Rather than trying to reverse-engineer what kind of tab/workspace
popup to create from within meta_display_begin_grab_op(), just create
the popup directly from do_choose_window()/handle_workspace_switch()
after completing the grab, since they already know which kind they
want.
Also add meta_screen_destroy_tab_popup()/_destroy_workspace_popup()
rather than having meta_display_end_grab_op() poke into MetaScreen's
internals itself.
http://bugzilla.gnome.org/show_bug.cgi?id=580917
Expose restacking and a window's stack layer to allow a compositor
to insert elements into the window stack in the right location.
(See Bug 571827 – hide panel when screensaver is active)
src/core/stack.h src/include/common.h: Move MetaStackLayer to
a public header.
src/core/screen.c src/core/screen-private.h src/core/stack.c:
Add a ::restacked signal emitted after we finish restracking.
src/core/window.h src/include/window.h: Add meta_window_get_layer()
src/core/screen.c src/core/screen-private.h src/include/screen.h:
Make MetaScreen a GObject.
src/core/workspace.c src/core/workspace-private.h src/include/workspace.h:
Make MetaWorkspace a GObject. Rename meta_workspace_free() to
meta_workspace_remove().
http://bugzilla.gnome.org/show_bug.cgi?id=561297
We can't easily use a metacity layer to hide windows as that means we
loose our original stacking position. (Metacity's stack positions are
only valid within a single layer) We now have a "guard window" per
screen that is a fullscreen override redirect that is lowered to the
bottom of the stack. Hidden windows now remain in their original layer
so the stacking position remains valid, but all hidden windows get
XRestacked under the guard window.
A new compositor hook is also added to inform it when a window becomes
hidden/unhidded, this lets us map/unmap the corresponding actor.
missing files in preview commit (TODO: rebase -i and squash this later)
2008-05-19 Iain Holmes <iain@gnome.org>
* src/include/frame.h
* src/include/display.h
* src/include/xprops.h
* src/include/compositor.h
* src/include/types.h
* src/include/window.h
* src/include/errors.h
* src/include/screen.h: New basic public API for compositor.
* src/compositor/*: Separate the compositor out into its own
separate
directory and set it up for backends. Initial XRender backend.
* src/core/compositor.[ch]: Remove
* src/core/frame.h
* src/core/screen.h
* src/core/display.h
* src/core/window.h: Rename to -private.h so as not to clash
with the
new files in include
* src/core/delete.c
* src/core/workspace.h
* src/core/stack.[ch]
* src/core/keybindings.[ch]
* src/core/errors.c
* src/core/effects.[ch]
* src/core/core.c
* src/core/group.h
* src/core/edge-resistance.[ch]
* src/core/window-props.[ch]
* src/core/constraints.h
* src/core/bell.[ch]
* src/core/iconcache.h
* src/core/session.[ch]
* src/core/main.c
* src/core/place.h
* src/core/xprops.c
* src/ui/tabpopup.c: Use the new -private headers
* src/core/display.c
* src/core/frame.c
* src/core/window.c
* src/core/screen.c: Add the API functions required by the
compositor
* src/Makefile.am: Relocate the new files
svn path=/trunk/; revision=3715