutter_pango_find_base_dir (const gchar *text,
gint length)
{
PangoDirection dir = PANGO_DIRECTION_NEUTRAL;
const gchar *p;
g_return_val_if_fail (text != NULL || length == 0, PANGO_DIRECTION_NEUTRAL);
p = text;
while ((length < 0 || p < text + length) && *p)
{
gunichar wc = g_utf8_get_char (p);
dir = _clutter_pango_unichar_direction (wc);
if (dir != PANGO_DIRECTION_NEUTRAL)
break;
p = g_utf8_next_char (p);
}
return dir;
}

View File

@@ -69,18 +69,13 @@ G_DEFINE_TYPE_WITH_CODE (ClutterStageCogl,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
enum
{
enum {
PROP_0,
PROP_WRAPPER,
PROP_BACKEND,
PROP_LAST
};
static void
clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
gint sync_delay);
static void
clutter_stage_cogl_unrealize (ClutterStageWindow *stage_window)
{
@@ -126,16 +121,6 @@ _clutter_stage_cogl_presented (ClutterStageCogl *stage_cogl,
}
_clutter_stage_presented (stage_cogl->wrapper, frame_event, frame_info);
if (frame_event == COGL_FRAME_EVENT_COMPLETE &&
stage_cogl->update_time != -1)
{
ClutterStageWindow *stage_window = CLUTTER_STAGE_WINDOW (stage_cogl);
stage_cogl->update_time = -1;
clutter_stage_cogl_schedule_update (stage_window,
stage_cogl->last_sync_delay);
}
}
static gboolean
@@ -166,15 +151,10 @@ clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
gint64 now;
float refresh_rate;
gint64 refresh_interval;
int64_t min_render_time_allowed;
int64_t max_render_time_allowed;
int64_t next_presentation_time;
if (stage_cogl->update_time != -1)
return;
stage_cogl->last_sync_delay = sync_delay;
now = g_get_monotonic_time ();
if (sync_delay < 0)
@@ -203,18 +183,10 @@ clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
if (refresh_interval == 0)
refresh_interval = 16667; /* 1/60th second */
min_render_time_allowed = refresh_interval / 2;
max_render_time_allowed = refresh_interval - 1000 * sync_delay;
stage_cogl->update_time = stage_cogl->last_presentation_time + 1000 * sync_delay;
if (min_render_time_allowed > max_render_time_allowed)
min_render_time_allowed = max_render_time_allowed;
next_presentation_time = stage_cogl->last_presentation_time + refresh_interval;
while (next_presentation_time < now + min_render_time_allowed)
next_presentation_time += refresh_interval;
stage_cogl->update_time = next_presentation_time - max_render_time_allowed;
while (stage_cogl->update_time < now)
stage_cogl->update_time += refresh_interval;
}
static gint64
@@ -300,7 +272,7 @@ clutter_stage_cogl_ignoring_redraw_clips (ClutterStageWindow *stage_window)
}
/* A redraw clip represents (in stage coordinates) the bounding box of
* something that needs to be redrawn. Typically they are added to the
* something that needs to be redraw. Typically they are added to the
* StageWindow as a result of clutter_actor_queue_clipped_redraw() by
* actors such as ClutterGLXTexturePixmap. All redraw clips are
* discarded after the next paint.
@@ -529,8 +501,8 @@ fill_current_damage_history_and_step (ClutterStageView *view)
*current_fb_damage = (cairo_rectangle_int_t) {
.x = 0,
.y = 0,
.width = ceilf (view_rect.width * fb_scale),
.height = ceilf (view_rect.height * fb_scale)
.width = view_rect.width * fb_scale,
.height = view_rect.height * fb_scale
};
view_priv->damage_index++;
}
@@ -578,19 +550,31 @@ calculate_scissor_region (cairo_rectangle_int_t *fb_clip_region,
int fb_height,
cairo_rectangle_int_t *out_scissor_rect)
{
*out_scissor_rect = *fb_clip_region;
int scissor_x;
int scissor_y;
int scissor_width;
int scissor_height;
if (subpixel_compensation == 0)
return;
scissor_x = fb_clip_region->x;
scissor_y = fb_clip_region->y;
scissor_width = fb_clip_region->width;
scissor_height = fb_clip_region->height;
if (fb_clip_region->x > 0)
out_scissor_rect->x += subpixel_compensation;
scissor_x += subpixel_compensation;
if (fb_clip_region->y > 0)
out_scissor_rect->y += subpixel_compensation;
scissor_y += subpixel_compensation;
if (fb_clip_region->x + fb_clip_region->width < fb_width)
out_scissor_rect->width -= 2 * subpixel_compensation;
scissor_width -= 2 * subpixel_compensation;
if (fb_clip_region->y + fb_clip_region->height < fb_height)
out_scissor_rect->height -= 2 * subpixel_compensation;
scissor_height -= 2 * subpixel_compensation;
*out_scissor_rect = (cairo_rectangle_int_t) {
.x = scissor_x,
.y = scissor_y,
.width = scissor_width,
.height = scissor_height
};
}
static inline gboolean
@@ -602,18 +586,6 @@ is_buffer_age_enabled (void)
cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE);
}
static void
scale_and_clamp_rect (const ClutterRect *rect,
float scale,
cairo_rectangle_int_t *dest)
{
ClutterRect tmp = *rect;
clutter_rect_scale (&tmp, scale, scale);
_clutter_util_rectangle_int_extents (&tmp, dest);
}
static gboolean
clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
ClutterStageView *view)
@@ -677,22 +649,21 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
* frames when starting up... */
cogl_onscreen_get_frame_counter (COGL_ONSCREEN (fb)) > 3)
{
ClutterRect rect;
may_use_clipped_redraw = TRUE;
_clutter_util_rect_from_rectangle (&redraw_clip, &rect);
clutter_rect_offset (&rect, -view_rect.x, -view_rect.y);
scale_and_clamp_rect (&rect, fb_scale, &fb_clip_region);
if (fb_scale != floorf (fb_scale))
{
subpixel_compensation = ceilf (fb_scale);
fb_clip_region.x -= subpixel_compensation;
fb_clip_region.y -= subpixel_compensation;
fb_clip_region.width += 2 * subpixel_compensation;
fb_clip_region.height += 2 * subpixel_compensation;
}
subpixel_compensation = ceilf (fb_scale);
fb_clip_region = (cairo_rectangle_int_t) {
.x = (floorf ((redraw_clip.x - view_rect.x) * fb_scale) -
subpixel_compensation),
.y = (floorf ((redraw_clip.y - view_rect.y) * fb_scale) -
subpixel_compensation),
.width = (ceilf (redraw_clip.width * fb_scale) +
(2 * subpixel_compensation)),
.height = (ceilf (redraw_clip.height * fb_scale) +
(2 * subpixel_compensation))
};
}
else
{
@@ -720,7 +691,6 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
if (valid_buffer_age (view_cogl, age))
{
ClutterRect rect;
cairo_rectangle_int_t damage_region;
*current_fb_damage = fb_clip_region;
@@ -736,12 +706,12 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
/* Update the bounding redraw clip state with the extra damage. */
_clutter_util_rect_from_rectangle (&fb_clip_region, &rect);
scale_and_clamp_rect (&rect, 1.0f / fb_scale, &damage_region);
_clutter_util_rectangle_offset (&damage_region,
view_rect.x,
view_rect.y,
&damage_region);
damage_region = (cairo_rectangle_int_t) {
.x = view_rect.x + floorf (fb_clip_region.x / fb_scale),
.y = view_rect.y + floorf (fb_clip_region.y / fb_scale),
.width = ceilf (fb_clip_region.width / fb_scale),
.height = ceilf (fb_clip_region.height / fb_scale)
};
_clutter_util_rectangle_union (&stage_cogl->bounding_redraw_clip,
&damage_region,
&stage_cogl->bounding_redraw_clip);
@@ -780,9 +750,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
else if (use_clipped_redraw)
{
ClutterRect rect;
cairo_rectangle_int_t scissor_rect;
cairo_rectangle_int_t paint_rect;
calculate_scissor_region (&fb_clip_region,
subpixel_compensation,
@@ -803,15 +771,13 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
_clutter_util_rect_from_rectangle (&fb_clip_region, &rect);
scale_and_clamp_rect (&rect, 1.0f / fb_scale, &paint_rect);
_clutter_util_rectangle_offset (&paint_rect,
view_rect.x,
view_rect.y,
&paint_rect);
paint_stage (stage_cogl, view, &paint_rect);
paint_stage (stage_cogl, view,
&(cairo_rectangle_int_t) {
.x = view_rect.x + floorf ((fb_clip_region.x - 0) / fb_scale),
.y = view_rect.y + floorf ((fb_clip_region.y - 0) / fb_scale),
.width = ceilf ((fb_clip_region.width + 0) / fb_scale),
.height = ceilf ((fb_clip_region.height + 0) / fb_scale)
});
cogl_framebuffer_pop_clip (fb);
stage_cogl->using_clipped_redraw = FALSE;
@@ -826,9 +792,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
may_use_clipped_redraw &&
!clip_region_empty)
{
ClutterRect rect;
cairo_rectangle_int_t scissor_rect;
cairo_rectangle_int_t paint_rect;
calculate_scissor_region (&fb_clip_region,
subpixel_compensation,
@@ -840,15 +804,13 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
scissor_rect.y,
scissor_rect.width,
scissor_rect.height);
_clutter_util_rect_from_rectangle (&fb_clip_region, &rect);
scale_and_clamp_rect (&rect, 1.0f / fb_scale, &paint_rect);
_clutter_util_rectangle_offset (&paint_rect,
view_rect.x,
view_rect.y,
&paint_rect);
paint_stage (stage_cogl, view, &paint_rect);
paint_stage (stage_cogl, view,
&(cairo_rectangle_int_t) {
.x = view_rect.x + floorf (fb_clip_region.x / fb_scale),
.y = view_rect.y + floorf (fb_clip_region.y / fb_scale),
.width = ceilf (fb_clip_region.width / fb_scale),
.height = ceilf (fb_clip_region.height / fb_scale)
});
cogl_framebuffer_pop_clip (fb);
}
else

View File

@@ -59,8 +59,6 @@ struct _ClutterStageCogl
* junk frames to start with. */
unsigned int frame_count;
gint last_sync_delay;
cairo_rectangle_int_t bounding_redraw_clip;
guint initialized_redraw_clip : 1;

View File

@@ -7,6 +7,7 @@
#include "clutter-actor-private.h"
#include "clutter-private.h"
#include "clutter-shader.h"
/**
* clutter_actor_get_allocation_geometry:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,159 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Tomas Frydrych <tf@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_ELLIPSE_H__
#define __CLUTTER_BEHAVIOUR_ELLIPSE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_ELLIPSE (clutter_behaviour_ellipse_get_type ())
#define CLUTTER_BEHAVIOUR_ELLIPSE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, ClutterBehaviourEllipse))
#define CLUTTER_BEHAVIOUR_ELLIPSE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, ClutterBehaviourEllipseClass))
#define CLUTTER_IS_BEHAVIOUR_ELLIPSE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE))
#define CLUTTER_IS_BEHAVIOUR_ELLIPSE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE))
#define CLUTTER_BEHAVIOUR_ELLIPSE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, ClutterBehaviourEllipseClass))
typedef struct _ClutterBehaviourEllipse ClutterBehaviourEllipse;
typedef struct _ClutterBehaviourEllipsePrivate ClutterBehaviourEllipsePrivate;
typedef struct _ClutterBehaviourEllipseClass ClutterBehaviourEllipseClass;
/**
* ClutterBehaviourEllipse:
*
* The #ClutterBehaviourEllipse struct contains only private data
* and should be accessed using the provided API
*
* Since: 0.4
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourEllipse
{
/*< private >*/
ClutterBehaviour parent_instance;
ClutterBehaviourEllipsePrivate *priv;
};
/**
* ClutterBehaviourEllipseClass:
*
* The #ClutterBehaviourEllipseClass struct contains only private data
*
* Since: 0.4
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourEllipseClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
};
CLUTTER_DEPRECATED
GType clutter_behaviour_ellipse_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour * clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
gint x,
gint y,
gint width,
gint height,
ClutterRotateDirection direction,
gdouble start,
gdouble end);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_center (ClutterBehaviourEllipse *self,
gint x,
gint y);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_get_center (ClutterBehaviourEllipse *self,
gint *x,
gint *y);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_width (ClutterBehaviourEllipse *self,
gint width);
CLUTTER_DEPRECATED
gint clutter_behaviour_ellipse_get_width (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_height (ClutterBehaviourEllipse *self,
gint height);
CLUTTER_DEPRECATED
gint clutter_behaviour_ellipse_get_height (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_angle_start (ClutterBehaviourEllipse *self,
gdouble angle_start);
CLUTTER_DEPRECATED
gdouble clutter_behaviour_ellipse_get_angle_start (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_angle_end (ClutterBehaviourEllipse *self,
gdouble angle_end);
CLUTTER_DEPRECATED
gdouble clutter_behaviour_ellipse_get_angle_end (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_angle_tilt (ClutterBehaviourEllipse *self,
ClutterRotateAxis axis,
gdouble angle_tilt);
CLUTTER_DEPRECATED
gdouble clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self,
ClutterRotateAxis axis);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt_x,
gdouble angle_tilt_y,
gdouble angle_tilt_z);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_get_tilt (ClutterBehaviourEllipse *self,
gdouble *angle_tilt_x,
gdouble *angle_tilt_y,
gdouble *angle_tilt_z);
CLUTTER_DEPRECATED
ClutterRotateDirection clutter_behaviour_ellipse_get_direction (ClutterBehaviourEllipse *self);
CLUTTER_DEPRECATED
void clutter_behaviour_ellipse_set_direction (ClutterBehaviourEllipse *self,
ClutterRotateDirection direction);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_ELLIPSE_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By:
* Matthew Allum <mallum@openedhand.com>
* Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-behaviour-path
* @Title: ClutterBehaviourPath
* @short_description: A behaviour for moving actors along a #ClutterPath
* @Deprecated: 1.6: Use #ClutterPathConstraint and clutter_actor_animate()
* with the #ClutterPathConstraint:offset property instead.
*
* #ClutterBehaviourPath interpolates actors along a defined path.
*
* A path is described by a #ClutterPath object. The path can contain
* straight line parts and bezier curves. If the path contains
* %CLUTTER_PATH_MOVE_TO parts then the actors will jump to those
* coordinates. This can be used make disjoint paths.
*
* When creating a path behaviour in a #ClutterScript, you can specify
* the path property directly as a string. For example:
*
* |[
* {
* "id" : "spline-path",
* "type" : "ClutterBehaviourPath",
* "path" : "M 50 50 L 100 100",
* "alpha" : {
* "timeline" : "main-timeline",
* "function" : "ramp
* }
* }
* ]|
*
* If the alpha function is a periodic function, i.e. it returns to
* 0.0 after reaching 1.0, then the actors will walk the path back to the
* starting #ClutterKnot.
*
* #ClutterBehaviourPath is available since Clutter 0.2
*
* Deprecated: 1.6: Use #ClutterPath and #ClutterPathConstraint with
* clutter_actor_animate() instead.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-alpha.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-path.h"
#include "clutter-bezier.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-script-private.h"
#include "clutter-scriptable.h"
#include <math.h>
struct _ClutterBehaviourPathPrivate
{
ClutterPath *path;
guint last_knot_passed;
};
enum
{
KNOT_REACHED,
LAST_SIGNAL
};
static guint path_signals[LAST_SIGNAL] = { 0, };
enum
{
PROP_0,
PROP_PATH,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterBehaviourPath,
clutter_behaviour_path,
CLUTTER_TYPE_BEHAVIOUR,
G_ADD_PRIVATE (ClutterBehaviourPath)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
clutter_scriptable_iface_init))
static void
actor_apply_knot_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer data)
{
ClutterKnot *knot = data;
CLUTTER_NOTE (ANIMATION, "Setting actor to %ix%i", knot->x, knot->y);
clutter_actor_set_position (actor, knot->x, knot->y);
}
static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave,
gdouble alpha_value)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (behave);
ClutterBehaviourPathPrivate *priv = pathb->priv;
ClutterKnot position;
guint knot_num;
if (priv->path)
knot_num = clutter_path_get_position (priv->path, alpha_value, &position);
else
{
memset (&position, 0, sizeof (position));
knot_num = 0;
}
clutter_behaviour_actors_foreach (behave,
actor_apply_knot_foreach,
&position);
if (knot_num != priv->last_knot_passed)
{
g_signal_emit (behave, path_signals[KNOT_REACHED], 0, knot_num);
priv->last_knot_passed = knot_num;
}
}
static void
clutter_behaviour_path_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
switch (prop_id)
{
case PROP_PATH:
g_value_set_object (value, clutter_behaviour_path_get_path (pathb));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_path_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
switch (prop_id)
{
case PROP_PATH:
clutter_behaviour_path_set_path (pathb, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_path_dispose (GObject *gobject)
{
ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);
clutter_behaviour_path_set_path (pathb, NULL);
G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (gobject);
}
static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behave_class = CLUTTER_BEHAVIOUR_CLASS (klass);
GParamSpec *pspec;
gobject_class->get_property = clutter_behaviour_path_get_property;
gobject_class->set_property = clutter_behaviour_path_set_property;
gobject_class->dispose = clutter_behaviour_path_dispose;
pspec = g_param_spec_object ("path",
P_("Path"),
P_("The ClutterPath object representing the path "
"to animate along"),
CLUTTER_TYPE_PATH,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_PATH] = pspec;
g_object_class_install_property (gobject_class, PROP_PATH, pspec);
/**
* ClutterBehaviourPath::knot-reached:
* @pathb: the object which received the signal
* @knot_num: the index of the #ClutterKnot reached
*
* This signal is emitted each time a node defined inside the path
* is reached.
*
* Since: 0.2
*
* Deprecated: 1.6
*/
path_signals[KNOT_REACHED] =
g_signal_new ("knot-reached",
G_TYPE_FROM_CLASS (gobject_class),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterBehaviourPathClass, knot_reached),
NULL, NULL,
_clutter_marshal_VOID__UINT,
G_TYPE_NONE, 1,
G_TYPE_UINT);
behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
}
static ClutterScriptableIface *parent_scriptable_iface = NULL;
static gboolean
clutter_behaviour_path_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node)
{
if (strcmp ("path", name) == 0)
{
ClutterPath *path;
GValue node_value = { 0 };
path = g_object_ref_sink (clutter_path_new ());
json_node_get_value (node, &node_value);
if (!G_VALUE_HOLDS (&node_value, G_TYPE_STRING)
|| !clutter_path_set_description (path,
g_value_get_string (&node_value)))
g_warning ("Invalid path description");
g_value_unset (&node_value);
g_value_init (value, G_TYPE_OBJECT);
g_value_take_object (value, path);
return TRUE;
}
/* chain up */
else if (parent_scriptable_iface->parse_custom_node)
return parent_scriptable_iface->parse_custom_node (scriptable, script,
value, name, node);
else
return FALSE;
}
static void
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
{
parent_scriptable_iface = g_type_interface_peek_parent (iface);
if (!parent_scriptable_iface)
parent_scriptable_iface
= g_type_default_interface_peek (CLUTTER_TYPE_SCRIPTABLE);
iface->parse_custom_node = clutter_behaviour_path_parse_custom_node;
}
static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
self->priv = clutter_behaviour_path_get_instance_private (self);
self->priv->last_knot_passed = G_MAXUINT;
}
/**
* clutter_behaviour_path_new:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @path: a #ClutterPath or %NULL for an empty path
*
* Creates a new path behaviour. You can use this behaviour to drive
* actors along the nodes of a path, described by @path.
*
* This will claim the floating reference on the #ClutterPath so you
* do not need to unref if it.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): a #ClutterBehaviour
*
* Since: 0.2
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_path_new (ClutterAlpha *alpha,
ClutterPath *path)
{
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", path,
NULL);
}
/**
* clutter_behaviour_path_new_with_description:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @desc: a string description of the path
*
* Creates a new path behaviour using the path described by @desc. See
* clutter_path_add_string() for a description of the format.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): a #ClutterBehaviour
*
* Since: 1.0
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_path_new_with_description (ClutterAlpha *alpha,
const gchar *desc)
{
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", clutter_path_new_with_description (desc),
NULL);
}
/**
* clutter_behaviour_path_new_with_knots:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @knots: (array length=n_knots): an array of #ClutterKnot<!-- -->s
* @n_knots: number of entries in @knots
*
* Creates a new path behaviour that will make the actors visit all of
* the given knots in order with straight lines in between.
*
* A path will be created where the first knot is used in a
* %CLUTTER_PATH_MOVE_TO and the subsequent knots are used in
* %CLUTTER_PATH_LINE_TO<!-- -->s.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): a #ClutterBehaviour
*
* Since: 1.0
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_path_new_with_knots (ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots)
{
ClutterPath *path = clutter_path_new ();
guint i;
if (n_knots > 0)
{
clutter_path_add_move_to (path, knots[0].x, knots[0].y);
for (i = 1; i < n_knots; i++)
clutter_path_add_line_to (path, knots[i].x, knots[i].y);
}
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
"alpha", alpha,
"path", path,
NULL);
}
/**
* clutter_behaviour_path_set_path:
* @pathb: the path behaviour
* @path: the new path to follow
*
* Change the path that the actors will follow. This will take the
* floating reference on the #ClutterPath so you do not need to unref
* it.
*
* Since: 1.0
*
* Deprecated: 1.6
*/
void
clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
ClutterPath *path)
{
ClutterBehaviourPathPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
priv = pathb->priv;
if (path)
g_object_ref_sink (path);
if (priv->path)
g_object_unref (priv->path);
priv->path = path;
g_object_notify_by_pspec (G_OBJECT (pathb), obj_props[PROP_PATH]);
}
/**
* clutter_behaviour_path_get_path:
* @pathb: a #ClutterBehaviourPath instance
*
* Get the current path of the behaviour
*
* Return value: (transfer none): the path
*
* Since: 1.0
*
* Deprecated: 1.6
*/
ClutterPath *
clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb), NULL);
return pathb->priv->path;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_PATH_H__
#define __CLUTTER_BEHAVIOUR_PATH_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-path.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_PATH (clutter_behaviour_path_get_type ())
#define CLUTTER_BEHAVIOUR_PATH(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPath))
#define CLUTTER_BEHAVIOUR_PATH_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
#define CLUTTER_IS_BEHAVIOUR_PATH(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH))
#define CLUTTER_IS_BEHAVIOUR_PATH_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR_PATH))
#define CLUTTER_BEHAVIOUR_PATH_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR_PATH, ClutterBehaviourPathClass))
typedef struct _ClutterBehaviourPath ClutterBehaviourPath;
typedef struct _ClutterBehaviourPathPrivate ClutterBehaviourPathPrivate;
typedef struct _ClutterBehaviourPathClass ClutterBehaviourPathClass;
/**
* ClutterBehaviourPath:
*
* The #ClutterBehaviourPath structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*
* Deprecated: 1.6: Use #ClutterPathConstraint and clutter_actor_animate()
* instead.
*/
struct _ClutterBehaviourPath
{
/*< private >*/
ClutterBehaviour parent;
ClutterBehaviourPathPrivate *priv;
};
/**
* ClutterBehaviourPathClass:
* @knot_reached: signal class handler for the
* ClutterBehaviourPath::knot_reached signal
*
* The #ClutterBehaviourPathClass struct contains only private data
*
* Since: 0.2
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourPathClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
/*< public >*/
void (*knot_reached) (ClutterBehaviourPath *pathb,
guint knot_num);
/*< private >*/
void (*_clutter_path_1) (void);
void (*_clutter_path_2) (void);
void (*_clutter_path_3) (void);
void (*_clutter_path_4) (void);
};
CLUTTER_DEPRECATED
GType clutter_behaviour_path_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour *clutter_behaviour_path_new (ClutterAlpha *alpha,
ClutterPath *path);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour *clutter_behaviour_path_new_with_description
(ClutterAlpha *alpha,
const gchar *desc);
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour *clutter_behaviour_path_new_with_knots
(ClutterAlpha *alpha,
const ClutterKnot *knots,
guint n_knots);
CLUTTER_DEPRECATED
void clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,
ClutterPath *path);
CLUTTER_DEPRECATED
ClutterPath * clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_PATH_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-behaviour-rotate
* @short_description: A behaviour controlling rotation
*
* A #ClutterBehaviourRotate rotate actors between a starting and ending
* angle on a given axis.
*
* The #ClutterBehaviourRotate is available since version 0.4.
*
* Deprecated: 1.6: Use the #ClutterActor rotation properties and
* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
* instead.
*/
#include "clutter-build-config.h"
#include <math.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-actor.h"
#include "clutter-alpha.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-private.h"
struct _ClutterBehaviourRotatePrivate
{
gdouble angle_start;
gdouble angle_end;
ClutterRotateAxis axis;
ClutterRotateDirection direction;
gint center_x;
gint center_y;
gint center_z;
};
enum
{
PROP_0,
PROP_ANGLE_START,
PROP_ANGLE_END,
PROP_AXIS,
PROP_DIRECTION,
PROP_CENTER_X,
PROP_CENTER_Y,
PROP_CENTER_Z,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBehaviourRotate,
clutter_behaviour_rotate,
CLUTTER_TYPE_BEHAVIOUR)
typedef struct {
gdouble angle;
} RotateFrameClosure;
static void
alpha_notify_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer data)
{
RotateFrameClosure *closure = data;
ClutterBehaviourRotate *rotate_behaviour;
ClutterBehaviourRotatePrivate *priv;
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
priv = rotate_behaviour->priv;
clutter_actor_set_rotation (actor, priv->axis,
closure->angle,
priv->center_x,
priv->center_y,
priv->center_z);
}
static inline float
clamp_angle (float a)
{
float a1, a2;
gint rounds;
rounds = a / 360.0;
a1 = rounds * 360.0;
a2 = a - a1;
return a2;
}
static void
clutter_behaviour_rotate_alpha_notify (ClutterBehaviour *behaviour,
gdouble alpha_value)
{
ClutterBehaviourRotate *rotate_behaviour;
ClutterBehaviourRotatePrivate *priv;
RotateFrameClosure closure;
gdouble start, end;
rotate_behaviour = CLUTTER_BEHAVIOUR_ROTATE (behaviour);
priv = rotate_behaviour->priv;
closure.angle = 0;
start = priv->angle_start;
end = priv->angle_end;
if (priv->direction == CLUTTER_ROTATE_CW && start >= end)
end += 360.0;
else if (priv->direction == CLUTTER_ROTATE_CCW && start <= end)
end -= 360.0;
closure.angle = (end - start) * alpha_value + start;
clutter_behaviour_actors_foreach (behaviour,
alpha_notify_foreach,
&closure);
}
static void
clutter_behaviour_rotate_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourRotate *rotate;
ClutterBehaviourRotatePrivate *priv;
rotate = CLUTTER_BEHAVIOUR_ROTATE (gobject);
priv = rotate->priv;
switch (prop_id)
{
case PROP_ANGLE_START:
priv->angle_start = g_value_get_double (value);
break;
case PROP_ANGLE_END:
priv->angle_end = g_value_get_double (value);
break;
case PROP_AXIS:
priv->axis = g_value_get_enum (value);
break;
case PROP_DIRECTION:
priv->direction = g_value_get_enum (value);
break;
case PROP_CENTER_X:
clutter_behaviour_rotate_set_center (rotate,
g_value_get_int (value),
priv->center_y,
priv->center_z);
break;
case PROP_CENTER_Y:
clutter_behaviour_rotate_set_center (rotate,
priv->center_x,
g_value_get_int (value),
priv->center_z);
break;
case PROP_CENTER_Z:
clutter_behaviour_rotate_set_center (rotate,
priv->center_x,
priv->center_y,
g_value_get_int (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_rotate_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourRotatePrivate *priv;
priv = CLUTTER_BEHAVIOUR_ROTATE (gobject)->priv;
switch (prop_id)
{
case PROP_ANGLE_START:
g_value_set_double (value, priv->angle_start);
break;
case PROP_ANGLE_END:
g_value_set_double (value, priv->angle_end);
break;
case PROP_AXIS:
g_value_set_enum (value, priv->axis);
break;
case PROP_DIRECTION:
g_value_set_enum (value, priv->direction);
break;
case PROP_CENTER_X:
g_value_set_int (value, priv->center_x);
break;
case PROP_CENTER_Y:
g_value_set_int (value, priv->center_y);
break;
case PROP_CENTER_Z:
g_value_set_int (value, priv->center_z);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_rotate_class_init (ClutterBehaviourRotateClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass);
GParamSpec *pspec = NULL;
gobject_class->set_property = clutter_behaviour_rotate_set_property;
gobject_class->get_property = clutter_behaviour_rotate_get_property;
behaviour_class->alpha_notify = clutter_behaviour_rotate_alpha_notify;
/**
* ClutterBehaviourRotate:angle-start:
*
* The initial angle from whence the rotation should start.
*
* Since: 0.4
*/
pspec = g_param_spec_double ("angle-start",
P_("Angle Begin"),
P_("Initial angle"),
0.0, 360.0,
0.0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ANGLE_START] = pspec;
g_object_class_install_property (gobject_class,
PROP_ANGLE_START,
pspec);
/**
* ClutterBehaviourRotate:angle-end:
*
* The final angle to where the rotation should end.
*
* Since: 0.4
*/
pspec = g_param_spec_double ("angle-end",
P_("Angle End"),
P_("Final angle"),
0.0, 360.0,
0.0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ANGLE_END] = pspec;
g_object_class_install_property (gobject_class,
PROP_ANGLE_END,
pspec);
/**
* ClutterBehaviourRotate:axis:
*
* The axis of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_enum ("axis",
P_("Axis"),
P_("Axis of rotation"),
CLUTTER_TYPE_ROTATE_AXIS,
CLUTTER_Z_AXIS,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_AXIS] = pspec;
g_object_class_install_property (gobject_class,
PROP_AXIS,
pspec);
/**
* ClutterBehaviourRotate:direction:
*
* The direction of the rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_enum ("direction",
P_("Direction"),
P_("Direction of rotation"),
CLUTTER_TYPE_ROTATE_DIRECTION,
CLUTTER_ROTATE_CW,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_DIRECTION] = pspec;
g_object_class_install_property (gobject_class,
PROP_DIRECTION,
pspec);
/**
* ClutterBehaviourRotate:center-x:
*
* The x center of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_int ("center-x",
P_("Center X"),
P_("X coordinate of the center of rotation"),
-G_MAXINT, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_CENTER_X] = pspec;
g_object_class_install_property (gobject_class,
PROP_CENTER_X,
pspec);
/**
* ClutterBehaviourRotate:center-y:
*
* The y center of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_int ("center-y",
P_("Center Y"),
P_("Y coordinate of the center of rotation"),
-G_MAXINT, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_CENTER_Y] = pspec;
g_object_class_install_property (gobject_class,
PROP_CENTER_Y,
pspec);
/**
* ClutterBehaviourRotate:center-z:
*
* The z center of rotation.
*
* Since: 0.4
*/
pspec = g_param_spec_int ("center-z",
P_("Center Z"),
P_("Z coordinate of the center of rotation"),
-G_MAXINT, G_MAXINT,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_CENTER_Z] = pspec;
g_object_class_install_property (gobject_class,
PROP_CENTER_Z,
pspec);
}
static void
clutter_behaviour_rotate_init (ClutterBehaviourRotate *self)
{
self->priv = clutter_behaviour_rotate_get_instance_private (self);
self->priv->angle_start = 0.0;
self->priv->angle_end = 0.0;
self->priv->axis = CLUTTER_Z_AXIS;
self->priv->direction = CLUTTER_ROTATE_CW;
self->priv->center_x = 0;
self->priv->center_y = 0;
self->priv->center_z = 0;
}
/**
* clutter_behaviour_rotate_new:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @axis: the rotation axis
* @direction: the rotation direction
* @angle_start: the starting angle in degrees, between 0 and 360.
* @angle_end: the final angle in degrees, between 0 and 360.
*
* Creates a new #ClutterBehaviourRotate. This behaviour will rotate actors
* bound to it on @axis, following @direction, between @angle_start and
* @angle_end. Angles >= 360 degrees will be clamped to the canonical interval
* <0, 360), if angle_start == angle_end, the behaviour will carry out a
* single rotation of 360 degrees.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: the newly created #ClutterBehaviourRotate.
*
* Since: 0.4
*/
ClutterBehaviour *
clutter_behaviour_rotate_new (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
gdouble angle_start,
gdouble angle_end)
{
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_ROTATE,
"alpha", alpha,
"axis", axis,
"direction", direction,
"angle-start", angle_start,
"angle-end", angle_end,
NULL);
}
/**
* clutter_behaviour_rotate_get_axis:
* @rotate: a #ClutterBehaviourRotate
*
* Retrieves the #ClutterRotateAxis used by the rotate behaviour.
*
* Return value: the rotation axis
*
* Since: 0.4
*/
ClutterRotateAxis
clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate), CLUTTER_Z_AXIS);
return rotate->priv->axis;
}
/**
* clutter_behaviour_rotate_set_axis:
* @rotate: a #ClutterBehaviourRotate
* @axis: a #ClutterRotateAxis
*
* Sets the axis used by the rotate behaviour.
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
ClutterRotateAxis axis)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (priv->axis != axis)
{
priv->axis = axis;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_AXIS]);
}
}
/**
* clutter_behaviour_rotate_get_direction:
* @rotate: a #ClutterBehaviourRotate
*
* Retrieves the #ClutterRotateDirection used by the rotate behaviour.
*
* Return value: the rotation direction
*
* Since: 0.4
*/
ClutterRotateDirection
clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate)
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate),
CLUTTER_ROTATE_CW);
return rotate->priv->direction;
}
/**
* clutter_behaviour_rotate_set_direction:
* @rotate: a #ClutterBehaviourRotate
* @direction: the rotation direction
*
* Sets the rotation direction used by the rotate behaviour.
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
ClutterRotateDirection direction)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (priv->direction != direction)
{
priv->direction = direction;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_DIRECTION]);
}
}
/**
* clutter_behaviour_rotate_get_bounds:
* @rotate: a #ClutterBehaviourRotate
* @angle_start: (out): return value for the initial angle
* @angle_end: (out): return value for the final angle
*
* Retrieves the rotation boundaries of the rotate behaviour.
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
gdouble *angle_start,
gdouble *angle_end)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (angle_start)
*angle_start = priv->angle_start;
if (angle_end)
*angle_end = priv->angle_end;
}
/**
* clutter_behaviour_rotate_set_bounds:
* @rotate: a #ClutterBehaviourRotate
* @angle_start: initial angle in degrees, between 0 and 360.
* @angle_end: final angle in degrees, between 0 and 360.
*
* Sets the initial and final angles of a rotation behaviour; angles >= 360
* degrees get clamped to the canonical interval <0, 360).
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
gdouble angle_start,
gdouble angle_end)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
g_object_freeze_notify (G_OBJECT (rotate));
if (priv->angle_start != angle_start)
{
priv->angle_start = clamp_angle (angle_start);
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_ANGLE_START]);
}
if (priv->angle_end != angle_end)
{
priv->angle_end = clamp_angle (angle_end);
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_ANGLE_END]);
}
g_object_thaw_notify (G_OBJECT (rotate));
}
/**
* clutter_behaviour_rotate_set_center:
* @rotate: a #ClutterBehaviourRotate
* @x: X axis center of rotation
* @y: Y axis center of rotation
* @z: Z axis center of rotation
*
* Sets the center of rotation. The coordinates are relative to the plane
* normal to the rotation axis set with clutter_behaviour_rotate_set_axis().
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
gint x,
gint y,
gint z)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
g_object_freeze_notify (G_OBJECT (rotate));
if (priv->center_x != x)
{
priv->center_x = x;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_CENTER_X]);
}
if (priv->center_y != y)
{
priv->center_y = y;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_CENTER_Y]);
}
if (priv->center_z != z)
{
priv->center_z = z;
g_object_notify_by_pspec (G_OBJECT (rotate), obj_props[PROP_CENTER_Z]);
}
g_object_thaw_notify (G_OBJECT (rotate));
}
/**
* clutter_behaviour_rotate_get_center:
* @rotate: a #ClutterBehaviourRotate
* @x: (out): return location for the X center of rotation
* @y: (out): return location for the Y center of rotation
* @z: (out): return location for the Z center of rotation
*
* Retrieves the center of rotation set using
* clutter_behaviour_rotate_set_center().
*
* Since: 0.4
*/
void
clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
gint *x,
gint *y,
gint *z)
{
ClutterBehaviourRotatePrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ROTATE (rotate));
priv = rotate->priv;
if (x)
*x = priv->center_x;
if (y)
*y = priv->center_y;
if (z)
*z = priv->center_z;
}

View File

@@ -0,0 +1,119 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_ROTATE_H__
#define __CLUTTER_BEHAVIOUR_ROTATE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_ROTATE (clutter_behaviour_rotate_get_type ())
#define CLUTTER_BEHAVIOUR_ROTATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotate))
#define CLUTTER_IS_BEHAVIOUR_ROTATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BEHAVIOUR_ROTATE))
#define CLUTTER_BEHAVIOUR_ROTATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotateClass))
#define CLUTTER_IS_BEHAVIOUR_ROTATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE))
#define CLUTTER_BEHAVIOUR_ROTATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotateClass))
typedef struct _ClutterBehaviourRotate ClutterBehaviourRotate;
typedef struct _ClutterBehaviourRotatePrivate ClutterBehaviourRotatePrivate;
typedef struct _ClutterBehaviourRotateClass ClutterBehaviourRotateClass;
/**
* ClutterBehaviourRotate:
*
* The #ClutterBehaviourRotate struct contains only private data and
* should be accessed using the provided API
*
* Since: 0.4
*
* Deprecated: 1.6: Use clutter_actor_animate() instead.
*/
struct _ClutterBehaviourRotate
{
/*< private >*/
ClutterBehaviour parent_instance;
ClutterBehaviourRotatePrivate *priv;
};
/**
* ClutterBehaviourRotateClass:
*
* The #ClutterBehaviourRotateClass struct contains only private data
*
* Since: 0.4
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourRotateClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
};
CLUTTER_DEPRECATED
GType clutter_behaviour_rotate_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate)
ClutterBehaviour * clutter_behaviour_rotate_new (ClutterAlpha *alpha,
ClutterRotateAxis axis,
ClutterRotateDirection direction,
gdouble angle_start,
gdouble angle_end);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_get_center (ClutterBehaviourRotate *rotate,
gint *x,
gint *y,
gint *z);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_center (ClutterBehaviourRotate *rotate,
gint x,
gint y,
gint z);
CLUTTER_DEPRECATED
ClutterRotateAxis clutter_behaviour_rotate_get_axis (ClutterBehaviourRotate *rotate);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_axis (ClutterBehaviourRotate *rotate,
ClutterRotateAxis axis);
CLUTTER_DEPRECATED
ClutterRotateDirection clutter_behaviour_rotate_get_direction (ClutterBehaviourRotate *rotate);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_direction (ClutterBehaviourRotate *rotate,
ClutterRotateDirection direction);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_get_bounds (ClutterBehaviourRotate *rotate,
gdouble *angle_start,
gdouble *angle_end);
CLUTTER_DEPRECATED
void clutter_behaviour_rotate_set_bounds (ClutterBehaviourRotate *rotate,
gdouble angle_start,
gdouble angle_end);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_ROTATE_H__ */

View File

@@ -101,8 +101,7 @@ enum
static GParamSpec *obj_props[PROP_LAST];
enum
{
enum {
APPLIED,
REMOVED,
LAST_SIGNAL

View File

@@ -0,0 +1,36 @@
#include "clutter-build-config.h"
#include <glib-object.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-device-manager-private.h"
#include "deprecated/clutter-input-device.h"
/**
* clutter_input_device_get_device_coords:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
* @x: (out): return location for the X coordinate
* @y: (out): return location for the Y coordinate
*
* Retrieves the latest coordinates of the pointer of @device
*
* Since: 1.2
*
* Deprecated: 1.12: Use clutter_input_device_get_coords() instead.
*/
void
clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y)
{
ClutterPoint point;
clutter_input_device_get_coords (device, NULL, &point);
if (x)
*x = point.x;
if (y)
*y = point.y;
}

View File

@@ -0,0 +1,41 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2009, 2010, 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_INPUT_DEVICE_DEPRECATED_H__
#define __CLUTTER_INPUT_DEVICE_DEPRECATED_H__
#include <clutter/clutter-input-device.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_input_device_get_coords)
void clutter_input_device_get_device_coords (ClutterInputDevice *device,
gint *x,
gint *y);
G_END_DECLS
#endif /* __CLUTTER_INPUT_DEVICE_DEPRECATED_H__ */

View File

@@ -0,0 +1,834 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-list-model
* @short_description: List model implementation
*
* #ClutterListModel is a #ClutterModel implementation provided by
* Clutter. #ClutterListModel uses a #GSequence for storing the
* values for each row, so it's optimized for insertion and look up
* in sorted lists.
*
* #ClutterListModel is available since Clutter 0.6
*
* Deprecated: 1.24: Use a #GListStore instance containing a custom
* object type with properties for each column instead.
*/
#include "clutter-build-config.h"
#include <stdlib.h>
#include <string.h>
#include <glib-object.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-list-model.h"
#include "clutter-model.h"
#include "clutter-model-private.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#define CLUTTER_TYPE_LIST_MODEL_ITER \
(clutter_list_model_iter_get_type())
#define CLUTTER_LIST_MODEL_ITER(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIter))
#define CLUTTER_IS_LIST_MODEL_ITER(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER))
#define CLUTTER_LIST_MODEL_ITER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIterClass))
#define CLUTTER_IS_LIST_MODEL_ITER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_LIST_MODEL_ITER))
#define CLUTTER_LIST_MODEL_ITER_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIterClass))
typedef struct _ClutterListModelIter ClutterListModelIter;
typedef struct _ClutterModelIterClass ClutterListModelIterClass;
struct _ClutterListModelPrivate
{
GSequence *sequence;
ClutterModelIter *temp_iter;
};
struct _ClutterListModelIter
{
ClutterModelIter parent_instance;
GSequenceIter *seq_iter;
};
GType clutter_list_model_iter_get_type (void);
/*
* ClutterListModel
*/
G_DEFINE_TYPE (ClutterListModelIter,
clutter_list_model_iter,
CLUTTER_TYPE_MODEL_ITER)
static void
clutter_list_model_iter_get_value (ClutterModelIter *iter,
guint column,
GValue *value)
{
ClutterListModelIter *iter_default;
GValue *values;
GValue *iter_value;
GValue real_value = G_VALUE_INIT;
gboolean converted = FALSE;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
values = g_sequence_get (iter_default->seq_iter);
iter_value = &values[column];
g_assert (iter_value != NULL);
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (iter_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (iter_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (iter_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
return;
}
if (!g_value_transform (iter_value, &real_value))
{
g_warning ("%s: Unable to make conversion from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
g_value_unset (&real_value);
}
converted = TRUE;
}
if (converted)
{
g_value_copy (&real_value, value);
g_value_unset (&real_value);
}
else
g_value_copy (iter_value, value);
}
static void
clutter_list_model_iter_set_value (ClutterModelIter *iter,
guint column,
const GValue *value)
{
ClutterListModelIter *iter_default;
GValue *values;
GValue *iter_value;
GValue real_value = G_VALUE_INIT;
gboolean converted = FALSE;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
values = g_sequence_get (iter_default->seq_iter);
iter_value = &values[column];
g_assert (iter_value != NULL);
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (iter_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (iter_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (iter_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s\n",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
return;
}
if (!g_value_transform (value, &real_value))
{
g_warning ("%s: Unable to make conversion from %s to %s\n",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
g_value_unset (&real_value);
}
converted = TRUE;
}
if (converted)
{
g_value_copy (&real_value, iter_value);
g_value_unset (&real_value);
}
else
g_value_copy (value, iter_value);
}
static gboolean
clutter_list_model_iter_is_first (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModel *model;
ClutterModelIter *temp_iter;
GSequence *sequence;
GSequenceIter *begin, *end;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
sequence = CLUTTER_LIST_MODEL (model)->priv->sequence;
begin = g_sequence_get_begin_iter (sequence);
end = iter_default->seq_iter;
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (begin))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = begin;
if (clutter_model_filter_iter (model, temp_iter))
{
end = begin;
break;
}
begin = g_sequence_iter_next (begin);
}
/* This is because the 'begin_iter' is always *before* the last valid
* iter, otherwise we'd have endless loops
*/
end = g_sequence_iter_prev (end);
return iter_default->seq_iter == end;
}
static gboolean
clutter_list_model_iter_is_last (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model;
GSequence *sequence;
GSequenceIter *begin, *end;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
if (g_sequence_iter_is_end (iter_default->seq_iter))
return TRUE;
model = clutter_model_iter_get_model (iter);
sequence = CLUTTER_LIST_MODEL (model)->priv->sequence;
begin = g_sequence_get_end_iter (sequence);
begin = g_sequence_iter_prev (begin);
end = iter_default->seq_iter;
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (begin))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = begin;
if (clutter_model_filter_iter (model, temp_iter))
{
end = begin;
break;
}
begin = g_sequence_iter_prev (begin);
}
/* This is because the 'end_iter' is always *after* the last valid iter.
* Otherwise we'd have endless loops
*/
end = g_sequence_iter_next (end);
return iter_default->seq_iter == end;
}
static ClutterModelIter *
clutter_list_model_iter_next (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model = NULL;
GSequenceIter *filter_next;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter);
filter_next = g_sequence_iter_next (iter_default->seq_iter);
g_assert (filter_next != NULL);
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_end (filter_next))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = filter_next;
if (clutter_model_filter_iter (model, temp_iter))
{
row += 1;
break;
}
filter_next = g_sequence_iter_next (filter_next);
}
if (g_sequence_iter_is_end (filter_next))
row += 1;
/* update the iterator and return it */
_clutter_model_iter_set_row (CLUTTER_MODEL_ITER (iter_default), row);
iter_default->seq_iter = filter_next;
return CLUTTER_MODEL_ITER (iter_default);
}
static ClutterModelIter *
clutter_list_model_iter_prev (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model;
GSequenceIter *filter_prev;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter);
filter_prev = g_sequence_iter_prev (iter_default->seq_iter);
g_assert (filter_prev != NULL);
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (filter_prev))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = filter_prev;
if (clutter_model_filter_iter (model, temp_iter))
{
row -= 1;
break;
}
filter_prev = g_sequence_iter_prev (filter_prev);
}
if (g_sequence_iter_is_begin (filter_prev))
row -= 1;
/* update the iterator and return it */
_clutter_model_iter_set_row (CLUTTER_MODEL_ITER (iter_default), row);
iter_default->seq_iter = filter_prev;
return CLUTTER_MODEL_ITER (iter_default);
}
static ClutterModelIter *
clutter_list_model_iter_copy (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterListModelIter *iter_copy;
ClutterModel *model;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter) - 1;
iter_copy = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", row,
NULL);
/* this is safe, because the seq_iter pointer on the passed
* iterator will be always be overwritten in ::next or ::prev
*/
iter_copy->seq_iter = iter_default->seq_iter;
return CLUTTER_MODEL_ITER (iter_copy);
}
static void
clutter_list_model_iter_class_init (ClutterListModelIterClass *klass)
{
ClutterModelIterClass *iter_class = CLUTTER_MODEL_ITER_CLASS (klass);
iter_class->get_value = clutter_list_model_iter_get_value;
iter_class->set_value = clutter_list_model_iter_set_value;
iter_class->is_first = clutter_list_model_iter_is_first;
iter_class->is_last = clutter_list_model_iter_is_last;
iter_class->next = clutter_list_model_iter_next;
iter_class->prev = clutter_list_model_iter_prev;
iter_class->copy = clutter_list_model_iter_copy;
}
static void
clutter_list_model_iter_init (ClutterListModelIter *iter)
{
iter->seq_iter = NULL;
}
/*
* ClutterListModel
*/
G_DEFINE_TYPE_WITH_PRIVATE (ClutterListModel, clutter_list_model, CLUTTER_TYPE_MODEL)
static ClutterModelIter *
clutter_list_model_get_iter_at_row (ClutterModel *model,
guint row)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
GSequenceIter *filter_next;
gint seq_length = g_sequence_get_length (sequence);
ClutterListModelIter *retval;
gint count = -1;
if (row >= seq_length)
return NULL;
retval = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", row,
NULL);
/* short-circuit in case we don't have a filter in place */
if (!clutter_model_get_filter_set (model))
{
retval->seq_iter = g_sequence_get_iter_at_pos (sequence, row);
return CLUTTER_MODEL_ITER (retval);
}
filter_next = g_sequence_get_begin_iter (sequence);
g_assert (filter_next != NULL);
while (!g_sequence_iter_is_end (filter_next))
{
retval->seq_iter = filter_next;
if (clutter_model_filter_iter (model, CLUTTER_MODEL_ITER (retval)))
{
/* We've found a row that is valid under the filter */
count++;
if (count == row)
break;
}
filter_next = g_sequence_iter_next (filter_next);
}
if (count != row)
{
g_object_unref (retval);
return NULL;
}
return CLUTTER_MODEL_ITER (retval);
}
static ClutterModelIter *
clutter_list_model_insert_row (ClutterModel *model,
gint index_)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
ClutterListModelIter *retval;
guint n_columns, i, pos;
GValue *values;
GSequenceIter *seq_iter;
n_columns = clutter_model_get_n_columns (model);
values = g_new0 (GValue, n_columns);
for (i = 0; i < n_columns; i++)
g_value_init (&values[i], clutter_model_get_column_type (model, i));
if (index_ < 0)
{
seq_iter = g_sequence_append (sequence, values);
pos = g_sequence_get_length (sequence) - 1;
}
else if (index_ == 0)
{
seq_iter = g_sequence_prepend (sequence, values);
pos = 0;
}
else
{
seq_iter = g_sequence_get_iter_at_pos (sequence, index_);
seq_iter = g_sequence_insert_before (seq_iter, values);
pos = index_;
}
retval = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", pos,
NULL);
retval->seq_iter = seq_iter;
return CLUTTER_MODEL_ITER (retval);
}
static void
clutter_list_model_remove_row (ClutterModel *model,
guint row)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
GSequenceIter *seq_iter;
guint pos = 0;
seq_iter = g_sequence_get_begin_iter (sequence);
while (!g_sequence_iter_is_end (seq_iter))
{
if (clutter_model_filter_row (model, pos))
{
if (pos == row)
{
ClutterModelIter *iter;
iter = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", pos,
NULL);
CLUTTER_LIST_MODEL_ITER (iter)->seq_iter = seq_iter;
/* the actual row is removed from the sequence inside
* the ::row-removed signal class handler, so that every
* handler connected to ::row-removed will still get
* a valid iterator, and every signal connected to
* ::row-removed with the AFTER flag will get an updated
* model
*/
g_signal_emit_by_name (model, "row-removed", iter);
g_object_unref (iter);
break;
}
}
pos += 1;
seq_iter = g_sequence_iter_next (seq_iter);
}
}
typedef struct
{
ClutterModel *model;
guint column;
ClutterModelSortFunc func;
gpointer data;
} SortClosure;
static gint
sort_model_default (gconstpointer a,
gconstpointer b,
gpointer data)
{
const GValue *row_a = a;
const GValue *row_b = b;
SortClosure *clos = data;
return clos->func (clos->model,
&row_a[clos->column],
&row_b[clos->column],
clos->data);
}
static void
clutter_list_model_resort (ClutterModel *model,
ClutterModelSortFunc func,
gpointer data)
{
SortClosure sort_closure = { NULL, 0, NULL, NULL };
sort_closure.model = model;
sort_closure.column = clutter_model_get_sorting_column (model);
sort_closure.func = func;
sort_closure.data = data;
g_sequence_sort (CLUTTER_LIST_MODEL (model)->priv->sequence,
sort_model_default,
&sort_closure);
}
static guint
clutter_list_model_get_n_rows (ClutterModel *model)
{
ClutterListModel *list_model = CLUTTER_LIST_MODEL (model);
/* short-circuit in case we don't have a filter in place */
if (!clutter_model_get_filter_set (model))
return g_sequence_get_length (list_model->priv->sequence);
return CLUTTER_MODEL_CLASS (clutter_list_model_parent_class)->get_n_rows (model);
}
static void
clutter_list_model_row_removed (ClutterModel *model,
ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
guint i, n_columns;
GValue *values;
n_columns = clutter_model_get_n_columns (model);
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
values = g_sequence_get (iter_default->seq_iter);
for (i = 0; i < n_columns; i++)
g_value_unset (&values[i]);
g_free (values);
g_sequence_remove (iter_default->seq_iter);
iter_default->seq_iter = NULL;
}
static void
clutter_list_model_finalize (GObject *gobject)
{
ClutterListModel *model = CLUTTER_LIST_MODEL (gobject);
GSequence *sequence = model->priv->sequence;
GSequenceIter *iter;
guint n_columns, i;
n_columns = clutter_model_get_n_columns (CLUTTER_MODEL (gobject));
iter = g_sequence_get_begin_iter (sequence);
while (!g_sequence_iter_is_end (iter))
{
GValue *values = g_sequence_get (iter);
for (i = 0; i < n_columns; i++)
g_value_unset (&values[i]);
g_free (values);
iter = g_sequence_iter_next (iter);
}
g_sequence_free (sequence);
G_OBJECT_CLASS (clutter_list_model_parent_class)->finalize (gobject);
}
static void
clutter_list_model_dispose (GObject *gobject)
{
ClutterListModel *model = CLUTTER_LIST_MODEL (gobject);
if (model->priv->temp_iter)
{
g_object_unref (model->priv->temp_iter);
model->priv->temp_iter = NULL;
}
G_OBJECT_CLASS (clutter_list_model_parent_class)->dispose (gobject);
}
static void
clutter_list_model_class_init (ClutterListModelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterModelClass *model_class = CLUTTER_MODEL_CLASS (klass);
gobject_class->finalize = clutter_list_model_finalize;
gobject_class->dispose = clutter_list_model_dispose;
model_class->get_iter_at_row = clutter_list_model_get_iter_at_row;
model_class->insert_row = clutter_list_model_insert_row;
model_class->remove_row = clutter_list_model_remove_row;
model_class->resort = clutter_list_model_resort;
model_class->get_n_rows = clutter_list_model_get_n_rows;
model_class->row_removed = clutter_list_model_row_removed;
}
static void
clutter_list_model_init (ClutterListModel *model)
{
model->priv = clutter_list_model_get_instance_private (model);
model->priv->sequence = g_sequence_new (NULL);
model->priv->temp_iter = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model",
model,
NULL);
}
/**
* clutter_list_model_new:
* @n_columns: number of columns in the model
* @...: @n_columns number of #GType and string pairs
*
* Creates a new default model with @n_columns columns with the types
* and names passed in.
*
* For example:
*
* <informalexample><programlisting>
* model = clutter_list_model_new (3,
* G_TYPE_INT, "Score",
* G_TYPE_STRING, "Team",
* GDK_TYPE_PIXBUF, "Logo");
* </programlisting></informalexample>
*
* will create a new #ClutterModel with three columns of type int,
* string and #GdkPixbuf respectively.
*
* Note that the name of the column can be set to %NULL, in which case
* the canonical name of the type held by the column will be used as
* the title.
*
* Return value: a new #ClutterListModel
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
ClutterModel *
clutter_list_model_new (guint n_columns,
...)
{
ClutterModel *model;
va_list args;
gint i;
g_return_val_if_fail (n_columns > 0, NULL);
model = g_object_new (CLUTTER_TYPE_LIST_MODEL, NULL);
_clutter_model_set_n_columns (model, n_columns, TRUE, TRUE);
va_start (args, n_columns);
for (i = 0; i < n_columns; i++)
{
GType type = va_arg (args, GType);
const gchar *name = va_arg (args, gchar*);
if (!_clutter_model_check_type (type))
{
g_warning ("%s: Invalid type %s\n", G_STRLOC, g_type_name (type));
g_object_unref (model);
model = NULL;
goto out;
}
_clutter_model_set_column_type (model, i, type);
_clutter_model_set_column_name (model, i, name);
}
out:
va_end (args);
return model;
}
/**
* clutter_list_model_newv:
* @n_columns: number of columns in the model
* @types: (array length=n_columns): an array of #GType types for the columns, from first to last
* @names: (array length=n_columns): an array of names for the columns, from first to last
*
* Non-vararg version of clutter_list_model_new(). This function is
* useful for language bindings.
*
* Return value: (transfer full): a new default #ClutterModel
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
ClutterModel *
clutter_list_model_newv (guint n_columns,
GType *types,
const gchar * const names[])
{
ClutterModel *model;
gint i;
g_return_val_if_fail (n_columns > 0, NULL);
model = g_object_new (CLUTTER_TYPE_LIST_MODEL, NULL);
_clutter_model_set_n_columns (model, n_columns, TRUE, TRUE);
for (i = 0; i < n_columns; i++)
{
if (!_clutter_model_check_type (types[i]))
{
g_warning ("%s: Invalid type %s\n", G_STRLOC, g_type_name (types[i]));
g_object_unref (model);
return NULL;
}
_clutter_model_set_column_type (model, i, types[i]);
_clutter_model_set_column_name (model, i, names[i]);
}
return model;
}

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@@ -0,0 +1,95 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* NB: Inspiration for column storage taken from GtkListStore
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_LIST_MODEL_H__
#define __CLUTTER_LIST_MODEL_H__
#include <clutter/deprecated/clutter-model.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_LIST_MODEL (clutter_list_model_get_type ())
#define CLUTTER_LIST_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_LIST_MODEL, ClutterListModel))
#define CLUTTER_IS_LIST_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_LIST_MODEL))
#define CLUTTER_LIST_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_LIST_MODEL, ClutterListModeClass))
#define CLUTTER_IS_LIST_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_LIST_MODEL))
#define CLUTTER_LIST_MODEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_LIST_MODEL, ClutterListModeClass))
typedef struct _ClutterListModel ClutterListModel;
typedef struct _ClutterListModelPrivate ClutterListModelPrivate;
typedef struct _ClutterListModelClass ClutterListModelClass;
/**
* ClutterListModel:
*
* The #ClutterListModel struct contains only private data.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
struct _ClutterListModel
{
/*< private >*/
ClutterModel parent_instance;
ClutterListModelPrivate *priv;
};
/**
* ClutterListModelClass:
*
* The #ClutterListModelClass struct contains only private data.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
struct _ClutterListModelClass
{
/*< private >*/
ClutterModelClass parent_class;
};
CLUTTER_DEPRECATED_FOR(g_list_store_get_type)
GType clutter_list_model_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(g_list_store_new)
ClutterModel *clutter_list_model_new (guint n_columns,
...);
CLUTTER_DEPRECATED_FOR(g_list_store_new)
ClutterModel *clutter_list_model_newv (guint n_columns,
GType *types,
const gchar * const names[]);
G_END_DECLS
#endif /* __CLUTTER_LIST_MODEL_H__ */

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@@ -0,0 +1,52 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_MODEL_PRIVATE_H__
#define __CLUTTER_MODEL_PRIVATE_H__
#include "clutter-types.h"
#include "clutter-model.h"
G_BEGIN_DECLS
void _clutter_model_set_n_columns (ClutterModel *model,
gint n_columns,
gboolean set_types,
gboolean set_names);
gboolean _clutter_model_check_type (GType gtype);
void _clutter_model_set_column_type (ClutterModel *model,
gint column,
GType gtype);
void _clutter_model_set_column_name (ClutterModel *model,
gint column,
const gchar *name);
void _clutter_model_iter_set_row (ClutterModelIter *iter,
guint row);
G_END_DECLS
#endif /* __CLUTTER_MODEL_PRIVATE_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_MODEL_H__
#define __CLUTTER_MODEL_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_MODEL (clutter_model_get_type ())
#define CLUTTER_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MODEL, ClutterModel))
#define CLUTTER_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MODEL, ClutterModelClass))
#define CLUTTER_IS_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MODEL))
#define CLUTTER_IS_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MODEL))
#define CLUTTER_MODEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MODEL, ClutterModelClass))
typedef struct _ClutterModel ClutterModel;
typedef struct _ClutterModelClass ClutterModelClass;
typedef struct _ClutterModelPrivate ClutterModelPrivate;
typedef struct _ClutterModelIter ClutterModelIter;
typedef struct _ClutterModelIterClass ClutterModelIterClass;
typedef struct _ClutterModelIterPrivate ClutterModelIterPrivate;
/**
* ClutterModelFilterFunc:
* @model: a #ClutterModel
* @iter: the iterator for the row
* @user_data: data passed to clutter_model_set_filter()
*
* Filters the content of a row in the model.
*
* Return value: If the row should be displayed, return %TRUE
*
* Since: 0.6
*
* Deprecated: 1.24: Implement filters using a custom #GListModel instead
*/
typedef gboolean (*ClutterModelFilterFunc) (ClutterModel *model,
ClutterModelIter *iter,
gpointer user_data);
/**
* ClutterModelSortFunc:
* @model: a #ClutterModel
* @a: a #GValue representing the contents of the row
* @b: a #GValue representing the contents of the second row
* @user_data: data passed to clutter_model_set_sort()
*
* Compares the content of two rows in the model.
*
* Return value: a positive integer if @a is after @b, a negative integer if
* @a is before @b, or 0 if the rows are the same
*
* Since: 0.6
*
* Deprecated: 1.24: Implement sorting using a custom #GListModel instead
*/
typedef gint (*ClutterModelSortFunc) (ClutterModel *model,
const GValue *a,
const GValue *b,
gpointer user_data);
/**
* ClutterModelForeachFunc:
* @model: a #ClutterModel
* @iter: the iterator for the row
* @user_data: data passed to clutter_model_foreach()
*
* Iterates on the content of a row in the model
*
* Return value: %TRUE if the iteration should continue, %FALSE otherwise
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel
*/
typedef gboolean (*ClutterModelForeachFunc) (ClutterModel *model,
ClutterModelIter *iter,
gpointer user_data);
/**
* ClutterModel:
*
* Base class for list models. The #ClutterModel structure contains
* only private data and should be manipulated using the provided
* API.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel instead
*/
struct _ClutterModel
{
/*< private >*/
GObject parent_instance;
ClutterModelPrivate *priv;
};
/**
* ClutterModelClass:
* @row_added: signal class handler for ClutterModel::row-added
* @row_removed: signal class handler for ClutterModel::row-removed
* @row_changed: signal class handler for ClutterModel::row-changed
* @sort_changed: signal class handler for ClutterModel::sort-changed
* @filter_changed: signal class handler for ClutterModel::filter-changed
* @get_column_name: virtual function for returning the name of a column
* @get_column_type: virtual function for returning the type of a column
* @get_iter_at_row: virtual function for returning an iterator for the
* given row
* @get_n_rows: virtual function for returning the number of rows
* of the model
* @get_n_columns: virtual function for retuning the number of columns
* of the model
* @resort: virtual function for sorting the model using the passed
* sorting function
* @insert_row: virtual function for inserting a row at the given index
* and returning an iterator pointing to it; if the index is a negative
* integer, the row should be appended to the model
* @remove_row: virtual function for removing a row at the given index
*
* Class for #ClutterModel instances.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel instead
*/
struct _ClutterModelClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
/* vtable */
guint (* get_n_rows) (ClutterModel *model);
guint (* get_n_columns) (ClutterModel *model);
const gchar * (* get_column_name) (ClutterModel *model,
guint column);
GType (* get_column_type) (ClutterModel *model,
guint column);
ClutterModelIter *(* insert_row) (ClutterModel *model,
gint index_);
void (* remove_row) (ClutterModel *model,
guint row);
ClutterModelIter *(* get_iter_at_row) (ClutterModel *model,
guint row);
void (* resort) (ClutterModel *model,
ClutterModelSortFunc func,
gpointer data);
/* signals */
void (* row_added) (ClutterModel *model,
ClutterModelIter *iter);
void (* row_removed) (ClutterModel *model,
ClutterModelIter *iter);
void (* row_changed) (ClutterModel *model,
ClutterModelIter *iter);
void (* sort_changed) (ClutterModel *model);
void (* filter_changed) (ClutterModel *model);
/*< private >*/
/* padding for future expansion */
void (*_clutter_model_1) (void);
void (*_clutter_model_2) (void);
void (*_clutter_model_3) (void);
void (*_clutter_model_4) (void);
void (*_clutter_model_5) (void);
void (*_clutter_model_6) (void);
void (*_clutter_model_7) (void);
void (*_clutter_model_8) (void);
};
CLUTTER_DEPRECATED_FOR(g_list_model_get_type)
GType clutter_model_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_types (ClutterModel *model,
guint n_columns,
GType *types);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_names (ClutterModel *model,
guint n_columns,
const gchar * const names[]);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_append (ClutterModel *model,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_appendv (ClutterModel *model,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_prepend (ClutterModel *model,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_prependv (ClutterModel *model,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insert (ClutterModel *model,
guint row,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insertv (ClutterModel *model,
guint row,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insert_value (ClutterModel *model,
guint row,
guint column,
const GValue *value);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_remove (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
guint clutter_model_get_n_rows (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
guint clutter_model_get_n_columns (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
const gchar * clutter_model_get_column_name (ClutterModel *model,
guint column);
CLUTTER_DEPRECATED_FOR(GListModel)
GType clutter_model_get_column_type (ClutterModel *model,
guint column);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_first_iter (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_last_iter (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_iter_at_row (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_sorting_column (ClutterModel *model,
gint column);
CLUTTER_DEPRECATED_FOR(GListModel)
gint clutter_model_get_sorting_column (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_foreach (ClutterModel *model,
ClutterModelForeachFunc func,
gpointer user_data);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_sort (ClutterModel *model,
gint column,
ClutterModelSortFunc func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_filter (ClutterModel *model,
ClutterModelFilterFunc func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_get_filter_set (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_resort (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_filter_row (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_filter_iter (ClutterModel *model,
ClutterModelIter *iter);
/*
* ClutterModelIter
*/
#define CLUTTER_TYPE_MODEL_ITER (clutter_model_iter_get_type ())
#define CLUTTER_MODEL_ITER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MODEL_ITER, ClutterModelIter))
#define CLUTTER_MODEL_ITER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MODEL_ITER, ClutterModelIterClass))
#define CLUTTER_IS_MODEL_ITER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MODEL_ITER))
#define CLUTTER_IS_MODEL_ITER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MODEL_ITER))
#define CLUTTER_MODEL_ITER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MODEL_ITER, ClutterModelIterClass))
/**
* ClutterModelIter:
*
* Base class for list models iters. The #ClutterModelIter structure
* contains only private data and should be manipulated using the
* provided API.
*
* Since: 0.6
*
* Deprecated: 1.24: Use custom iterators for #GListModel
*/
struct _ClutterModelIter
{
/*< private >*/
GObject parent_instance;
ClutterModelIterPrivate *priv;
};
/**
* ClutterModelIterClass:
* @get_value: Virtual function for retrieving the value at the given
* column of the row pointed by the iterator
* @set_value: Virtual function for setting the value at the given
* column of the row pointer by the iterator
* @is_last: Virtual function for knowing whether the iterator points
* at the last row in the model
* @is_first: Virtual function for knowing whether the iterator points
* at the first row in the model
* @next: Virtual function for moving the iterator to the following
* row in the model
* @prev: Virtual function for moving the iterator toe the previous
* row in the model
* @get_model: Virtual function for getting the model to which the
* iterator belongs to
* @get_row: Virtual function for getting the row to which the iterator
* points
* @copy: Virtual function for copying a #ClutterModelIter.
*
* Class for #ClutterModelIter instances.
*
* Since: 0.6
*
* Deprecated: 1.24: Use custom iterators for #GListModel
*/
struct _ClutterModelIterClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
/* vtable not signals */
void (* get_value) (ClutterModelIter *iter,
guint column,
GValue *value);
void (* set_value) (ClutterModelIter *iter,
guint column,
const GValue *value);
gboolean (* is_first) (ClutterModelIter *iter);
gboolean (* is_last) (ClutterModelIter *iter);
ClutterModelIter *(* next) (ClutterModelIter *iter);
ClutterModelIter *(* prev) (ClutterModelIter *iter);
ClutterModel * (* get_model) (ClutterModelIter *iter);
guint (* get_row) (ClutterModelIter *iter);
ClutterModelIter *(* copy) (ClutterModelIter *iter);
/*< private >*/
/* padding for future expansion */
void (*_clutter_model_iter_1) (void);
void (*_clutter_model_iter_2) (void);
void (*_clutter_model_iter_3) (void);
void (*_clutter_model_iter_4) (void);
void (*_clutter_model_iter_5) (void);
void (*_clutter_model_iter_6) (void);
void (*_clutter_model_iter_7) (void);
void (*_clutter_model_iter_8) (void);
};
CLUTTER_DEPRECATED
GType clutter_model_iter_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
void clutter_model_iter_get (ClutterModelIter *iter,
...);
CLUTTER_DEPRECATED
void clutter_model_iter_get_valist (ClutterModelIter *iter,
va_list args);
CLUTTER_DEPRECATED
void clutter_model_iter_get_value (ClutterModelIter *iter,
guint column,
GValue *value);
CLUTTER_DEPRECATED
void clutter_model_iter_set (ClutterModelIter *iter,
...);
CLUTTER_DEPRECATED
void clutter_model_iter_set_valist (ClutterModelIter *iter,
va_list args);
CLUTTER_DEPRECATED
void clutter_model_iter_set_value (ClutterModelIter *iter,
guint column,
const GValue *value);
CLUTTER_DEPRECATED
gboolean clutter_model_iter_is_first (ClutterModelIter *iter);
CLUTTER_DEPRECATED
gboolean clutter_model_iter_is_last (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_next (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_prev (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModel * clutter_model_iter_get_model (ClutterModelIter *iter);
CLUTTER_DEPRECATED
guint clutter_model_iter_get_row (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_copy (ClutterModelIter *iter);
G_END_DECLS
#endif /* __CLUTTER_MODEL_H__ */

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@@ -0,0 +1,907 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2007, 2008 OpenedHand
* Copyright (C) 2009 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-shader
* @short_description: Programmable pipeline abstraction
*
* #ClutterShader is an object providing an abstraction over the
* OpenGL programmable pipeline. By using #ClutterShader<!-- -->s is
* possible to override the drawing pipeline by using small programs
* also known as "shaders".
*
* #ClutterShader is available since Clutter 0.6.
*
* #ClutterShader is deprecated since Clutter 1.8; use #ClutterShaderEffect
* in newly written code, instead.
*/
#include "clutter-build-config.h"
#include <string.h>
#include <stdlib.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <glib.h>
#include <cogl/cogl.h>
#include "clutter-shader.h"
#include "clutter-debug.h"
#include "clutter-private.h"
/* global list of shaders */
static GList *clutter_shaders_list = NULL;
struct _ClutterShaderPrivate
{
guint compiled : 1; /* Shader is bound to the GL context */
guint is_enabled : 1;
gchar *vertex_source; /* GLSL source for vertex shader */
gchar *fragment_source; /* GLSL source for fragment shader */
CoglHandle program;
CoglHandle vertex_shader;
CoglHandle fragment_shader;
};
enum
{
PROP_0,
PROP_VERTEX_SOURCE,
PROP_FRAGMENT_SOURCE,
PROP_COMPILED,
PROP_ENABLED,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterShader, clutter_shader, G_TYPE_OBJECT)
static inline void
clutter_shader_release_internal (ClutterShader *shader)
{
ClutterShaderPrivate *priv = shader->priv;
if (!priv->compiled)
return;
g_assert (priv->program != COGL_INVALID_HANDLE);
if (priv->vertex_shader != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->vertex_shader);
if (priv->fragment_shader != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->fragment_shader);
if (priv->program != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->program);
priv->vertex_shader = COGL_INVALID_HANDLE;
priv->fragment_shader = COGL_INVALID_HANDLE;
priv->program = COGL_INVALID_HANDLE;
priv->compiled = FALSE;
}
static void
clutter_shader_finalize (GObject *object)
{
ClutterShader *shader;
ClutterShaderPrivate *priv;
shader = CLUTTER_SHADER (object);
priv = shader->priv;
clutter_shaders_list = g_list_remove (clutter_shaders_list, object);
g_free (priv->fragment_source);
g_free (priv->vertex_source);
G_OBJECT_CLASS (clutter_shader_parent_class)->finalize (object);
}
static void
clutter_shader_dispose (GObject *object)
{
ClutterShader *shader = CLUTTER_SHADER (object);
clutter_shader_release_internal (shader);
G_OBJECT_CLASS (clutter_shader_parent_class)->finalize (object);
}
static void
clutter_shader_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterShader *shader = CLUTTER_SHADER(object);
switch (prop_id)
{
case PROP_VERTEX_SOURCE:
clutter_shader_set_vertex_source (shader,
g_value_get_string (value), -1);
break;
case PROP_FRAGMENT_SOURCE:
clutter_shader_set_fragment_source (shader,
g_value_get_string (value), -1);
break;
case PROP_ENABLED:
clutter_shader_set_is_enabled (shader, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_shader_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterShader *shader;
ClutterShaderPrivate *priv;
shader = CLUTTER_SHADER(object);
priv = shader->priv;
switch (prop_id)
{
case PROP_VERTEX_SOURCE:
g_value_set_string (value, priv->vertex_source);
break;
case PROP_FRAGMENT_SOURCE:
g_value_set_string (value, priv->fragment_source);
break;
case PROP_COMPILED:
g_value_set_boolean (value, priv->compiled);
break;
case PROP_ENABLED:
g_value_set_boolean (value, priv->is_enabled);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static GObject *
clutter_shader_constructor (GType type,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *object;
parent_class = G_OBJECT_CLASS (clutter_shader_parent_class);
object = parent_class->constructor (type, n_params, params);
/* add this instance to the global list of shaders */
clutter_shaders_list = g_list_prepend (clutter_shaders_list, object);
return object;
}
static void
clutter_shader_class_init (ClutterShaderClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec = NULL;
object_class->finalize = clutter_shader_finalize;
object_class->dispose = clutter_shader_dispose;
object_class->set_property = clutter_shader_set_property;
object_class->get_property = clutter_shader_get_property;
object_class->constructor = clutter_shader_constructor;
/**
* ClutterShader:vertex-source:
*
* GLSL source code for the vertex shader part of the shader
* program, if any
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_string ("vertex-source",
P_("Vertex Source"),
P_("Source of vertex shader"),
NULL,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_VERTEX_SOURCE] = pspec;
g_object_class_install_property (object_class, PROP_VERTEX_SOURCE, pspec);
/**
* ClutterShader:fragment-source:
*
* GLSL source code for the fragment shader part of the shader program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_string ("fragment-source",
P_("Fragment Source"),
P_("Source of fragment shader"),
NULL,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_FRAGMENT_SOURCE] = pspec;
g_object_class_install_property (object_class, PROP_FRAGMENT_SOURCE, pspec);
/**
* ClutterShader:compiled:
*
* Whether the shader is compiled and linked, ready for use
* in the GL context.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_boolean ("compiled",
P_("Compiled"),
P_("Whether the shader is compiled and linked"),
FALSE,
CLUTTER_PARAM_READABLE);
obj_props[PROP_COMPILED] = pspec;
g_object_class_install_property (object_class, PROP_COMPILED, pspec);
/**
* ClutterShader:enabled:
*
* Whether the shader is currently used in the GL rendering pipeline.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_boolean ("enabled",
P_("Enabled"),
P_("Whether the shader is enabled"),
FALSE,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ENABLED] = pspec;
g_object_class_install_property (object_class, PROP_ENABLED, pspec);
}
static void
clutter_shader_init (ClutterShader *self)
{
ClutterShaderPrivate *priv;
priv = self->priv = clutter_shader_get_instance_private (self);
priv->compiled = FALSE;
priv->vertex_source = NULL;
priv->fragment_source = NULL;
priv->program = COGL_INVALID_HANDLE;
priv->vertex_shader = COGL_INVALID_HANDLE;
priv->fragment_shader = COGL_INVALID_HANDLE;
}
/**
* clutter_shader_new:
*
* Create a new #ClutterShader instance.
*
* Return value: a new #ClutterShader.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
ClutterShader *
clutter_shader_new (void)
{
return g_object_new (CLUTTER_TYPE_SHADER, NULL);
}
static inline void
clutter_shader_set_source (ClutterShader *shader,
ClutterShaderType shader_type,
const gchar *data,
gssize length)
{
ClutterShaderPrivate *priv = shader->priv;
if (length < 0)
length = strlen (data);
g_object_freeze_notify (G_OBJECT (shader));
/* release shader if bound when changing the source, the shader will
* automatically be rebound on the next use.
*/
if (clutter_shader_is_compiled (shader))
clutter_shader_release (shader);
CLUTTER_NOTE (SHADER,
"setting %s shader (len:%" G_GSSIZE_FORMAT ")",
shader_type == CLUTTER_VERTEX_SHADER ? "vertex" : "fragment",
length);
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
g_free (priv->fragment_source);
priv->fragment_source = g_strndup (data, length);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_FRAGMENT_SOURCE]);
break;
case CLUTTER_VERTEX_SHADER:
g_free (priv->vertex_source);
priv->vertex_source = g_strndup (data, length);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_VERTEX_SOURCE]);
break;
}
g_object_thaw_notify (G_OBJECT (shader));
}
/**
* clutter_shader_set_fragment_source:
* @shader: a #ClutterShader
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the fragment
* program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (data != NULL);
clutter_shader_set_source (shader, CLUTTER_FRAGMENT_SHADER, data, length);
}
/**
* clutter_shader_set_vertex_source:
* @shader: a #ClutterShader
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the vertex
* program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (data != NULL);
clutter_shader_set_source (shader, CLUTTER_VERTEX_SHADER, data, length);
}
static const gchar *
clutter_shader_get_source (ClutterShader *shader,
ClutterShaderType shader_type)
{
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
return shader->priv->fragment_source;
case CLUTTER_VERTEX_SHADER:
return shader->priv->vertex_source;
}
return NULL;
}
static CoglHandle
clutter_shader_get_cogl_shader (ClutterShader *shader,
ClutterShaderType shader_type)
{
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
return shader->priv->fragment_shader;
case CLUTTER_VERTEX_SHADER:
return shader->priv->vertex_shader;
}
return COGL_INVALID_HANDLE;
}
static gboolean
clutter_shader_glsl_bind (ClutterShader *self,
ClutterShaderType shader_type,
GError **error)
{
ClutterShaderPrivate *priv = self->priv;
CoglHandle shader = COGL_INVALID_HANDLE;
switch (shader_type)
{
case CLUTTER_VERTEX_SHADER:
shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX);
cogl_shader_source (shader, priv->vertex_source);
priv->vertex_shader = shader;
break;
case CLUTTER_FRAGMENT_SHADER:
shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
cogl_shader_source (shader, priv->fragment_source);
priv->fragment_shader = shader;
break;
}
g_assert (shader != COGL_INVALID_HANDLE);
cogl_shader_compile (shader);
if (!cogl_shader_is_compiled (shader))
{
gchar *log_buf;
log_buf = cogl_shader_get_info_log (shader);
/* translators: the first %s is the type of the shader, either
* Vertex shader or Fragment shader; the second %s is the actual
* error as reported by COGL
*/
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_COMPILE,
_("%s compilation failed: %s"),
shader_type == CLUTTER_VERTEX_SHADER ? _("Vertex shader")
: _("Fragment shader"),
log_buf);
g_free (log_buf);
return FALSE;
}
cogl_program_attach_shader (priv->program, shader);
return TRUE;
}
static gboolean
bind_glsl_shader (ClutterShader *self,
GError **error)
{
ClutterShaderPrivate *priv = self->priv;
GError *bind_error = NULL;
gboolean res;
priv->program = cogl_create_program ();
if (priv->vertex_source != COGL_INVALID_HANDLE)
{
res = clutter_shader_glsl_bind (self,
CLUTTER_VERTEX_SHADER,
&bind_error);
if (!res)
{
g_propagate_error (error, bind_error);
return FALSE;
}
}
if (priv->fragment_source != COGL_INVALID_HANDLE)
{
res = clutter_shader_glsl_bind (self,
CLUTTER_FRAGMENT_SHADER,
&bind_error);
if (!res)
{
g_propagate_error (error, bind_error);
return FALSE;
}
}
cogl_program_link (priv->program);
return TRUE;
}
/**
* clutter_shader_compile:
* @shader: a #ClutterShader
* @error: return location for a #GError, or %NULL
*
* Compiles and links GLSL sources set for vertex and fragment shaders for
* a #ClutterShader. If the compilation fails and a #GError return location is
* provided the error will contain the errors from the compiler, if any.
*
* Return value: returns TRUE if the shader was succesfully compiled.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_compile (ClutterShader *shader,
GError **error)
{
ClutterShaderPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
priv = shader->priv;
if (priv->compiled)
return priv->compiled;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_NO_GLSL,
"GLSL shaders not supported");
priv->compiled = FALSE;
return priv->compiled;
}
priv->compiled = bind_glsl_shader (shader, error);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_COMPILED]);
return priv->compiled;
}
/**
* clutter_shader_release:
* @shader: a #ClutterShader
*
* Frees up any GL context resources held by the shader.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_release (ClutterShader *shader)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
clutter_shader_release_internal (shader);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_COMPILED]);
}
/**
* clutter_shader_is_compiled:
* @shader: a #ClutterShader
*
* Checks whether @shader is is currently compiled, linked and bound
* to the GL context.
*
* Return value: %TRUE if the shader is compiled, linked and ready for use.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_is_compiled (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
return shader->priv->compiled;
}
/**
* clutter_shader_set_is_enabled:
* @shader: a #ClutterShader
* @enabled: The new state of the shader.
*
* Enables a shader. This function will attempt to compile and link
* the shader, if it isn't already.
*
* When @enabled is %FALSE the default state of the GL pipeline will be
* used instead.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled)
{
ClutterShaderPrivate *priv;
g_return_if_fail (CLUTTER_IS_SHADER (shader));
priv = shader->priv;
if (priv->is_enabled != enabled)
{
GError *error = NULL;
gboolean res;
res = clutter_shader_compile (shader, &error);
if (!res)
{
g_warning ("Unable to bind the shader: %s",
error ? error->message : "unknown error");
if (error)
g_error_free (error);
return;
}
priv->is_enabled = enabled;
if (priv->is_enabled)
cogl_program_use (priv->program);
else
cogl_program_use (COGL_INVALID_HANDLE);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_ENABLED]);
}
}
/**
* clutter_shader_get_is_enabled:
* @shader: a #ClutterShader
*
* Checks whether @shader is enabled.
*
* Return value: %TRUE if the shader is enabled.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_get_is_enabled (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
return shader->priv->is_enabled;
}
/**
* clutter_shader_set_uniform:
* @shader: a #ClutterShader.
* @name: name of uniform in GLSL shader program to set.
* @value: a #ClutterShaderFloat, #ClutterShaderInt or #ClutterShaderMatrix
* #GValue.
*
* Sets a user configurable variable in the GLSL shader programs attached to
* a #ClutterShader.
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value)
{
ClutterShaderPrivate *priv;
int location = 0;
gsize size;
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (name != NULL);
g_return_if_fail (value != NULL);
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_INT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value) ||
G_VALUE_HOLDS_FLOAT (value) ||
G_VALUE_HOLDS_INT (value));
priv = shader->priv;
g_return_if_fail (priv->program != COGL_INVALID_HANDLE);
location = cogl_program_get_uniform_location (priv->program, name);
if (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value))
{
const float *floats;
floats = clutter_value_get_shader_float (value, &size);
cogl_program_set_uniform_float (priv->program,
location, size, 1, floats);
}
else if (CLUTTER_VALUE_HOLDS_SHADER_INT (value))
{
const int *ints;
ints = clutter_value_get_shader_int (value, &size);
cogl_program_set_uniform_int (priv->program,
location, size, 1, ints);
}
else if (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value))
{
const float *matrix;
matrix = clutter_value_get_shader_matrix (value, &size);
cogl_program_set_uniform_matrix (priv->program,
location, size, 1, FALSE, matrix);
}
else if (G_VALUE_HOLDS_FLOAT (value))
{
float float_val = g_value_get_float (value);
cogl_program_set_uniform_float (priv->program,
location, 1, 1, &float_val);
}
else if (G_VALUE_HOLDS_INT (value))
{
int int_val = g_value_get_int (value);
cogl_program_set_uniform_int (priv->program,
location, 1, 1, &int_val);
}
else
g_assert_not_reached ();
}
/**
* clutter_shader_get_fragment_source:
* @shader: a #ClutterShader
*
* Query the current GLSL fragment source set on @shader.
*
* Return value: the source of the fragment shader for this
* ClutterShader object or %NULL. The returned string is owned by the
* shader object and should never be modified or freed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
const gchar *
clutter_shader_get_fragment_source (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_source (shader, CLUTTER_FRAGMENT_SHADER);
}
/**
* clutter_shader_get_vertex_source:
* @shader: a #ClutterShader
*
* Query the current GLSL vertex source set on @shader.
*
* Return value: the source of the vertex shader for this
* ClutterShader object or %NULL. The returned string is owned by the
* shader object and should never be modified or freed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
const gchar *
clutter_shader_get_vertex_source (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_source (shader, CLUTTER_VERTEX_SHADER);
}
/**
* clutter_shader_get_cogl_program:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the shader program.
*
* Return value: (transfer none): A #CoglHandle for the shader program,
* or %NULL. The handle is owned by the #ClutterShader and it should
* not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_program (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return shader->priv->program;
}
/**
* clutter_shader_get_cogl_fragment_shader:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the fragment shader.
*
* Return value: (transfer none): A #CoglHandle for the fragment
* shader, or %NULL. The handle is owned by the #ClutterShader
* and it should not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_fragment_shader (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_cogl_shader (shader, CLUTTER_FRAGMENT_SHADER);
}
/**
* clutter_shader_get_cogl_vertex_shader:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the vertex shader.
*
* Return value: (transfer none): A #CoglHandle for the vertex
* shader, or %NULL. The handle is owned by the #ClutterShader
* and it should not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_vertex_shader (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_cogl_shader (shader, CLUTTER_VERTEX_SHADER);
}
GQuark
clutter_shader_error_quark (void)
{
return g_quark_from_static_string ("clutter-shader-error");
}

View File

@@ -0,0 +1,158 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SHADER_H__
#define __CLUTTER_SHADER_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-shader-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
/**
* CLUTTER_SHADER_ERROR:
*
* Error domain for #ClutterShader errors
*
* Since: 0.6
*
* Deprecated: 1.8
*/
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
/**
* ClutterShaderError:
* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
*
* #ClutterShader error enumeration
*
* Since: 0.6
*
* Deprecated: 1.8
*/
typedef enum {
CLUTTER_SHADER_ERROR_NO_ASM,
CLUTTER_SHADER_ERROR_NO_GLSL,
CLUTTER_SHADER_ERROR_COMPILE
} ClutterShaderError;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
/**
* ClutterShader:
*
* The #ClutterShader structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead
*/
struct _ClutterShader
{
/*< private >*/
GObject parent;
ClutterShaderPrivate *priv;
};
/**
* ClutterShaderClass:
*
* The #ClutterShaderClass structure contains only private data
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffectClass instead
*/
struct _ClutterShaderClass
{
/*< private >*/
GObjectClass parent_class;
};
CLUTTER_DEPRECATED
GQuark clutter_shader_error_quark (void);
CLUTTER_DEPRECATED
GType clutter_shader_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
ClutterShader * clutter_shader_new (void);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_compile (ClutterShader *shader,
GError **error);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_release (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_is_compiled (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
const gchar * clutter_shader_get_vertex_source (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
const gchar * clutter_shader_get_fragment_source (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_program (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */

View File

@@ -64,6 +64,7 @@
#include "clutter-stage-private.h"
#include "clutter-backend.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-texture.h"
typedef struct _ClutterTextureAsyncData ClutterTextureAsyncData;
@@ -1277,7 +1278,9 @@ clutter_texture_init (ClutterTexture *self)
texture_template_pipeline = cogl_pipeline_new (ctx);
pipeline = COGL_PIPELINE (texture_template_pipeline);
cogl_pipeline_set_layer_null_texture (pipeline, 0);
cogl_pipeline_set_layer_null_texture (pipeline,
0, /* layer_index */
COGL_TEXTURE_TYPE_2D);
}
g_assert (texture_template_pipeline != NULL);

View File

@@ -0,0 +1,140 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
/* This file contains the common code to check whether an interval has
expired used in clutter-frame-source and clutter-timeout-pool. */
#include "clutter-timeout-interval.h"
void
_clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps)
{
#if GLIB_CHECK_VERSION (2, 27, 3)
interval->start_time = g_get_monotonic_time () / 1000;
#else
{
GTimeVal start_time;
g_get_current_time (&start_time);
interval->start_time = start_time.tv_sec * 1000
+ start_time.tv_usec / 1000;
}
#endif
interval->fps = fps;
interval->frame_count = 0;
}
static gint64
_clutter_timeout_interval_get_ticks (gint64 current_time,
ClutterTimeoutInterval *interval)
{
return MAX (current_time - interval->start_time, 0);
}
gboolean
_clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay)
{
gint elapsed_time, new_frame_num;
elapsed_time = _clutter_timeout_interval_get_ticks (current_time, interval);
new_frame_num = elapsed_time * interval->fps / 1000;
/* If time has gone backwards or the time since the last frame is
greater than the two frames worth then reset the time and do a
frame now */
if (new_frame_num < interval->frame_count ||
new_frame_num - interval->frame_count > 2)
{
/* Get the frame time rounded up to the nearest ms */
guint frame_time = (1000 + interval->fps - 1) / interval->fps;
/* Reset the start time */
interval->start_time = current_time;
/* Move the start time as if one whole frame has elapsed */
interval->start_time -= frame_time;
interval->frame_count = 0;
if (delay)
*delay = 0;
return TRUE;
}
else if (new_frame_num > interval->frame_count)
{
if (delay)
*delay = 0;
return TRUE;
}
else
{
if (delay)
*delay = ((interval->frame_count + 1) * 1000 / interval->fps
- elapsed_time);
return FALSE;
}
}
gboolean
_clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data)
{
if ((* callback) (user_data))
{
interval->frame_count++;
return TRUE;
}
return FALSE;
}
gint
_clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b)
{
guint a_delay = 1000 / a->fps;
guint b_delay = 1000 / b->fps;
gint64 b_difference;
gint comparison;
b_difference = a->start_time - b->start_time;
comparison = ((gint) ((a->frame_count + 1) * a_delay)
- (gint) ((b->frame_count + 1) * b_delay + b_difference));
return (comparison < 0 ? -1
: comparison > 0 ? 1
: 0);
}

View File

@@ -0,0 +1,58 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TIMEOUT_INTERVAL_H__
#define __CLUTTER_TIMEOUT_INTERVAL_H__
#include <glib.h>
G_BEGIN_DECLS
typedef struct _ClutterTimeoutInterval ClutterTimeoutInterval;
struct _ClutterTimeoutInterval
{
/* milliseconds */
gint64 start_time;
guint frame_count;
guint fps;
};
void _clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps);
gboolean _clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay);
gboolean _clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data);
gint _clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b);
G_END_DECLS
#endif /* __CLUTTER_TIMEOUT_INTERVAL_H__ */

View File

@@ -46,8 +46,7 @@ G_DEFINE_TYPE (ClutterInputDeviceEvdev,
clutter_input_device_evdev,
CLUTTER_TYPE_INPUT_DEVICE)
enum
{
enum {
PROP_0,
PROP_DEVICE_MATRIX,
PROP_OUTPUT_ASPECT_RATIO,
@@ -676,7 +675,7 @@ stop_toggle_slowkeys (ClutterInputDeviceEvdev *device)
}
static void
handle_enablekeys_press (ClutterEvent *event,
handle_togglekeys_press (ClutterEvent *event,
ClutterInputDeviceEvdev *device)
{
if (event->key.keyval == XKB_KEY_Shift_L || event->key.keyval == XKB_KEY_Shift_R)
@@ -698,7 +697,7 @@ handle_enablekeys_press (ClutterEvent *event,
}
static void
handle_enablekeys_release (ClutterEvent *event,
handle_togglekeys_release (ClutterEvent *event,
ClutterInputDeviceEvdev *device)
{
if (event->key.keyval == XKB_KEY_Shift_L || event->key.keyval == XKB_KEY_Shift_R)
@@ -724,11 +723,11 @@ get_button_index (gint button)
{
switch (button)
{
case CLUTTER_BUTTON_PRIMARY:
case BTN_LEFT:
return 0;
case CLUTTER_BUTTON_MIDDLE:
case BTN_MIDDLE:
return 1;
case CLUTTER_BUTTON_SECONDARY:
case BTN_RIGHT:
return 2;
default:
break;
@@ -855,21 +854,13 @@ emulate_pointer_motion (ClutterInputDeviceEvdev *device,
clutter_virtual_input_device_notify_relative_motion (device->mousekeys_virtual_device,
time_us, dx_motion, dy_motion);
}
static gboolean
is_numlock_active (ClutterInputDeviceEvdev *device)
{
ClutterSeatEvdev *seat = device->seat;
return xkb_state_mod_name_is_active (seat->xkb,
"Mod2",
XKB_STATE_MODS_LOCKED);
}
static void
enable_mousekeys (ClutterInputDeviceEvdev *device)
{
ClutterDeviceManager *manager;
device->mousekeys_btn = CLUTTER_BUTTON_PRIMARY;
device->mousekeys_btn = BTN_LEFT;
device->move_mousekeys_timer = 0;
device->mousekeys_first_motion_time = 0;
device->mousekeys_last_motion_time = 0;
@@ -890,21 +881,21 @@ disable_mousekeys (ClutterInputDeviceEvdev *device)
stop_mousekeys_move (device);
/* Make sure we don't leave button pressed behind... */
if (device->mousekeys_btn_states[get_button_index (CLUTTER_BUTTON_PRIMARY)])
if (device->mousekeys_btn_states[get_button_index (BTN_LEFT)])
{
device->mousekeys_btn = CLUTTER_BUTTON_PRIMARY;
device->mousekeys_btn = BTN_LEFT;
emulate_button_release (device);
}
if (device->mousekeys_btn_states[get_button_index (CLUTTER_BUTTON_MIDDLE)])
if (device->mousekeys_btn_states[get_button_index (BTN_MIDDLE)])
{
device->mousekeys_btn = CLUTTER_BUTTON_MIDDLE;
device->mousekeys_btn = BTN_MIDDLE;
emulate_button_release (device);
}
if (device->mousekeys_btn_states[get_button_index (CLUTTER_BUTTON_SECONDARY)])
if (device->mousekeys_btn_states[get_button_index (BTN_RIGHT)])
{
device->mousekeys_btn = CLUTTER_BUTTON_SECONDARY;
device->mousekeys_btn = BTN_RIGHT;
emulate_button_release (device);
}
@@ -1021,21 +1012,17 @@ handle_mousekeys_press (ClutterEvent *event,
if (!(event->key.flags & CLUTTER_EVENT_FLAG_SYNTHETIC))
stop_mousekeys_move (device);
/* Do not handle mousekeys if NumLock is ON */
if (is_numlock_active (device))
return FALSE;
/* Button selection */
switch (event->key.keyval)
{
case XKB_KEY_KP_Divide:
device->mousekeys_btn = CLUTTER_BUTTON_PRIMARY;
device->mousekeys_btn = BTN_LEFT;
return TRUE;
case XKB_KEY_KP_Multiply:
device->mousekeys_btn = CLUTTER_BUTTON_MIDDLE;
device->mousekeys_btn = BTN_MIDDLE;
return TRUE;
case XKB_KEY_KP_Subtract:
device->mousekeys_btn = CLUTTER_BUTTON_SECONDARY;
device->mousekeys_btn = BTN_RIGHT;
return TRUE;
default:
break;
@@ -1096,10 +1083,6 @@ static gboolean
handle_mousekeys_release (ClutterEvent *event,
ClutterInputDeviceEvdev *device)
{
/* Do not handle mousekeys if NumLock is ON */
if (is_numlock_active (device))
return FALSE;
switch (event->key.keyval)
{
case XKB_KEY_KP_0:
@@ -1148,13 +1131,8 @@ clutter_input_device_evdev_process_kbd_a11y_event (ClutterEvent *e
if (event->key.flags & CLUTTER_EVENT_FLAG_INPUT_METHOD)
goto emit_event;
if (device_evdev->a11y_flags & CLUTTER_A11Y_KEYBOARD_ENABLED)
{
if (event->type == CLUTTER_KEY_PRESS)
handle_enablekeys_press (event, device_evdev);
else
handle_enablekeys_release (event, device_evdev);
}
if (!device_evdev->a11y_flags & CLUTTER_A11Y_KEYBOARD_ENABLED)
goto emit_event;
if (device_evdev->a11y_flags & CLUTTER_A11Y_MOUSE_KEYS_ENABLED)
{
@@ -1166,6 +1144,14 @@ clutter_input_device_evdev_process_kbd_a11y_event (ClutterEvent *e
return; /* swallow event */
}
if (device_evdev->a11y_flags & CLUTTER_A11Y_TOGGLE_KEYS_ENABLED)
{
if (event->type == CLUTTER_KEY_PRESS)
handle_togglekeys_press (event, device_evdev);
else
handle_togglekeys_release (event, device_evdev);
}
if ((device_evdev->a11y_flags & CLUTTER_A11Y_BOUNCE_KEYS_ENABLED) &&
(get_debounce_delay (device) != 0))
{
@@ -1279,6 +1265,18 @@ clutter_input_device_evdev_release_touch_state (ClutterInputDeviceEvdev *device,
GINT_TO_POINTER (touch_state->device_slot));
}
static gboolean
clutter_input_device_evdev_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height)
{
struct libinput_device *libinput_device;
libinput_device = clutter_evdev_input_device_get_libinput_device (device);
return libinput_device_get_size (libinput_device, width, height) == 0;
}
static void
clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass)
{
@@ -1294,6 +1292,7 @@ clutter_input_device_evdev_class_init (ClutterInputDeviceEvdevClass *klass)
klass->get_group_n_modes = clutter_input_device_evdev_get_group_n_modes;
klass->is_grouped = clutter_input_device_evdev_is_grouped;
klass->process_kbd_a11y_event = clutter_input_device_evdev_process_kbd_a11y_event;
klass->get_physical_size = clutter_input_device_evdev_get_physical_size;
obj_props[PROP_DEVICE_MATRIX] =
g_param_spec_boxed ("device-matrix",

View File

@@ -1,4 +1,3 @@
clutter_clutter_includesubdir = join_paths(clutter_includesubdir, 'clutter')
clutter_clutter_includedir = join_paths(clutter_includedir, 'clutter')
clutter_headers = [
@@ -223,16 +222,23 @@ clutter_deprecated_headers = [
'deprecated/clutter-animation.h',
'deprecated/clutter-behaviour.h',
'deprecated/clutter-behaviour-depth.h',
'deprecated/clutter-behaviour-ellipse.h',
'deprecated/clutter-behaviour-opacity.h',
'deprecated/clutter-behaviour-path.h',
'deprecated/clutter-behaviour-rotate.h',
'deprecated/clutter-behaviour-scale.h',
'deprecated/clutter-bin-layout.h',
'deprecated/clutter-box.h',
'deprecated/clutter-cairo-texture.h',
'deprecated/clutter-container.h',
'deprecated/clutter-group.h',
'deprecated/clutter-input-device.h',
'deprecated/clutter-keysyms.h',
'deprecated/clutter-list-model.h',
'deprecated/clutter-main.h',
'deprecated/clutter-model.h',
'deprecated/clutter-rectangle.h',
'deprecated/clutter-shader.h',
'deprecated/clutter-stage-manager.h',
'deprecated/clutter-stage.h',
'deprecated/clutter-state.h',
@@ -247,18 +253,34 @@ clutter_deprecated_sources = [
'deprecated/clutter-animation.c',
'deprecated/clutter-behaviour.c',
'deprecated/clutter-behaviour-depth.c',
'deprecated/clutter-behaviour-ellipse.c',
'deprecated/clutter-behaviour-opacity.c',
'deprecated/clutter-behaviour-path.c',
'deprecated/clutter-behaviour-rotate.c',
'deprecated/clutter-behaviour-scale.c',
'deprecated/clutter-box.c',
'deprecated/clutter-cairo-texture.c',
'deprecated/clutter-group.c',
'deprecated/clutter-input-device-deprecated.c',
'deprecated/clutter-layout-manager-deprecated.c',
'deprecated/clutter-list-model.c',
'deprecated/clutter-model.c',
'deprecated/clutter-rectangle.c',
'deprecated/clutter-shader.c',
'deprecated/clutter-state.c',
'deprecated/clutter-table-layout.c',
'deprecated/clutter-texture.c',
]
clutter_deprecated_private_headers = [
'deprecated/clutter-model-private.h',
'deprecated/clutter-timeout-interval.h',
]
clutter_deprecated_nonintrospected_sources = [
'deprecated/clutter-timeout-interval.c',
]
clutter_backend_sources = []
clutter_backend_nonintrospected_sources = [
'cogl/clutter-stage-cogl.c',
@@ -278,6 +300,7 @@ if have_x11
'x11/clutter-keymap-x11.c',
'x11/clutter-stage-x11.c',
'x11/clutter-virtual-input-device-x11.c',
'x11/clutter-x11-texture-pixmap.c',
]
clutter_backend_sources += clutter_x11_sources
@@ -288,6 +311,7 @@ if have_x11
clutter_x11_headers = [
'x11/clutter-x11.h',
'x11/clutter-x11-texture-pixmap.h',
]
clutter_backend_headers += clutter_x11_headers
@@ -472,7 +496,9 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
clutter_private_headers,
clutter_nonintrospected_sources,
clutter_deprecated_sources,
clutter_deprecated_nonintrospected_sources,
clutter_deprecated_headers,
clutter_deprecated_private_headers,
clutter_backend_sources,
clutter_backend_nonintrospected_sources,
clutter_backend_headers,
@@ -578,16 +604,16 @@ if have_introspection
endif
install_headers(clutter_headers,
subdir: clutter_clutter_includesubdir)
subdir: clutter_clutter_includedir)
install_headers(cally_headers,
subdir: join_paths(clutter_includesubdir, 'cally'))
subdir: join_paths(clutter_includedir, 'cally'))
install_headers(clutter_deprecated_headers,
subdir: join_paths(clutter_clutter_includesubdir, 'deprecated'))
subdir: join_paths(clutter_clutter_includedir, 'deprecated'))
install_headers(clutter_x11_headers,
subdir: join_paths(clutter_clutter_includesubdir, 'x11'))
subdir: join_paths(clutter_clutter_includedir, 'x11'))
pkg.generate(libmutter_clutter,
name: 'Mutters Clutter',

View File

@@ -54,7 +54,6 @@
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-settings-private.h"
#include "clutter-xkb-a11y-x11.h"
G_DEFINE_TYPE (ClutterBackendX11, clutter_backend_x11, CLUTTER_TYPE_BACKEND)
@@ -277,20 +276,6 @@ clutter_backend_x11_create_device_manager (ClutterBackendX11 *backend_x11)
_clutter_backend_add_event_translator (backend, translator);
}
static void
on_keymap_state_change (ClutterKeymapX11 *keymap_x11,
gpointer data)
{
ClutterDeviceManager *device_manager = CLUTTER_DEVICE_MANAGER (data);
ClutterKbdA11ySettings kbd_a11y_settings;
/* On keymaps state change, just reapply the current settings, it'll
* take care of enabling/disabling mousekeys based on NumLock state.
*/
clutter_device_manager_get_kbd_a11y_settings (device_manager, &kbd_a11y_settings);
clutter_device_manager_x11_apply_kbd_a11y_settings (device_manager, &kbd_a11y_settings);
}
static void
clutter_backend_x11_create_keymap (ClutterBackendX11 *backend_x11)
{
@@ -307,11 +292,6 @@ clutter_backend_x11_create_keymap (ClutterBackendX11 *backend_x11)
backend = CLUTTER_BACKEND (backend_x11);
translator = CLUTTER_EVENT_TRANSLATOR (backend_x11->keymap);
_clutter_backend_add_event_translator (backend, translator);
g_signal_connect (backend_x11->keymap,
"state-changed",
G_CALLBACK (on_keymap_state_change),
backend->device_manager);
}
}

View File

@@ -76,8 +76,7 @@ static const char *wacom_type_atoms[] = {
};
#define N_WACOM_TYPE_ATOMS G_N_ELEMENTS (wacom_type_atoms)
enum
{
enum {
WACOM_TYPE_STYLUS,
WACOM_TYPE_CURSOR,
WACOM_TYPE_ERASER,
@@ -85,8 +84,7 @@ enum
WACOM_TYPE_TOUCH,
};
enum
{
enum {
PAD_AXIS_FIRST = 3, /* First axes are always x/y/pressure, ignored in pads */
PAD_AXIS_STRIP1 = PAD_AXIS_FIRST,
PAD_AXIS_STRIP2,

View File

@@ -180,6 +180,56 @@ clutter_input_device_xi2_is_mode_switch_button (ClutterInputDevice *device,
return button_group == (int) group;
}
static gboolean
clutter_input_device_xi2_get_physical_size (ClutterInputDevice *device,
gdouble *width,
gdouble *height)
{
Display *xdisplay;
XIDeviceInfo *dev_info;
gdouble w = 0, h = 0;
int i, n_info, device_id;
xdisplay = clutter_x11_get_default_display ();
device_id = clutter_input_device_get_device_id (device);
clutter_x11_trap_x_errors ();
dev_info = XIQueryDevice (xdisplay, device_id, &n_info);
if (clutter_x11_untrap_x_errors ())
return FALSE;
if (!dev_info)
return FALSE;
for (i = 0; i < dev_info->num_classes; i++)
{
XIValuatorClassInfo *valuator;
gdouble *value;
if (dev_info->classes[i]->type != XIValuatorClass)
continue;
valuator = (XIValuatorClassInfo *) dev_info->classes[i];
if (valuator->label == XInternAtom (xdisplay, "Abs X", True) ||
valuator->label == XInternAtom (xdisplay, "Abs MT Position X", True))
value = &w;
else if (valuator->label == XInternAtom (xdisplay, "Abs Y", True) ||
valuator->label == XInternAtom (xdisplay, "Abs MT Position Y", True))
value = &h;
else
continue;
*value = (valuator->max - valuator->min) * 1000 / valuator->resolution;
}
XIFreeDeviceInfo (dev_info);
*width = w;
*height = h;
return (w > 0 && h > 0);
}
static void
clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass)
{
@@ -193,6 +243,7 @@ clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass)
device_class->is_grouped = clutter_input_device_xi2_is_grouped;
device_class->get_group_n_modes = clutter_input_device_xi2_get_group_n_modes;
device_class->is_mode_switch_button = clutter_input_device_xi2_is_mode_switch_button;
device_class->get_physical_size = clutter_input_device_xi2_get_physical_size;
}
static void

View File

@@ -250,8 +250,7 @@ get_direction (XkbDescPtr xkb,
{
int level = 0;
KeySym sym = XkbKeySymEntry (xkb, code, level, group);
PangoDirection dir =
_clutter_pango_unichar_direction (clutter_keysym_to_unicode (sym));
PangoDirection dir = pango_unichar_direction (clutter_keysym_to_unicode (sym));
switch (dir)
{
@@ -956,26 +955,6 @@ clutter_keymap_x11_keycode_for_keyval (ClutterKeymapX11 *keymap_x11,
}
}
if (!found)
{
GHashTableIter iter;
gpointer key, value;
g_hash_table_iter_init (&iter, keymap_x11->reserved_keycodes);
while (!found && g_hash_table_iter_next (&iter, &key, &value))
{
guint reserved_keycode = GPOINTER_TO_UINT (key);
guint reserved_keysym = GPOINTER_TO_UINT (value);
if (keyval == reserved_keysym)
{
*keycode_out = reserved_keycode;
*level_out = 0;
found = TRUE;
}
}
}
g_free (keys);
return found;
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,116 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Johan Bilien <johan.bilien@nokia.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_X11_TEXTURE_PIXMAP_H__
#define __CLUTTER_X11_TEXTURE_PIXMAP_H__
#include <glib.h>
#include <glib-object.h>
#include <clutter/clutter.h>
#include <X11/Xlib.h>
G_BEGIN_DECLS
#define CLUTTER_X11_TYPE_TEXTURE_PIXMAP (clutter_x11_texture_pixmap_get_type ())
#define CLUTTER_X11_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmap))
#define CLUTTER_X11_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapClass))
#define CLUTTER_X11_IS_TEXTURE_PIXMAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_X11_IS_TEXTURE_PIXMAP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_X11_TYPE_TEXTURE_PIXMAP))
#define CLUTTER_X11_TEXTURE_PIXMAP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_X11_TYPE_TEXTURE_PIXMAP, ClutterX11TexturePixmapClass))
typedef struct _ClutterX11TexturePixmap ClutterX11TexturePixmap;
typedef struct _ClutterX11TexturePixmapClass ClutterX11TexturePixmapClass;
typedef struct _ClutterX11TexturePixmapPrivate ClutterX11TexturePixmapPrivate;
/**
* ClutterX11TexturePixmap:
*
* The #ClutterX11TexturePixmap structure contains only private data
*
* Since: 0.8
*/
struct _ClutterX11TexturePixmap
{
/*< private >*/
ClutterTexture parent;
ClutterX11TexturePixmapPrivate *priv;
};
/**
* ClutterX11TexturePixmapClass:
* @update_area: virtual function for updating the area of the texture
*
* The #ClutterX11TexturePixmapClass structure contains only private data
*
* Since: 0.8
*/
struct _ClutterX11TexturePixmapClass
{
/*< private >*/
ClutterTextureClass parent_class;
/*< public >*/
void (* update_area) (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
};
CLUTTER_EXPORT
GType clutter_x11_texture_pixmap_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterActor *clutter_x11_texture_pixmap_new (void);
CLUTTER_EXPORT
ClutterActor *clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap);
CLUTTER_EXPORT
ClutterActor *clutter_x11_texture_pixmap_new_with_window (Window window);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_set_automatic (ClutterX11TexturePixmap *texture,
gboolean setting);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
Pixmap pixmap);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_set_window (ClutterX11TexturePixmap *texture,
Window window,
gboolean automatic);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_sync_window (ClutterX11TexturePixmap *texture);
CLUTTER_EXPORT
void clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
gint x,
gint y,
gint width,
gint height);
G_END_DECLS
#endif

View File

@@ -42,6 +42,7 @@
#include <X11/Xatom.h>
#include <X11/Xutil.h>
#include <clutter/clutter.h>
#include <clutter/x11/clutter-x11-texture-pixmap.h>
G_BEGIN_DECLS
@@ -57,8 +58,7 @@ G_BEGIN_DECLS
*
* Since: 0.6
*/
typedef enum
{
typedef enum {
CLUTTER_X11_FILTER_CONTINUE,
CLUTTER_X11_FILTER_TRANSLATE,
CLUTTER_X11_FILTER_REMOVE

View File

@@ -241,13 +241,8 @@ clutter_device_manager_x11_apply_kbd_a11y_settings (ClutterDeviceManager *devi
}
/* mouse keys */
if (clutter_keymap_get_num_lock_state (CLUTTER_KEYMAP (backend_x11->keymap)))
{
/* Disable mousekeys when NumLock is ON */
desc->ctrls->enabled_ctrls &= ~(XkbMouseKeysMask | XkbMouseKeysAccelMask);
}
else if (set_xkb_ctrl (desc, kbd_a11y_settings->controls,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED, XkbMouseKeysMask | XkbMouseKeysAccelMask))
if (set_xkb_ctrl (desc, kbd_a11y_settings->controls,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED, XkbMouseKeysMask | XkbMouseKeysAccelMask))
{
gint mk_max_speed;
gint mk_accel_time;

View File

@@ -1,5 +1,6 @@
clutter_includesubdir = join_paths(pkgname, 'clutter')
clutter_includedir = join_paths(includedir, clutter_includesubdir)
clutter_includedir = join_paths(pkgincludedir, 'clutter')
clutter_srcdir = join_paths(top_srcdir, 'clutter')
clutter_builddir = join_paths(builddir, 'clutter')
clutter_includepath = include_directories('.', 'clutter')
clutter_includes = [clutter_includepath, cogl_includepath]
@@ -38,7 +39,6 @@ clutter_pkg_deps = [
]
clutter_pkg_private_deps = [
fribidi_dep,
gdk_pixbuf_dep,
gthread_dep,
gmodule_no_export_dep,

View File

@@ -114,7 +114,8 @@ test_destroy_destroy (ClutterActor *self)
test->tex = NULL;
}
g_list_free_full (test->children, (GDestroyNotify) clutter_actor_destroy);
g_list_foreach (test->children, (GFunc) clutter_actor_destroy, NULL);
g_list_free (test->children);
test->children = NULL;
if (CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy)

View File

@@ -1,3 +1,6 @@
clutter_tests_conform_srcdir = join_paths(clutter_srcdir, 'tests/conform')
clutter_tests_conform_builddir = join_paths(clutter_builddir, 'tests/conform')
clutter_tests_conform_c_args = [
'-DG_LOG_DOMAIN="Clutter-Conform"',
'-DCOGL_DISABLE_DEPRECATION_WARNINGS',
@@ -31,6 +34,7 @@ clutter_conform_tests_general_tests = [
'binding-pool',
'color',
'interval',
'model',
'script-parser',
'units',
]
@@ -49,8 +53,8 @@ clutter_conform_tests += clutter_conform_tests_general_tests
clutter_conform_tests += clutter_conform_tests_deprecated_tests
test_env = environment()
test_env.set('G_TEST_SRCDIR', meson.current_source_dir())
test_env.set('G_TEST_BUILDDIR', meson.current_build_dir())
test_env.set('G_TEST_SRCDIR', clutter_tests_conform_srcdir)
test_env.set('G_TEST_BUILDDIR', clutter_tests_conform_builddir)
test_env.set('G_ENABLE_DIAGNOSTIC', '0')
test_env.set('CLUTTER_ENABLE_DIAGNOSTIC', '0')
test_env.set('CLUTTER_SCALE', '1')
@@ -71,8 +75,7 @@ foreach test : clutter_conform_tests
install: false,
)
test(test, test_executable,
suite: ['clutter', 'clutter/conform'],
test('clutter/conform/@0@'.format(test), test_executable,
env: test_env
)
endforeach

View File

@@ -0,0 +1,528 @@
#include <stdlib.h>
#include <string.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
typedef struct _ModelData
{
ClutterModel *model;
guint n_row;
} ModelData;
typedef struct _ChangedData
{
ClutterModel *model;
ClutterModelIter *iter;
guint row;
guint n_emissions;
gint value_check;
} ChangedData;
enum
{
COLUMN_FOO, /* G_TYPE_STRING */
COLUMN_BAR, /* G_TYPE_INT */
N_COLUMNS
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} base_model[] = {
{ "String 1", 1 },
{ "String 2", 2 },
{ "String 3", 3 },
{ "String 4", 4 },
{ "String 5", 5 },
{ "String 6", 6 },
{ "String 7", 7 },
{ "String 8", 8 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} forward_base[] = {
{ "String 1", 1 },
{ "String 2", 2 },
{ "String 3", 3 },
{ "String 4", 4 },
{ "String 5", 5 },
{ "String 6", 6 },
{ "String 7", 7 },
{ "String 8", 8 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} backward_base[] = {
{ "String 9", 9 },
{ "String 8", 8 },
{ "String 7", 7 },
{ "String 6", 6 },
{ "String 5", 5 },
{ "String 4", 4 },
{ "String 3", 3 },
{ "String 2", 2 },
{ "String 1", 1 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} filter_odd[] = {
{ "String 1", 1 },
{ "String 3", 3 },
{ "String 5", 5 },
{ "String 7", 7 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} filter_even[] = {
{ "String 8", 8 },
{ "String 6", 6 },
{ "String 4", 4 },
{ "String 2", 2 },
};
static inline void
compare_iter (ClutterModelIter *iter,
const gint expected_row,
const gchar *expected_foo,
const gint expected_bar)
{
gchar *foo = NULL;
gint bar = 0;
gint row = 0;
row = clutter_model_iter_get_row (iter);
clutter_model_iter_get (iter,
COLUMN_FOO, &foo,
COLUMN_BAR, &bar,
-1);
if (g_test_verbose ())
g_print ("Row %d => %d: Got [ '%s', '%d' ], expected [ '%s', '%d' ]\n",
row, expected_row,
foo, bar,
expected_foo, expected_bar);
g_assert_cmpint (row, ==, expected_row);
g_assert_cmpstr (foo, ==, expected_foo);
g_assert_cmpint (bar, ==, expected_bar);
g_free (foo);
}
static void
on_row_added (ClutterModel *model,
ClutterModelIter *iter,
gpointer data)
{
ModelData *model_data = data;
compare_iter (iter,
model_data->n_row,
base_model[model_data->n_row].expected_foo,
base_model[model_data->n_row].expected_bar);
model_data->n_row += 1;
}
static gboolean
filter_even_rows (ClutterModel *model,
ClutterModelIter *iter,
gpointer dummy G_GNUC_UNUSED)
{
gint bar_value;
clutter_model_iter_get (iter, COLUMN_BAR, &bar_value, -1);
if (bar_value % 2 == 0)
return TRUE;
return FALSE;
}
static gboolean
filter_odd_rows (ClutterModel *model,
ClutterModelIter *iter,
gpointer dummy G_GNUC_UNUSED)
{
gint bar_value;
clutter_model_iter_get (iter, COLUMN_BAR, &bar_value, -1);
if (bar_value % 2 != 0)
return TRUE;
return FALSE;
}
static void
list_model_filter (void)
{
ModelData test_data = { NULL, 0 };
ClutterModelIter *iter;
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
if (g_test_verbose ())
g_print ("Forward iteration (filter odd)...\n");
clutter_model_set_filter (test_data.model, filter_odd_rows, NULL, NULL);
iter = clutter_model_get_first_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
while (!clutter_model_iter_is_last (iter))
{
compare_iter (iter, i,
filter_odd[i].expected_foo,
filter_odd[i].expected_bar);
iter = clutter_model_iter_next (iter);
i += 1;
}
g_object_unref (iter);
if (g_test_verbose ())
g_print ("Backward iteration (filter even)...\n");
clutter_model_set_filter (test_data.model, filter_even_rows, NULL, NULL);
iter = clutter_model_get_last_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
do
{
compare_iter (iter, G_N_ELEMENTS (filter_even) - i - 1,
filter_even[i].expected_foo,
filter_even[i].expected_bar);
iter = clutter_model_iter_prev (iter);
i += 1;
}
while (!clutter_model_iter_is_first (iter));
g_object_unref (iter);
if (g_test_verbose ())
g_print ("get_iter_at_row...\n");
clutter_model_set_filter (test_data.model, filter_odd_rows, NULL, NULL);
for (i = 0; i < 5; i++)
{
iter = clutter_model_get_iter_at_row (test_data.model, i);
compare_iter (iter, i ,
filter_odd[i].expected_foo,
filter_odd[i].expected_bar);
g_object_unref (iter);
}
iter = clutter_model_get_iter_at_row (test_data.model, 5);
g_assert (iter == NULL);
g_object_unref (test_data.model);
}
static void
list_model_iterate (void)
{
ModelData test_data = { NULL, 0 };
ClutterModelIter *iter;
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
g_signal_connect (test_data.model, "row-added",
G_CALLBACK (on_row_added),
&test_data);
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
if (g_test_verbose ())
g_print ("Forward iteration...\n");
iter = clutter_model_get_first_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
while (!clutter_model_iter_is_last (iter))
{
compare_iter (iter, i,
forward_base[i].expected_foo,
forward_base[i].expected_bar);
iter = clutter_model_iter_next (iter);
i += 1;
}
g_object_unref (iter);
if (g_test_verbose ())
g_print ("Backward iteration...\n");
iter = clutter_model_get_last_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
do
{
compare_iter (iter, G_N_ELEMENTS (backward_base) - i - 1,
backward_base[i].expected_foo,
backward_base[i].expected_bar);
iter = clutter_model_iter_prev (iter);
i += 1;
}
while (!clutter_model_iter_is_first (iter));
compare_iter (iter, G_N_ELEMENTS (backward_base) - i - 1,
backward_base[i].expected_foo,
backward_base[i].expected_bar);
g_object_unref (iter);
g_object_unref (test_data.model);
}
static void
list_model_populate (void)
{
ModelData test_data = { NULL, 0 };
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
g_signal_connect (test_data.model, "row-added",
G_CALLBACK (on_row_added),
&test_data);
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
g_object_unref (test_data.model);
}
static void
list_model_from_script (void)
{
ClutterScript *script = clutter_script_new ();
GObject *model;
GError *error = NULL;
gchar *test_file;
const gchar *name;
GType type;
ClutterModelIter *iter;
GValue value = { 0, };
test_file = g_test_build_filename (G_TEST_DIST, "scripts", "test-script-model.json", NULL);
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s", error->message);
g_assert_no_error (error);
model = clutter_script_get_object (script, "test-model");
g_assert (CLUTTER_IS_MODEL (model));
g_assert (clutter_model_get_n_columns (CLUTTER_MODEL (model)) == 3);
name = clutter_model_get_column_name (CLUTTER_MODEL (model), 0);
type = clutter_model_get_column_type (CLUTTER_MODEL (model), 0);
if (g_test_verbose ())
g_print ("column[0]: %s, type: %s\n", name, g_type_name (type));
g_assert (strcmp (name, "text-column") == 0);
g_assert (type == G_TYPE_STRING);
name = clutter_model_get_column_name (CLUTTER_MODEL (model), 2);
type = clutter_model_get_column_type (CLUTTER_MODEL (model), 2);
if (g_test_verbose ())
g_print ("column[2]: %s, type: %s\n", name, g_type_name (type));
g_assert (strcmp (name, "actor-column") == 0);
g_assert (g_type_is_a (type, CLUTTER_TYPE_ACTOR));
g_assert (clutter_model_get_n_rows (CLUTTER_MODEL (model)) == 3);
iter = clutter_model_get_iter_at_row (CLUTTER_MODEL (model), 0);
clutter_model_iter_get_value (iter, 0, &value);
g_assert (G_VALUE_HOLDS_STRING (&value));
g_assert (strcmp (g_value_get_string (&value), "text-row-1") == 0);
g_value_unset (&value);
clutter_model_iter_get_value (iter, 1, &value);
g_assert (G_VALUE_HOLDS_INT (&value));
g_assert (g_value_get_int (&value) == 1);
g_value_unset (&value);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (g_value_get_object (&value) == NULL);
g_value_unset (&value);
iter = clutter_model_iter_next (iter);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (CLUTTER_IS_ACTOR (g_value_get_object (&value)));
g_value_unset (&value);
iter = clutter_model_iter_next (iter);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (CLUTTER_IS_ACTOR (g_value_get_object (&value)));
g_assert (strcmp (clutter_actor_get_name (g_value_get_object (&value)),
"actor-row-3") == 0);
g_value_unset (&value);
g_object_unref (iter);
}
static void
on_row_changed (ClutterModel *model,
ClutterModelIter *iter,
ChangedData *data)
{
gint value = -1;
clutter_model_iter_get (iter, COLUMN_BAR, &value, -1);
if (g_test_verbose ())
g_print ("row-changed value-check: %d, expected: %d\n",
value, data->value_check);
g_assert_cmpint (value, ==, data->value_check);
data->n_emissions += 1;
}
static void
list_model_row_changed (void)
{
ChangedData test_data = { NULL, NULL, 0, 0 };
GValue value = { 0, };
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
g_signal_connect (test_data.model, "row-changed",
G_CALLBACK (on_row_changed),
&test_data);
test_data.row = g_random_int_range (0, 9);
test_data.iter = clutter_model_get_iter_at_row (test_data.model,
test_data.row);
g_assert (CLUTTER_IS_MODEL_ITER (test_data.iter));
test_data.value_check = 47;
g_value_init (&value, G_TYPE_INT);
g_value_set_int (&value, test_data.value_check);
clutter_model_iter_set_value (test_data.iter, COLUMN_BAR, &value);
g_value_unset (&value);
if (g_test_verbose ())
g_print ("iter.set_value() emissions: %d, expected: 1\n",
test_data.n_emissions);
g_assert_cmpint (test_data.n_emissions, ==, 1);
test_data.n_emissions = 0;
test_data.value_check = 42;
clutter_model_iter_set (test_data.iter,
COLUMN_FOO, "changed",
COLUMN_BAR, test_data.value_check,
-1);
if (g_test_verbose ())
g_print ("iter.set() emissions: %d, expected: 1\n",
test_data.n_emissions);
g_assert_cmpint (test_data.n_emissions, ==, 1);
g_object_unref (test_data.iter);
g_object_unref (test_data.model);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/list-model/populate", list_model_populate)
CLUTTER_TEST_UNIT ("/list-model/iterate", list_model_iterate)
CLUTTER_TEST_UNIT ("/list-model/filter", list_model_filter)
CLUTTER_TEST_UNIT ("/list-model/row-changed", list_model_row_changed)
CLUTTER_TEST_UNIT ("/list-model/from-script", list_model_from_script)
)

View File

@@ -468,19 +468,6 @@ validate_markup_attributes (ClutterText *text,
a = attributes->data;
if (a->klass->type == PANGO_ATTR_SCALE)
{
PangoAttrFloat *scale = (PangoAttrFloat*) a;
float resource_scale;
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
resource_scale = 1.0;
g_assert_cmpfloat (scale->value, ==, resource_scale);
g_slist_free_full (attributes, (GDestroyNotify) pango_attribute_destroy);
continue;
}
g_assert (a->klass->type == attr_type);
g_assert_cmpint (a->start_index, ==, start_index);
g_assert_cmpint (a->end_index, ==, end_index);

View File

@@ -38,7 +38,8 @@ timeline_data_init (TimelineData *data, int timeline_num)
static void
timeline_data_destroy (TimelineData *data)
{
g_slist_free_full (data->markers_hit, g_free);
g_slist_foreach (data->markers_hit, (GFunc) g_free, NULL);
g_slist_free (data->markers_hit);
}
static void

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