60 Commits

Author SHA1 Message Date
Bilal Elmoussaoui
3c1d2d765b clutter/offscreen-effect: Pass a CoglContext to create_texture
As creating a texture requires one anyways

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3989>
2024-09-01 00:13:28 +02:00
Bilal Elmoussaoui
62da8d7aac clutter: Get CoglContext from a CoglTexture where possible
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3977>
2024-08-29 15:26:40 +02:00
Bilal Elmoussaoui
0f405e9270 Rename remaining usages of material to pipeline
material is almost no longer used in the code base and the
few remaining references makes it confusing when looking at parts
of the codebase. So rename the rest as well.

Note that this renames a DeformEffect property and the only extension
making use of it doesn't use the property so i think it is okay to do
so without deprecating the old property for a few releases

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3910>
2024-08-01 11:06:33 +00:00
Jonas Ådahl
422ee4515d Compile with -Wfloat-conversion
This means we'll get warnings whenever a floating point value looses
precision, e.g. gets implicitly casted to an integer. It also warns when
implicitly casting double's to float's, which arguably is less of a
problem, but there are no warning for just float/double to int.

This would have caught
https://gitlab.gnome.org/GNOME/mutter/-/issues/3530.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3822>
2024-06-25 20:48:24 +02:00
Bilal Elmoussaoui
2c613df4eb cogl: Drop Pipeline.set_color_*
Those setters variants makes it very hard to do across project changes
to the
color type. As part of
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3544
I would like to switch from using integers to floats inside CoglColor
which this PR would simplify

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3553>
2024-02-16 12:13:23 +01:00
Bilal Elmoussaoui
99501482df offscreen-effect: Use macros for subclassing boilerplate
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3387>
2024-01-10 09:24:20 +01:00
Bilal Elmoussaoui
f5dac3a5d9 build: One config file to rule them all
Group all the three config files from clutter/cogl/meta into one
and also remove unnused configurations and replace duplicated ones

This also fixes Cogl usage of HAS_X11/HAS_XLIB to match the expected
build options

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3368>
2023-11-15 12:00:19 +00:00
Bilal Elmoussaoui
9b9e12edb2 cogl: Port Node/Pipeline/PipelineLayer away from CoglObject
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
2023-10-29 21:16:24 +00:00
Bilal Elmoussaoui
863163cc6e cogl: Port Texture* away from CoglObject
- Make Texture a parent GObject class and move the vtable funcs as vfuncs
instead of an interface as we would like to have dispose free the TextureLoader.
- Make the various texture sub-types inherit from it.
- Make all the sub-types constructors return a CoglTexture instead of their respective
specific type. As most of the times, the used functions accept a CoglTexture,
like all the GTK widgets constructors returning GtkWidget.
- Fix up the basics of gi-docgen for all these types.
- Remove CoglPrimitiveTexture as it is useless: It is just a texture underhood.
- Remove CoglMetaTexture: for the exact same reason as above.
- Switch various memory management functions to use g_ variant instead of the cogl_ one

Note we would still want to get rid of the _cogl_texture_init which is something
for the next commit

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
2023-10-29 21:16:24 +00:00
Bilal Elmoussaoui
4792db371a cogl/cleanup: Stop using CoglHandle
We use a GParamSpecPointer for CoglPipeline until that
gets ported from CoglObject

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3193>
2023-10-29 21:16:24 +00:00
Bilal Elmoussaoui
a955f0e47c cleanup: Make include macro usages consistent
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3157>
2023-08-07 22:24:36 +00:00
Bilal Elmoussaoui
a73ae93d59 clutter: Remove all the since annotations
Since they are all refer to the days clutter used to be a separate
library

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Bilal Elmoussaoui
c8e63866f0 clutter: Migrate to gi-docgen
- Drop all the private structs documentations
- Make use of gi-docgen items linking as much as possible
- Use markdown formatting for code snippets

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2441>
2022-08-02 09:52:22 +02:00
Fernando Monteiro
44aa6ab735 cogl: Remove cogl_texture_new_with_size
Replace the deprecated function with the suggested alternative.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
2021-12-07 15:32:21 +00:00
Sebastian Keller
3768efef2b clutter/offscreen-effect: Consider paint volumes at negative coordinates
When basing the offscreen texture position off the paint volume, the
code was assuming that the paint volume was always starting at 0,0 but
this is not the case if child widgets are placed at negative coordinates
or the widget itself is transformed. This could cause such widgets that
have been flattened and therefore rendered to an offscreen texture to
appear cut off in the top/left.

Related: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4561
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1923
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2031>
2021-10-15 20:21:09 +00:00
Daniel van Vugt
41bf0181b9 clutter/offscreen-effect: Set the viewport correctly
Previously we were setting the FBO's viewport to be the same dimensions as
the stage itself for compatibility. This works for most cases, but not if
the actor is larger than the stage. In that case it could cause excessive
clipping if the actor's transformed screen position was negative, which
is seen in https://gitlab.gnome.org/GNOME/gnome-shell/issues/2087

Also if a small actor paints to its negative dimensions (like a box-shadow)
then we might be missing those pixels on the left or top, even though
they're inside the paint volume.

Now we set the viewport dimensions to match the area we're actually
rendering so the FBO contents are never over or under clipped.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3068

Although if you try using shadows larger than that (like in
gnome-shell#1090) then you will also need gnome-shell!1417.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1053>
2021-02-02 09:42:56 +00:00
Daniel van Vugt
f887b02714 clutter/offscreen-effect: Unscale first, then translate the FBO texture
We had been doing it backwards as far back as e3966882e8 which meant
that we were translating by `fbo_offset / resource_scale` stage units
instead of just `fbo_offset`.

Because `fbo_offset` is in stage units already, it's not scaled and so
needs to be applied after the unscaling from texels to stage units.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1053>
2021-02-02 09:42:56 +00:00
Jonas Dreßler
7de5f79ddb Revert "clutter/offscreen-effect: Use the paint volume origin as the FBO offset"
This change broke the color picker in gnome-shell, let's revert it for
now until a correct solution can be figured out.

This reverts commit 0bace8dbde4945f8f8d4b633934bbdb50e1200d0.

Closes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3494

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1645>
2020-12-16 23:08:25 +00:00
Georges Basile Stavracas Neto
46c68f368f clutter/offscreen-effect: Document paint nodes
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 12:07:57 -03:00
Georges Basile Stavracas Neto
4898408404 clutter/effect: Add paint nodes to all paint vfuncs
In the purely paint node based rendering future, ClutterEffects
simply add more paint nodes to the tree when painting the actor.

This is the leap to achieve that future.

Add paint nodes to pre_paint, paint, and post_paint, and move the
ClutterEffectNode creation to _clutter_effect_paint().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 11:48:28 -03:00
Georges Basile Stavracas Neto
ea20076bad clutter/offscreen-effect: Implement paint_node()
The paint node tree that ClutterOffscreenEffect generates is
simple:

  Root
    |------------+
    |            |
  Layer        Pipeline
    |
  Actor

Right now, both pre-paint and ClutterLayerNode push the offscreen
to the framebuffer stack. That's harmless, and will go away soon
anyway.

The actor node is created and added in a separate function because
it'll be reused by the next commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 11:48:28 -03:00
Georges Basile Stavracas Neto
26c1a5eedf clutter/offscreen-effect: Use paint nodes to paint target
Add a new ClutterPaintNode parameter to the paint_target() vfunc.
For now, create a temporary ClutterEffectNode that is passed to
paint_target() and immediately painted; next commits will move
this to upper layers.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Georges Basile Stavracas Neto
5794871977 clutter/offscreen-effect: Add new create_pipeline() vfunc
The most annoying aspect of ClutterOffscreenEffect right now, and
the reason for all its subclasses to override pre-paint, is that
the pipeline creation isn't under subclasses' control. That means
all subclasses must ask ClutterOffscreenEffect to run pre-paint
and create the pipeline, then they all create their own pipelines
to paint.

To reduce this complexity, add a new create_pipeline() vfunc to
ClutterOffscreenEffect. Next commits will port effects to use this
new vfunc.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
2020-12-15 10:36:34 -03:00
Daniel van Vugt
0bace8dbde clutter/offscreen-effect: Use the paint volume origin as the FBO offset
Before now it was assumed that the only negative local coordinates would
be those introduced by `_clutter_actor_box_enlarge_for_effects`, and we
used the difference for `fbo_offset_x/y`. But that was misguided (of me)
because gnome-shell can give us paint volumes at negative coordinates too,
like when rendering `box-shadow` on the top or left edge of an actor.

The maximum extents of negative coordinates we might need to render are
in fact the (enlarged) left and top edges of the paint volume. So use
those as the FBO offset. This places the actor's local origin correctly
within the FBO and thus also ensures it's not over-clipped at the edges
of the FBO, which now line up with the enlarged extents of the paint
volume.

This fixes one third of
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1090
The other fixes required are !1053 and gnome-shell!1417.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1538>
2020-12-12 00:27:46 +00:00
Jonas Ådahl
29cdc35654 clutter/offscreen-effect: Use memory management helpers more
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
eb14da3874 cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
de4e59a39b clutter: Don't use CoglHandle to store framebuffers
Better just not lose type informatoin.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
b947dced40 clutter: Stop using cogl_offscreen_new_to_texture()
It's deprecated, drops errors silently, so change to the proper
function.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Georges Basile Stavracas Neto
c7ab5f3f03 clutter/offscreen-effect: Remove clutter_offscreen_effect_get_target_rect
Keeping track of the projected position is costly, and adds quite some complexity
to ClutterOffscreenEffect.pre_paint(). As far as research goes, there's not a
single consumer of this function that uses the position for anything - only size
is used.

Remove clutter_offscreen_effect_get_target_rect(), and drop the annoying position
field from ClutterOffscreenEffect as well. This allows us to stop projecting the
position on pre-paint, and simplify things.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
2020-10-07 13:30:37 +00:00
Georges Basile Stavracas Neto
4435bec347 clutter/offscreen-effect: Undeprecate clutter_offscreen_effect_get_target_size()
clutter_offscreen_effect_get_target_rect() is going away soon.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
2020-10-07 13:30:37 +00:00
Georges Basile Stavracas Neto
cef6534e44 clutter/offscreen-effect: Remove CoglMaterial from public API
Rename clutter_offscreen_effect_get_material() to get_pipeline() and
make it return (actually, stop casting to) a CoglMaterial.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
2020-10-07 13:30:37 +00:00
Georges Basile Stavracas Neto
de01dea93e clutter/offscreen-effect: Simplify paint
Simply chain up to get the pre and post paint methods,
instead of reimplementing ClutterEffect.paint()

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
2020-10-07 13:30:36 +00:00
Georges Basile Stavracas Neto
f5c77df86c clutter/offscreen-effect: Unref framebuffer on pre_paint
Move unreffing the framebuffer to ClutterOffscreenEffect.pre_paint().
This will allow us to properly chain up ClutterOffscreenEffect.paint()
and not reimplement exactly what ClutterEffect does by default.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1474
2020-10-07 13:30:36 +00:00
Georges Basile Stavracas Neto
dc8f875a8a clutter/offscreen-effect: Stop using CoglMatrix API
Switch to using CoglFramebuffer APIs, which use the modelview matrix
stack. CoglMatrixStack will be ported to graphene APIs later, but it
will be transparent to this change.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
3e0c961b76 Replace the CoglMatrix type by graphene_matrix_t
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Daniel van Vugt
2de69cd3cc clutter-offscreen-effect: Invalidate cache on gl-video-memory-purged
This fixes graphics corruption that could occur on resume from suspend
with the Nvidia driver.

https://www.khronos.org/registry/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1374
2020-08-05 08:26:37 +00:00
Jonas Dreßler
98df2dbd05 clutter/actor: Always return a resource scale in get_resource_scale()
Since we now always return a resource scale, we can remove the boolean
return value from clutter_actor_get_resource_scale() and
_clutter_actor_get_real_resource_scale(), and instead simply return the
scale.

While at it, also remove the underscore from the
_clutter_actor_get_real_resource_scale() private API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
2020-06-30 13:15:53 +00:00
Georges Basile Stavracas Neto
6aead84d7a clutter/offscreen-effect: Override ClutterActorMeta.set_enabled
Again, the same case of the previous commits.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1187
2020-04-08 12:14:02 -03:00
Georges Basile Stavracas Neto
7d2df52336 clutter/offscreen-effect: Rename CoglPipeline field to 'pipeline'
This is the same case of the layer node: a CoglPipeline field that
is not called 'pipeline' makes it harder to figure out what it
really is.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
2020-04-02 15:50:40 -03:00
Jonas Ådahl
223f033780 clutter/offscreen-effect: Don't ever early out out of post paint
If we would, we'd miss popping the framebuffer from the pant context
framebuffer stack.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1166
2020-04-01 18:40:39 +00:00
Daniel van Vugt
282b09c17e clutter/actor: Add CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE
Which offscreens actor rendering only in cases where it hasn't changed for
2 frames or more. This avoids the performance penalty of offscreening an
actor whose content is trying to animate at full frame rate. It will
switch automatically.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1069
2020-02-21 18:07:46 +08:00
Georges Basile Stavracas Neto
64685f4b20 clutter/offscreen-effect: Clear offscreen when pre-paint fails
Some ClutterOffscreenEffect subclasses, such as ClutterBrightnessContrastEffect,
early-return FALSE in pre-paint before chaining up. It's an important optimization
that avoids creating or updating the offscreen framebuffer.

However, if an offscreen framebuffer already exists by the time pre-paint fails,
it will be used *without* repaint the actor over it. That causes an old picture
of the actor to be displayed.

Fix that by always clearing the offscreen framebuffer when pre-paint fails.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:20:21 -03:00
Georges Basile Stavracas Neto
bf594e9fb6 clutter/offscreen-effect: Clear offscreen framebuffer when disabling
When changing the 'enabled' property and disabling the offscreen effect,
it doesn't make sense to preserve the offscreen framebuffer. It's not
drawing, after all.

Furthermore, because ClutterOffscreenEffect only checks if the offscreen
framebuffer exists to decide whether or not to redraw, keeping the fbo
alive is a waste of resources.

Clear the offscreen framebuffer when the effect is disabled or enabled.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:19:33 -03:00
Georges Basile Stavracas Neto
3958e75ed2 clutter/offscreen-effect: Use g_clear_pointer for cleanup
It does the exact same checks, and saves us a few lines of code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
2020-01-07 14:02:25 -03:00
Jonas Ådahl
3f65837e0d clutter, core: Stop using the Cogl framebuffer stack
The Cogl framebuffer stack is going away; replace all its uses by the
framebuffer stack carried by the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
c621d4d571 clutter/offscreen-effect: Don't use implicit framebuffer Cogl APIs
While we still push and pop to the Cogl framebuffer stack, as so is
still needed to render the actors correctly, don't use the API using the
implicit framebuffer stack ourself in the offscreen effect code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Jonas Ådahl
49c8d42317 clutter: Introduce paint contexts
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.

The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.

The same context is passed around for paint nodes, contents and effects
as well.

In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00
Georges Basile Stavracas Neto
a5d0cfe8fb Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a
GNOME Shell counterpart. In addition to that, include a
progress function.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:13 +00:00
Niels De Graef
0d0286d59e cogl: Remove COGL_INVALID_HANDLE
Just use `NULL`, which is the normal C convention

https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
2019-10-14 17:05:28 +00:00