When creating a render device, we create a temporary EGLContext where we
then query the `GL_RENDERER` string to check whether the renderer is any
of the known software renderers. After we're done, we destroy the
context and move on.
This should be fine as according to specification eglDestroyContext(),
with the context being actually destroyed a bit later when it's no
longer current, but mesa, when running RK3399 (Pinebook Pro), this
results in a crash in a future eglMakeCurrent():
#0 in dri_unbind_context () at ../src/gallium/frontends/dri/dri_context.c:266
#1 in driUnbindContext () at ../src/gallium/frontends/dri/dri_util.c:763
#2 in dri2_make_current () at ../src/egl/drivers/dri2/egl_dri2.c:1814
#3 in eglMakeCurrent () at ../src/egl/main/eglapi.c:907
...
We can avoid this, however, by calling eglMakeCurrent() with
EGL_NO_CONTEXT on the EGLDisplay, prior to destroying, effectively
avoiding the crash, so lets do that.
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7194
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2414
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2612>
All render devices that have a device file backing them might be able to
allocate dumb buffers, so add a helper for doing that. Will indirectly
result in an error up front on a surfaceless render device due to lack
of a device file.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>
The purpose of MetaRenderDevice is to contain the logics related to a
render device; i.e. e.g. a gbm_device, or an EGLDevice. It's meant to
help abstract away unrelated details from where it's eventually used,
which will be by MetaRendererNative and the MetaOnscreenNative
instances.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1854>