Some changes to make COGL pass distcheck with Automake 1.11 and
anal-retentiveness turned up to 11.
The "major" change is the flattening of the winsys/ part of COGL,
which is built directly inside libclutter-cogl.la instead of an
intermediate libclutter-cogl-winsys.la object.
Ideally, the whole COGL should be flattened out using a
quasi-non-recursive Automake layout; unfortunately, the driver/
sub-section ships with identical targets and Automake cannot
distinguish GL and GLES objects.
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.
Currently this is the structure I'm aiming for:
cogl/
cogl/
<put common source here>
winsys/
cogl-glx.c
cogl-wgl.c
driver/
gl/
gles/
os/ ?
utils/
cogl-fixed
cogl-matrix-stack?
cogl-journal?
cogl-primitives?
pango/
The new winsys component is a starting point for migrating window system
code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl.
The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.
Overview of the planned structure:
* The winsys/ API is the API that binds OpenGL to a specific window system,
be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic
under clutter/{glx,osx,win32 etc} should migrate here.
* Note there is also the idea of a winsys-base that may represent a window
system for which there are multiple winsys APIs. An example of this is
x11, since glx and egl may both be used with x11. (currently only Clutter
has the idea of a winsys-base)
* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
GLES 1.1 (fixed funciton) and 2.0 (fully shader based)
* Everything under cogl/ should fundamentally be supporting access to the
GPU. Essentially Cogl's most basic requirement is to provide a nice GPU
Graphics API and drawing a line between this and the utility functionality
we add to support Clutter should help keep this lean and maintainable.
* Code under utils/ as suggested builds on cogl/ adding more convenient
APIs or mechanism to optimize special cases. Broadly speaking you can
compare cogl/ to OpenGL and utils/ to GLU.
* clutter/pango will be moved to clutter/cogl/pango
How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"
Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps
As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
Following bug #1762, the syntax of g-ir-scanner was changed in
gobject-introspection, so Clutter does not build anymore with 0.6.4.
See the bugzilla bug:
http://bugzilla.gnome.org/show_bug.cgi?id=591669
GObject-Introspection now uses a different mechanism to extract the
SONAME when building the gir file and it needs the libtool archive as
option.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Currently, Clutter depends on the internal copy of JSON-GLib for
the ClutterScript parser. This is done to allow building Clutter
on platforms that do not have the library installed on the system.
Just like we use the internal PNG/JPEG loader as a fallback in
case we don't have GdkPixbuf or CoreGraphics available, we should
use the internal copy of JSON-GLib only in case the system copy
is not present.
The change is simply to move the default for the --with-json
configure switch from "internal" to "check".
In order to allow stricter compliance, a third setting should
be present: "system", which fails if the system copy is not
available.
We should also change the introspection generation to avoid
breaking in case we require the installed Json-1.0.gir instead
of the generated ClutterJson.gir
Instead of using a specific function to check whether the X
server supports the XInput extension we can use the generic
Xlib function XQueryExtension(). This cuts down the extra
checks inside the configure.ac and simplifies the code inside
clutter_x11_register_xinput().
HAVE_COGL_GLES2 is defined in config.h through the configure script and
should not be used in public headers.
The patch makes configure generate the right define that can be used
later in the header.
Instead of blacklisting experimental features at the end we can
explicitly mark backends and image backends near their checks and
provide a summary at the end.
Use the AS_COMPILER_FLAGS to check whether the maintainer compiler flags
we use are supported; this should fail gracefully and only use the ones
that the compiler actually understands.
Fixes bug:
http://bugzilla.openedhand.com/show_bug.cgi?id=1639
It seems GNU Gold (the new linker) either behaves as if with
--no-undefined by default, or has some issue preventing it from not
doing that when instructed to (I'm not sure if this actually
happens). In any case, clutter uses the Xshm extensions, but does not
link to libXext, which makes gold unhappy.
Based on a patch by: Xan Lopez <xan@gnome.org>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
A merge conflict gone bad: the IMAGE_PC_FILES variable was not appended
to the CLUTTER_REQUIRES one, thus leading to Clutter depending on
GdkPixbuf but never actually checking for it.
* 1.0-integration: (138 commits)
[x11] Disable XInput by default
[xinput] Invert the XI extension version check
[cogl-primitives] Fix an unused variable warning when building GLES
[clutter-stage-egl] Pass -1,-1 to clutter_stage_x11_fix_window_size
Update the GLES backend to have the layer filters in the material
[gles/cogl-shader] Add a missing semicolon
[cogl] Move the texture filters to be a property of the material layer
[text] Fix Pango unit to pixels conversion
[actor] Force unrealization on destroy only for non-toplevels
[x11] Rework map/unmap and resizing
[xinput] Check for the XInput entry points
[units] Validate units against the ParamSpec
[actor] Add the ::allocation-changed signal
[actor] Use flags to control allocations
[units] Rework Units into logical distance value
Remove a stray g_value_get_int()
Remove usage of Units and macros
[cogl-material] Allow setting a layer with an invalid texture handle
[timeline] Remove the concept of frames from timelines
[gles/cogl-shader] Fix parameter spec for cogl_shader_get_info_log
...
Conflicts:
configure.ac
The XInput support in Clutter is still using XI 1.x. This will never
work correctly, and we are all waiting for XInput 2 anyway. The changes
internally should be minimal, so we can leave everything in place, but
it's better to disable XInput support by default -- at least for the
time being.
Apparently, the XInput extension is using the same pkg-config
file ('xi') for both the 1.x and the 2.x API, so we need to
check for both the 1.x XGetExtensionVersion and the 2.x
XQueryInputVersion.
Clutter copies the gtk-doc from the usual gtk+ template, and
has a version.xml.in containing only:
@VERSION@
Without a newline at the end. Unfortunately, it appears that
autoconf has started adding a newline to the generated version.xml
which then is used as the payload for the "version" XML entity.
Instead of using a secondary file we can make configure generate
the whole clutter-docs.xml and cogl-docs.xml files from a template;
this way we also get the ability to substitute more autoconf variables
into the documentation -- if needs be.
Using --enable-debug, which controls Clutter's debug level, also
defines COGL_ENABLE_DEBUG. This should be left to --enable-cogl-debug
instead, since it's the configure switch that controls COGL debug
level.
Let's try to bring configure.ac into this century, shall we?
* Use the proper shell macros AS_IF and AS_CASE instead of if...fi
and case...esac
* Check for X11 and relative extensions only when building for GLX
and EGLX backends
* Add documentation on the behaviour of binary_age and interface_age
* Coalesce all the common checks to avoid redundancy
* Escape everything that requires escaping
Currently, COGL depends on defining debug symbols by manually
modifying the source code. When it's done, it will forcefully
print stuff to the console.
Since COGL has also a pretty, runtime selectable debugging API
we might as well switch everything to it.
In order for this to happen, configure needs a new:
--enable-cogl-debug
command line switch; this will enable COGL debugging, the
CoglHandle debugging and will also turn on the error checking
for each GL operation.
The default setting for the COGL debug defines is off, since
it slows down the GL operations; enabling it for a particular
debug build is trivial, though.
This update fixes a few issues:
- the use of shave with mingw32 bash on windows,
- fix the unmangling of libtool names
- fix build on solaris
- add an --enable/disable-shave configure option (while still
defaulting to enabled)
COGL should ship its own pkg-config file, obviously still pointing
to Clutter's compiler flags and linking options, for COGL-specific
variables that might be queried at configure time.
For instance, it's easier (and less verbose) to do:
PKG_CHECK_EXISTS([cogl-gl-1.0],
[has_gl_backend=yes],
[has_gl_backend=no])
Than doing:
AC_MSG_CHECKING([for GL support in COGL])
cogl_backend=`$PKG_CONFIG --variable=cogl clutter-0.9`
if test x$cogl_backend = xgl; then
has_gl_backend=yes
AC_MSG_RESULT([found])
else
has_gl_backend=no
AC_MSG_RESULT([not found])
fi
If X11 comes with pkg-config files (like it should) we should not add
those dependencies to the generic BACKEND_PC_FILES variable: that
variable is meant only for backend-specific dependencies handled by
pkg-config -- and Clutter supports non-X11 backends as well.
The X11_PC_FILES variable will only contain X11-related dependencies,
and will be set as part of BACKEND_PC_FILES only inside the GLX and
EGLX backends sections.
Clutter is able to show debug messages written using the CLUTTER_NOTE()
macro at runtime, either by using an environment variable:
CLUTTER_DEBUG=...
or by using a command line switch:
--clutter-debug=...
--clutter-no-debug=...
Both are parsed during the initialization process by using the
GOption API.
COGL would benefit from having the same support.
In order to do this, we need a cogl_get_option_group() function in
COGL that sets up a GOptionGroup for COGL and adds a pre-parse hook
that will check the COGL_DEBUG environment variable. The OptionGroup
will also install two command line switches:
--cogl-debug
--cogl-no-debug
With the same semantics of the Clutter ones.
During Clutter initialization, the COGL option group will be attached
to the GOptionContext used to parse the command line options passed
to a Clutter application.
Every debug message written using:
COGL_NOTE (SECTION, "message format", arguments);
Will then be printed only if SECTION was enabled at runtime.
This whole machinery, like the equivalent one in Clutter, depends on
a compile time switch, COGL_ENABLE_DEBUG, which is enabled at the same
time as CLUTTER_ENABLE_DEBUG. Having two different symbols allows
greater granularity.
configure.ac: Check for gobject-introspection
build/introspection.m4: Include the file that defines the
GOBJECT_CHECK_INTROSPECTION m4 macro in case we want to disable
the introspection data generation.
clutter/json/Makefile.am: Build the .gir for "ClutterJson"
(json-glib as part of the Clutter library)
clutter/Makefile.am: Build the .gir for clutter, compile the
Clutter and ClutterJson girs into typelibs, and install them.
Also move GCC_FLAGS from $(INCLUDES) to $(AM_CFLAGS) since it includes
non-preprocessor flag like -Wall.
See also:
http://bugzilla.openedhand.com/show_bug.cgi?id=1450
Based on a patch by: Owen W. Taylor <otaylor@fishsoup.net>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>