Bug 1219 - Clean up cogl.h
* clutter/cogl/cogl.h.in:
* clutter/cogl/cogl-offscreen.h:
* clutter/cogl/cogl-path.h:
* clutter/cogl/cogl-shader.h:
* clutter/cogl/cogl-texture.h:
* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
into sub-header for each section of the API.
* clutter/cogl/gl/*:
* clutter/cogl/gles/*: Update the GL and GLES implementations
of COGL to cope with the new header structure.
* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
Bug 1210 - Add CoglColor API
* clutter/cogl/cogl-color.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-color.c:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
COGL. CoglColor is optimized to allow the minimum amount of
conversions possible for both GL and GLES implementations.
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-entry.c:
* clutter/clutter-main.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Use CoglColor when needed.
* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-tile.c:
* tests/test-paint-wrapper.c: Update the tests.
* README: Update release notes.
Bug 1209 - Move fixed point API in COGL
* clutter/cogl/cogl-fixed.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
one and avoids the dependency of COGL on Clutter's own API.
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h: Update internal usage of
ClutterFixed to CoglFixed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
COGL API.
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-fbo.c:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
the COGL API.
* clutter/pango/pangoclutter-glyph-cache.c:
* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
renderer glyphs cache.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h: ClutterFixed and related API becomes
a simple transition API for bindings and public Clutter API.
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-backend.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-color.c:
* clutter/clutter-entry.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-units.h: Move from the internal usage of
ClutterFixed to CoglFixed.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-tex-tile.c:
* tests/test-project.c: Fix tests after the API change
* README: Add release notes.
now stored in a separate struct so they can be stored for
application program objects as well.
* clutter/cogl/gles/cogl.c: Moved stub shader functions into
separate files.
(_cogl_features_init): Report support for the shaders feature on
GLES 2
* clutter/cogl/gles/cogl-shader.h:
* clutter/cogl/gles/cogl-shader.c:
* clutter/cogl/gles/cogl-program.h:
* clutter/cogl/gles/cogl-program.c: Separate files to handle
shaders on programs on GLES. If version 1.1 is being used then the
stub functions which all fail are still used.
* clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
bindings into a separate function so they can be used to bind on
application shaders as well.
(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
no longer static so that it can be used to update all of the
matrices when a new shader is bound.
* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
example on GLES 2).
* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
arrays for programs and shaders.
* clutter/cogl/gles/cogl-context.c (cogl_create_context)
(cogl_destroy_context): Initialize and destroy program and shader
handle array.
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
cogl-{shader,program}.{c,h}
* clutter/eglx/clutter-stage-egl.h:
* clutter/eglx/clutter-egl-headers.h:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
clutter-egl-headers.h so that the right version can be used
depending on whether the GLES 2 wrapper is being used.
* configure.ac: Added an automake conditional for whether the GLES
2 wrapper should be used.
* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
Remove the call to glGetIntegerv to get the max texture size. It
was being called before the GL context was bound so it didn't work
anyway and it was causing trouble for the GLES 2 simulator.
* clutter/cogl/gles/stringify.sh: Shell script to convert the
shaders into a C string.
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
missing GL functions in GLES 2.
* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
GLES 2
* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
macro instead of always using the GLES 1 header.
* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
for the state of the GLES 2 wrapper.
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
functions where neccessary.
* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
wrapper and an extra build step to put the GLSL files into a C
string whenever the files change.
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
instead of cogl.h
(DIST_SUBDIRS): Added common folder
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
cogl-defines.h and use the right location for cogl-defines.gl.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
Remove cogl-defines.h and use the right location for
cogl-defines.gles.h
(EXTRA_DIST): Distribute cogl-defines.h.in
* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
* clutter/Makefile.am: Update the regular expression to match
all the namespaces we actually use. Thanks to Neil Roberts for
spotting this. A make distclean is needed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gles/Makefile.am:
* clutter/json/Makefile.am:
* clutter/pango/Makefile.am: Revert previous commit.
* clutter/cogl/Makefile.am:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gles/Makefile.am:
* clutter/json/Makefile.am:
* clutter/pango/Makefile.am: Fix the visibility of all the
symbols, for the main library and the statically linked ones.
* clutter/Makefile.am:
* clutter/clutter-debug.h:
* clutter/clutter-fixed.h:
* clutter/clutter-main.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* configure.ac:
Populate most stubs for cogl GL/ES implementation.
(against vincent - see http://svn.o-hand.com/repos/misc/ogles)
Add various fixups to EGL backend.
Code builds and runs (on 16bpp) but yet displays much (is close!)
* clutter/pango/pangoclutter-render.c:
comment out some rouge glBegin/end calls.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-defines.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-stage-glx.c:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
Add initial 'cogl' implementation. 'cogl' is a simple abstration
layer over GL and GL/ES used by clutter internally. It should
eventually allow clutter applications to be run on both GL and GL/ES
with just a recompile as well as provide more debugging and potentially
profiling information for GL and GL/ES usage.
This commit contains the initial GL implementation.
* clutter/cogl/Makefile.am:
* clutter/cogl/cogl.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl.c:
Begin poplulating cogl GLES code.
* configure.ac:
* clutter/egl/clutter-event-egl.c:
* clutter/egl/clutter-stage-egl.c:
* clutter/egl/clutter-stage-egl.h:
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-egl.h:
Add initial EGL/X backend work mostly ported from backend branch.
Builds but untested as yet.
* clutter/glx/clutter-stage-glx.c:
Only include XFixes Header if we have have it.
* clutter/clutter-behaviour.c: (clutter_behaviour_apply):
* clutter/clutter-behaviour.h:
Add clutter_behaviour_is_applied()