Now that we have a global MetaScreen, we can simply have a global
MetaCursorTracker as well. Keep the get_for_screen() API around for
compatibility, though.
The Alt+F7 and Alt+F8 keybinds for moving and resizing windows allow you
to move and resize the window off the screen, so allow the same for the
menu items as well, since they're marked with the same accelerator.
https://bugzilla.gnome.org/show_bug.cgi?id=728617
Prevent Cogl function names from being mangled when a C++ compiler is
being used by adding some missing COGL_{BEGIN,END}_DECLS guards.
https://bugzilla.gnome.org/show_bug.cgi?id=728628
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Commit 1b2dd815 (Registers gtypes for all public objects and structs)
introduced GCCism's in its use of varargs, which broke the build of Cogl
on other non-GCC compilers, such as Visual Studio.
Define the COGL_GTYPE_DEFINE_BASE_CLASS and COGL_GTYPE_DEFINE_CLASS macros
using ISO-style varargs so that the build of Cogl can be fixed on non-GCC
compilers.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This doesn't particularly matter, since we fall through into a default
case that does nothing right below, but this matches the other paths
and it prevents us from falling into a trap if we add other event types
below.
If we start a grab op from a keybind / menu, we'll handle the
ButtonPress and drop the grab then, never giving the window a chance
to handle what it needs to do before the grab is dropped.
This means that if you use Alt+F7 to move a window around, move it
to a side-tiling or maximization area, and then left-click, it will
just hang there in the sky.
The entire point of it was to check whether the window was on the
right screen. Since we don't handle multiple screens anymore, we
don't need to check anything anymore.
Looking at the code paths where is_mouse / is_keyboard are used,
all of them should never be run when dealing with a COMPOSITOR
grab op, since they're filtered out above or the method is just
never run during that time.
It's confusing that COMPOSITOR is in here, and requires us to
be funny with other places in code, so just take it out.
pointer->current needs to always be the surface under the pointer,
even when we have a grab. We do need to make sure we keep the focus
surface the same even when we have a grab, though, so add logic
for that.