* clutter/clutter-actor.c:
(clutter_actor_real_request_coords),
(clutter_actor_request_coords),
(clutter_actor_class_init): Provide a default ::request_coords()
implementation in ClutterActor and use it to store the bounding
box passed to clutter_actor_request_coords(). This makes the code
more reliable and clean, and avoids a call to the subclass
request_coords() method if the bounding box did not change. Now,
every class overriding ClutterActor::request_coords() *must* chain
up to the parent class method or the bounding box will not be
saved inside the ClutterActor structure.
* clutter/clutter-entry.c:
* clutter/clutter-group.c:
* clutter/clutter-hbox.c:
* clutter/clutter-label.c:
* clutter/clutter-texture.c:
* clutter/clutter-vbox.c: Chain up to the parent class
request_coords() method.
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
glFog() functions and enabling the GL_FOG flag.
* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
cogl_fog_set().
* clutter.symbols: Add new symbols.
* clutter/clutter-stage.h: Add API to enable depth cueing on
the stage using a linear GL fog, and to set the parameters
for it (#637).
* clutter/clutter-stage.c (clutter_stage_paint): Enable the
GL fog if the ClutterStage:use-fog property is true.
* tests/test-depth.c: Test the new stage API.
* clutter/clutter-label.[ch]: Fix ClutterLabel size allocation when
no bounding box has been provided, and store the box set by the
user so that it can be reused when recomputing the layout. (#600)
(clutter_label_class_init),
(clutter_label_init): Set the :wrap property default to FALSE.
* clutter/clutter-units.h: Add ClutterUnit-to-PangoUnit conversion
macro.
* tests/test-rotate.c: Fix string.
* clutter.symbols: Update
* clutter/clutter-actor.h: Rename the angle argument for
set_rotationx() to avoid gtk-doc complaining
* clutter/clutter-main.h:
* clutter/clutter-main.c:
(clutter_set_motion_events_enabled): Rename for consistency
(clutter_get_motion_events_frequency),
(clutter_set_motion_events_frequency): Add accessors for the default
motion events deliver frequency.
(clutter_do_event): Throttle down motion events delivery using the
motion events frequency setting, to avoid excessive redraws. (#608)
(clutter_context_get_default): Enable per-actor motion events, at
least for now.
* tests/test-events.c (red_button_cb):
* tests/test-grab.c (green_press_cb): Update.
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.
* tests/test-events.c: Update test suite.
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction
property, defining the direction (forward or backward) of the
timeline.
* tests/test-timeline.c: Test the direction property.
* clutter.symbols: Update exported symbols
* clutter/clutter-effect.h:
* clutter/clutter-effect.c:
(clutter_effect_template_new_for_duration): Add a simple constructor
for implicitly creating a ClutterTimeline with a given duration.
* clutter.symbols: Update with the new public symbols
* clutter/clutter-script.h:
* clutter/clutter-script-private.h:
* clutter/clutter-script.c:
(parse_signals), (json_object_end),
(signal_info_free), (object_info_free): Parse the "signals"
member for GObjects.
(clutter_script_connect_signals),
(clutter_script_connect_signals_full): Add new API for autoconnecting
signal handlers using the UI definition files.
* tests/test-script.c:
* tests/test-script.json: Test signal autoconnection.
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
to ::set_id and ::get_id, to avoid potential confusion with the
ClutterActor:name property.
* clutter/clutter-script.h:
* clutter/clutter-script.c (clutter_script_construct_object): Use
clutter_scriptable_set_id().
(clutter_get_script_id): Add a public function to retrieve the ID
used in the UI definition files from an object.
* clutter/clutter-actor.c: Do not set the name of the actor with
the ID set in the UI definition files.
* tests/test-script.c: Test clutter_get_script_id().
* clutter.symbols: Update with the new symbols.
* clutter/clutter-script-private.h:
* clutter/clutter-script.h:
* clutter/clutter-script.c: Allow id-less objects: as long
as they have a "type" member, a unique id will be provided.
(json_object_end): Add merge id to the object information
structure.
(apply_behaviours), (add_children): Keep the unresolved
objects around.
(construct_stage), (clutter_script_construct_object): If an
object has unresolved children or behaviours try resolving
them when we ask for it.
(json_parse_end), (clutter_script_ensure_objects): Ensure
that the objects are fully constructed as best as we can when
finished parsing.
(object_info_free), (remove_by_merge_id):
(clutter_script_unmerge_objects): Remove objects under the
same merge id returned by the loading functions. (Fixes
bug #558)
* clutter/json/json-parser.c: Use the commodity JsonNode API
and accept bare values as root nodes.
* clutter/clutter-script-private.h:
* clutter/clutter-script.c: Unreference the created objects
only if they are top-levels, like ClutterBehaviour and
ClutterTimelines. Actors have floating references, so we
just transfer ownership to their containers, and the stage
is owned by the backend. Add the "type_func" key to the
object definition, so the user can supply its own GType
function if the class name doesn't follow the GObject rules.
Document the ClutterScript public API.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Rename clutter_behaviour_clear()
to clutter_behaviour_remove_all() to avoid method clashes in
bindings.
* subclassing-ClutterActor.sgml: Add a chapter about how to
correctly subclass the actor base class.
* clutter-docs.sgml: Include the new chapter about subclassing
ClutterActor; add a description for some of the API reference
parts.
* clutter/clutter-box.[ch]: Base class for layout containers.
* clutter/clutter-hbox.[ch]: Horizontal box actor.
* clutter/clutter-vbox.[ch]: Vertical box actor.
* clutter/clutter.h:
* clutter/Makefile.am: Build glue
* tests/Makefile.am:
* tests/test-boxes.c: Test suite for ClutterBox API and
implementations.
* clutter/clutter-container.[ch]: Add a generic actor container
interface, for actors to implement without subclassing ClutterGroup.
* clutter/clutter-group.[ch]: Make ClutterGroup implement the
ClutterContainer interface, and deprecate the colliding methods.
* clutter/clutter-layout.[ch]: Add extended layout interface.
Actors and containers requiring or honouring complex layout
management should implement this interface and provide at least
one of the available layout types: width for height, height for
width, natural size, iterative size request.
* clutter/clutter-label.c: A ClutterLabel requires height for
width layout management, so it implements the ClutterLayout
interface.
* clutter/Makefile.am: Add new files to the build.
* tests/*.c:
* examples/*.c: Update tests and examples code to use the
new ClutterContainer API instead of ClutterGroup.
* clutter/clutter-entry.c: (clutter_entry_set_property),
(clutter_entry_get_property), (clutter_entry_class_init),
(clutter_entry_init), (clutter_entry_set_text),
(clutter_entry_set_max_length):
* clutter/clutter-entry.h:
* examples/test-entry.c: (main):
Added a max-length property whihc limits the length of the text in the
entry.