Move the string construction bits in the event logging happening in
MetaSeatImpl to a clutter_event_describe() call, so that it has more
freedom in fiddling with ClutterEvent internals, and may be potentially
reused in other places.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Add methods, and change the API of some rarely used methods, in order
to make all event info currently held/necessary accessible through
ClutterEvent getters, instead of direct field access.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
The full decomposed modifier state is pretty much unused, relying
in keymap signals/properties to track latched modifiers state instead.
The events can be simplified without having this information, and if
it were ever needed in the future, it would be nicer that it had a
dedicated struct and didn't increase the number of arguments in
ClutterEvent constructors.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
We need to change at least event flags in the event we reinject after
it was let through by the IM, in order to avoid doubly handling.
Create a full event copy from the original event parameters.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Avoid peeking in the stage for loosely related actors, since the same
event could be handled by different actors across the picking stack.
This getter is also unused, so there's wiggle room here for changes.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
These constructors take all the necessary arguments to build the
event from the get go, so the callers are not left up with the task
of setting up the event struct data.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Despite the attempt to make this a generic interface, this was
pretty much used only by the X11 backend, and now it ported away
from it.
This now stands unused and may be removed, in favor of backends
each creating and injecting events as they please.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
It is a bit backwards that events contain information about
the stage they are being handled by. It makes more sense to
specify in the ClutterEvent handling entrypoint the stage
that will handle the event.
As a first step, add this ClutterStage argument, even though
the information is still carried through the event in order to
keep satisfying calls to the getter function.
This entrypoint has been also renamed to clutter_stage_handle_event(),
so that its ownership/namespace is clearer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
Measurements above 100% were originally allowed to show when frame skipping
was occurring so you didn't have to also check the frame rate. But that
also resulted in arbitrarily high jitter values being reported when
returning from idle. And those are frequent enough to look like a bug or
untrustworthy so let's not do that anymore.
Taking the remainder of a high jitter value is still a meaningful jitter
value.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2906
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3123>
clutter_frame_clock_compute_max_render_time_us clamps to the refresh
interval anyway, so the only effect a higher recorded maximum can have
is to delay it falling below the refresh interval again.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3090>
Instead of separate pairs of short- and long-term maxima for each
measured step of the frame update process.
This should result in the render time estimate rising less often:
Previously it did whenever the measurement of any of at least 3 out of
4 steps reached a new maximum, even if that didn't result in a new
maximum for the whole update duration. Now it's only in the latter
case.
This should also result in a lower render time estimate (and thus
input→output latency) in general, since the variability of
measurements for each 3/4 steps doesn't always add up anymore. The flip
side of this is that it might result in missing a display refresh cycle
more often.
v2:
* Fix coding style in maybe_update_longterm_max_duration_us.
(Robert Mader)
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3090>
This adds some plumbing to get the "default" paint flags for regular
stage painting, where one either wants to paint the overlay, or not.
If inhibited, the 'no-cursors' paint flag is used, otherwise the 'none'
flag. This will be used to allow having a per stage view hw cursor
state.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2777>
When a relative pointer motion gets constrained (e.g. a monitor edge or
barrier), save the constrained relative motion delta too.
This will later be used to send the remaining motion delta to input
capture clients.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
An input only grab is a ClutterGrab on the stage that doesn't have an
explicit actor associated with it. This is useful for cases where event
should be captured as if focus was stolen to some mysterious place that
doesn't have anything in the scene graph that represents it.
Internally, it's implemented using a 0x0 sized actor attached directly
to the stage, and a clutter action that consumes the events. An
input-only grab takes a handler, user data and a destroy function for
the user data. These are handed to the ClutterAction, which handles the
actual event handling.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
A 2D actorless paint volume can't ever need `enlarge_for_effects` because
it has no depth. Clamping to the pixel boundary is sufficient in this case
and avoids extending volumes on the edge of the view into the next view.
Which then avoids unnecessary secondary monitor updates.
Paint volumes correctly become actorless where `clutter_actor_finish_layout`
calls `_clutter_paint_volume_transform_relative`.
Relates to: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6819
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3112>
If an actor's expand properties haven't been set explicitly, its
expand flags are computed by traversing its children.
However we currently also traverse into children when explicitly
setting "expand" to FALSE, because that is the default value and
the properties are only marked as explicitly-set when the value
actually changed.
Fix this, so propagating expand flags can be stopped without
hacks like
```c
g_object_set (actor, "x-expand", TRUE, NULL);
g_object_set (actor, "x-expand", FALSE, NULL);
``
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3088>
This is expected for the common case of direct scanout of Wayland
buffers where transactions guarantee that all buffer fences are
signalled before a buffer is included in a frame.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3080>
Dispatch jitter is how much the dispatch interval has changed between
frames. It's a measure of sampling smoothness for events that are occurring
at a higher rate than the screen is refreshing:
* Mouse movement
* Clients rendering at swap interval zero
* Keyframe animation position
Zero jitter is ideal but will practically never happen, and a jitter value
of several thousand microseconds will be visible to the naked eye as stutter
even if you're maintaining a perfect frame rate.
To make the numbers easier to interpret we also log the jitter as a
percentage of the refresh interval.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3082>
This could happen when moving the cursor over GUIs that only redraw
in response to cursor movement. Mutter would experience alternating
cursor-only updates and page flips, and so the `max_render_time_allowed_us`
would jump between pessimised and optimised resulting in inconsistent
frame pacing.
Aside from fixing the smoothness problem this should also provide
lower latency cursor movement.
Fixes: https://launchpad.net/bugs/2023766
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3074>
Currently, we let the same function handle key event filtering as they
are passed to the IM, and the IM events resulting in actions like text
commit or preedit changes.
Split these two aspects into filter/process functions, and port
ClutterText to it. MetaWaylandTextInput still handles everything in
a single place, but that will be split in later commits.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3044>
This will consist of device-added events, meaning before init finishes,
we can derive some state that depends on the set of input devices
available on startup, such as cursor visibility.
This avoids cursor visibility switching between hidden and visibility
during startup.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3070>
This is different from "warping" as it doesn't necessarily result in a
pointer motion event. This can be helpful during initializing so we can
avoid faked pointer events that would otherwise need to be special cased
to not appear as actual pointer movements.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3070>
The stage already maintains its own list of stage-views via
clutter_stage_peek_stage_views(), it's a bit superfluous to copy that list
around all the time into priv->stage_views of ClutterActor. Let's deal with
that by returning clutter_stage_peek_stage_views() when
clutter_actor_peek_stage_views() gets called for the stage.
In order to make sure ClutterActor::stage-views-changed still gets emitted
correctly for the stage, always emit that signal on the ClutterStage when
the stage views get invalidated. This now depends on the backend only
actually invalidating the views and calling
clutter_stage_clear_stage_views() when things have actually changed, but
that should be the case.
This needs a change in one of the stage-views tests, namely the one which
tests stage-view-changed emission on the stage: Here we now see an emission
of stage-views-changed, but that signal emission actually seems correct.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
While we're now doing a fairly good job at not needing those matrices
all the time anymore, we still need it multiple times during every paint
cycle, so it definitely makes sense to introduce some caching here.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
With commit 5a565b4258, we changed
clutter_actor_finish_layout() to be not only about updating stage views,
but also take care of updating the visible_paint_volume, for that we
started doing a full tree traversal of all mapped actors.
This can be quite a performance issue, apparently especially on certain
ARM devices, where the simple tree traversal can take as long as 2ms.
This is precious time we need to paint our next frame, so lets do a bit
more work to avoid those useless traversals.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/2459
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
We're using clutter_stage_schedule_update() now from ClutterActor to kick
off the stage updating machinery when a redraw needs to happen.
This introduced a bunch of unnecessary calls to
clutter_stage_schedule_update() and thus
clutter_stage_view_schedule_update() when multiple actors request redraws
during the same stage update cycle, which is a very common case.
Cut off all those unnecessary calls by bailing out in
clutter_stage_schedule_update() when updates are already queued.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>