Commit Graph

92 Commits

Author SHA1 Message Date
Neil Roberts
d5e5d35316 Convert the rotation centers to be AnchorCoords
Currently only the Z axis rotation center can be set using a gravity
but the other rotations also store their center as an AnchorCoord for
consistency. Specifying the center as a gravity makes less sense for
the other axes because the actors have no size along the Z axis.

The rotation angles are now stored as gdoubles and the fixed point *x
entry points have been removed.

The Z rotation can now be set with a gravity center using the
following new function:

void clutter_actor_set_z_rotation_from_gravity (ClutterActor   *self,
                                                gdouble         angle,
                                                ClutterGravity  gravity);
2009-01-23 18:41:41 +00:00
Neil Roberts
e10d255b83 Add a scale center property to ClutterActor
This sets the center point from which the scaling will occur. This can
be used insetad of the anchor point to avoid moving the actor. Like
the anchor point, it can be specified as either a coordinate in units
or a gravity enum.

To set the center you can use two new variants of set_scale:

clutter_actor_set_scale_full (ClutterActor *self,
                              gdouble       scale_x,
                              gdouble       scale_y,
                              int           center_x,
                              int           center_y);

or

clutter_actor_set_scale_with_gravity (ClutterActor   *self,
                                      gdouble         scale_x,
                                      gdouble         scale_y,
                                      ClutterGravity  gravity);

The ClutterFixed variants of the set_scale functions have been removed
and the scale value is now always stored as a double.
2009-01-23 18:41:40 +00:00
Neil Roberts
a24b9a32e5 Store when the anchor point is set from a gravity
This makes it so when the anchor point is set using a gravity enum
then the anchor point moves when the actor changes size. A new
property is added for the anchor point gravity. If the anchor point is
set from gravity then the position in units can also be retreived with
the regular API.

A new union type is used to store the anchor point with helper
accessor functions. The hope is these can be reused for the scale and
rotation center points.
2009-01-23 18:41:40 +00:00
Emmanuele Bassi
22183c7a8f Bug 1380 - Return booleans from CLUTTER_ACTOR_IS_* macros
If you try to use the CLUTTER_ACTOR_IS_* macros defined in ClutterActor
like this:

  typedef struct { unsigned int reactive : 1; } foo_t;

  foo_t f; f.reactive = CLUTTER_ACTOR_IS_REACTIVE (actor);

It will blow up because while the macros evaluate to 0 they can also
evaluate to non-zero values. Since most of the boolean flags in
Clutter and Clutter-based code are going to be stored like in the
example above, we should change the macros and let them evaluate
stricly either to 0 or to 1.
2009-01-14 18:18:20 +00:00
Emmanuele Bassi
982a678053 Add ClutterActor::create_pango_context()
Sometimes an actor needs to set specific font rendering options on
the PangoContext without changing settings for every other text-rendering
actor.

In order to do this, we need a new public method to create a Pango
context object -- preset with all the default settings -- owned by the
developer and not shared with the rest of Clutter.

This new method is called clutter_actor_create_pango_context(); while
it does not strictly depend on a ClutterActor, it is a good idea to
have it inside the ClutterActor API to map the current get_pango_context()
method and in case we start storing screen-specific data to the Actor
itself during the 1.x API cycle.
2009-01-05 15:29:10 +00:00
Emmanuele Bassi
78628edf2f Add a per-actor PangoContext
Rendering text inside an actor is pretty much impossible without
using internal API to create the various pieces like the PangoContext
and the font map.

Each actor should have the ability to create a PangoContext, which
is the only object needed to generate layouts and change the various
Pango settings.

This commit adds a clutter_actor_get_pango_context() function that
creates a PangoContext inside the ClutterActor private data and allows
the creation of PangoLayouts when needed. If the actor already
has a PangoContext, the same instance is returned.

The PangoContext is created only on demand.
2008-12-23 14:06:55 +00:00
Emmanuele Bassi
430d1cf347 Add Actor::grab_key_focus() method
Bug 1003 - Add clutter_actor_take_key_focus()

The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.

Based on a patch by Xan López.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>
2008-12-11 11:22:46 +00:00
Emmanuele Bassi
bc6a107ff6 Do not modify parameters in place
When the apply_transform_to_point() and its relative variant
landed in Clutter 0.3, the initial approach was to modify the
passed vertex as an in-out parameter. This was later dropped
in favour of a more consistent out parameter.

Unfortunately, the implementation never changed: both methods
where modifying the passed vertex with the partial results of
the computations.

This commit copies the contents of the "point" ClutterVertex
argument inside a stack variable and, for good measure, constifies
the argument.

Thanks to Thomas Steinacher for catching this in Python.
2008-12-10 23:00:48 +00:00
Emmanuele Bassi
af0cb47570 2008-11-18 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
	by Chris Lord and Neil Roberts)

	* README: Update release notes.

	* clutter/Makefile.am:
	* clutter/clutter-shader-types.[ch]: Add GValue types for
	shader values.

	* clutter/clutter-actor.[ch]: Update the shader API to use
	the newly added GValue support for GLSL shader uniform
	setters.

	* clutter/clutter-shader.[ch]: Add float and integer convenience
	API for single value GLSL uniform setters.

	* clutter/cogl/cogl-shader.h: Add new uniform setters.

	* clutter/cogl/gl/cogl-context.c:
	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl-program.c:
	* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
	to handle the GLSL uniform setters.

	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-internal.h:
	* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
	of COGL to handle the GLSL uniform setters.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-fbo.c:
	* tests/interactive/test-shader.c: Update the shader tests.
2008-11-18 15:08:40 +00:00
Matthew Allum
c7c5cf9bd4 2008-11-07 Matthew Allum <mallum@linux.intel.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-private.h:
        * clutter/clutter-texture.c:
        * clutter/x11/clutter-x11-texture-pixmap.c:

        Attempt to lower overhead of updating TFP's (particularly mipmaped).
        Compresses mipmap updates only for visible TFPs.
        Avoiding updates for non visible TFP's whilst keeping visible
        clones working ok.
2008-11-07 16:31:56 +00:00
Emmanuele Bassi
a32eca26b6 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1212 - Allow only a single include file for Clutter

	* clutter/*.h: Only allow including clutter.h in third
	party code.

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in: Only allow including cogl.h in
	third party code.

	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/eglnative/Makefile.am:
	* clutter/eglx/Makefile.am:
	* clutter/fruity/Makefile.am:
	* clutter/glx/Makefile.am:
	* clutter/glx/clutter-glx.h:
	* clutter/osx/Makefile.am:
	* clutter/pango/Makefile.am:
	* clutter/sdl/Makefile.am:
	* clutter/win32/Makefile.am:
	* clutter/x11/Makefile.am: Fix build environment.

	* clutter/x11/clutter-x11-texture-pixmap.h:
	* clutter/x11/clutter-x11.h: Fix inclusion rules.

	* tests/test-pixmap.c: Fix inclusion of GdkPixbuf header.

	* README: Update release notes.
2008-10-30 17:04:34 +00:00
Neil Roberts
34a7433c6f * clutter/clutter-actor.h: Remove redundant duplicate declaration
of clutter_actor_allocate_preferred_size
2008-07-05 15:56:03 +00:00
Matthew Allum
b241481586 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/fruity/clutter-backend-fruity.c:
        * clutter/fruity/clutter-backend-fruity.h:
        * clutter/fruity/clutter-fruity.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        * configure.ac:
        * tests/Makefile.am:
        * tests/test-devices.c:
        Merge of 'xinput' branch giving initial basic support of
        multiple input devices.
2008-06-23 09:55:42 +00:00
Matthew Allum
920687a470 2008-06-23 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        Remove uneeded (at least for now) paint_area method (#970)
2008-06-23 09:08:27 +00:00
Emmanuele Bassi
e29ae614b5 2008-06-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_allocate_preferred_size): Add more documentation
	and notes on where it's appropriate to call this function.
2008-06-17 15:59:08 +00:00
Matthew Allum
2dbbee28d5 2008-06-17 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Clean up of parenting code (see #972)
        Doc updates to section intro.
        Add clutter_actor_allocate_preferred_size () utility call

        * clutter/clutter-group.c: (clutter_fixed_layout_allocate):
        Use clutter_actor_allocate_preferred_size ()

        * doc/clutter-actor-invariants.txt:
        Add some more notes
2008-06-17 13:49:40 +00:00
Emmanuele Bassi
4b97a02410 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/test-cogl-primitives.c:
	* tests/test-events.c:
	* tests/test-multistage.c:
	* tests/test-textures.c:
	* tests/test-timeline.c: Miscellaneous fixes for distcheck to
	pass.
2008-06-13 15:01:34 +00:00
Emmanuele Bassi
8ff6cec829 2008-06-12 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.

	* clutter/clutter-backend.c: Documentation fixes.

	* clutter/clutter-container.h: Documentation fixes.

	* clutter/clutter-fixed.c (clutter_qdivx): Fix the return
	value to be after the description.

	* clutter/clutter-texture.[ch]: Documentation fixes.

	* clutter/clutter-timeline.c: Documentation fixes.
2008-06-12 11:43:25 +00:00
Emmanuele Bassi
473d0e9fc3 2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box

	* clutter/clutter-actor.[ch]: Rework the size allocation,
	request and paint area. Now ::request_coords() is called
	::allocate(), and ::query_coords() has been split into
	::get_preferred_width() and ::get_preferred_height(). See
	the documentation and the layout test on how to implement
	a container and layout manager with the new API. (#915,
	based on a patch by Havoc Pennington, Lucas Rocha and Johan
	Bilien)

	* clutter/clutter-clone-texture.c: Port CloneTexture to
	the new size negotiation API; it just means forwarding
	the requests to the parent texture.

	* clutter/clutter-deprecated.h: Add deprecated and replaced
	API.

	* clutter/clutter-entry.c: Port Entry to the new size
	negotiation API.

	* clutter/clutter-group.c: Port Group to the new size
	negotiation API; the semantics of the Group actor do not
	change.

	* clutter/clutter-label.c: Port Label to the new size
	negotiation API, and vastly simplify the code.

	* clutter/clutter-main.[ch]: Add API for executing a
	relayout when needed.

	* clutter/clutter-private.h: Add new Stage private API.

	* clutter/clutter-rectangle.c: Update the get_abs_opacity()
	call to get_paint_opacity().

	* clutter/clutter-stage.c:
	(clutter_stage_get_preferred_width),
	(clutter_stage_get_preferred_height),
	(clutter_stage_allocate),
	(clutter_stage_class_init): Port Stage to the new size
	negotiation API.

	* clutter/clutter-texture.c: Port Texture to the new size
	negotiation API.

	* clutter/clutter-types.h: Add ClutterRequestMode enumeration.

	* clutter/x11/clutter-stage-x11.c: Port the X11 stage
	implementation to the new size negotiation API.

	* tests/Makefile.am: Add the layout manager test case.

	* tests/test-opacity.c: Update.

	* tests/test-project.c: Update.

	* tests/test-layout.c: Test case for a layout manager implemented
	using the new size negotiation API; the layout manager handles
	both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
Emmanuele Bassi
b450363370 2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Add units based variant of the
	rotation accessors.
2008-04-23 12:53:25 +00:00
Matthew Allum
8847bcd195 2008-03-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-debug.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-feature.h:
        * clutter/clutter-group.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-stage-manager.c
        * clutter/clutter-stage-manager.h
        * clutter/clutter-types.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/Makefile.am:
        * tests/test-multistage.c:
        Initial commit of multi stage support (mostly a merge from the
        clutter-multistage branch).
        Note, this commit will break all backends except glx.
2008-03-28 22:50:55 +00:00
Emmanuele Bassi
8c451b8a67 2008-02-20 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_abs_opacity): Add function that does what
	get_opacity() does now...

	(clutter_actor_get_opacity): ... and make get_opacity() do what
	it's supposed to be doing. The original get_opacity() returned
	a composited value, and there's no way to actually extract the
	real opacity value set with set_opacity().

	* clutter/clutter-clone-texture.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Update to use get_abs_opacity().

	* clutter/clutter-entry.c:
	* clutter/clutter-label.c: Ditto. Also, never change the stored
	alpha value. (#804)

	* tests/Makefile.am:
	* tests/test-opacity.c: Test suite for the get_opacity() and
	get_abs_opacity() API, and correct opacity handling.

	* README: Add note about the change in get_opacity().
2008-02-20 10:59:47 +00:00
Emmanuele Bassi
66f244b1cc 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]:
	* clutter/clutter-types.h:
	* doc/reference/clutter-docs.sgml: Fix a lot of documentation.

2008-02-15  Matthew Allum  <mallum@openedhand.com>
2008-02-15 14:39:25 +00:00
Emmanuele Bassi
d76f7e42ea 2008-02-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Rename
	clutter_actor_get_box_from_vertices() to
	clutter_actor_box_get_from_vertices().

	* clutter/clutter-group.c (clutter_group_query_coords): Fix the
	query_coords() implementation.
2008-02-15 10:46:38 +00:00
Tomas Frydrych
78341d2e28 2008-02-15 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_group_query_coords):
	Added function to translate vertex array to a bounding box.

	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Fixed documentation.
2008-02-15 09:40:41 +00:00
Tomas Frydrych
ea9b7b6550 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_is_scaled):
	(clutter_actor_is_rotated):
	Convenience functions to test whether actor is scaled or rotated.

	(clutter_actor_apply_relative_transform_to_point):
	Removed unused variable.

	* clutter/clutter-group.c:
	(clutter_group_query_coords):
	Use clutter_actor_get_relative_vertices() to calculate bounding
	boxes of children that are scaled or rotated.
2008-02-15 09:13:50 +00:00
Tomas Frydrych
02ae0fcd9e 2008-02-14 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	(clutter_actor_get_relative_vertices):
	(clutter_actor_apply_relative_transform_to_point):
	Functions to calculate actor vertices in the plane of a given
	ancestor.
2008-02-14 15:59:38 +00:00
Øyvind Kolås
1fe08217b7 * clutter/clutter-actor.[ch]: added clutter_actor_get_shader and
renamed clutter_actor_apply_shader to be clutter_actor_set_shader.
Reindented/aligned header.
* clutter/clutter-texture.c: (clutter_texture_paint): temporarily
disable the shader on top of the clutter context's shader stack while
rendering into the FBO.
* tests/test-fbo.c: (main): s/apply_shader/set_shader/
* tests/test-shader.c: (button_release_cb), (main):
s/apply_shader/set_shader/
2008-02-04 11:45:12 +00:00
Emmanuele Bassi
f0145e7f83 2008-02-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: Clean up a bit the flag-related macros.
2008-02-01 11:53:10 +00:00
Tomas Frydrych
4a1e765e19 2007-01-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	Added new clutter_actor_move_anchor_point_ API.

        * clutter/clutter-behaviour-scale.c:
        * clutter/clutter-behaviour-scale.h:
        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        * tests/test-actors.c:
        * tests/test-effects.c:
        * tests/test-scale.c:
	Removed gravity from ClutterBehaviourScale.
2008-01-30 12:13:26 +00:00
Emmanuele Bassi
cbddf6aa1a 2008-01-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-script.h:
	* clutter/clutter-stage.h:
	* clutter/clutter-units.h: Documentation fixes and additions.
2008-01-18 11:25:47 +00:00
Emmanuele Bassi
28ef76edfa 2008-01-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_move_byu()
	
	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_move_by),
	(clutter_actor_move_byu): Add a units-based variant of the
	clutter_actor_move_by() function
2008-01-04 18:30:25 +00:00
Emmanuele Bassi
53aee5ffb4 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_set_clipu() and
	clutter_actor_get_clipu()

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
	new units-based versions of the clip accessors

	(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
	the pixels-based clip accessors as proxies for the units-based
	ones
2007-12-24 14:21:19 +00:00
Emmanuele Bassi
24b24f0d53 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h: Remove the unused ::set_depth() and
	::get_depth() virtual functions. (#674, Murray Cumming)
2007-12-21 17:18:49 +00:00
Øyvind Kolås
5220f68e17 Refined the ClutterShader API based on a patch from Emmanuele Bassi.
* clutter/clutter-actor.c: (clutter_actor_paint),
(clutter_actor_apply_shader): queue a redraw of actor when shader is
set.
* clutter/clutter-actor.h: indentation.
* clutter/clutter-shader.[ch]: made the fragment and vertex shader
sources properties. Report error through GError when binding shaders.
* tests/test-shader.c: modified to use newer API.
2007-12-11 14:49:41 +00:00
Emmanuele Bassi
f476cfbd4c 2007-12-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_get_sizeu),
	(clutter_actor_get_positionu): Add unit-based accessors to
	the size and position.
2007-12-07 15:49:54 +00:00
Tomas Frydrych
e9d9715dcf 2007-12-05 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/Makefile.am:
	* tests/test-unproject:
	(clutter_actor_transform_stage_point):
	Added new function for translating stage coordinates into local
	actor coordinates.
2007-12-05 14:54:15 +00:00
Øyvind Kolås
e92b864dff Support for shaders in clutter. At the moment limited to drivers
providing GLSL support.
* clutter/cogl/cogl.h: added rather direct binding of needed for glsl
shaders.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl-defines.h: added stubs.
* clutter/cogl/gles/cogl.c: added stubs.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): unrelated memory management sanity fix.
(clutter_stage_glx_unrealize): unbind all shaders on stage unrealize.
* clutter/Makefile.am: added clutter-shader.[ch]
* clutter/clutter-actor.[ch]: adding shader capability to 
actors.
* clutter/clutter-feature.h: added CLUTTER_FEATURE_SHADERS_GLSL
* clutter/clutter-private.h: added stack of shaders to context.
* clutter/clutter-shader.[ch]: new.
* tests/Makefile.am: added shader test.
* tests/test-shader.c: (frame_cb), (main): simple shader test,
cycle through the inline shader with right/left mouse buttons.
2007-12-03 16:29:18 +00:00
Tomas Frydrych
9c77b0ab13 2007-11-29 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.h:
        * clutter/clutter-actor.c:
	Converted depth and rotation offsets to ClutterUnit.

	(clutter_actor_set_depthu):
	(clutter_actor_get_depthu):
	Additional ClutterUnit API.

	(_clutter_actor_apply_modelview_transform):
	Use cogl_translatex() in place of cogl_translate().
2007-11-29 13:47:37 +00:00
Tomas Frydrych
132296dcc3 2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
	(clutter_actor_set_positionu):
	(clutter_actor_set_sizeu):
	(clutter_actor_get_widthu):
	(clutter_actor_get_heightu):
	(clutter_actor_set_widthu):
	(clutter_actor_set_heightu):
	(clutter_actor_get_xu):
	(clutter_actor_get_yu):
	(clutter_actor_set_xu):
	(clutter_actor_set_yu):
	Expanded ClutterActor API with new ClutterUnit-base functions.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
	(clutter_stage_get_resolution):
	(clutter_stage_get_resolutionx):
	New function to query stage resolution (floating and fixed point
	versions).

        * clutter/clutter-units.h:
	(CLUTTER_UNITS_FROM_STAGE_WIDTH_PERCENTAGE):
	(CLUTTER_UNITS_FROM_STAGE_HEIGHT_PERCENTAGE):
	(CLUTTER_UNITS_FROM_PARENT_WIDTH_PERCENTAGE):
	(CLUTTER_UNITS_FROM_PARENT_HEIGHT_PERCENTAGE):
	(CLUTTER_UNITS_FROM_MM):
	(CLUTTER_UNITS_FROM_MMX):
	(CLUTTER_UNITS_FROM_POINTS):
	(CLUTTER_UNITS_FROM_POINTSX):
	New macros for conversions to ClutterUnits.

	* clutter.symbols:
	Added:
	        ClutterActor anchor_point functions,
                clutter_stage_get_resolution functions.

	Removed:
                clutter_actor_scale_with_gravity functions.
2007-11-28 15:31:41 +00:00
Emmanuele Bassi
f4817f279a 2007-11-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Documentation fixes.
2007-11-28 14:16:37 +00:00
Tomas Frydrych
20a9bf142c 2007-11-28 Tomas Frydrych <tf@openedhand.com>
* clutter/NEWS:
	Started 0.6.0 section with comment on actor anchor point.

        * clutter/clutter/clutter-actor.c:
        * clutter/clutter/clutter-actor.h:
        * clutter/clutter/clutter-behaviour-scale.c:
        * clutter/clutter/clutter-deprecated.h:
	(clutter_actor_set_anchor_point):
	(clutter_actor_set_anchor_pointu):
	(clutter_actor_get_anchor_point):
	(clutter_actor_get_anchor_pointu):
	(clutter_actor_set_anchor_point_from_gravity):
	New anchor point API deprecating old gravity scaling, added
	comments on modelview matrix construction to ClutterActor
	documentation.

	(clutter_actor_set_scale_with_gravity):
	(clutter_actor_set_scale_with_gravityx):
	Deprecated; use clutter_actor_set_anchor_point_from_gravity() instead.
2007-11-28 12:23:31 +00:00
Emmanuele Bassi
b676210545 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update

	* clutter/clutter-actor.h: Rename the angle argument for
	set_rotationx() to avoid gtk-doc complaining

	* clutter/clutter-main.h:
	* clutter/clutter-main.c:
	(clutter_set_motion_events_enabled): Rename for consistency

	(clutter_get_motion_events_frequency),
	(clutter_set_motion_events_frequency): Add accessors for the default
	motion events deliver frequency.
	
	(clutter_do_event): Throttle down motion events delivery using the
	motion events frequency setting, to avoid excessive redraws. (#608)

	(clutter_context_get_default): Enable per-actor motion events, at
	least for now.

	* tests/test-events.c (red_button_cb):
	* tests/test-grab.c (green_press_cb): Update.
2007-11-19 16:30:56 +00:00
Øyvind Kolås
990d0e90a5 * clutter/clutter-actor.[ch]: (clutter_actor_set_rotationx),
(clutter_actor_set_rotation): swapped axis and angle around,
the new argument order is: (axis, angle, x, y, z). Also removed
deprecated rotation functions from header.
Updated use of clutter_actor_set_rotation? in the following files:
* clutter/clutter-behaviour-rotate.c: 
* clutter/clutter-effect.c: 
* tests/test-actors.c: 
* tests/test-project.c:
2007-11-19 11:43:20 +00:00
Matthew Allum
382852f921 2007-11-18 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * tests/test-events.c:
        Parent Actors no longer need to be set reactive for reactive
        children to get events. Also makes groups now pickable.
        (#597, #423)

        * clutter/clutter-texture.c:
        Handle case when 1x1 tiled texture is created,
        falling 'back' to being non tiled. (#596)

        * clutter/eglx/clutter-backend-egl.c:
        Call EglTerminate on backend shutdown.
2007-11-18 23:24:55 +00:00
Emmanuele Bassi
7495848f14 2007-11-18 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Update exported symbols.

	* clutter/clutter-actor.[ch]: Remove clutter_actor_rotate_*
	and clutter_actor_get_rx* and provide a simpler rotation API:
	clutter_actor_set_rotation() and clutter_actor_get_rotation().

	* clutter/clutter-deprecated.h: Deprecate the old rotation API.

	* clutter/clutter-behaviour-bspline.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-effect.c: Update internal usage of the
	rotation API.

	* tests/test-project.c: Ditto as above.
2007-11-18 15:36:04 +00:00
Emmanuele Bassi
75d186c3f9 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
	fixes for bugs #614 and #628.

	* clutter/clutter-main.c:
	* clutter/clutter-stage.c: Update internal usage of the actor
	API.

	* tests/test-events.c: Update test suite.
2007-11-15 17:35:47 +00:00
Emmanuele Bassi
4de1adb04a 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Rename clutter_actor_get_id() to
	clutter_actor_get_gid().

	(clutter_actor_set_parent): Use GUINT_TO_POINTER().

	* clutter/clutter-deprecated.h: Add a replacement warning for
	clutter_actor_get_id().

	* clutter/clutter-texture.c (texture_upload_data): Use
	clutter_actor_get_gid(), and don't leak the filename string.
2007-11-14 11:43:18 +00:00
Emmanuele Bassi
72ce4487f8 2007-11-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Fix the declaration of the
	class handlers for the ::captured-event, ::enter-event and
	::leave-event signals; the function signatures were missing
	the return value the signals marshallers were expecting, and
	their names weren't respecting the convention for event-related
	signals.
2007-11-07 16:40:30 +00:00
Emmanuele Bassi
f0f043cb19 2007-10-25 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Implement part of the ClutterScriptable
	interface, using the ClutterActor API to set and get the name
	of an actor.

	(clutter_geometry_copy), (clutter_geometry_free): Use
	the slice allocator to avoid fragmentation when setting
	properties and emitting signals (that is: when packing
	boxed types into GValues).

	(clutter_actor_box_copy), (clutter_actor_box_free),
	(clutter_vertex_copy), (clutter_vertex_free): Ditto.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c:
	(clutter_actor_push_transform_child),
	(clutter_actor_pop_transfomr_child): Simple wrappers around
	COGL API, which avoid including clutter/cogl.h when writing
	container actors outside Clutter.
2007-10-25 14:36:37 +00:00