On high DPI density displays we create surfaces with a size scaled up by
a certain factor. Even if the contents stay at the same relative size
and position, we need to compensate the scaling both when changing the
surface size, and when dealing with input.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
This has been disabled since February 2008, on the grounds that XFixes
didn't work reliably for hiding cursors. This has almost certainly been
fixed then and seems to work entirely reliably across a number of X
servers released in the past few years, and is definitely better than a
1x1 black dot for a cursor.
Helpfully though, where the spec states that the cursor will be hidden
when inside the specified window or one of its children, it actually
only uses the window to look up the Screen, and hides the cursor across
the entire Screen. So, when using this, we also need to track crossing
events.
If it's still broken, this needs to be fixed in the X server.
https://bugzilla.gnome.org/show_bug.cgi?id=690497
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
It's possible to run Clutter with the 'null' input backend, which means
that clutter_device_manager_get_default() may return NULL. In the future
we may add a default dummy device manager, but right now it's safer to
just add a simple NULL check in the places where we ask for the device
manager.
The get_geometry() implementation is broken on multi-head systems; the
only solution is to use XRandR to get the size of the CRTC that contains
the stage.
When handling Configure events from the X server we update the
internal copy of the window size. Unfortunately we may be updating the
wrong stage implementation because we use the one related to the event
translator (which is the first created stage).
This patch fix flickering/redrawning issues with multi-stage by
looking for the right stage implementation associated with an XEvent.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
It should be possible to do:
clutter_stage_set_fullscreen (stage, TRUE);
clutter_actor_show (stage);
and have the stage be full screen as soon as it is shown.
Currently, we need to call clutter_actor_realize() prior to calling
set_fullscreen(), otherwise the backing X window will not be set,
and ClutterStageX11 will silently discard the change.
If set_fullscreen() was called prior to realization, ClutterStageX11
should delay setting the fullscreen hint until the realize() chain
has been successfully executed.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2515
If you execute the following sequence :
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 1280, 800);
clutter_actor_realize (stage);
Then you end up creating an onscreen buffer of size 1280x800 but
ClutterStageX11 storing the stage size at 640x480.
This patch resync the 2 implementation by using the ClutterStage's
size in both classes when realizing.
Signed-off-by: Lionel Landwerlin <llandwerlin@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=667540
* stage-state:
docs: Update ClutterStageState flags
wayland: Use the Stage state tracking
gdk: Use the Stage state tracking
win32: Use the Stage state tracking
x11: Use the Stage state tracking
osx: Use the Stage state tracking
stage: Add state tracking
All the functionality that ClutterBackendCogl provided has been moved
into ClutterBackend itself, so there is no need to have this class
around in the source.
Cogl-based backends can derive directly from ClutterBackend.
We still use ClutterGeometry internally in a couple of places, but we
should really move away from that flawed rectangle data type, and use
the Cairo one.
Sadly, we still have some public API that we cannot remove yet.
Previously, the Cogl backend was at times a subclass of the X11
backend, and at times a standalone one. Now it is the other way
round, with GDK and X11 backends providing the concrete classes,
layered on top of the generic Cogl backend. A new EglNative backend
was introduced for direct to framebuffer rendering. This greatly
simplifies the API design (at the expense of some casts needed)
and reduces the amount of #ifdefs, without duplicating code.
https://bugzilla.gnome.org/show_bug.cgi?id=657434
The ClutterGeometry type is a poor substitute of cairo_rectangle_int_t,
with unsigned integers for width and height to complicate matters.
Let's remove the internal usage of ClutterGeometry and switch to the
rectangle type from Cairo.
https://bugzilla.gnome.org/show_bug.cgi?id=656663
This extends cogl_onscreen_x11_set_foreign_xid to take a callback to a
function that details the event mask the Cogl requires the application
to select on foreign windows. This is required because Cogl, for
example, needs to track size changes of a window and may also in the
future want other notifications such as map/unmap.
Most applications wont need to use the foreign xwindow apis, but those
that do are required to pass a valid callback and update the event mask
of their window according to Cogl's requirements.
As was recently done for the GLX window system code, this commit moves
the EGL window system code down from the Clutter backend code into a
Cogl winsys.
Note: currently the cogl/configure.ac is hard coded to only build the GLX
winsys so currently this is only available when building Cogl as part
of Clutter.
The Cogl rework removed the Window creation from realize and its
relative destruction from unrealize; the two vfuncs also managed
the mapping between Window and Stage implementation that we use
when dealing with event handling. Sadly, the missing unrealization
left entries in the mapping dangling.
Since ClutterStageX11 already provides a ::realize implementation
that sub-classes are supposed to chain up to, and the Window ↔ Stage
mapping is private to clutter-stage-x11.c, it seems only fair that
the ClutterStageX11 should also provide an ::unrealize implementation
matching the ::realize.
This implementation just removes the StageX11 pointer from the X11
Window ↔ ClutterStageX11 mapping we set up in ::realize, since the
X11 Window is managed by Cogl, now.
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
This implements a variation of frustum culling whereby we convert screen
space clip rectangles into eye space mini-frustums so that we don't have
to repeatedly transform actor paint-volumes all the way into screen
coordinates to perform culling, we just have to apply the modelview
transform and then determine each points distance from the planes that
make up the clip frustum.
By avoiding the projective transform, perspective divide and viewport
scale for each point culled this makes culling much cheaper.
In the future, we want event translators to be the way to handle events
in backends. For this reason, they should be a part of the base abstract
ClutterBackend class, and not an X11-only concept.
Use both the MappingNotify event and the XKB XkbMapNotify event, if
we're compiled with XKB support.
This change is also useful for making ClutterKeymapX11 an event
translator and let it deal with XKB events internally like we do for
stage and input events.
Based on a patch by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off by: Emmanuele Bassi <ebassi@linux.intel.com>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2525
Since we need to find the stage from the X11 Window, it's better to use
a static hashmap that gets updated every time the ClutterStageX11:xwin
member is changed, instead of iterating over every stage handled by the
global ClutterStageManager singleton.
Since we access it in order to get the X11 Display pointer, it makes
sense to have the ClutterBackendX11 already available inside the
ClutterStageX11 structure, and avoid the pattern:
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
which costs us a function call, a type cast and an unused variable.
When we receive a ConfigureNotify event that doesn't affect the size
of the window (only the position) then we were still calling
clutter_stage_ensure_viewport which ends up queueing a full stage
redraw. This patch makes it so that it only ensures the viewport when
the size changes as it already did for avoiding queueing a relayout.
It now also avoids setting the clipped redraws cool off period when
the window only moves under the assumption that it's only necessary
for size changes.
The x11 backend exposes a lot of symbols that are meant to only be used
when implementing a subclassed backend, like the glx and eglx ones.
The uninstalled headers are also filled with cruft declarations of
functions long since removed.
Let's try to clean up this mess.
This is a lump commit that is fairly difficult to break down without
either breaking bisecting or breaking the test cases.
The new design for handling X11 event translation works this way:
- ClutterBackend::translate_event() has been added as the central
point used by a ClutterBackend implementation to translate a
native event into a ClutterEvent;
- ClutterEventTranslator is a private interface that should be
implemented by backend-specific objects, like stage
implementations and ClutterDeviceManager sub-classes, and
allows dealing with class-specific event translation;
- ClutterStageX11 implements EventTranslator, and deals with the
stage-relative X11 events coming from the X11 event source;
- ClutterStageGLX overrides EventTranslator, in order to
deal with the INTEL_GLX_swap_event extension, and it chains up
to the X11 default implementation;
- ClutterDeviceManagerX11 has been split into two separate classes,
one that deals with core and (optionally) XI1 events, and the
other that deals with XI2 events; the selection is done at run-time,
since the core+XI1 and XI2 mechanisms are mutually exclusive.
All the other backends we officially support still use their own
custom event source and translation function, but the end goal is to
migrate them to the translate_event() virtual function, and have the
event source be a shared part of Clutter core.
When building actor relative transforms, instead of using the matrix
stack to combine transformations and making assumptions about what is
currently on the stack we now just explicitly initialize an identity
matrix and apply transforms to that.
This removes the full_vertex_t typedef for internal transformation code
and we just use ClutterVertex.
ClutterStage now implements apply_transform like any other actor now
and the code we had in _cogl_setup_viewport has been moved to the
stage's apply_transform instead.
ClutterStage now tracks an explicit projection matrix and viewport
geometry. The projection matrix is derived from the perspective whenever
that changes, and the viewport is updated when the stage gets a new
allocation. The SYNC_MATRICES mechanism has been removed in favour of
_clutter_stage_dirty_viewport/projection() APIs that get used when
switching between multiple stages to ensure cogl has the latest
information about the onscreen framebuffer.
XGetGeometry is a great piece of API, since it gets a lot of stuff that
are moderately *not* geometry related - the root window, and the depth
being two.
Since we have multiple conditions depending on the result of that call
we should split them up depending on the actual error - and each of them
should have a separate error message. This makes debugging simpler.