This adds clutter_event_add/remove_filter which adds a callback
function which will receive all Clutter events just before the event
signal is emitted for them. The event filter will be invoked
regardless of any grabs or captures. This will be used by Mutter which
wants to access the events at a lower level then the event bubbling
mechanism. It needs to see all mouse motion events even if there is a
grab in place.
https://bugzilla.gnome.org/show_bug.cgi?id=707560
This adds support for optionally a providing a foreign Wayland surface
to a ClutterStage before it is first show. Setting a foreign surface
prevents Cogl from allocating a surface and shell surface for the stage
automatically.
v2: add CLUTTER_AVAILABLE_IN_1_16 annotation and API reference docs
(review from Emmanuele Bassi)
v3: set a boolean to indicate that this stage is using a foreign surface
(Rob Bradford)
https://bugzilla.gnome.org/show_bug.cgi?id=699578
This allows the integration of Clutter with another library, like GTK+,
that is dispatching the events itself. This is implemented by calling
into the cogl_wayland_renderer_set_event_dispatch_enabled() and since
that function must be called on the newly created renderer the newly
added clutter_wayland_disable_event_retrieval must be called before
clutter_init()
https://bugzilla.gnome.org/show_bug.cgi?id=704279
The target size is not always enough, there are cases where the offset
used to paint the target must also be available for developers
implementing an OffscreenEffect.
The get_target_rect() method returns the rectangle used to paint the
target, with the offsets in the ClutterRect:origin and the texture size
in the ClutterRect:size fields, respectively.
The get_target_size() method should be deprecated, given that its
replacement is generally more useful.
https://bugzilla.gnome.org/show_bug.cgi?id=670004
Being able to set a marker at a normalized point on a timeline, instead
of using a specific time, is a nice fit with the current Timeline class
API.
https://bugzilla.gnome.org/show_bug.cgi?id=694319
Someday, somebody will have to explain to me how not touching
anything for a whole release cycle ends up breaking the build.
Adding the top_srcdir/doc/cookbook path to the includes fixes the
distcheck.
Export the last event received for each touch point in its entirety,
instead of duplicating ClutterEvent accessors one at a time.
examples/pan-action.c has been updated to show the type of the event
that's causing the panning.
https://bugzilla.gnome.org/show_bug.cgi?id=685737
TapAction is a GestureAction-subclass that handles clicks and
tap gestures. It is meant to provide a replacement for ClickAction
using GestureAction:
• it handles events trasparently without capturing them, so that it
can coexists with other GestureActions;
• the ::tap signal is not emitted if the drag threshold is exceeded;
• building upon GestureAction the amount of code is greatly reduced.
TapAction provides:
• tap signal, notifying users when a tap has been performed.
The image-content example program has been updated replacing its
ClickAction usage with TapAction.
https://bugzilla.gnome.org/show_bug.cgi?id=683948
The ClutterEventSequence structure is a fully opaque type; on X11, it is
just an unsigned integer that gets converted into a pointer, but in the
future it may become a fully fledged data structure.
Obviously, we cannot tell people to just dereference the pointer into an
integer in order to use it, and still retain the ability to change the
type; for this reason, we need a proper accessor function to convert the
EventSequence into a touch detail, to be used with the XInput API.
PanAction is a GestureAction-subclass that implements the panning
concept for scrollable actors, with the ability to emit interpolated
signals to emulate the kinetic inertia of the panning. PanAction provides:
• pan signal, notifying users of the panning gesture status;
• pan-stopped signal, emitted at the end of the interpolated phase
of the panning gesture, if enabled;
• pan-axis property, to allow constraining the dragging to a specific
axis;
• interpolated property, to enable or disable the inertial behaviour;
• deceleration property, to customize the rate at which the momentum
of the panning will be slowed down;
• acceleration-factor property, applied to the inertial momentum when
starting the interpolated sequence.
An interactive test is also provided.
https://bugzilla.gnome.org/show_bug.cgi?id=681648
Add some accessors to simplify common tasks for GestureAction users:
• clutter_gesture_action_get_motion_delta() to get the delta
on the X and Y axis in stage coordinates since the last motion
event, and the scalar distance travelled;
• clutter_gesture_action_get_velocity() to get an estimate of the
speed of the last motion event along the X and Y axis and as a
scalar value in pixels per millisecond.
https://bugzilla.gnome.org/show_bug.cgi?id=681648
Allow setting a ClutterRect on the drag action and force the
dragged actor's position to be always within that rectangle (relative
to the actor's parent).
https://bugzilla.gnome.org/show_bug.cgi?id=681168
This patch brings 'enter-event' and 'leave-event' generation for touch
based devices. This leads to adding a new API to retrieve coordinates
of a touch point.
https://bugzilla.gnome.org/show_bug.cgi?id=679797
This reverts commit 7f6b17bc50.
ClutterLayoutManager implementations should just defer the easing state
set up to the child, and not try to impose a global one.
The animation tutorial was written in the Good Ol' 0.x days, and has
barely been updated during the 1.x cycle; it only referenced low level
or deprecated API, and the ClutterActor class description has a whole
section on how to animate actors using both the implicit and the
explicit animation API.
ClutterContent implementations may allow repeating their contents when
painting; we should provide the repeat policy on the actor, like we do
for scaling filters and content gravity.
ClutterGridLayout is port of GtkGrid to a Clutter layout manager. All
the logic is taken from gtkgrid.c, so all the credits should go to
Matthias Clasen for writing this nice piece of code.
ClutterGridLayout supports adding children with it's own methods
GridLayout.attach() and GridLayout.attach_next_to() as well as
Actor.add_child() and friends. The latter adds children in a similar
fashion to ClutterBoxLayout
https://bugzilla.gnome.org/show_bug.cgi?id=677372
The plain C bytes array, while convenient from a C perspective, is not
well handled by language bindings: the length of the array is not
specified, and it's only just implied by the image data size, rowstride,
and pixel format.
GBytes is a read-only bytes buffer that has an implicit length; we can
use it as the storage medium so that language bindings can actually
function correctly.