Commit Graph

7640 Commits

Author SHA1 Message Date
Daniel van Vugt
0555a5bbc1 clutter/frame-clock: Apply error diffusion (dithering) to dispatch times
But only the dispatch times used when `last_presentation_time_us == 0`
(Nvidia + Xorg).

This ensures the average dispatch interval is always precisely equal
to the refresh interval, regardless of any jitter in the mainloop.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1751,
       https://gitlab.gnome.org/GNOME/mutter/-/issues/1758,
       https://gitlab.gnome.org/GNOME/mutter/-/issues/1870

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1826>
2021-07-13 17:18:17 +08:00
Daniel van Vugt
ba1490ec9c clutter/frame-clock: Remember the refresh interval
Instead of recalculating it every time we need it. The performance
gain is not important; this is more because it will be needed in
multiple functions soon.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1826>
2021-07-13 17:18:14 +08:00
Ivan Molodetskikh
a5d1d48bf1 clutter: Add a max render time debug HUD
Not sure how to update the damage or redraw clip or something; at least
this works properly when under a constantly-redrawing window, which is
ok for debugging purposes.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
f55c9af618 clutter: Add an lg command to set max render time constant
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
565e34b4d2 clutter: Add a flag to disable heuristic max render time
Debugging purposes: allows to check if frame drops are caused by
heuristic max render time or if they are there even with the old
behavior.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
592fbee065 clutter: Compute max render time heuristically
Max render time shows how early the frame clock needs to be dispatched
to make it to the predicted next presentation time. Before this commit
it was set to refresh interval minus 2 ms. This means Mutter would
always start compositing 14.7 ms before a display refresh on a 60 Hz
screen or 4.9 ms before a display refresh on a 144 Hz screen. However,
Mutter frequently does not need as much time to finish compositing and
submit buffer to KMS:

      max render time
      /------------\
---|---------------|---------------|---> presentations
      D----S          D--S

      D - frame clock dispatch
      S - buffer submission

This commit aims to automatically compute a shorter max render time to
make Mutter start compositing as late as possible (but still making it
in time for the presentation):

         max render time
             /-----\
---|---------------|---------------|---> presentations
             D----S          D--S

Why is this better? First of all, Mutter gets application contents to
draw at the time when compositing starts. If new application buffer
arrives after the compositing has started, but before the next
presentation, it won't make it on screen:

---|---------------|---------------|---> presentations
      D----S          D--S
        A-------------X----------->

                   ^ doesn't make it for this presentation

        A - application buffer commit
        X - application buffer sampled by Mutter

Here the application committed just a few ms too late and didn't make on
screen until the next presentation. If compositing starts later in the
frame cycle, applications can commit buffers closer to the presentation.
These buffers will be more up-to-date thereby reducing input latency.

---|---------------|---------------|---> presentations
             D----S          D--S
        A----X---->

                   ^ made it!

Moreover, applications are recommended to render their frames on frame
callbacks, which Mutter sends right after compositing is done. Since
this commit delays the compositing, it also reduces the latency for
applications drawing on frame callbacks. Compare:

---|---------------|---------------|---> presentations
      D----S          D--S
           F--A-------X----------->
              \____________________/
                     latency

---|---------------|---------------|---> presentations
             D----S          D--S
                  F--A-------X---->
                     \_____________/
                      less latency

           F - frame callback received, application starts rendering

So how do we actually estimate max render time? We want it to be as low
as possible, but still large enough so as not to miss any frames by
accident:

         max render time
             /-----\
---|---------------|---------------|---> presentations
             D------S------------->
                   oops, took a little too long

For a successful presentation, the frame needs to be submitted to KMS
and the GPU work must be completed before the vblank. This deadline can
be computed by subtracting the vblank duration (calculated from display
mode) from the predicted next presentation time.

We don't know how long compositing will take, and we also don't know how
long the GPU work will take, since clients can submit buffers with
unfinished GPU work. So we measure and estimate these values.

The frame clock dispatch can be split into two phases:
1. From start of the dispatch to all GPU commands being submitted (but
   not finished)—until the call to eglSwapBuffers().
2. From eglSwapBuffers() to submitting the buffer to KMS and to GPU
   work completing. These happen in parallel, and we want the latest of
   the two to be done before the vblank.

We measure these three durations and store them for the last 16 frames.
The estimate for each duration is a maximum of these last 16 durations.
Usually even taking just the last frame's durations as the estimates
works well enough, but I found that screen-capturing with OBS Studio
increases duration variability enough to cause frequent missed frames
when using that method. Taking a maximum of the last 16 frames smoothes
out this variability.

The durations are naturally quite variable and the estimates aren't
perfect. To take this into account, an additional constant 2 ms is added
to the max render time.

How does it perform in practice? On my desktop with 144 Hz monitors I
get a max render time of 4–5 ms instead of the default 4.9 ms (I had
1 ms manually configured in sway) and on my laptop with a 60 Hz screen I
get a max render time of 4.8–5.5 ms instead of the default 14.7 ms (I
had 5–6 ms manually configured in sway). Weston [1] went with a 7 ms
default.

The main downside is that if there's a sudden heavy batch of work in the
compositing, which would've made it in default 14.7 ms, but doesn't make
it in reduced 6 ms, there is a delayed frame which would otherwise not
be there. Arguably, this happens rarely enough to be a good trade-off
for reduced latency. One possible solution is a "next frame is expected
to be heavy" function which manually increases max render time for the
next frame. This would avoid this single dropped frame at the start of
complex animations.

[1]: https://www.collabora.com/about-us/blog/2015/02/12/weston-repaint-scheduling/

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
4a4e61c1f1 clutter: Add FRAME_TIMINGS debug key
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
8d51c5ac55 clutter/frame-clock: Store dispatch timings
Will be used to adjust max render time dynamically.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
8c4a91ddd6 clutter: Add swap time and GPU rendering duration to FrameInfo
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:43 +00:00
Ivan Molodetskikh
8c258d1de1 cogl: Add CPU swap time and GPU rendering query to CoglFrameInfo
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:42 +00:00
Ivan Molodetskikh
3aa0e3074f clutter: Store vblank duration in ClutterFrameClock
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:42 +00:00
Ivan Molodetskikh
d10567ea3e clutter: Add vblank duration to ClutterStageView
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:42 +00:00
Ivan Molodetskikh
63b9ac2724 clutter: Record flip time
Will be used for intelligent max render time computation (aka repaint
scheduling).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
2021-07-13 08:09:42 +00:00
Jonas Ådahl
8afae2ebaf clutter/xsettings-client: Zero-initialize stack struct
This fixes a warning/error:

In function 'parse_settings',
    inlined from 'read_settings' at ../clutter/clutter/x11/xsettings/xsettings-client.c:398:25:
../clutter/clutter/x11/xsettings/xsettings-client.c:202:13: error: 'buffer.byte_order' may be used uninitialized [-Werror=maybe-uninitialized]
  202 |   if (buffer.byte_order != MSBFirst &&
      |       ~~~~~~^~~~~~~~~~~

This is needed to bump the CI image from F33 to F34, which includes a
upgraded compiler.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1865>
2021-07-08 13:15:18 +00:00
Jonas Ådahl
f6f9c093ba clutter/seat: Remove backend pointer
It was unused, and having a pointer to the MetaBackend in subtypes is
more useful, so remove it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1828>
2021-07-07 21:03:25 +02:00
Zander Brown
4ab331e60f clutter: Drop declarations for dead functions
It seems these methods haven't existed for some time

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1916>
2021-07-05 23:01:26 +01:00
Robert Mader
8da65d7dcd clutter: Add new ClutterContent type ClutterTextureContent
A simply wrapper around `CoglTexture`, making it easy to reuse
content without roundtrip from GPU to CPU memory and back.

It optionally takes a clip rectangle which is implemented by
creating a `CoglSubTexture`. A limitation here is that floating
point clips are not supported.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1888>
2021-06-29 21:36:43 +00:00
Daniel van Vugt
97c6a68b0d clutter/stage-cogl: Ensure queued_redraw_clip is not empty
When using `CLUTTER_PAINT=damage-region` highlighting was conspicuously
absent during fullscreen animations like entering or leaving the
overview. That was because `queued_redraw_clip` was empty, because it
had been initialized from `redraw_clip == NULL` (full stage redraw).

Now we paint the damage region as the full view (which it is) instead
of nothing at all.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1890>
2021-06-09 13:56:52 +08:00
Florian Müllner
dce3aa5c01 clutter/actor: Don't emit focus signals during destruction
We rightfully unset the stage focus when the focus actor is destroyed,
which in turns results in the ClutterActor::-key-focus-out signal being
emitted on an actor that is no longer fully valid.

Avoid that emission, so consumers don't have to deal with half-disposed
actors in their handler.

https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4324

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1884>
2021-06-02 16:47:49 +02:00
Jonas Ådahl
b578a534a3 clutter: Remove Wayland server helper
It's a wrapper around a similar Cogl API we don't use anymore.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1863>
2021-05-18 14:03:22 +00:00
kirbykevinson
64c9c9c5b0 clutter: Make stage capture support fractional scaling
This commit adds scaling support to clutter_stage_capture_into, which
is currently used when screencasting monitors. This is supposed to
fix graphical issues that arise when using fractional scaling.

Fixes #1131

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1855>
2021-05-08 22:27:52 +07:00
Carlos Garnacho
7ba1448e5b clutter: Move pointer a11y settings management from MetaInputSettings
All pointer a11y is a fabrication of Clutter backend-independent
code, with the help of a ClutterVirtualInputDevice and with some
UI on top.

On the other hand, MetaInputSettings is a backend implementation
detail, this has 2 gotchas:
- In the native backend, the MetaInputSettings (and pointer a11y
  with it) are initialized early, before the ClutterSeat core
  pointer is set up.
- Doing this from the MetaInputSettings also means another dubious
  access from the input thread into main thread territory.

Move the pointer a11y into ClutterSettings, making this effectively
backend-independent business, invariably done from the main thread
and ensured to happen after seat initialization.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1765
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1849>
2021-05-05 19:07:26 +00:00
Jonas Dreßler
cc912614c7 clutter/paint-volume: Union paint volumes correctly using Graphene
Since commit d2f8a30625 we use Graphene to union paint volumes, it
turns out a quite severe issue snuck in during review of that MR though:
Unioned paint volumes (so paint volumes of any actors with children) now
have negative heights. Once projected to 2d coordinates they luckily are
correct again, which is why everything is still working.

The problem is that obvious once looking closer: For the y coordinates
of the unioned paint volume we confused the maximum and the minimum
points and simply used the wrong coordinates to create the unioned paint
volume.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1827>
2021-05-04 15:10:23 +00:00
Sebastian Keller
a7c4e8cefa clutter/pick-stack: Use exclusive bottom/right box borders when picking
The graphene functions used by clutter for picking assume that boxes are
inclusive in both there start and end coordinates, so picking at y
coordinate 32 for an actor with the height 32 placed at y coordinate 0
would still be considered a hit. This however is wrong as 32 is the
first position that is not in the actor anymore.

Usually this would not be much of a problem, because motion events are
rarely ever at exactly these borders and even if they are there will be
another motion event soon after. But since actors in gnome-shell usually
are aligned with the pixel grid and on X11 enter/leave events are
generated by the X server at integer coordinates, this case is much
more likely for those.

This can cause issues with Firefox which when using client side
decorations, still requests MWM_DECOR_BORDER via _MOTIF_WM_HINTS to have
mutter draw a border + shadow. This means that the Firefox window even
when using CSD is still reparented. For such windows we receive among
others XI_RawMotion and XI_Enter events, but no XI_Motion events. And
the raw motion events are discarded after an enter event, because that
sets has_pointer_focus to TRUE in MetaSeatX11. So when moving the cursor
from the panel to a maximized Firefox window the last event clutter
receives is the enter event at exactly integer coordinates. Since the
panel is 32px tall and the generated enter event is at y position 32,
the picking code will pick a panel actor and the focus will remain on it
as long as the cursor does not leave the Firefox window.

Fix this by excluding the bottom and right border of a box when picking.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4041

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1842>
2021-05-04 14:47:43 +00:00
Jonas Dreßler
2be30a3482 clutter/actor: Invalidate paint volumes of clones when ours changes
Turns out ClutterClones need a bit of extra handling as always, there's
currently nothing that invalidates a clones paint volume when the source
actors paint volume changes.

Since ClutterClones get_paint_volume() implementation simply takes the
source actors paint volume and returns that, we should make sure they
are kept in sync and invalidate the clones paint volume as soon as the
source actor gets its PV invalidated.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1829>
2021-04-19 17:56:08 +00:00
Jonas Dreßler
5a565b4258 clutter/actor: Update all last_paint_volumes before painting
Updating the last_paint_volume while painting has proven itself to be
quite prone to issues: First we had to make sure actors painted by
offscreen effects get their last_paint_volumes updated correctly (see
0320649a1c), and now a new issue turned up
where we don't update the paint volumes while a fullscreen unredirect is
happening.

To stop those issues from happening and to lay the foundation for using
the last_paint_volume for other things, update the last_paint_volume in
a separate step before painting instead of doing it in
clutter_actor_paint().

To save some resources, avoid introducing another traversal of the
scenegraph and add that step into the existing step of updating the
stage_views lists of actors. To properly update the paint volumes, we
need to do that after finishing the queued redraws, which is why we move
clutter_stage_maybe_finish_queue_redraws() to happen before the new
clutter_stage_finish_layout().

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1699

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Jonas Dreßler
3d17e8d590 clutter/actor: Properly invalidate cached paint volumes of actors
The priv->paint_volume field of ClutterActor stores the cached paint
volume in the actors local coordinate system. It consist of the actors
paint volume itself and the union of all children paint volumes.

We want to invalidate those cached paint volumes according to the
following rules:

- If an actors transformation matrix changes, all paint volumes of the
parent-tree need to be invalidated (that's because the parent-volumes
have unioned the actors paint volume). Our own paint volume does not
need invalidation since the transformation matrix is not applied to it.

- If an actors allocation-size changes, its own paint volume and all the
volumes of the parent-tree need to be invalidated. That's because the
allocation-size is used as the size of the paint volume.

- If a clip gets set or clip_to_allocation gets enabled for an actor,
its own paint volume and all the volumes of the parent-tree need to be
invalidated. That's because the clip is factored in when creating the
paint volume.

So far we did this invalidation in various places and the invalidation
up the parent-tree happened inside clutter_actor_real_queue_relayout().
We did not invalidate on changes to the actors transformation matrices
and the invalidation in clutter_actor_real_queue_relayout() was more
like a "big hammer" that probably invalidated unnecessarily a few times.

So introduce proper infrastructure to invalidate those cached paint
volumes of actors only in the cases where they actually need to be
invalidated. To do that, we reuse the transform_changed() function and
introduce a new function queue_update_paint_volume() that invalidates
the paint volumes up the actor tree.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Jonas Dreßler
7aa147829d clutter/actor: Add API to invalidate cached paint volumes
ClutterActors can override the get_paint_volume() vfunc in case they
draw outside the allocation. That's used by a bunch of actors, for
example ClutterText or StViewport in gnome-shell.

In case of StViewport, the paint volume returned depends on the value of
the StAdjustment, which means when we start to cache paint volumes more
agressively in ClutterActor, we'll need to add API that allows
StViewport to invalidate the paint volume. So introduce
clutter_actor_invalidate_paint_volume() to invalidate the cached paint
volume.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Takao Fujiwara
e3bd764491 clutter/input-method: Calculate evdev_code from keycode
evdev_cocde is forwarded in meta-wayland-keyboard.c:default_grab_key()
in mutter 40 and clutter_input_method_forward_key() should assign
evdev_code.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1709#
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1802>
2021-03-25 17:24:19 +09:00
Jonas Ådahl
71b78c7bf4 clutter/seat: Fix initial value in clutter_seat_has_touchscreen()
If we didn't have a touchscreen, we returned an uninitialized value.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1801>
2021-03-24 11:48:40 +01:00
Carlos Garnacho
83ed2afe34 clutter: Ensure to reset touchpoints when disabling action
The action might not have been triggered yet, as per its trigger
threshold. This doesn't mean we shouldn't reset the point(s) accumulated
so far.

This fixes those touchpoints persisting after disable/enable, thus
making gesture recognition fail from there on.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1791>
2021-03-23 18:05:08 +00:00
Carlos Garnacho
b0a0be3ccc clutter: Update ClutterGestureAction point position before ::prepare
We might want to perform distance/threshold checks in the ::prepare
vfunc, but we didn't record the last motion event yet. This used to
give a delta of 0/0 between the press and last motion coordinates,
despite the ClutterGestureAction having a trigger threshold. This
happens no longer.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1791>
2021-03-23 18:05:08 +00:00
Jonas Dreßler
0e97c0550e clutter/actor: Always use allocation size for picking
The usage of clutter_actor_get_preferred_width/height() for building the
pick box can trigger Clutters size negotiation machinery in case the
allocation of the actor is invalidated, with commit 82f3bdd1 we worked
around that by excluding actors with invalidated allocations from
picking.

There's no need to do that though, when picking we always want to
operate on the last known allocation of the actor, since that is what's
actually painted on the screen.

So instead of not picking at all when an actors allocation is
invalidated, just use the size of the last allocation. We still have to
factor in one extra case, that's when an actor hasn't gotten any
allocation yet: In that case we want to exclude the actor from picking
since the actor is not on the screen yet.

This fixes a regression introduced by the commit mentioned above where
picking wouldn't work on windows that have just been resized.

https://gitlab.gnome.org/GNOME/mutter/-/issues/1674

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1784>
2021-03-23 17:37:22 +00:00
Carlos Garnacho
bc1026d52d clutter: Drop "volatile" from static GTypes in manual registration
As documented in g_once_init_enter(): "While @location has a volatile qualifier,
this is a historical artifact and the pointer passed to it should not be
volatile.". And effectively this now warns with modern glibc.

Drop the "volatile" qualifier from these static variables as it's expected.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1785>
2021-03-22 10:47:51 +00:00
Marco Trevisan (Treviño)
eed368ee91 clutter: Always make the seat handle the events first
Some events such as the proximity one requires a device to be set before
we process them, so ensure we process the event details after we've
added the device to the seat.

This may lead to handle a device-removed signal before the clutter event
but it's anyways not different from what we did before commit 012c0a18

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1779>
2021-03-13 21:36:25 +00:00
Jonas Ådahl
1ff1100d76 cally/stage: Don't add weak pointer to stage
The CallyStage objects lifetime is tied to the stage, so if we add a
weak pointer to it, we won't be able to remove it, as we would try to do
so not until the stage itself is being disposed, at which point removing
it fails. However, not removing it will make the stage try to clean up
the weak refs, and since it does this more or less directly after
freeing the cally stage, it ends up writing NULL to freed memory,
causing memory corruption.

Fix this by avoiding adding the weak pointer when that pointer is to the
stage.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1775>
2021-03-13 18:56:21 +00:00
Jonas Ådahl
c1810d6947 backend: Destroy clutter backend explicitly
Instead of relying on reference counting, destroy it with a destroy
function that calls run_dispose() on before removing a reference.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1775>
2021-03-13 18:56:21 +00:00
Jonas Ådahl
ab600cafd2 backend: Destroy seat explicitly
Don't let any dangling pointer keeping it alive.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1775>
2021-03-13 18:56:21 +00:00
Jonas Ådahl
6ecd911dd0 backend: Take over seat ownership from the clutter backend
Having the clutter backend owning and managing creates complication for
implementing graceful shutdown, so move it to the real backend.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1775>
2021-03-13 18:56:21 +00:00
Daniel van Vugt
56fc09151d clutter/frame-clock: Evenly space updates when presentation times are zero
This is for the Nvidia-X11 driver where `last_presentation_time_us` is
always zero. Other drivers should be unaffected.

The existing `calculate_next_update_time_us` algorithm only provides a
guarantee of not scheduling faster than the refresh rate in the presence
of a valid `last_presentation_time_us`. When `last_presentation_time_us`
is zero there is no solid foundation to guarantee we're not occasionally
scheduling too early. So introduce one now.

By introducing a hard guarantee that updates are never scheduled faster
than the refresh rate, we avoid keeping Nvidia's triple (or quad?) buffer
queue full. So this avoids the high latency and random stalls experienced
on Nvidia.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/818,
        https://gitlab.gnome.org/GNOME/mutter/-/issues/1273,
        https://gitlab.gnome.org/GNOME/mutter/-/issues/1287,
        https://gitlab.gnome.org/GNOME/mutter/-/issues/1291,
        https://gitlab.gnome.org/GNOME/mutter/-/issues/1583

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1726>
2021-03-12 16:01:38 +00:00
Jonas Ådahl
9b1b4eb843 clutter: Expose 'capture_view_into()` as API
It'll be used to explicitly capture the content of a single view.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1698>
2021-03-12 15:09:45 +00:00
Jonas Ådahl
d7ce6a47f8 tests: Add reference test framework
This adds a test framework that makes it possible to compare the result
of painting a view against a reference image. Test reference as PNG
images are stored in src/tests/ref-tests/.

Reference images needs to be created for testing to be able to succeed.
Adding a test reference image is done using the
`MUTTER_REF_TEST_UPDATE` environment variable. See meta-ref-test.c for
details.

The image comparison code is largely based on the reference image test
framework in weston; see meta-ref-test.c for details.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1698>
2021-03-12 15:09:45 +00:00
Marco Trevisan (Treviño)
012c0a18ef clutter: Ensure we always call handle_event_post for processed events
Since commit 2ceac4a device-related X11 events aren't processed anymore,
causing the input settings not to handle the devices.
This is due to the fact that we may never call clutter_seat_handle_event_post()
for such events.

While this is always happening for the native backend, it doesn't happen in
X11 because the events are removed from the queue as part of
meta_x11_handle_event(), and thus no event was queued to the stage by the
backend events source.

This also makes sure that the event post handler is called after the
event is actually processed, and not before an event is queued.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1564
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1769>
2021-03-10 13:56:54 +00:00
Jonas Ådahl
393a85971c clutter/stage-view: Disable double buffered shadow buffering
To make the double buffered shadow buffer damaged tiles detection
feasable, a new EGL extension is needed for creating FBO's backed by
a custom CPU memory buffer, instead of DMA buffers, as DMA buffers can
be very slow to read, much slower than just painting the shadow buffer
directly.

Leave the code there, since such an EGL extension is intended to be
added, but hide it behind an env var so that it isn't enabled by
accident.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1724>
2021-03-08 11:11:01 +00:00
Ivan Molodetskikh
bb57f35296 wayland: Add presentation_feedback_present()
Regarding the sequence = 0 fallback: in some cases (moving a cursor
plane on atomic amdgpu) we get sequence = 0 in the page flip callback.
This seems like an amdgpu bug, so work around it by assuming a sequence
delta of 1 (it is equal to 1 because of the sequence != 0 check above).

Sequence can also legitimately be 0 if we're lucky during the 32-bit
overflow, in which case assuming a delta of 1 will give more or less
reasonable values on this and next presentation, after which it'll be
back to normal.

Sequence is also 0 on mode set fallback and when running nested, in
which case assuming a delta of 1 every frame is the best we can do.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:11 +00:00
Ivan Molodetskikh
02d7fca716 clutter/frame-info: Add VSYNC flag
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:11 +00:00
Ivan Molodetskikh
93ef83a96c clutter/frame-info: Add ZERO_COPY flag
Will be used in the presentation-time Wayland protocol.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:11 +00:00
Ivan Molodetskikh
99efb40cce clutter/frame-info: Add sequence
It will be used for the presentation-time Wayland protocol.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:11 +00:00
Ivan Molodetskikh
4810164885 cogl: Make presentation time always MONOTONIC
This concerns only the cases when the presentation timestamp is received
directly from the device (from KMS or from GLX). In the majority of
cases this timestamp is already MONOTONIC. When it isn't, after this
commit, the current value of the MONOTONIC clock is sampled instead.

The alternative is to store the clock id alongside the timestamp, with
possible values of MONOTONIC, REALTIME (from KMS) and GETTIMEOFDAY (from
GLX; this might be the same as REALTIME, I'm not sure), and then
"convert" the timestamp to MONOTONIC when needed. An example of such a
conversion was done in compositor.c (removed in this commit). It would
also be needed for the presentation-time Wayland protocol. However, it
seems that the vast majority of up-to-date systems are using MONOTONIC
anyway, making this effort not justified.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:11 +00:00
Ivan Molodetskikh
d8606829c4 cogl: Report presentation time in microseconds
KMS and GLX device timestamps have microsecond precision, and whenever
we sample the time ourselves it's not the real presentation time anyway,
so nanosecond precision for that case is unnecessary.

The presentation timestamp in ClutterFrameInfo is in microseconds, too,
so this commit makes them have the same precision.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
2021-03-08 09:48:10 +00:00