Commit Graph

3050 Commits

Author SHA1 Message Date
Emmanuele Bassi
ad83caaed1 Clarify the IdPool warning
Instead of having an assertion failure with a message of dubious
usefulness, we should probably use a more verbose warning explaining
what is the problem and what might be the cause.
2009-10-05 12:34:48 +01:00
Emmanuele Bassi
111512a2a0 [x11] Fix Stage user-initiated resize
The user-initiated resize is conflicting with the allocated size. This
happens because we change the size of the stage's X Window behind the
back of the size allocation machinery.

Instead, we should change the size of the actor whenever we receive a
ConfigureNotify event to reflect the new size of the actor.
2009-10-05 12:24:19 +01:00
Emmanuele Bassi
e3c2ed0009 [x11] Remove a useless forced paint
We force the redraw before mapping, in the hope that when a composited
window manager maps the window it will have its contents ready; that is
not going to work: the solution for this problem requires the implementation
of a protocol for compositors, and not a hack.

Moreover, painting before mapping will cause a paint with the wrong
GL viewport size, which is the wrong thing to do on GLX.
2009-10-05 12:21:02 +01:00
Emmanuele Bassi
6ddffac935 [docs] Update the "Subclassing Actor" chapter
The chapter on how to subclass ClutterActor inside the API reference for
Clutter is still using ClutterUnit and referencing to concepts that have
been changed since the document was written.
2009-09-27 11:39:25 +01:00
Robert Bragg
ab76d64df0 [cogl-debug] avoid warnings when using COGL_NOTE with unbraced else clauses
When not building a debug build the compiler was warning about empty
else clauses with no braces due to code like:
  if (blah)
	do_foo();
  else
	COGL_NOTE (DRAW, "a-wibble");

This simply ensures that even for non debug builds COGL_NOTE will expand to
a single statement.
2009-09-24 21:41:50 +01:00
Robert Bragg
904c495c6d [cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer
expects colors with 3 or 4 components and glNormalPointer expects normals
with three components so when adding vertex buffer atributes with the names
"gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print
an explanation to the developer if not met.

This also fixes the previosly incorrect constraint that gl_Normal attributes
must have n_components == 1; thanks to Cat Sidhe for reporting this:

Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
2009-09-24 21:41:50 +01:00
Robert Bragg
dae569b468 [debug] Adds a dump-pick-buffers CLUTTER_DEBUG option
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g.  pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.
2009-09-24 21:41:49 +01:00
Neil Roberts
27ae9722de [container] Remove the unused 'object' variable in destroy_child_meta
Since commit b2f958a61 this variable is no longer used so it was
causing compiler warnings.
2009-09-22 17:55:04 +01:00
Robert Bragg
4293920a11 [tests] Remove test-entry.c since we don't have a ClutterEntry any more
Removes an unused interactive unit test for the old ClutterEntry actor we
used to have.
2009-09-22 11:30:36 +01:00
Robert Bragg
b710ed0eea [backend-egl] fix clutter_backend_egl_get_visual_info to not use Xalloc
It looks like the intention was to duplicate an XVisualInfo in such a way
that the pointer could be returned and then later freed using XFree.  But
Xalloc isn't an Xlib counterpart to XFree; Xlib doesn't provide a general
purpose malloc wrapper afik.  By shuffling things about a bit, it was
possible to avoid the need for this hack.
2009-09-21 23:06:44 +01:00
Damien Lespiau
6e50e26c86 Add a few annotations on Cogl primitives functions
By default, float * is considered as an out argument by gobject
introspection which is wrong for quite a few Cogl symbols. Start adding
annotations to fix that for the ones in the "Primitives" gtk-doc
section.
2009-09-21 18:40:20 +01:00
Robert Bragg
1b37cb6cb7 [container] cast actor to gobject before calling g_object_set_qdata
A minor compiler warning fix: in destroy_child_meta we weren't casting the
first argument to g_object_set_qdata to a gobject.
2009-09-21 18:17:12 +01:00
Øyvind Kolås
b2f958a618 [container] unset the child meta qdata on the child, not the container
In the default implementation of container::destroy_child_meta Set child
meta qdata to NULL on the child and not the container, since the child
is the object that owns the data.
2009-09-21 15:55:58 +01:00
Thomas Wood
d4e46bb893 [container] set the child meta qdata on the child, not the container
Set child meta qdata on the child and not the container, since the child is
the object that owns the data.
2009-09-21 15:40:53 +01:00
Neil Roberts
1c3d5a0e87 [cogl] Remove CoglContext->journal_vbo{,_len}
The lifetime of the journal VBO is entirely within the scope of the
cogl_journal_flush function so there is no need to store it globally
in the Cogl context. Instead, upload_vertices_to_vbo just returns the
new VBO. cogl_journal_flush stores this in a local variable and
destroys it before returning.

This also fixes an assertion when using the GLES backend which was
caused by nothing initialising the journal_vbo variable.
2009-09-17 18:30:55 +01:00
Emmanuele Bassi
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
Robert Bragg
94e60c393b [test-cogl-multitexture] Print an error if textures can't be loaded
I just wasted a silly amount time trying to bisect an apparently broken
cogl-test-multitexture until I realized it was just silently failing to load
any textures.
2009-09-16 17:20:03 +01:00
Emmanuele Bassi
3b4f46a18a [docs] Fix the comment on version bumps 2009-09-16 12:47:46 +01:00
Emmanuele Bassi
35c0da2b3a [gitignore] Add test-preferred-size 2009-09-16 11:57:57 +01:00
Emmanuele Bassi
9dc012c07d [timeline] Account for clock roll backs between frames
If the system clock rolls back between two frames then we need
to account for the change, to avoid stopping the timeline.

The best option, since a roll back can be any arbitrary amount
of milliseconds, is to skip a frame.

Fixes bug:

  http://bugzilla.moblin.org/show_bug.cgi?id=3839
2009-09-16 11:57:57 +01:00
Robert Bragg
0d08f6e070 [cogl-fbo] Disable mipmap filters before calling glCheckFramebufferStatusEXT
The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)

To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT.  The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
2009-09-15 17:54:07 +01:00
Emmanuele Bassi
561f5868e8 [tests] Add preferred size conformance test unit
This unit verifies that an Actor class will invoke the get_preferred_*
virtual functions unless the caching is in effect; it also verifies
that the cached values are correctly evicted.
2009-09-15 11:27:50 +01:00
Emmanuele Bassi
092401c01b [tests] Add initial sizing conformance test suite
The size requisition and allocation mechanisms should be thoroughly
tested to avoid unwanted regressions.

For starters, we can test the explicit size setting and the side
effects of calling clutter_actor_set_size().
2009-09-15 11:27:50 +01:00
Emmanuele Bassi
abbe2ebf8b [container] Use a 1:1 mapping between child and ChildMeta
Since an actor can only be parented to one container we don't need
the extra complications of maintaining a list of ChildMeta objects
attached to an actor in the default implementation of the Container
interface.
2009-09-15 11:27:43 +01:00
Damien Lespiau
6e3afa4ebe [docs] Clutter's model implementation is called ClutterListModel
It was renamed from ClutterModelDefault to ClutterListModel a while
back. Update the reference to this class in ClutterModel documentation.
2009-09-10 13:28:54 +01:00
Emmanuele Bassi
c5195dda15 [docs] Add fixxref for Cairo symbols
Let gtk-doc resolve the Cairo types and symbols to the installed
Cairo documentation.
2009-09-09 16:15:54 +01:00
Emmanuele Bassi
f4e272ee9b [docs] Add a Path migration guide
ClutterBehaviourPath has been changed and ClutterBehaviourBspline has
been removed; now we use ClutterPath everywhere we need to describe a
path. This warrants a chapter in the migration guide.
2009-09-09 16:01:07 +01:00
Øyvind Kolås
3cc56b2b13 [text] implement get_property for "use-markup" 2009-09-08 14:15:18 +01:00
Emmanuele Bassi
6988744db7 [stage] Rework the Stage implementation class
Instead of using ClutterActor for the base class of the Stage
implementation we should extend the StageWindow interface with
the required bits (geometry, realization) and use a simple object
class.

This require a wee bit of changes across Backend, Stage and
StageWindow, even though it's mostly re-shuffling.

First of all, StageWindow should get new virtual functions:

  * geometry:
    - resize()
    - get_geometry()

  * realization
    - realize()
    - unrealize()

This covers all the bits that we use from ClutterActor currently
inside the stage implementations.

The ClutterBackend::create_stage() virtual function should create
a StageWindow, and not an Actor (it should always have been; the
fact that it returned an Actor was a leak of the black magic going
on underneath). Since we never guaranteed ABI compatibility for
the Backend class, this is not a problem.

Internally to ClutterStage we can finally drop the shenanigans of
setting/unsetting actor flags on the implementation: if the realization
succeeds, for instance, we set the REALIZED flag on the Stage and
we're done.

As an initial proof of concept, the X11 and GLX stage implementations
have been ported to the New World Order(tm) and show no regressions.
2009-09-08 10:52:58 +01:00
Emmanuele Bassi
742cc4d95b [docs] Small annotation fixes 2009-09-08 10:21:46 +01:00
Neil Roberts
c69209a253 [animation] Move the check for the 'signal::' prefix into a separate function
The old code checked whether the property began with 'signal-' and
then checked for 'signal-swapped' and 'signal-after'. This prevented
you from animating a property called for example 'signal-strength'.

The check for the prefix is now in a separate function which also adds
a 'signal-swapped-after' prefix for completeness.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1798
2009-09-07 12:44:06 +01:00
Emmanuele Bassi
7783635af3 [docs] Add more collateral documentation
* Add the main Glossary for Clutter terms

* Add the annotation glossary, as generated by gtk-doc

* Add the objects index and tree
2009-09-03 16:51:14 +01:00
Samuel Degrande
763f5a9d01 DOT3_RGB[A] cannot be used in a Blend String
The blend string compiler checks that the syntax of a function name is
[A-Za-z_]*, preventing the use of DOT3_RGB[A].

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-09-02 16:27:22 +01:00
Emmanuele Bassi
a5e081dc9c [model] Do not attempt to free empty column names
The column names are optional - ClutterModel will use the GType name
if there is no user-specified column name. Hence, the ::finalize vfunc
should not try to free an empty column names vector.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1790
2009-09-02 15:30:45 +01:00
Emmanuele Bassi
3686107460 [docs] Make sure to document the point-release process
Put the documentation right inside configure.ac, lest I forget.
2009-08-31 15:49:39 +01:00
Neil Roberts
db6b0a91e0 Take a reference to the material in clutter_texture_set_cogl_material
The material is unref'd in clutter_texture_finalize and the
documentation explicitly states that the function will take a ref so
it really should.
2009-08-26 18:28:35 +01:00
Neil Roberts
bad7782ab4 Fix the documentation for clutter_texture_set_cogl_material
The documentation was a copy of the docs for set_cogl_texture so it
was somewhat broken.
2009-08-26 18:25:10 +01:00
Emmanuele Bassi
b766a1cc10 [tests] Update the script test JSON
The test-script.json UI definition still used old types, like
ClutterLabel and ClutterCloneTexture. It should move to the classes
that have replaced them.
2009-08-26 16:50:37 +01:00
Emmanuele Bassi
bb17dc1ce5 [script] Clean up the ad hoc parsing code in Actor
The old parsing code still assumed we had integers for pixels
and floating point values for percentages; this is not the case
anymore.
2009-08-26 16:49:45 +01:00
Emmanuele Bassi
2ffebad3d9 [script] Convert double to float when parsing
The default floating point type for JSON is double precision; this means
that we need to conver to single precision when setting a property with
type G_TYPE_FLOAT.
2009-08-26 16:48:32 +01:00
Emmanuele Bassi
87831b3427 [tests] Add a Group actor unit
We need to test that the depth sorting of ClutterGroup works correctly
in case we wish to change the data structure that stores the children,
and do so without changing the default behaviour.
2009-08-25 17:57:22 +01:00
Øyvind Kolås
f1d5881207 [group] Use floating point in sort_z_order 2009-08-25 17:40:17 +01:00
Emmanuele Bassi
d8d344f529 [docs] Add Interval get_type function
The get_type() function for ClutterInterval is missing from the
known GObject types, so gtk-doc doesn't know that it has to
introspect it for hierarchy, properties and signals.
2009-08-25 12:39:40 +01:00
Emmanuele Bassi
95a6e1c925 Fix the warnings for Animation::update_interval()
The bindings for update_interval() were copied from bind().
2009-08-25 12:18:32 +01:00
Emmanuele Bassi
899f051cd9 [animation] Add Animation::update()
Currently, to update a property inside an animation you have to
get the interval for that property and then call the set_final_value()
method.

We can provide a simpler, bind()-like method for the convenience of
the developers that just validates everything and then calls the
Interval.set_final_value().
2009-08-25 12:16:41 +01:00
Neil Roberts
4ca375e8fe [cogl-texture] Set GL_PACK_ROW_LENGTH when downloading texture data
Otherwise the rowstride passed in from an application is not used
correctly so you can not download to an area with a much larger
rowstride.
2009-08-24 12:50:57 +01:00
Emmanuele Bassi
172074fd29 [glx] Perform more checks before calling glXMakeCurrent
Right now we just check for a NULL stage before calling glXMakeCurrent().

We can, though, get a valid stage without an implementation attached to
it while we are disposing a stage after a CLUTTER_DELETE event, since the
events processing is performed on a vblank-locked basis.
2009-08-21 12:05:52 +01:00
Owen W. Taylor
93e1d8e7a3 Add ::queue-relayout signal to ClutterActor for ClutterClone
ClutterClone bases its preferred size on the preferred size of
the source actor, so it needs to invalid its cached preferred
size when the preferred size of the source actor changes.

In order for this to work, we need to have notification when
the size of the source actor changes, so add a ::queue-relayout
signal to ClutterActor.

Then connect to this from ClutterClone and queue a relayout
on the clone when a relayout is queued on the source.

http://bugzilla.openedhand.com/show_bug.cgi?id=1755

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-08-20 14:12:54 +01:00
Robert Bragg
56daae9d7b Revert "[cogl] Allow Cogl to create NPOT textures for GLES2"
This reverts commit 3c47a3beb5.

Of course I remembered just after pushing the patch why we hadn't done
this before :-) If you look in the glsl spec:
http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.24.pdf
Section 3.7.10 Texture Completeness and Non-Power-Of-Two Textures
you can see GLES 2.0 doesn't support mipmaps for npot textures.

There is possibly some way we could support this in Cogl but at least
it's not as simple as or-ing in the feature flag, sadly.
2009-08-20 12:53:32 +01:00
Robert Bragg
3c47a3beb5 [cogl] Allow Cogl to create NPOT textures for GLES2
The core GLES2 API supports NPOT textures, i.e. there is no extension as for
OpenGL, so we now add COGL_FEATURE_TEXTURE_NPOT to the feature flags in
_cogl_features_init.

Thanks to Gordon Williams for spotting this.
2009-08-20 12:17:56 +01:00