When getting touch events, the device manager would try
to pass an invalid device to translate_axes().
clutter_event_set_device() will only update event->touch.device
for touch events, not event->motion.device, as used.
Fixes Totem crashing on mouse motion/button press when using
a touchpad.
https://bugzilla.gnome.org/show_bug.cgi?id=675371
The drop-cancel signal allows the drop action to cleanup its
state if the can-drop signal is refused. This is especially
useful if the drop action (or its target actor) is managing
any drop target animations.
https://bugzilla.gnome.org/show_bug.cgi?id=675336
This should allow nicer build automation and cross-compilation support.
The former --disable-conformance configure switch has been deprecated by
the --disable-tests one, which is more encompassing as it disables the
whole test suite.
The example code that is meant to be XIncluded into the API reference
should not be part of the interactive test suite: it's code that it is
meant to be used as a reference implementation - whereas the interactive
test suite should be allowed to be lean and test behaviour even in nasty
ways. In short: the test suite should not be the place where we show off
idiomatic code for educational purposes.
The introspection scanner has become slightly more annoying, in the hope
that people start fixing their annotations. As it turns out, it was the
right move.
People submitting patches should do a conformance test suite run, until
we have a buildbot and a way of running the conformance tests on a
headless setup.
It's time. Now that we have clutter_actor_allocate() respecting the
easing state of an actor, and that the LayoutManager animation virtual
functions have been deprecated, we can put ClutterAlpha on the chopping
block, and be done with it, once and for all.
So long, ClutterAlpha; and thanks for all the fish.
This semi-aborted API was broken for various reasons:
- it strongly depended on ClutterAlpha, a class we're trying to
deprecate;
- it requires a lot of boilerplate and copy-and-paste code;
- it requires a full relayout of the actor tree for something
that ought to be automatically handled by ClutterActor.
Now that clutter_actor_allocate() handles transitions using the easing
state of the actor, we can deprecate the LayoutManager API for the 1.x
series, and remove it for the 2.x series.
BoxLayout will use the easing state of the children it's allocating; the
current API is re-implemented in terms of an implicit easing state
forced on each child prior to allocating it.
Calling clutter_actor_allocate() should transition between the current
allocation and the new allocation, by using the defined implementation
of the easing state.
This means that:
clutter_actor_save_easing_state (actor);
clutter_actor_allocate (actor, &new_alloc, flags);
clutter_actor_restore_easing_state (actor);
will cause "actor" to transition between the current allocation and the
desired new allocation.
The trick is to ensure that this happens without invalidating the
entire actor tree, but only the portion of the tree that has the
transitioned actor as the local root. For this reason, we just call the
allocate() implementation from within the transition frame advancement,
without invalidating flags: the actor, after all, *has* a valid
allocation for the duration of the transition.