* clutter/Makefile.am:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.h:
* clutter/eglx/clutter-eglx.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* clutter/eglx/clutter-stage-egl.h:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-glx.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-backend-x11-private.h:
* clutter/x11/clutter-backend-x11.c:
* clutter/x11/clutter-backend-x11.h:
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.c:
* clutter/x11/clutter-stage-x11.h:
* clutter/x11/clutter-x11.h:
Create a new X11 backend class of which EGL and GLX 'real' backends
then subclass. Effectively shares all X11 code between both backends
avoids code duplication and brings many missing features to EGL X
backend. Requires some cleanup and testing. (#518)
* clutter/cogl/gles/cogl.c: (cogl_color):
Add define to use color4ub only if configure finds it.
If not fall back to old code.
* configure.ac:
Drop support for vincent checks.
Drop sdles backend.
Specifically check for color4ub call.
* clutter/Makefile.am:
* clutter/eglnative/Makefile.am:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglnative/clutter-backend-egl.h:
* clutter/eglnative/clutter-egl.h:
* clutter/eglnative/clutter-event-egl.c:
* clutter/eglnative/clutter-stage-egl.c:
* clutter/eglnative/clutter-stage-egl.h:
* clutter/eglx/Makefile.am:
* clutter/eglx/clutter-backend-egl.c:
* clutter/eglx/clutter-egl.h:
* clutter/eglx/clutter-event-egl.c:
* clutter/eglx/clutter-stage-egl.c:
* configure.ac:
Add a new 'native' EGL backend for non X based EGL's
(i.e on framebuffer).
Rename old backend to 'eglx' and namespace public funcs with this.
* clutter/pango/pangoclutter-private.h:
Add extra checks for expected defines.