This changes the setup phase of clutter to not be result of calling an
init function that sets up a few global singletons, via global singleton
setup vfuncs.
The way it worked was that mutter first did some initial setup
(connecting to the X11 server), then set a "custom backend" setup vfunc
global, before calling clutter_init().
During the clutter_init() call, the context and backend was setup by
calling the global singleton getters, which implicitly created the
backend and context on-demand.
This has now changed to mutter explicitly creating a `ClutterContext`
(which is actually a `ClutterMainContext`, but with the name shortened to
be consistent with `CoglContext` and `MetaContext`), calling it with a
backend constructor vfunc and user data pointer.
This function now explicitly creates the backend, without having to go
via the previously set global vfunc.
This changes the behavior of some "get_default()" like functions, which
will now fail if called after mutter has shut down, as when it does so,
it now destroys the backends and contexts, not only its own, but the
clutter ones too.
The "ownership" of the clutter backend is also moved to
`ClutterContext`, and MetaBackend is changed to fetch it via the clutter
context.
This also removed the unused option parsing that existed in clutter.
In some places, NULL checks for fetching the clutter context, or
backend, and fetching the cogl context from the clutter backend, had to
be added.
The reason for this is that some code that handles EGL contexts attempts
to restore the cogl EGL context tracking so that the right EGL context
is used by cogl the next time. This makes no sense to do before Cogl and
Clutter are even initialized, which was the case. It wasn't noticed
because the relevant singletons were initialized on demand via their
"getters".
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2002>
Add a new pair of APIs corresponding to CoglFramebuffer's draw_rectangles()
and draw_textured_rectangles(). They're generally more performance compared
to adding multiple single-rect operations. These variants are heavily used
by GNOME Shell's CSS implementation.
The op array is built to match cogl_framebuffer_draw_textured_rectangles()
always, which means it's a series of 8 floats composed (x1 y1 x2 y2) and
(s1 t1 s2 t2). To avoid adding new struct fields to ClutterPaintOperation,
which is a performance and memory sensitive structure, simply divide the
array length by 8 (which is guaranteed to be correct).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1637>
ClutterEffectNode is a private ClutterPaintNode implementation
that does effectively nothing, but helps organizing the paint
node tree. It also helps debugging, since it can output the
effect class and name to the JSON debugging routines.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340>
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Instead of using the intermediate stage state "active framebuffer" to
find the framebuffer a paint eventually targets, use the "base
framebuffer" of the paint context, as this more correctly corresponds to
the end point of a paint. It also means we can then later remove this
intermediate state from the stage.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Mutter needs to know which framebuffer the paint nodes will be
drawn into, and using cogl_get_draw_framebuffer() directly is
not an option since ClutterRootNode only pushes the draw fb
at draw time.
Expose clutter_paint_node_get_framebuffer().
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
The ClutterRootNode paint node is theoretically the
top-most node of a paint nodes tree, except that we
are not in the point of having full rendering trees
in Clutter (all rendering performed by paint nodes
is still local and immediate).
When controlling the rendering tree, MetaShapedTexture
may need to paint into an offscreen framebuffer under
some circumstations.
Expose ClutterRootNode so that MetaShapedTexture can
use it to render to offscreen framebuffers.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/405
When painting to an offscreen framebuffer, MetaShapedTexture will
need to have full control of the painting routines of paint nodes.
As such, expose clutter_paint_node_paint() to allow forcing a
paint nodes paint from MetaShapedTexture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/405
The multitexture API is not a shortcut for multiple calls
to the single texture API. It is meant to wrap calls to
cogl_framebuffer_draw_multitexture_rectangle(), which
uses the passed texture coordinates at different layers of
the pipeline.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/405