Being able to easily set the number of repeats has been a request for
the animation framework for some time now. The usual way to implement
this is: connect to the ::completed signal, use a static counter, and
stop the timeline when the counter hits a specific spot.
In the same light as the :auto-reverse property, we can make it easier
to implement this common functionality by adding a :repeat-count
property that, when set, limits the amount of loops that a Timeline can
perform before stopping itself.
In fact, we can implement the :loop property in terms of the
:repeat-count property just by using a sentinel value mapping to
"infinity", and map loop=FALSE to repeat-count=0, and loop=TRUE to
repeat-count=-1.
The reverse of position_to_coords().
While providing documentation on how to implement it using the
PangoLayout API, I realized that the verbosity of it all, plus the usage
of the Pango API, was not worth it, and decided to expose the method we
are using internally.
Iterating over children and ancestors of an actor is a relatively common
operation. Currently, you only have one option: start a for() loop, get
the first child of the actor, and advance to the next sibling for the
list of children; or start a for() loop and advance to the parent of the
actor.
These operations can be easily done through the ClutterActor API, but
they all require going through the public API, and performing multiple
type checks on the arguments.
Along with the DOM API, it would be nice to have an ancillary, utility
API that uses an iterator structure to hold the state, and can be
advanced in a loop.
https://bugzilla.gnome.org/show_bug.cgi?id=668669
GLib has gained support for compiling ancillary data files into the same
binary blob as a library or as an executable.
We should add this feature to ClutterScript, so that it's possible to
bundle UI definitions with an application.
A GDK backend for clutter was added in commits 610a9c17
(Add A new GDK backend) and f14cbf5b (gdk: Allow disabling event retrieval)
These are not included in the Win32 builds for the moment as GDK3 is
quite unstable on Windows at this time
-Update clutter-version.h.win32.in to reflect the state of
clutter-version.h.in commit 21a24c86 (updated in commit 8249e488)
-Also add clutter_check_windowing_backend to clutter.symbols as a result.
For deprecation of APIs, in commits
522b8be3 (clutter_get_input_device_for_id())
6ef09dd1 (clutter_clear_glyph_cache())
01080dc5 (clutter_[sg]et_font_flags())