Commit Graph

6631 Commits

Author SHA1 Message Date
Georges Basile Stavracas Neto
fcd1ff9c56
clutter-texture: Remove cogl_rectangle_with_texture_coords()
Mostly as expected, this port is also trivial. A small cleanup
accompanies this patch, making gen_texcoords_and_draw_cogl_rectangle()
receive the framebuffer that it should draw into.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
a227e4078b
clutter-wayland-surface: Remove cogl_rectangle()
This is a very straightforward port too: simply replacing
cogl_rectangle() by cogl_framebuffer_draw_rectangle().
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
cabcad1856
clutter-text: Replace cogl_rectangle()
Because ClutterText has a somewhat convoluted drawing routine,
replacing cogl_rectangle() here isn't as straightfoward as the
effects were.

A new CoglPipeline is now part of the ClutterText struct, and
is used to set the color of the  background or the selection.

Another change is paint_selection() now receives a framebuffer
to draw into. The check for NULL framebuffer does not make
sense here, since there is always a draw framebuffer set
when in the drawing function. Because of that, the check is
now gone.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
4c3d9fccc1
clutter-*-effect: Remove cogl_rectangle()
All those effects have the same basic pattern of setting a
color of a pipeline, then drawing a rect with cogl_rectangle().

Thus, replacing those was as easy as retrieving the draw
framebuffer and calling cogl_framebuffer_draw_rectangle() on it.
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
203725bfd3
clutter-actor: Remove cogl_rectangle from pick()
The default implementation of ClutterActor.pick() uses
cogl_rectangle() to draw the rectangle with the color
for picking.

Replace that by cogl_framebuffer_draw_rectangle(). A
static color pipeline had to be created in order to
hold the pick color.
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
c1b6184e0a
clutter-stage: Pass framebuffer to read pixels from
Instead of using cogl_read_pixels(), which is deprecated and
uses the implicit framebuffer, pass the current CoglFramebuffer
and use cogl_framebuffer_read_pixels().
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
dd82fbebf6
clutter-stage: Replace cogl_clear by cogl_framebuffer_clear
Another case of a simple and direct API translation. Instead of
using the deprecated cogl_clear() function, replace it by the
non-deprecated cogl_framebuffer_clear().
2018-11-18 20:28:37 -02:00
Jonas Ådahl
a892e7a6aa clutter/tests: Remove events-touch test
The events-touch test tested that clutter could properly process evdev
touch events. It used uinput to post evdev touch events, thus only ran
when runnig the test as root. Running as non-root it'd just silently
pass. As Clutter doesn't process evdev touch events anymore,
libinput does, so the test is fairly pointless, so remove it.
2018-11-14 15:55:45 +01:00
Jonas Ådahl
626c3745e2 clutter/master-clock: Destroy source when paused
Pausing the master clock didn't actually pause it if there was already a
scheduled frame in progress. This is problematic if one actually expects
to see no new frame scheduling to happen after pausing, for example it
caused actor 'pre-paint' to be signalled on actors, but nothing was ever
painted.

Avoid this by destroying the master clock source when pausing, and then
recreating it when resuming.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/309
2018-11-14 14:37:04 +01:00
Florian Müllner
9f79cf8a60 Revert "clutter: Avoid redundant margin changes"
This reverts commit 59acb38951.
2018-11-14 01:56:47 +01:00
Daniel van Vugt
59acb38951 clutter: Avoid redundant margin changes
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless but also expensive since it
incurs full stage relayouts and reallocation. So just avoid redundant
margin changes.

Helps to further improve:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349
2018-11-13 14:21:31 +00:00
Niels De Graef
0b9404dcbe clutter/device-manager/evdev: Fix constraint cb
As pointed out by @jadahl, this shouldn't matter too much, as the
`constraint_callback` should always be set when initializing the mutter
backend.
2018-11-12 15:38:04 +01:00
Niels De Graef
9fb46cca55 clutter/keyframe-transition: Properly compare keys 2018-11-12 15:36:29 +01:00
Niels De Graef
2a4f1be81b clutter/actor: Don't forget va_end if using varargs 2018-11-12 15:36:27 +01:00
Jonas Ådahl
213ed80284 backends: Move clutter frame clock freeze/thaw API to ClutterSTage
It had nothing to do with EGL or the eglnative backend, and will be used
by non-native backends, so move it to a common place.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/170
2018-11-09 11:16:30 +01:00
Jonas Ådahl
80d5f326e8 clutter: Assume XGE is available at build time
Almost a decade old, lets just assume it's there. This makes the button
on cally-atktext-example work again when building with meson, and
probably other things too.
2018-11-08 18:40:53 +00:00
Jonas Ådahl
15732851bc clutter-shader: Don't include unistd.h
It isn't needed.
2018-11-08 18:40:53 +00:00
Georges Basile Stavracas Neto
3d23ecc456
clutter: Drop g_object_newv from ClutterScriptParser
Build an additional set of (GStrv, GValue[]) and pass it
to the non-deprecated g_object_new_with_properties().
2018-11-08 16:20:19 -02:00
Georges Basile Stavracas Neto
cbf6e74915 tests: Remove deprecated ATK functions 2018-11-08 18:08:57 +00:00
Georges Basile Stavracas Neto
b5c4437287 tests: Remove extra const 2018-11-08 18:08:57 +00:00
Georges Basile Stavracas Neto
426d7f3bdf tests: Enumerate all possible events 2018-11-08 18:08:57 +00:00
Georges Basile Stavracas Neto
3483be8566 tests: Remove unused variables 2018-11-08 18:08:57 +00:00
Daniel van Vugt
f31cf0c3ef clutter-offscreen-effect: Disable if no texture
If texture allocation fails (e.g. on an old GPU with size limit 2048)
then `update_fbo` would return `FALSE` but leaves `priv->offscreen`
as non-NULL. So the next paint will try to use the offscreen with a
`NULL` texture and crashes. The solution is simply to ensure that
`priv->offscreen` is NULL if there is no `priv->texture`, so the default
(non-offscreen) paint path gets used instead.

Bug reported and fix provided by Gert van de Kraats.

https://launchpad.net/bugs/1795774
2018-11-08 10:18:25 +00:00
Jonas Ådahl
b86d87453d build: Fix include and lib paths in autotools .pc files
Some hadn't been updated after lib/mutter/ changed to lib/mutter-N/.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/382
2018-11-07 14:29:30 +01:00
Jonas Ådahl
cf7c39e2c1 build: Add soversion to shared libraries
It's easier to add it now, then adding it later would so be needed.
2018-11-07 13:00:47 +00:00
Jonas Ådahl
c03a401f4c clutter: Install x11 related header files when using autotools again
clutter-x11.h and x11/clutter-x11-texture-pixmap.h were not installed
any longer. Fix that.
2018-11-07 12:54:41 +00:00
Jonas Ådahl
fc5b94e077 clutter: Install cally headers again when using autotools
The install step was accidentally removed.
2018-11-07 12:54:41 +00:00
Jonas Ådahl
ef85d1a643 Add meson build support
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.

There are some differences between the autotools setup and the new
meson. Here are a few:

The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.

The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.

Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
2018-11-06 18:51:44 +01:00
Jonas Ådahl
d48d56f831 autotools: Make install directories paths more consistent
Install include files in
$prefix/include/mutter-$apiversion/[clutter,cogl,...,meta]/, and
datafiles in /usr/share/mutter-$apiversion/.... We still would conflict
e.g. given that our gettext name is "mutter", and how keybindings are
installed, but it's a step in the right direction.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
e0727aba5f clutter/tests/micro-bench: Don't define unused macro
TESTS_DATA_DIR was not used by any of the tests, so no use defining it.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
14be04a630 clutter/tests: Unconditionally include tests using gdk-pixbuf
We already have gdk-pixbuf as a dependency, so there is no reason to
make it conditional here.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0067f78155 clutter: Unconditionalize a few X11 extensions
We now require xcomposite, xkb, xi 2.2, at least at compile time.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
3e03d1e38e clutter/configure.ac: Remove left-over gbm and drm dependencies
The gbm and drm facing code has since long been moved into mutter.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
fe7a67f0e7 clutter/configure.ac: Remove unused gdk dependency 2018-11-06 17:17:36 +01:00
Jonas Ådahl
db77e2e187 clutter: Assume compiler supports visibility flag and attributes
Unconditionally pass -fvisibility=hidden to compiler and define
_CLUTTER_EXTERN to __attribute__((visibility("default"))) extern.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
e3c6e3b84d clutter: Fix a couple of guard macros
Use #ifdef instead of #if in a couple of places.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0d9391e282 clutter: Remove examples
Running clutter apps standalone using mutters fork is not something
worth supporting.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
1e2610e4f4 clutter: Remove useless OS_LINUX macro
It was unconditionally set to 1.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
0095c2e340 clutter: Require full relative path when including 2018-11-06 17:17:36 +01:00
Jonas Ådahl
c90e63a91d clutter: Stop defining some unused macros 2018-11-06 17:17:36 +01:00
Jonas Ådahl
8c0e13ca7a clutter: Remove clutter specific version
Use the mutter version when something is still needed.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
11f8b12a9d clutter: Unconditionally include clutter-build-config.h 2018-11-06 17:17:36 +01:00
Jonas Ådahl
97004e6114 cogl: Remove ARBfp pipeline support
As with fixed pipelines, we require the use of the GLSL pipeline in
mutter, and no point in supporting ARBfp anyway.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
98af9bb251 cogl: Remove notion of a "cogl" version
Mutters copy of cogl isn't a separate library with its own version, so
remove the old version macros.
2018-11-06 17:17:36 +01:00
Jonas Ådahl
00a5523667 cogl: Remove some left over KMS backend stuff 2018-11-06 17:17:36 +01:00
Carlos Garnacho
df94a18791 clutter: Add clutter_input_method_forward_key() method.
This allows input methods to inject key events with specific keyval/keycode,
those events will be flagged with CLUTTER_EVENT_FLAG_INPUT_METHOD so they
won't be processed by the IM again.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/531
2018-10-08 16:30:04 +00:00
Carlos Garnacho
67aab7c138 clutter: Do not latch modifiers on modifier keys
If the user maps eg. Alt+F2 to a pad button, the MetaInputSettings will
send the full Alt press, F2 press, F2 release, Alt release sequence.
However the keycode corresponding to Alt is found in level 1, so the
Shift modifier gets unintendedly latched in addition to the Alt key
press/release pair.

We could probably improve keycode lookup heuristics so level=0 (and
no modifier latching) is preferred, but we can do without it altogether
for modifier keys.
2018-10-08 16:24:11 +00:00
Sam Spilsbury
a8a3c1017f actor: Also recompute paint volume if we recently dropped effects
Otherwise we'll be stuck with the same paint volume on the last
frame of the given effect, which could be wrong.
2018-09-18 19:39:12 +00:00
Sam Spilsbury
5d19aee23a actor: Always use get_paint_volume override for active effects
If an effect is active and it overrides the paint volume, we should
always recompute the paint volume when requested and not use the
cache, since the paint volume override can change from call to
call depending on what phase of painting we are in. For instance,
if we are part way through painting effects and request the
paint volume, the paint volume should only go up to the current
effect, but in a later call to compute repaint regions, the
paint volume needs to expand to accomadate the effect.

This still involves a lot of recomputation in the case of effects -
in a later clutter version it would be worth adding an API to
allow effects to explicitly recompute and return a new the paint
volume up to the current effect as opposed to recomputing
the cached one.
2018-09-18 19:39:12 +00:00
Sam Spilsbury
4270eef16e actor: Fix logic error in determining terminal effect for paint volume
Previously we were checking l->data != NULL || (l->data != NULL &&
l->data != priv->current_effect). This would continue the loop even
if l->data == priv->current_effect, since l->data != NULL, which was
not the intention of that loop.

We also don't need to check that l->data != NULL before checking if
it does not match the current_effect, since we already checked
that current_effect was non-NULL before entering the loop.
2018-09-18 19:39:12 +00:00