There used to be a function called cogl_clip_stack_save in the public
API which was used when temporarily switching to an offscreen buffer
to save the clip state. This is no longer necessary because each
framebuffer has its own clip stack anyway so the function was removed
in master. However the code to maintain the stack of stacks was
retained. This patch removes it in an effort to simplify the code.
On the 1.18 branch this function is deprecated and the documentation
says that it does nothing. However that is incorrect because it does
actually the push clip stack. I think it would be safe to backport
this patch to the 1.18 branch and actually make it do nothing like it
is documented to do.
https://bugzilla.gnome.org/show_bug.cgi?id=719546
(cherry picked from commit 8655027fdcf03b02fcbbb02d179a0a88ed79c5b3)
This patch has some extra changes while backporting to the 1.18
branch. Here the cogl-clip-state file still contained some deprecated
functions. Instead of deleting the file completely it has been moved
to the deprecated folder. The declarations for this functions have
been moved from cogl1-context.h to a new deprecated/cogl-clip-state.h
header.
Conflicts:
cogl/Makefile.am
cogl/cogl-clip-state.c
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.
This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.
Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.
(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)
Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
The data->fill_primitive member is meant to be generated on demand in
an accessor function. However when using it for clipping the code was
trying to directly use it without calling the accessor so it would
crash if nothing else caused the primitive to be generated. This was
making the texture-fbo test in Clutter crash.
(cherry picked from commit 0e913664339739812848cdb73bec64c066860e65)
This was not being uninitialised so it was sometimes causing a crash
when it tried to unref an invalid pointer. This was causing test-path
to fail for me.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ee834bf10a05cf000d4bc4dd2438ca6cedd8a2b5)
This splits out the cogl_path_ api into a separate cogl-path sub-library
like cogl-pango and cogl-gst. This enables developers to build Cogl with
this sub-library disabled if they don't need it which can be useful when
its important to keep the size of an application and its dependencies
down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path
have been renamed to cogl_path_{fill,stroke}.
There were a few places in core cogl and cogl-gst that referenced the
CoglPath api and these have been decoupled by using the CoglPrimitive
api instead. In the case of cogl_framebuffer_push_path_clip() the core
clip stack no longer accepts path clips directly but it's now possible
to get a CoglPrimitive for the fill of a path and so the implementation
of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as
a shim that first gets a CoglPrimitive and uses
cogl_framebuffer_push_primitive_clip instead.
We may want to consider renaming cogl_framebuffer_push_path_clip to
put it in the cogl_path_ namespace.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f)
So as to avoid breaking the 1.x API or even the ABI since we are quite
late in the 1.16 development cycle the patch was modified to build
cogl-path as a noinst_LTLIBRARY before building cogl and link the code
directly into libcogl.so as it was previously. This way we can wait
until the start of the 1.18 cycle before splitting the code into a
separate libcogl-path.so.
This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid
breaking the 1.x API/ABI.