The tests/accessibility, tests/micro-bench and the examples directory
in the coobook create a lot of non-installed binaries. Since we know who
they are, and we ignore them, we can auto-generate the ignore files as
well.
The rest of Clutter is covered by the main ignore file.
The removes the use of cogl_program_use which has been deprecated and
instead of using the cogl_program_uniform functions we now use the
cogl_program_set_uniform methods.
If the font size or the number of characters causes the label not to
fit on the stage, instead of aborting it will now scale the labels so
that it fits within one of the dimensions. This makes it easier to
test with large glyph sizes.
A TableLayout is a layout manager that allocates its children in rows
and columns. Each child is assigned to a cell (or more if a cell span
is set).
The supported child properties are:
• x-expand and y-expand: if this cell with try to allocate the
available extra space for the table.
• x-fill and y-fill: if the child will get all the space available in
the cell.
• x-align and y-align: if the child does not fill the cell, then
where the child will be aligned inside the cell.
• row-span and col-span: number of cells the child will allocate for
itself.
Also, the TableLayout has row-spacing and col-spacing for specifying
the space in pixels between rows and between columns.
We also include a simple test of the layout manager, and the
documentation updates.
The TableLayout was implemented starting from MxTable and
ClutterBoxLayout.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2038
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This tests the ARBfp support for cogl_program and cogl_shader using the
shaders Chris Lord adapted from test-shader when he was experimenting
with adding ARBfp support to clutter back in 2008 (See:
http://bugzilla.clutter-project.org/show_bug.cgi?id=1049)
Since the GLES2 wrapper grew support for multi-texturing, the
tex_coord varying variable defined in the vertex shader is actually an
array of texture coordinates so it ought to match in the fragment
shader in test-shader. This seemed to work anyway under Mesa/Intel but
under NVidia it does not so I don't think it's safe to assume that
linking a non-array varying with an array will work.
This creates a 3D texture with different colors on all of the images
and renders it using a VBO to verify that the texture coordinates can
select all of the images.
This verifies that calling cogl_texture_get_data returns the same data
uploaded to the texture. The bottom quarter of the texture is replaced
using cogl_texture_set_region. It tries creating the texture with
different sizes and flags in the hope that it will hit different
texture backends.
This greatly speeds up running all the conformance tests by no longer
delaying many of the tests for a number of dummy frames to be painted.
We used to skip frames because we thought there was a problem with the
driver's glReadPixels implementation. Although we have seen driver
issues at times the real reason the delay was needed was because
resizing the stage usually happens asynchronously (because a non
synchronous X request is used by clutter_stage_set_size()). We now force
all X requests to be synchronized for the conformance tests so this is
no longer a problem and we can avoid these hacks.
The required .so file was named using @CLUTTER_WINSYS@ but since
bf9d5f3949 the .so should be named with @CLUTTER_SONAME_INFIX@. This
was breaking the build on eglx.
* cally-merge:
cally: Add introspection generation
cally: Improving cally doc
cally: Cleaning CallyText
cally: Refactoring "window:create" and "window:destroy" emission code
cally: Use proper backend information on CallyActor
cally: Check HAVE_CONFIG_H on cally-util.c
docs: Fix Cally documentation
cally: Clean up the headers
Add binaries of the Cally examples to the ignore file
docs: Add Cally API reference
Avoid to load cally module on a11y examples
Add accessibility tests
Initialize accessibility support on clutter_init
Rename some methods and includes to avoid -Wshadow warnings
Cally initialization code
Add Cally
This makes test-timeline get the default stage so there is at least one
stage instantiated. Without any stages the master clock will never run
which was causing this test to fail.
The report generation was broken by the split of the various test units;
also, we were using GTest in a way that's not really sanctioned by
upstream.
This commit tries to re-use the targets from GLib's Makefile rules while
compensating for our own set up.
Normally the asynchronous nature of X means that setting the clutter
stage size may really happen an indefinite amount of time later but
since the tests are so short lived and may only render a single frame
this is not an acceptable semantic.
This way we should be able to remove all the hacky sleeps and frame
count delays from our tests.
Since we now run every test in a separate process there is no need to
try and avoid state leakage between tests. This removes the code to
cleanup all children of the stage and disconnect handlers from the
stage paint signal. We now explicitly print a warning if the users tries
to run multiple tests in one process.
In the .json file used for the test, there is no null -> "base"
transition defined only a "clicked" -> "base", when the "clicked" state
is removed the "base" state will also disappear.
I was fed up to cd into the tests/conform or tests/interactive directories
to launch a specific test. Now, with the power the abs_ variants of
builddir and srcdir we can run specific test from any directory.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2159
This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.