This uses INTROSPECTION_COMPILER_ARGS to pass
--includedir=$(top_builddir)/cogl so when building the CoglPango typelib
the compiler can find the required Cogl-1.0.gir file.
cogl-pango is conceptually a separate library so it doesn't seem
appropriate to bundle the headers with all the other cogl headers. Also
in-tree the headers live in a cogl-pango directory so if we want
examples that can include cogl-pango consistently when built in or out
of tree using the convention #include <cogl-pango/cogl-pango.h> makes
that easy.
This adds a compatibility cogl/cogl-pango.h header that's will redirect
to cogl-pango/cogl-pango.h with a warning, or result in an error if
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined.
When creating a new display list the pango renderer tries to add a
callback to the glyph cache so that it can be notified whenever the
atlas is reorganized. However it was always registering the callback
for the glyph cache which doesn't use mipmapping so if mipmapping is
enabled then it wouldn't work correctly.
This patch moves the two sets of caches (pipeline cache and glyph
cache) into one struct so that it's a little bit easier to determine
which pair to use in the code.
Some of the sources need to include <cogl/cogl-defines.h> which is in
the build directory. I think this directory gets added to the include
flags anyway by something so the actual building works but when
building the introspection data out of tree it was not included so it
failed to scan.
This removes all the remnants from being able to build Cogl standalone
while it was part of the Clutter repository. Now that Cogl has been
split out then standalone builds are the only option.