Commit Graph

24 Commits

Author SHA1 Message Date
Adel Gadllah
3da2f876bd Use paint volumes unconditionally
As we depend on clutter 1.7.x we no longer need to the 1.5.2
version check for paint volumes so just remove it.

https://bugzilla.gnome.org/show_bug.cgi?id=654730
2011-07-16 14:20:51 +02:00
Jasper St. Pierre
2b93c19328 Clip the shaped region to the bounding region
According to the XShape specification, the shaped region should always be
a subset of the bounding region. Certain programs such as wine depended
on this behavior.

https://bugzilla.gnome.org/show_bug.cgi?id=627880
2011-06-30 16:35:13 -04:00
Owen W. Taylor
67c3c93b8f Only shadow ARGB windows with a frame outside the frame
An ARGB window with a frame is likely something like a transparent
terminal. It looks awful (and breaks transparency) to draw a big
opaque black shadow under the window, so clip out the region under
the terminal from the shadow we draw.

Add meta_window_get_frame_bounds() to get a cairo region for the
outer bounds of the frame of a window, and modify the frame handling
code to notice changes to the frame shape and discard a cached
region. meta_frames_apply_shapes() is refactored so we can extract
meta_frames_get_frame_bounds() from it.

https://bugzilla.gnome.org/show_bug.cgi?id=635268
2011-04-26 15:10:02 -04:00
Owen W. Taylor
c30c29b8c3 Make _NET_WM_WINDOW_OPACITY orthogonal to window actor opacity
Using MetaWindowActor.opacity for _NET_WM_WINDOW_OPACITY makes it
difficult to implement effects like fading a window in on map.
Instead, set the opacity on the MetaShadedTexture child and use
it when drawing the shadow.

Since the check MetaWindowGroup does on meta_actor_get_paint_opacity()
no longer covers this, we need to handle the opacity in
meta_window_actor_get_obscured_region() explicitly.

https://bugzilla.gnome.org/show_bug.cgi?id=648613
2011-04-26 15:10:02 -04:00
Dan Winship
f464b85ffc window: add an appears-focused property, redraw shadows when it changes
We need to redraw a window's shadow any time the value of
meta_window_appears_focused() changes. So make that into a property so
we can get notifications on it.

https://bugzilla.gnome.org/show_bug.cgi?id=636904
2011-03-28 12:09:10 -04:00
Owen W. Taylor
349fb7c297 MetaWindowActor: keep a reference to the MetaWindow
Until the actor is destroyed, we need to have access to the
MetaWindow to access some fields used for painting. Keep a strong
reference to the window rather than just hoping the window will
not be freed.

https://bugzilla.gnome.org/show_bug.cgi?id=642787
2011-03-16 15:36:55 -04:00
Dan Winship
c84da3ce1b Move the installed includes to a subdir
If mutter is going to be a "real" library, then it should install its
includes so that users can do

    #include <meta/display.h>

rather than

    #include <display.h>

So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.

There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.

https://bugzilla.gnome.org/show_bug.cgi?id=643959
2011-03-07 18:19:53 -05:00
Owen W. Taylor
a9504f1495 MetaWindowActor: Add a 'position-changed' signal
Similar to the recently added 'size-changed' signal, we may want to do
something in response to a window being repositioned without waiting for
notify::allocation. (Especially since what we can do in notify::allocation
is severely limited by Clutter forbidding queueing an allocation at that
point.)

https://bugzilla.gnome.org/show_bug.cgi?id=641310
2011-02-02 23:55:47 -05:00
Florian Müllner
ad707be01e window-actor: Add "size-changed" signal
Emit a signal when the window size changes. While it is already
possible to connect to notify::allocation (or width/height), the
new signal is emitted outside a clutter allocation cycle, which
makes it more convenient when adjusting an actor's size/position
in response.
2011-01-25 21:32:20 +01:00
Owen W. Taylor
4f079affea Fix set but not used variables
GCC 4.6 warns about variables that are set but never subsequently
used; fix all such instances.

https://bugzilla.gnome.org/show_bug.cgi?id=640469
2011-01-24 16:26:57 -05:00
Adel Gadllah
8181454af5 MetaWindowActor: Add meta_window_actor_is_destroyed
Add a meta_window_actor_is_destroyed method which gets
whether the X window that the actor was displaying has been destroyed.

https://bugzilla.gnome.org/show_bug.cgi?id=639853
2011-01-18 19:35:41 +01:00
Andreas Mueller
d3df33ecdb Fix errors building for gles-systems (clutter-eglx)
* GL_TEXTURE_RECTANGLE_ARB not avaliable
* clutter_glx_texture_pixmap_using_extension / CLUTTER_GLX_TEXTURE_PIXMAP not avaliable

Signed-off-by: Andreas Mueller <schnitzeltony@gmx.de>
2011-01-04 11:27:16 -05:00
Dan Williams
5397335ae8 Fix builds with clutter < 1.5.2 2010-11-22 22:00:02 -06:00
Adel Gadllah
1394c566eb [MetaWindowActor] Fix crash in shadow shape creation
Protect against shape_region or bounding_region being NULL in check_needs_shadow.

This can happen for short lived windows and result into a crash.

https://bugzilla.gnome.org/show_bug.cgi?id=635421
2010-11-21 19:57:42 +01:00
Adel Gadllah
64c37852b1 meta-actor-window: Use G_UNLIKELY for TFP check
This is just a microptimization, as we pretty much always use
TFP (and do the check every time we set a pixmap),
we can let gcc generate better code here.

https://bugzilla.gnome.org/show_bug.cgi?id=633002
2010-11-18 18:51:04 +01:00
Owen W. Taylor
8b24711bba Omit shadows for fullscreen and maximized windows
Fullscreen and maximized windows never have visible shadows - the only
case where we would ever see them is if they bleed onto an adjacent
monitor and that looks bad.

It's small performance win to avoid computing them, and this also avoids
painting the top shadow for all maximized windows in GNOME Shell - since
the top panel isn't a X window, it doesn't factor into the computation
of what parts of windows are visible and maximized windows are computed
as having a top shadow.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
ca5f2ac3ec Implement more accurate clipping of obscured shadows
Instead of making optimizing obscured shadows an all-or-none operation,
pass the clip region to meta_shadow_paint() and only paint the 9-slices
that are at least partially visible.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
15f9590427 Report a correct paint volume for shadowed windows
Since we paint shadows directly now rather than using a child actor
in the ClutterGroup, we need to implement get_paint_volume() for
Clutter 1.5.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
1bbaec81ce Make window shadows globally configurable
Instead of setting shadow parameters on individual windows, add the
idea of a "shadow class". Windows have default shadow classes based
on their frame and window type, which can be overriden by setting
the shadow-class property.

Each shadow class has separably configurable parameters for the
focused and unfocused state. New shadow classes can be defined with
arbitrary names.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:58 -05:00
Owen W. Taylor
3c4d52732e Make MetaShadowFactory public
The basic MetaShadowFactory type is moved to a public header, while
the functions to fetch and paint shadows are kept private.
The public object will be used for configuration of shadows by
plugins.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
8eb31944a5 MetaShadowFactory: Add the ability to top-fade a shadow
For attached modal dialogs, we want the shadow to fade out at the top
as if the window was glued to the parent at the top. Add a
shadow-top-fade property to MetaWindowActor and the corresponding
parameter to meta_shadow_factory_get_shadow().

The internal implementation of MetaShadow is adjusted to work
in terms of an "inner border" and "outer border" instead of doing
the calculations in terms of an aggregate border and the spread
of the shadow. The old way of doing things gets clumsy when the
top_fade distance is added in as well.

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:57 -05:00
Owen W. Taylor
9f4942e9a7 Make shadows pretty and configurable
The current shadow code just uses a single fixed texture (the Gaussian
blur of a rectangle with a fixed blur radius) for drawing all window
shadows. This patch adds the ability

* Implement efficient blurring of arbitrary regions by approximating
  a Gaussian blur with multiple box blurs.

* Detect when multiple windows can use the same shadow texture by
  converting their shape into a size-invariant MetaWindowShape.

* Add properties shadow-radius, shadow-x-offset, shadow-y-offset,
  shadow-opacity to allow the shadow for a window to be configured.

* Add meta_window_actor_paint() and draw the shadow directly
  from there rather than using a child actor.

* Remove TidyTextureFrame, which is no longer used

https://bugzilla.gnome.org/show_bug.cgi?id=592382
2010-11-18 09:47:56 -05:00
Florian Müllner
b445ee3763 Remove compatibility for GTK+-2.0
While the Meego developers agreed to switching mutter to GTK+-3.0
unconditionally a while ago, Canonical used a GTK+-2.0 build for their
Unity project. As Canonical now announced a switch to compiz as their
window manager, there is no longer a reason to maintain GTK+-2.0
compatibility.

https://bugzilla.gnome.org/show_bug.cgi?id=633133
2010-10-28 12:16:14 +02:00
Owen W. Taylor
1920f211b0 Remove Mutter namespace prefix
Move all objects and functions namespaced with Mutter into the Meta namespace
to get a single consistent namespace. Changes that aren't simply changing mutter
to meta:

 MutterWindow              => MetaWindowActor
 mutter_get_windows        => meta_get_window_actors
 mutter_plugin_get_windows => meta_plugin_get_window_actors

https://bugzilla.gnome.org/show_bug.cgi?id=628520
2010-10-23 15:48:29 -04:00