Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)
Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.
The plan is to remove the cogl-auto-texture apis since they hide a bit
too much from developers but currently the conformance tests depend on
these apis in numerous places.
For the conformance tests it makes some sense to continue using high
level texture apis similar to the auto-texture apis since we may want
to make broad variations to how textures are allocated as part of the
testing running if that might help exercise more code paths.
This patch copies much of the auto-texture functionality into some
slightly more special purpose utilities in test-utils.c/h. Minor changes
include being constrained to the public Cogl api and they also don't
let you catch CoglErrors and just assume they should abort on error.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf)
Conflicts:
tests/conform/test-atlas-migration.c
tests/conform/test-backface-culling.c
tests/conform/test-blend-strings.c
tests/conform/test-color-mask.c
tests/conform/test-just-vertex-shader.c
tests/conform/test-npot-texture.c
tests/conform/test-primitive.c
tests/conform/test-snippets.c
tests/conform/test-texture-get-set-data.c
tests/conform/test-texture-mipmap-get-set.c
tests/conform/test-texture-no-allocate.c
tests/conform/test-wrap-modes.c
This adds compiler symbol deprecation declarations for old Cogl APIs so
that users can easily see via compiler warning when they are using these
symbols, and also see a hint for what the apis should be replaced with.
So that users of Cogl can manage when to show these warnings this
introduces a scheme borrowed from glib whereby you can declare what
version of the Cogl api you are using:
COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api
that the application wants to use. Cogl will only warn about
deprecations for symbols that were deprecated earlier than this required
version. If this is left undefined then by default Cogl will warn about
all deprecations.
COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api
that the application uses. If the application uses symbols newer than
this then Cogl will give a warning about that.
This patch removes the need to maintain the COGL_DISABLE_DEPRECATED
guards around deprecated symbols.
This patch fixes a few uses of deprecated symbols in the examples/
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This renames the global ctx and fb variables to test_ctx and test_fb
respectively in line with the names use on the master branch. This is to
make it easier to cherry pick patches from master.
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.
To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
This patch reworks our conformance testing framework because it seems
that glib's gtesting framework isn't really well suited to our use case.
For example we weren't able to test windows builds given the way we
were using it and also for each test we'd like to repeat the test
with several different environments so we can test important driver and
feature combinations.
This patch instead switches away to a simplified but custom approach for
running our unit tests. We hope that having a more bespoke setup will
enable us to easily extend it to focus on the details important to us.
Notable changes with this new approach are:
We can now run 'make test' for our mingw windows builds.
We've got rid of all the test-*report* make rules and we're just left
with 'make test'
'make test' now runs each test several times with different driver and
feature combinations checking the result for each run. 'make test' will
then output a concise table of all of the results.
The combinations tested are:
- OpenGL Fixed Function
- OpenGL ARBfp
- OpenGL GLSL
- OpenGL No NPOT texture support
- OpenGLES 2.0
- OpenGLES 2.0 No NPOT texture support
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes a start on porting the Cogl conformance tests that currently
still live in the Clutter repository to be standalone Cogl tests that no
longer require a ClutterStage.
The main thing is that this commit brings in is the basic testing
infrastructure we need, so now we can port more and more tests
incrementally.
Since the test suite wants a way to synchronize X requests/replies and
we can't simply call XSynchronize in the test-utils code before we know
if we are really running on X this adds a check for an environment
variable named "COGL_X11_SYNC" in cogl-xlib-renderer.c and if it's set
it forces XSynchronize (dpy, TRUE) to be called.
By default the conformance tests are run off screen. This makes the
tests run much faster and they also don't interfere with other work you
may want to do by constantly stealing focus. CoglOnscreen framebuffers
obviously don't get tested this way so it's important that the tests
also get run on screen every once in a while, especially if changes are
being made to CoglFramebuffer related code. On screen testing can be
enabled by setting COGL_TEST_ONSCREEN=1 in your environment.