Commit Graph

9 Commits

Author SHA1 Message Date
Jonas Ådahl
0d95f4d854 tests/clutter: Always use stage from backend
This removes all occurrences of creating a custom stage from the tests,
making them always use the one from MetaBackend. This will allow for
further cleanups.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1364
2020-08-13 17:51:56 +02:00
Georges Basile Stavracas Neto
ae49f89cf3 clutter/stage: Remove color property
The property is deprecated and the current implementation simply
redirects it to ClutterActor::background-color, so remove it.

Also update the tests to set the background color directly.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
2020-06-27 13:35:46 +00:00
Georges Basile Stavracas Neto
ce3e293a18 clutter: Drop ClutterGroup
It is now unused.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
2020-06-27 13:35:46 +00:00
Georges Basile Stavracas Neto
d4953c77c3 clutter/actor: Remove clutter_actor_show_all
Actors are visible by default these days, and this function
is deprecated for a long time.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
2020-06-27 13:35:45 +00:00
Jonas Ådahl
49c8d42317 clutter: Introduce paint contexts
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.

The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.

The same context is passed around for paint nodes, contents and effects
as well.

In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Robert Mader
8e172aeecb cleanup: Use g_clear_handle_id() for g_source_remove()
It makes sure we do not forget to zero the id and lets us avoid
zero checks before. We use it for all new code, lets clean up the
existing code base.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/947
2019-11-22 01:27:40 +01:00
Niels De Graef
23f77a1b63 cogl: Remove cogl_handle_ref/unref
This is for all intents and purposes the same as
`cogl_object_ref/unref`, but still refers to handles rather than
objects (while we're trying to get rid of the former) so it's a bit of
unnecessary redundant API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
2019-10-14 17:05:28 +00:00
Niels De Graef
a81435ab5f cogl: Remove CoglBool, use gboolean instead
This basically reverts commit 54735dec, which tried to avoid the
GLib-defined types in favor the standard C ones. One exception to this
is the bool type, for which the commit introduces a new type CoglBool.

Let's just get rid of this type in favor of having consistency with the
GLib types. Note by the way that neither CoglBool nor gboolean (which
has a size of `int`) are completely compatible with bool (size `char`).

https://gitlab.gnome.org/GNOME/mutter/merge_requests/321
2019-02-15 16:35:46 +01:00
Rui Matos
2d2835f02a move everything into a cogl/ directory 2016-04-22 16:44:31 +02:00