Commit Graph

84 Commits

Author SHA1 Message Date
Øyvind Kolås
3c0897a102 * clutter/clutter-main.c: (emit_event): renamed from deliver_event,
(emit_pointer_event): utility function to emit pointer event signals
(which takes pointer grab into account).
(emit_keyboard_event): utility function to emit keyboard event signals
(which takes keyboard grab into account).
(clutter_do_event): use the above utility functions, also reindented
the source.
2007-11-16 13:41:07 +00:00
Øyvind Kolås
3b4f603368 * clutter/clutter-main.[ch]: added clutter_grab_keyboard,
clutter_ungrab_keyboard and clutter_get_keyboard_grab, in
clutter_do_event deliver keyboard related events only to the
actor with the keyboard grab if a grab exists.
* clutter/clutter-private.h: added keyboard_grab_actor to context.
* tests/test-grab.c: added testing for testing the keyboard grab.
2007-11-15 18:00:24 +00:00
Emmanuele Bassi
75d186c3f9 2007-11-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
	fixes for bugs #614 and #628.

	* clutter/clutter-main.c:
	* clutter/clutter-stage.c: Update internal usage of the actor
	API.

	* tests/test-events.c: Update test suite.
2007-11-15 17:35:47 +00:00
Øyvind Kolås
d060b3bdd7 fixing commited conflict due to interrupted commit 2007-11-15 17:34:49 +00:00
Øyvind Kolås
36c6189405 * clutter/clutter-main.c: (generate_enter_leave_events),
(clutter_do_event): moved the generation of enter/leave events
to a utility function.
2007-11-15 17:32:09 +00:00
Øyvind Kolås
266315c486 * clutter/clutter-main.c: (generate_enter_leave_events),
(clutter_do_event): moved the generation of enter/leave events
to a utility function.
2007-11-15 17:30:30 +00:00
Øyvind Kolås
53ec33f34c * clutter/clutter-main.[ch]: added clutter_grab_pointer,
clutter_ungrab_pointer and clutter_get_pointer_grab, in
clutter_do_event deliver pointer related events only to the
actor with the pointer grab if a grab exists.
* clutter/clutter-private.h: added pointer_grab_actor to context.
* tests/Makefile.am:
* tests/test-grab.c: added test for testing the pointer grab.
2007-11-15 17:08:48 +00:00
Øyvind Kolås
95338ba67b * clutter/clutter-event.h: made ClutterEventAny have a source field,
rearanged other structs to have source in the same position.
* clutter/clutter-event.c: (clutter_event_get_source): modified to use
the any event.
(clutter_event_free): removed unused variable.
* clutter/clutter-main.c: (deliver_event), (clutter_do_event): reduced
amount of code. As well as deliver button-release events to the stage.
2007-11-12 19:12:02 +00:00
Øyvind Kolås
60a66695c6 * clutter/clutter-main.c: (_clutter_do_pick): disable dithering
when painting in pick mode.
2007-10-31 15:38:18 +00:00
Emmanuele Bassi
7b6f602956 2007-10-26 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Add a --clutter-default-fps run-time
	switch and CLUTTER_DEFAULT_FPS environment variable support for
	setting the default frame-rate at run-time.
2007-10-26 15:47:39 +00:00
Øyvind Kolås
a7fb3a78d2 * clutter/clutter-main.c: (clutter_do_event): allow motion events
only delivered to stage to be chaugt in the capture phase as well
as the bubbling phase.
2007-10-16 16:35:02 +00:00
Emmanuele Bassi
f6c83a224e 2007-10-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.[ch]: Added ClutterTimeline:duration,
	a property for setting the duration of a timeline in milliseconds.
	The property comes with accessors and a new constructor. The
	frame rate used is the default value.

	* clutter/clutter-private.h:
	* clutter/clutter-main.[ch]: Add clutter_get_default_frame_rate()
	and clutter_set_default_frame_rate(); these two functions control
	the default frame rate to be used when creating timelines. Currently
	is set to 60 frames-per-second.
2007-10-16 13:41:34 +00:00
Matthew Allum
dd99f024bf 2007-10-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        More events documentation.

        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        Add synthetic flag and make put_event use it
        (via modded patch from pippin)

        * clutter/clutter-main.c: (clutter_do_event):
        dont use put event anymore when pushing enter/leave events.
2007-10-15 16:50:59 +00:00
Emmanuele Bassi
717a82303a 2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the ::event-after signal:
	three event layers to connect to seems a bit overkill.

	(clutter_actor_event): Return FALSE, not TRUE by default,
	as g_signal_emit() will change the return value if no
	handlers are connected

	* clutter/clutter-stage.c: Emit ::notify when we change
	the fullscreen property.

	* clutter/clutter-script.c: Add more documentation for the
	definition format and keywords.

	(translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS
	cases into one, to simplify the code.

	* tests/test-script.c: Test enumeration conversion by using
	a value different from the default.
2007-10-10 14:29:29 +00:00
Matthew Allum
6216ce659c 2007-10-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-main.c:
        * tests/test-events.c:
        Add basic W3 DOM  event 'capture' like functionality.
2007-10-10 13:04:34 +00:00
Matthew Allum
8faf9b9964 2007-10-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add missing enter/leave event signals

        * clutter/clutter-main.c: (clutter_do_event):
        Set time in crossing events.
        Protect against do_pick() failing.
2007-10-09 23:45:49 +00:00
Matthew Allum
34a40de3c5 2007-10-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-private.h:
        * clutter/clutter-main.c:
        Add a hash to global clutter context mapping all parented actor
        id's to actors.
        Add clutter_get_actor_by_id() call.
        Convert picking machinery to use above.
        (performance/simpler composite actor creation)

        * clutter/clutter-stage.c: (clutter_stage_fullscreen),
        (clutter_stage_unfullscreen), (clutter_stage_event):
        Only set the fullscreen property on stage state fullscreen event(#545)
        Experimental as could be painful to implement on non X backends.
2007-10-08 16:18:33 +00:00
Emmanuele Bassi
991562f536 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
Initial implementation of the UI definition files. (#424)

	* clutter/json/Makefile.am:
	* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
	JSON parser/generator library. We use it in-tree because we might
	need to change the API. Ideally, we'd depend on it.

	* clutter/clutter.h:
	* clutter/clutter-script-private.h:
	* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
	generator class. It parses JSON streams in form of buffers and
	files and builds the scene.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a "script" debug flag

	* clutter/Makefile.am: Build glue.

	* tests/Makefile.am:
	* tests/test-script.c: Add a test case for the ClutterScript.

	* configure.ac: Depend on GLib 2.14, so we can use the
	g_hash_table_get_key() and g_hash_table_get_values() functions
	for the time being; we can probably reimplement those, but we
	are going to need 2.14 anyway if we are going to implement a
	list model using GSequence.
2007-10-08 15:03:22 +00:00
Matthew Allum
bc13e907cc 2007-10-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/eglnative/clutter-event-egl.c:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/glx/clutter-event-glx.c:
        * clutter/sdl/clutter-event-sdl.c:
        Remove seperate double/triple click events and replace with
        a click_count member.
        Move calculating click counts from backend to do_event()
        Initial implementation of ENTER/LEAVE events.

        * tests/test-events.c:
        Add code to test above.

        * tests/test-behave.c:
        Sync with newer API.

        * clutter/clutter-score.c:
        Silence a warning.
2007-10-03 09:28:16 +00:00
Emmanuele Bassi
090c1d11b4 2007-10-01 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.[ch]: Remove the ::event-after signal
	class handler, as it's not meant to be overridden by sub-classes.

	(clutter_actor_class_init):
	Make every event-related signal return a boolean: return TRUE
	in a signal handler to block the emission. The value is accumulated
	automatically by the signal API.

	(clutter_actor_event): If ::event returns TRUE, skip to emitting
	::event-after. Return the value accumulated by the signal emission
	chain.

	* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().

	* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
	returns TRUE then stop the event emission chain from child to parent.

	* clutter/clutter-stage.c (clutter_stage_event): Behave like
	clutter_actor_event().

	(clutter_stage_get_key_focus),
	(clutter_stage_set_key_focus): Avoid a nasty circular reference
	issue: if the actor passed to set_key_focus is NULL then the stage
	has the key focus.

	* tests/test-events.c: Update the events test with the API
	changes.
2007-10-02 14:03:36 +00:00
Matthew Allum
5ab0ed5a00 2007-09-27 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        Further event tweaks;
        - Ref the event actor source
        - Protect against off stage events (button releases)
        - Move more into ClutterEventAny
        - Add a click count to button event (as yet unused)
        - Minor cleanups

        * clutter/clutter-actor.c:
        Make scale x/y a property.

        * clutter/clutter-private.h:
        Remove _clutter_actor_apply_modelview*

        * clutter/eglx/clutter-backend-egl.c:
        Warning cleanup

        * clutter/eglx/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Avoid setting viewport directly, but set sync flag.

        * clutter/pango/pangoclutter-render.c: (draw_glyph):
        Minor cleanups.

        * clutter/Makefile.am:
        * tests/Makefile.am:
        * tests/test-score.c
        * clutter/clutter.h:
        * clutter/clutter-score.h:
        * clutter/clutter-score.c:
        Add very initial (broken) ClutterScore implementation.
2007-09-27 21:38:38 +00:00
Matthew Allum
818a667836 2007-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (_clutter_do_pick):
        Call glFinish before reading pixels
        * clutter/eglx/clutter-stage-egl.c: (clutter_stage_egl_realize):
        Add missing read surface in making context current.
        Above fixes via Kate Alhola.

        * clutter/glx/clutter-glx.h:
        Add missing filter funcs so there actually exported
2007-08-29 19:11:18 +00:00
Matthew Allum
1ceaf04ac7 2007-08-24 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Add initial support for stage state events.
        Fix fullscreening for an already mapped stage.

        * tests/test-events.c:
        Print out info from the above. Blue button now toggles
        fullscreen.

        * clutter/clutter-effect.c:
        * clutter/clutter-effect.h:
        Add a setting for templates to ref or clone underlying
        timelines. (As to improve sync issues like those in foofone)

        * tests/test-timeline.c:
        Also add completed signals.

        * clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
        * configure.ac:
        Forward port from stable branch. RGB Image fixes gles
        and check for lower case libgles_cm.
2007-08-24 15:12:52 +00:00
Emmanuele Bassi
fa7eb4e5a8 Remove the threads locking in the dispatchers destruction notification
The GLib main loop allows destroying sources while still in the dispatcher
function, so whether the Clutter threading lock is being held or not is
actually unpredictable by the library. This might be fixed in GLib, so we
just do what GTK+ does for the time being and wait.

See bug: http://bugzilla.gnome.org/show_bug.cgi?id=459555
2007-08-22 10:12:15 +00:00
Emmanuele Bassi
00142fdb62 Return event coordinates for 3BUTTON_PRESS events
The switch() in clutter_event_get_coords() wasn't returning the coordinates
for the 3 button press events, thus those events never reached the actors.
2007-08-21 15:48:51 +00:00
Emmanuele Bassi
5d0e16e2a9 Replace the note in clutter_do_event()
Use an EVENT note and not a SCHEDULER one.
2007-08-19 17:06:37 +00:00
Emmanuele Bassi
5cfac975d3 Update the Since version in the API that has been backported
Some of the API landed in trunk has been backported to the stable branch
after testing. This patch updates the Since: tag in the API reference to
reflect the time when the API was first added to a release.
2007-08-18 12:39:30 +00:00
Emmanuele Bassi
d7dc1d7c97 Add checks on the reactive accessors
Check for the parameter in the various "reactive" flag accessors.
2007-08-15 19:50:31 +00:00
Matthew Allum
8ad4dde16b 2007-08-13 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-event.c:
        * clutter/clutter-event.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-types.h:
        Initial implementation of actors emmitting event signals (423);
        - Actors set_reactive() to receive mouse events.
          (call clutter_enable_motion_events() for per action motion events)
        - clutter_stage_set_key_focus () to direct key events.
        - Events bubble up to parents (ending at stage)
          (original source identified by clutter_event_get_source())
        TODO:
        - enter/leave notifys for actors.
        - stage specific events - fullscreen
        - grabs

        * tests/test-events.c:
        Extend a little to use new API

        * clutter/cogl/gl/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        Move get_proc_address into cogl and out of backend.
        (shaders will need it)

        * clutter/clutter-group.c: (clutter_group_real_lower):
        Fix a minor compile warning.

        * TODO:
        Sync up.
2007-08-13 20:48:01 +00:00
Emmanuele Bassi
705f47783a 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_get_timestamp): Remove
	the microseconds remainder, which is mostly useless. (#447)
2007-08-08 13:24:43 +00:00
Emmanuele Bassi
1639b7d0b8 2007-08-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_get_timestamp): Return the
	correct number of microseconds (#447, Neil Roberts)
2007-08-08 11:22:45 +00:00
Emmanuele Bassi
4befcd0a64 Merge clutter.git/threading branch 2007-08-08 10:20:14 +00:00
Emmanuele Bassi
70c43c5a11 Remove unused clutter_threads_enter() and clutter_threads_leave()
The threads_enter() and threads_leave() functions are no-ops because Clutter
is not thread-aware nor thread-safe. Leaving them in is a source of confusion
so we just remove them.

Update the NEWS and the README files with the release notes.
2007-08-06 20:46:54 +00:00
Emmanuele Bassi
5f9944fd84 2007-07-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c: Add debug markers.
2007-07-24 17:39:40 +00:00
Emmanuele Bassi
d7caae7f6a 2007-07-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/*: Loads of fixes for the API reference.
2007-07-04 14:00:41 +00:00
Emmanuele Bassi
436df772a4 2007-07-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c (clutter_redraw): Move the stage
	paint init call from the main redraw function...

	* clutter/clutter-stage.c (clutter_stage_paint): ... to the
	ClutterActor::paint() overridden method in ClutterStage.
2007-07-04 09:36:44 +00:00
Matthew Allum
d30396cf0c 2007-06-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c: (clutter_init_with_args), (clutter_init):
        Safer checks for setting progname if NULL is passed in init.
2007-06-19 14:47:33 +00:00
Matthew Allum
e7332a3778 2007-06-19 Matthew Allum <mallum@openedhand.com>
* TODO:
        Sync up a little.
        * clutter/clutter-main.c:
        Set a default window title based on g_prgname().

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Alter draw_to_pixbuf to return a pixbuf

        * configure.ac:
        Only full in gdk-pixbuf-xlib as a GLX backend dep.

        * tests/test-entry.c:
        Fix a couple of warnings.
2007-06-19 14:10:25 +00:00
Tomas Frydrych
5f4a7a4812 clear CLUTTER_ACTOR_SYNC_MATRICES after setting up viewport 2007-06-12 17:39:08 +00:00
Matthew Allum
2c40b4b53d 2007-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-debug.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-timeline.c:
        Add 'schedule' debug flag and new CLUTTER_TIMESTAMP macro.

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Add initial experiemental YUV texture support.
        Move texture rect size checks into cogl.
        Better handle moving texture data from video -> system memory
        (if support available).
2007-06-07 23:51:53 +00:00
Emmanuele Bassi
3c2defee9d 2007-06-07 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-container.[ch]: Add a generic actor container
	interface, for actors to implement without subclassing ClutterGroup.

	* clutter/clutter-group.[ch]: Make ClutterGroup implement the
	ClutterContainer interface, and deprecate the colliding methods.

	* clutter/clutter-layout.[ch]: Add extended layout interface.
	Actors and containers requiring or honouring complex layout
	management should implement this interface and provide at least
	one of the available layout types: width for height, height for
	width, natural size, iterative size request.

	* clutter/clutter-label.c: A ClutterLabel requires height for
	width layout management, so it implements the ClutterLayout
	interface.

	* clutter/Makefile.am: Add new files to the build.

	* tests/*.c:
	* examples/*.c: Update tests and examples code to use the
	new ClutterContainer API instead of ClutterGroup.
2007-06-07 14:41:35 +00:00
Matthew Allum
fb6d22f95d 2007-05-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Add clutter_actor_get_transformed_point()

        * clutter/clutter-main.c:
        Plug in perspective setup to redraw

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Remove audience code for now.
2007-05-31 17:11:09 +00:00
Matthew Allum
a2bd6de736 2007-05-28 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
2007-05-28 18:49:34 +00:00
Matthew Allum
d2efd34eb5 2007-05-25 Matthew Allum <mallum@openedhand.com>
* Makefile.am:
        Install a default flavour .pc file.

        * clutter/clutter-actor.c:
        Translate units correctly for translate()

        * clutter/clutter-feature.h:
        Add new texture features.

        * clutter/clutter-fixed.h:
        Add clutter angle conversion defines.

        * clutter/clutter-group.c:
        Use cogl not GL. Dont recurse on show all.

        * clutter/clutter-private.h:
        Remove sync_viewport.

        * clutter/clutter-rectangle.c:
        Fix cogl typo.

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Add perspective settings. Remove viewport_sync.
        Add audience stubs. Fix up actor_at_pos a little (still broken)

        * clutter/clutter-texture.h:
        * clutter/clutter-texture.c:
        Redo pixel uploading. Add initial (disabled) YUV support.

        * clutter/clutter-timeline.c:
        Fire 'completed' signal when looping.

        * clutter/cogl/gl/cogl.c:
        Move some backend checks here.

        * clutter/glx/clutter-backend-glx.c:
        Actually check target display has GLX ext.

        * clutter/glx/clutter-stage-glx.c:
        Handle offscreen failing more gracefully.

        * examples/Makefile.am:
        Use AM_LDFLAGS.

        * clutter/clutter-main.c:
        * clutter/clutter-feature.c:
        * clutter/clutter-backend.c:
        * clutter/clutter-alpha.c:
        Fix a compile warnings.

        * tests/Makefile.am:
        * tests/test-offscreen.c:
        * tests/test-scale.c:
        More tests.
2007-05-25 10:56:09 +00:00
Emmanuele Bassi
ad82353a1a Use clutter_base_init() in the init process
Use clutter_base_init() instead of g_type_init(), as it calls the type
function for ClutterActor and allows the compiler to use a constant value
instead of the computed result.
2007-05-17 12:03:38 +00:00
Emmanuele Bassi
b333bd87f7 Hush compiler warning
When forcing a call to clutter_actor_get_type() to cache the result, ignore
the returned value and hush a compiler warning.
2007-05-17 12:03:31 +00:00
Emmanuele Bassi
507f04a8f6 Add base initialisation function
Add a semi-private function, called clutter_base_init(), which initialises
the basic Clutter functionalities (at the moment, just the GLib type system)
without calling in the backend-specific code. This function is only useful
for gtk-doc, to introspect the library when generating documentation for
signals, properties and class hierarchy.

Also, change the documentation build system to use clutter_base_init() when
launching the scanner program.
2007-05-16 15:00:41 +00:00
Matthew Allum
ee928107cb 2007-05-16 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        Rejig the features() foo, moving mostly into backends/cogl.
2007-05-16 09:08:30 +00:00
Matthew Allum
eb42f82f23 2007-05-10 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/clutter-event.c:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        Rejig backend event code as to simplify a little.
        NOTE: This breaks non glx backends.

        * tests/Makefile.am:
        * tests/test-events.c:
        Add a very simple event test.

        * tests/test-textures.c: (main):
        Add some more sizes to the test.
2007-05-09 23:31:08 +00:00
Matthew Allum
866e4ed0dd 2007-04-28 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-debug.h:
        * clutter/clutter-fixed.h:
        * clutter/clutter-main.c:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gles/cogl.c:
        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * configure.ac:
        Populate most stubs for cogl GL/ES implementation.
        (against vincent - see http://svn.o-hand.com/repos/misc/ogles)
        Add various fixups to EGL backend.
        Code builds and runs (on 16bpp) but yet displays much (is close!)

        * clutter/pango/pangoclutter-render.c:
        comment out some rouge glBegin/end calls.
2007-04-28 00:37:11 +00:00