* clutter/clutter-backend.c: Add more debug messages
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
(clutter_stage_is_default): Add a function to check if the
stage is the default one.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/x11/clutter-stage-x11.c: Keep the stage wrapper
and implementation flags in sync, to ensure that the GL
context is always set.
Bug #864 - Allow instantiating and subclassing of ClutterStage
* clutter/Makefile.am: Add clutter-stage-window.[ch]
* clutter/clutter-stage-manager.c:
(_clutter_stage_manager_remove_stage): Do not warn if removing
a stage we don't manage, as we might be invoked multiple times
during a ClutterState dispose sequence.
* clutter/clutter-actor.c:
* clutter/clutter-backend.[ch]:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
with a private actor implementing the ClutterStageWindow
interface for handling the per-backend realization, painting
and unrealization, plus all the windowing system abstraction.
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
to the new backend and stage API and semantics.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
the new backend and stage API and semantics.
* clutter/eglx/clutter-backend-egl.[ch]:
* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
to the new backend and stage API and semantics (untested).
* tests/test-multistage.c (on_button_press): Rename
clutter_stage_create_new() to clutter_stage_new().
Applied patch from bug #810.
* clutter/x11/clutter-event-x11.c (event_translate): Set a flag
when resizing the stage from a ConfigureNotify event.
* clutter/x11/clutter-stage-x11.c
(clutter_stage_x11_request_coords): Don't try to resize the window
again if the flag is set.
(clutter_stage_x11_init): Added initialiser for the flag.
* clutter/x11/clutter-stage-x11.h (struct _ClutterStageX11): Added
the flag.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
PropertyNotify events if they don't match our window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Chain up to the parent's
request coords.
* clutter/x11/clutter-event-x11.c (event_translate): Ignore
ConfigureNotify events if we are painting on a foreign window.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_request_coords): Reliquish control of the
window size, if we are painting on a foreign window. This fixes
the GtkClutterEmbed widget.
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/clutter-texture.h:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
* tests/Makefile.am:
* tests/test.fbo.c:
Add initial support for FBO's in Clutter (OpenGL only so far).
See new clutter_texture_new_from_actor()
Initial implementation, needs work.
* clutter/x11/clutter-stage-x11.c:
(clutter_stage_x11_set_cursor_visible):
Fall back to again not relying on xfixes to hide cursor. *sigh*
* clutter/clutter-deprecated.h:
Add clutter_group_find_child_by_id
* clutter/clutter-actor.c:
(clutter_actor_real_show),
(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
if it is a top-level one (like ClutterStage); the backends are
responsible for setting that flag, as it might be the result of an
asynchronous operation (e.g. on X11).
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show),
(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
on show and hide respectively.
* clutter/osx/clutter-stage-osx.c:
(clutter_stage_osx_show),
(clutter_stage_osx_hide): Ditto as above.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_show),
(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
parent class show/hide virtual functions.
* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
and UnmapNotify events to call the X11 stage map/unmap functions.
* clutter/x11/clutter-stage-x11.[ch]:
(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
with the fullscreen value.
(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
flag on the stage actor and redraw; also, if the fullscreen_on_map
flag was set, call clutter_stage_fullscreen() as well. (#648)
* tests/Makefile.am:
* tests/test-fullscreen.c: Add a fullscreen test case for checking
whether fullscreen works on every backend/platform.
* clutter/Makefile.am:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-eglx.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/eglx/clutter-stage-egl.h:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-backend-x11-private.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.c:
* clutter/x11/clutter-stage-x11.h:
* clutter/x11/clutter-x11.h:
Create a new X11 backend class of which EGL and GLX 'real' backends
then subclass. Effectively shares all X11 code between both backends
avoids code duplication and brings many missing features to EGL X
backend. Requires some cleanup and testing. (#518)
* clutter/cogl/gles/cogl.c: (cogl_color):
Add define to use color4ub only if configure finds it.
If not fall back to old code.
* configure.ac:
Drop support for vincent checks.
Drop sdles backend.
Specifically check for color4ub call.