If an actor using a LayoutManager has attributes like margin or padding
then it'll have to shave them from the available allocation before
passing it to the LayoutManager::allocate() implementation. Layout
managers should, thus, not assume that the origin of the allocation is
in (0, 0), but take into account that the passed ActorBox might have a
different origin.
https://bugzilla.gnome.org/show_bug.cgi?id=649631
The actor is in charge of providing to the LayoutManager the available
allocation. ClutterBox should not just pass the box it got from its
parent: it should, instead, provide a normalized box, with an origin in
(0, 0) and the available size.
https://bugzilla.gnome.org/show_bug.cgi?id=649631
This adds experimental API to be able to get the CoglContext associated
with the ClutterBackend. The CoglContext is required to use some of the
experimental 2.0 Cogl API.
Note: Since CoglContext is itself experimental API this API should
considered experimental too. This patch introduces a
CLUTTER_ENABLE_EXPERIMENTAL_API #ifdef guard which anyone wanting to use
this API must define so it's explicitly clear to developers that they
are playing with experimental API.
Note: This API is not yet supported on OSX because OSX still uses the
stub Cogl winsys and the Clutter backend doesn't explicitly create a
CoglContext.
Note: even though this is experimental API we still promise that it
wont be changed during a stable release cycle. This means for example
that you can depend on this for the lifetime of the clutter-1.8 stable
release cycle.
The :fontconfig-timestamp is a write-only property that will get updated
by the underlying platform whenever the fontconfig configuration has
been changed — i.e. when the fontconfig caches should be rebuilt after
the user has installed a new font.
This makes ClutterText implement the Scriptable interface so that we can
have a custom property parser and setter for the font-description
property. This works by simply passing the string description through
to clutter_text_set_font_name.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
Actually this change has two notable effects; firstly we no longer
perform culling during picking and secondly we avoid updating the
last-paint-volume of an actor when picking.
We shouldn't perform culling during picking until clutter-stage.c is
updated to setup the clipping planes appropriately.
Since the last-paint-volume is intended to represent the visible region
of the actor the last time it was painted on screen it doesn't make
sense to update this during off screen pick renders since we are liable
to end up with a last-paint-volume that maps to an actors new position
when we next come to paint for real.
This fixes a bug in gnome-shell with dragging dash icons leaving a
messy trail on the screen.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The FSF changed address, so we need to update the license accordingly to
avoid triggering issues with automated license checkers used by build
systems, like OBS.
https://bugzilla.gnome.org/show_bug.cgi?id=656588
All 2D coordinate spaces in Cogl have their origin at the top-left so we
shouldn't be flipping the coordinates we pass to
cogl_framebuffer_swap_region to be relative to the bottom of the
framebuffer.
This bumps the Cogl version requirement to 1.7.5 since we've had to fix
a bug in the semantics of cogl_framebuffer_swap_region.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since commit 38b67e2884 of Cogl the naming scheme for winsys-specific
API has changed to be cogl_win32_onscreen_* instead of
cogl_onscreen_win32_* so it wouldn't build on Windows.
Added isHiding field to _ClutterStageOSX to allow windowDidResignKey
delegate to not order full screen window back whilst the full screen
window was being hidden. This caused other application windows to be
hidden. Also added code to keep hidden stage windows from being listed
in the application's Windows menu.
https://bugzilla.gnome.org/show_bug.cgi?id=655311
Added -windowDidChangeScreen: delegate to handle condition where moving
host window to a different screen would cause pick errors to be output.
The delegate just causes the stage to be redrawn which re-creates the
pick buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=655306
The Animatable interface allows object classes to provide and animate
properties outside of the usual GObject property introspection API.
This change allows ClutterState to defer to the animatable objects the
property introspection and animation, just like ClutterAnimation does.
The animate_property() method of the Animatable interface is far less
than optimal:
• it has a direct reference to ClutterAnimation;
• it has an interval decomposed as two values.
These issues tie the Animatable interface with the Animation object,
even though it's neither necessary nor future-proof.
Let's introduce a new method, interpolate_value(), which does not
reference ClutterAnimation and uses a ClutterInterval to express the
initial and final states.
All ClutterModelIter virtual functions have a default implementation,
and G_TYPE_INSTANCE_GET_CLASS cannot return NULL unless in case of a
catastrophic event in the type system - which will most likely blow up
any application code way before you could call a ModelIter method.
Thus, the idiom:
klass = CLUTTER_MODEL_ITER_GET_CLASS (instance);
if (klass && klass->vfunc)
klass->vfunc (instance);
is utterly useless complication, and it can be perfectly replaced by:
CLUTTER_MODEL_ITER_GET_CLASS (instance)->vfunc (instance);
without any loss of safety.