This is a replacement for the nearbyint function which always rounds to
the nearest integer. nearbyint is a C99 function so it might not always
be available but also it seems in glibc it is defined as a function call
so this macro could end up faster anyway. We can't just add 0.5 because
it will break for negative numbers.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The implementation of _clutter_actor_set_default_paint_volume which
simply uses the actor's allocation to determine a paint-volume was
needlessly using the allocation rounded to integers by internally using
clutter_actor_get_allocation_geometry instead of
clutter_actor_get_allocation_box. This was introducing a lot of
instability into the paint-volume due to the way rounding was done.
The code has now been updated to use clutter_actor_get_allocation_box
so we are dealing with the floating point allocation instead.
Signed-off-by: Neil Roberts <neil@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
If we're building on/for Windows, set 'win32' as the default flavour; if
we're building on OS X, set 'osx' as the default flavour. For everything
else, use 'glx'.
This adds a public function to get the bounds of the current clipped
redraw on a stage. This should only be called while the stage is being
painted. The function diverts to a virtual function on the
ClutterStageWindow implementation. If the function isn't implemented
or it returns FALSE then the entire stage is reported. The clip bounds
are in integer pixel coordinates in the stage's coordinate space.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2421
Cogl recently renamed symbols with the form
cogl_onscreen_<platform>_blah to be consistent with other platform
specific APIs so they are now named like cogl_<platform>_onscreen_blah.
This makes the corresponding change to clutter.
Cogl changed has changed the name of cogl_context_egl_get_egl_context to
cogl_egl_context_get_egl_context to be consistent with other platform
specific symbols.
The class is of dubious utility, now that we have a complex animation
API in ClutterAnimator and ClutterState, as opposed to a simple one
in ClutterBehaviour. The Score API also suffers from some naïve design
issues that made it far less useful than intended.
Commit 0ede622f51 inadvertently made it so that shaders are applied
during picking. This was making test-shader fail to respond to clicks.
The commit also makes it so that culling is applied during
picking. Presumably this is also unintentional because the commit
message does not mention it. However I think it may make sense to do
culling during picking so it might as well stay that way.
https://bugzilla.gnome.org/show_bug.cgi?id=653959
The cursor's on-screen rectangle is defined in terms of the text
length, the current index, and text_x and text_y, which hold the text
offset in overflowing text fields.
When deleting large amounts of text, text_x is set to 0. In some
edge case branch paths, the cursor rectangle could be calculated
after the current index and text length were updated, but before
the text_x offset could be. This left a negative x position, which
consequently blew up Cogl and the widget.
https://bugzilla.gnome.org/show_bug.cgi?id=651079
It was already the intention that the ClutterGLXTexturePixmap API should
be built and made available on any X11 based platforms since there was
nothing specific about the API and it is useful to have for
compatibility. There was a mistake in the Makefile.am though which meant
only the header was getting installed but the code wasn't being built.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Since the implementation of ClutterGLXTexturePixmap has nothing GLX
specific about it (it is simply layered on top of
ClutterX11TexturePixmap) we don't need to include glx.h. Removing this
include also means that the code can be built for compatibility against
GLES drivers.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This removes the is_axis_aligned assertions for the width/height/depth
getters and setters, since for example it is legitimate to query the
width, height or depth of a container's child actors which aren't
necessarily axis aligned.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
cogl_renderer_xlib_set_foreign_display was renamed to
cogl_xlib_renderer_set_foriegn_display so this is the corresponding
change to clutter.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
The generic cogl_renderer_handle_native_event API was removed from the
Cogl public API in favour of typesafe functions, so this updates the
win32 backend in line with that change.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>