74 Commits

Author SHA1 Message Date
Georges Basile Stavracas Neto
02b184bfd7 clutter/paint-node: Expose clutter_paint_node_paint()
When painting to an offscreen framebuffer, MetaShapedTexture will
need to have full control of the painting routines of paint nodes.
As such, expose clutter_paint_node_paint() to allow forcing a
paint nodes paint from MetaShapedTexture.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/405
2019-02-01 12:42:12 +00:00
Daniel van Vugt
e0fd7a6d05 clutter: Avoid redundant margin changes
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless and also expensive. So just
avoid redundant margin changes.

This helps to further improve performance in:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349

This change previously landed as 59acb3895 and then got reverted because
it was found to make gnome-shell#517 worse. However that bug now has a
proper fix and this branch isn't really directly related so is being
reproposed...
2019-01-30 09:25:50 +00:00
Carlos Garnacho
2e79d05e04 Revert "Revert "ClutterActor: Optimize away idempotent scale/position updates""
This reverts commit 4d2647cdbc6cc2b5a41eb8fcd5183a77819283dd.

A proper fix is now in GTK+, let's reintroduce this optimization.

Related: gtk#844, gtk!294
2018-12-18 12:51:28 +01:00
Carlos Garnacho
ffaec917e5 clutter: Only redraw affected portions on parent widget on show/hide
If we are lucky enough and the parent actor has the CLUTTER_ACTOR_NO_LAYOUT
flag, we would skip the relayout, but still redraw the parent actor in its
entirety.

In these cases, we can at least just redraw the area affected by the actor
being shown/hidden.
2018-12-06 02:45:11 +00:00
Carlos Garnacho
bf4ccd21c1 clutter: Avoid relayouts when raising/lowering children
These calls don't actually affect the layout, but the paint order.
It seems safe to skip the full relayout/repaint of the parent actor,
and redraw only the area occupied by the affected child.
2018-12-06 02:45:11 +00:00
Carlos Garnacho
9a843857b3 clutter: Make paint volume argument const on queue_redraw*()
The given paint volume is actually unmodified, there is no need to
require non-const arguments when some getters actually give const
paint volumes.
2018-12-06 02:45:11 +00:00
Daniel van Vugt
557b2a0e8c clutter: Remove erroneous "fixed point" comment
The function `clutter_actor_transform_stage_point` actually operates
almost entirely in floating point.
2018-11-26 15:57:41 +00:00
Georges Basile Stavracas Neto
203725bfd3
clutter-actor: Remove cogl_rectangle from pick()
The default implementation of ClutterActor.pick() uses
cogl_rectangle() to draw the rectangle with the color
for picking.

Replace that by cogl_framebuffer_draw_rectangle(). A
static color pipeline had to be created in order to
hold the pick color.
2018-11-18 20:28:38 -02:00
Florian Müllner
9f79cf8a60 Revert "clutter: Avoid redundant margin changes"
This reverts commit 59acb38951381c196eb47e0a5d568a13feb442ad.
2018-11-14 01:56:47 +01:00
Daniel van Vugt
59acb38951 clutter: Avoid redundant margin changes
When profiling gnome-shell it was found that one of the main triggers
of `clutter_actor_queue_relayout` during animations was
`clutter_actor_set_margin_internal` continuously setting the same
zero margins. That's obviously pointless but also expensive since it
incurs full stage relayouts and reallocation. So just avoid redundant
margin changes.

Helps to further improve:
https://gitlab.gnome.org/GNOME/mutter/issues/233,
https://gitlab.gnome.org/GNOME/gnome-shell/issues/349
2018-11-13 14:21:31 +00:00
Niels De Graef
2a4f1be81b clutter/actor: Don't forget va_end if using varargs 2018-11-12 15:36:27 +01:00
Jonas Ådahl
e3c6e3b84d clutter: Fix a couple of guard macros
Use #ifdef instead of #if in a couple of places.
2018-11-06 17:17:36 +01:00
Sam Spilsbury
a8a3c1017f actor: Also recompute paint volume if we recently dropped effects
Otherwise we'll be stuck with the same paint volume on the last
frame of the given effect, which could be wrong.
2018-09-18 19:39:12 +00:00
Sam Spilsbury
5d19aee23a actor: Always use get_paint_volume override for active effects
If an effect is active and it overrides the paint volume, we should
always recompute the paint volume when requested and not use the
cache, since the paint volume override can change from call to
call depending on what phase of painting we are in. For instance,
if we are part way through painting effects and request the
paint volume, the paint volume should only go up to the current
effect, but in a later call to compute repaint regions, the
paint volume needs to expand to accomadate the effect.

This still involves a lot of recomputation in the case of effects -
in a later clutter version it would be worth adding an API to
allow effects to explicitly recompute and return a new the paint
volume up to the current effect as opposed to recomputing
the cached one.
2018-09-18 19:39:12 +00:00
Sam Spilsbury
4270eef16e actor: Fix logic error in determining terminal effect for paint volume
Previously we were checking l->data != NULL || (l->data != NULL &&
l->data != priv->current_effect). This would continue the loop even
if l->data == priv->current_effect, since l->data != NULL, which was
not the intention of that loop.

We also don't need to check that l->data != NULL before checking if
it does not match the current_effect, since we already checked
that current_effect was non-NULL before entering the loop.
2018-09-18 19:39:12 +00:00
Daniel van Vugt
b393f3d540 clutter/actor: Inherit clone branch depth from parent
Children added to a parent after that parent (or its ancestors)
have already been cloned now inherit the clone branch depth of
the parent. Otherwise `clutter_actor_is_in_clone_paint` on the child
could return FALSE when it should have been returning TRUE.
2018-08-01 11:53:10 +08:00
Carlos Garnacho
161d2540e6 ClutterActor: Preserve valid paint volumes till the next relayout/repaint
Cuts down approximately all paint volume calculations when there's
windows that redraw frequently, but don't move.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2018-07-13 11:42:28 +00:00
Daniel van Vugt
62c67be4c8 clutter-actor: Fix uninitialized matrix multiply
`modelview` is uninitialized and the `apply` function just multiplies it.
What we really want is to initialize `modelview` so replace `apply` with
`get`.

Who knows what bugs this may have caused...
2018-05-31 15:43:27 +08:00
Michael Catanzaro
4d2647cdbc Revert "ClutterActor: Optimize away idempotent scale/position updates"
This reverts commit 5cb5baa7d42712f9e0db8dfaa0485e2d833e4d83.

There's a cascade of regressions that needs to be sorted out before
relanding this:

https://bugzilla.gnome.org/show_bug.cgi?id=784314
2017-10-19 19:54:24 -05:00
Carlos Garnacho
5cb5baa7d4 ClutterActor: Optimize away idempotent scale/position updates
If the actor results in the same scale/position, there's no need to
trigger a transition.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Carlos Garnacho
d620189ae3 ClutterActor: Call queue_redraw vfunc directly if possible
Reduces some signal emission overhead.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Emmanuele Bassi
4b4c2b1afa ClutterActor: Avoid frequent signal emission if possible
Avoid signal emission for ::paint/::pick if no handlers are connected,
which is the most frequent case.

https://bugzilla.gnome.org/show_bug.cgi?id=782344
2017-05-22 17:27:11 +02:00
Jonas Ådahl
bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00
Rui Matos
9710e4a8c0 move everything into a clutter/ directory 2016-04-12 20:04:26 +02:00