* clutter/clutter-main.c (clutter_redraw): Move the stage
paint init call from the main redraw function...
* clutter/clutter-stage.c (clutter_stage_paint): ... to the
ClutterActor::paint() overridden method in ClutterStage.
* clutter/clutter.h:
* clutter/Makefile.am: ClutterBackend is marked as public API,
so install the clutter-backend.h header and include it when
including clutter.h.
* clutter/clutter-entry.[ch]: Various fixes to ClutterEntry:
fix code style issues; add documentation for the various
properties; add ClutterEntry:entry-padding property, for controlling
the text padding (until we have style properties separated from
the object properties); notify property changes; free resources
in the ::finalize method; rename clutter_entry_add() to
clutter_entry_insert_unichar(), and clutter_entry_remove() to
clutter_entry_delete_chars() - for bindings and for matching the
insert_text() and delete_text() existing methods; add a getter
method for the max-length property.
Make ClutterEffectTemplate use a pointer to the private data to avoid
a type check each time it dereferences the ClutterEffectTemplatePrivate
structure pointer.
Clean up the header file for parsing purposes.
Add a description for the gtk-doc reference.
* clutter/clutter-entry.c: (clutter_entry_handle_key_event),
(clutter_entry_add), (clutter_entry_remove):
Check if unichar == 0, and if so, return, as it will cause a delete in
the GString.
* clutter/clutter-texture.c: (texture_upload_data):
Fix a SEGV for GL ES textures.
* clutter/cogl/gles/cogl.c: (cogl_setup_viewport):
Tweak default z_camera for 60 degrees like GL.
* clutter/egl/clutter-backend-egl.c::
* clutter/egl/clutter-stage-egl.c:
Fix edpy usage (thanks to Kaj Gronholm).
* NEWS:
* README.in:
* TODO:
Update for 0.3 release.
* clutter/clutter-actor.c:
Minor doc fixups
* clutter/clutter-texture.c:
Various minor additions for handling non RGBA data.
Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures.
* tests/test-actors.c:
Disable scaling to avoid drifting (temporary till API is fixed)
All the ClutterTimeline share a ClutterTimeoutPool by default. This might
cause problems if an application is using a heavily threaded library that
does not play nicely with the main loop (like libneon). If this is the
case, using the CLUTTER_TIMELINE environment variable set to "no-pool"
makes the ClutterTimeline objects discard the pool and allocate a slice
of the main loop.
* TODO:
Sync up a little.
* clutter/clutter-main.c:
Set a default window title based on g_prgname().
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/sdl/clutter-stage-sdl.c:
Alter draw_to_pixbuf to return a pixbuf
* configure.ac:
Only full in gdk-pixbuf-xlib as a GLX backend dep.
* tests/test-entry.c:
Fix a couple of warnings.
* clutter/sdl/clutter-event-sdl.c:
Seemingly fix SDL Event source.
Add some very basic SDL keysym translation.
(Thanks to Thomas Van Machelen for initial translation code)
* tests/test-events.c:
Dump some info on keysyms pressed.
* clutter/clutter-actor.h:
* clutter/clutter-stage.h: Add 32 padding slots; when we
reach 1.0 it'll be a long road until the following ABI
break.
* tests/test-behave.c: Don't forget to include headers.
* clutter/clutter-container.h:
* clutter/clutter-layout.h: Interfaces are not checked
at compile-time, so there's not need to add padding to
avoid ABI breaks.
* subclassing-ClutterActor.sgml: Add a chapter about how to
correctly subclass the actor base class.
* clutter-docs.sgml: Include the new chapter about subclassing
ClutterActor; add a description for some of the API reference
parts.