Flip the switch in using MetaWindowDrag, leaving display grab
ops and a bunch other code unused. Some places checked the grab op
and/or window in complex ways, others just checked for grab existence
and should now look for clutter ones, and others already were already
doing this in addition.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2683>
Since the frames are now rendered by a separate process, we no longer
can guarantee at this point that all updates were handled. Engaging
in a new synchronous resize operation will again freeze the actor,
so sometimes we are left with a not-quite-current buffer for the
frame+window surface.
In order to ensure that the right changes made it onscreen, delay
this next synchronous resize step until the moment the surface was
repainted. This avoids those glitches, while still ensuing the
resize operation ends up in sync with the pointer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
Store the alarms in a different hashtable, and look up the MetaSyncCounter
right away. It so far avoids the MetaWindow middle man, but will also be
simpler when each window can possibly have more than one active alarms.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>
This helper struct takes care of the handling of requests and alarms
in order to satisfy NET_WM_SYNC_REQUEST. It will be necessary to
decouple rendering of windows and frames in future commits, so each
window may need its own synchronization and accounting.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2175>