Commit Graph

7009 Commits

Author SHA1 Message Date
Jasper St. Pierre
54f8b5d69a window: Fix meta_window_get_client_area_rect
The shaded logic here was backwards.
2014-02-27 10:32:19 -05:00
Rui Matos
71367e14d5 build: Define CLUTTER_ENABLE_COMPOSITOR_API 2014-02-27 15:20:35 +01:00
Giovanni Campagna
5c99eae8a9 display: clean up event handling
The only events we handle as XIEvents are FocusIn/Out, Enter and
Leave.  Motion, ButtonPress/Release, KeyPress/Release are handled
through clutter instead.
Among other things, this means we don't need to fake motion compression
by peeking over gdk event queue...
2014-02-27 14:57:52 +01:00
Giovanni Campagna
89aa5df711 display: fix inverted check from 75184d4c55
I noticed it, Jasper noticed it, we agreed to change it, and then
I forgot to do it before pushing...
2014-02-27 14:45:10 +01:00
Giovanni Campagna
b9a5d710b7 compositor: always redirect passive button grabs to clutter
All WM events (passive button grabs and passive keyboard grabs)
are handled through clutter now, so we must make sure we spoof
them even if they happen on frames (because that's where we
grab on)
2014-02-27 14:37:48 +01:00
Giovanni Campagna
65dd54a4db compositor: don't spoof events when running as a wayland compositor
Weirdly, clutter stopped segfaulting when we call clutter_x11 methods
and the backend is not right, but this is correct anyway, and
probably fixes some BadDrawable errors in mutter-wayland on x11,
caused by mixing windows of the outer X and windows of Xwayland.
2014-02-27 14:28:46 +01:00
Giovanni Campagna
b00fa70d91 display: move more event handling to clutter
Mouse event handling was duplicated, resulting in weird interactions
if clutter was allowed to see certain events (for example under
wayland, where it gets all events). Because now clutter sees all
X events, even when running as an x11 compositor, we can handle
everything using the clutter variants.
At the same time, rewrite a little the passive button grab code,
to make it clear what is being matched on what and why.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
360d423faa MetaSurfaceActor: add a generic hook to retrieve the MetaWindow
This way we can find the window for a ClutterEvent even when
running as an x11 compositor.
2014-02-27 03:13:33 +01:00
Giovanni Campagna
394b44a2c2 compositor: fix mouse interactions on frames
meta_ui_window_is_widget() returns FALSE for frame windows, so we
must filter those explicitly (by letting the event go to gtk
and from there to MetaFrames). Also, for proper gtk widgets
(window menus) we want to let gtk see all events, including
keyboard, otherwise we break keynav in the window menu.
This means that having a window menu open disables keybindings
(because the event doesn't run through clutter)
2014-02-27 03:13:32 +01:00
Giovanni Campagna
ed6821a819 keybindings: fix per window keybindings
We must spoof events to clutter even if they are associated
with a MetaWindow, because keyboard events are always associated
with one (the focus window), and we must process keybindings
for window togheter with the global ones if they include Super,
because we're not going to see them again.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
23b0f7be43 display: Always use the key focused window for key events
We no longer grab the actor's key focus, so this is necessary.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
7f195aec7a display: Don't grab the window actor's key focus
This breaks gnome-shell's actor tracking code.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
da13e3d237 display: Return TRUE when we've handled an X event appropriately
We need to do this to make sure events aren't improperly sent
to Clutter in the next commit.
2014-02-27 03:13:32 +01:00
Jasper St. Pierre
75184d4c55 display: Simplify checks to see if a window is the root window 2014-02-27 03:13:32 +01:00
Jasper St. Pierre
eb75306f8a Revert "window-actor: Complete the removal of update_shape"
This reverts commit 640102c03b.
2014-02-26 20:52:44 -05:00
Jasper St. Pierre
98c4b82907 Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit c0d791cd6e.
2014-02-26 20:45:38 -05:00
Jasper St. Pierre
fc24552e0e Revert "window: Update the shape, input, and opaque regions immediately"
This reverts commit 64a82c8d77.

This broke everything, and the perf regressions I was seeing went
away after a reboot...
2014-02-26 20:43:01 -05:00
Jasper St. Pierre
be352c2bf1 window: Change ordering of functions to match wayland branch
... and also change some unused public functions to be statics.
2014-02-26 20:22:43 -05:00
Jasper St. Pierre
640102c03b window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 20:04:19 -05:00
Jasper St. Pierre
c0d791cd6e window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 20:03:16 -05:00
Jasper St. Pierre
41d5e69de5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 20:02:13 -05:00
Jasper St. Pierre
2dc7371944 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 20:02:11 -05:00
Giovanni Campagna
36009cbae1 Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-26 19:57:41 -05:00
Jasper St. Pierre
21f9bf530d window-actor: Complete the removal of update_shape
I accidentally stashed the rest of the stuff and forgot to
commit it... oops.
2014-02-26 19:57:13 -05:00
Jasper St. Pierre
ec2c3e1438 window: Add meta_window_get_client_area_rect 2014-02-26 19:54:41 -05:00
Jasper St. Pierre
c5c3806a04 window-x11: Add back missing error trap
This was accidentally removed in 9f5087e.
2014-02-26 19:54:07 -05:00
Jasper St. Pierre
64a82c8d77 window: Update the shape, input, and opaque regions immediately
... and individually. It turns out that updating the opaque region
was causing the shape region to be updated, which was causing a new
shape mask to be generated and uploaded to the GPU. Considering
GTK+ regenerates the opaque region on pretty much any focus change,
this is not good.
2014-02-26 19:43:57 -05:00
Jasper St. Pierre
29edefdfc5 window-actor: Kill off another use of MetaFrameBorders 2014-02-26 19:39:44 -05:00
Jasper St. Pierre
7253a5d274 window-actor: Don't pass around client_area
To solve a performance regression, the three update_*_region
calls are going to be split up, so just call get_client_area_rect
in the methods itself.
2014-02-26 19:39:13 -05:00
Jasper St. Pierre
ad43cbd70b window: Add meta_window_get_client_area_rect 2014-02-26 19:39:13 -05:00
Giovanni Campagna
ac0c7df4a3 keybindings: fix invalid read after a keybinding is removed
The handler pointer is dangling in MetaKeyBinding until
rebuild_key_binding_table() is run, so we can't dereference it.
Because we only need the flags at ungrab time, store a copy
in the MetaKeyBinding structure.

https://bugzilla.gnome.org/show_bug.cgi?id=724402
2014-02-26 15:20:06 +01:00
Giovanni Campagna
682d6f9ee2 keybindings: fix invalid read after a keybinding is removed
The handler pointer is dangling in MetaKeyBinding until
rebuild_key_binding_table() is run, so we can't dereference it.
Because we only need the flags at ungrab time, store a copy
in the MetaKeyBinding structure.

https://bugzilla.gnome.org/show_bug.cgi?id=724402
2014-02-26 15:15:57 +01:00
Adel Gadllah
d85845426c window-actor: Fix culling
At some point meta_window_actor_cull_out stopped calling
meta_cullable_cull_out_children which caused the unobscured region
to never be set for the stex.

https://bugzilla.gnome.org/show_bug.cgi?id=725216
2014-02-26 15:01:07 +01:00
Giovanni Campagna
060e60f2a0 window: fix loading the window type initially
This code was lost in the window/window-x11 split.
2014-02-26 00:21:52 +01:00
Giovanni Campagna
26cf75d5a4 MetaWindowX11: fix listening for shape events
This code was lost when support for input shapes was originally
introduced.
2014-02-25 01:29:50 +01:00
Giovanni Campagna
9f5087e97d Fix input and bounding shapes
For decorated windows, we don't want to apply any input
shape, because the frame is always rectangular and eats
all the input.
The real check is in meta-window-actor, where we consider
if we need to apply the bounding shape and the input shape
(or the intersection of the two) to the surface-actor,
but as an optimization we avoid querying the server in
meta-window.
Additionally, for undecorated windows, the "has input shape"
check is wrong if the window has a bounding shape but not an
input shape.
2014-02-25 01:27:32 +01:00
Giovanni Campagna
45624f2edf MetaWindowActor: survive having no MetaSurfaceActor
We need a MetaWaylandSurface to build a MetaSurfaceActor, but
we don't have one until we get the set_window_xid() call from
XWayland. On the other hand, plugins expect to see the window
actor right from when the window is created, so we need this
empty state.

Based on a patch by Jasper St. Pierre.
2014-02-25 01:22:56 +01:00
Giovanni Campagna
153f843ea6 MetaSurfaceActor: move freeze accounting to MetaWindowActor
Turns out we only ever need to freeze/thaw whole windows, not
surfaces or subsurfaces.
This will allow removing the surface actor without losing
the count.
2014-02-25 01:20:22 +01:00
Jasper St. Pierre
f0cd9b0687 wayland-surface: Rework construction / destruction yet again
This time, to make way for MetaSurfaceActorEmpty. This also fixes
destroy effects as a side effect. It still has issues if we try
to re-assign an actor that's already toplevel (e.g. somebody
re-popping up a menu that's already being destroyed), but this
will be fixed soon.

The idea here is that MetaWindowActor will do the unparenting of
the surface actor when it itself is destroyed. To prevent bad issues
with picking, we only make the surface actor reactive when it's
toplevel.
2014-02-24 14:46:19 -05:00
Jasper St. Pierre
1783bf20ec Revert "window: Delay the showing of XWayland clients until set_window_id"
This reverts commit 59c8b949ad.
2014-02-24 14:46:19 -05:00
Jasper St. Pierre
9b24ae2033 Revert "compositor: Delay meta_compositor_add_window until the first show"
This reverts commit 4efe4483fb.
2014-02-24 14:46:18 -05:00
Jasper St. Pierre
0be4622e14 stack-tracker: Comment out bad warning
It triggers too often, making G_DEBUG=fatal-warnings quite useless.
Owen is going to rewrite this code sometime in the near future, so
I'm just gonna kill this warning for now.
2014-02-24 09:46:22 -05:00
Carlos Garnacho
bcd5446cdc core: prevent early MetaIdleMonitor destruction when its invoker vanishes
If the last reference of a MetaIdleMonitor is held by the caller, it may
happen that the last reference is lost when calling the GDestroyNotify,
if this happens when the watched DBus name vanishes, the object (and the
watches hashtable) are destroyed while manipulating the watches hashtable,
so bad things may happen then.

Fix this by wrapping the operation by a ref/unref pair, so the object would
be destroyed after operating on the hashtable.

https://bugzilla.gnome.org/show_bug.cgi?id=724969
2014-02-24 11:50:08 +01:00
Jasper St. Pierre
04b5232960 compositor: The stage is always focused when we're a Wayland compositor
gnome-shell has some complex tracking to set the X input focus
correctly, assuming various things about how the stage is set up in X11.
For instance, it assumes that all actors that get key focus are
gnome-shell Chrome actors that will get events through the stage, so
when one of them is focused, it will try to set the focus back to the
stage.

In Wayland, windows are considered chrome actors that will get key
events through the stage, so this only has the result of unfocusing any
windows that have just received key focus.

We should probably move this input focus moving to mutter instead of
gnome-shell so we can better use mutter's internal state and heuristics.
2014-02-23 12:34:53 -05:00
Jasper St. Pierre
f860df4b2d Revert "compositor: fix focusing the stage window"
This reverts commit 876f81db12.

This doesn't quite work properly, and is overcomplicated.
2014-02-23 12:34:52 -05:00
Jasper St. Pierre
ff8c4b1bcf pointer/keyboard: Fix segfault once more
If the resource is destroyed before the surface, then we'll kill
ourselves. Why can I never seem to write these correctly...
2014-02-23 10:00:31 -05:00
Carlos Garnacho
1e01a55cdc core: prevent early MetaIdleMonitor destruction when its invoker vanishes
If the last reference of a MetaIdleMonitor is held by the caller, it may
happen that the last reference is lost when calling the GDestroyNotify,
if this happens when the watched DBus name vanishes, the object (and the
watches hashtable) are destroyed while manipulating the watches hashtable,
so bad things may happen then.

Fix this by wrapping the operation by a ref/unref pair, so the object would
be destroyed after operating on the hashtable.

https://bugzilla.gnome.org/show_bug.cgi?id=724969
2014-02-23 01:50:05 +01:00
Jasper St. Pierre
337c69e223 pointer/keyboard: Unset focus_resource when the surface is destroyed
focus_resource is supposed to be set only if focus_surface is
as well.
2014-02-22 18:15:53 -05:00
Aurimas Černius
1acb1bb7e6 Updated Lithuanian translation 2014-02-21 22:23:12 +02:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00