The ignored_serials member of Display refers explicitly to crossing
serials - rename the member and associated functions and constants
for clarity.
https://bugzilla.gnome.org/show_bug.cgi?id=597190
* Export meta_display_add_ignored_crossing_serial()
* Add the serial for reshaping the stage
* Increase the size of the "ignored_serials" array a bit to
try to avoid the possibility of losing serials from multiple
reshapes happening close together.
https://bugzilla.gnome.org/show_bug.cgi?id=597190
This goes better with the general style of similar alerts throughout
GNOME 3, and as has been pointed out in bug 591735, 'Mutter' is
a somewhat unfortunate title in several lanuages, such as English
and German.
* At least one line (possibly blank) is required after a function name for a doc header
to be parsed correctly.
* SnStartupSequence isn't a type known to introspection
Some apps that do a lot of rendering on the screen like games, mostly run in
fullscreen where there is no need for them to be redirected doing so does add
an overhead; while performance is critical for those apps.
This can be disabled / enabled at runtime using
meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen
https://bugzilla.gnome.org/show_bug.cgi?id=597014
Instead of requiring a singleton MetaBackgroundActor for the screen,
allow creating multiple copies that internally share a single
CoglTexture behind the scenes. This will be useful for allowing
multiple views of the screen background with different rendering
options.
https://bugzilla.gnome.org/show_bug.cgi?id=656433
Different bits of code were using slightly different checks to test
whether a window was an attached dialog. Add a new
meta_window_is_attached_dialog(), and use that everywhere.
Also, freeze the is-attached status when the window is first shown,
rather than recomputing it each time the caller asks, since this could
cause problems if a window changes its type after it has already been
attached, etc. However, if an attached window's parent is destroyed,
or an attached window changes its transient-for, then fix things up by
destroying the old MetaWindow and creating a new one (causing
compositor unmap and map events to be fired off, allowing the display
of the window to be fixed up).
Remove some code in display.c that tried to fix existing windows if
the gconf setting changed, but which didn't actually do anything (at
least under gnome-shell). However, if 654643 was fixed then the new
behavior with this patch would be that changing the gconf setting
would affect new dialogs, but not existing ones.
https://bugzilla.gnome.org/show_bug.cgi?id=646761
The code here was wrong in every way: it only updated the shape if all the
borders changed. It never saved new last_borders even if it *had* changed,
and the bounding rectangle's x and y positions were still important otherwise.
This had user-visible impact when doing simple things like changing the
border_width. It would short-circuit here and due to the above incorrectness,
weirdness could happen where windows would be cut off and so on.
https://bugzilla.gnome.org/show_bug.cgi?id=656334
gtk:custom() requires a fallback color in case the GTK+ theme in use
does not define the desired color. As in general the fallback color
will approximate the intended color, there is the risk of typos going
unnoticed. To make catching these kind of errors easier, allow to ignore
the fallback color specified (and fall back to a nice shade of pink
instead) by setting an environment variable.
https://bugzilla.gnome.org/show_bug.cgi?id=656112
get_outer_rect now returns the visible region, and a new get_input_rect
method returns the boundaries of the full frame, including the possible
invisible regions. When undecorated, both do the samething.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
Just a quick little commit to help clean things up for when we add invisible
borders. Additionally, do a little housekeeping in preview-widget as well.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
There were actually *two* MetaFrameGeometry structs: one in theme-private.h,
one in frame.h. The latter public struct was populated by a mix of (void*)
casting and int pointers, usually pulling directly from the data in the private
struct.
Remove the public struct, replace it with MetaFrameBorders and scrap all
the pointer hacks to populate it, instead relying on both structs being used
in common code.
This commit should be relatively straightforward, and it should not do any
tricky logic at all, just a sophisticated find and replace.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
Since we're not setting the frame's output shape any more, it doesn't
make sense to calculate the output shape based on the frame window.
Instead, track the client window directly and calculate the output shape
based on that.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
In preparation for switching to handling the output shape purely by what we
paint, stop applying a shape to the frame of the window. Even when we restore
handling the output shape, this will change the behavior with respect to input;
transparent areas between the frame and the contents will stop clicks rather
than passing them through, but that is arguably at least as expected
considering how that we decorate shaped windows with a frame all around.
https://bugzilla.gnome.org/show_bug.cgi?id=644930
We were leaving some members of the button_layout struct uninitialized if the
pref string didn't have at least one colon or if it was an empty string ("").
https://bugzilla.gnome.org/show_bug.cgi?id=654539
MetaShapedTexture can be a ClutterX11TexturePixmap sub-class, given that
ClutterGLXTexturePixmap is just a shim compatibility layer since Clutter
1.4, and it's been deprecated.
https://bugzilla.gnome.org/show_bug.cgi?id=655064
meta-texture-rectangle and meta-shaped-texture both create textures
with GL_TEXTURE_RECTANGLE_ARB as the target using direct GL
calls. This patch moves that code into a shared utility function in a
separate file instead. The function resolves the required GL symbols
dynamically instead of linking to them directly so that if Clutter
eventually stops linking to -lGL mutter will continue to build. The
function also splits the texture creation into a separate texture
creation and data upload stage so that it can use
cogl_texture_set_region to upload the data. That way it can avoid
clobbering the glPixelStore state and it can let Cogl do any necessary
format conversion. The code preserves the old value of the rectangle
texture binding instead of clobbering it because Cogl expects to be
able to cache this value to avoid redundant glBindTexture
calls. Finally, the function uses cogl_object_set_data to
automatically destroy the GL texture when the Cogl texture is
destroyed. This avoids having to have special code to destroy the cogl
texture.
https://bugzilla.gnome.org/show_bug.cgi?id=654569
texture_tower_revalidate_fbo() called cogl_flush() to work around
clutter bug #2110, which has been long fixed.
As we depend on clutter 1.7.x anyway we can just remove that workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=654729
Clutter now has some API to get the bounds of the current redraw clip
so Mutter no longer needs to make direct GL calls to get the scissor
rect. This should make it more robust against Cogl or Clutter changing
how it does the clipping.
https://bugzilla.gnome.org/show_bug.cgi?id=654551