When trying to clamp to pixel a box that is exactly in between 2
pixels, the clutter_actor_box_clamp_to_pixel() function changes the
size of the box.
Here is an example :
ClutterActorBox box = { 10.5, 10, 20.5, 20};
g_message ("%fx%f -> %fx%f", box.x1, box.y1, box.x2, box.y2);
clutter_actor_box_clamp_to_pixel (&box);
g_message ("%fx%f -> %fx%f", box.x1, box.y1, box.x2, box.y2);
Here is what you get :
** Message: 10.500000x10.000000 -> 20.500000x20.000000
** Message: 10.000000x10.000000 -> 21.000000x20.000000
That is because of the properties of the ceilf and floorf function
used to do the clamping.
For example, ceil(0.5) is 1.0, and ceil(-0.5) is 0.0.
And, floor(0.5) is 0.0, and floor(-0.5) is -1.0.
To work around that problem this patch retains the distance between x
and y coordinates and apply that difference before calling ceilf() on
x2 and y2.
https://bugzilla.gnome.org/show_bug.cgi?id=689073
Export the last event received for each touch point in its entirety,
instead of duplicating ClutterEvent accessors one at a time.
examples/pan-action.c has been updated to show the type of the event
that's causing the panning.
https://bugzilla.gnome.org/show_bug.cgi?id=685737
TapAction is a GestureAction-subclass that handles clicks and
tap gestures. It is meant to provide a replacement for ClickAction
using GestureAction:
• it handles events trasparently without capturing them, so that it
can coexists with other GestureActions;
• the ::tap signal is not emitted if the drag threshold is exceeded;
• building upon GestureAction the amount of code is greatly reduced.
TapAction provides:
• tap signal, notifying users when a tap has been performed.
The image-content example program has been updated replacing its
ClickAction usage with TapAction.
https://bugzilla.gnome.org/show_bug.cgi?id=683948
Ensure that when cancelling a gesture, either because a callback
has returned FALSE or because clutter_gesture_action_cancel() has
been called, the array tracking touch points is emptied and a whole
new set of touch points is needed before restarting the gesture.
https://bugzilla.gnome.org/show_bug.cgi?id=685221
Let gesture subclasses override how the drag threshold should
be handled:
• CLUTTER_GESTURE_TRIGGER_NONE tells GestureAction that the gesture
must begin immediately and there's no drag limit that will cause
its cancellation;
• CLUTTER_GESTURE_TRIGGER_AFTER is the default GestureAction behaviour,
where it needs to wait until the drag threshold has been exceeded
before considering the gesture valid;
• CLUTTER_GESTURE_TRIGGER_BEFORE will make GestureAction cancel
the gesture once the drag exceed the configured threshold.
For example, ZoomAction and RotateAction could set
CLUTTER_GESTURE_TRIGGER_NONE since the use of two fingers makes the
begin of the action more self-evident, while an hypothetical Tap
gesture may use CLUTTER_GESTURE_TRIGGER_BEFORE to cancel the tap if
the pointer moves too much.
https://bugzilla.gnome.org/show_bug.cgi?id=685028
The code for handling key repeats (and in particular stopping on focus loss)
assumes that the repeat key is set to XKB_KEYCODE_INVALID in the default case.
This change switches to the new mechanism for loading a cursor into a buffer.
It no longer relies on having a PNG stored in a known location and instead
loads from the Wayland cursor theme.
Signed-off-by: Rob Bradford <rob@linux.intel.com>
Add support for repeating keys to the Wayland input backend.
Unfortunately the repeat delay/interval is hardcoded into the Clutter
backend, as Wayland doesn't yet tell clients what the global values
should be.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
For Wayland, this is mostly the input protocol having changed, although
there's also the SHM pool API, the cursor API, as well as fullscreen and
ping.
Also port to the new (months-old) xkbcommon API, as used by Weston 0.95.
This involves having xkbcommon manage the state for us, where
appropriate. Fans of multi-layout keyboards (or just caps lock) will no
doubt appreciate these changes.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Looks like we need to include this directly, but also need to include
cogl/cogl.h to get COGL_HAS_EGL_SUPPORT, since cogl-egl.h doesn't
include cogl-defines.h first.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
If a button press happen on stage and the pointer is moved outside
the stage while holding the mouse button, the motion and release
events are still delivered to actors. Do the same X11 soft grab
emulation for touch events.
https://bugzilla.gnome.org/show_bug.cgi?id=685589
On various systems, trying to release a mutex that hasn't been acquired
will result in a run-time error.
In order to avoid this, we trylock() the Big Clutter Lock™ and
immediately unlock() it, regardless of the result; if the lock was
already acquired, trylock() will immediately fail, and we can release
it; if the lock was not acquired, trylock() will succeed, and we can
release the lock immediately.
This is necessary to maintain binary compatibility and invariants for
Clutter applications doing:
clutter_init()
clutter_threads_enter()
...
clutter_main()
...
clutter_threads_leave()
instead of the correct:
clutter_init()
clutter_threads_enter()
...
clutter_threads_leave()
clutter_main()
clutter_threads_enter()
...
clutter_threads_leave()
With Clutter ≥ 1.12, the idiomatic form is:
clutter_init()
...
clutter_main()
given that the public Big Clutter Lock™ acquire/release API has been
deprecated, and nobody should take the lock outside of Clutter itself.
https://bugzilla.gnome.org/show_bug.cgi?id=679439
When the last touch has been released the stage on the
corresponding master device (eg. the virtual core pointer) is set
to NULL and no mouse events can be delivered until an ENTER event
has occurred and the stage pointer restored.
This is due to the fact that the master devices can send both
touch events and mouse events, forwarding events coming from the
attached slave devices.
To restore delivery of mouse events we need to ensure that the
stage is set on each ButtonPress, ButtonRelease and Motion event
coming from master devices.
https://bugzilla.gnome.org/show_bug.cgi?id=684509
When using the new ActorAlign flags we must get the real alignment for
the horizontal axis, as clutter_actor_allocate() will compute the
effective alignment by itself; if we use the effective alignment then
ClutterActor.allocate() will swap it, and undo our work.
When using the old BinAlignment flags we should reverse the alignment
depending on whether the text direction of the child is RTL or LTR.
See bug: https://bugzilla.gnome.org/show_bug.cgi?id=684214
It should be possible to destroy the actor currently being dragged from
within the ::drag-end signal. In order to do this, we need to keep a
reference on the action for the duration of the emit_drag_end() function
as well as resetting the action's state inside the dispose()
implementation, to avoid trying to access cleared data.
https://bugzilla.gnome.org/show_bug.cgi?id=681814
Modified Return key presses don't trigger ::activate so we would end
up adding an unprintable character to a single paragraph mode pango
layout which renders it as a box.
https://bugzilla.gnome.org/show_bug.cgi?id=623344
The code for calculating the content box when the aspect ratio is
greater than 1 was broken. The same code that did the calculation for
aspect ratio less than 1 should be used in all cases.
Fixes: https://bugzilla.gnome.org/682161
When we miss button release events (eg. when they happen outside
of our window) we must ensure that the corresponding point is
removed from the array of tracked points, otherwise GestureAction
will get very confused and will cancel all subsequent gestures.
https://bugzilla.gnome.org/show_bug.cgi?id=683471
When starting a new gesture before the momentum of the previous one
has finished the ::pan-stopped was counter-intuitively emitted
after the new ::gesture-begin.
Make use of gesture_prepare() to reset the state of the action
right before emitting ::gesture-begin.
https://bugzilla.gnome.org/show_bug.cgi?id=683431
We often mean that when key_focus == NULL, it's assumed to be on the
stage, and clutter_stage_get_key_focus() reflects this. We also do a
lot of check around the lines of key_focus == NULL instead of also
checking for the stage, so make sure to normalize it so that explicitly
grabbing the stage's key focus will not change our behaviour.
https://bugzilla.gnome.org/show_bug.cgi?id=683301
The ClutterEventSequence structure is a fully opaque type; on X11, it is
just an unsigned integer that gets converted into a pointer, but in the
future it may become a fully fledged data structure.
Obviously, we cannot tell people to just dereference the pointer into an
integer in order to use it, and still retain the ability to change the
type; for this reason, we need a proper accessor function to convert the
EventSequence into a touch detail, to be used with the XInput API.
The ordering of the evdev button numbers is the opposite of the
order in Clutter (the middle button is 3 instead of 2) so we need to
manually map the button numbers when creating a ClutterButtonEvent.
https://bugzilla.gnome.org/show_bug.cgi?id=680255
803b3bafb6 introduced a new issue for
multi touch events.
In the case where 2 touch events for 2 different touch points are
processed in the same iteration, a call to
_clutter_stage_remove_device() when processing the first event will
remove the stage setting of the InputDevice. That means Clutter will
skip the second event, because it can't find a stage to which relate
the event, so no related actor and so no emission.
To fix this we move the _clutter_stage_(add/remove)_device() calls
into the input device. This way the input device can find out exactly
when to call these functions (i.e. when no touch point were previously
active or when no touch point remain active).
https://bugzilla.gnome.org/show_bug.cgi?id=682362