The function _clutter_paint_volume_get_stage_paint_box() actually
doesn't modify the paint volume that's passed to it, so make that a bit
more clear by passing a const paint volume as the argument.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1492>
Since commit d2f8a30625e we use Graphene to union paint volumes, it
turns out a quite severe issue snuck in during review of that MR though:
Unioned paint volumes (so paint volumes of any actors with children) now
have negative heights. Once projected to 2d coordinates they luckily are
correct again, which is why everything is still working.
The problem is that obvious once looking closer: For the y coordinates
of the unioned paint volume we confused the maximum and the minimum
points and simply used the wrong coordinates to create the unioned paint
volume.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1827>
Apparently clutter_paint_volume_union() has problems building the union
of two paint volumes in eye coordinates, that's probably because of the
negative coordinates that come into play there.
Circumvent that by making even more use of Graphene and letting it take
care of computing the union. We do that by creating two graphene_box_t's
from the axis-aligned paint volumes and intersecting those boxes, then
setting our vertices to the new min and max points of the resulting box.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1507
Instead of 4 planes, use a graphene_frustum_t to store the clipping
planes.
The cautious reviewer might noticed that we are now setting up 6
planes: the 4 planes we were doing before, plus 2 extra planes in
the Z axis. These extra planes simulate an "infinite" Z far, and
an "on-camera" Z near.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.
Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This is an extremely straightforward and minimalistic port of
CoglVector APIs to the corresponding Graphene APIs.
Make ClutterPlane use graphene_vec3_t internally too, for the
simplest purpose of keeping the patch focused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
`ClutterOffscreenEffect` had been getting the wrong bounding box in the
case of clones and descendents of clones, causing visibly incorrect
clipping. This was due to `clutter_actor_get_paint_box` only ever being
given the source actor during a paint (which is correct) and not the clone.
Even if we weren't painting a clone but an offscreened descendent of a
clone (like in gnome-shell's desktop zoom), we would get the wrong result.
Fortunately we don't need to know the actual clone/actor being painted so
don't need to call the problematic `clutter_actor_get_paint_box` at all.
The solution is to only keep untransformed rendering in the FBO and leave
the correct transformation for later. The correct clone/actor's
transformation is already set for us as the current cogl modelview matrix
by `clutter_actor_paint`.
Bonus optimization: This all means we don't need to keep `last_matrix_drawn`
or force a full repaint every time some part of the transformation changes.
Because the FBO contents are no longer affected by transformations. As it
should be. In other words, offscreen-effected actors can now move around
on screen without themselves being repainted.
Special thanks to Mai Lavelle for identifying the cause of the problem.
Fixes:
https://bugzilla.gnome.org/show_bug.cgi?id=789050,
https://bugzilla.gnome.org/show_bug.cgi?id=659523#c9,
https://gitlab.gnome.org/GNOME/mutter/issues/196,
https://gitlab.gnome.org/GNOME/mutter/issues/282,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/387,
https://launchpad.net/bugs/1767648,
https://launchpad.net/bugs/1779615
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976