Since ClutterActor directly calls ClutterGroup methods we need ClutterContainer
to provide them, so that every container actor behaves the same way.
This patch makes ::raise, ::lower and ::sort_depth_order virtual functions
of the ClutterContainer interface, implemented by ClutterGroup.
The documentation has been added and deprecation warnings have been added
as well.
ClutterStage now uses the newly added clutter_container_find_child_by_id()
function to find the right child in the scenegraph, using the picking id.
This fixes the test-boxes test case.
Finding a child by its ID is a method that should be used by every container
and not only by ClutterGroup. This is needed to actually fix the picking in
ClutterStage.
* clutter/clutter-timeout-pool.c: Fix removing and adding timeouts
to the timeout pool during a dispatch of a timeout source already
inside the pool. (#456, based on a patch by Neil Roberts)
(clutter_timeout_dispatch), (clutter_timeout_pool_dispatch): Hold
the main Clutter lock in the pool dispatch function, instead of
the per-timeout dispatch; this guarantees that the ref+unref of
the single timeouts are done under the main lock.
Ported from 0.4 branch.
* clutter/clutter-texture.c:
Fix typo in clutter_texture_get_pixbuf (#458, #442?, Neil Roberts).
Use take_object when getting pixbuf prop to avoid ref leak
The threads_enter() and threads_leave() functions are no-ops because Clutter
is not thread-aware nor thread-safe. Leaving them in is a source of confusion
so we just remove them.
Update the NEWS and the README files with the release notes.
To avoid using a ClutterPadding each time you add an actor to a ClutterBox
when you want the same padding around each child, you can now set the
default padding. The API is pixel-based, since it's a commodity function,
and will affect only clutter_box_pack_defaults().
ClutterBox is meant to work like the HTML boxing model: it has a margin and
a backgrdound color, and every child actor is added with a pack type and a
padding. The ClutterBoxChild structure holds the child actor, the padding,
the packing type and the allocated coordinates for the actor.
* clutter/clutter-behaviour-depth.c:
Modify to work like all other behvaiours in not forcing
increasing order in behaviour 'limits'. (#436)
Rename limit min/max props to start/end.
* tests/test-depth.c:
Simplify test-case to work with above change and
without multiple ramps
* clutter/clutter-behaviour-rotate.c:
Handle CW rotation when end > start and similar for CCW just
like ellipse behaviour.