`ClutterOffscreenEffect` had been getting the wrong bounding box in the
case of clones and descendents of clones, causing visibly incorrect
clipping. This was due to `clutter_actor_get_paint_box` only ever being
given the source actor during a paint (which is correct) and not the clone.
Even if we weren't painting a clone but an offscreened descendent of a
clone (like in gnome-shell's desktop zoom), we would get the wrong result.
Fortunately we don't need to know the actual clone/actor being painted so
don't need to call the problematic `clutter_actor_get_paint_box` at all.
The solution is to only keep untransformed rendering in the FBO and leave
the correct transformation for later. The correct clone/actor's
transformation is already set for us as the current cogl modelview matrix
by `clutter_actor_paint`.
Bonus optimization: This all means we don't need to keep `last_matrix_drawn`
or force a full repaint every time some part of the transformation changes.
Because the FBO contents are no longer affected by transformations. As it
should be. In other words, offscreen-effected actors can now move around
on screen without themselves being repainted.
Special thanks to Mai Lavelle for identifying the cause of the problem.
Fixes:
https://bugzilla.gnome.org/show_bug.cgi?id=789050,
https://bugzilla.gnome.org/show_bug.cgi?id=659523#c9,
https://gitlab.gnome.org/GNOME/mutter/issues/196,
https://gitlab.gnome.org/GNOME/mutter/issues/282,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/387,
https://launchpad.net/bugs/1767648,
https://launchpad.net/bugs/1779615
I saw Meson fade from the sky
On the wind I heard a sigh
As snowflakes cover fallen Makefiles
I will say this last goodbye
Meson is now coming
So ends Autotools days
Future is now coming
And we must away
Over Python and without Bashisms
Through lands where never Meson touched
By silver streams that run down to the Sea
Under parsers, beneath old legacy
Over snow one winter’s morn
I turned at last to paths that lead home
And though where the road then takes me
I cannot tell
We came all this way
But now comes the day
To bid you farewell
Many places I have been
Many sorrows I have seen
But I don’t regret
Nor will I forget
All Makefiles that took that road with me
I bid you all a very fond farewell.
The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).
Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.
The test does a clutter_actor_set_scale_full() call that only updates
the scale center (i.e. no changes to scale-x/y), but expects to receive
notifications of actor scale changes.
Since "Revert "Revert "ClutterActor: Optimize away idempotent
scale/position updates"" these are optimized away, so just drop the
assumption.
The events-touch test tested that clutter could properly process evdev
touch events. It used uinput to post evdev touch events, thus only ran
when runnig the test as root. Running as non-root it'd just silently
pass. As Clutter doesn't process evdev touch events anymore,
libinput does, so the test is fairly pointless, so remove it.
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.
There are some differences between the autotools setup and the new
meson. Here are a few:
The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.
The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.
Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
Since commit 5cb5baa7d4, we skip transitions when updating an
actor's scale/position to the existing value. As a result, we
don't get change notification on those properties either - given
that the properties did not actually change, that behavior seems
fine, so just modify the test to not expect a notify signal for
unchanged properties.
In order to minimize the amount of breakage, while at the same time
making it easier to make backward incompatible changes needed to
continue turning libmutter into a capable Wayland compositor, make the
libmutter and friends (libmutter-clutter, libmutter-cogl*) parallel
installable by adding a version number to the name. This changes
various filenames, for example what previously was libmutter.so is now
libmutter-0.so (assuming the version for now is 0), and
libmutter-clutter-1.0.so is now libmutter-clutter-0.so. The pkg-config
filenames and GObject introspection has been renamed to reflect this as
well.
This enables a downstream compositor rely on a specific version of the
libmutter API, while gracefully handling API/ABI changes by having to
update to the new version at their own pace.
https://bugzilla.gnome.org/show_bug.cgi?id=777317
The actor-offscreen-redirect didn't initialize its state properly, so
it could potentially end up with the "was_painted" state being TRUE
from the start, effectively skipping the whole test.
Fixing so that the test even run resulted in the test getting stuck in
a dead lock due to the verification that a frame was drawn was done
from a paint callback. A paint callback had the mutex held, so when the
test case tried to run the main loop, the next paint callback caller
path taken would try to re-lock the same mutex, thus dead lock.
https://bugzilla.gnome.org/show_bug.cgi?id=768976