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Author SHA1 Message Date
Carlos Garnacho
9321249b8d wayland: Implement the "inputfd" wayland protocols
This allows lending control to applications of evdev devices,
and withdrawing it with focus.
2020-06-10 20:32:19 +02:00
294 changed files with 12936 additions and 8642 deletions

27
NEWS
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@@ -1,30 +1,3 @@
3.37.3
======
* Support custom keyboard layouts in $XDG_CONFIG_HOME/xkb [Peter; !936]
* Optimize resource scale computation [Jonas D.; !1196, !1276, !1343]
* Allow animating ClutterActor's content property [Georges; !1301]
* Implement backgrounds as ClutterContent [Georges; !1302]
* Add ClutterAlignContraint:pivot-point property [Jonas D.; !737]
* Fix crash on area screenshots with fractional scaling [Sebastian; !1320]
* Do not paint textures of fully obscured windows [Robert; !1326]
* Use a more appropriate combine function on opaque areas [Daniel; !1331]
* Fix remote desktop being broken without screencast session [Olivier; #1307]
* Remove more long-deprecated Clutter APIs [Adam, Georges; !1194, !1332]
* Drive each monitor by its own frame clock [Jonas Å.; !1285]
* Fix copy/paste failures on X11 [Carlos; !1350]
* Mipmap background texture rendering [Daniel; !1347]
* Plugged memory leaks [Sebastian, Jonas D.; !1293, !1281, !1304]
* Misc. bug fixes and cleanups [Jonas Å., Jonas D., Daniel, Corentin, Carlos,
Sebastian, Michel, Robert, Florian; !1288, !1289, !1291, !1296, !1292, !1298,
!1300, !1303, !1290, !1287, !1306, !1305, !1308, !1313, !1250, !1314, !1267,
!1275, !1317, !1270, !1322, !1181, !1282, !1325, !1323, !1240, !1295, !1329,
!1333, !1334, !1336, !1341, #1312, !1345, !1349, !1356, #873, !1310, !1357]
Contributors:
Jonas Dreßler, Michel Dänzer, Olivier Fourdan, Carlos Garnacho,
Peter Hutterer, Adam Jackson, Sebastian Keller, Robert Mader, Florian Müllner,
Georges Basile Stavracas Neto, Corentin Noël, Daniel van Vugt, Jonas Ådahl
3.37.2
======
* Fix move-to-center keybinding with multiple monitors [Sergey; #1073]

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@@ -0,0 +1,147 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-group
* @Title: CallyGroup
* @short_description: Implementation of the ATK interfaces for a #ClutterGroup
* @see_also: #ClutterGroup
*
* #CallyGroup implements the required ATK interfaces of #ClutterGroup
* In particular it exposes each of the Clutter actors contained in the
* group.
*/
#include "clutter-build-config.h"
#include "cally-group.h"
#include "cally-actor-private.h"
static gint cally_group_get_n_children (AtkObject *obj);
static AtkObject* cally_group_ref_child (AtkObject *obj,
gint i);
static void cally_group_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyGroup, cally_group, CALLY_TYPE_ACTOR)
static void
cally_group_class_init (CallyGroupClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->get_n_children = cally_group_get_n_children;
class->ref_child = cally_group_ref_child;
class->initialize = cally_group_real_initialize;
}
static void
cally_group_init (CallyGroup *group)
{
/* nothing to do yet */
}
/**
* cally_group_new:
* @actor: a #ClutterGroup
*
* Creates a #CallyGroup for @actor
*
* Return value: the newly created #CallyGroup
*
* Since: 1.4
*/
AtkObject *
cally_group_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_GROUP (actor), NULL);
object = g_object_new (CALLY_TYPE_GROUP, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static gint
cally_group_get_n_children (AtkObject *obj)
{
ClutterActor *actor = NULL;
gint count = 0;
g_return_val_if_fail (CALLY_IS_GROUP (obj), count);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
if (actor == NULL) /* defunct */
return 0;
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), count);
count = clutter_actor_get_n_children (actor);
return count;
}
static AtkObject*
cally_group_ref_child (AtkObject *obj,
gint i)
{
AtkObject *accessible = NULL;
ClutterActor *actor = NULL;
ClutterActor *child = NULL;
g_return_val_if_fail (CALLY_IS_GROUP (obj), NULL);
g_return_val_if_fail ((i >= 0), NULL);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), NULL);
child = clutter_actor_get_child_at_index (actor, i);
if (!child)
return NULL;
accessible = clutter_actor_get_accessible (child);
if (accessible != NULL)
g_object_ref (accessible);
return accessible;
}
static void
cally_group_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_group_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_PANEL;
}

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@@ -0,0 +1,87 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_GROUP_H__
#define __CALLY_GROUP_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_GROUP (cally_group_get_type ())
#define CALLY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_GROUP, CallyGroup))
#define CALLY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_GROUP, CallyGroupClass))
#define CALLY_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_GROUP))
#define CALLY_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_GROUP))
#define CALLY_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_GROUP, CallyGroupClass))
typedef struct _CallyGroup CallyGroup;
typedef struct _CallyGroupClass CallyGroupClass;
typedef struct _CallyGroupPrivate CallyGroupPrivate;
/**
* CallyGroup:
*
* The <structname>CallyGroup</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyGroup
{
/*< private >*/
CallyActor parent;
CallyGroupPrivate *priv;
};
/**
* CallyGroupClass:
*
* The <structname>CallyGroupClass</structname> structure contains only
* private data
*
* Since: 1.4
*/
struct _CallyGroupClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_group_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_group_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_GROUP_H__ */

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@@ -0,0 +1,98 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-rectangle
* @short_description: Implementation of the ATK interfaces for a #ClutterRectangle
* @see_also: #ClutterRectangle
*
* #CallyRectangle implements the required ATK interfaces of #ClutterRectangle
*
* In particular it sets a proper role for the rectangle.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "cally-rectangle.h"
#include "cally-actor-private.h"
#include "clutter-color.h"
#include "deprecated/clutter-rectangle.h"
/* AtkObject */
static void cally_rectangle_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyRectangle, cally_rectangle, CALLY_TYPE_ACTOR)
static void
cally_rectangle_class_init (CallyRectangleClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_rectangle_real_initialize;
}
static void
cally_rectangle_init (CallyRectangle *rectangle)
{
/* nothing to do yet */
}
/**
* cally_rectangle_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyRectangle for the given @actor. @actor must be
* a #ClutterRectangle.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_rectangle_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (actor), NULL);
object = g_object_new (CALLY_TYPE_RECTANGLE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_rectangle_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_rectangle_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_IMAGE;
}

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@@ -0,0 +1,84 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_RECTANGLE_H__
#define __CALLY_RECTANGLE_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_RECTANGLE (cally_rectangle_get_type ())
#define CALLY_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_RECTANGLE, CallyRectangle))
#define CALLY_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
#define CALLY_IS_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_RECTANGLE))
#define CALLY_IS_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_RECTANGLE))
#define CALLY_RECTANGLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
typedef struct _CallyRectangle CallyRectangle;
typedef struct _CallyRectangleClass CallyRectangleClass;
typedef struct _CallyRectanglePrivate CallyRectanglePrivate;
/**
* CallyRectangle:
*
* The <structname>CallyRectangle</structname> structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyRectangle
{
/*< private >*/
CallyActor parent;
CallyRectanglePrivate *priv;
};
/**
* CallyRectangleClass:
*
* The <structname>CallyRectangleClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _CallyRectangleClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_rectangle_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_rectangle_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_RECTANGLE_H__ */

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@@ -63,7 +63,7 @@ struct _CallyStagePrivate
G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage,
CALLY_TYPE_ACTOR,
CALLY_TYPE_GROUP,
G_ADD_PRIVATE (CallyStage)
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init));

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@@ -25,7 +25,7 @@
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <cally/cally-group.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
@@ -52,7 +52,7 @@ typedef struct _CallyStagePrivate CallyStagePrivate;
struct _CallyStage
{
/*< private >*/
CallyActor parent;
CallyGroup parent;
CallyStagePrivate *priv;
};
@@ -68,7 +68,7 @@ struct _CallyStage
struct _CallyStageClass
{
/*< private >*/
CallyActorClass parent_class;
CallyGroupClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[16];

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@@ -36,8 +36,10 @@
#include "cally.h"
#include "cally-actor.h"
#include "cally-group.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-rectangle.h"
#include "cally-clone.h"
#include "cally-factory.h"
@@ -50,8 +52,10 @@
/* factories initialization*/
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_RECTANGLE, cally_rectangle, cally_rectangle_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_CLONE, cally_clone, cally_clone_new)
/**
@@ -69,8 +73,10 @@ cally_accessibility_init (void)
{
/* setting the factories */
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_RECTANGLE, cally_rectangle);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_CLONE, cally_clone);
/* Initialize the CallyUtility class */

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@@ -26,7 +26,9 @@
#include "cally-actor.h"
#include "cally-clone.h"
#include "cally-factory.h"
#include "cally-group.h"
#include "cally-main.h"
#include "cally-rectangle.h"
#include "cally-root.h"
#include "cally-stage.h"
#include "cally-text.h"

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@@ -615,32 +615,6 @@ clutter_actor_box_scale (ClutterActorBox *box,
box->y2 *= scale;
}
/**
* clutter_actor_box_is_initialized:
* @box: a #ClutterActorBox
*
* Checks if @box has been initialized, a #ClutterActorBox is uninitialized
* if it has a size of -1 at an origin of 0, 0.
*
* Returns: %TRUE if the box is uninitialized, %FALSE if it isn't
*/
gboolean
clutter_actor_box_is_initialized (ClutterActorBox *box)
{
gboolean x1_uninitialized, x2_uninitialized;
gboolean y1_uninitialized, y2_uninitialized;
g_return_val_if_fail (box != NULL, TRUE);
x1_uninitialized = isinf (box->x1);
x2_uninitialized = isinf (box->x2) && signbit (box->x2);
y1_uninitialized = isinf (box->y1);
y2_uninitialized = isinf (box->y2) && signbit (box->y2);
return !x1_uninitialized || !x2_uninitialized ||
!y1_uninitialized || !y2_uninitialized;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,

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@@ -110,12 +110,35 @@ typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor
typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
gpointer user_data);
typedef struct _AnchorCoord AnchorCoord;
typedef struct _SizeRequest SizeRequest;
typedef struct _ClutterLayoutInfo ClutterLayoutInfo;
typedef struct _ClutterTransformInfo ClutterTransformInfo;
typedef struct _ClutterAnimationInfo ClutterAnimationInfo;
/* Internal helper struct to represent a point that can be stored in
either direct pixel coordinates or as a fraction of the actor's
size. It is used for the anchor point, scale center and rotation
centers. */
struct _AnchorCoord
{
gboolean is_fractional;
union
{
/* Used when is_fractional == TRUE */
struct
{
gdouble x;
gdouble y;
} fraction;
/* Use when is_fractional == FALSE */
graphene_point3d_t units;
} v;
};
struct _SizeRequest
{
guint age;
@@ -160,15 +183,24 @@ ClutterLayoutInfo * _clutter_actor_peek_layout_info
struct _ClutterTransformInfo
{
/* rotation */
/* rotation (angle and center) */
gdouble rx_angle;
AnchorCoord rx_center;
gdouble ry_angle;
AnchorCoord ry_center;
gdouble rz_angle;
AnchorCoord rz_center;
/* scaling */
gdouble scale_x;
gdouble scale_y;
gdouble scale_z;
AnchorCoord scale_center;
/* anchor point */
AnchorCoord anchor;
/* translation */
graphene_point3d_t translation;
@@ -283,15 +315,13 @@ void _clutter_actor_queue_relayout_on_clones
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void clutter_actor_clear_stage_views_recursive (ClutterActor *actor);
float clutter_actor_get_real_resource_scale (ClutterActor *actor);
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
float *resource_scale);
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture *texture);
void clutter_actor_update_stage_views (ClutterActor *self,
int phase);
void clutter_actor_queue_immediate_relayout (ClutterActor *self);
void clutter_actor_update_stage_views (ClutterActor *self);
G_END_DECLS

File diff suppressed because it is too large Load Diff

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@@ -142,6 +142,11 @@ struct _ClutterActor
* ClutterActorClass:
* @show: signal class handler for #ClutterActor::show; it must chain
* up to the parent's implementation
* @show_all: virtual function for containers and composite actors, to
* determine which children should be shown when calling
* clutter_actor_show_all() on the actor. Defaults to calling
* clutter_actor_show(). This virtual function is deprecated and it
* should not be overridden.
* @hide: signal class handler for #ClutterActor::hide; it must chain
* up to the parent's implementation
* @hide_all: virtual function for containers and composite actors, to
@@ -178,10 +183,7 @@ struct _ClutterActor
* implementation.
* @apply_transform: virtual function, used when applying the transformations
* to an actor before painting it or when transforming coordinates or
* the allocation; if the transformation calculated by this function may
* have changed, the cached transformation must be invalidated by calling
* clutter_actor_invalidate_transform(); it must chain up to the parent's
* implementation
* the allocation; it must chain up to the parent's implementation
* @parent_set: signal class handler for the #ClutterActor::parent-set
* @destroy: signal class handler for #ClutterActor::destroy. It must
* chain up to the parent's implementation
@@ -224,6 +226,7 @@ struct _ClutterActorClass
/*< public >*/
void (* show) (ClutterActor *self);
void (* show_all) (ClutterActor *self);
void (* hide) (ClutterActor *self);
void (* hide_all) (ClutterActor *self);
void (* realize) (ClutterActor *self);
@@ -299,9 +302,6 @@ struct _ClutterActorClass
gboolean (* touch_event) (ClutterActor *self,
ClutterTouchEvent *event);
gboolean (* has_accessible) (ClutterActor *self);
void (* resource_scale_changed) (ClutterActor *self);
float (* calculate_resource_scale) (ClutterActor *self,
int phase);
/*< private >*/
/* padding for future expansion */
@@ -419,9 +419,7 @@ CLUTTER_EXPORT
void clutter_actor_allocate (ClutterActor *self,
const ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_allocate_preferred_size (ClutterActor *self,
float x,
float y);
void clutter_actor_allocate_preferred_size (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_allocate_available_size (ClutterActor *self,
gfloat x,
@@ -456,10 +454,6 @@ void clutter_actor_set_position
gfloat x,
gfloat y);
CLUTTER_EXPORT
gboolean clutter_actor_get_fixed_position (ClutterActor *self,
float *x,
float *y);
CLUTTER_EXPORT
void clutter_actor_get_position (ClutterActor *self,
gfloat *x,
gfloat *y);
@@ -599,7 +593,8 @@ gboolean clutter_actor_get_paint_box
ClutterActorBox *box);
CLUTTER_EXPORT
float clutter_actor_get_resource_scale (ClutterActor *self);
gboolean clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale);
CLUTTER_EXPORT
gboolean clutter_actor_has_overlaps (ClutterActor *self);
@@ -927,12 +922,6 @@ void clutter_actor_pick_box (ClutterActor *self,
CLUTTER_EXPORT
GList * clutter_actor_peek_stage_views (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_invalidate_transform (ClutterActor *self);
CLUTTER_EXPORT
ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_H__ */

View File

@@ -58,7 +58,6 @@ struct _ClutterAlignConstraint
ClutterActor *actor;
ClutterActor *source;
ClutterAlignAxis align_axis;
graphene_point_t pivot;
gfloat factor;
};
@@ -73,7 +72,6 @@ enum
PROP_SOURCE,
PROP_ALIGN_AXIS,
PROP_PIVOT_POINT,
PROP_FACTOR,
PROP_LAST
@@ -135,41 +133,35 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
gfloat offset_x_start, offset_y_start;
gfloat pivot_x, pivot_y;
gfloat source_x, source_y;
if (align->source == NULL)
return;
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
clutter_actor_get_position (align->source, &source_x, &source_y);
clutter_actor_get_size (align->source, &source_width, &source_height);
pivot_x = align->pivot.x == -1.f
? align->factor
: align->pivot.x;
pivot_y = align->pivot.y == -1.f
? align->factor
: align->pivot.y;
offset_x_start = pivot_x * -actor_width;
offset_y_start = pivot_y * -actor_height;
switch (align->align_axis)
{
case CLUTTER_ALIGN_X_AXIS:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->x2 = allocation->x1 + actor_width;
break;
case CLUTTER_ALIGN_Y_AXIS:
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_ALIGN_BOTH:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->x2 = allocation->x1 + actor_width;
allocation->y2 = allocation->y1 + actor_height;
break;
@@ -219,10 +211,6 @@ clutter_align_constraint_set_property (GObject *gobject,
clutter_align_constraint_set_align_axis (align, g_value_get_enum (value));
break;
case PROP_PIVOT_POINT:
clutter_align_constraint_set_pivot_point (align, g_value_get_boxed (value));
break;
case PROP_FACTOR:
clutter_align_constraint_set_factor (align, g_value_get_float (value));
break;
@@ -251,16 +239,6 @@ clutter_align_constraint_get_property (GObject *gobject,
g_value_set_enum (value, align->align_axis);
break;
case PROP_PIVOT_POINT:
{
graphene_point_t point;
clutter_align_constraint_get_pivot_point (align, &point);
g_value_set_boxed (value, &point);
}
break;
case PROP_FACTOR:
g_value_set_float (value, align->factor);
break;
@@ -314,30 +292,6 @@ clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass)
CLUTTER_ALIGN_X_AXIS,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:pivot-point:
*
* The pivot point used by the constraint. The pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* For example, setting the pivot point to (0.5, 0.5) and using a factor
* of 1 for both axes will align the actors horizontal and vertical
* center point with the bottom right corner of the source actor.
*
* By default, the pivot point is set to (-1, -1), which means it's not
* used and the constrained actor will be aligned to always stay inside
* the source actor.
*/
obj_props[PROP_PIVOT_POINT] =
g_param_spec_boxed ("pivot-point",
P_("Pivot point"),
P_("The pivot point"),
GRAPHENE_TYPE_POINT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterAlignConstraint:factor:
*
@@ -370,8 +324,6 @@ clutter_align_constraint_init (ClutterAlignConstraint *self)
self->actor = NULL;
self->source = NULL;
self->align_axis = CLUTTER_ALIGN_X_AXIS;
self->pivot.x = -1.f;
self->pivot.y = -1.f;
self->factor = 0.0f;
}
@@ -534,60 +486,6 @@ clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align)
return align->align_axis;
}
/**
* clutter_align_constraint_set_pivot_point:
* @align: a #ClutterAlignConstraint
* @pivot_point: A #GraphenePoint
*
* Sets the pivot point used by the constraint, the pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* If -1 is used, the pivot point is unset and the constrained actor
* will be aligned to always stay inside the source actor.
*/
void
clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
g_return_if_fail (pivot_point->x == -1.f ||
(pivot_point->x >= 0.f && pivot_point->x <= 1.f));
g_return_if_fail (pivot_point->y == -1.f ||
(pivot_point->y >= 0.f && pivot_point->y <= 1.f));
if (graphene_point_equal (&align->pivot, pivot_point))
return;
align->pivot = *pivot_point;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_PIVOT_POINT]);
}
/**
* clutter_align_constraint_get_pivot_point
* @align: a #ClutterAlignConstraint
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
*
* Gets the pivot point used by the constraint set with
* clutter_align_constraint_set_pivot_point(). If no custom pivot
* point is set, -1 is set.
*/
void
clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
*pivot_point = align->pivot;
}
/**
* clutter_align_constraint_set_factor:
* @align: a #ClutterAlignConstraint

View File

@@ -67,12 +67,6 @@ void clutter_align_constraint_set_align_axis (ClutterAlignConstrai
CLUTTER_EXPORT
ClutterAlignAxis clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align);
CLUTTER_EXPORT
void clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
gfloat factor);
CLUTTER_EXPORT

View File

@@ -194,25 +194,3 @@ clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
else
return clutter_interval_compute_value (interval, progress, value);
}
/**
* clutter_animatable_get_actor:
* @animatable: a #ClutterAnimatable
*
* Get animated actor.
*
* Return value: (transfer none): a #ClutterActor
*/
ClutterActor *
clutter_animatable_get_actor (ClutterAnimatable *animatable)
{
ClutterAnimatableInterface *iface;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
g_return_val_if_fail (iface->get_actor, NULL);
return iface->get_actor (animatable);
}

View File

@@ -50,7 +50,6 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
* animatable property
* @interpolate_value: virtual function for interpolating the progress
* of a property
* @get_actor: virtual function for getting associated actor
*
* Since: 1.0
*/
@@ -73,7 +72,6 @@ struct _ClutterAnimatableInterface
ClutterInterval *interval,
gdouble progress,
GValue *value);
ClutterActor * (* get_actor) (ClutterAnimatable *animatable);
};
CLUTTER_EXPORT
@@ -94,9 +92,6 @@ gboolean clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
gdouble progress,
GValue *value);
CLUTTER_EXPORT
ClutterActor * clutter_animatable_get_actor (ClutterAnimatable *animatable);
G_END_DECLS
#endif /* __CLUTTER_ANIMATABLE_H__ */

View File

@@ -53,8 +53,6 @@ struct _ClutterBackend
gfloat units_per_em;
gint32 units_serial;
float fallback_resource_scale;
ClutterStageWindow *stage_window;
ClutterInputMethod *input_method;
@@ -136,12 +134,6 @@ void clutter_set_allowed_drivers (const c
CLUTTER_EXPORT
ClutterStageWindow * clutter_backend_get_stage_window (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale);
float clutter_backend_get_fallback_resource_scale (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_PRIVATE_H__ */

View File

@@ -601,8 +601,6 @@ clutter_backend_init (ClutterBackend *self)
self->units_serial = 1;
self->dummy_onscreen = NULL;
self->fallback_resource_scale = 1.f;
}
void
@@ -1033,16 +1031,3 @@ clutter_backend_get_default_seat (ClutterBackend *backend)
return CLUTTER_BACKEND_GET_CLASS (backend)->get_default_seat (backend);
}
void
clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale)
{
backend->fallback_resource_scale = fallback_resource_scale;
}
float
clutter_backend_get_fallback_resource_scale (ClutterBackend *backend)
{
return backend->fallback_resource_scale;
}

View File

@@ -38,14 +38,12 @@
*
* |[<!-- language="C" -->
* // source
* rect[0] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[0], &red_color);
* rect[0] = clutter_rectangle_new_with_color (&red_color);
* clutter_actor_set_position (rect[0], x_pos, y_pos);
* clutter_actor_set_size (rect[0], 100, 100);
*
* // second rectangle
* rect[1] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[1], &green_color);
* rect[1] = clutter_rectangle_new_with_color (&green_color);
* clutter_actor_set_size (rect[1], 100, 100);
* clutter_actor_set_opacity (rect[1], 0);
*
@@ -55,8 +53,7 @@
* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
*
* // third rectangle
* rect[2] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[2], &blue_color);
* rect[2] = clutter_rectangle_new_with_color (&blue_color);
* clutter_actor_set_size (rect[2], 100, 100);
* clutter_actor_set_opacity (rect[2], 0);
*
@@ -168,9 +165,6 @@ clutter_bind_constraint_update_preferred_size (ClutterConstraint *constraint,
bind->coordinate == CLUTTER_BIND_ALL))
return;
if (clutter_actor_contains (bind->source, actor))
return;
switch (direction)
{
case CLUTTER_ORIENTATION_HORIZONTAL:

View File

@@ -167,10 +167,8 @@ get_preferred_size_for_orientation (ClutterBoxLayout *self,
ClutterActor *child;
gint n_children = 0;
gfloat minimum, natural;
float largest_min_size, largest_nat_size;
minimum = natural = 0;
largest_min_size = largest_nat_size = 0;
clutter_actor_iter_init (&iter, container);
while (clutter_actor_iter_next (&iter, &child))
@@ -185,22 +183,8 @@ get_preferred_size_for_orientation (ClutterBoxLayout *self,
get_child_size (child, priv->orientation,
for_size, &child_min, &child_nat);
if (priv->is_homogeneous)
{
largest_min_size = MAX (largest_min_size, child_min);
largest_nat_size = MAX (largest_nat_size, child_nat);
}
else
{
minimum += child_min;
natural += child_nat;
}
}
if (priv->is_homogeneous)
{
minimum = largest_min_size * n_children;
natural = largest_nat_size * n_children;
minimum += child_min;
natural += child_nat;
}
if (n_children > 1)
@@ -331,8 +315,6 @@ get_preferred_size_for_opposite_orientation (ClutterBoxLayout *self,
}
else
{
size -= (nvis_children - 1) * priv->spacing;
/* Bring children up to size first */
if (isnormal (size) || size == 0)
{

View File

@@ -52,8 +52,6 @@
struct _ClutterClonePrivate
{
ClutterActor *clone_source;
float x_scale, y_scale;
gulong source_destroy_id;
};
@@ -124,6 +122,8 @@ static void
clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorBox box, source_box;
gfloat x_scale, y_scale;
/* First chain up and apply all the standard ClutterActor
* transformations... */
@@ -134,7 +134,21 @@ clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
if (priv->clone_source == NULL)
return;
cogl_matrix_scale (matrix, priv->x_scale, priv->y_scale, 1.f);
/* get our allocated size */
clutter_actor_get_allocation_box (self, &box);
/* and get the allocated size of the source */
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (&box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (&box)
/ clutter_actor_box_get_height (&source_box);
cogl_matrix_scale (matrix, x_scale, y_scale, x_scale);
}
static void
@@ -230,8 +244,6 @@ clutter_clone_allocate (ClutterActor *self,
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorClass *parent_class;
ClutterActorBox source_box;
float x_scale, y_scale;
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
@@ -245,31 +257,7 @@ clutter_clone_allocate (ClutterActor *self,
*/
if (clutter_actor_get_parent (priv->clone_source) != NULL &&
!clutter_actor_has_allocation (priv->clone_source))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
}
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (box)
/ clutter_actor_box_get_height (&source_box);
if (!G_APPROX_VALUE (priv->x_scale, x_scale, FLT_EPSILON) ||
!G_APPROX_VALUE (priv->y_scale, y_scale, FLT_EPSILON))
{
priv->x_scale = x_scale;
priv->y_scale = y_scale;
clutter_actor_invalidate_transform (CLUTTER_ACTOR (self));
}
clutter_actor_allocate_preferred_size (priv->clone_source);
#if 0
/* XXX - this is wrong: ClutterClone cannot clone unparented
@@ -376,9 +364,6 @@ static void
clutter_clone_init (ClutterClone *self)
{
self->priv = clutter_clone_get_instance_private (self);
self->priv->x_scale = 1.f;
self->priv->y_scale = 1.f;
}
/**

View File

@@ -3,7 +3,13 @@
#define __CLUTTER_DEPRECATED_H_INSIDE__
#include "deprecated/clutter-actor.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-timeline.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__

View File

@@ -139,11 +139,7 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (child, &x, &y);
clutter_actor_allocate_preferred_size (child, x, y);
clutter_actor_allocate_preferred_size (child);
}
}

View File

@@ -1,550 +0,0 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter/clutter-frame-clock.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-timeline-private.h"
#include "cogl/cogl-trace.h"
enum
{
DESTROY,
N_SIGNALS
};
static guint signals[N_SIGNALS];
/* Wait 2ms after vblank before starting to draw next frame */
#define SYNC_DELAY_US ms2us (2)
typedef struct _ClutterFrameListener
{
const ClutterFrameListenerIface *iface;
gpointer user_data;
} ClutterFrameListener;
typedef struct _ClutterClockSource
{
GSource source;
ClutterFrameClock *frame_clock;
} ClutterClockSource;
typedef enum _ClutterFrameClockState
{
CLUTTER_FRAME_CLOCK_STATE_INIT,
CLUTTER_FRAME_CLOCK_STATE_IDLE,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
} ClutterFrameClockState;
struct _ClutterFrameClock
{
GObject parent;
float refresh_rate;
ClutterFrameListener listener;
GSource *source;
int64_t frame_count;
ClutterFrameClockState state;
int64_t last_presentation_time_us;
gboolean is_next_presentation_time_valid;
int64_t next_presentation_time_us;
gboolean pending_reschedule;
gboolean pending_reschedule_now;
int inhibit_count;
GList *timelines;
};
G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
G_TYPE_OBJECT)
float
clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
{
return frame_clock->refresh_rate;
}
void
clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline)
{
gboolean is_first;
if (g_list_find (frame_clock->timelines, timeline))
return;
is_first = !frame_clock->timelines;
frame_clock->timelines = g_list_prepend (frame_clock->timelines, timeline);
if (is_first)
clutter_frame_clock_schedule_update (frame_clock);
}
void
clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline)
{
frame_clock->timelines = g_list_remove (frame_clock->timelines, timeline);
}
static void
advance_timelines (ClutterFrameClock *frame_clock,
int64_t time_us)
{
GList *timelines;
GList *l;
/* we protect ourselves from timelines being removed during
* the advancement by other timelines by copying the list of
* timelines, taking a reference on them, iterating over the
* copied list and then releasing the reference.
*
* we cannot simply take a reference on the timelines and still
* use the list held by the master clock because the do_tick()
* might result in the creation of a new timeline, which gets
* added at the end of the list with no reference increase and
* thus gets disposed at the end of the iteration.
*
* this implies that a newly added timeline will not be advanced
* by this clock iteration, which is perfectly fine since we're
* in its first cycle.
*
* we also cannot steal the frame clock timelines list because
* a timeline might be removed as the direct result of do_tick()
* and remove_timeline() would not find the timeline, failing
* and leaving a dangling pointer behind.
*/
timelines = g_list_copy (frame_clock->timelines);
g_list_foreach (timelines, (GFunc) g_object_ref, NULL);
for (l = timelines; l; l = l->next)
{
ClutterTimeline *timeline = l->data;
_clutter_timeline_do_tick (timeline, time_us / 1000);
}
g_list_free_full (timelines, g_object_unref);
}
static void
maybe_reschedule_update (ClutterFrameClock *frame_clock)
{
if (frame_clock->pending_reschedule ||
frame_clock->timelines)
{
frame_clock->pending_reschedule = FALSE;
if (frame_clock->pending_reschedule_now)
{
frame_clock->pending_reschedule_now = FALSE;
clutter_frame_clock_schedule_update_now (frame_clock);
}
else
{
clutter_frame_clock_schedule_update (frame_clock);
}
}
}
void
clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info)
{
int64_t presentation_time_us = frame_info->presentation_time;
if (presentation_time_us > frame_clock->last_presentation_time_us ||
((presentation_time_us - frame_clock->last_presentation_time_us) >
INT64_MAX / 2))
{
frame_clock->last_presentation_time_us = presentation_time_us;
}
else
{
g_warning_once ("Bogus presentation time %" G_GINT64_FORMAT
" travelled back in time, using current time.",
presentation_time_us);
frame_clock->last_presentation_time_us = g_get_monotonic_time ();
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
}
static void
calculate_next_update_time_us (ClutterFrameClock *frame_clock,
int64_t *out_next_update_time_us,
int64_t *out_next_presentation_time_us)
{
int64_t last_presentation_time_us;
int64_t now_us;
float refresh_rate;
int64_t refresh_interval_us;
int64_t min_render_time_allowed_us;
int64_t max_render_time_allowed_us;
int64_t last_next_presentation_time_us;
int64_t time_since_last_next_presentation_time_us;
int64_t next_presentation_time_us;
int64_t next_update_time_us;
now_us = g_get_monotonic_time ();
refresh_rate = frame_clock->refresh_rate;
refresh_interval_us = (int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
min_render_time_allowed_us = refresh_interval_us / 2;
max_render_time_allowed_us = refresh_interval_us - SYNC_DELAY_US;
if (min_render_time_allowed_us > max_render_time_allowed_us)
min_render_time_allowed_us = max_render_time_allowed_us;
last_presentation_time_us = frame_clock->last_presentation_time_us;
next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
/* Skip ahead to get close to the actual next presentation time. */
if (next_presentation_time_us < now_us)
{
int64_t logical_clock_offset_us;
int64_t logical_clock_phase_us;
int64_t hw_clock_offset_us;
logical_clock_offset_us = now_us % refresh_interval_us;
logical_clock_phase_us = now_us - logical_clock_offset_us;
hw_clock_offset_us = last_presentation_time_us % refresh_interval_us;
next_presentation_time_us = logical_clock_phase_us + hw_clock_offset_us;
}
/* Skip one interval if we got an early presented event. */
last_next_presentation_time_us = frame_clock->next_presentation_time_us;
time_since_last_next_presentation_time_us =
next_presentation_time_us - last_next_presentation_time_us;
if (frame_clock->is_next_presentation_time_valid &&
time_since_last_next_presentation_time_us < (refresh_interval_us / 2))
{
next_presentation_time_us =
frame_clock->next_presentation_time_us + refresh_interval_us;
}
while (next_presentation_time_us < now_us + min_render_time_allowed_us)
next_presentation_time_us += refresh_interval_us;
next_update_time_us = next_presentation_time_us - max_render_time_allowed_us;
*out_next_update_time_us = next_update_time_us;
*out_next_presentation_time_us = next_presentation_time_us;
}
void
clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
{
frame_clock->inhibit_count++;
if (frame_clock->inhibit_count == 1)
{
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
break;
}
g_source_set_ready_time (frame_clock->source, -1);
}
}
void
clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock)
{
g_return_if_fail (frame_clock->inhibit_count > 0);
frame_clock->inhibit_count--;
if (frame_clock->inhibit_count == 0)
maybe_reschedule_update (frame_clock);
}
void
clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
{
int64_t next_update_time_us = -1;
if (frame_clock->inhibit_count > 0)
{
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
next_update_time_us = g_get_monotonic_time ();
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
}
g_warn_if_fail (next_update_time_us != -1);
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
frame_clock->is_next_presentation_time_valid = FALSE;
}
void
clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
{
int64_t next_update_time_us = -1;
if (frame_clock->inhibit_count > 0)
{
frame_clock->pending_reschedule = TRUE;
return;
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
next_update_time_us = g_get_monotonic_time ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
calculate_next_update_time_us (frame_clock,
&next_update_time_us,
&frame_clock->next_presentation_time_us);
frame_clock->is_next_presentation_time_valid = TRUE;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->pending_reschedule = TRUE;
return;
}
g_warn_if_fail (next_update_time_us != -1);
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
}
static void
clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
int64_t time_us)
{
int64_t frame_count;
ClutterFrameResult result;
COGL_TRACE_BEGIN_SCOPED (ClutterFrameCLockDispatch, "Frame Clock (dispatch)");
g_source_set_ready_time (frame_clock->source, -1);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
frame_count = frame_clock->frame_count++;
COGL_TRACE_BEGIN (ClutterFrameClockEvents, "Frame Clock (before frame)");
if (frame_clock->listener.iface->before_frame)
{
frame_clock->listener.iface->before_frame (frame_clock,
frame_count,
frame_clock->listener.user_data);
}
COGL_TRACE_END (ClutterFrameClockEvents);
COGL_TRACE_BEGIN (ClutterFrameClockTimelines, "Frame Clock (timelines)");
advance_timelines (frame_clock, time_us);
COGL_TRACE_END (ClutterFrameClockTimelines);
COGL_TRACE_BEGIN (ClutterFrameClockFrame, "Frame Clock (frame)");
result = frame_clock->listener.iface->frame (frame_clock,
frame_count,
time_us,
frame_clock->listener.user_data);
COGL_TRACE_END (ClutterFrameClockFrame);
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
switch (result)
{
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
break;
case CLUTTER_FRAME_RESULT_IDLE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
break;
}
}
static gboolean
frame_clock_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterFrameClock *frame_clock = clock_source->frame_clock;
int64_t dispatch_time_us;
dispatch_time_us = g_source_get_time (source);
clutter_frame_clock_dispatch (frame_clock, dispatch_time_us);
return G_SOURCE_CONTINUE;
}
static GSourceFuncs frame_clock_source_funcs = {
NULL,
NULL,
frame_clock_source_dispatch,
NULL
};
static void
init_frame_clock_source (ClutterFrameClock *frame_clock)
{
GSource *source;
ClutterClockSource *clock_source;
g_autofree char *name = NULL;
source = g_source_new (&frame_clock_source_funcs, sizeof (ClutterClockSource));
clock_source = (ClutterClockSource *) source;
name = g_strdup_printf ("Clutter frame clock (%p)", frame_clock);
g_source_set_name (source, name);
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
g_source_set_can_recurse (source, FALSE);
clock_source->frame_clock = frame_clock;
frame_clock->source = source;
g_source_attach (source, NULL);
}
ClutterFrameClock *
clutter_frame_clock_new (float refresh_rate,
const ClutterFrameListenerIface *iface,
gpointer user_data)
{
ClutterFrameClock *frame_clock;
g_assert_cmpfloat (refresh_rate, >, 0.0);
frame_clock = g_object_new (CLUTTER_TYPE_FRAME_CLOCK, NULL);
frame_clock->listener.iface = iface;
frame_clock->listener.user_data = user_data;
init_frame_clock_source (frame_clock);
frame_clock->refresh_rate = refresh_rate;
return frame_clock;
}
void
clutter_frame_clock_destroy (ClutterFrameClock *frame_clock)
{
g_object_run_dispose (G_OBJECT (frame_clock));
g_object_unref (frame_clock);
}
static void
clutter_frame_clock_dispose (GObject *object)
{
ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object);
if (frame_clock->source)
{
g_signal_emit (frame_clock, signals[DESTROY], 0);
g_source_destroy (frame_clock->source);
g_clear_pointer (&frame_clock->source, g_source_unref);
}
G_OBJECT_CLASS (clutter_frame_clock_parent_class)->dispose (object);
}
static void
clutter_frame_clock_init (ClutterFrameClock *frame_clock)
{
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_INIT;
}
static void
clutter_frame_clock_class_init (ClutterFrameClockClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = clutter_frame_clock_dispose;
signals[DESTROY] =
g_signal_new (I_("destroy"),
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE,
0);
}

View File

@@ -1,87 +0,0 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_FRAME_CLOCK_H
#define CLUTTER_FRAME_CLOCK_H
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib.h>
#include <glib-object.h>
#include <stdint.h>
#include "clutter/clutter-types.h"
typedef enum _ClutterFrameResult
{
CLUTTER_FRAME_RESULT_PENDING_PRESENTED,
CLUTTER_FRAME_RESULT_IDLE,
} ClutterFrameResult;
#define CLUTTER_TYPE_FRAME_CLOCK (clutter_frame_clock_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterFrameClock, clutter_frame_clock,
CLUTTER, FRAME_CLOCK,
GObject)
typedef struct _ClutterFrameListenerIface
{
void (* before_frame) (ClutterFrameClock *frame_clock,
int64_t frame_count,
gpointer user_data);
ClutterFrameResult (* frame) (ClutterFrameClock *frame_clock,
int64_t frame_count,
int64_t time_us,
gpointer user_data);
} ClutterFrameListenerIface;
CLUTTER_EXPORT
ClutterFrameClock * clutter_frame_clock_new (float refresh_rate,
const ClutterFrameListenerIface *iface,
gpointer user_data);
CLUTTER_EXPORT
void clutter_frame_clock_destroy (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info);
CLUTTER_EXPORT
void clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock);
void clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline);
void clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline);
CLUTTER_EXPORT
float clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock);
#endif /* CLUTTER_FRAME_CLOCK_H */

View File

@@ -0,0 +1,96 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_GROUP_H__
#define __CLUTTER_GROUP_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib-object.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP (clutter_group_get_type ())
#define CLUTTER_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
/* XXX - ClutterGroup is to be considered fully deprecated; the only
* reason we keep this header is because ClutterStage inherits from
* ClutterGroup, and thus we need to have a structure definition for
* the Stage object to expand.
*/
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
/**
* ClutterGroup:
*
* The #ClutterGroup structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterGroup
{
/*< private >*/
ClutterActor parent_instance;
ClutterGroupPrivate *priv;
};
/**
* ClutterGroupClass:
*
* The #ClutterGroupClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterGroupClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
void (*_clutter_reserved5) (void);
void (*_clutter_reserved6) (void);
};
CLUTTER_EXPORT
GType clutter_group_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_GROUP_H__ */

View File

@@ -692,6 +692,20 @@ _clutter_input_device_free_touch_info (gpointer data)
g_slice_free (ClutterTouchInfo, data);
}
static ClutterActor *
_clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence)
{
ClutterTouchInfo *info;
if (sequence == NULL)
return device->cursor_actor;
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
return info->actor;
}
static void
_clutter_input_device_associate_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
@@ -801,7 +815,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterActor *actor,
gboolean emit_crossing)
{
ClutterActor *old_actor = clutter_input_device_get_actor (device, sequence);
ClutterActor *old_actor = _clutter_input_device_get_actor (device, sequence);
if (old_actor == actor)
return;
@@ -836,7 +850,7 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
}
/* processing the event might have destroyed the actor */
tmp_old_actor = clutter_input_device_get_actor (device, sequence);
tmp_old_actor = _clutter_input_device_get_actor (device, sequence);
_clutter_input_device_unassociate_actor (device,
old_actor,
tmp_old_actor == NULL);
@@ -1040,7 +1054,7 @@ clutter_input_device_update (ClutterInputDevice *device,
clutter_input_device_get_coords (device, sequence, &point);
old_cursor_actor = clutter_input_device_get_actor (device, sequence);
old_cursor_actor = _clutter_input_device_get_actor (device, sequence);
new_cursor_actor =
_clutter_stage_do_pick (stage, point.x, point.y, CLUTTER_PICK_REACTIVE);
@@ -1071,33 +1085,22 @@ clutter_input_device_update (ClutterInputDevice *device,
}
/**
* clutter_input_device_get_actor:
* @device: a #ClutterInputDevice
* @sequence: (allow-none): an optional #ClutterEventSequence
* clutter_input_device_get_pointer_actor:
* @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE
*
* Retrieves the #ClutterActor underneath the pointer or touchpoint
* of @device and @sequence.
* Retrieves the #ClutterActor underneath the pointer of @device
*
* Return value: (transfer none): a pointer to the #ClutterActor or %NULL
*
* Since: 1.2
*/
ClutterActor *
clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence)
clutter_input_device_get_pointer_actor (ClutterInputDevice *device)
{
ClutterTouchInfo *info;
g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), NULL);
g_return_val_if_fail (device->device_type == CLUTTER_POINTER_DEVICE, NULL);
if (sequence == NULL)
return device->cursor_actor;
info = g_hash_table_lookup (device->touch_sequences_info, sequence);
g_return_val_if_fail (info != NULL, NULL);
return info->actor;
return device->cursor_actor;
}
/**

View File

@@ -92,8 +92,7 @@ gboolean clutter_input_device_get_coords (ClutterInputDevi
CLUTTER_EXPORT
ClutterModifierType clutter_input_device_get_modifier_state (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterActor * clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence);
ClutterActor * clutter_input_device_get_pointer_actor (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterStage * clutter_input_device_get_pointer_stage (ClutterInputDevice *device);
CLUTTER_EXPORT

View File

@@ -32,7 +32,8 @@
* it has been paired, and it controls the allocation of its children.
*
* Any composite or container #ClutterActor subclass can delegate the
* layouting of its children to a #ClutterLayoutManager.
* layouting of its children to a #ClutterLayoutManager. Clutter provides
* a generic container using #ClutterLayoutManager called #ClutterBox.
*
* Clutter provides some simple #ClutterLayoutManager sub-classes, like
* #ClutterFlowLayout and #ClutterBinLayout.
@@ -96,7 +97,7 @@
*
* |[
* {
* "type" : "ClutterActor",
* "type" : "ClutterBox",
* "layout-manager" : { "type" : "ClutterGridLayout" },
* "children" : [
* {

View File

@@ -61,6 +61,7 @@
#include "clutter-input-pointer-a11y-private.h"
#include "clutter-graphene.h"
#include "clutter-main.h"
#include "clutter-master-clock.h"
#include "clutter-mutter.h"
#include "clutter-paint-node-private.h"
#include "clutter-private.h"
@@ -82,6 +83,10 @@
/* main context */
static ClutterMainContext *ClutterCntx = NULL;
G_LOCK_DEFINE_STATIC (ClutterCntx);
/* main lock and locking/unlocking functions */
static GMutex clutter_threads_mutex;
/* command line options */
static gboolean clutter_is_initialized = FALSE;
@@ -140,6 +145,12 @@ static const GDebugKey clutter_paint_debug_keys[] = {
{ "damage-region", CLUTTER_DEBUG_PAINT_DAMAGE_REGION },
};
static inline void
clutter_threads_init_default (void)
{
g_mutex_init (&clutter_threads_mutex);
}
#define ENVIRONMENT_GROUP "Environment"
#define DEBUG_GROUP "Debug"
@@ -508,7 +519,11 @@ clutter_main (void)
main_loops = g_slist_prepend (main_loops, loop);
if (g_main_loop_is_running (main_loops->data))
g_main_loop_run (loop);
{
_clutter_threads_release_lock ();
g_main_loop_run (loop);
_clutter_threads_acquire_lock ();
}
main_loops = g_slist_remove (main_loops, loop);
@@ -525,9 +540,13 @@ _clutter_threads_dispatch (gpointer data)
ClutterThreadsDispatch *dispatch = data;
gboolean ret = FALSE;
_clutter_threads_acquire_lock ();
if (!g_source_is_destroyed (g_main_current_source ()))
ret = dispatch->func (dispatch->data);
_clutter_threads_release_lock ();
return ret;
}
@@ -752,6 +771,40 @@ clutter_threads_add_timeout (guint interval,
NULL);
}
void
_clutter_threads_acquire_lock (void)
{
g_mutex_lock (&clutter_threads_mutex);
}
void
_clutter_threads_release_lock (void)
{
/* we need to trylock here, in case the lock hasn't been acquired; on
* various systems trying to release a mutex that hasn't been acquired
* will cause a run-time error. trylock() will either fail, in which
* case we can release the lock we own; or it will succeeds, in which
* case we need to release the lock we just acquired. so we ignore the
* returned value.
*
* see: https://bugs.gnome.org/679439
*/
g_mutex_trylock (&clutter_threads_mutex);
g_mutex_unlock (&clutter_threads_mutex);
}
void
_clutter_context_lock (void)
{
G_LOCK (ClutterCntx);
}
void
_clutter_context_unlock (void)
{
G_UNLOCK (ClutterCntx);
}
gboolean
_clutter_context_is_initialized (void)
{
@@ -761,8 +814,8 @@ _clutter_context_is_initialized (void)
return ClutterCntx->is_initialized;
}
ClutterMainContext *
_clutter_context_get_default (void)
static ClutterMainContext *
clutter_context_get_default_unlocked (void)
{
if (G_UNLIKELY (ClutterCntx == NULL))
{
@@ -793,6 +846,20 @@ _clutter_context_get_default (void)
return ClutterCntx;
}
ClutterMainContext *
_clutter_context_get_default (void)
{
ClutterMainContext *retval;
_clutter_context_lock ();
retval = clutter_context_get_default_unlocked ();
_clutter_context_unlock ();
return retval;
}
static gboolean
clutter_arg_direction_cb (const char *key,
const char *value,
@@ -1982,8 +2049,7 @@ _clutter_process_event_details (ClutterActor *stage,
emit_touch_event (event, device);
if (event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
if (event->type == CLUTTER_TOUCH_END)
_clutter_input_device_remove_event_sequence (device, event);
break;
@@ -2018,8 +2084,7 @@ _clutter_process_event_details (ClutterActor *stage,
emit_touch_event (event, device);
if (event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
if (event->type == CLUTTER_TOUCH_END)
_clutter_input_device_remove_event_sequence (device, event);
break;
@@ -2089,6 +2154,27 @@ _clutter_process_event (ClutterEvent *event)
context->current_event = g_slist_delete_link (context->current_event, context->current_event);
}
/**
* clutter_get_actor_by_gid:
* @id_: a #ClutterActor unique id.
*
* Retrieves the #ClutterActor with @id_.
*
* Return value: (transfer none): the actor with the passed id or %NULL.
* The returned actor does not have its reference count increased.
*
* Since: 0.6
*
* Deprecated: 1.8: The id is deprecated, and this function always returns
* %NULL. Use the proper scene graph API in #ClutterActor to find a child
* of the stage.
*/
ClutterActor *
clutter_get_actor_by_gid (guint32 id_)
{
return NULL;
}
void
clutter_base_init (void)
{
@@ -2103,6 +2189,9 @@ clutter_base_init (void)
g_type_init ();
#endif
/* initialise the Big Clutter Lock™ if necessary */
clutter_threads_init_default ();
clutter_graphene_init ();
}
}
@@ -2170,7 +2259,9 @@ clutter_threads_remove_repaint_func (guint handle_id)
g_return_if_fail (handle_id > 0);
context = _clutter_context_get_default ();
_clutter_context_lock ();
context = clutter_context_get_default_unlocked ();
l = context->repaint_funcs;
while (l != NULL)
{
@@ -2193,6 +2284,8 @@ clutter_threads_remove_repaint_func (guint handle_id)
l = l->next;
}
_clutter_context_unlock ();
}
/**
@@ -2291,7 +2384,9 @@ clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
g_return_val_if_fail (func != NULL, 0);
context = _clutter_context_get_default ();
_clutter_context_lock ();
context = clutter_context_get_default_unlocked ();
repaint_func = g_slice_new (ClutterRepaintFunction);
@@ -2305,6 +2400,8 @@ clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
context->repaint_funcs = g_list_prepend (context->repaint_funcs,
repaint_func);
_clutter_context_unlock ();
return repaint_func->id;
}

View File

@@ -0,0 +1,618 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* SECTION:clutter-master-clock-default
* @short_description: The default master clock for all animations
*
* The #ClutterMasterClockDefault class is the default implementation
* of #ClutterMasterClock.
*/
#include "clutter-build-config.h"
#include <cogl/cogl.h>
#include "clutter-master-clock.h"
#include "clutter-master-clock-default.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-manager-private.h"
#include "clutter-stage-private.h"
#ifdef CLUTTER_ENABLE_DEBUG
#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
gint64 __delta = g_get_monotonic_time () - start_time; \
gint64 __budget = master_clock->remaining_budget; \
if (__budget > 0 && __delta >= __budget) { \
_clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
"more than the remaining budget of %" G_GINT64_FORMAT \
" microseconds", \
section, __delta - __budget, __budget); \
} } G_STMT_END
#else
#define clutter_warn_if_over_budget(master_clock,start_time,section)
#endif
typedef struct _ClutterClockSource ClutterClockSource;
struct _ClutterMasterClockDefault
{
GObject parent_instance;
/* the list of timelines handled by the clock */
GSList *timelines;
/* the current state of the clock, in usecs */
gint64 cur_tick;
#ifdef CLUTTER_ENABLE_DEBUG
gint64 frame_budget;
gint64 remaining_budget;
#endif
/* an idle source, used by the Master Clock to queue
* a redraw on the stage and drive the animations
*/
GSource *source;
guint ensure_next_iteration : 1;
guint paused : 1;
};
struct _ClutterClockSource
{
GSource source;
ClutterMasterClockDefault *master_clock;
};
static gboolean clutter_clock_prepare (GSource *source,
gint *timeout);
static gboolean clutter_clock_check (GSource *source);
static gboolean clutter_clock_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data);
static GSourceFuncs clock_funcs = {
clutter_clock_prepare,
clutter_clock_check,
clutter_clock_dispatch,
NULL
};
static void
clutter_master_clock_iface_init (ClutterMasterClockInterface *iface);
#define clutter_master_clock_default_get_type _clutter_master_clock_default_get_type
G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockDefault,
clutter_master_clock_default,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK,
clutter_master_clock_iface_init));
/*
* master_clock_is_running:
* @master_clock: a #ClutterMasterClock
*
* Checks if we should currently be advancing timelines or redrawing
* stages.
*
* Return value: %TRUE if the #ClutterMasterClock has at least
* one running timeline
*/
static gboolean
master_clock_is_running (ClutterMasterClockDefault *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
stages = clutter_stage_manager_peek_stages (stage_manager);
if (master_clock->paused)
return FALSE;
if (master_clock->timelines)
return TRUE;
for (l = stages; l; l = l->next)
{
if (clutter_actor_is_mapped (l->data) &&
(_clutter_stage_has_queued_events (l->data) ||
_clutter_stage_needs_update (l->data)))
return TRUE;
}
if (master_clock->ensure_next_iteration)
{
master_clock->ensure_next_iteration = FALSE;
return TRUE;
}
return FALSE;
}
static gint
master_clock_get_swap_wait_time (ClutterMasterClockDefault *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
gint64 min_update_time = -1;
stages = clutter_stage_manager_peek_stages (stage_manager);
for (l = stages; l != NULL; l = l->next)
{
gint64 update_time = _clutter_stage_get_update_time (l->data);
if (min_update_time == -1 ||
(update_time != -1 && update_time < min_update_time))
min_update_time = update_time;
}
if (min_update_time == -1)
{
return -1;
}
else
{
gint64 now = g_source_get_time (master_clock->source);
if (min_update_time < now)
{
return 0;
}
else
{
gint64 delay_us = min_update_time - now;
return (delay_us + 999) / 1000;
}
}
}
static void
master_clock_schedule_stage_updates (ClutterMasterClockDefault *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
stages = clutter_stage_manager_peek_stages (stage_manager);
for (l = stages; l != NULL; l = l->next)
clutter_stage_schedule_update (l->data);
}
static GSList *
master_clock_list_ready_stages (ClutterMasterClockDefault *master_clock)
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
GSList *result;
stages = clutter_stage_manager_peek_stages (stage_manager);
result = NULL;
for (l = stages; l != NULL; l = l->next)
{
gint64 update_time = _clutter_stage_get_update_time (l->data);
/* We carefully avoid to update stages that aren't mapped, because
* they have nothing to render and this could cause a deadlock with
* some of the SwapBuffers implementations (in particular
* GLX_INTEL_swap_event is not emitted if nothing was rendered).
*
* Also, if a stage has a swap-buffers pending we don't want to draw
* to it in case the driver may block the CPU while it waits for the
* next backbuffer to become available.
*
* TODO: We should be able to identify if we are running triple or N
* buffered and in these cases we can still draw if there is 1 swap
* pending so we can hopefully always be ready to swap for the next
* vblank and really match the vsync frequency.
*/
if (clutter_actor_is_mapped (l->data) &&
update_time != -1 && update_time <= master_clock->cur_tick)
result = g_slist_prepend (result, g_object_ref (l->data));
}
return g_slist_reverse (result);
}
static void
master_clock_reschedule_stage_updates (ClutterMasterClockDefault *master_clock,
GSList *stages)
{
const GSList *l;
for (l = stages; l != NULL; l = l->next)
{
/* Clear the old update time */
_clutter_stage_clear_update_time (l->data);
/* And if there is still work to be done, schedule a new one */
if (master_clock->timelines ||
_clutter_stage_has_queued_events (l->data) ||
_clutter_stage_needs_update (l->data))
clutter_stage_schedule_update (l->data);
}
}
/*
* master_clock_next_frame_delay:
* @master_clock: a #ClutterMasterClock
*
* Computes the number of delay before we need to draw the next frame.
*
* Return value: -1 if there is no next frame pending, otherwise the
* number of millseconds before the we need to draw the next frame
*/
static gint
master_clock_next_frame_delay (ClutterMasterClockDefault *master_clock)
{
if (!master_clock_is_running (master_clock))
return -1;
/* If all of the stages are busy waiting for a swap-buffers to complete
* then we wait for one to be ready.. */
return master_clock_get_swap_wait_time (master_clock);
}
static void
master_clock_process_events (ClutterMasterClockDefault *master_clock,
GSList *stages)
{
GSList *l;
#ifdef CLUTTER_ENABLE_DEBUG
gint64 start = g_get_monotonic_time ();
#endif
/* Process queued events */
for (l = stages; l != NULL; l = l->next)
_clutter_stage_process_queued_events (l->data);
#ifdef CLUTTER_ENABLE_DEBUG
if (_clutter_diagnostic_enabled ())
clutter_warn_if_over_budget (master_clock, start, "Event processing");
master_clock->remaining_budget -= (g_get_monotonic_time () - start);
#endif
}
/*
* master_clock_advance_timelines:
* @master_clock: a #ClutterMasterClock
*
* Advances all the timelines held by the master clock. This function
* should be called before calling _clutter_stage_do_update() to
* make sure that all the timelines are advanced and the scene is updated.
*/
static void
master_clock_advance_timelines (ClutterMasterClockDefault *master_clock)
{
GSList *timelines, *l;
#ifdef CLUTTER_ENABLE_DEBUG
gint64 start = g_get_monotonic_time ();
#endif
/* we protect ourselves from timelines being removed during
* the advancement by other timelines by copying the list of
* timelines, taking a reference on them, iterating over the
* copied list and then releasing the reference.
*
* we cannot simply take a reference on the timelines and still
* use the list held by the master clock because the do_tick()
* might result in the creation of a new timeline, which gets
* added at the end of the list with no reference increase and
* thus gets disposed at the end of the iteration.
*
* this implies that a newly added timeline will not be advanced
* by this clock iteration, which is perfectly fine since we're
* in its first cycle.
*
* we also cannot steal the master clock timelines list because
* a timeline might be removed as the direct result of do_tick()
* and remove_timeline() would not find the timeline, failing
* and leaving a dangling pointer behind.
*/
timelines = g_slist_copy (master_clock->timelines);
g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
for (l = timelines; l != NULL; l = l->next)
_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
g_slist_free_full (timelines, g_object_unref);
#ifdef CLUTTER_ENABLE_DEBUG
if (_clutter_diagnostic_enabled ())
clutter_warn_if_over_budget (master_clock, start, "Animations");
master_clock->remaining_budget -= (g_get_monotonic_time () - start);
#endif
}
static gboolean
master_clock_update_stages (ClutterMasterClockDefault *master_clock,
GSList *stages)
{
gboolean stages_updated = FALSE;
GSList *l;
#ifdef CLUTTER_ENABLE_DEBUG
gint64 start = g_get_monotonic_time ();
#endif
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
/* Update any stage that needs redraw/relayout after the clock
* is advanced.
*/
for (l = stages; l != NULL; l = l->next)
stages_updated |= _clutter_stage_do_update (l->data);
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
#ifdef CLUTTER_ENABLE_DEBUG
if (_clutter_diagnostic_enabled ())
clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
master_clock->remaining_budget -= (g_get_monotonic_time () - start);
#endif
return stages_updated;
}
/*
* clutter_clock_source_new:
* @master_clock: a #ClutterMasterClock for the source
*
* The #ClutterClockSource is an idle GSource that will queue a redraw
* if @master_clock has at least a running #ClutterTimeline. The redraw
* will cause @master_clock to advance all timelines, thus advancing all
* animations as well.
*
* Return value: the newly created #GSource
*/
static GSource *
clutter_clock_source_new (ClutterMasterClockDefault *master_clock)
{
GSource *source = g_source_new (&clock_funcs, sizeof (ClutterClockSource));
ClutterClockSource *clock_source = (ClutterClockSource *) source;
g_source_set_name (source, "Clutter master clock");
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
g_source_set_can_recurse (source, FALSE);
clock_source->master_clock = master_clock;
return source;
}
static gboolean
clutter_clock_prepare (GSource *source,
gint *timeout)
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterMasterClockDefault *master_clock = clock_source->master_clock;
int delay;
_clutter_threads_acquire_lock ();
if (G_UNLIKELY (clutter_paint_debug_flags &
CLUTTER_DEBUG_CONTINUOUS_REDRAW))
{
ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
const GSList *stages, *l;
stages = clutter_stage_manager_peek_stages (stage_manager);
/* Queue a full redraw on all of the stages */
for (l = stages; l != NULL; l = l->next)
clutter_actor_queue_redraw (l->data);
}
delay = master_clock_next_frame_delay (master_clock);
_clutter_threads_release_lock ();
*timeout = delay;
return delay == 0;
}
static gboolean
clutter_clock_check (GSource *source)
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterMasterClockDefault *master_clock = clock_source->master_clock;
int delay;
_clutter_threads_acquire_lock ();
delay = master_clock_next_frame_delay (master_clock);
_clutter_threads_release_lock ();
return delay == 0;
}
static gboolean
clutter_clock_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterMasterClockDefault *master_clock = clock_source->master_clock;
GSList *stages;
CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
_clutter_threads_acquire_lock ();
COGL_TRACE_BEGIN (ClutterMasterClockTick, "Master Clock (tick)");
/* Get the time to use for this frame */
master_clock->cur_tick = g_source_get_time (source);
#ifdef CLUTTER_ENABLE_DEBUG
master_clock->remaining_budget = master_clock->frame_budget;
#endif
/* We need to protect ourselves against stages being destroyed during
* event handling - master_clock_list_ready_stages() returns a
* list of referenced that we'll unref afterwards.
*/
stages = master_clock_list_ready_stages (master_clock);
/* Each frame is split into three separate phases: */
/* 1. process all the events; each stage goes through its events queue
* and processes each event according to its type, then emits the
* various signals that are associated with the event
*/
master_clock_process_events (master_clock, stages);
/* 2. advance the timelines */
master_clock_advance_timelines (master_clock);
/* 3. relayout and redraw the stages */
master_clock_update_stages (master_clock, stages);
master_clock_reschedule_stage_updates (master_clock, stages);
g_slist_free_full (stages, g_object_unref);
COGL_TRACE_END (ClutterMasterClockTick);
_clutter_threads_release_lock ();
return TRUE;
}
static void
clutter_master_clock_default_finalize (GObject *gobject)
{
ClutterMasterClockDefault *master_clock = CLUTTER_MASTER_CLOCK_DEFAULT (gobject);
g_slist_free (master_clock->timelines);
G_OBJECT_CLASS (clutter_master_clock_default_parent_class)->finalize (gobject);
}
static void
clutter_master_clock_default_class_init (ClutterMasterClockDefaultClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->finalize = clutter_master_clock_default_finalize;
}
static void
clutter_master_clock_default_init (ClutterMasterClockDefault *self)
{
GSource *source;
source = clutter_clock_source_new (self);
self->source = source;
self->ensure_next_iteration = FALSE;
self->paused = FALSE;
#ifdef CLUTTER_ENABLE_DEBUG
self->frame_budget = G_USEC_PER_SEC / 60;
#endif
g_source_attach (source, NULL);
}
static void
clutter_master_clock_default_add_timeline (ClutterMasterClock *clock,
ClutterTimeline *timeline)
{
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
gboolean is_first;
if (g_slist_find (master_clock->timelines, timeline))
return;
is_first = master_clock->timelines == NULL;
master_clock->timelines = g_slist_prepend (master_clock->timelines,
timeline);
if (is_first)
{
master_clock_schedule_stage_updates (master_clock);
_clutter_master_clock_start_running (clock);
}
}
static void
clutter_master_clock_default_remove_timeline (ClutterMasterClock *clock,
ClutterTimeline *timeline)
{
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
master_clock->timelines = g_slist_remove (master_clock->timelines,
timeline);
}
static void
clutter_master_clock_default_start_running (ClutterMasterClock *master_clock)
{
/* If called from a different thread, we need to wake up the
* main loop to start running the timelines
*/
g_main_context_wakeup (NULL);
}
static void
clutter_master_clock_default_ensure_next_iteration (ClutterMasterClock *clock)
{
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
master_clock->ensure_next_iteration = TRUE;
}
static void
clutter_master_clock_default_set_paused (ClutterMasterClock *clock,
gboolean paused)
{
ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock;
if (paused && !master_clock->paused)
{
g_clear_pointer (&master_clock->source, g_source_destroy);
}
else if (!paused && master_clock->paused)
{
master_clock->source = clutter_clock_source_new (master_clock);
g_source_attach (master_clock->source, NULL);
}
master_clock->paused = !!paused;
}
static void
clutter_master_clock_iface_init (ClutterMasterClockInterface *iface)
{
iface->add_timeline = clutter_master_clock_default_add_timeline;
iface->remove_timeline = clutter_master_clock_default_remove_timeline;
iface->start_running = clutter_master_clock_default_start_running;
iface->ensure_next_iteration = clutter_master_clock_default_ensure_next_iteration;
iface->set_paused = clutter_master_clock_default_set_paused;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
*
* Copyright (C) 2015 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_MASTER_CLOCK_DEFAULT_H__
#define __CLUTTER_MASTER_CLOCK_DEFAULT_H__
#include <clutter/clutter-timeline.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_MASTER_CLOCK_DEFAULT (_clutter_master_clock_default_get_type ())
#define CLUTTER_MASTER_CLOCK_DEFAULT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, ClutterMasterClockDefault))
#define CLUTTER_IS_MASTER_CLOCK_DEFAULT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MASTER_CLOCK_DEFAULT))
#define CLUTTER_MASTER_CLOCK_DEFAULT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, ClutterMasterClockDefaultClass))
typedef struct _ClutterMasterClockDefault ClutterMasterClockDefault;
typedef struct _ClutterMasterClockDefaultClass ClutterMasterClockDefaultClass;
struct _ClutterMasterClockDefaultClass
{
GObjectClass parent_class;
};
GType _clutter_master_clock_default_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_MASTER_CLOCK_DEFAULT_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* SECTION:clutter-master-clock
* @short_description: The master clock for all animations
*
* The #ClutterMasterClock class is responsible for advancing all
* #ClutterTimelines when a stage is being redrawn. The master clock
* makes sure that the scenegraph is always integrally updated before
* painting it.
*/
#include "clutter-build-config.h"
#include "clutter-master-clock.h"
#include "clutter-master-clock-default.h"
#include "clutter-private.h"
G_DEFINE_INTERFACE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT)
static void
clutter_master_clock_default_init (ClutterMasterClockInterface *iface)
{
}
ClutterMasterClock *
_clutter_master_clock_get_default (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
if (G_UNLIKELY (context->master_clock == NULL))
context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, NULL);
return context->master_clock;
}
/*
* _clutter_master_clock_add_timeline:
* @master_clock: a #ClutterMasterClock
* @timeline: a #ClutterTimeline
*
* Adds @timeline to the list of playing timelines held by the master
* clock.
*/
void
_clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
ClutterTimeline *timeline)
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->add_timeline (master_clock,
timeline);
}
/*
* _clutter_master_clock_remove_timeline:
* @master_clock: a #ClutterMasterClock
* @timeline: a #ClutterTimeline
*
* Removes @timeline from the list of playing timelines held by the
* master clock.
*/
void
_clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
ClutterTimeline *timeline)
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->remove_timeline (master_clock,
timeline);
}
/*
* _clutter_master_clock_start_running:
* @master_clock: a #ClutterMasterClock
*
* Called when we have events or redraws to process; if the clock
* is stopped, does the processing necessary to wake it up again.
*/
void
_clutter_master_clock_start_running (ClutterMasterClock *master_clock)
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->start_running (master_clock);
}
/**
* _clutter_master_clock_ensure_next_iteration:
* @master_clock: a #ClutterMasterClock
*
* Ensures that the master clock will run at least one iteration
*/
void
_clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock)
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->ensure_next_iteration (master_clock);
}
void
_clutter_master_clock_set_paused (ClutterMasterClock *master_clock,
gboolean paused)
{
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->set_paused (master_clock,
!!paused);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_MASTER_CLOCK_H__
#define __CLUTTER_MASTER_CLOCK_H__
#include <clutter/clutter-timeline.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_MASTER_CLOCK (clutter_master_clock_get_type ())
G_DECLARE_INTERFACE (ClutterMasterClock, clutter_master_clock,
CLUTTER, MASTER_CLOCK,
GObject)
struct _ClutterMasterClockInterface
{
/*< private >*/
GTypeInterface parent_iface;
void (* add_timeline) (ClutterMasterClock *master_clock,
ClutterTimeline *timeline);
void (* remove_timeline) (ClutterMasterClock *master_clock,
ClutterTimeline *timeline);
void (* start_running) (ClutterMasterClock *master_clock);
void (* ensure_next_iteration) (ClutterMasterClock *master_clock);
void (* set_paused) (ClutterMasterClock *master_clock,
gboolean paused);
};
ClutterMasterClock * _clutter_master_clock_get_default (void);
void _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
ClutterTimeline *timeline);
void _clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
ClutterTimeline *timeline);
void _clutter_master_clock_start_running (ClutterMasterClock *master_clock);
void _clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock);
void _clutter_master_clock_set_paused (ClutterMasterClock *master_clock,
gboolean paused);
void _clutter_timeline_advance (ClutterTimeline *timeline,
gint64 tick_time);
gint64 _clutter_timeline_get_delta (ClutterTimeline *timeline);
void _clutter_timeline_do_tick (ClutterTimeline *timeline,
gint64 tick_time);
G_END_DECLS
#endif /* __CLUTTER_MASTER_CLOCK_H__ */

View File

@@ -39,10 +39,6 @@
CLUTTER_EXPORT
GList * clutter_stage_peek_stage_views (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor *self,
ClutterStageView *view);
CLUTTER_EXPORT
void clutter_set_custom_backend_func (ClutterBackend *(* func) (void));
@@ -72,6 +68,12 @@ gboolean clutter_stage_paint_to_buffer (ClutterStage *stage,
ClutterPaintFlag paint_flags,
GError **error);
CLUTTER_EXPORT
void clutter_stage_freeze_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_thaw_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_clear_stage_views (ClutterStage *stage);

View File

@@ -238,8 +238,8 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
gfloat stage_width, stage_height;
gfloat target_width = -1, target_height = -1;
CoglFramebuffer *framebuffer;
float resource_scale;
float ceiled_resource_scale;
gfloat resource_scale;
gfloat ceiled_resource_scale;
graphene_point3d_t local_offset;
gfloat old_viewport[4];
@@ -254,11 +254,17 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect,
stage = _clutter_actor_get_stage_internal (priv->actor);
clutter_actor_get_size (stage, &stage_width, &stage_height);
resource_scale = clutter_actor_get_real_resource_scale (priv->actor);
ceiled_resource_scale = ceilf (resource_scale);
stage_width *= ceiled_resource_scale;
stage_height *= ceiled_resource_scale;
if (_clutter_actor_get_real_resource_scale (priv->actor, &resource_scale))
{
ceiled_resource_scale = ceilf (resource_scale);
stage_width *= ceiled_resource_scale;
stage_height *= ceiled_resource_scale;
}
else
{
/* We are sure we have a resource scale set to a good value at paint */
g_assert_not_reached ();
}
/* Get the minimal bounding box for what we want to paint, relative to the
* parent of priv->actor. Note that we may actually be painting a clone of
@@ -411,9 +417,8 @@ clutter_offscreen_effect_paint_texture (ClutterOffscreenEffect *effect,
*/
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
resource_scale = clutter_actor_get_resource_scale (priv->actor);
if (resource_scale != 1.0f)
if (clutter_actor_get_resource_scale (priv->actor, &resource_scale) &&
resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);

View File

@@ -1412,7 +1412,6 @@ clutter_layer_node_new (const CoglMatrix *projection,
{
ClutterLayerNode *res;
CoglContext *context;
CoglTexture2D *tex_2d;
CoglTexture *texture;
CoglColor color;
@@ -1427,10 +1426,9 @@ clutter_layer_node_new (const CoglMatrix *projection,
/* the texture backing the FBO */
context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
tex_2d = cogl_texture_2d_new_with_size (context,
MAX (res->fbo_width, 1),
MAX (res->fbo_height, 1));
texture = COGL_TEXTURE (tex_2d);
texture = cogl_texture_2d_new_with_size (context,
MAX (res->fbo_width, 1),
MAX (res->fbo_height, 1));
cogl_texture_set_premultiplied (texture, TRUE);
res->offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (texture));

View File

@@ -62,7 +62,6 @@
#include "clutter-gesture-action-private.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-timeline.h"
#include <math.h>
#define FLOAT_EPSILON (1e-15)
@@ -327,12 +326,8 @@ gesture_end (ClutterGestureAction *gesture,
if (ABS (velocity) * priv->acceleration_factor > min_velocity &&
duration > FLOAT_EPSILON)
{
ClutterActor *pan_actor =
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gesture));
priv->interpolated_x = priv->interpolated_y = 0.0f;
priv->deceleration_timeline = clutter_timeline_new_for_actor (pan_actor,
duration);
priv->deceleration_timeline = clutter_timeline_new (duration);
clutter_timeline_set_progress_mode (priv->deceleration_timeline,
CLUTTER_EASE_OUT_EXPO);
@@ -463,8 +458,6 @@ clutter_pan_action_set_actor (ClutterActorMeta *meta,
/* make sure we reset the state */
if (priv->state == PAN_STATE_INTERPOLATING)
g_clear_object (&priv->deceleration_timeline);
else if (priv->deceleration_timeline)
clutter_timeline_set_actor (priv->deceleration_timeline, actor);
}
CLUTTER_ACTOR_META_CLASS (clutter_pan_action_parent_class)->set_actor (meta,

View File

@@ -37,6 +37,7 @@
#include "clutter-feature.h"
#include "clutter-id-pool.h"
#include "clutter-layout-manager.h"
#include "clutter-master-clock.h"
#include "clutter-settings.h"
#include "clutter-stage-manager.h"
#include "clutter-stage.h"
@@ -121,6 +122,9 @@ struct _ClutterMainContext
/* the object holding all the stage instances */
ClutterStageManager *stage_manager;
/* the clock driving all the frame operations */
ClutterMasterClock *master_clock;
/* the main event queue */
GQueue *events_queue;
@@ -173,6 +177,11 @@ typedef struct
gboolean _clutter_threads_dispatch (gpointer data);
void _clutter_threads_dispatch_free (gpointer data);
CLUTTER_EXPORT
void _clutter_threads_acquire_lock (void);
CLUTTER_EXPORT
void _clutter_threads_release_lock (void);
ClutterMainContext * _clutter_context_get_default (void);
void _clutter_context_lock (void);
void _clutter_context_unlock (void);
@@ -307,30 +316,6 @@ gboolean _clutter_run_progress_function (GType gtype,
void clutter_timeline_cancel_delay (ClutterTimeline *timeline);
static inline uint64_t
us (uint64_t us)
{
return us;
}
static inline uint64_t
ms2us (uint64_t ms)
{
return us (ms * 1000);
}
static inline uint32_t
us2ms (uint64_t us)
{
return (uint32_t) (us / 1000);
}
static inline uint64_t
ns2us (uint64_t ns)
{
return us (ns / 1000);
}
G_END_DECLS
#endif /* __CLUTTER_PRIVATE_H__ */

View File

@@ -278,26 +278,6 @@ clutter_property_transition_init (ClutterPropertyTransition *self)
self->priv = clutter_property_transition_get_instance_private (self);
}
/**
* clutter_property_transition_new_for_actor:
* @actor: a #ClutterActor
* @property_name: (allow-none): a property of @animatable, or %NULL
*
* Creates a new #ClutterPropertyTransition.
*
* Return value: (transfer full): the newly created #ClutterPropertyTransition.
* Use g_object_unref() when done
*/
ClutterTransition *
clutter_property_transition_new_for_actor (ClutterActor *actor,
const char *property_name)
{
return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
"actor", actor,
"property-name", property_name,
NULL);
}
/**
* clutter_property_transition_new:
* @property_name: (allow-none): a property of @animatable, or %NULL

View File

@@ -78,13 +78,8 @@ struct _ClutterPropertyTransitionClass
CLUTTER_EXPORT
GType clutter_property_transition_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterTransition * clutter_property_transition_new_for_actor (ClutterActor *actor,
const char *property_name);
CLUTTER_EXPORT
ClutterTransition * clutter_property_transition_new (const char *property_name);
CLUTTER_EXPORT
void clutter_property_transition_set_property_name (ClutterPropertyTransition *transition,
const char *property_name);

View File

@@ -50,14 +50,14 @@
* <informalexample><programlisting><![CDATA[
* {
* "id" : "red-button",
* "type" : "ClutterActor",
* "type" : "ClutterRectangle",
* "width" : 100,
* "height" : 100,
* "background-color" : "&num;ff0000ff"
* "color" : "&num;ff0000ff"
* }
* ]]></programlisting></informalexample>
*
* This will produce a red #ClutterActor, 100x100 pixels wide, and
* This will produce a red #ClutterRectangle, 100x100 pixels wide, and
* with a ClutterScript id of "red-button"; it can be retrieved by calling:
*
* |[

View File

@@ -354,17 +354,6 @@ clutter_seat_get_keyboard (ClutterSeat *seat)
return CLUTTER_SEAT_GET_CLASS (seat)->get_keyboard (seat);
}
/**
* clutter_seat_peek_devices: (skip)
**/
const GList *
clutter_seat_peek_devices (ClutterSeat *seat)
{
g_return_val_if_fail (CLUTTER_IS_SEAT (seat), NULL);
return CLUTTER_SEAT_GET_CLASS (seat)->peek_devices (seat);
}
/**
* clutter_seat_list_devices:
* @seat: a #ClutterSeat
@@ -381,7 +370,7 @@ clutter_seat_list_devices (ClutterSeat *seat)
{
g_return_val_if_fail (CLUTTER_IS_SEAT (seat), NULL);
return g_list_copy ((GList *)clutter_seat_peek_devices (seat));
return CLUTTER_SEAT_GET_CLASS (seat)->list_devices (seat);
}
void
@@ -645,8 +634,8 @@ clutter_seat_create_virtual_device (ClutterSeat *seat,
}
/**
* clutter_seat_get_supported_virtual_device_types: (skip)
**/
* clutter_seat_supported_virtual_device_types: (skip)
*/
ClutterVirtualDeviceType
clutter_seat_get_supported_virtual_device_types (ClutterSeat *seat)
{

View File

@@ -96,7 +96,7 @@ struct _ClutterSeatClass
ClutterInputDevice * (* get_pointer) (ClutterSeat *seat);
ClutterInputDevice * (* get_keyboard) (ClutterSeat *seat);
const GList * (* peek_devices) (ClutterSeat *seat);
GList * (* list_devices) (ClutterSeat *seat);
void (* bell_notify) (ClutterSeat *seat);
@@ -133,7 +133,6 @@ CLUTTER_EXPORT
ClutterInputDevice * clutter_seat_get_keyboard (ClutterSeat *seat);
CLUTTER_EXPORT
GList * clutter_seat_list_devices (ClutterSeat *seat);
const GList * clutter_seat_peek_devices (ClutterSeat *seat);
CLUTTER_EXPORT
void clutter_seat_bell_notify (ClutterSeat *seat);

View File

@@ -40,14 +40,7 @@ void clutter_stage_paint_view (ClutterStage
ClutterStageView *view,
const cairo_region_t *redraw_clip);
void clutter_stage_emit_before_update (ClutterStage *stage,
ClutterStageView *view);
void clutter_stage_emit_before_paint (ClutterStage *stage,
ClutterStageView *view);
void clutter_stage_emit_after_paint (ClutterStage *stage,
ClutterStageView *view);
void clutter_stage_emit_after_update (ClutterStage *stage,
ClutterStageView *view);
void _clutter_stage_emit_after_paint (ClutterStage *stage);
CLUTTER_EXPORT
void _clutter_stage_set_window (ClutterStage *stage,
@@ -65,12 +58,9 @@ void _clutter_stage_get_viewport (ClutterStage
void _clutter_stage_dirty_viewport (ClutterStage *stage);
void _clutter_stage_maybe_setup_viewport (ClutterStage *stage,
ClutterStageView *view);
void clutter_stage_maybe_relayout (ClutterActor *stage);
void clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage);
GSList * clutter_stage_find_updated_devices (ClutterStage *stage);
void clutter_stage_update_devices (ClutterStage *stage,
GSList *devices);
void clutter_stage_update_actor_stage_views (ClutterStage *stage);
void _clutter_stage_maybe_relayout (ClutterActor *stage);
gboolean _clutter_stage_needs_update (ClutterStage *stage);
gboolean _clutter_stage_do_update (ClutterStage *stage);
CLUTTER_EXPORT
void _clutter_stage_queue_event (ClutterStage *stage,
@@ -79,6 +69,8 @@ void _clutter_stage_queue_event (ClutterStage *stage,
gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
void _clutter_stage_process_queued_events (ClutterStage *stage);
void _clutter_stage_update_input_devices (ClutterStage *stage);
gint64 _clutter_stage_get_update_time (ClutterStage *stage);
void _clutter_stage_clear_update_time (ClutterStage *stage);
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
void clutter_stage_log_pick (ClutterStage *stage,
@@ -134,21 +126,16 @@ gboolean _clutter_stage_update_state (ClutterStage *stag
void _clutter_stage_set_scale_factor (ClutterStage *stage,
int factor);
void clutter_stage_presented (ClutterStage *stage,
ClutterStageView *view,
void _clutter_stage_presented (ClutterStage *stage,
CoglFrameEvent frame_event,
ClutterFrameInfo *frame_info);
void clutter_stage_queue_actor_relayout (ClutterStage *stage,
ClutterActor *actor);
void clutter_stage_dequeue_actor_relayout (ClutterStage *stage,
ClutterActor *actor);
GList * clutter_stage_get_views_for_rect (ClutterStage *stage,
const graphene_rect_t *rect);
void clutter_stage_set_actor_needs_immediate_relayout (ClutterStage *stage);
G_END_DECLS
#endif /* __CLUTTER_STAGE_PRIVATE_H__ */

View File

@@ -19,7 +19,6 @@
#define __CLUTTER_STAGE_VIEW_PRIVATE_H__
#include "clutter/clutter-stage-view.h"
#include "clutter/clutter-types.h"
void clutter_stage_view_after_paint (ClutterStageView *view,
cairo_region_t *redraw_clip);
@@ -63,12 +62,4 @@ void clutter_stage_view_transform_rect_to_onscreen (ClutterStageView
int dst_height,
cairo_rectangle_int_t *dst_rect);
void clutter_stage_view_schedule_update (ClutterStageView *view);
CLUTTER_EXPORT
float clutter_stage_view_get_refresh_rate (ClutterStageView *view);
void clutter_stage_view_notify_presented (ClutterStageView *view,
ClutterFrameInfo *frame_info);
#endif /* __CLUTTER_STAGE_VIEW_PRIVATE_H__ */

View File

@@ -24,10 +24,8 @@
#include <math.h>
#include "clutter/clutter-damage-history.h"
#include "clutter/clutter-frame-clock.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-mutter.h"
#include "clutter/clutter-stage-private.h"
#include "cogl/cogl.h"
enum
@@ -35,13 +33,11 @@ enum
PROP_0,
PROP_NAME,
PROP_STAGE,
PROP_LAYOUT,
PROP_FRAMEBUFFER,
PROP_OFFSCREEN,
PROP_USE_SHADOWFB,
PROP_SCALE,
PROP_REFRESH_RATE,
PROP_LAST
};
@@ -52,8 +48,6 @@ typedef struct _ClutterStageViewPrivate
{
char *name;
ClutterStage *stage;
cairo_rectangle_int_t layout;
float scale;
CoglFramebuffer *framebuffer;
@@ -77,9 +71,6 @@ typedef struct _ClutterStageViewPrivate
gboolean has_redraw_clip;
cairo_region_t *redraw_clip;
float refresh_rate;
ClutterFrameClock *frame_clock;
guint dirty_viewport : 1;
guint dirty_projection : 1;
} ClutterStageViewPrivate;
@@ -111,9 +102,9 @@ clutter_stage_view_get_framebuffer (ClutterStageView *view)
clutter_stage_view_get_instance_private (view);
if (priv->offscreen)
return COGL_FRAMEBUFFER (priv->offscreen);
return priv->offscreen;
else if (priv->shadow.framebuffer)
return COGL_FRAMEBUFFER (priv->shadow.framebuffer);
return priv->shadow.framebuffer;
else
return priv->framebuffer;
}
@@ -136,9 +127,8 @@ clutter_stage_view_get_onscreen (ClutterStageView *view)
}
static CoglPipeline *
clutter_stage_view_create_offscreen_pipeline (CoglOffscreen *offscreen)
clutter_stage_view_create_framebuffer_pipeline (CoglFramebuffer *framebuffer)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
CoglPipeline *pipeline;
pipeline = cogl_pipeline_new (cogl_framebuffer_get_context (framebuffer));
@@ -147,7 +137,7 @@ clutter_stage_view_create_offscreen_pipeline (CoglOffscreen *offscreen)
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_texture (pipeline, 0,
cogl_offscreen_get_texture (offscreen));
cogl_offscreen_get_texture (framebuffer));
cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
@@ -168,7 +158,7 @@ clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
return;
priv->offscreen_pipeline =
clutter_stage_view_create_offscreen_pipeline (priv->offscreen);
clutter_stage_view_create_framebuffer_pipeline (priv->offscreen);
if (view_class->setup_offscreen_blit_pipeline)
view_class->setup_offscreen_blit_pipeline (view, priv->offscreen_pipeline);
@@ -202,7 +192,7 @@ clutter_stage_view_transform_rect_to_onscreen (ClutterStageView *view
static void
paint_transformed_framebuffer (ClutterStageView *view,
CoglPipeline *pipeline,
CoglOffscreen *src_framebuffer,
CoglFramebuffer *src_framebuffer,
CoglFramebuffer *dst_framebuffer,
const cairo_region_t *redraw_clip)
{
@@ -442,13 +432,10 @@ clutter_stage_view_after_paint (ClutterStageView *view,
if (priv->shadow.framebuffer)
{
CoglFramebuffer *shadowfb =
COGL_FRAMEBUFFER (priv->shadow.framebuffer);
paint_transformed_framebuffer (view,
priv->offscreen_pipeline,
priv->offscreen,
shadowfb,
priv->shadow.framebuffer,
redraw_clip);
}
else
@@ -521,7 +508,7 @@ find_damaged_tiles (ClutterStageView *view,
stride = cogl_dma_buf_handle_get_stride (current_dma_buf_handle);
bpp = cogl_dma_buf_handle_get_bpp (current_dma_buf_handle);
cogl_framebuffer_finish (COGL_FRAMEBUFFER (priv->shadow.framebuffer));
cogl_framebuffer_finish (priv->shadow.framebuffer);
if (!cogl_dma_buf_handle_sync_read_start (prev_dma_buf_handle, error))
return NULL;
@@ -614,7 +601,7 @@ swap_dma_buf_framebuffer (ClutterStageView *view)
clutter_stage_view_get_instance_private (view);
int next_idx;
CoglDmaBufHandle *next_dma_buf_handle;
CoglFramebuffer *next_framebuffer;
CoglOffscreen *next_framebuffer;
next_idx = ((priv->shadow.dma_buf.current_idx + 1) %
G_N_ELEMENTS (priv->shadow.dma_buf.handles));
@@ -710,13 +697,12 @@ copy_shadowfb_to_onscreen (ClutterStageView *view,
for (i = 0; i < cairo_region_num_rectangles (damage_region); i++)
{
CoglFramebuffer *shadowfb = COGL_FRAMEBUFFER (priv->shadow.framebuffer);
g_autoptr (GError) error = NULL;
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (damage_region, i, &rect);
if (!cogl_blit_framebuffer (shadowfb,
if (!cogl_blit_framebuffer (priv->shadow.framebuffer,
priv->framebuffer,
rect.x, rect.y,
rect.x, rect.y,
@@ -768,7 +754,7 @@ clutter_stage_view_foreach_front_buffer (ClutterStageView *view,
if (priv->offscreen)
{
callback (COGL_FRAMEBUFFER (priv->offscreen), user_data);
callback (priv->offscreen, user_data);
}
else if (priv->shadow.framebuffer)
{
@@ -787,7 +773,7 @@ clutter_stage_view_foreach_front_buffer (ClutterStageView *view,
}
else
{
callback (COGL_FRAMEBUFFER (priv->shadow.framebuffer), user_data);
callback (priv->shadow.framebuffer, user_data);
}
}
else
@@ -1002,154 +988,6 @@ clutter_stage_view_take_scanout (ClutterStageView *view)
return g_steal_pointer (&priv->next_scanout);
}
void
clutter_stage_view_schedule_update (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
clutter_frame_clock_schedule_update (priv->frame_clock);
}
float
clutter_stage_view_get_refresh_rate (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->refresh_rate;
}
/**
* clutter_stage_view_get_frame_clock: (skip)
*/
ClutterFrameClock *
clutter_stage_view_get_frame_clock (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return priv->frame_clock;
}
static void
handle_frame_clock_before_frame (ClutterFrameClock *frame_clock,
int64_t frame_count,
gpointer user_data)
{
ClutterStageView *view = user_data;
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
_clutter_stage_process_queued_events (priv->stage);
}
static ClutterFrameResult
handle_frame_clock_frame (ClutterFrameClock *frame_clock,
int64_t frame_count,
int64_t time_us,
gpointer user_data)
{
ClutterStageView *view = user_data;
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
ClutterStage *stage = priv->stage;
g_autoptr (GSList) devices = NULL;
ClutterFrameResult result;
if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
return CLUTTER_FRAME_RESULT_IDLE;
if (!clutter_actor_is_realized (CLUTTER_ACTOR (stage)))
return CLUTTER_FRAME_RESULT_IDLE;
if (!clutter_actor_is_mapped (CLUTTER_ACTOR (stage)))
return CLUTTER_FRAME_RESULT_IDLE;
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
clutter_stage_emit_before_update (stage, view);
clutter_stage_maybe_relayout (CLUTTER_ACTOR (stage));
clutter_stage_update_actor_stage_views (stage);
clutter_stage_maybe_finish_queue_redraws (stage);
devices = clutter_stage_find_updated_devices (stage);
if (clutter_stage_view_has_redraw_clip (view))
{
ClutterStageWindow *stage_window;
clutter_stage_emit_before_paint (stage, view);
stage_window = _clutter_stage_get_window (stage);
_clutter_stage_window_redraw_view (stage_window, view);
clutter_stage_emit_after_paint (stage, view);
_clutter_stage_window_finish_frame (stage_window);
result = CLUTTER_FRAME_RESULT_PENDING_PRESENTED;
}
else
{
result = CLUTTER_FRAME_RESULT_IDLE;
}
clutter_stage_update_devices (stage, devices);
_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
clutter_stage_emit_after_update (stage, view);
return result;
}
static const ClutterFrameListenerIface frame_clock_listener_iface = {
.before_frame = handle_frame_clock_before_frame,
.frame = handle_frame_clock_frame,
};
void
clutter_stage_view_notify_presented (ClutterStageView *view,
ClutterFrameInfo *frame_info)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
clutter_stage_presented (priv->stage, view, frame_info);
clutter_frame_clock_notify_presented (priv->frame_clock, frame_info);
}
static void
sanity_check_framebuffer (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
G_GNUC_UNUSED int fb_width, fb_height;
fb_width = cogl_framebuffer_get_width (priv->framebuffer);
fb_height = cogl_framebuffer_get_height (priv->framebuffer);
g_warn_if_fail (fabsf (roundf (fb_width / priv->scale) -
fb_width / priv->scale) < FLT_EPSILON);
g_warn_if_fail (fabsf (roundf (fb_height / priv->scale) -
fb_height / priv->scale) < FLT_EPSILON);
}
static void
clutter_stage_view_set_framebuffer (ClutterStageView *view,
CoglFramebuffer *framebuffer)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_warn_if_fail (!priv->framebuffer);
if (framebuffer)
{
priv->framebuffer = cogl_object_ref (framebuffer);
sanity_check_framebuffer (view);
}
}
static void
clutter_stage_view_get_property (GObject *object,
guint prop_id,
@@ -1165,9 +1003,6 @@ clutter_stage_view_get_property (GObject *object,
case PROP_NAME:
g_value_set_string (value, priv->name);
break;
case PROP_STAGE:
g_value_set_boxed (value, &priv->stage);
break;
case PROP_LAYOUT:
g_value_set_boxed (value, &priv->layout);
break;
@@ -1183,9 +1018,6 @@ clutter_stage_view_get_property (GObject *object,
case PROP_SCALE:
g_value_set_float (value, priv->scale);
break;
case PROP_REFRESH_RATE:
g_value_set_float (value, priv->refresh_rate);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
@@ -1207,15 +1039,26 @@ clutter_stage_view_set_property (GObject *object,
case PROP_NAME:
priv->name = g_value_dup_string (value);
break;
case PROP_STAGE:
priv->stage = g_value_get_object (value);
break;
case PROP_LAYOUT:
layout = g_value_get_boxed (value);
priv->layout = *layout;
break;
case PROP_FRAMEBUFFER:
clutter_stage_view_set_framebuffer (view, g_value_get_boxed (value));
priv->framebuffer = g_value_dup_boxed (value);
#ifndef G_DISABLE_CHECKS
if (priv->framebuffer)
{
int fb_width, fb_height;
fb_width = cogl_framebuffer_get_width (priv->framebuffer);
fb_height = cogl_framebuffer_get_height (priv->framebuffer);
g_warn_if_fail (fabsf (roundf (fb_width / priv->scale) -
fb_width / priv->scale) < FLT_EPSILON);
g_warn_if_fail (fabsf (roundf (fb_height / priv->scale) -
fb_height / priv->scale) < FLT_EPSILON);
}
#endif
break;
case PROP_OFFSCREEN:
priv->offscreen = g_value_dup_boxed (value);
@@ -1226,9 +1069,6 @@ clutter_stage_view_set_property (GObject *object,
case PROP_SCALE:
priv->scale = g_value_get_float (value);
break;
case PROP_REFRESH_RATE:
priv->refresh_rate = g_value_get_float (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
@@ -1244,10 +1084,6 @@ clutter_stage_view_constructed (GObject *object)
if (priv->use_shadowfb)
init_shadowfb (view);
priv->frame_clock = clutter_frame_clock_new (priv->refresh_rate,
&frame_clock_listener_iface,
view);
G_OBJECT_CLASS (clutter_stage_view_parent_class)->constructed (object);
}
@@ -1274,7 +1110,6 @@ clutter_stage_view_dispose (GObject *object)
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
g_clear_pointer (&priv->redraw_clip, cairo_region_destroy);
g_clear_pointer (&priv->frame_clock, clutter_frame_clock_destroy);
G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
}
@@ -1288,7 +1123,6 @@ clutter_stage_view_init (ClutterStageView *view)
priv->dirty_viewport = TRUE;
priv->dirty_projection = TRUE;
priv->scale = 1.0;
priv->refresh_rate = 60.0;
}
static void
@@ -1312,16 +1146,6 @@ clutter_stage_view_class_init (ClutterStageViewClass *klass)
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_STAGE] =
g_param_spec_object ("stage",
"The stage",
"The ClutterStage",
CLUTTER_TYPE_STAGE,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_LAYOUT] =
g_param_spec_boxed ("layout",
"View layout",
@@ -1367,14 +1191,5 @@ clutter_stage_view_class_init (ClutterStageViewClass *klass)
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
obj_props[PROP_REFRESH_RATE] =
g_param_spec_float ("refresh-rate",
"Refresh rate",
"Update refresh rate",
1.0, G_MAXFLOAT, 60.0,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT |
G_PARAM_STATIC_STRINGS);
g_object_class_install_properties (object_class, PROP_LAST, obj_props);
}

View File

@@ -27,7 +27,6 @@
#include <cogl/cogl.h>
#include "clutter-macros.h"
#include "clutter-frame-clock.h"
#define CLUTTER_TYPE_STAGE_VIEW (clutter_stage_view_get_type ())
CLUTTER_EXPORT
@@ -70,7 +69,4 @@ CLUTTER_EXPORT
void clutter_stage_view_get_offscreen_transformation_matrix (ClutterStageView *view,
CoglMatrix *matrix);
CLUTTER_EXPORT
ClutterFrameClock * clutter_stage_view_get_frame_clock (ClutterStageView *view);
#endif /* __CLUTTER_STAGE_VIEW_H__ */

View File

@@ -103,12 +103,81 @@ _clutter_stage_window_get_geometry (ClutterStageWindow *window,
}
void
_clutter_stage_window_redraw_view (ClutterStageWindow *window,
ClutterStageView *view)
_clutter_stage_window_schedule_update (ClutterStageWindow *window,
int sync_delay)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->redraw_view (window, view);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->schedule_update == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->schedule_update (window, sync_delay);
}
/**
* _clutter_stage_window_get_update_time:
* @window: a #ClutterStageWindow object
*
* See _clutter_stage_get_update_time() for more info.
*
* Returns: The timestamp of the update time
*/
gint64
_clutter_stage_window_get_update_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->get_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return 0;
}
return iface->get_update_time (window);
}
/**
* _clutter_stage_window_clear_update_time:
* @window: a #ClutterStageWindow object
*
* Clears the update time. See _clutter_stage_clear_update_time() for more info.
*/
void
_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->clear_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->clear_update_time (window);
}
void
_clutter_stage_window_redraw (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->redraw)
iface->redraw (window);
}
gboolean

View File

@@ -44,8 +44,12 @@ struct _ClutterStageWindowInterface
void (* get_geometry) (ClutterStageWindow *stage_window,
cairo_rectangle_int_t *geometry);
void (* redraw_view) (ClutterStageWindow *stage_window,
ClutterStageView *view);
void (* schedule_update) (ClutterStageWindow *stage_window,
int sync_delay);
gint64 (* get_update_time) (ClutterStageWindow *stage_window);
void (* clear_update_time) (ClutterStageWindow *stage_window);
void (* redraw) (ClutterStageWindow *stage_window);
gboolean (* can_clip_redraws) (ClutterStageWindow *stage_window);
@@ -74,12 +78,15 @@ void _clutter_stage_window_resize (ClutterStageWin
CLUTTER_EXPORT
void _clutter_stage_window_get_geometry (ClutterStageWindow *window,
cairo_rectangle_int_t *geometry);
void _clutter_stage_window_schedule_update (ClutterStageWindow *window,
int sync_delay);
gint64 _clutter_stage_window_get_update_time (ClutterStageWindow *window);
void _clutter_stage_window_clear_update_time (ClutterStageWindow *window);
void _clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
gboolean accept_focus);
void _clutter_stage_window_redraw_view (ClutterStageWindow *window,
ClutterStageView *view);
void _clutter_stage_window_redraw (ClutterStageWindow *window);
gboolean _clutter_stage_window_can_clip_redraws (ClutterStageWindow *window);

File diff suppressed because it is too large Load Diff

View File

@@ -28,8 +28,8 @@
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-actor.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
#include <clutter/clutter-stage-view.h>
G_BEGIN_DECLS
@@ -56,7 +56,7 @@ typedef struct _ClutterStagePrivate ClutterStagePrivate;
struct _ClutterStage
{
/*< private >*/
ClutterActor parent_instance;
ClutterGroup parent_instance;
ClutterStagePrivate *priv;
};
@@ -74,7 +74,7 @@ struct _ClutterStage
struct _ClutterStageClass
{
/*< private >*/
ClutterActorClass parent_class;
ClutterGroupClass parent_class;
/*< public >*/
/* signals */
@@ -197,8 +197,7 @@ CLUTTER_EXPORT
void clutter_stage_ensure_viewport (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_stage_is_redraw_queued_on_view (ClutterStage *stage,
ClutterStageView *view);
gboolean clutter_stage_is_redraw_queued (ClutterStage *stage);
#ifdef CLUTTER_ENABLE_EXPERIMENTAL_API
CLUTTER_EXPORT

View File

@@ -187,6 +187,9 @@ struct _ClutterTextPrivate
ClutterInputContentHintFlags input_hints;
ClutterInputContentPurpose input_purpose;
/* Signal handler for when the :resource-scale changes */
gulong resource_scale_changed_id;
/* bitfields */
guint alignment : 2;
guint wrap : 1;
@@ -595,7 +598,9 @@ ensure_effective_pango_scale_attribute (ClutterText *self)
float resource_scale;
ClutterTextPrivate *priv = self->priv;
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale) ||
resource_scale == 1.0)
return;
if (priv->effective_attrs != NULL)
{
@@ -917,6 +922,18 @@ clutter_text_direction_changed_cb (GObject *gobject,
/* no need to queue a relayout: set_text_direction() will do that for us */
}
static void
clutter_text_resource_scale_changed_cb (GObject *gobject,
GParamSpec *pspec)
{
ClutterText *self = CLUTTER_TEXT (gobject);
ClutterTextPrivate *priv = self->priv;
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
clutter_text_dirty_cache (self);
clutter_actor_queue_relayout (CLUTTER_ACTOR (gobject));
}
/*
* clutter_text_create_layout:
* @text: a #ClutterText
@@ -1120,7 +1137,8 @@ maybe_create_text_layout_with_resource_scale (ClutterText *text,
{
float resource_scale;
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (text));
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (text), &resource_scale))
return NULL;
return create_text_layout_with_scale (text,
allocation_width,
@@ -1152,7 +1170,8 @@ clutter_text_coords_to_position (ClutterText *self,
g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0);
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return 0;
/* Take any offset due to scrolling into account, and normalize
* the coordinates to PangoScale units
@@ -1280,7 +1299,8 @@ clutter_text_position_to_coords (ClutterText *self,
g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE);
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return FALSE;
ret = clutter_text_position_to_coords_internal (self, position,
x, y, line_height);
@@ -1756,6 +1776,7 @@ clutter_text_dispose (GObject *gobject)
clutter_text_dirty_cache (self);
g_clear_signal_handler (&priv->direction_changed_id, self);
g_clear_signal_handler (&priv->resource_scale_changed_id, self);
g_clear_signal_handler (&priv->settings_changed_id,
clutter_get_default_backend ());
@@ -2620,7 +2641,8 @@ clutter_text_paint (ClutterActor *self,
!clutter_text_should_draw_cursor (text))
return;
resource_scale = clutter_actor_get_resource_scale (CLUTTER_ACTOR (self));
if (!clutter_actor_get_resource_scale (CLUTTER_ACTOR (self), &resource_scale))
return;
clutter_actor_box_scale (&alloc, resource_scale);
clutter_actor_box_get_size (&alloc, &alloc_width, &alloc_height);
@@ -2852,7 +2874,8 @@ clutter_text_get_paint_volume (ClutterActor *self,
if (!clutter_actor_has_allocation (self))
return FALSE;
resource_scale = clutter_actor_get_resource_scale (self);
if (!clutter_actor_get_resource_scale (self, &resource_scale))
return FALSE;
_clutter_paint_volume_init_static (&priv->paint_volume, self);
@@ -2909,7 +2932,8 @@ clutter_text_get_preferred_width (ClutterActor *self,
gfloat layout_width;
gfloat resource_scale;
resource_scale = clutter_actor_get_resource_scale (self);
if (!clutter_actor_get_resource_scale (self, &resource_scale))
resource_scale = 1;
layout = clutter_text_create_layout (text, -1, -1);
pango_layout_get_extents (layout, NULL, &logical_rect);
@@ -2965,7 +2989,8 @@ clutter_text_get_preferred_height (ClutterActor *self,
gfloat layout_height;
gfloat resource_scale;
resource_scale = clutter_actor_get_resource_scale (self);
if (!clutter_actor_get_resource_scale (self, &resource_scale))
resource_scale = 1;
if (priv->single_line_mode)
for_width = -1;
@@ -3041,33 +3066,6 @@ clutter_text_has_overlaps (ClutterActor *self)
return clutter_text_should_draw_cursor ((ClutterText *) self);
}
static float
clutter_text_calculate_resource_scale (ClutterActor *actor,
int phase)
{
ClutterActorClass *parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class);
float new_resource_scale;
new_resource_scale = parent_class->calculate_resource_scale (actor, phase);
if (phase == 1)
return MAX (new_resource_scale, clutter_actor_get_real_resource_scale (actor));
return new_resource_scale;
}
static void
clutter_text_resource_scale_changed (ClutterActor *actor)
{
ClutterText *text = CLUTTER_TEXT (actor);
ClutterTextPrivate *priv = text->priv;
g_clear_pointer (&priv->effective_attrs, pango_attr_list_unref);
clutter_text_dirty_cache (text);
clutter_actor_queue_immediate_relayout (actor);
}
static void
clutter_text_im_focus (ClutterText *text)
{
@@ -3816,8 +3814,6 @@ clutter_text_class_init (ClutterTextClass *klass)
actor_class->key_focus_in = clutter_text_key_focus_in;
actor_class->key_focus_out = clutter_text_key_focus_out;
actor_class->has_overlaps = clutter_text_has_overlaps;
actor_class->calculate_resource_scale = clutter_text_calculate_resource_scale;
actor_class->resource_scale_changed = clutter_text_resource_scale_changed;
/**
* ClutterText:buffer:
@@ -4625,6 +4621,11 @@ clutter_text_init (ClutterText *self)
NULL);
priv->input_focus = clutter_text_input_focus_new (self);
priv->resource_scale_changed_id =
g_signal_connect (self, "notify::resource-scale",
G_CALLBACK (clutter_text_resource_scale_changed_cb),
NULL);
}
/**

View File

@@ -1,33 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_TIMELINE_PRIVATE_H
#define CLUTTER_TIMELINE_PRIVATE_H
void _clutter_timeline_advance (ClutterTimeline *timeline,
int64_t tick_time);
int64_t _clutter_timeline_get_delta (ClutterTimeline *timeline);
void _clutter_timeline_do_tick (ClutterTimeline *timeline,
int64_t tick_time);
#endif /* CLUTTER_TIMELINE_PRIVATE_H */

View File

@@ -95,31 +95,22 @@
#include "clutter-build-config.h"
#include "clutter-timeline.h"
#include "deprecated/clutter-timeline.h"
#include "clutter-debug.h"
#include "clutter-easing.h"
#include "clutter-enum-types.h"
#include "clutter-frame-clock.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-master-clock.h"
#include "clutter-private.h"
#include "clutter-scriptable.h"
#include "clutter-timeline-private.h"
#include "deprecated/clutter-timeline.h"
struct _ClutterTimelinePrivate
{
ClutterTimelineDirection direction;
ClutterFrameClock *custom_frame_clock;
ClutterFrameClock *frame_clock;
ClutterActor *actor;
gulong actor_destroy_handler_id;
gulong actor_stage_views_handler_id;
gulong stage_stage_views_handler_id;
ClutterActor *stage;
guint delay_id;
/* The total length in milliseconds of this timeline */
@@ -181,14 +172,12 @@ enum
{
PROP_0,
PROP_ACTOR,
PROP_DELAY,
PROP_DURATION,
PROP_DIRECTION,
PROP_AUTO_REVERSE,
PROP_REPEAT_COUNT,
PROP_PROGRESS_MODE,
PROP_FRAME_CLOCK,
PROP_LAST
};
@@ -209,8 +198,6 @@ enum
static guint timeline_signals[LAST_SIGNAL] = { 0, };
static void update_frame_clock (ClutterTimeline *timeline);
static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT,
@@ -302,177 +289,6 @@ clutter_timeline_add_marker_internal (ClutterTimeline *timeline,
g_hash_table_insert (priv->markers_by_name, marker->name, marker);
}
static void
on_actor_destroyed (ClutterActor *actor,
ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv = timeline->priv;
priv->actor = NULL;
}
/**
* clutter_timeline_get_actor:
* @timeline: a #ClutterTimeline
*
* Get the actor the timeline is associated with.
*
* Returns: (transfer none): the associated #ClutterActor
*/
ClutterActor *
clutter_timeline_get_actor (ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv = timeline->priv;
return priv->actor;
}
static void
maybe_add_timeline (ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv = timeline->priv;
if (!priv->frame_clock)
return;
clutter_frame_clock_add_timeline (priv->frame_clock, timeline);
}
static void
maybe_remove_timeline (ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv = timeline->priv;
if (!priv->frame_clock)
return;
clutter_frame_clock_remove_timeline (priv->frame_clock, timeline);
}
static void
set_frame_clock_internal (ClutterTimeline *timeline,
ClutterFrameClock *frame_clock)
{
ClutterTimelinePrivate *priv = timeline->priv;
if (priv->frame_clock == frame_clock)
return;
if (priv->frame_clock && priv->is_playing)
maybe_remove_timeline (timeline);
g_set_object (&priv->frame_clock, frame_clock);
g_object_notify_by_pspec (G_OBJECT (timeline),
obj_props[PROP_FRAME_CLOCK]);
if (priv->is_playing)
maybe_add_timeline (timeline);
}
static void
on_stage_stage_views_changed (ClutterActor *stage,
ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv = timeline->priv;
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
priv->stage = NULL;
update_frame_clock (timeline);
}
static void
update_frame_clock (ClutterTimeline *timeline)
{
ClutterTimelinePrivate *priv = timeline->priv;
ClutterFrameClock *frame_clock = NULL;
ClutterActor *stage;
if (!priv->actor)
goto out;
frame_clock = clutter_actor_pick_frame_clock (priv->actor);
if (frame_clock)
{
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
goto out;
}
stage = clutter_actor_get_stage (priv->actor);
if (!stage)
{
if (priv->is_playing)
g_warning ("Timelines with detached actors are not supported");
goto out;
}
if (priv->stage_stage_views_handler_id > 0)
goto out;
priv->stage_stage_views_handler_id =
g_signal_connect (stage, "stage-views-changed",
G_CALLBACK (on_stage_stage_views_changed),
timeline);
priv->stage = stage;
out:
set_frame_clock_internal (timeline, frame_clock);
}
static void
on_actor_stage_views_changed (ClutterActor *actor,
ClutterTimeline *timeline)
{
update_frame_clock (timeline);
}
/**
* clutter_timeline_set_actor:
* @timeline: a #ClutterTimeline
* @actor: (nullable): a #ClutterActor
*
* Set the actor the timeline is associated with.
*/
void
clutter_timeline_set_actor (ClutterTimeline *timeline,
ClutterActor *actor)
{
ClutterTimelinePrivate *priv = timeline->priv;
g_return_if_fail (!actor || (actor && !priv->custom_frame_clock));
if (priv->actor)
{
g_clear_signal_handler (&priv->actor_destroy_handler_id, priv->actor);
g_clear_signal_handler (&priv->actor_stage_views_handler_id, priv->actor);
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
priv->stage = NULL;
priv->actor = NULL;
if (priv->is_playing)
maybe_remove_timeline (timeline);
priv->frame_clock = NULL;
}
priv->actor = actor;
if (priv->actor)
{
priv->actor_destroy_handler_id =
g_signal_connect (priv->actor, "destroy",
G_CALLBACK (on_actor_destroyed),
timeline);
priv->actor_stage_views_handler_id =
g_signal_connect (priv->actor, "stage-views-changed",
G_CALLBACK (on_actor_stage_views_changed),
timeline);
}
update_frame_clock (timeline);
}
/* Scriptable */
typedef struct _ParseClosure {
ClutterTimeline *timeline;
@@ -614,10 +430,6 @@ clutter_timeline_set_property (GObject *object,
switch (prop_id)
{
case PROP_ACTOR:
clutter_timeline_set_actor (timeline, g_value_get_object (value));
break;
case PROP_DELAY:
clutter_timeline_set_delay (timeline, g_value_get_uint (value));
break;
@@ -642,10 +454,6 @@ clutter_timeline_set_property (GObject *object,
clutter_timeline_set_progress_mode (timeline, g_value_get_enum (value));
break;
case PROP_FRAME_CLOCK:
clutter_timeline_set_frame_clock (timeline, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@@ -663,10 +471,6 @@ clutter_timeline_get_property (GObject *object,
switch (prop_id)
{
case PROP_ACTOR:
g_value_set_object (value, priv->actor);
break;
case PROP_DELAY:
g_value_set_uint (value, priv->delay);
break;
@@ -691,10 +495,6 @@ clutter_timeline_get_property (GObject *object,
g_value_set_enum (value, priv->progress_mode);
break;
case PROP_FRAME_CLOCK:
g_value_set_object (value, priv->frame_clock);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@@ -706,14 +506,16 @@ clutter_timeline_finalize (GObject *object)
{
ClutterTimeline *self = CLUTTER_TIMELINE (object);
ClutterTimelinePrivate *priv = self->priv;
ClutterMasterClock *master_clock;
if (priv->markers_by_name)
g_hash_table_destroy (priv->markers_by_name);
if (priv->is_playing)
maybe_remove_timeline (self);
g_clear_object (&priv->frame_clock);
{
master_clock = _clutter_master_clock_get_default ();
_clutter_master_clock_remove_timeline (master_clock, self);
}
G_OBJECT_CLASS (clutter_timeline_parent_class)->finalize (object);
}
@@ -728,14 +530,6 @@ clutter_timeline_dispose (GObject *object)
clutter_timeline_cancel_delay (self);
if (priv->actor)
{
g_clear_signal_handler (&priv->actor_destroy_handler_id, priv->actor);
g_clear_signal_handler (&priv->actor_stage_views_handler_id, priv->actor);
g_clear_signal_handler (&priv->stage_stage_views_handler_id, priv->stage);
priv->actor = NULL;
}
if (priv->progress_notify != NULL)
{
priv->progress_notify (priv->progress_data);
@@ -752,18 +546,6 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
/**
* ClutterTimeline::actor:
*
* The actor the timeline is associated with. This will determine what frame
* clock will drive it.
*/
obj_props[PROP_ACTOR] =
g_param_spec_object ("actor",
P_("Actor"),
P_("Associated ClutterActor"),
CLUTTER_TYPE_ACTOR,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
/**
* ClutterTimeline:delay:
*
@@ -862,18 +644,6 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
CLUTTER_LINEAR,
CLUTTER_PARAM_READWRITE);
/**
* ClutterTimeline:frame-clock:
*
* The frame clock driving the timeline.
*/
obj_props[PROP_FRAME_CLOCK] =
g_param_spec_object ("frame-clock",
"Frame clock",
"Frame clock driving the timeline",
CLUTTER_TYPE_FRAME_CLOCK,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE);
object_class->dispose = clutter_timeline_dispose;
object_class->finalize = clutter_timeline_finalize;
object_class->set_property = clutter_timeline_set_property;
@@ -1156,6 +926,7 @@ set_is_playing (ClutterTimeline *timeline,
gboolean is_playing)
{
ClutterTimelinePrivate *priv = timeline->priv;
ClutterMasterClock *master_clock;
is_playing = !!is_playing;
@@ -1164,17 +935,15 @@ set_is_playing (ClutterTimeline *timeline,
priv->is_playing = is_playing;
master_clock = _clutter_master_clock_get_default ();
if (priv->is_playing)
{
priv->waiting_first_tick = TRUE;
priv->current_repeat = 0;
maybe_add_timeline (timeline);
_clutter_master_clock_add_timeline (master_clock, timeline);
}
else
{
maybe_remove_timeline (timeline);
}
_clutter_master_clock_remove_timeline (master_clock, timeline);
}
static gboolean
@@ -1371,9 +1140,6 @@ clutter_timeline_start (ClutterTimeline *timeline)
if (priv->duration == 0)
return;
g_warn_if_fail ((priv->actor && clutter_actor_get_stage (priv->actor)) ||
priv->frame_clock);
if (priv->delay)
priv->delay_id = clutter_threads_add_timeout (priv->delay,
delay_timeout_func,
@@ -1574,46 +1340,6 @@ clutter_timeline_new (guint duration_ms)
NULL);
}
/**
* clutter_timeline_new_for_actor:
* @actor: The #ClutterActor the timeline is associated with
* @duration_ms: Duration of the timeline in milliseconds
*
* Creates a new #ClutterTimeline with a duration of @duration milli seconds.
*
* Return value: the newly created #ClutterTimeline instance. Use
* g_object_unref() when done using it
*/
ClutterTimeline *
clutter_timeline_new_for_actor (ClutterActor *actor,
unsigned int duration_ms)
{
return g_object_new (CLUTTER_TYPE_TIMELINE,
"duration", duration_ms,
"actor", actor,
NULL);
}
/**
* clutter_timeline_new_for_frame_clock:
* @frame_clock: The #ClutterFrameClock the timeline is driven by
* @duration_ms: Duration of the timeline in milliseconds
*
* Creates a new #ClutterTimeline with a duration of @duration_ms milli seconds.
*
* Return value: the newly created #ClutterTimeline instance. Use
* g_object_unref() when done using it
*/
ClutterTimeline *
clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
unsigned int duration_ms)
{
return g_object_new (CLUTTER_TYPE_TIMELINE,
"duration", duration_ms,
"frame-clock", frame_clock,
NULL);
}
/**
* clutter_timeline_get_delay:
* @timeline: a #ClutterTimeline
@@ -1876,7 +1602,7 @@ _clutter_timeline_do_tick (ClutterTimeline *timeline,
/* Check the is_playing variable before performing the timeline tick.
* This is necessary, as if a timeline is stopped in response to a
* frame clock generated signal of a different timeline, this code can
* master-clock generated signal of a different timeline, this code can
* still be reached.
*/
if (!priv->is_playing)
@@ -2694,32 +2420,3 @@ clutter_timeline_get_cubic_bezier_progress (ClutterTimeline *timeline,
return TRUE;
}
/**
* clutter_timeline_get_frame_clock: (skip)
*/
ClutterFrameClock *
clutter_timeline_get_frame_clock (ClutterTimeline *timeline)
{
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
return timeline->priv->frame_clock;
}
void
clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
ClutterFrameClock *frame_clock)
{
ClutterTimelinePrivate *priv;
g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
priv = timeline->priv;
g_assert (!frame_clock || (frame_clock && !priv->actor));
g_return_if_fail (!frame_clock || (frame_clock && !priv->actor));
priv->custom_frame_clock = frame_clock;
if (!priv->actor)
set_frame_clock_internal (timeline, frame_clock);
}

View File

@@ -119,19 +119,7 @@ CLUTTER_EXPORT
GType clutter_timeline_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterTimeline * clutter_timeline_new_for_actor (ClutterActor *actor,
unsigned int duration_ms);
CLUTTER_EXPORT
ClutterTimeline * clutter_timeline_new_for_frame_clock (ClutterFrameClock *frame_clock,
unsigned int duration_ms);
CLUTTER_EXPORT
ClutterActor * clutter_timeline_get_actor (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_actor (ClutterTimeline *timeline,
ClutterActor *actor);
ClutterTimeline * clutter_timeline_new (guint duration_ms);
CLUTTER_EXPORT
guint clutter_timeline_get_duration (ClutterTimeline *timeline);
@@ -233,13 +221,6 @@ gint64 clutter_timeline_get_duration_hint
CLUTTER_EXPORT
gint clutter_timeline_get_current_repeat (ClutterTimeline *timeline);
CLUTTER_EXPORT
ClutterFrameClock * clutter_timeline_get_frame_clock (ClutterTimeline *timeline);
CLUTTER_EXPORT
void clutter_timeline_set_frame_clock (ClutterTimeline *timeline,
ClutterFrameClock *frame_clock);
G_END_DECLS
#endif /* _CLUTTER_TIMELINE_H__ */

View File

@@ -43,7 +43,6 @@
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-timeline-private.h"
struct _ClutterTransitionGroupPrivate
{

View File

@@ -364,7 +364,6 @@ clutter_transition_set_animatable (ClutterTransition *transition,
ClutterAnimatable *animatable)
{
ClutterTransitionPrivate *priv;
ClutterActor *actor;
g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
g_return_if_fail (animatable == NULL || CLUTTER_IS_ANIMATABLE (animatable));
@@ -384,9 +383,6 @@ clutter_transition_set_animatable (ClutterTransition *transition,
priv->animatable = g_object_ref (animatable);
clutter_transition_attach (transition, priv->animatable);
}
actor = clutter_animatable_get_actor (animatable);
clutter_timeline_set_actor (CLUTTER_TIMELINE (transition), actor);
}
/**

View File

@@ -57,7 +57,6 @@ typedef struct _ClutterActorIter ClutterActorIter;
typedef struct _ClutterPaintNode ClutterPaintNode;
typedef struct _ClutterContent ClutterContent; /* dummy */
typedef struct _ClutterScrollActor ClutterScrollActor;
typedef struct _ClutterFrameClock ClutterFrameClock;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
@@ -175,20 +174,6 @@ struct _ClutterActorBox
*/
#define CLUTTER_ACTOR_BOX_INIT_ZERO CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)
/**
* CLUTTER_ACTOR_BOX_UNINITIALIZED:
*
* A simple macro for creating a #ClutterActorBox with a size of -1 when
* declaring it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_UNINITIALIZED;
* ]|
*/
#define CLUTTER_ACTOR_BOX_UNINITIALIZED { .x1 = INFINITY, .y1 = INFINITY, .x2 = -INFINITY, .y2 = -INFINITY }
CLUTTER_EXPORT
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
@@ -267,9 +252,6 @@ CLUTTER_EXPORT
void clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale);
CLUTTER_EXPORT
gboolean clutter_actor_box_is_initialized (ClutterActorBox *box);
/**
* ClutterKnot:
* @x: X coordinate of the knot

View File

@@ -63,9 +63,9 @@
#include "clutter-feature.h"
#include "clutter-fixed-layout.h"
#include "clutter-flow-layout.h"
#include "clutter-frame-clock.h"
#include "clutter-gesture-action.h"
#include "clutter-grid-layout.h"
#include "clutter-group.h"
#include "clutter-image.h"
#include "clutter-input-device.h"
#include "clutter-input-device-tool.h"

View File

@@ -47,7 +47,6 @@
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-view-private.h"
#include "cogl.h"
#define MAX_STACK_RECTS 256
@@ -56,25 +55,17 @@ typedef struct _ClutterStageViewCoglPrivate
/* Damage history, in stage view render target framebuffer coordinate space.
*/
ClutterDamageHistory *damage_history;
guint notify_presented_handle_id;
} ClutterStageViewCoglPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterStageViewCogl, clutter_stage_view_cogl,
CLUTTER_TYPE_STAGE_VIEW)
typedef struct _ClutterStageCoglPrivate
{
int64_t global_frame_counter;
} ClutterStageCoglPrivate;
static void
clutter_stage_window_iface_init (ClutterStageWindowInterface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageCogl,
_clutter_stage_cogl,
G_TYPE_OBJECT,
G_ADD_PRIVATE (ClutterStageCogl)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
@@ -86,12 +77,67 @@ enum
PROP_LAST
};
static void
clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
gint sync_delay);
static void
clutter_stage_cogl_unrealize (ClutterStageWindow *stage_window)
{
CLUTTER_NOTE (BACKEND, "Unrealizing Cogl stage [%p]", stage_window);
}
void
_clutter_stage_cogl_presented (ClutterStageCogl *stage_cogl,
CoglFrameEvent frame_event,
ClutterFrameInfo *frame_info)
{
if (frame_event == COGL_FRAME_EVENT_SYNC)
{
/* Early versions of the swap_event implementation in Mesa
* deliver BufferSwapComplete event when not selected for,
* so if we get a swap event we aren't expecting, just ignore it.
*
* https://bugs.freedesktop.org/show_bug.cgi?id=27962
*
* FIXME: This issue can be hidden inside Cogl so we shouldn't
* need to care about this bug here.
*/
if (stage_cogl->pending_swaps > 0)
stage_cogl->pending_swaps--;
}
else if (frame_event == COGL_FRAME_EVENT_COMPLETE)
{
gint64 presentation_time_cogl = frame_info->presentation_time;
if (presentation_time_cogl != 0)
{
ClutterBackend *backend = stage_cogl->backend;
CoglContext *context = clutter_backend_get_cogl_context (backend);
gint64 current_time_cogl = cogl_get_clock_time (context);
gint64 now = g_get_monotonic_time ();
stage_cogl->last_presentation_time =
now + (presentation_time_cogl - current_time_cogl) / 1000;
}
stage_cogl->refresh_rate = frame_info->refresh_rate;
}
_clutter_stage_presented (stage_cogl->wrapper, frame_event, frame_info);
if (frame_event == COGL_FRAME_EVENT_COMPLETE &&
stage_cogl->update_time != -1)
{
ClutterStageWindow *stage_window = CLUTTER_STAGE_WINDOW (stage_cogl);
stage_cogl->update_time = -1;
clutter_stage_cogl_schedule_update (stage_window,
stage_cogl->last_sync_delay);
}
}
static gboolean
clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
{
@@ -112,14 +158,101 @@ clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
return TRUE;
}
static int64_t
clutter_stage_cogl_get_frame_counter (ClutterStageWindow *stage_window)
static void
clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
gint sync_delay)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
ClutterStageCoglPrivate *priv =
_clutter_stage_cogl_get_instance_private (stage_cogl);
gint64 now;
float refresh_rate;
gint64 refresh_interval;
int64_t min_render_time_allowed;
int64_t max_render_time_allowed;
int64_t next_presentation_time;
return priv->global_frame_counter;
if (stage_cogl->update_time != -1)
return;
stage_cogl->last_sync_delay = sync_delay;
now = g_get_monotonic_time ();
if (sync_delay < 0)
{
stage_cogl->update_time = now;
return;
}
refresh_rate = stage_cogl->refresh_rate;
if (refresh_rate <= 0.0)
refresh_rate = clutter_get_default_frame_rate ();
refresh_interval = (gint64) (0.5 + G_USEC_PER_SEC / refresh_rate);
if (refresh_interval == 0)
{
stage_cogl->update_time = now;
return;
}
min_render_time_allowed = refresh_interval / 2;
max_render_time_allowed = refresh_interval - 1000 * sync_delay;
/* Be robust in the case of incredibly bogus refresh rate */
if (max_render_time_allowed <= 0)
{
g_warning ("Unsupported monitor refresh rate detected. "
"(Refresh rate: %.3f, refresh interval: %" G_GINT64_FORMAT ")",
refresh_rate,
refresh_interval);
stage_cogl->update_time = now;
return;
}
if (min_render_time_allowed > max_render_time_allowed)
min_render_time_allowed = max_render_time_allowed;
next_presentation_time = stage_cogl->last_presentation_time + refresh_interval;
/* Get next_presentation_time closer to its final value, to reduce
* the number of while iterations below.
*/
if (next_presentation_time < now)
{
int64_t last_virtual_presentation_time = now - now % refresh_interval;
int64_t hardware_clock_phase =
stage_cogl->last_presentation_time % refresh_interval;
next_presentation_time =
last_virtual_presentation_time + hardware_clock_phase;
}
while (next_presentation_time < now + min_render_time_allowed)
next_presentation_time += refresh_interval;
stage_cogl->update_time = next_presentation_time - max_render_time_allowed;
if (stage_cogl->update_time == stage_cogl->last_update_time)
stage_cogl->update_time = stage_cogl->last_update_time + refresh_interval;
}
static gint64
clutter_stage_cogl_get_update_time (ClutterStageWindow *stage_window)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
if (stage_cogl->pending_swaps)
return -1; /* in the future, indefinite */
return stage_cogl->update_time;
}
static void
clutter_stage_cogl_clear_update_time (ClutterStageWindow *stage_window)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
stage_cogl->last_update_time = stage_cogl->update_time;
stage_cogl->update_time = -1;
}
static ClutterActor *
@@ -222,35 +355,12 @@ paint_damage_region (ClutterStageWindow *stage_window,
cogl_framebuffer_pop_matrix (framebuffer);
}
typedef struct _NotifyPresentedClosure
{
ClutterStageView *view;
ClutterFrameInfo frame_info;
} NotifyPresentedClosure;
static gboolean
notify_presented_idle (gpointer user_data)
{
NotifyPresentedClosure *closure = user_data;
ClutterStageViewCogl *view_cogl = CLUTTER_STAGE_VIEW_COGL (closure->view);
ClutterStageViewCoglPrivate *view_priv =
clutter_stage_view_cogl_get_instance_private (view_cogl);
view_priv->notify_presented_handle_id = 0;
clutter_stage_view_notify_presented (closure->view, &closure->frame_info);
return G_SOURCE_REMOVE;
}
static void
swap_framebuffer (ClutterStageWindow *stage_window,
ClutterStageView *view,
cairo_region_t *swap_region,
gboolean swap_with_damage)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
ClutterStageCoglPrivate *priv =
_clutter_stage_cogl_get_instance_private (stage_cogl);
CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (view);
clutter_stage_view_before_swap_buffer (view, swap_region);
@@ -259,7 +369,6 @@ swap_framebuffer (ClutterStageWindow *stage_window,
{
CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
int *damage, n_rects, i;
CoglFrameInfo *frame_info;
n_rects = cairo_region_num_rectangles (swap_region);
damage = g_newa (int, n_rects * 4);
@@ -274,9 +383,6 @@ swap_framebuffer (ClutterStageWindow *stage_window,
damage[i * 4 + 3] = rect.height;
}
frame_info = cogl_frame_info_new (priv->global_frame_counter);
priv->global_frame_counter++;
/* push on the screen */
if (n_rects > 0 && !swap_with_damage)
{
@@ -285,8 +391,9 @@ swap_framebuffer (ClutterStageWindow *stage_window,
onscreen);
cogl_onscreen_swap_region (onscreen,
damage, n_rects,
frame_info);
damage, n_rects);
return FALSE;
}
else
{
@@ -294,35 +401,18 @@ swap_framebuffer (ClutterStageWindow *stage_window,
onscreen);
cogl_onscreen_swap_buffers_with_damage (onscreen,
damage, n_rects,
frame_info);
damage, n_rects);
return TRUE;
}
}
else
{
ClutterStageViewCogl *view_cogl = CLUTTER_STAGE_VIEW_COGL (view);
ClutterStageViewCoglPrivate *view_priv =
clutter_stage_view_cogl_get_instance_private (view_cogl);
NotifyPresentedClosure *closure;
CLUTTER_NOTE (BACKEND, "cogl_framebuffer_finish (framebuffer: %p)",
framebuffer);
cogl_framebuffer_finish (framebuffer);
closure = g_new0 (NotifyPresentedClosure, 1);
closure->view = view;
closure->frame_info = (ClutterFrameInfo) {
.frame_counter = priv->global_frame_counter,
.refresh_rate = clutter_stage_view_get_refresh_rate (view),
.presentation_time = g_get_monotonic_time (),
};
priv->global_frame_counter++;
g_warn_if_fail (view_priv->notify_presented_handle_id == 0);
view_priv->notify_presented_handle_id =
g_idle_add_full (G_PRIORITY_DEFAULT,
notify_presented_idle,
closure, g_free);
return FALSE;
}
}
@@ -449,11 +539,11 @@ is_buffer_age_enabled (void)
cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE);
}
static void
clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
ClutterStageView *view)
static gboolean
clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
ClutterStageView *view)
{
ClutterStageWindow *stage_window = CLUTTER_STAGE_WINDOW (stage_cogl);
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
ClutterStageViewCogl *view_cogl = CLUTTER_STAGE_VIEW_COGL (view);
ClutterStageViewCoglPrivate *view_priv =
clutter_stage_view_cogl_get_instance_private (view_cogl);
@@ -461,7 +551,7 @@ clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
CoglFramebuffer *onscreen = clutter_stage_view_get_onscreen (view);
cairo_rectangle_int_t view_rect;
gboolean is_full_redraw;
gboolean use_clipped_redraw = TRUE;
gboolean use_clipped_redraw;
gboolean can_blit_sub_buffer;
gboolean has_buffer_age;
gboolean swap_with_damage;
@@ -471,7 +561,8 @@ clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
cairo_region_t *swap_region;
float fb_scale;
int fb_width, fb_height;
int buffer_age = 0;
int buffer_age;
gboolean res;
clutter_stage_view_get_layout (view, &view_rect);
fb_scale = clutter_stage_view_get_scale (view);
@@ -538,7 +629,7 @@ clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
redraw_clip = cairo_region_create_rectangle (&view_rect);
}
g_return_if_fail (!cairo_region_is_empty (fb_clip_region));
g_return_val_if_fail (!cairo_region_is_empty (fb_clip_region), FALSE);
swap_with_damage = FALSE;
if (has_buffer_age)
@@ -639,12 +730,14 @@ clutter_stage_cogl_redraw_view_primary (ClutterStageCogl *stage_cogl,
cairo_region_destroy (queued_redraw_clip);
}
swap_framebuffer (stage_window,
view,
swap_region,
swap_with_damage);
res = swap_framebuffer (stage_window,
view,
swap_region,
swap_with_damage);
cairo_region_destroy (swap_region);
return res;
}
static void
@@ -652,34 +745,62 @@ clutter_stage_cogl_scanout_view (ClutterStageCogl *stage_cogl,
ClutterStageView *view,
CoglScanout *scanout)
{
ClutterStageCoglPrivate *priv =
_clutter_stage_cogl_get_instance_private (stage_cogl);
CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
CoglOnscreen *onscreen;
CoglFrameInfo *frame_info;
g_return_if_fail (cogl_is_onscreen (framebuffer));
onscreen = COGL_ONSCREEN (framebuffer);
frame_info = cogl_frame_info_new (priv->global_frame_counter);
priv->global_frame_counter++;
cogl_onscreen_direct_scanout (onscreen, scanout, frame_info);
cogl_onscreen_direct_scanout (onscreen, scanout);
}
static void
clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
ClutterStageView *view)
clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
{
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
g_autoptr (CoglScanout) scanout = NULL;
gboolean swap_event = FALSE;
GList *l;
scanout = clutter_stage_view_take_scanout (view);
if (scanout)
clutter_stage_cogl_scanout_view (stage_cogl, view, scanout);
else
clutter_stage_cogl_redraw_view_primary (stage_cogl, view);
COGL_TRACE_BEGIN (ClutterStageCoglRedraw, "Paint (Cogl Redraw)");
for (l = _clutter_stage_window_get_views (stage_window); l; l = l->next)
{
ClutterStageView *view = l->data;
g_autoptr (CoglScanout) scanout = NULL;
if (!clutter_stage_view_has_redraw_clip (view))
continue;
scanout = clutter_stage_view_take_scanout (view);
if (scanout)
{
clutter_stage_cogl_scanout_view (stage_cogl,
view,
scanout);
swap_event = TRUE;
}
else
{
swap_event |= clutter_stage_cogl_redraw_view (stage_window, view);
}
}
_clutter_stage_emit_after_paint (stage_cogl->wrapper);
_clutter_stage_window_finish_frame (stage_window);
if (swap_event)
{
/* If we have swap buffer events then cogl_onscreen_swap_buffers
* will return immediately and we need to track that there is a
* swap in progress... */
if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
stage_cogl->pending_swaps++;
}
stage_cogl->frame_count++;
COGL_TRACE_END (ClutterStageCoglRedraw);
}
static void
@@ -691,8 +812,10 @@ clutter_stage_window_iface_init (ClutterStageWindowInterface *iface)
iface->resize = clutter_stage_cogl_resize;
iface->show = clutter_stage_cogl_show;
iface->hide = clutter_stage_cogl_hide;
iface->get_frame_counter = clutter_stage_cogl_get_frame_counter;
iface->redraw_view = clutter_stage_cogl_redraw_view;
iface->schedule_update = clutter_stage_cogl_schedule_update;
iface->get_update_time = clutter_stage_cogl_get_update_time;
iface->clear_update_time = clutter_stage_cogl_clear_update_time;
iface->redraw = clutter_stage_cogl_redraw;
}
static void
@@ -733,43 +856,10 @@ _clutter_stage_cogl_class_init (ClutterStageCoglClass *klass)
static void
_clutter_stage_cogl_init (ClutterStageCogl *stage)
{
}
stage->last_presentation_time = 0;
stage->refresh_rate = 0.0;
static void
frame_cb (CoglOnscreen *onscreen,
CoglFrameEvent frame_event,
CoglFrameInfo *frame_info,
void *user_data)
{
ClutterStageView *view = user_data;
ClutterFrameInfo clutter_frame_info;
if (frame_event == COGL_FRAME_EVENT_SYNC)
return;
clutter_frame_info = (ClutterFrameInfo) {
.frame_counter = cogl_frame_info_get_global_frame_counter (frame_info),
.refresh_rate = cogl_frame_info_get_refresh_rate (frame_info),
.presentation_time = ns2us (cogl_frame_info_get_presentation_time (frame_info)),
};
clutter_stage_view_notify_presented (view, &clutter_frame_info);
}
static void
on_framebuffer_set (ClutterStageView *view)
{
CoglFramebuffer *framebuffer;
framebuffer = clutter_stage_view_get_onscreen (view);
if (framebuffer && cogl_is_onscreen (framebuffer))
{
cogl_onscreen_add_frame_callback (COGL_ONSCREEN (framebuffer),
frame_cb,
view,
NULL);
}
stage->update_time = -1;
}
static void
@@ -779,7 +869,6 @@ clutter_stage_view_cogl_finalize (GObject *object)
ClutterStageViewCoglPrivate *view_priv =
clutter_stage_view_cogl_get_instance_private (view_cogl);
g_clear_handle_id (&view_priv->notify_presented_handle_id, g_source_remove);
clutter_damage_history_free (view_priv->damage_history);
G_OBJECT_CLASS (clutter_stage_view_cogl_parent_class)->finalize (object);
@@ -792,9 +881,6 @@ clutter_stage_view_cogl_init (ClutterStageViewCogl *view_cogl)
clutter_stage_view_cogl_get_instance_private (view_cogl);
view_priv->damage_history = clutter_damage_history_new ();
g_signal_connect (view_cogl, "notify::framebuffer",
G_CALLBACK (on_framebuffer_set), NULL);
}
static void

View File

@@ -41,6 +41,20 @@ struct _ClutterStageCogl
/* back pointer to the backend */
ClutterBackend *backend;
float refresh_rate;
int pending_swaps;
gint64 last_presentation_time;
gint64 update_time;
int64_t last_update_time;
/* We only enable clipped redraws after 2 frames, since we've seen
* a lot of drivers can struggle to get going and may output some
* junk frames to start with. */
unsigned int frame_count;
gint last_sync_delay;
};
struct _ClutterStageCoglClass

View File

@@ -0,0 +1,114 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
#define __CLUTTER_ACTOR_DEPRECATED_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_push_internal (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_pop_internal (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_show_all (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_z_position)
void clutter_actor_set_depth (ClutterActor *self,
gfloat depth);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_z_position)
gfloat clutter_actor_get_depth (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_rotation_angle)
void clutter_actor_set_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gdouble angle,
gfloat x,
gfloat y,
gfloat z);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_rotation_angle and clutter_actor_set_pivot_point)
void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
gdouble angle,
ClutterGravity gravity);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_rotation_angle)
gdouble clutter_actor_get_rotation (ClutterActor *self,
ClutterRotateAxis axis,
gfloat *x,
gfloat *y,
gfloat *z);
CLUTTER_DEPRECATED
ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_scale and clutter_actor_set_pivot_point)
void clutter_actor_set_scale_full (ClutterActor *self,
gdouble scale_x,
gdouble scale_y,
gfloat center_x,
gfloat center_y);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point)
void clutter_actor_get_scale_center (ClutterActor *self,
gfloat *center_x,
gfloat *center_y);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_pivot_point)
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_set_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
CLUTTER_DEPRECATED
void clutter_actor_move_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
CLUTTER_DEPRECATED
ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
CLUTTER_DEPRECATED
void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
ClutterGravity gravity);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */

View File

@@ -0,0 +1,745 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-box
* @short_description: A Generic layout container
*
* #ClutterBox is a #ClutterActor sub-class implementing the #ClutterContainer
* interface. A Box delegates the whole size requisition and size allocation to
* a #ClutterLayoutManager instance.
*
* #ClutterBox is available since Clutter 1.2
*
* #ClutterBox is deprecated since Clutter 1.10; all its relevant API is provided
* by #ClutterActor, via the #ClutterActor:layout-manager property.
*
* ## Using ClutterBox
*
* The following code shows how to create a #ClutterBox with
* a #ClutterLayoutManager sub-class, and how to add children to
* it via clutter_box_pack().
*
* |[<!-- language="C" -->
* ClutterActor *box;
* ClutterLayoutManager *layout;
*
* // Create the layout manager first
* layout = clutter_box_layout_new ();
* clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (layout), TRUE);
* clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
*
* // Then create the ClutterBox actor. The Box will take
* // ownership of the ClutterLayoutManager instance by sinking
* // its floating reference
* box = clutter_box_new (layout);
*
* // Now add children to the Box using the variadic arguments
* // function clutter_box_pack() to set layout properties
* clutter_box_pack (CLUTTER_BOX (box), actor,
* "x-align", CLUTTER_BOX_ALIGNMENT_CENTER,
* "y-align", CLUTTER_BOX_ALIGNMENT_END,
* "expand", TRUE,
* NULL);
* ]|
*
* #ClutterBox's clutter_box_pack() wraps the generic
* clutter_container_add_actor() function, but it also allows setting
* layout properties while adding the new child to the box.
*/
#include "clutter-build-config.h"
#include <glib-object.h>
#include <gobject/gvaluecollector.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h"
#include "clutter-box.h"
#include "clutter-actor-private.h"
#include "clutter-color.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterBoxPrivate
{
ClutterLayoutManager *manager;
guint changed_id;
};
enum
{
PROP_0,
PROP_COLOR,
PROP_COLOR_SET,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
static const ClutterColor default_box_color = { 255, 255, 255, 255 };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR)
static inline void
clutter_box_set_color_internal (ClutterBox *box,
const ClutterColor *color)
{
clutter_actor_set_background_color (CLUTTER_ACTOR (box), color);
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR_SET]);
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR]);
}
static gboolean
clutter_box_real_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
gboolean retval = FALSE;
ClutterActorIter iter;
ClutterActor *child;
/* if we have a background color, and an allocation, then we need to
* set it as the base of our paint volume
*/
retval = clutter_paint_volume_set_from_allocation (volume, actor);
/* bail out early if we don't have any child */
if (clutter_actor_get_n_children (actor) == 0)
return retval;
retval = TRUE;
/* otherwise, union the paint volumes of our children, in case
* any one of them decides to paint outside the parent's allocation
*/
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
const ClutterPaintVolume *child_volume;
/* This gets the paint volume of the child transformed into the
* group's coordinate space... */
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
if (!child_volume)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return retval;
}
static void
clutter_box_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBox *self = CLUTTER_BOX (gobject);
switch (prop_id)
{
case PROP_COLOR:
clutter_box_set_color_internal (self, clutter_value_get_color (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_box_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_COLOR:
{
ClutterColor color;
clutter_actor_get_background_color (CLUTTER_ACTOR (gobject),
&color);
clutter_value_set_color (value, &color);
}
break;
case PROP_COLOR_SET:
{
gboolean color_set;
g_object_get (gobject, "background-color-set", &color_set, NULL);
g_value_set_boolean (value, color_set);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_box_real_destroy (ClutterActor *actor)
{
ClutterActor *iter;
iter = clutter_actor_get_first_child (actor);
while (iter != NULL)
{
ClutterActor *next = clutter_actor_get_next_sibling (iter);
clutter_actor_destroy (iter);
iter = next;
}
}
static void
clutter_box_class_init (ClutterBoxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->destroy = clutter_box_real_destroy;
actor_class->get_paint_volume = clutter_box_real_get_paint_volume;
gobject_class->set_property = clutter_box_set_property;
gobject_class->get_property = clutter_box_get_property;
/**
* ClutterBox:color:
*
* The color to be used to paint the background of the
* #ClutterBox. Setting this property will set the
* #ClutterBox:color-set property as a side effect
*
* This property sets the #ClutterActor:background-color property
* internally.
*
* Since: 1.2
*
* Deprecated: 1.10: Use the #ClutterActor:background-color property
*/
obj_props[PROP_COLOR] =
clutter_param_spec_color ("color",
P_("Color"),
P_("The background color of the box"),
&default_box_color,
CLUTTER_PARAM_READWRITE);
/**
* ClutterBox:color-set:
*
* Whether the #ClutterBox:color property has been set.
*
* This property reads the #ClutterActor:background-color-set property
* internally.
*
* Since: 1.2
*
* Deprecated: 1.10: Use the #ClutterActor:background-color-set property
*/
obj_props[PROP_COLOR_SET] =
g_param_spec_boolean ("color-set",
P_("Color Set"),
P_("Whether the background color is set"),
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_box_init (ClutterBox *self)
{
self->priv = clutter_box_get_instance_private (self);
}
/**
* clutter_box_new:
* @manager: a #ClutterLayoutManager
*
* Creates a new #ClutterBox. The children of the box will be layed
* out by the passed @manager
*
* Return value: the newly created #ClutterBox actor
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_new() instead.
*/
ClutterActor *
clutter_box_new (ClutterLayoutManager *manager)
{
g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL);
return g_object_new (CLUTTER_TYPE_BOX,
"layout-manager", manager,
NULL);
}
/**
* clutter_box_set_layout_manager:
* @box: a #ClutterBox
* @manager: a #ClutterLayoutManager
*
* Sets the #ClutterLayoutManager for @box
*
* A #ClutterLayoutManager is a delegate object that controls the
* layout of the children of @box
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_set_layout_manager() instead.
*/
void
clutter_box_set_layout_manager (ClutterBox *box,
ClutterLayoutManager *manager)
{
clutter_actor_set_layout_manager (CLUTTER_ACTOR (box), manager);
}
/**
* clutter_box_get_layout_manager:
* @box: a #ClutterBox
*
* Retrieves the #ClutterLayoutManager instance used by @box
*
* Return value: (transfer none): a #ClutterLayoutManager. The returned
* #ClutterLayoutManager is owned by the #ClutterBox and it should not
* be unreferenced
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_get_layout_manager() instead.
*/
ClutterLayoutManager *
clutter_box_get_layout_manager (ClutterBox *box)
{
return clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
}
/**
* clutter_box_packv:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @n_properties: the number of properties to set
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the property
* values to set
*
* Vector-based variant of clutter_box_pack(), intended for language
* bindings to use
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead. To set
* specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_packv (ClutterBox *box,
ClutterActor *actor,
guint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterLayoutManager *manager;
ClutterContainer *container;
ClutterLayoutMeta *meta;
GObjectClass *klass;
gint i;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
container = CLUTTER_CONTAINER (box);
clutter_container_add_actor (container, actor);
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
if (manager == NULL)
return;
meta = clutter_layout_manager_get_child_meta (manager,
container,
actor);
if (meta == NULL)
return;
klass = G_OBJECT_GET_CLASS (meta);
for (i = 0; i < n_properties; i++)
{
const gchar *pname = properties[i];
GParamSpec *pspec;
pspec = g_object_class_find_property (klass, pname);
if (pspec == NULL)
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') does not exist",
G_STRLOC,
pname,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') is not writable",
G_STRLOC,
pspec->name,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
clutter_layout_manager_child_set_property (manager,
container, actor,
pname, &values[i]);
}
}
static inline void
clutter_box_set_property_valist (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
va_list var_args)
{
ClutterContainer *container = CLUTTER_CONTAINER (box);
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
GObjectClass *klass;
const gchar *pname;
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
if (manager == NULL)
return;
meta = clutter_layout_manager_get_child_meta (manager,
container,
actor);
if (meta == NULL)
return;
klass = G_OBJECT_GET_CLASS (meta);
pname = first_property;
while (pname)
{
GValue value = { 0, };
GParamSpec *pspec;
gchar *error;
pspec = g_object_class_find_property (klass, pname);
if (pspec == NULL)
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') does not exist",
G_STRLOC,
pname,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') is not writable",
G_STRLOC,
pspec->name,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
var_args, 0,
&error);
if (error)
{
g_warning ("%s: %s", G_STRLOC, error);
g_free (error);
break;
}
clutter_layout_manager_child_set_property (manager,
container, actor,
pspec->name, &value);
g_value_unset (&value);
pname = va_arg (var_args, gchar*);
}
}
/**
* clutter_box_pack:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box and sets layout properties at the same time,
* if the #ClutterLayoutManager used by @box has them
*
* This function is a wrapper around clutter_container_add_actor()
* and clutter_layout_manager_child_set()
*
* Language bindings should use the vector-based clutter_box_packv()
* variant instead
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead. To set
* specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_pack_after:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @sibling: (allow-none): a #ClutterActor or %NULL
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box, placing it after @sibling, and sets layout
* properties at the same time, if the #ClutterLayoutManager used by
* @box supports them
*
* If @sibling is %NULL then @actor is placed at the end of the
* list of children, to be allocated and painted after every other child
*
* This function is a wrapper around clutter_container_add_actor(),
* clutter_container_raise_child() and clutter_layout_manager_child_set()
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_insert_child_above() instead.
* To set specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack_after (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
clutter_container_raise_child (CLUTTER_CONTAINER (box), actor, sibling);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_pack_before:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @sibling: (allow-none): a #ClutterActor or %NULL
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box, placing it before @sibling, and sets layout
* properties at the same time, if the #ClutterLayoutManager used by
* @box supports them
*
* If @sibling is %NULL then @actor is placed at the beginning of the
* list of children, to be allocated and painted below every other child
*
* This function is a wrapper around clutter_container_add_actor(),
* clutter_container_lower_child() and clutter_layout_manager_child_set()
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_insert_child_below() instead.
* To set specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack_before (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
clutter_container_lower_child (CLUTTER_CONTAINER (box), actor, sibling);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_pack_at:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @position: the position to insert the @actor at
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box, placing it at @position, and sets layout
* properties at the same time, if the #ClutterLayoutManager used by
* @box supports them
*
* If @position is a negative number, or is larger than the number of
* children of @box, the new child is added at the end of the list of
* children
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_insert_child_at_index() instead.
* To set specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack_at (ClutterBox *box,
ClutterActor *actor,
gint position,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box),
actor,
position);
/* we need to explicitly call this, because we're not going through
* the default code paths provided by clutter_container_add()
*/
clutter_container_create_child_meta (CLUTTER_CONTAINER (box), actor);
g_signal_emit_by_name (box, "actor-added", actor);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_set_color:
* @box: a #ClutterBox
* @color: (allow-none): the background color, or %NULL to unset
*
* Sets (or unsets) the background color for @box
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_set_background_color() instead.
*/
void
clutter_box_set_color (ClutterBox *box,
const ClutterColor *color)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
clutter_box_set_color_internal (box, color);
}
/**
* clutter_box_get_color:
* @box: a #ClutterBox
* @color: (out caller-allocates): return location for a #ClutterColor
*
* Retrieves the background color of @box
*
* If the #ClutterBox:color-set property is set to %FALSE the
* returned #ClutterColor is undefined
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_get_background_color() instead.
*/
void
clutter_box_get_color (ClutterBox *box,
ClutterColor *color)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (color != NULL);
clutter_actor_get_background_color (CLUTTER_ACTOR (box), color);
}

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@@ -0,0 +1,143 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BOX_H__
#define __CLUTTER_BOX_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-container.h>
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BOX (clutter_box_get_type ())
#define CLUTTER_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX, ClutterBox))
#define CLUTTER_IS_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BOX, ClutterBoxClass))
#define CLUTTER_IS_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BOX, ClutterBoxClass))
typedef struct _ClutterBox ClutterBox;
typedef struct _ClutterBoxPrivate ClutterBoxPrivate;
typedef struct _ClutterBoxClass ClutterBoxClass;
/**
* ClutterBox:
*
* The #ClutterBox structure contains only private data and should
* be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBox
{
/*< private >*/
ClutterActor parent_instance;
ClutterBoxPrivate *priv;
};
/**
* ClutterBoxClass:
*
* The #ClutterBoxClass structure contains only private data
*
* Since: 1.2
*/
struct _ClutterBoxClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding, for future expansion */
void (*clutter_padding_1) (void);
void (*clutter_padding_2) (void);
void (*clutter_padding_3) (void);
void (*clutter_padding_4) (void);
void (*clutter_padding_5) (void);
void (*clutter_padding_6) (void);
};
CLUTTER_DEPRECATED
GType clutter_box_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
ClutterActor * clutter_box_new (ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_layout_manager)
void clutter_box_set_layout_manager (ClutterBox *box,
ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_layout_manager)
ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
void clutter_box_set_color (ClutterBox *box,
const ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
void clutter_box_get_color (ClutterBox *box,
ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_box_packv (ClutterBox *box,
ClutterActor *actor,
guint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_above)
void clutter_box_pack_after (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_below)
void clutter_box_pack_before (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_at_index)
void clutter_box_pack_at (ClutterBox *box,
ClutterActor *actor,
gint position,
const gchar *first_property,
...);
G_END_DECLS
#endif /* __CLUTTER_BOX_H__ */

View File

@@ -0,0 +1,554 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-group
* @short_description: A fixed layout container
*
* A #ClutterGroup is an Actor which contains multiple child actors positioned
* relative to the #ClutterGroup position. Other operations such as scaling,
* rotating and clipping of the group will apply to the child actors.
*
* A #ClutterGroup's size is defined by the size and position of its children;
* it will be the smallest non-negative size that covers the right and bottom
* edges of all of its children.
*
* Setting the size on a Group using #ClutterActor methods like
* clutter_actor_set_size() will override the natural size of the Group,
* however this will not affect the size of the children and they may still
* be painted outside of the allocation of the group. One way to constrain
* the visible area of a #ClutterGroup to a specified allocation is to
* explicitly set the size of the #ClutterGroup and then use the
* #ClutterActor:clip-to-allocation property.
*
* #ClutterGroup as a concrete class has been superceded by #ClutterActor
* since Clutter 1.10. The type itself is not deprecated as it is used by
* #ClutterStage. You should instantiate #ClutterActor and use its API to
* manage child actors.
*/
#include "clutter-build-config.h"
#include <stdarg.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-group.h"
#include "clutter-actor.h"
#include "clutter-actor-private.h"
#include "clutter-container.h"
#include "clutter-fixed-layout.h"
#include "clutter-main.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "cogl/cogl.h"
struct _ClutterGroupPrivate
{
GList *children;
ClutterLayoutManager *layout;
};
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
G_ADD_PRIVATE (ClutterGroup)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init));
static gint
sort_by_depth (gconstpointer a,
gconstpointer b)
{
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
if (depth_a < depth_b)
return -1;
if (depth_a > depth_b)
return 1;
return 0;
}
static void
clutter_group_real_add (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
g_object_ref (actor);
priv->children = g_list_append (priv->children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
clutter_container_sort_depth_order (container);
g_object_unref (actor);
}
static void
clutter_group_real_actor_added (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
/* XXX - children added using clutter_actor_add_child() will
* cause actor-added to be emitted without going through the
* add() virtual function.
*
* if we get an actor-added for a child that is not in our
* list of children already, then we go in compatibility
* mode.
*/
if (g_list_find (priv->children, actor) != NULL)
return;
priv->children = g_list_append (priv->children, actor);
clutter_container_sort_depth_order (container);
}
static void
clutter_group_real_remove (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
g_object_ref (actor);
priv->children = g_list_remove (priv->children, actor);
clutter_actor_unparent (actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-removed", actor);
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
g_object_unref (actor);
}
static void
clutter_group_real_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
/* XXX - same compatibility mode of the ::actor-added implementation */
if (g_list_find (priv->children, actor) == NULL)
return;
priv->children = g_list_remove (priv->children, actor);
}
static void
clutter_group_real_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_append (priv->children, actor);
}
else
{
gint index_ = g_list_index (priv->children, sibling) + 1;
priv->children = g_list_insert (priv->children, actor, index_);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: get rid of this crap; this is so utterly broken and wrong on
* so many levels it's not even funny. sadly, we get to keep this until
* we can break API and remove Group for good.
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
clutter_group_real_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterGroup *self = CLUTTER_GROUP (container);
ClutterGroupPrivate *priv = self->priv;
priv->children = g_list_remove (priv->children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, actor);
}
else
{
gint index_ = g_list_index (priv->children, sibling);
priv->children = g_list_insert (priv->children, actor, index_);
}
/* See comment in group_raise for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
clutter_group_real_sort_depth_order (ClutterContainer *container)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
priv->children = g_list_sort (priv->children, sort_by_depth);
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = clutter_group_real_add;
iface->actor_added = clutter_group_real_actor_added;
iface->remove = clutter_group_real_remove;
iface->actor_removed = clutter_group_real_actor_removed;
iface->raise = clutter_group_real_raise;
iface->lower = clutter_group_real_lower;
iface->sort_depth_order = clutter_group_real_sort_depth_order;
}
static void
clutter_group_real_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
_clutter_actor_get_debug_name (actor));
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, paint_context);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
_clutter_actor_get_debug_name (actor));
}
static void
clutter_group_real_pick (ClutterActor *actor,
ClutterPickContext *pick_context)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
/* Chain up so we get a bounding box pained (if we are reactive) */
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick_context);
g_list_foreach (priv->children, (GFunc) clutter_actor_pick, pick_context);
}
static void
clutter_group_real_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width,
gfloat *natural_width)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
clutter_layout_manager_get_preferred_width (priv->layout,
CLUTTER_CONTAINER (actor),
for_height,
min_width, natural_width);
}
static void
clutter_group_real_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height,
gfloat *natural_height)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
clutter_layout_manager_get_preferred_height (priv->layout,
CLUTTER_CONTAINER (actor),
for_width,
min_height, natural_height);
}
static void
clutter_group_real_allocate (ClutterActor *actor,
const ClutterActorBox *allocation)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
ClutterActorClass *klass;
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
klass->allocate (actor, allocation);
if (priv->children == NULL)
return;
clutter_layout_manager_allocate (priv->layout,
CLUTTER_CONTAINER (actor),
allocation);
}
static void
clutter_group_dispose (GObject *object)
{
ClutterGroup *self = CLUTTER_GROUP (object);
ClutterGroupPrivate *priv = self->priv;
/* Note: we are careful to consider that destroying children could
* have the side-effect of destroying other children so
* priv->children may be modified during clutter_actor_destroy. */
while (priv->children != NULL)
{
ClutterActor *child = priv->children->data;
priv->children = g_list_delete_link (priv->children, priv->children);
clutter_actor_destroy (child);
}
if (priv->layout)
{
clutter_layout_manager_set_container (priv->layout, NULL);
g_object_unref (priv->layout);
priv->layout = NULL;
}
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
}
static void
clutter_group_real_show_all (ClutterActor *self)
{
ClutterActorIter iter;
ClutterActor *actor;
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &actor))
clutter_actor_show (actor);
clutter_actor_show (self);
}
static void
clutter_group_real_hide_all (ClutterActor *actor)
{
ClutterActorIter iter;
clutter_actor_hide (actor);
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &actor))
clutter_actor_hide (actor);
}
static gboolean
clutter_group_real_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
GList *l;
if (priv->children == NULL)
return TRUE;
for (l = priv->children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
const ClutterPaintVolume *child_volume;
/* This gets the paint volume of the child transformed into the
* group's coordinate space... */
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
if (!child_volume)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return TRUE;
}
static void
clutter_group_class_init (ClutterGroupClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
actor_class->allocate = clutter_group_real_allocate;
actor_class->paint = clutter_group_real_paint;
actor_class->pick = clutter_group_real_pick;
actor_class->show_all = clutter_group_real_show_all;
actor_class->hide_all = clutter_group_real_hide_all;
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
gobject_class->dispose = clutter_group_dispose;
}
static void
clutter_group_init (ClutterGroup *self)
{
ClutterActor *actor = CLUTTER_ACTOR (self);
self->priv = clutter_group_get_instance_private (self);
/* turn on some optimization
*
* XXX - these so-called "optimizations" are insane and should have never
* been used. they introduce some weird behaviour that breaks invariants
* and have to be explicitly worked around.
*
* this flag was set by the ClutterFixedLayout, but since that layout
* manager is now the default for ClutterActor, we set the flag explicitly
* here, to avoid breaking perfectly working actors overriding the
* allocate() virtual function.
*
* also, we keep this flag here so that it can die once we get rid of
* ClutterGroup.
*/
clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);
self->priv->layout = clutter_fixed_layout_new ();
g_object_ref_sink (self->priv->layout);
clutter_actor_set_layout_manager (actor, self->priv->layout);
}
/**
* clutter_group_new:
*
* Create a new #ClutterGroup.
*
* Return value: the newly created #ClutterGroup actor
*
* Deprecated: 1.10: Use clutter_actor_new() instead.
*/
ClutterActor *
clutter_group_new (void)
{
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
}
/**
* clutter_group_remove_all:
* @self: A #ClutterGroup
*
* Removes all children actors from the #ClutterGroup.
*
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
*/
void
clutter_group_remove_all (ClutterGroup *self)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
}
/**
* clutter_group_get_n_children:
* @self: A #ClutterGroup
*
* Gets the number of actors held in the group.
*
* Return value: The number of child actors held in the group.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
*/
gint
clutter_group_get_n_children (ClutterGroup *self)
{
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
}
/**
* clutter_group_get_nth_child:
* @self: A #ClutterGroup
* @index_: the position of the requested actor.
*
* Gets a groups child held at @index_ in stack.
*
* Return value: (transfer none): A Clutter actor, or %NULL if
* @index_ is invalid.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
*/
ClutterActor *
clutter_group_get_nth_child (ClutterGroup *self,
gint index_)
{
ClutterActor *actor;
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
actor = CLUTTER_ACTOR (self);
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
return clutter_actor_get_child_at_index (actor, index_);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_GROUP_DEPRECATED_H__
#define __CLUTTER_GROUP_DEPRECATED_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
ClutterActor * clutter_group_new (void);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_child_at_index)
ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
gint index_);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_n_children)
gint clutter_group_get_n_children (ClutterGroup *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_all_children)
void clutter_group_remove_all (ClutterGroup *self);
#ifndef CLUTTER_DISABLE_DEPRECATED
/* for Mr. Mallum only */
#define clutter_group_add(group,actor) G_STMT_START { \
ClutterActor *_actor = (ClutterActor *) (actor); \
if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
{ \
ClutterContainer *_container = (ClutterContainer *) (group); \
clutter_container_add_actor (_container, _actor); \
} } G_STMT_END
#endif /* CLUTTER_DISABLE_DEPRECATED */
G_END_DECLS
#endif /* __CLUTTER_GROUP_DEPRECATED_H__ */

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@@ -0,0 +1,626 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-rectangle
* @short_description: An actor that displays a simple rectangle.
*
* #ClutterRectangle is a #ClutterActor which draws a simple filled rectangle.
*
* #ClutterRectangle is deprecated since Clutter 1.10. If you want an actor
* painting a solid color, you can replace it with #ClutterActor and set the
* #ClutterActor:background-color property to the desired #ClutterColor. If
* you are drawing more complex shapes, use #ClutterCanvas to draw using the
* Cairo 2D API instead.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-actor.h"
#include "clutter-actor-private.h"
#include "clutter-color.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "cogl/cogl.h"
struct _ClutterRectanglePrivate
{
ClutterColor color;
ClutterColor border_color;
guint border_width;
guint has_border : 1;
};
enum
{
PROP_0,
PROP_COLOR,
PROP_BORDER_COLOR,
PROP_BORDER_WIDTH,
PROP_HAS_BORDER
/* FIXME: Add gradient, rounded corner props etc */
};
static const ClutterColor default_color = { 255, 255, 255, 255 };
static const ClutterColor default_border_color = { 0, 0, 0, 255 };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR)
static void
clutter_rectangle_paint (ClutterActor *self,
ClutterPaintContext *paint_context)
{
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv;
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
static CoglPipeline *default_color_pipeline = NULL;
CoglPipeline *content_pipeline;
ClutterActorBox alloc;
CoglColor color;
guint8 tmp_alpha;
CLUTTER_NOTE (PAINT,
"painting rect '%s'",
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
: "unknown");
clutter_actor_get_allocation_box (self, &alloc);
if (G_UNLIKELY (default_color_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
default_color_pipeline = cogl_pipeline_new (ctx);
}
g_assert (default_color_pipeline != NULL);
content_pipeline = cogl_pipeline_copy (default_color_pipeline);
/* compute the composited opacity of the actor taking into
* account the opacity of the color set by the user
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->color.alpha
/ 255;
cogl_color_init_from_4ub (&color,
priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_color_premultiply (&color);
cogl_pipeline_set_color (content_pipeline, &color);
if (priv->has_border)
{
CoglPipeline *border_pipeline;
border_pipeline = cogl_pipeline_copy (default_color_pipeline);
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->border_color.alpha
/ 255;
cogl_color_init_from_4ub (&color,
priv->border_color.red,
priv->border_color.green,
priv->border_color.blue,
tmp_alpha);
cogl_color_premultiply (&color);
cogl_pipeline_set_color (border_pipeline, &color);
/* We paint the border and the content only if the rectangle
* is big enough to show them
*/
if ((priv->border_width * 2) < clutter_actor_box_get_width (&alloc) &&
(priv->border_width * 2) < clutter_actor_box_get_height (&alloc))
{
/* paint the border. this sucks, but it's the only way to make a border */
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
priv->border_width, 0,
clutter_actor_box_get_width (&alloc),
priv->border_width);
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
clutter_actor_box_get_width (&alloc) - priv->border_width,
priv->border_width,
clutter_actor_box_get_width (&alloc),
clutter_actor_box_get_height (&alloc));
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
0, clutter_actor_box_get_height (&alloc) - priv->border_width,
clutter_actor_box_get_width (&alloc) - priv->border_width,
clutter_actor_box_get_height (&alloc));
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
0, 0,
priv->border_width,
clutter_actor_box_get_height (&alloc) - priv->border_width);
/* now paint the rectangle */
cogl_framebuffer_draw_rectangle (framebuffer,
content_pipeline,
priv->border_width, priv->border_width,
clutter_actor_box_get_width (&alloc) - priv->border_width,
clutter_actor_box_get_height (&alloc) - priv->border_width);
}
else
{
/* Otherwise, we draw a rectangle with the same color
* as the border, since we can only fit that into the
* allocation.
*/
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
0, 0,
clutter_actor_box_get_width (&alloc),
clutter_actor_box_get_height (&alloc));
}
cogl_object_unref (border_pipeline);
}
else
{
cogl_framebuffer_draw_rectangle (framebuffer,
content_pipeline,
0, 0,
clutter_actor_box_get_width (&alloc),
clutter_actor_box_get_height (&alloc));
}
cogl_object_unref (content_pipeline);
}
static gboolean
clutter_rectangle_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
return _clutter_actor_set_default_paint_volume (self,
CLUTTER_TYPE_RECTANGLE,
volume);
}
static gboolean
clutter_rectangle_has_overlaps (ClutterActor *self)
{
/* Rectangles never need an offscreen redirect because there are
never any overlapping primitives */
return FALSE;
}
static void
clutter_rectangle_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object);
switch (prop_id)
{
case PROP_COLOR:
clutter_rectangle_set_color (rectangle, clutter_value_get_color (value));
break;
case PROP_BORDER_COLOR:
clutter_rectangle_set_border_color (rectangle,
clutter_value_get_color (value));
break;
case PROP_BORDER_WIDTH:
clutter_rectangle_set_border_width (rectangle,
g_value_get_uint (value));
break;
case PROP_HAS_BORDER:
rectangle->priv->has_border = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_rectangle_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE(object)->priv;
switch (prop_id)
{
case PROP_COLOR:
clutter_value_set_color (value, &priv->color);
break;
case PROP_BORDER_COLOR:
clutter_value_set_color (value, &priv->border_color);
break;
case PROP_BORDER_WIDTH:
g_value_set_uint (value, priv->border_width);
break;
case PROP_HAS_BORDER:
g_value_set_boolean (value, priv->has_border);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_rectangle_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object);
}
static void
clutter_rectangle_dispose (GObject *object)
{
G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object);
}
static void
clutter_rectangle_class_init (ClutterRectangleClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
actor_class->paint = clutter_rectangle_paint;
actor_class->get_paint_volume = clutter_rectangle_get_paint_volume;
actor_class->has_overlaps = clutter_rectangle_has_overlaps;
gobject_class->finalize = clutter_rectangle_finalize;
gobject_class->dispose = clutter_rectangle_dispose;
gobject_class->set_property = clutter_rectangle_set_property;
gobject_class->get_property = clutter_rectangle_get_property;
/**
* ClutterRectangle:color:
*
* The color of the rectangle.
*/
pspec = clutter_param_spec_color ("color",
P_("Color"),
P_("The color of the rectangle"),
&default_color,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
/**
* ClutterRectangle:border-color:
*
* The color of the border of the rectangle.
*
* Since: 0.2
*/
pspec = clutter_param_spec_color ("border-color",
P_("Border Color"),
P_("The color of the border of the rectangle"),
&default_border_color,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_BORDER_COLOR, pspec);
/**
* ClutterRectangle:border-width:
*
* The width of the border of the rectangle, in pixels.
*
* Since: 0.2
*/
g_object_class_install_property (gobject_class,
PROP_BORDER_WIDTH,
g_param_spec_uint ("border-width",
P_("Border Width"),
P_("The width of the border of the rectangle"),
0, G_MAXUINT,
0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterRectangle:has-border:
*
* Whether the #ClutterRectangle should be displayed with a border.
*
* Since: 0.2
*/
g_object_class_install_property (gobject_class,
PROP_HAS_BORDER,
g_param_spec_boolean ("has-border",
P_("Has Border"),
P_("Whether the rectangle should have a border"),
FALSE,
CLUTTER_PARAM_READWRITE));
}
static void
clutter_rectangle_init (ClutterRectangle *self)
{
ClutterRectanglePrivate *priv;
self->priv = priv = clutter_rectangle_get_instance_private (self);
priv->color = default_color;
priv->border_color = default_border_color;
priv->border_width = 0;
priv->has_border = FALSE;
}
/**
* clutter_rectangle_new:
*
* Creates a new #ClutterActor with a rectangular shape.
*
* Return value: a new #ClutterRectangle
*
* Deprecated: 1.10: Use clutter_actor_new() instead
*/
ClutterActor*
clutter_rectangle_new (void)
{
return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL);
}
/**
* clutter_rectangle_new_with_color:
* @color: a #ClutterColor
*
* Creates a new #ClutterActor with a rectangular shape
* and of the given @color.
*
* Return value: a new #ClutterRectangle
*
* Deprecated: 1.10: Use clutter_actor_new() and
* clutter_actor_set_background_color() instead
*/
ClutterActor *
clutter_rectangle_new_with_color (const ClutterColor *color)
{
return g_object_new (CLUTTER_TYPE_RECTANGLE,
"color", color,
NULL);
}
/**
* clutter_rectangle_get_color:
* @rectangle: a #ClutterRectangle
* @color: (out caller-allocates): return location for a #ClutterColor
*
* Retrieves the color of @rectangle.
*
* Deprecated: 1.10: Use #ClutterActor and clutter_actor_get_background_color()
* instead
*/
void
clutter_rectangle_get_color (ClutterRectangle *rectangle,
ClutterColor *color)
{
ClutterRectanglePrivate *priv;
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
g_return_if_fail (color != NULL);
priv = rectangle->priv;
color->red = priv->color.red;
color->green = priv->color.green;
color->blue = priv->color.blue;
color->alpha = priv->color.alpha;
}
/**
* clutter_rectangle_set_color:
* @rectangle: a #ClutterRectangle
* @color: a #ClutterColor
*
* Sets the color of @rectangle.
*
* Deprecated: 1.10: Use #ClutterActor and clutter_actor_set_background_color()
* instead
*/
void
clutter_rectangle_set_color (ClutterRectangle *rectangle,
const ClutterColor *color)
{
ClutterRectanglePrivate *priv;
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
g_return_if_fail (color != NULL);
g_object_ref (rectangle);
priv = rectangle->priv;
priv->color.red = color->red;
priv->color.green = color->green;
priv->color.blue = color->blue;
priv->color.alpha = color->alpha;
#if 0
/* FIXME - appears to be causing border to always get drawn */
if (clutter_color_equal (&priv->color, &priv->border_color))
priv->has_border = FALSE;
else
priv->has_border = TRUE;
#endif
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
g_object_notify (G_OBJECT (rectangle), "color");
g_object_notify (G_OBJECT (rectangle), "has-border");
g_object_unref (rectangle);
}
/**
* clutter_rectangle_get_border_width:
* @rectangle: a #ClutterRectangle
*
* Gets the width (in pixels) of the border used by @rectangle
*
* Return value: the border's width
*
* Since: 0.2
*
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas content
* to draw the border using Cairo
*/
guint
clutter_rectangle_get_border_width (ClutterRectangle *rectangle)
{
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (rectangle), 0);
return rectangle->priv->border_width;
}
/**
* clutter_rectangle_set_border_width:
* @rectangle: a #ClutterRectangle
* @width: the width of the border
*
* Sets the width (in pixel) of the border used by @rectangle.
* A @width of 0 will unset the border.
*
* Since: 0.2
*
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas content
* to draw the border using Cairo
*/
void
clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
guint width)
{
ClutterRectanglePrivate *priv;
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
priv = rectangle->priv;
if (priv->border_width != width)
{
g_object_ref (rectangle);
priv->border_width = width;
if (priv->border_width != 0)
priv->has_border = TRUE;
else
priv->has_border = FALSE;
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
g_object_notify (G_OBJECT (rectangle), "border-width");
g_object_notify (G_OBJECT (rectangle), "has-border");
g_object_unref (rectangle);
}
}
/**
* clutter_rectangle_get_border_color:
* @rectangle: a #ClutterRectangle
* @color: (out caller-allocates): return location for a #ClutterColor
*
* Gets the color of the border used by @rectangle and places
* it into @color.
*
* Since: 0.2
*
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas to draw
* the border with Cairo
*/
void
clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
ClutterColor *color)
{
ClutterRectanglePrivate *priv;
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
g_return_if_fail (color != NULL);
priv = rectangle->priv;
color->red = priv->border_color.red;
color->green = priv->border_color.green;
color->blue = priv->border_color.blue;
color->alpha = priv->border_color.alpha;
}
/**
* clutter_rectangle_set_border_color:
* @rectangle: a #ClutterRectangle
* @color: the color of the border
*
* Sets the color of the border used by @rectangle using @color
*
* Deprecated: 1.10: Use #ClutterActor and a #ClutterCanvas to draw
* the border with Cairo
*/
void
clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
const ClutterColor *color)
{
ClutterRectanglePrivate *priv;
g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle));
g_return_if_fail (color != NULL);
priv = rectangle->priv;
if (priv->border_color.red != color->red ||
priv->border_color.green != color->green ||
priv->border_color.blue != color->blue ||
priv->border_color.alpha != color->alpha)
{
g_object_ref (rectangle);
priv->border_color.red = color->red;
priv->border_color.green = color->green;
priv->border_color.blue = color->blue;
priv->border_color.alpha = color->alpha;
if (clutter_color_equal (&priv->color, &priv->border_color))
priv->has_border = FALSE;
else
priv->has_border = TRUE;
clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle));
g_object_notify (G_OBJECT (rectangle), "border-color");
g_object_notify (G_OBJECT (rectangle), "has-border");
g_object_unref (rectangle);
}
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_RECTANGLE_H__
#define __CLUTTER_RECTANGLE_H__
#include <glib-object.h>
#include <clutter/clutter-actor.h>
#include <clutter/clutter-color.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_RECTANGLE (clutter_rectangle_get_type())
#define CLUTTER_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectangle))
#define CLUTTER_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
#define CLUTTER_IS_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_RECTANGLE))
#define CLUTTER_IS_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_RECTANGLE))
#define CLUTTER_RECTANGLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectangleClass))
typedef struct _ClutterRectangle ClutterRectangle;
typedef struct _ClutterRectangleClass ClutterRectangleClass;
typedef struct _ClutterRectanglePrivate ClutterRectanglePrivate;
/**
* ClutterRectangle:
*
* The #ClutterRectangle structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterRectangle
{
/*< private >*/
ClutterActor parent;
ClutterRectanglePrivate *priv;
};
/**
* ClutterRectangleClass:
*
* The #ClutterRectangleClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterRectangleClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_rectangle1) (void);
void (*_clutter_rectangle2) (void);
void (*_clutter_rectangle3) (void);
void (*_clutter_rectangle4) (void);
};
CLUTTER_DEPRECATED
GType clutter_rectangle_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
ClutterActor *clutter_rectangle_new (void);
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
ClutterActor *clutter_rectangle_new_with_color (const ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
void clutter_rectangle_get_color (ClutterRectangle *rectangle,
ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
void clutter_rectangle_set_color (ClutterRectangle *rectangle,
const ClutterColor *color);
CLUTTER_DEPRECATED
guint clutter_rectangle_get_border_width (ClutterRectangle *rectangle);
CLUTTER_DEPRECATED
void clutter_rectangle_set_border_width (ClutterRectangle *rectangle,
guint width);
CLUTTER_DEPRECATED
void clutter_rectangle_get_border_color (ClutterRectangle *rectangle,
ClutterColor *color);
CLUTTER_DEPRECATED
void clutter_rectangle_set_border_color (ClutterRectangle *rectangle,
const ClutterColor *color);
G_END_DECLS
#endif /* __CLUTTER_RECTANGLE_H__ */

View File

@@ -0,0 +1,91 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_STAGE_DEPRECATED_H__
#define __CLUTTER_STAGE_DEPRECATED_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#ifndef CLUTTER_DISABLE_DEPRECATED
/**
* CLUTTER_STAGE_WIDTH:
*
* Macro that evaluates to the width of the default stage
*
* Since: 0.2
*
* Deprecated: 1.2: Use clutter_actor_get_width() instead
*/
#define CLUTTER_STAGE_WIDTH() (clutter_actor_get_width (clutter_stage_get_default ()))
/**
* CLUTTER_STAGE_HEIGHT:
*
* Macro that evaluates to the height of the default stage
*
* Since: 0.2
*
* Deprecated: 1.2: use clutter_actor_get_height() instead
*/
#define CLUTTER_STAGE_HEIGHT() (clutter_actor_get_height (clutter_stage_get_default ()))
/* Commodity macro, for mallum only */
#define clutter_stage_add(stage,actor) G_STMT_START { \
if (CLUTTER_IS_STAGE ((stage)) && CLUTTER_IS_ACTOR ((actor))) \
{ \
ClutterContainer *_container = (ClutterContainer *) (stage); \
ClutterActor *_actor = (ClutterActor *) (actor); \
clutter_container_add_actor (_container, _actor); \
} } G_STMT_END
#endif /* CLUTTER_DISABLE_DEPRECATED */
CLUTTER_DEPRECATED_FOR(clutter_stage_new)
ClutterActor * clutter_stage_get_default (void);
CLUTTER_DEPRECATED
gboolean clutter_stage_is_default (ClutterStage *stage);
CLUTTER_DEPRECATED_FOR(clutter_actor_queue_redraw)
void clutter_stage_queue_redraw (ClutterStage *stage);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
void clutter_stage_set_color (ClutterStage *stage,
const ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
void clutter_stage_get_color (ClutterStage *stage,
ClutterColor *color);
CLUTTER_DEPRECATED
void clutter_stage_ensure_current (ClutterStage *stage);
G_END_DECLS
#endif /* __CLUTTER_STAGE_DEPRECATED_H__ */

View File

@@ -26,9 +26,6 @@
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_timeline_new_for_actor)
ClutterTimeline * clutter_timeline_new (guint duration_ms);
G_END_DECLS
#endif /* __CLUTTER_TIMELINE_PRIVATE_H__ */

View File

@@ -36,9 +36,9 @@ clutter_headers = [
'clutter-feature.h',
'clutter-fixed-layout.h',
'clutter-flow-layout.h',
'clutter-frame-clock.h',
'clutter-gesture-action.h',
'clutter-grid-layout.h',
'clutter-group.h',
'clutter-image.h',
'clutter-input-device.h',
'clutter-input-device-tool.h',
@@ -123,7 +123,6 @@ clutter_sources = [
'clutter-fixed-layout.c',
'clutter-flatten-effect.c',
'clutter-flow-layout.c',
'clutter-frame-clock.c',
'clutter-gesture-action.c',
'clutter-graphene.c',
'clutter-grid-layout.c',
@@ -141,6 +140,8 @@ clutter_sources = [
'clutter-layout-manager.c',
'clutter-layout-meta.c',
'clutter-main.c',
'clutter-master-clock.c',
'clutter-master-clock-default.c',
'clutter-offscreen-effect.c',
'clutter-page-turn-effect.c',
'clutter-paint-context.c',
@@ -198,6 +199,8 @@ clutter_private_headers = [
'clutter-input-focus-private.h',
'clutter-input-method-private.h',
'clutter-input-pointer-a11y-private.h',
'clutter-master-clock.h',
'clutter-master-clock-default.h',
'clutter-offscreen-effect-private.h',
'clutter-paint-context-private.h',
'clutter-paint-node-private.h',
@@ -209,7 +212,6 @@ clutter_private_headers = [
'clutter-stage-private.h',
'clutter-stage-view-private.h',
'clutter-stage-window.h',
'clutter-timeline-private.h',
]
clutter_nonintrospected_sources = [
@@ -218,10 +220,21 @@ clutter_nonintrospected_sources = [
]
clutter_deprecated_headers = [
'deprecated/clutter-actor.h',
'deprecated/clutter-box.h',
'deprecated/clutter-container.h',
'deprecated/clutter-group.h',
'deprecated/clutter-rectangle.h',
'deprecated/clutter-stage.h',
'deprecated/clutter-timeline.h',
]
clutter_deprecated_sources = [
'deprecated/clutter-box.c',
'deprecated/clutter-group.c',
'deprecated/clutter-rectangle.c',
]
clutter_backend_sources = []
clutter_backend_nonintrospected_sources = [
'cogl/clutter-stage-cogl.c',
@@ -275,8 +288,10 @@ cally_headers = [
'cally/cally-actor.h',
'cally/cally-clone.h',
'cally/cally-factory.h',
'cally/cally-group.h',
'cally/cally.h',
'cally/cally-main.h',
'cally/cally-rectangle.h',
'cally/cally-root.h',
'cally/cally-stage.h',
'cally/cally-text.h',
@@ -287,6 +302,8 @@ cally_sources = [
'cally/cally-actor.c',
'cally/cally.c',
'cally/cally-clone.c',
'cally/cally-group.c',
'cally/cally-rectangle.c',
'cally/cally-root.c',
'cally/cally-stage.c',
'cally/cally-text.c',
@@ -368,6 +385,7 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
clutter_headers,
clutter_private_headers,
clutter_nonintrospected_sources,
clutter_deprecated_sources,
clutter_deprecated_headers,
clutter_backend_sources,
clutter_backend_nonintrospected_sources,
@@ -413,6 +431,7 @@ if have_introspection
clutter_built_headers,
clutter_sources,
clutter_headers,
clutter_deprecated_sources,
clutter_deprecated_headers,
],
nsversion: libmutter_api_version,

View File

@@ -8,7 +8,6 @@ clutter_c_args = [
'-DCLUTTER_SYSCONFDIR="@0@"'.format(join_paths(prefix, sysconfdir)),
'-DCLUTTER_COMPILATION=1',
'-DCOGL_DISABLE_DEPRECATION_WARNINGS',
'-DCOGL_ENABLE_MUTTER_API',
'-DG_LOG_DOMAIN="Clutter"',
]

View File

@@ -48,6 +48,7 @@
#include "cogl1-context.h"
#include "cogl-sub-texture.h"
#include "cogl-gtype-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "driver/gl/cogl-texture-gl-private.h"
#include <stdlib.h>

View File

@@ -51,6 +51,11 @@
#include <stdio.h>
#include <stdlib.h>
/* This isn't defined in the GLES headers */
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
static void _cogl_attribute_free (CoglAttribute *attribute);
COGL_OBJECT_DEFINE (Attribute, attribute);

View File

@@ -34,6 +34,7 @@
#include "cogl-boxed-value.h"
#include "cogl-context-private.h"
#include "driver/gl/cogl-util-gl-private.h"
gboolean
_cogl_boxed_value_equal (const CoglBoxedValue *bva,
@@ -285,5 +286,90 @@ _cogl_boxed_value_set_uniform (CoglContext *ctx,
GLint location,
const CoglBoxedValue *value)
{
ctx->driver_vtable->set_uniform (ctx, location, value);
switch (value->type)
{
case COGL_BOXED_NONE:
break;
case COGL_BOXED_INT:
{
const int *ptr;
if (value->count == 1)
ptr = value->v.int_value;
else
ptr = value->v.int_array;
switch (value->size)
{
case 1:
GE( ctx, glUniform1iv (location, value->count, ptr) );
break;
case 2:
GE( ctx, glUniform2iv (location, value->count, ptr) );
break;
case 3:
GE( ctx, glUniform3iv (location, value->count, ptr) );
break;
case 4:
GE( ctx, glUniform4iv (location, value->count, ptr) );
break;
}
}
break;
case COGL_BOXED_FLOAT:
{
const float *ptr;
if (value->count == 1)
ptr = value->v.float_value;
else
ptr = value->v.float_array;
switch (value->size)
{
case 1:
GE( ctx, glUniform1fv (location, value->count, ptr) );
break;
case 2:
GE( ctx, glUniform2fv (location, value->count, ptr) );
break;
case 3:
GE( ctx, glUniform3fv (location, value->count, ptr) );
break;
case 4:
GE( ctx, glUniform4fv (location, value->count, ptr) );
break;
}
}
break;
case COGL_BOXED_MATRIX:
{
const float *ptr;
if (value->count == 1)
ptr = value->v.matrix;
else
ptr = value->v.float_array;
switch (value->size)
{
case 2:
GE( ctx, glUniformMatrix2fv (location, value->count,
FALSE, ptr) );
break;
case 3:
GE( ctx, glUniformMatrix3fv (location, value->count,
FALSE, ptr) );
break;
case 4:
GE( ctx, glUniformMatrix4fv (location, value->count,
FALSE, ptr) );
break;
}
}
break;
}
}

View File

@@ -46,6 +46,7 @@
#include "cogl-pipeline-cache.h"
#include "cogl-texture-2d.h"
#include "cogl-sampler-cache-private.h"
#include "cogl-gpu-info-private.h"
#include "cogl-gl-header.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-private.h"
@@ -69,12 +70,14 @@ struct _CoglContext
CoglDriver driver;
/* Information about the GPU and driver which we can use to
determine certain workarounds */
CoglGpuInfo gpu;
/* vtables for the driver functions */
const CoglDriverVtable *driver_vtable;
const CoglTextureDriver *texture_driver;
void *driver_context;
int glsl_major;
int glsl_minor;
@@ -121,6 +124,9 @@ struct _CoglContext
CoglMatrixEntry identity_entry;
GArray *texture_units;
int active_texture_unit;
/* Only used for comparing other pipelines when reading pixels. */
CoglPipeline *opaque_color_pipeline;
@@ -309,4 +315,18 @@ void
_cogl_context_set_current_modelview_entry (CoglContext *context,
CoglMatrixEntry *entry);
/*
* _cogl_context_get_gl_extensions:
* @context: A CoglContext
*
* Return value: a NULL-terminated array of strings representing the
* supported extensions by the current driver. This array is owned
* by the caller and should be freed with g_strfreev().
*/
char **
_cogl_context_get_gl_extensions (CoglContext *context);
const char *
_cogl_context_get_gl_version (CoglContext *context);
#endif /* __COGL_CONTEXT_PRIVATE_H */

View File

@@ -45,12 +45,40 @@
#include "cogl-onscreen-private.h"
#include "cogl-attribute-private.h"
#include "cogl1-context.h"
#include "cogl-gpu-info-private.h"
#include "cogl-gtype-private.h"
#include "winsys/cogl-winsys-private.h"
#include <string.h>
#include <stdlib.h>
/* These aren't defined in the GLES headers */
#ifndef GL_POINT_SPRITE
#define GL_POINT_SPRITE 0x8861
#endif
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x821D
#endif
/* This is a relatively new extension */
#ifndef GL_PURGED_CONTEXT_RESET_NV
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#endif
/* These aren't defined in the GLES2 headers */
#ifndef GL_GUILTY_CONTEXT_RESET_ARB
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#endif
#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#endif
#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#endif
static void _cogl_context_free (CoglContext *context);
COGL_OBJECT_DEFINE (Context, context);
@@ -442,6 +470,94 @@ _cogl_context_set_current_modelview_entry (CoglContext *context,
context->current_modelview_entry = entry;
}
char **
_cogl_context_get_gl_extensions (CoglContext *context)
{
const char *env_disabled_extensions;
char **ret;
/* In GL 3, querying GL_EXTENSIONS is deprecated so we have to build
* the array using glGetStringi instead */
#ifdef HAVE_COGL_GL
if (context->driver == COGL_DRIVER_GL3)
{
int num_extensions, i;
context->glGetIntegerv (GL_NUM_EXTENSIONS, &num_extensions);
ret = g_malloc (sizeof (char *) * (num_extensions + 1));
for (i = 0; i < num_extensions; i++)
{
const char *ext =
(const char *) context->glGetStringi (GL_EXTENSIONS, i);
ret[i] = g_strdup (ext);
}
ret[num_extensions] = NULL;
}
else
#endif
{
const char *all_extensions =
(const char *) context->glGetString (GL_EXTENSIONS);
ret = g_strsplit (all_extensions, " ", 0 /* max tokens */);
}
if ((env_disabled_extensions = g_getenv ("COGL_DISABLE_GL_EXTENSIONS")))
{
char **split_env_disabled_extensions;
char **src, **dst;
if (env_disabled_extensions)
split_env_disabled_extensions =
g_strsplit (env_disabled_extensions,
",",
0 /* no max tokens */);
else
split_env_disabled_extensions = NULL;
for (dst = ret, src = ret;
*src;
src++)
{
char **d;
if (split_env_disabled_extensions)
for (d = split_env_disabled_extensions; *d; d++)
if (!strcmp (*src, *d))
goto disabled;
*(dst++) = *src;
continue;
disabled:
g_free (*src);
continue;
}
*dst = NULL;
if (split_env_disabled_extensions)
g_strfreev (split_env_disabled_extensions);
}
return ret;
}
const char *
_cogl_context_get_gl_version (CoglContext *context)
{
const char *version_override;
if ((version_override = g_getenv ("COGL_OVERRIDE_GL_VERSION")))
return version_override;
else
return (const char *) context->glGetString (GL_VERSION);
}
int64_t
cogl_get_clock_time (CoglContext *context)
{
@@ -456,11 +572,24 @@ cogl_get_clock_time (CoglContext *context)
CoglGraphicsResetStatus
cogl_get_graphics_reset_status (CoglContext *context)
{
return context->driver_vtable->get_graphics_reset_status (context);
}
if (!context->glGetGraphicsResetStatus)
return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
gboolean
cogl_context_is_hardware_accelerated (CoglContext *context)
{
return context->driver_vtable->is_hardware_accelerated (context);
switch (context->glGetGraphicsResetStatus ())
{
case GL_GUILTY_CONTEXT_RESET_ARB:
return COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET;
case GL_INNOCENT_CONTEXT_RESET_ARB:
return COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET;
case GL_UNKNOWN_CONTEXT_RESET_ARB:
return COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET;
case GL_PURGED_CONTEXT_RESET_NV:
return COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET;
default:
return COGL_GRAPHICS_RESET_STATUS_NO_ERROR;
}
}

View File

@@ -357,16 +357,6 @@ typedef enum _CoglGraphicsResetStatus
COGL_EXPORT CoglGraphicsResetStatus
cogl_get_graphics_reset_status (CoglContext *context);
/**
* cogl_context_is_hardware_accelerated:
* @context: a #CoglContext pointer
*
* Returns: %TRUE if the @context is hardware accelerated, or %FALSE if
* not.
*/
COGL_EXPORT gboolean
cogl_context_is_hardware_accelerated (CoglContext *context);
G_END_DECLS
#endif /* __COGL_CONTEXT_H__ */

View File

@@ -35,7 +35,6 @@
#include "cogl-offscreen.h"
#include "cogl-framebuffer-private.h"
#include "cogl-attribute-private.h"
#include "cogl-sampler-cache-private.h"
typedef struct _CoglDriverVtable CoglDriverVtable;
@@ -47,12 +46,6 @@ struct _CoglDriverVtable
void
(* context_deinit) (CoglContext *context);
gboolean
(* is_hardware_accelerated) (CoglContext *context);
CoglGraphicsResetStatus
(* get_graphics_reset_status) (CoglContext *context);
/* TODO: factor this out since this is OpenGL specific and
* so can be ignored by non-OpenGL drivers. */
gboolean
@@ -269,19 +262,6 @@ struct _CoglDriverVtable
const void *data,
unsigned int size,
GError **error);
void
(*sampler_init) (CoglContext *context,
CoglSamplerCacheEntry *entry);
void
(*sampler_free) (CoglContext *context,
CoglSamplerCacheEntry *entry);
void
(* set_uniform) (CoglContext *ctx,
GLint location,
const CoglBoxedValue *value);
};
#define COGL_DRIVER_ERROR (_cogl_driver_error_quark ())

View File

@@ -45,7 +45,6 @@ struct _CoglFrameInfo
int64_t global_frame_counter;
};
COGL_EXPORT
CoglFrameInfo *cogl_frame_info_new (int64_t global_frame_counter);
CoglFrameInfo *_cogl_frame_info_new (void);
#endif /* __COGL_FRAME_INFO_PRIVATE_H */

View File

@@ -39,12 +39,11 @@ COGL_OBJECT_DEFINE (FrameInfo, frame_info);
COGL_GTYPE_DEFINE_CLASS (FrameInfo, frame_info);
CoglFrameInfo *
cogl_frame_info_new (int64_t global_frame_counter)
_cogl_frame_info_new (void)
{
CoglFrameInfo *info;
info = g_slice_new0 (CoglFrameInfo);
info->global_frame_counter = global_frame_counter;
return _cogl_frame_info_object_new (info);
}

View File

@@ -45,11 +45,6 @@
G_BEGIN_DECLS
/**
* CoglFrameInfo:
*
* Frame information.
*/
typedef struct _CoglFrameInfo CoglFrameInfo;
#define COGL_FRAME_INFO(X) ((CoglFrameInfo *)(X))

View File

@@ -0,0 +1,41 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _COGL_GLSL_SHADER_PRIVATE_H_
#define _COGL_GLSL_SHADER_PRIVATE_H_
void
_cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
GLuint shader_gl_handle,
GLenum shader_gl_type,
CoglPipeline *pipeline,
GLsizei count_in,
const char **strings_in,
const GLint *lengths_in);
#endif /* _COGL_GLSL_SHADER_PRIVATE_H_ */

View File

@@ -0,0 +1,189 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
* Neil Roberts <neil@linux.intel.com>
*/
#include "cogl-config.h"
#include "cogl-context-private.h"
#include "cogl-glsl-shader-private.h"
#include "cogl-glsl-shader-boilerplate.h"
#include "driver/gl/cogl-util-gl-private.h"
#include <string.h>
#include <glib.h>
static gboolean
add_layer_vertex_boilerplate_cb (CoglPipelineLayer *layer,
void *user_data)
{
GString *layer_declarations = user_data;
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
g_string_append_printf (layer_declarations,
"attribute vec4 cogl_tex_coord%d_in;\n"
"#define cogl_texture_matrix%i cogl_texture_matrix[%i]\n"
"#define cogl_tex_coord%i_out _cogl_tex_coord[%i]\n",
layer->index,
layer->index,
unit_index,
layer->index,
unit_index);
return TRUE;
}
static gboolean
add_layer_fragment_boilerplate_cb (CoglPipelineLayer *layer,
void *user_data)
{
GString *layer_declarations = user_data;
g_string_append_printf (layer_declarations,
"#define cogl_tex_coord%i_in _cogl_tex_coord[%i]\n",
layer->index,
_cogl_pipeline_layer_get_unit_index (layer));
return TRUE;
}
void
_cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
GLuint shader_gl_handle,
GLenum shader_gl_type,
CoglPipeline *pipeline,
GLsizei count_in,
const char **strings_in,
const GLint *lengths_in)
{
const char *vertex_boilerplate;
const char *fragment_boilerplate;
const char **strings = g_alloca (sizeof (char *) * (count_in + 4));
GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 4));
char *version_string;
int count = 0;
int n_layers;
vertex_boilerplate = _COGL_VERTEX_SHADER_BOILERPLATE;
fragment_boilerplate = _COGL_FRAGMENT_SHADER_BOILERPLATE;
version_string = g_strdup_printf ("#version %i\n\n",
ctx->glsl_version_to_use);
strings[count] = version_string;
lengths[count++] = -1;
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL))
{
static const char image_external_extension[] =
"#extension GL_OES_EGL_image_external : require\n";
strings[count] = image_external_extension;
lengths[count++] = sizeof (image_external_extension) - 1;
}
if (shader_gl_type == GL_VERTEX_SHADER)
{
strings[count] = vertex_boilerplate;
lengths[count++] = strlen (vertex_boilerplate);
}
else if (shader_gl_type == GL_FRAGMENT_SHADER)
{
strings[count] = fragment_boilerplate;
lengths[count++] = strlen (fragment_boilerplate);
}
n_layers = cogl_pipeline_get_n_layers (pipeline);
if (n_layers)
{
GString *layer_declarations = ctx->codegen_boilerplate_buffer;
g_string_set_size (layer_declarations, 0);
g_string_append_printf (layer_declarations,
"varying vec4 _cogl_tex_coord[%d];\n",
n_layers);
if (shader_gl_type == GL_VERTEX_SHADER)
{
g_string_append_printf (layer_declarations,
"uniform mat4 cogl_texture_matrix[%d];\n",
n_layers);
_cogl_pipeline_foreach_layer_internal (pipeline,
add_layer_vertex_boilerplate_cb,
layer_declarations);
}
else if (shader_gl_type == GL_FRAGMENT_SHADER)
{
_cogl_pipeline_foreach_layer_internal (pipeline,
add_layer_fragment_boilerplate_cb,
layer_declarations);
}
strings[count] = layer_declarations->str;
lengths[count++] = -1; /* null terminated */
}
memcpy (strings + count, strings_in, sizeof (char *) * count_in);
if (lengths_in)
memcpy (lengths + count, lengths_in, sizeof (GLint) * count_in);
else
{
int i;
for (i = 0; i < count_in; i++)
lengths[count + i] = -1; /* null terminated */
}
count += count_in;
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SHOW_SOURCE)))
{
GString *buf = g_string_new (NULL);
int i;
g_string_append_printf (buf,
"%s shader:\n",
shader_gl_type == GL_VERTEX_SHADER ?
"vertex" : "fragment");
for (i = 0; i < count; i++)
if (lengths[i] != -1)
g_string_append_len (buf, strings[i], lengths[i]);
else
g_string_append (buf, strings[i]);
g_message ("%s", buf->str);
g_string_free (buf, TRUE);
}
GE( ctx, glShaderSource (shader_gl_handle, count,
(const char **) strings, lengths) );
g_free (version_string);
}

View File

@@ -0,0 +1,112 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_GPU_INFO_PRIVATE_H
#define __COGL_GPU_INFO_PRIVATE_H
#include "cogl-context.h"
typedef enum _CoglGpuInfoArchitectureFlag
{
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE,
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_TILED,
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_SOFTWARE,
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE,
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_DEFERRED,
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_SOFTWARE
} CoglGpuInfoArchitectureFlag;
typedef enum _CoglGpuInfoArchitecture
{
COGL_GPU_INFO_ARCHITECTURE_UNKNOWN,
COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE,
COGL_GPU_INFO_ARCHITECTURE_SGX,
COGL_GPU_INFO_ARCHITECTURE_MALI,
COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE,
COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE,
COGL_GPU_INFO_ARCHITECTURE_SWRAST
} CoglGpuInfoArchitecture;
typedef enum
{
COGL_GPU_INFO_VENDOR_UNKNOWN,
COGL_GPU_INFO_VENDOR_INTEL,
COGL_GPU_INFO_VENDOR_IMAGINATION_TECHNOLOGIES,
COGL_GPU_INFO_VENDOR_ARM,
COGL_GPU_INFO_VENDOR_QUALCOMM,
COGL_GPU_INFO_VENDOR_NVIDIA,
COGL_GPU_INFO_VENDOR_ATI,
COGL_GPU_INFO_VENDOR_MESA
} CoglGpuInfoVendor;
typedef enum
{
COGL_GPU_INFO_DRIVER_PACKAGE_UNKNOWN,
COGL_GPU_INFO_DRIVER_PACKAGE_MESA
} CoglGpuInfoDriverPackage;
typedef enum
{
COGL_GPU_INFO_DRIVER_STUB
} CoglGpuInfoDriverBug;
typedef struct _CoglGpuInfoVersion CoglGpuInfoVersion;
typedef struct _CoglGpuInfo CoglGpuInfo;
struct _CoglGpuInfo
{
CoglGpuInfoVendor vendor;
const char *vendor_name;
CoglGpuInfoDriverPackage driver_package;
const char *driver_package_name;
int driver_package_version;
CoglGpuInfoArchitecture architecture;
const char *architecture_name;
CoglGpuInfoArchitectureFlag architecture_flags;
CoglGpuInfoDriverBug driver_bugs;
};
/*
* _cogl_gpu_info_init:
* @ctx: A #CoglContext
* @gpu: A return location for the GPU information
*
* Determines information about the GPU and driver from the given
* context.
*/
void
_cogl_gpu_info_init (CoglContext *ctx,
CoglGpuInfo *gpu);
#endif /* __COGL_GPU_INFO_PRIVATE_H */

572
cogl/cogl/cogl-gpu-info.c Normal file
View File

@@ -0,0 +1,572 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#include "cogl-config.h"
#include <string.h>
#include <errno.h>
#include <test-fixtures/test-unit.h>
#include "cogl-gpu-info-private.h"
#include "cogl-context-private.h"
#include "cogl-version.h"
typedef struct
{
const char *renderer_string;
const char *version_string;
const char *vendor_string;
} CoglGpuInfoStrings;
typedef struct CoglGpuInfoArchitectureDescription
{
CoglGpuInfoArchitecture architecture;
const char *name;
CoglGpuInfoArchitectureFlag flags;
gboolean (* check_function) (const CoglGpuInfoStrings *strings);
} CoglGpuInfoArchitectureDescription;
typedef struct
{
CoglGpuInfoVendor vendor;
const char *name;
gboolean (* check_function) (const CoglGpuInfoStrings *strings);
const CoglGpuInfoArchitectureDescription *architectures;
} CoglGpuInfoVendorDescription;
typedef struct
{
CoglGpuInfoDriverPackage driver_package;
const char *name;
gboolean (* check_function) (const CoglGpuInfoStrings *strings,
int *version_out);
} CoglGpuInfoDriverPackageDescription;
static gboolean
_cogl_gpu_info_parse_version_string (const char *version_string,
int n_components,
const char **tail,
int *version_ret)
{
int version = 0;
uint64_t part;
int i;
for (i = 0; ; i++)
{
errno = 0;
part = g_ascii_strtoull (version_string,
(char **) &version_string,
10);
if (errno || part > COGL_VERSION_MAX_COMPONENT_VALUE)
return FALSE;
version |= part << ((2 - i) * COGL_VERSION_COMPONENT_BITS);
if (i + 1 >= n_components)
break;
if (*version_string != '.')
return FALSE;
version_string++;
}
if (version_ret)
*version_ret = version;
if (tail)
*tail = version_string;
return TRUE;
}
static gboolean
match_phrase (const char *string, const char *phrase)
{
const char *part = strstr (string, phrase);
int len;
if (part == NULL)
return FALSE;
/* The match must either be at the beginning of the string or
preceded by a space. */
if (part > string && part[-1] != ' ')
return FALSE;
/* Also match must either be at end of string or followed by a
* space. */
len = strlen (phrase);
if (part[len] != '\0' && part[len] != ' ')
return FALSE;
return TRUE;
}
static gboolean
check_intel_vendor (const CoglGpuInfoStrings *strings)
{
return match_phrase (strings->renderer_string, "Intel(R)");
}
static gboolean
check_imagination_technologies_vendor (const CoglGpuInfoStrings *strings)
{
if (strcmp (strings->vendor_string, "Imagination Technologies") != 0)
return FALSE;
return TRUE;
}
static gboolean
check_arm_vendor (const CoglGpuInfoStrings *strings)
{
if (strcmp (strings->vendor_string, "ARM") != 0)
return FALSE;
return TRUE;
}
static gboolean
check_qualcomm_vendor (const CoglGpuInfoStrings *strings)
{
if (strcmp (strings->vendor_string, "Qualcomm") != 0)
return FALSE;
return TRUE;
}
static gboolean
check_nvidia_vendor (const CoglGpuInfoStrings *strings)
{
if (strcmp (strings->vendor_string, "NVIDIA") != 0 &&
strcmp (strings->vendor_string, "NVIDIA Corporation") != 0)
return FALSE;
return TRUE;
}
static gboolean
check_ati_vendor (const CoglGpuInfoStrings *strings)
{
if (strcmp (strings->vendor_string, "ATI") != 0)
return FALSE;
return TRUE;
}
static gboolean
check_mesa_vendor (const CoglGpuInfoStrings *strings)
{
if (strcmp (strings->vendor_string, "Tungsten Graphics, Inc") == 0)
return TRUE;
else if (strcmp (strings->vendor_string, "VMware, Inc.") == 0)
return TRUE;
else if (strcmp (strings->vendor_string, "Mesa Project") == 0)
return TRUE;
return FALSE;
}
static gboolean
check_true (const CoglGpuInfoStrings *strings)
{
/* This is a last resort so it always matches */
return TRUE;
}
static gboolean
check_sandybridge_architecture (const CoglGpuInfoStrings *strings)
{
return match_phrase (strings->renderer_string, "Sandybridge");
}
static gboolean
check_llvmpipe_architecture (const CoglGpuInfoStrings *strings)
{
return match_phrase (strings->renderer_string, "llvmpipe");
}
static gboolean
check_softpipe_architecture (const CoglGpuInfoStrings *strings)
{
return match_phrase (strings->renderer_string, "softpipe");
}
static gboolean
check_swrast_architecture (const CoglGpuInfoStrings *strings)
{
return match_phrase (strings->renderer_string, "software rasterizer") ||
match_phrase (strings->renderer_string, "Software Rasterizer");
}
static gboolean
check_sgx_architecture (const CoglGpuInfoStrings *strings)
{
if (strncmp (strings->renderer_string, "PowerVR SGX", 12) != 0)
return FALSE;
return TRUE;
}
static gboolean
check_mali_architecture (const CoglGpuInfoStrings *strings)
{
if (strncmp (strings->renderer_string, "Mali-", 5) != 0)
return FALSE;
return TRUE;
}
static const CoglGpuInfoArchitectureDescription
intel_architectures[] =
{
{
COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE,
"Sandybridge",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE,
check_sandybridge_architecture
},
{
COGL_GPU_INFO_ARCHITECTURE_UNKNOWN,
"Unknown",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE,
check_true
}
};
static const CoglGpuInfoArchitectureDescription
powervr_architectures[] =
{
{
COGL_GPU_INFO_ARCHITECTURE_SGX,
"SGX",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_TILED |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_DEFERRED,
check_sgx_architecture
},
{
COGL_GPU_INFO_ARCHITECTURE_UNKNOWN,
"Unknown",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_TILED |
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_TILED,
check_true
}
};
static const CoglGpuInfoArchitectureDescription
arm_architectures[] =
{
{
COGL_GPU_INFO_ARCHITECTURE_MALI,
"Mali",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_TILED |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE,
check_mali_architecture
},
{
COGL_GPU_INFO_ARCHITECTURE_UNKNOWN,
"Unknown",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_TILED |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE,
check_true
}
};
static const CoglGpuInfoArchitectureDescription
mesa_architectures[] =
{
{
COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE,
"LLVM Pipe",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_SOFTWARE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_SOFTWARE,
check_llvmpipe_architecture
},
{
COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE,
"Softpipe",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_SOFTWARE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_SOFTWARE,
check_softpipe_architecture
},
{
COGL_GPU_INFO_ARCHITECTURE_SWRAST,
"SWRast",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_SOFTWARE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_SOFTWARE,
check_swrast_architecture
},
{
COGL_GPU_INFO_ARCHITECTURE_UNKNOWN,
"Unknown",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_FRAGMENT_IMMEDIATE_MODE,
check_true
}
};
static const CoglGpuInfoArchitectureDescription
unknown_architectures[] =
{
{
COGL_GPU_INFO_ARCHITECTURE_UNKNOWN,
"Unknown",
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE |
COGL_GPU_INFO_ARCHITECTURE_FLAG_VERTEX_IMMEDIATE_MODE,
check_true
}
};
static const CoglGpuInfoVendorDescription
_cogl_gpu_info_vendors[] =
{
{
COGL_GPU_INFO_VENDOR_INTEL,
"Intel",
check_intel_vendor,
intel_architectures
},
{
COGL_GPU_INFO_VENDOR_IMAGINATION_TECHNOLOGIES,
"Imagination Technologies",
check_imagination_technologies_vendor,
powervr_architectures
},
{
COGL_GPU_INFO_VENDOR_ARM,
"ARM",
check_arm_vendor,
arm_architectures
},
{
COGL_GPU_INFO_VENDOR_QUALCOMM,
"Qualcomm",
check_qualcomm_vendor,
unknown_architectures
},
{
COGL_GPU_INFO_VENDOR_NVIDIA,
"Nvidia",
check_nvidia_vendor,
unknown_architectures
},
{
COGL_GPU_INFO_VENDOR_ATI,
"ATI",
check_ati_vendor,
unknown_architectures
},
/* Must be last */
{
COGL_GPU_INFO_VENDOR_MESA,
"Mesa",
check_mesa_vendor,
mesa_architectures
},
{
COGL_GPU_INFO_VENDOR_UNKNOWN,
"Unknown",
check_true,
unknown_architectures
}
};
static gboolean
check_mesa_driver_package (const CoglGpuInfoStrings *strings,
int *version_ret)
{
uint64_t micro_part;
const char *v;
/* The version string should always begin a two-part GL version
number */
if (!_cogl_gpu_info_parse_version_string (strings->version_string,
2, /* n_components */
&v, /* tail */
NULL /* version_ret */))
return FALSE;
/* In mesa this will be followed optionally by "(Core Profile)" and
* then "Mesa" */
v = strstr (v, " Mesa ");
if (!v)
return FALSE;
v += 6;
/* Next there will be a version string that is at least two
components. On a git devel build the version will be something
like "-devel<git hash>" instead */
if (!_cogl_gpu_info_parse_version_string (v,
2, /* n_components */
&v, /* tail */
version_ret))
return FALSE;
/* If it is a development build then we'll just leave the micro
number as 0 */
if (g_str_has_prefix (v, "-devel"))
return TRUE;
/* Otherwise there should be a micro version number */
if (*v != '.')
return FALSE;
errno = 0;
micro_part = g_ascii_strtoull (v + 1, NULL /* endptr */, 10 /* base */);
if (errno || micro_part > COGL_VERSION_MAX_COMPONENT_VALUE)
return FALSE;
*version_ret = COGL_VERSION_ENCODE (COGL_VERSION_GET_MAJOR (*version_ret),
COGL_VERSION_GET_MINOR (*version_ret),
micro_part);
return TRUE;
}
UNIT_TEST (check_mesa_driver_package_parser,
0, /* no requirements */
0 /* no failure cases */)
{
/* renderer_string, version_string, vendor_string;*/
const CoglGpuInfoStrings test_strings[2] = {
{ NULL, "3.1 Mesa 9.2-devel15436ad", NULL },
{ NULL, "3.1 (Core Profile) Mesa 9.2.0-devel (git-15436ad)", NULL }
};
int i;
int version;
for (i = 0; i < G_N_ELEMENTS (test_strings); i++)
{
g_assert (check_mesa_driver_package (&test_strings[i], &version));
g_assert_cmpint (version, ==, COGL_VERSION_ENCODE (9, 2, 0));
}
}
static gboolean
check_unknown_driver_package (const CoglGpuInfoStrings *strings,
int *version_out)
{
*version_out = 0;
/* This is a last resort so it always matches */
return TRUE;
}
static const CoglGpuInfoDriverPackageDescription
_cogl_gpu_info_driver_packages[] =
{
{
COGL_GPU_INFO_DRIVER_PACKAGE_MESA,
"Mesa",
check_mesa_driver_package
},
/* Must be last */
{
COGL_GPU_INFO_DRIVER_PACKAGE_UNKNOWN,
"Unknown",
check_unknown_driver_package
}
};
void
_cogl_gpu_info_init (CoglContext *ctx,
CoglGpuInfo *gpu)
{
CoglGpuInfoStrings strings;
int i;
strings.renderer_string = (const char *) ctx->glGetString (GL_RENDERER);
strings.version_string = _cogl_context_get_gl_version (ctx);
strings.vendor_string = (const char *) ctx->glGetString (GL_VENDOR);
/* Determine the driver package */
for (i = 0; ; i++)
{
const CoglGpuInfoDriverPackageDescription *description =
_cogl_gpu_info_driver_packages + i;
if (description->check_function (&strings, &gpu->driver_package_version))
{
gpu->driver_package = description->driver_package;
gpu->driver_package_name = description->name;
break;
}
}
/* Determine the GPU vendor */
for (i = 0; ; i++)
{
const CoglGpuInfoVendorDescription *description =
_cogl_gpu_info_vendors + i;
if (description->check_function (&strings))
{
int j;
gpu->vendor = description->vendor;
gpu->vendor_name = description->name;
for (j = 0; ; j++)
{
const CoglGpuInfoArchitectureDescription *architecture =
description->architectures + j;
if (architecture->check_function (&strings))
{
gpu->architecture = architecture->architecture;
gpu->architecture_name = architecture->name;
gpu->architecture_flags = architecture->flags;
goto probed;
}
}
}
}
probed:
COGL_NOTE (WINSYS, "Driver package = %s, vendor = %s, architecture = %s\n",
gpu->driver_package_name,
gpu->vendor_name,
gpu->architecture_name);
/* Determine the driver bugs */
gpu->driver_bugs = 0;
}

View File

@@ -41,6 +41,7 @@
#include "cogl-matrix-private.h"
#include "cogl-magazine-private.h"
#include "cogl-gtype-private.h"
#include "driver/gl/cogl-util-gl-private.h"
static void _cogl_matrix_stack_free (CoglMatrixStack *stack);

View File

@@ -293,14 +293,15 @@ _cogl_onscreen_queue_event (CoglOnscreen *onscreen,
void
cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info)
int n_rectangles)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
CoglFrameInfo *info;
g_return_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
info = _cogl_frame_info_new ();
info->frame_counter = onscreen->frame_counter;
g_queue_push_tail (&onscreen->pending_frame_infos, info);
@@ -309,8 +310,7 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
winsys = _cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_swap_buffers_with_damage (onscreen,
rectangles, n_rectangles,
info);
rectangles, n_rectangles);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
@@ -334,23 +334,23 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
}
void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen,
CoglFrameInfo *info)
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0, info);
cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0);
}
void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info)
int n_rectangles)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
CoglFrameInfo *info;
g_return_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
info = _cogl_frame_info_new ();
info->frame_counter = onscreen->frame_counter;
g_queue_push_tail (&onscreen->pending_frame_infos, info);
@@ -365,8 +365,7 @@ cogl_onscreen_swap_region (CoglOnscreen *onscreen,
winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
rectangles,
n_rectangles,
info);
n_rectangles);
cogl_framebuffer_discard_buffers (framebuffer,
COGL_BUFFER_BIT_COLOR |
@@ -407,21 +406,22 @@ cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
}
void
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout,
CoglFrameInfo *info)
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
CoglFrameInfo *info;
g_return_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
g_return_if_fail (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT));
info = _cogl_frame_info_new ();
info->frame_counter = onscreen->frame_counter;
g_queue_push_tail (&onscreen->pending_frame_infos, info);
winsys = _cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_direct_scanout (onscreen, scanout, info);
winsys->onscreen_direct_scanout (onscreen, scanout);
onscreen->frame_counter++;
}

View File

@@ -178,8 +178,7 @@ cogl_onscreen_hide (CoglOnscreen *onscreen);
* Stability: unstable
*/
COGL_EXPORT void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen,
CoglFrameInfo *frame_info);
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen);
/**
@@ -285,16 +284,14 @@ cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen);
COGL_EXPORT void
cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info);
int n_rectangles);
/**
* cogl_onscreen_direct_scanout: (skip)
*/
COGL_EXPORT void
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout,
CoglFrameInfo *info);
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout);
/**
* cogl_onscreen_swap_region:
@@ -319,8 +316,7 @@ cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
COGL_EXPORT void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles,
CoglFrameInfo *info);
int n_rectangles);
/**
* CoglFrameEvent:

View File

@@ -44,6 +44,7 @@
#include "cogl-node-private.h"
#include "cogl-context-private.h"
#include "cogl-texture-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include <string.h>
@@ -341,6 +342,8 @@ _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change)
{
CoglTextureUnit *unit;
/* Identify the case where the layer is new with no owner or
* dependants and so we don't need to do anything. */
if (_cogl_list_empty (&COGL_NODE (layer)->children) &&
@@ -400,6 +403,15 @@ _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
progend->layer_pre_change_notify (required_owner, layer, change);
}
/* If the layer being changed is the same as the last layer we
* flushed to the corresponding texture unit then we keep a track of
* the changes so we can try to minimize redundant OpenGL calls if
* the same layer is flushed again.
*/
unit = _cogl_get_texture_unit (_cogl_pipeline_layer_get_unit_index (layer));
if (unit->layer == layer)
unit->layer_changes_since_flush |= change;
init_layer_state:
if (required_owner)

View File

@@ -51,6 +51,22 @@
#include "cogl-pixel-buffer.h"
#include "cogl-gtype-private.h"
/*
* GL/GLES compatibility defines for the buffer API:
*/
#if defined (HAVE_COGL_GL)
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB
#endif
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB
#endif
#endif
static void
_cogl_pixel_buffer_free (CoglPixelBuffer *buffer);

View File

@@ -34,6 +34,11 @@
#include "cogl-sampler-cache-private.h"
#include "cogl-context-private.h"
#include "driver/gl/cogl-util-gl-private.h"
#ifndef GL_TEXTURE_WRAP_R
#define GL_TEXTURE_WRAP_R 0x8072
#endif
struct _CoglSamplerCache
{
@@ -49,6 +54,10 @@ struct _CoglSamplerCache
GL state. */
GHashTable *hash_table_cogl;
GHashTable *hash_table_gl;
/* This is used for generated fake unique sampler object numbers
when the sampler object extension is not supported */
GLuint next_fake_sampler_object_number;
};
static CoglSamplerCacheWrapMode
@@ -167,10 +176,22 @@ _cogl_sampler_cache_new (CoglContext *context)
sampler_state_equal_gl);
cache->hash_table_cogl = g_hash_table_new (hash_sampler_state_cogl,
sampler_state_equal_cogl);
cache->next_fake_sampler_object_number = 1;
return cache;
}
static void
set_wrap_mode (CoglContext *context,
GLuint sampler_object,
GLenum param,
CoglSamplerCacheWrapMode wrap_mode)
{
GE( context, glSamplerParameteri (sampler_object,
param,
wrap_mode) );
}
static CoglSamplerCacheEntry *
_cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
const CoglSamplerCacheEntry *key)
@@ -181,9 +202,39 @@ _cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
if (entry == NULL)
{
CoglContext *context = cache->context;
entry = g_slice_dup (CoglSamplerCacheEntry, key);
cache->context->driver_vtable->sampler_init (cache->context, entry);
if (_cogl_has_private_feature (context,
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
{
GE( context, glGenSamplers (1, &entry->sampler_object) );
GE( context, glSamplerParameteri (entry->sampler_object,
GL_TEXTURE_MIN_FILTER,
entry->min_filter) );
GE( context, glSamplerParameteri (entry->sampler_object,
GL_TEXTURE_MAG_FILTER,
entry->mag_filter) );
set_wrap_mode (context,
entry->sampler_object,
GL_TEXTURE_WRAP_S,
entry->wrap_mode_s);
set_wrap_mode (context,
entry->sampler_object,
GL_TEXTURE_WRAP_T,
entry->wrap_mode_t);
}
else
{
/* If sampler objects aren't supported then we'll invent a
unique number so that pipelines can still compare the
unique state just by comparing the sampler object
numbers */
entry->sampler_object = cache->next_fake_sampler_object_number++;
}
g_hash_table_insert (cache->hash_table_gl, entry, entry);
}
@@ -269,7 +320,9 @@ hash_table_free_gl_cb (void *key,
CoglContext *context = user_data;
CoglSamplerCacheEntry *entry = value;
context->driver_vtable->sampler_free (context, entry);
if (_cogl_has_private_feature (context,
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
GE( context, glDeleteSamplers (1, &entry->sampler_object) );
g_slice_free (CoglSamplerCacheEntry, entry);
}

View File

@@ -402,11 +402,6 @@ _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
{
CoglContext *ctx = tex->context;
/* Since we are about to ask the GPU to generate mipmaps of tex, we
* better make sure tex is up-to-date.
*/
_cogl_texture_flush_journal_rendering (tex);
ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
tex_2d->mipmaps_dirty = FALSE;

View File

@@ -62,6 +62,11 @@
#include <stdlib.h>
#include <math.h>
/* This isn't defined in the GLES headers */
#ifndef GL_RED
#define GL_RED 0x1903
#endif
COGL_GTYPE_DEFINE_INTERFACE (Texture, texture);
uint32_t
@@ -781,6 +786,8 @@ cogl_texture_get_data (CoglTexture *texture,
if (texture_format == COGL_PIXEL_FORMAT_A_8)
{
closest_format = COGL_PIXEL_FORMAT_A_8;
closest_gl_format = GL_RED;
closest_gl_type = GL_UNSIGNED_BYTE;
}
else if (format == COGL_PIXEL_FORMAT_A_8)
{
@@ -791,6 +798,8 @@ cogl_texture_get_data (CoglTexture *texture,
* pre-multiplied here because we're only going to look at
* the alpha component */
closest_format = COGL_PIXEL_FORMAT_RGBA_8888;
closest_gl_format = GL_RGBA;
closest_gl_type = GL_UNSIGNED_BYTE;
}
}

View File

@@ -31,6 +31,7 @@
#include "cogl-config.h"
#include "cogl-util.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"

View File

@@ -47,4 +47,16 @@ struct _CoglShader
char *source;
};
void
_cogl_shader_compile_real (CoglHandle handle,
CoglPipeline *pipeline);
void
_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
GLenum shader_gl_type,
int n_tex_coord_attribs,
GLsizei count_in,
const char **strings_in,
const GLint *lengths_in);
#endif /* __COGL_SHADER_H */

View File

@@ -32,6 +32,7 @@
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-glsl-shader-private.h"
#include "cogl-glsl-shader-boilerplate.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "deprecated/cogl-shader-private.h"
@@ -44,6 +45,13 @@ static void _cogl_shader_free (CoglShader *shader);
COGL_HANDLE_DEFINE (Shader, shader);
#ifndef GL_FRAGMENT_SHADER
#define GL_FRAGMENT_SHADER 0x8B30
#endif
#ifndef GL_VERTEX_SHADER
#define GL_VERTEX_SHADER 0x8B31
#endif
static void
_cogl_shader_free (CoglShader *shader)
{
@@ -83,6 +91,23 @@ cogl_create_shader (CoglShaderType type)
return _cogl_shader_handle_new (shader);
}
static void
delete_shader (CoglShader *shader)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (shader->gl_handle)
GE (ctx, glDeleteShader (shader->gl_handle));
shader->gl_handle = 0;
if (shader->compilation_pipeline)
{
cogl_object_unref (shader->compilation_pipeline);
shader->compilation_pipeline = NULL;
}
}
void
cogl_shader_source (CoglHandle handle,
const char *source)
@@ -99,6 +124,77 @@ cogl_shader_source (CoglHandle handle,
shader->source = g_strdup (source);
}
void
_cogl_shader_compile_real (CoglHandle handle,
CoglPipeline *pipeline)
{
CoglShader *shader = handle;
GLenum gl_type;
GLint status;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (shader->gl_handle)
{
CoglPipeline *prev = shader->compilation_pipeline;
/* XXX: currently the only things that will affect the
* boilerplate for user shaders, apart from driver features,
* are the pipeline layer-indices and texture-unit-indices
*/
if (pipeline == prev ||
_cogl_pipeline_layer_and_unit_numbers_equal (prev, pipeline))
return;
}
if (shader->gl_handle)
delete_shader (shader);
switch (shader->type)
{
case COGL_SHADER_TYPE_VERTEX:
gl_type = GL_VERTEX_SHADER;
break;
case COGL_SHADER_TYPE_FRAGMENT:
gl_type = GL_FRAGMENT_SHADER;
break;
default:
g_assert_not_reached ();
break;
}
shader->gl_handle = ctx->glCreateShader (gl_type);
_cogl_glsl_shader_set_source_with_boilerplate (ctx,
shader->gl_handle,
gl_type,
pipeline,
1,
(const char **)
&shader->source,
NULL);
GE (ctx, glCompileShader (shader->gl_handle));
shader->compilation_pipeline = cogl_object_ref (pipeline);
GE (ctx, glGetShaderiv (shader->gl_handle, GL_COMPILE_STATUS, &status));
if (!status)
{
char buffer[512];
int len = 0;
ctx->glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer);
buffer[len] = '\0';
g_warning ("Failed to compile GLSL program:\n"
"src:\n%s\n"
"error:\n%s\n",
shader->source,
buffer);
}
}
CoglShaderType
cogl_shader_get_type (CoglHandle handle)
{

View File

@@ -43,11 +43,11 @@
#include "cogl-snippet-private.h"
#include "cogl-list.h"
#include "driver/gl/cogl-util-gl-private.h"
#include "driver/gl/cogl-pipeline-opengl-private.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-pipeline-cache.h"
#include "cogl-glsl-shader-private.h"
#include "driver/gl/cogl-pipeline-fragend-glsl-private.h"
#include "deprecated/cogl-shader-private.h"
#include "deprecated/cogl-program-private.h"

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