To avoid linking trouble in C++ stuff
Reviewed-By: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b194f1bf58055ef1f5075508f19336cae648a0c8)
Conflicts:
cogl/cogl-object.h
gtk-doc is not smart enough to parse things like:
typedef struct
{
...
} CoglFoo;
but needs the '{' at the end of the first line.
(cherry picked from commit d1187550ef547305fdeb8a22a7e39a95611a0e1d)
To delimit which symbols were considered experimental we used to use
some preprocessor defines to gives experimental symbols an _EXP suffix
so that anyone monitoring the ABI for changes would easily be able to
discount changes made to clearly experimental functions.
These days we simply rely on the gtk-doc "Stability: unstable"
annotation to serve this purpose because changing the actual symbol name
made it slightly more awkward to debug Cogl using GDB and was an extra
mechanical step we decided we could do without.
This patch removes the last remaining _EXP suffix defines in Cogl
(cherry picked from commit 5a1c4a979e00accd492097cfb8f6a8d0fd8331bc)
This allows to track the number of objects allocated by Cogl. The
results are displayed on the standard output by calling :
cogl_debug_print_instances ();
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This provides a mechanism for associating private data with any
CoglObject. We expect Clutter will use this to associate weak materials
with normal materials.
This patch makes it so that only the backwards compatibility
COGL_HANDLE_DEFINE macro defines a _cogl_xyz_handle_new function. The
new COGL_OBJECT_DEFINE macro only defines a _cogl_xyz_object_new
function.
CoglHandle is a common source of complaints and confusion because people
expect a "handle" to be some form of integer type with some indirection
to lookup the corresponding objects as opposed to a direct pointer.
This patch starts by renaming CoglHandle to CoglObject * and creating
corresponding cogl_object_ APIs to replace the cogl_handle ones.
The next step though is to remove all use of CoglHandle in the Cogl APIs
and replace with strongly typed pointer types such as CoglMaterial * or
CoglTexture * etc also all occurrences of COGL_INVALID_HANDLE can just
use NULL instead.
After this we will consider switching to GTypeInstance internally so we
can have inheritance for our types and hopefully improve how we handle
bindings.
Note all these changes will be done in a way that maintains the API and
ABI.