Use a DeviceManager sub-class similar to the Win32 backend one, which
creates two InputDevices: a core pointer and a core keyboard.
The event translation code then uses these two devices to fill out the
.device field of the events.
Throw in enter/leave tracking, given that we need to update the device's
state.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
Implementation of event loop which works with GLib events, native OS X
events and Clutter events.
The event loop source code comes from the equivalent code in the Quartz
GDK backend from GTK+ 2.22.1, which is LGPL v2.1+ and thus compatible
with Clutter's licensing terms.
The code has been tested with libsoup, which did not work before together
with Clutter.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2490
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.
Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.
As a side note: this commit closes the oldes bug in Clutter's bug
report tool.
http://bugzilla.openedhand.com/show_bug.cgi?id=521
* clutter/osx/clutter-osx.h (_clutter_event_osx_put)
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate,
NSEvent:clutterStage:)
* clutter/osx/clutter-stage-osx.c (EVENT_HANDLER): Since events are
delivered to ClutterGLView, pass the associated ClutterStage directly
to event translation. Avoids relying on being embedded in
ClutterGLWindow, which makes it easier to implement clutter-gtk.
* clutter/osx/clutter-event.osx.c (NSEvent:clutterKeyVal:): Add
comment, on OSX backend the Shift modifier is included in 'keyval'
making it identical to 'unicode_value' Instead of <Shift>a or
<Shift>3 you'd get <Shift>A and <Shift>#
Bug #950 - AltGr not handled
* clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
* clutter/x11/clutter-event-x11.c: (translate_key_event):
* tests/test-events.c: (fill_keybuf), (input_cb):
Apply patch from Tommi Komulainen, fill the unicode_value attribute of
the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
bug #950, comment #2
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
reviewed by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
Initialize ClutterEvent structure with zeroes (#672)
The 'source' member was uninitialized and being referenced in
clutter_do_event leading to crash.