Having an always-on-top window affects focus granting logic if the
to be showing window overlaps with any of them. Instead of triggering
the focus denying logic if a new window ever so slightly touches an
always-on-top window to only triggering if it's covered more than 60% by
always-on-top windows.
This is intended to make using always-on-top windows a bit less annoying
and not cause as many unintended focus-on-map denials.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3879>
When we show a window, we'll check if it overlaps with an existing
always-on-top window with the intention to deny focus. However, we did
this potentially before having placed the window, meaning we effectively
checked as if it was placed at (0, 0), which created unexpected results.
Instead check the overlap state after placing. A window placement test
case is added to verify this works as expected.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3879>
Replace a boolean argument and a temporary MetaWindow struct field with
a `MetaPlaceFlag` passed where relevant. This includes
`meta_window_move_resize_internal()` and `meta_window_constrain()`, as
placement may happen during constraining, and also
`meta_window_force_placement()`.
The struct field (denied_focus_and_not_transient) was only ever set in
meta_window_show(), before meta_window_force_placement(), and
immediately unset as a side effect of that. In .._show() we'll always
force placement if the window wasn't already placed, and in
meta_window_constrain(), we'd only ever call meta_window_place() if the
window wasn't already placed, meaning the variable would only ever be
relevant during `meta_window_show()`. Having it as a flag makes that
relationship and temporary state clearer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3879>
The function checking whether a 'always-on-top' window covers the
showing window now has that in the name, to make it more obvious. That
function was also changed to use the more common way of iterating a
list, and now uses auto cleanup pointers for the list.
The condition itself was updated to follow the current coding style.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3879>
It won't be used until later when we flip, and in fact assigning
it early could have led to its own assertion failing on the next frame
in the unlikely event that we return with "Failed to ensure KMS FB ID...
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3891>
This avoids the following critical warning happening sometimes when a
Wayland client exits taking all its window with it in an arbitrary
order:
CRITICAL: meta_window_set_stack_position_no_sync: assertion 'window->stack_position >= 0' failed
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3870>
This, in contrast to 'assert_stacking' only checks showing windows. This
is useful when doing workspace tests, where one want to check what
windows are currently visible.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3870>
When a transient window becomes transient, check if the parent is
sticky, and if it is, make the transient sticky as well. This handles
situations where e.g. a utility dialog (such as search and replace) is
opened on a sticky window, also making the utility dialog sharing the
same stickyness state.
This is also more in line with the semantics of making a window sticky,
where transient would implicitly become sticky as a side effect.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3870>
If a transient window is sticky (visible on all workspaces) and it gets
activated, we'd call move_worskpace() which would effectively unstick
it, which is rather unexpected. It'd also effectively unstick its parent
as well, due to moving a transient window also moves its descendants and
ascendants.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3870>
Introduced in libinput 1.26 this feature allows restricting the
tablet tool pressure range to a subset of its physical range. The
use-case is either to require some higher-than-usual minimum pressure
before the pen reacts, or lower-than-usual pressure to reach the maximum
logical pressure.
libinput takes a [0.0, 1.0] normalized range which we expose as percent
in the gsettings. The wacom driver doesn't have an exact equivalent but
it has a Threshold setting (range [1, 2048]) that defines when a button
is generated for tip down.
See gsettings-desktop-schemas!84
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3794>
This mapper hooks into CLUTTER_BUTTON_PRESS/RELEASE events with a
clutter button of zero but a nonzero evcode (e.g. BTN_STYLUS).
It then looks up the available button actions and implements
switch-monitor and keybindings using the MetaTabletActionMapper parent
class.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
Unlike most other schemas the path for a tool requires a bit of
processing (serial number or tablet vid/pid if there's no serial number).
Let's make the tool settings available through the MetaInputSettings
instead of having to duplicate that path composition in the caller.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
Stylus actions that don't map into LMR or back/forward are now created
as a clutter button event with a button number of zero. Nothing is
actually done with those events for now, they're just discarded later.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
For stylus buttons we apply a button mapping, e.g. secondary button ->
right. This mapping was previously applied to the clutter event's evdev
code only, not the actual clutter button. As a result, gnome-shell would
always treat the BTN_STYLUS as middle and BTN_STYLUS2 as right,
regardless of the mapping.
Move the mapping up so we first adjust our evcode, then proceed with
the usual mappings.
Note that this temporary breaks the stylus mapping to Back/Forward which
will be fixed in a follow-up commit.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
Use the helper function for mapping a stylus tool evdev code to a
clutter button code. This fixes a (theoretical) issue - if a tool were
to send any button other than the one we handled those would likely be
BTN_SIDE and friends and we'd likely end up with negative button
numbers. The BTN_TOOL_PEN range is not predicable enough to do any sort
of calculation conversion because things like BTN_TOOL_DOUBLETAP have
specific meanings that aren't actually buttons.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
This complements the existing clutter->evdev and evdev->clutter helpers,
but this time for buttons we expect from a stylus tool. We also need to
convert left/middle/right for the Wacom puck/lens cursor tools but that
particular conversion is lossy.
Note that these are more restrictive than the normal codes - if we
get "other" buttons from a stylus we don't really know what they could
possibly map to. So we safely map what looks like buttons from a mouse
but otherwise complain and return zero.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
This is prep work for using the same functionality for tablet tools as
well. The new MetaTabletActionMapper takes care of the event bubbling
via the device-added/removed and input-event signals and provides the
helper functions to cycle outputs and/or emulate keybindings.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3649>
Instead of using cairo for scaling and rotating cursors before putting
them on a plane, use Cogl. For now still download them back to the CPU
so we can place them on a dumb buffer, but can explore rendering to a
DMA buffer directly as a future improvement.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433>
This looks at the color state it got from the actor on construction, and
the target color state from the paint context and generates (and caches)
color aware pipelines used for painting. One of the purposes here is for
mixing SDR and HDR content and painting to a HDR monitor. If HDR (or
optical blending) isn't activated, the produced shaders will be
equivalent to what we had before.
Also add some names to the piplines, as this helps identifying what
pipeline source is associated with what pipeline.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433>
In some of the places we need more context than just the CoglContext, so
prepare for that by passing around the paint context, which carries
this, everywhere instead. It won't be needed everywhere, but lets stay
consistent.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433>
Color aware rendering needs shaders / pipelines that adapt to what
output they render to. For example if we want to render to a linear
BT.2020 intermediate framebuffer on one monitor, and a non-linear sRGB
direct target buffer on another, the shader for the same paint node or
content will depend on where they are going to be presented.
In order to help keeping track of what shader should target what
monitor, without having to regenerate them each time, introduce a
pipeline cache that knows how to handle differentiating between
transforming between different color state.
The cache is meant to handle caches for multiple pipeline users, where
each user might potentially want to keep track of multiple pipelines
itself. Lookup should be O(1), and in order to achieve this, separate
the cache into 3 levels.
The first level is the "pipeline group", where e.g. a ClutterContent
type allocates a group where it can store its pipelines. Each group has
a fixed number of "slots" where it can store a pipeline. Each slot has a
hash table where the key is derived from a color state transform, and
where the value is a CoglPipeline where the thame color state
transformation is expected to be handled.
A content will when painting know about its own color state, and the
target state it should render into, retrieve a cached pipeline for the
correct transform, or if the cache didn't have it, generate it.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433>
Allow compositing in a linear color space and do so either when forcing
it via the debug controls D-Bus API, or when the experimental HDR mode
is enabled.
This relies on paint nodes etc to actually transform everything into the
linear target color space, which isn't done yet, so enabling it right
now will cause a broken result. Yet, introduce this now, so that
painting can be fixed piece by piece.
Linear blending is automatically enabled on monitors where HDR is
enabled, as this makes it possible to use an linear color space when
blending content from different color spaces with different transfer
functions.
Linear blending requires extra precision, i.e. 16 bit per channel
in the intermediate buffer due how the values are distributed,
so only enable the experimental HDR mode if the Cogl context supports
half float formats.
By default, no intermadiate linear offscreen framebuffer is used.
To test, do e.g.
./tools/debug-control.py --toggle ForceLinearBlending
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433>
The initial target color state is the color state of the stage view
being painted to. If we're painting to an arbitrary framebuffer, it's
currently hard coded to sRGB/electrical.
The content color state is not set on construction, but when starting to
paint, it's set to the color state of the stage itself. Whenever an
actor is painted, it'll set the color state to the color state of
itself. The intention is that offscreen rendering pushes a target color
state that causes painting to it to not necessarily be in the stage view
color state.
Pass color state with offscreen framebuffer, as this avoids hard coding
sRGB in the lower level bits of paint contexts. It's still practically
hard coded, only that it's derived from somewhere else (e.g. the stage
or window actor).
Nothing is actually using this yet, but will eventually.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3433>