middle buttons when the modifier key is held down.
Closes#437910. Thanks to Matt Kraai for looking over
the patch.
* src/core/display.c:
* src/core/prefs.c:
* src/include/prefs.h:
* src/metacity.schemas.in.in:
svn path=/trunk/; revision=4091
window property handlers. The ones which remain don't
actually look up the new value in the ordinary way, and
so are a little trickier to merge. Added an "initial"
flag to be on the safe side that the behaviour is the
same as before (so we don't do things when a window's
first mapped that we only used to do when a property
changed). Partial fix for bug #549886.
* src/core/window-props.c:
* src/core/window-props.h:
* src/core/window.c:
svn path=/trunk/; revision=4089
Add 'hide_after_effect' flag to MutterWindowPrivate, tracking
whether the window needs to be hidden after all outstanding effects
finish.
Set or clear the flag as appropriate in clutter_cmp_set_window_hidden.
In mutter_window_effect_completed, if hide_after_effect is TRUE
and no other effects are in progress, hide the window.
When there is custom handler installed for the tab releavant tab function
we do not want to actually call it form inside of this function, only to
ensure that the grab is not released. The handler will get called in the
normal way in process_event(). Whoever installed the handler (and requested
the grab) also has to ensure the grab is released.
Requiring the compositor private object to be a GObject allows the
return value of meta_window_get_compositor_private() to be used
via gobject-introspection, since the type and memory management
can be determined.
This allows a reverse mapping from MetaWindow to MutterWindow.
- Change meta_window_get/set_compositor_private to use GObject
rather than void *
- Adapt code in compositor-mutter.c to match.
It seems that with the latest intel drivers when multi-texturing using an RGB
TFP texture, the texture is being setup internally as an RGBA texture, where
the alpha channel is mostly 0.0 so you only see a shimmer of the window. This
workaround forcibly defines the alpha channel as 1.0. Maybe there is some
clutter/cogl state that is interacting with this that is being overlooked,
but for now this seems to work. (Tested on i945 + DRI2)
Add 'hide_after_effect' flag to MutterWindowPrivate, tracking
whether the window needs to be hidden after all outstanding effects
finish.
Set or clear the flag as appropriate in clutter_cmp_set_window_hidden.
In mutter_window_effect_completed, if hide_after_effect is TRUE
and no other effects are in progress, hide the window.