On drivers that do not support glGetTexImage2D (i.e. on GLES),
cogl_texture_get_data() has a "feature" that allows it to download
texture data by rendering the texture on an intermediate framebuffer
object and then reading back the data from there. However, this
feature requires the user to have previously set an "active"
framebuffer object in the context, which makes this very tricky
because it is not clear to the developer that he needs to do that
in order for some code to work on GLES (of course it works on
desktop GL, so nobody notices...) and additionally the code actually
crashes if an active fbo is not set!
This patch basically removes this feature in order to prevent
the crash and is in line with how this code has evolved in cogl-2.0:
https://git.gnome.org/browse/cogl/commit/?id=6d6a277b8e9a63a8268046e5258877ba94a1da5bhttps://bugzilla.gnome.org/show_bug.cgi?id=789961
Fixes cogl_texture_get_data() resorting to the wrong conversions when
extracting the texture data. This notably resulted in RGB/RGBA buffers
copied as-is into BGRA buffers, for instance for the fullscreen animation,
or single-window screenshots of such buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=779234
Add API to enable the caller to have a custom method for allocating an
external texture. This will enable the possibility for mutter to
generate a texture from for example an EGLStream without having to add
support for that in Cogl.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976