Commit Graph

5 Commits

Author SHA1 Message Date
Adam Jackson
f1b148e488 clutter: Remove tests/conform/model.c
The clutter model code is deprecated and this is the only consumer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/464
2019-02-28 13:01:29 -05:00
Adam Jackson
39e9e53871 clutter: Remove the rest of deprecated/clutter-animator.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/452
2019-02-27 03:32:21 +00:00
Daniel van Vugt
8655bc5d8d clutter: Fix offscreen-effect painting of clones
`ClutterOffscreenEffect` had been getting the wrong bounding box in the
case of clones and descendents of clones, causing visibly incorrect
clipping. This was due to `clutter_actor_get_paint_box` only ever being
given the source actor during a paint (which is correct) and not the clone.
Even if we weren't painting a clone but an offscreened descendent of a
clone (like in gnome-shell's desktop zoom), we would get the wrong result.

Fortunately we don't need to know the actual clone/actor being painted so
don't need to call the problematic `clutter_actor_get_paint_box` at all.
The solution is to only keep untransformed rendering in the FBO and leave
the correct transformation for later. The correct clone/actor's
transformation is already set for us as the current cogl modelview matrix
by `clutter_actor_paint`.

Bonus optimization: This all means we don't need to keep `last_matrix_drawn`
or force a full repaint every time some part of the transformation changes.
Because the FBO contents are no longer affected by transformations. As it
should be. In other words, offscreen-effected actors can now move around
on screen without themselves being repainted.

Special thanks to Mai Lavelle for identifying the cause of the problem.

Fixes:
https://bugzilla.gnome.org/show_bug.cgi?id=789050,
https://bugzilla.gnome.org/show_bug.cgi?id=659523#c9,
https://gitlab.gnome.org/GNOME/mutter/issues/196,
https://gitlab.gnome.org/GNOME/mutter/issues/282,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/387,
https://launchpad.net/bugs/1767648,
https://launchpad.net/bugs/1779615
2019-01-24 17:00:25 +00:00
Jonas Ådahl
a892e7a6aa clutter/tests: Remove events-touch test
The events-touch test tested that clutter could properly process evdev
touch events. It used uinput to post evdev touch events, thus only ran
when runnig the test as root. Running as non-root it'd just silently
pass. As Clutter doesn't process evdev touch events anymore,
libinput does, so the test is fairly pointless, so remove it.
2018-11-14 15:55:45 +01:00
Jonas Ådahl
ef85d1a643 Add meson build support
This commit adds meson build support to mutter. It takes a step away
from the three separate code bases with three different autotools setups
into a single meson build system. There are still places that can be
unified better, for example by removing various "config.h" style files
from cogl and clutter, centralizing debug C flags and other configurable
macros, and similar artifacts that are there only because they were once
separate code bases.

There are some differences between the autotools setup and the new
meson. Here are a few:

The meson setup doesn't generate wrapper scripts for various cogl and
clutter test cases. What these tests did was more or less generate a
tiny script that called an executable with a test name as the argument.
To run particular tests, just run the test executable with the name of
the test as the argument.

The meson setup doesn't install test files anymore. The autotools test
suite was designed towards working with installed tests, but it didn't
really still, and now with meson, it doesn't install anything at all,
but instead makes sure that everything runs with the uninstalled input
files, binaries and libraries when running the test suite. Installable
tests may come later.

Tests from cogl, clutter and mutter are run on 'meson test'. In
autotools, only cogl and clutter tests were run on 'make check'.
2018-11-06 18:51:44 +01:00