Commit Graph

4 Commits

Author SHA1 Message Date
Neil Roberts
d259a87602 Don't use the 'NULL' GModule to resolve GL symbols
Previously, _cogl_get_proc_address had a fallback to resolve the
symbol using g_module_open(NULL) to get the symbol from anywhere in
the address space. The EGL backend ends up using this on some drivers
because eglGetProcAddress isn't meant to return a pointer for core
functions. This causes problems if something in the process is linking
against a different GL library, for example Cairo may be linking
against libGL itself. In this case it may end up resolving symbols
from the GL library even if GLES is being used.

This patch removes the fallback. The EGL version now has its own
fallback instead which passes the existing libgl_module from the
renderer to g_module_symbol so that it should only get symbols from
that library or its dependency chain. The GLX and WGL winsys only call
glXGetProcAddress and wglGetProcAddress. The stub winsys does however
continue using the global symbol lookup.

The internal _cogl_get_proc_address function has been renamed to
_cogl_renderer_get_proc_address because it needs a connected renderer
to work so it could be considered to be a renderer method. The pointer
to the renderer is passed down to the winsys backends so that it can
use the data attached to the renderer to get the module pointers.

https://bugzilla.gnome.org/show_bug.cgi?id=655412

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-07-27 16:10:02 +01:00
Robert Bragg
be15bf75e4 Add internal _cogl_get_proc_address
This adds an internal _cogl_get_proc_address that doesn't need a
CoglContext. This will enable us to check driver features earlier.
2011-06-01 20:44:41 +01:00
Neil Roberts
16bfa27d43 cogl-winsys: Move _cogl_winsys_has_feature to cogl-winsys.c
The code for _cogl_winsys_has_feature will be identical in all of the
winsys backends for the time being, so it seems to make sense to have
it in the common cogl-winsys.c file.
2011-04-20 18:20:20 +01:00
Robert Bragg
d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00