Commit Graph

4483 Commits

Author SHA1 Message Date
Robert Bragg
b24c96189d tests: no longer clean up state between tests
Since we now run every test in a separate process there is no need to
try and avoid state leakage between tests. This removes the code to
cleanup all children of the stage and disconnect handlers from the
stage paint signal. We now explicitly print a warning if the users tries
to run multiple tests in one process.
2010-07-07 14:07:17 +01:00
Robert Bragg
3570852b02 cogl: expose the semantic differences of gl/gles2 npot textures
This adds three new feature flags COGL_FEATURE_TEXTURE_NPOT_BASIC,
COGL_FEATURE_TEXTURE_NPOT_MIPMAP and COGL_FEATURE_TEXTURE_NPOT_REPEAT
that can tell you if your hardware supports non power of two textures,
npot textures + mipmaps and npot textures + wrap modes other than
CLAMP_TO_EDGE.

The pre-existing COGL_FEATURE_TEXTURE_NPOT feature implies all of the
above.

By default GLES 2 core supports npot textures but mipmaps and repeat
modes can only be used with power of two textures. This patch also makes
GLES check for the GL_OES_texture_npot extension to determine if mipmaps
and repeating are supported with npot textures.
2010-07-07 13:26:41 +01:00
Elliot Smith
9e5a18fea4 cookbook: Fixed typo
Removed stray 'd' character.
2010-07-06 17:20:43 +01:00
Elliot Smith
7c67903a44 cookbook: Fix build so CSS files get installed
I had changed the build so CSS files get put into
the HTML build directory; but done it in such
a way that they were then being ignored during
install. Fixed this.
2010-07-06 17:20:39 +01:00
Elliot Smith
e566c56bd1 cookbook: Moved paragraph where it logically belongs
There was a note about constants for keys and
where they are defined in Clutter header files; but
the sentence about where key modifiers are defined
was outside the note. Logically, they belong
together.
2010-07-06 17:20:34 +01:00
Elliot Smith
03b19af38e cookbook: Added some judicious note elements
In some cases, there were blocks of text which
were really asides/interrupts to the flow, but
which weren't explicitly marked as such. I fixed
them by turning them into <note> blocks.
2010-07-06 17:20:25 +01:00
Elliot Smith
9a609cf629 cookbook: Added more information for contributors
Suggested use of <note> element for adding detail
or asides which would otherwise interrupt the
flow of the recipe.
2010-07-06 17:20:21 +01:00
Elliot Smith
15331d3a01 cookbook: Link out to docbook site
Corrected the link on the word Docbook, as it
was an internal <link> rather than an external
<ulink>.
2010-07-06 17:20:16 +01:00
Elliot Smith
c108a32c30 cookbook: Made docbook element usage consistent
Made usage of docbook elements consistent across
recipes; to ensure the conventions are kept by others,
added a section about how to write and style recipes.
2010-07-06 17:20:09 +01:00
Elliot Smith
fe7385cb7d cookbook: Additional selectors in CSS stylesheet
Added some selectors for docbook element types
[properties and types], so those elements can be used in recipes
2010-07-06 17:20:02 +01:00
Elliot Smith
dfe7c554fd cookbook: Copy the CSS file into the HTML build directory
This makes local testing easier, as you can see what the
cookbook will look like when installed.
2010-07-06 17:19:56 +01:00
Neil Roberts
ced7915ea1 cogl-vertex-buffer: Fix the #define for glDisableVertexAttribArray
glDisableVertexAttribArray was defined to glEnableVertexAttribArray so
it would probably cause crashes if it was ever used. Presumably
nothing is using these yet because the generic attributes are not yet
tied to shader attributes in a predictable way.
2010-07-06 16:08:44 +01:00
Robert Bragg
6757f41c86 configure: Improves GLES 1.x checks
We now always aim to use pkg-config based configuration when possible,
but when not configure.ac now knows the difference between GLES_CM
libraries that contain EGL symbols (I.e. a separate EGL library doesn't
need to be found) and GLESv1_CM libraries that don't contain EGL
symbols.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2160
2010-07-06 15:02:36 +01:00
Øyvind Kolås
5cb4e0c5d0 test-state: fix test for state count after state removal
In the .json file used for the test, there is no null -> "base"
transition defined only a "clicked" -> "base", when the "clicked" state
is removed the "base" state will also disappear.
2010-07-06 14:28:14 +01:00
Øyvind Kolås
290038ee68 animator: fix removal of multiple keys
When removing keys, sometimes a couple of keys would be remaining.
2010-07-06 14:14:34 +01:00
Øyvind Kolås
ec05230b97 state: added clutter_state_key_get_property_type
A function to retrieve the type of the value stored in a key, the
equivalent already exists for ClutterAnimator.
2010-07-06 14:14:34 +01:00
Øyvind Kolås
6d1f697bc4 state: automatically remove unused states
When there is no further keys with a state as the target state, remove
the state (and all transitions that used this state as a target)
2010-07-06 14:14:34 +01:00
Alexandros Frantzis
140f76abf4 build: Exclude built sources from the dist
http://bugzilla.clutter-project.org/show_bug.cgi?id=2169

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-06 13:24:00 +01:00
Damien Lespiau
1860d45087 build: Allow to run the tests from any directory
I was fed up to cd into the tests/conform or tests/interactive directories
to launch a specific test. Now, with the power the abs_ variants of
builddir and srcdir we can run specific test from any directory.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2159
2010-07-06 12:39:15 +01:00
Robert Bragg
739240095f debug: Adds a COGL_DEBUG=disable-pbos debug option
For testing purposes, either to identify bugs in Cogl or the driver or
simulate lack of PBO support COGL_DEBUG=disable-pbos can be used to
fallback to malloc instead.
2010-07-06 12:09:01 +01:00
Robert Bragg
b4b98358e1 pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material
The pango renderer was causing lots of override materials to be allocated
because the vertex_buffer API converts AUTOMATIC mode into REPEAT for
backwards compatibility. By explicitly setting the wrap mode to
CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer
API will leave it untouched.
2010-07-06 12:07:29 +01:00
Robert Bragg
82ba7220af pixel-array: Allow passing of hints to cogl_buffer_map
This allows you to tell Cogl that you are planning to replace all the
buffer's data once it is mapped with cogl_buffer_map. This means if the
buffer is currently being accessed by the GPU then the driver doesn't
have to stall and wait for it to finish before it can access it from the
CPU and can instead potentially allocate a new buffer with undefined
data and map that.
2010-07-06 12:07:28 +01:00
Robert Bragg
0273b13d75 test-cogl-pixel-array: fix how data is initialized
There was a missing '* 4' and '* i' in the for() loops that initialized
the first test buffer, so it was containing uninitialized data causing
the test to fail.
2010-07-06 12:07:28 +01:00
Emmanuele Bassi
fb79b0c14e moduleset: Update cairo and pixman versions
The gtk+ we use for clutter-gtk depends on a new version of Cairo.
2010-07-06 11:57:16 +01:00
Emmanuele Bassi
aa8ffef543 moduleset: Remove libXft
The system one should be enough.
2010-07-06 11:42:08 +01:00
Emmanuele Bassi
a63eb10855 docs: Fix Cally documentation 2010-07-05 16:45:43 +01:00
Emmanuele Bassi
09c6553f0d cally: Clean up the headers
Make Cally follow the single-include header file policy of Clutter and
Cogl; this means making cally.h the single include header, and requires
a new cally-main.h file for the functions defined by cally.h.

Also:

  • clean up the licensing notice and remove the FSF address;

  • document the object structures (instance and class);

  • G_GNUC_CONST-ify the get_type() functions;

  • reduce the padding for CallyActor sub-classes;

  • reduce the amount of headers included.
2010-07-05 16:45:43 +01:00
Emmanuele Bassi
da4dbbb926 Add binaries of the Cally examples to the ignore file 2010-07-05 16:45:43 +01:00
Emmanuele Bassi
e0a1f20ca2 docs: Add Cally API reference 2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
e110b35694 Avoid to load cally module on a11y examples
As cally is being integrated on clutter is not required to load
cally module anymore. Anyway, it is still required to load
the atk bridge by hand. The current way to load it could change
in the future, more information here:

https://bugzilla.gnome.org/show_bug.cgi?id=612599
https://bugzilla.gnome.org/show_bug.cgi?id=619946

Part [4/4] of CB#2099
2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
790d2165f3 Add accessibility tests
http://bugzilla.clutter-project.org/show_bug.cgi?id=2099

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
8f8e88b692 Initialize accessibility support on clutter_init
Initialize the accessibility support calling cally_accessibility_init

Take into account that this is required to at least be sure that
CallyUtil class is available.

It also modifies cally_accessibility_module_init in order to return
if the initialization was fine (and the name, removing the module word).

It also removes the gnome accessibility hooks, as it is not anymore
module code.

Solves CB#2098
2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
774541d71e Rename some methods and includes to avoid -Wshadow warnings
http://bugzilla.clutter-project.org/show_bug.cgi?id=2097
2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
72da871c0a Cally initialization code
This commit includes a method to init the a11y support. Two main purposes:

 * Register the different Atk factories.
 * Ensure that there are a AtkUtil implementation class available.

Part of CB#2097
2010-07-05 16:45:43 +01:00
Alejandro Piñeiro
c0f753d108 Add Cally
The Clutter Accessibility Library is an implementation of the ATK,
the Accessibility Toolkit, which exposes Clutter actors to accessibility
tools. This allows not only writing accessible user interfaces, but also
allows testing and verification frameworks based on A11Y technologies to
inspect and test a Clutter scene graph.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2097

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-05 16:45:43 +01:00
Emmanuele Bassi
b9c65510cb Update conformance Git ignore file 2010-07-05 16:45:19 +01:00
Robert Bragg
ae43fe9968 conform: don't reference old test_cogl_pixel_buffer symbol
Since CoglPixelBuffer was renamed to CoglPixelArray the test entry point
was also renamed to test_cogl_pixel_array, but mistakenly the
corresponding test-conform-main.c change wasn't pushed at the same time.
2010-07-05 16:19:35 +01:00
Robert Bragg
3e03ba1e7e cogl-object: cogl_is_XYZ prototype should take void *
This changes the cogl_is_XYZ function prototypes generated when using
the COGL_OBJECT_DEFINE macro to take a void * argument instead of a
CoglHandle argument.
2010-07-05 15:47:02 +01:00
Robert Bragg
8a5aed36fe pixel-array: Only allow allocation of arrays with a 2D size
This removes cogl_pixel_array_new which just took a size in bytes.

Without the image size and pixel format then the driver often doesn't
have enough information to allocate optimal GPU memory that can be
textured from directly. This is because GPUs often have ways to
spatially alter the layout of a texture to improve cache access patterns
which may require special alignment and padding dependant in the images
width, height and bpp.

Although currently we are limited by OpenGL because it doesn't let us
pass on the width and height when allocating a PBO, the hope is that we
can define a better extension at some point.
2010-07-05 15:20:04 +01:00
Robert Bragg
cfef390d87 pixel-array: rename new_from_size to new_with_size
It is more in keeping with other coding conventions in Cogl to use new
"with" size instead of new "from" size.
2010-07-05 15:20:04 +01:00
Robert Bragg
8ae0478850 cogl-buffer-private.h: cleanup up the coding style
This file was following the Clutter coding style of arranging prototypes
into columns which Cogl doesn't copy.
2010-07-05 15:20:04 +01:00
Robert Bragg
54f4a3a752 rename CoglPixelBuffer to CoglPixelArray
This renames CoglPixelBuffer to CoglPixelArray to be consistent with the
new CoglVertexArray API.
2010-07-05 15:20:04 +01:00
Robert Bragg
57341dbb60 cogl-buffer: make the COGL_BUFFER_USAGE_HINT private
The usage hint should be implied by the CoglBuffer subclass type so the
public getter and setter APIs for manually changing the usage hint of a
CoglBuffer have now been removed.
2010-07-05 15:20:04 +01:00
Robert Bragg
7820842262 cogl-buffer: Handle subclass registration like cogl-texture
Instead of having to extend cogl_is_buffer with new buffer types
manually this now adds a new COGL_BUFFER_DEFINE macro to be used instead
of COGL_OBJECT_DEFINE for CoglBuffer subclasses. This macro will
automatically register the new type with ctx->buffer_types which will
iterated by cogl_is_buffer. This is the same coding pattern used for
CoglTexture.
2010-07-05 15:20:03 +01:00
Robert Bragg
90931e261f pixel-buffer: Replace CoglHandle with CoglPixelBuffer *
One more file converted to stop using CoglHandle re:a8c8cbee513
2010-07-05 15:20:03 +01:00
Robert Bragg
baacf2e707 cogl-material: Adds debug api to dump sparse material graph
This adds a _cogl_debug_dump_materials_dot_file function that can be
used to dump all the descendants of the default material to a file using
the dot format which can then be converted to an image to visualize.
2010-07-05 15:04:46 +01:00
Robert Bragg
f3b75541c7 cogl-vertex-buffer.h: #include <cogl/cogl-defines.h>
cogl-vertex-buffer.h was assuming that the platforms GL headers had
already been included but that shouldn't have to be the case.
2010-07-05 14:54:21 +01:00
Robert Bragg
ed23207083 cogl-object-private.h: #include glib.h and cogl-types.h
cogl-object-private.h was only working in places that had already
included glib.h and cogl-types.h
2010-07-05 14:51:28 +01:00
Robert Bragg
cf8e88768f material: don't keep extra ref on copy-on-write materials
In _cogl_material_pre_change_notify if a material with descendants is
modified then we create a new material that is a copy of the one being
modified and reparent those descendants to the new material.

This patch ensures we drop the reference we get from cogl_material_copy
since we can rely on the descendants to keep the new material alive.
2010-07-05 14:51:05 +01:00
Robert Bragg
70925a3194 build: Fix GLES builds since the material backend split
The commit to split the fragment processing backends out from
cogl-material.c (3e1323a636) broke the GLES 1 and 2 builds the
fix was to guard the code in each backend according to the
COGL_MATERIAL_BACKEND_XYZ defines which are setup in
cogl-material-private.h.
2010-07-05 14:50:47 +01:00