FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
Instead of overloading ClutterChildMeta with both container and layout
metadata and delegate to every LayoutManager implementation to keep a
backpointer to the layout manager instance, we can simply subclass
ChildMeta into LayoutMeta and presto! everything works out pretty well
for everyone.
A BinLayout is a simple layout manager that allocates a single cell,
providing alignment on both the horizontal and vertical axis.
If the container associated to the BinLayout has more than one child,
the preferred size returned by the layout manager will be as big as
the maximum of the children preferred sizes; the allocation will be
applied to all children - but it will still depend on each child
preferred size and the BinLayout horizontal and vertical alignment
properties.
The supported alignment properties are:
* center: align the child by centering it
* start: align the child at the top or left border of the layout
* end: align the child at the bottom or right border of the layout
* fill: expand the child to fill the size of the layout
* fixed: let the child position itself
The LayoutManager class is an abstract proxy for the size requesition
and size allocation process in ClutterActor.
A ClutterLayoutManager sub-class must implement get_preferred_width(),
get_preferred_height() and allocate(); a ClutterContainer using the
LayoutManager API will then proxy the corresponding Actor virtual
functions to the LayoutManager instance. This allows having a generic
"blank" ClutterActor sub-class, implementing the ClutterContainer
interface, which leaves only the layout management implementation to
the application developers.
The rules to create signal marshallers and enumeration GTypes are
usually copied and pasted all over different projects, though they
are pretty generic and, given a little bit of parametrization, can
be put in separate Makefile.am files and included whenever needed.
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.
This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.
First of all, StageWindow should get new virtual functions:
* geometry:
- resize()
- get_geometry()
* realization
- realize()
- unrealize()
This covers all the bits that we use from ClutterActor currently
inside the stage implementations.
The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.
Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.
As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
g-ir-compiler currently opens the library for the .gir it is compiling;
to make that work we need to set LD_LIBRARY_PATH before running
g-ir-compiler to include .libs.
(I think this may have been working earlier because there was a
hack that substituted .so with .la and tried opening that; that
works for the incorrect libclutter-glx-1.0.so but not for the
correct libclutter-glx-1.0.so.0)
http://bugzilla.openedhand.com/show_bug.cgi?id=1771
Update the sed hack for the shared library to be more robust.
Remove the --shared-library command line argument from g-ir-scanner,
as no distribution will ever ship the .la files. This effectively
reverts commit 68f8a98cfb.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Use the --shared-library option to specify the shared object to link
against when compiling the typelib from the GIR data.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.
See the bugzilla bug:
http://bugzilla.gnome.org/show_bug.cgi?id=591669
GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
We need to explicitly force order so that ClutterJson.gir and Cogl.gir
are present in the parent directory before we try to build Clutter.typelib.
http://bugzilla.openedhand.com/show_bug.cgi?id=1700
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
On some platforms (anything but Linux, and on obscure Linux
architectures) dolt isn't used, so $(top_builddir)/doltlibtool
won't exist. $(top_builddir)/libtool will always be generated
even if dolt is used, so just use that unconditionally. We don't
need the extra speed when linking the single program for
introspection.
http://bugzilla.openedhand.com/show_bug.cgi?id=1699
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Currently, Clutter depends on the internal copy of JSON-GLib for
the ClutterScript parser. This is done to allow building Clutter
on platforms that do not have the library installed on the system.
Just like we use the internal PNG/JPEG loader as a fallback in
case we don't have GdkPixbuf or CoreGraphics available, we should
use the internal copy of JSON-GLib only in case the system copy
is not present.
The change is simply to move the default for the --with-json
configure switch from "internal" to "check".
In order to allow stricter compliance, a third setting should
be present: "system", which fails if the system copy is not
available.
We should also change the introspection generation to avoid
breaking in case we require the installed Json-1.0.gir instead
of the generated ClutterJson.gir
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
Since we build the Cogl GIR inside /clutter/cogl we should be looking
there when building the Clutter GIR. Otherwise g-ir-scanner will look
inside the gir directory -- and if you never built Clutter before it
will error out.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1638
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The GIR file for Clutter still contains symbols from COGL, even
though we provide a Cogl GIR as well. The Clutter GIR should
depend on the Cogl GIR instead.
Passing:
--library=clutter-@CLUTTER_FLAVOUR@-@CLUTTER_API_VERSION@
to g-ir-scanner, when building Cogl was causing g-ir-scanner to
link the introspection program against the installed clutter library,
if it existed or fail otherwise. Instead copy the handling from
the json/ directory where we link against the convenience library
to scan, and do the generation of the typelib later in the
main clutter/directory.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1594
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Currently, all timelines install a timeout inside the TimeoutPool
they share. Every time the main loop spins, all the timeouts are
updated. This, in turn, will usually lead to redraws being queued
on the stages.
This behaviour leads to the potential starvation of timelines and
to excessive redraws.
One lesson learned from the games developers is that the scenegraph
should be prepared in its entirety before the GL paint sequence is
initiated. This means making sure that every ::new-frame signal
handler is called before clutter_redraw() is invoked.
In order to do so a TimeoutPool is not enough: we need a master
clock. The clock will be responsible for advancing all the active
timelines created inside a scene, but only when the stage is
being redrawn.
The sequence is:
+ queue_redraw() is invoked on an actor and bubbles up
to the stage
+ if no redraw() has already been scheduled, install an
idle handler with a known priority
+ inside the idle handler:
- advance the master clock, which will in turn advance
every playing timeline by the amount of milliseconds
elapsed since the last redraw; this will make every
playing timeline emit the ::new-frame signal
- queue a relayout
- call the redraw() method of the backend
This way we trade multiple timeouts with a single frame source
that only runs if a timeline is playing and queues redraws on
the various stages.
Bug 1495 - Timelines run 4% short
Previously the timelines were timed by calculating the interval
between each frame stored as an integer number of milliseconds so some
precision is lost. For example, requesting 60 frames per second gets
converted to 16 ms per frame which is actually 62.5 frames per
second. This makes the timeline shorter by 4%.
This patch merges the common code for timing from the timeout pools
and frame sources into an internal clutter-timeout-interval file. This
stores the interval directly as the FPS and counts the number of
frames that have been reached instead of the elapsed time.
$(builddir) isn't always defined in earlier versions of Automake
(although I can't track down exactly which version it appeared
in). According to the autoconf docs it is "rigorously equal to `.'" so
we might as well not use it.
Commit a383929 added the $(srcdir) prefix to all of the source files
but some files are generated by the configure script and other make
rules so they actually live in $(builddir). Out-of-tree builds
therefore broke.
The generation of the GObject introspection data has broken
the distcheck phase.
The location of the header and source files should always be
depending on the $(top_srcdir) and $(srcdir) variables,
respectively; the special handling of the COGL API inside the
GIR generation should also take those two variables into
account.
The INCLUDES directive should only contain pre-processor flags, since
we're passing it also to the introspection scanner.
Using AM_CFLAGS for compiler flags, like debug flags and maintainer
flags, is more indicated.
configure.ac: Check for gobject-introspection
build/introspection.m4: Include the file that defines the
GOBJECT_CHECK_INTROSPECTION m4 macro in case we want to disable
the introspection data generation.
clutter/json/Makefile.am: Build the .gir for "ClutterJson"
(json-glib as part of the Clutter library)
clutter/Makefile.am: Build the .gir for clutter, compile the
Clutter and ClutterJson girs into typelibs, and install them.
Also move GCC_FLAGS from $(INCLUDES) to $(AM_CFLAGS) since it includes
non-preprocessor flag like -Wall.
See also:
http://bugzilla.openedhand.com/show_bug.cgi?id=1450
Based on a patch by: Owen W. Taylor <otaylor@fishsoup.net>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The call to "cmp" to compare a built file with its current version
should use the -s (silent) command line switch. This avoids a ugly
message on the console when building Clutter the first time.
* generic-actor-clone:
Remove CloneTexture from the API
[tests] Clean up the Clone interactive test
Rename ActorClone to Clone/2
Rename ActorClone to Clone/1
Improves the unit test to verify more awkward scaling and some corresponding fixes
Implements a generic ClutterActorClone that doesn't need fbos.
ClutterClone supercedes ClutterCloneTexture, since it can clone
every kind of actor -- including composite ones.
This is another "brain surgery with a shotgun" kind of commit: it
removes CloneTexture and updates every test case using CloneTexture
to ClutterClone. The API fallout is minimal, luckily for us.
The maintainer compiler flags we use trigger warnings and errors
in the autogenerated code that gtk-doc creates to scan the header
and source files. Since we cannot control that, and we must run
a distcheck with both --enable-gtk-doc and --enable-maintainer-flags
turned on, we need to use less-strict compiler flags when inside
the doc/reference subdirectories.
The way to do this is to split the maintainer compiler flags into
their own Makefile variable, called MAINTAINER_CFLAGS. The we
can use $(MAINTAINER_CFLAGS) in the INCLUDES or _CFLAGS sections
of each part of the source directories we wish to check with the
anal retentiveness suited for maintainers.
Many use cases for clonning an actor don't require running a shader on the
resulting clone image and so requiring FBOs in these cases is overkill and
in-efficient as it requires kicking and synchronizing a render for each clone.
This approach basically just uses the paint function of another actor to
implement the painting for the clone actor with some fiddling of the model-
view matrix to scale according to the different allocation box sizes of
each of the actors.
A simple unit test called test-actors2 was added for testing.
The Effects API and all related symbols have been superceded by
the newly added Animation API and clutter_actor_animate().
This commit removes the Effects implementation, the documentation
and the interactive test/example code.
* animation-improvements:
[docs] Add ClutterAnimatable to the API reference
Add license notice to ClutterAnimation files
[docs] Update the ClutterAnimation section
[animation] Extend ClutterAnimation support to all objects
[animation] Use ClutterAnimatable inside Animation
[animation] Add ClutterAnimatable
[animation] Allow registering custom progress function
[animation] Interval::compute_value should return a boolean
Animate ClutterColor properties
The ClutterAnimatable interface is meant to be used by GObject
classes to override the value computation for an animatable
property within the boundaries of an interval.
It is composed of a single virtual function, animate_property();
its implementation will receive the ClutterAnimation used to
animate the object; the property name; the initial and final
interval values; and the progress factor as retrieved by the
Alpha object bound to the Animation instance.